Someoneelse is late to Jazz by 6:12:9.2

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Club rules said:
2v2 FE Doubles
2 Day DQ
Items = Training
Abilities = All
Switch=KO
ASB Arena
2 Recoveries / 5 Chills
2 Substitutions per mon

Arena = Standard ASB Arena
jas61292 said:

Gigalith (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks (25 Moves):
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stealth Rock
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude
Gravity

Double Team
Sandstorm
Substitute
Earthquake
Giga Impact
Rock Smash
Rest
Rock Slide
Protect

Throh (Chuck) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Gust: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 1/5

Attacks (14 moves):
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Fire Punch
Ice Punch
ThunderPunch

Earthquake
Stone Edge
Taunt
Someoneelse said:

Chandelure [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, unlocked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acid Armor
Astonish
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Will-O-Wisp
44/62

Camerupt [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor (Innate):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Innate)(DW, unlocked):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Body Slam
Bulldoze
Curse
Dig
Double Team
Earthquake
Earth Power
Ember
Endure
Eruption
Fire Blast
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
Protect
Rest
Rock Slide
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Yawn
32/76
I would've grunted in impatience if I could. But instead, let's see how this plays out, shall we? Fun fact: for once, Jas is not the guy being 6 days late.


Jas equips and orders
Someoneelse counters
I kickstart
 

Someoneelse

Why am I here?
Yeah, sorry. Between Smogon being down and not seeing that we got a ref, it took a while. Anyway:
Chandelure @ Exp. Share
Camerupt @ Exp. Share
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Lets try and take out that Ghost. It scares me. Rock moves all around, and maybe we can get a flinch. Just attack.

Gigalith: Rock Slide - Earthquake - Rock Slide
If both opponents are using protective moves, use Sandstorm that action, but only once.

Throh @ Exp Share: Stone Edge (Chandelure) - Earthquake - Stone Edge (Chandelure)
If Chandelure uses Protective move Action 1 or 3, Storm Throw (Camurupt) instead
If targeting Camurupt action 1 or 3 and it uses a protective move, Focus Energy that Action instead
 

Someoneelse

Why am I here?
I'm not sure what you mean about the flinch bit. Either way, this should take out Gigalith.

Chandelure: Levitate (Command) > SolarBeam + SolarBeam (Gigalith) > Cooldown (Psychic (Throh))

Camerupt: Earth Power (Gigalith) > Earthquake + Earthquake > Cooldown (Bulldoze)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Someoneelse’s team: AA
|

HP: 90 | HP: 100
En: 100 | En: 100
Spe: 80 | Spe: 34 (-)
Ranks: 1/3/7/3 | Ranks: 5/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

jas61292's team: AA
|

HP: 100 | HP: 120
En: 100 | En: 100
Spe: 25 (-) | Spe: 45
Ranks: 6/5/1/3 | Ranks: 5/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena


Jas seems to be distraughted about the song he's about to play. Someoneelse didn't make maters better by causing eruptions in the crowd using Earthy Power metal with Vesuvius-Camerupt. So Jas had no choice but to forgo the saxophone and resort to low quality Rock guitars that Slide the Edge notes. Yet Wisp-Chandelure just flickers, remaining aloof from the whole stage, gathering light. It is not until the other three brought down the house that the ghost-lamp fires a deadly Particle Beam. As the crowd scrambles out of the collapsing stage, the onlookers further away gasped at the magnitude of the power - surely Rock-Gigalith would not have survived that! But when the dust settles, the fallen behemoth remains standing, resolutely! No doubt Someoneelse's rage will comeback, full force, but at that moment, the crowds applause, at the long-standing champion nicknamed Rocky Balboa!

Action 1:
Chandelure used Levitate!
Chandelure hovered slightly abov the ground!
Other changes: Levitate 3a (Chandelure)
-5 energy
Throh used Stone Edge!

RNG Roll (HIT) [<=8000 HIT]: 133/10000 (HIT)
RNG Roll (CRIT) [<=1250 CRIT]: 2217/10000 (NO)
[12+(7.5-4.5)]*1.5 = 22.5 damage (Chandelure)
-7 energy
Camerupt used Earth Power!

