Geo Vs Leethoof

Rules:
1v1 LC singles
2 subs
Training items
Switch=lol
No chills/recovers
ASB arena
All abilities

Team Geodude:

Tyrogue (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle
Fake Out
Helping Hand
Foresight

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Rock Slide

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave



Team Leethoof:

Tepig (Andre) (M)
Nature: Serious (No change to stats)

Type: Fire
Water: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Heavy Slam
Magnitude
Yawn

Flame Charge
Wild Charge
Taunt


Zephyr (Drifloon) (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Shadow Ball
Baton Pass
Explosion

Defog
Weather Ball
Disable
Destiny Bond

Pain Split
Tailwind

Will-o-wisp
Telekinesis
Thunderbolt



Leet sends out and orders
Geodude counter-acts
I ref
 

90 HP
100 EN
Status: None
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


100 HP
100 EN
Status: None
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost


Round 1:
Zephyr uses Gust!
To Crit <625, 1025 no
4+3+1.5*1.5=12.75 Damage to Tyrogue
-2 Energy

Tyrogue uses Foresight!
It identified Zephyr!
-7 Energy

Round 2:
Zephyr uses Shadow Ball!
To Crit <625, 5407 no
To Lower SpD <1000, 5482 no
8+3+1.5=12.5 Damage to Tyrogue
-5 Energy

Tyrogue uses Rock Slide!
To Hit <8000, 2296 yes
To Crit <625, 835 no
8+1.5*1.5=14.25 Damage to Zephyr
-6 Energy

Round 3:
Tyrogue uses Fake Out!
To Crit <625, 1553 no
4+1.5=5.5 Damage to Zephyr
-4 Energy

Zephyr Flinched!


Zephyr: 14.25+5.5=20 Damage Taken
2+5=7 Energy used
Tyrogue:12.75+12.5=25 Damage Taken
7+6+4=17 Energy Used



65 HP
83 EN
Status: Used Fake Out
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


80 HP
93 EN
Status: None
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost
 

Geodude6

Look at my shiny CT!
Rock Slide x3
IF Rock Slide is disabled THEN use Bullet Punch.
IF Explosion THEN use Protect.
 

65 HP
83 EN
Status: Used Fake Out
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


80 HP
93 EN
Status: None
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost


Round 1:
Tyrogue uses Bullet Punch!
To Crit <625, 8628 no
4+1.5=5.5 Damage to Zephyr
-4 Energy

Zephyr uses Disable!
Tyrogue's Rock Slide was Disabled!
-7 Energy

Round 2:
Tyrogue uses Bullet Punch!
To Crit <625, 6294 no
4+1.5=5.5 Damage to Zephyr
-8 Energy

Zephyr uses Shadow Ball!
To Crit <625, 3624 no
To Lower SpD <1000, 5260 no
8+3+1.5=12.5 Damage to Tyrogue
-5 Energy

Round 3:
Tyrogue uses Bullet Punch!
To Crit <625, 3406 no
4+1.5=5.5 Damage to Zephyr
-12 Energy

Zephyr uses Gust!
To Crit <625, 4501 no
4+3+1.5*1.5=12.75 Damage to Tyrogue
-2 Energy


Zephyr: 5.5+5.5+5.5=17 Damage Taken
7+5+2=14 Energy used
Tyrogue:12.75+12.5=25 Damage Taken
4+8+12=24 Energy Used



40 HP
59 EN
Status: Used Fake Out, Rock Slide Disabled (3 Actions)
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


63 HP
79 EN
Status: None
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost
 

40 HP
59 EN
Status: Used Fake Out, Rock Slide Disabled (3 Actions)
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


63 HP
79 EN
Status: None
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost


Round 1:
Tyrogue uses Toxic!
To Hit <9000, 7099 yes
Zephyr was badly poisoned!
-7 Energy

Zephyr uses Gust!
To Crit <625, 1500 no
4+3+1.5*1.5=12.75 Damage to Tyrogue
-2 Energy

Poison deals 1 Damage to Zephyr

Round 2:
Tyrogue uses Protect!
It protected itself!
-12 Energy

Zephyr uses Shadow Ball!
8+3+1.5=12.5 Damage to Tyrogue
-5 Energy

Poison deals 1 Damage to Zephyr

Round 3:
Tyrogue uses Bullet Punch!
To Crit <625, 1568 no
4+1.5=5.5 Damage to Zephyr
-4 Energy

Zephyr uses Gust!
To Crit <625, 4069 no
4+3+1.5*1.5=12.75 Damage to Tyrogue
-2 Energy

Poison deals 1 Damage to Zephyr



Zephyr: 1+1+1+5.5=9 Damage Taken
2+5+2=9 Energy used
Tyrogue:12.75+12.75=26 Damage Taken
12+7+4=23 Energy Used



14 HP
36 EN
Status: Used Fake Out
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


54 HP
70 EN
Status: Badly Poisoned (2 DPA)
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost
 

Geodude6

Look at my shiny CT!
Endure~Rock Slide~Rock Slide
IF Rock Slide is disabled when you would use it THEN use Bullet Punch.
IF Will-O-Wisp is ordered A1 or A2 THEN use Rock Slide A1 and Rock Slide+Rock Slide A2.
 
i clearly said my orders for next round were

gust - shadow ball - gust

but since i wasnt anticipating the endure, ill go ahead and change those to:

Disable (Rock Slide) - Gust - Will-o-wisp + Ominous Wind combo
 

14 HP
36 EN
Status: Used Fake Out
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


54 HP
70 EN
Status: Badly Poisoned (2 DPA)
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost


Round 1:
Tyrogue uses Endure!
It braced itself!
-15 Energy

Zephyr uses Gust!
To Crit <625, 5456 no
4+3+1.5*1.5=12.75 Damage to Tyrogue
-2 Energy

Poison deals 2 Damage to Zephyr

Round 2:
Zephyr uses Hex!
To Crit <625, 5250
5+3+1.5=9.5 Damage to tyrogue
67 Energy

Tyrogue uses Rock Slide!
To Hit <9000, 4266 no
To Crit <625, 3798 no
8+3*1.5=16.5 Damage to Zephyr
-6 Energy

Poison deals 2 Damage to Zephyr

Round 3:
Tyrogue uses Rock Slide!
To Hit <9000, 7545 no
To Crit <625, 8199 no
To Flinch <2000, 4472 no
8+3*1.5=16.5 Damage to Zephyr
-10 Energy

Zephyr uses Searing Wind!
To Hit <8750, 2947 yes
To Crit <625, 286 yes
6+3+3+1.5=13.5 Damage to Tyrogue
tyrogue was burned!
-16 Energy

Poison deals 2Damage to Zephyr
Burn deals 2 Damage to Tyrogue!

Tyrogue was KOed!



Zephyr: 16.5+16.5+6=39 Damage Taken
2+6+16=24 Energy used
Tyrogue:9.5+13.5+2=25 Damage Taken
15+6+10=31 Energy Used



KO HP
5 EN
Status: Used Fake Out
2/3/1/2/35
S/W: 1/2
Guts/Steadfast/Vital Spirit


15 HP
46 EN
Status: Badly Poisoned (3 DPA)
2/1/3/2/70
S/W: 1/1
Aftermath/Unburden/Flare Boost


Leet wins!

leet: 1 CC
Zephyr: 1 EC, 3 MC, 1 DC, 1 KOC

Geodude: 1 CC
tyrogue: 1 EC, 2 MC, 1 DC



2 UC for me
 

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