RNG Roll (CRIT) [<=625 CRIT]: 2115/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3722/10000 (NO)
[9+3-1+(6-4.5)]*1.5 = 18.75 damage (Gigalith)
-5 energy
Gigalith used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 4920/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2929/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6343/10000 (NO)
[(8*0.75)+3+(8.5-4.5)]*1.5 = 19.5 damage (Chandelure)
(8*0.75)+3-1+(8.5-4.5) = 12 damage (Camerupt)
-5 energy

Action 2:
Throh used Earthquake!
It synchornizes with Gigalith's Earthquake!
But it missed Chandelure!
RNG Roll (CRIT) [<=625 CRIT]: 4774/10000 (NO)
[(10*0.75)-1-2+(8.5-4.5)]*1.5 = 12.75 damage (Camerupt)
-7 energy
Gigalith used Earthquake!
It synchornizes with Throh's Earthquake!
But it missed Chandelure!
RNG Roll (CRIT) [<=625 CRIT]: 8024/10000 (NO)
[(10*0.75)-1-2+(7.5-4.5)]*1.5 = 11.25 damage (Camerupt)
-7 energy
Camerupt used Mass Excavation!
(-2 Priority Combo, Earthquake + Earthquake)
But it missed Chandelure!
RNG Roll (CRIT) [<=625 CRIT]: 9698/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5038/10000 (NO)
[(10*2.25*0.75)+3-1+(7.5-7.5)]*1.5 = 28.313 damage (Gigalith)
(10*2.25*0.75)+3+(7.5-4.5) = 19.875 damage (Throh)
-30.5 energy
Chandelure used Solar Particle Cannon!
(+2 Priority Charge, -4 Priority Hit Combo, Solarbeam + Solarbeam)
RNG Roll (CRIT) [<=625 CRIT]: 479/10000 (CRIT)
[(12*2.25)+3-1+(9.5-4.5)]*1.5 = 51 damage (Gigalith)
-35 energy

Action 3:
Chandelure is cooling down!
Combo cooldown (Solarbeam + Solarbeam)
Throh used Stone Edge!
RNG Roll (HIT) [<=8000 HIT]: 4019/10000 (HIT)
RNG Roll (CRIT) [<=1250 CRIT]: 3964/10000 (NO)
[12+(7.5-4.5)]*1.5 = 22.5 damage (Chandelure)
-7 energy
Camerupt is cooling down!
Combo cooldown (Earthquake + Earthquake)
Gigalith used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 2525/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6377/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4944/10000 (NO)
[(8*0.75)+3+(8.5-4.5)]*1.5 = 19.5 damage (Chandelure)
(8*0.75)+3-1+(8.5-4.5) = 12 damage (Camerupt)
-5 energy

Post Action:
Other changes: Levitate 0a (Chandelure)

Post Round:
Chandelure: -84 HP, -40 EN
Camerupt: -48 HP, -35.5 EN
Gigalith: -98.063 HP, -17 EN
Throh: -19.875 HP, -21 EN


Someoneelse’s team: AA
|

HP: 6 | HP: 52
En: 60 | En: 64
Spe: 80 | Spe: 34 (-)
Ranks: 1/3/7/3 | Ranks: 5/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

jas61292's team: AA
|

HP: 2 | HP: 100
En: 83 | En: 79
Spe: 25 (-) | Spe: 45
Ranks: 6/5/1/3 | Ranks: 5/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena​



Someoneelse orders
Jas counters
I reff


EDIT: Nitpick - I mistyped Levitate lasting 6 actions when it should be 3. Post-round statistics are fine though (I should sleep more).
 

Someoneelse

Why am I here?
Chandelure: Pain Split (Throh) > Psychic (Throh) > Fire Blast (Throh)
If Throh uses Bide A2 or A3, change actions from that point on to [Will-O-Wisp > Toxic > Confuse Ray (all at Throh)].

Camerupt: Lava Plume > Flamethrower (Throh) > Earth Power (Throh)
If Gigalith uses a successful P/E move A1, use Lava Plume A2 and push actions back.
If Throh uses Bide when you are not using Lava Plume, change actions from that point on to [Substitute (15) > Focus Energy > Fire Blast (Throh)]
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Eh, whatever. You tried Gigalith. That's all I can ask.

Throh: Earthquake + Earthquake - Cooldown - Earthquake

Gigalith: Explosion + Explosion - Boom - Ded
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Jas - just saying, maybe you should switch the "b" with the "d" for Gigalith's orders. (Explosion + Explosion - Doom - Bed). Although, that could just be me being sleep-deprived.

Someoneelse’s team: AA
|

HP: 6 | HP: 52
En: 60 | En: 64
Spe: 80 | Spe: 34 (-)
Ranks: 1/3/7/3 | Ranks: 5/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

jas61292's team: AA
|

HP: 2 | HP: 100
En: 83 | En: 79
Spe: 25 (-) | Spe: 45
Ranks: 6/5/1/3 | Ranks: 5/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena


The flames fickered and sputtered, as the crowds raced out of the near collapsing theatre. Too busy to help ordering the crowds, both Jas and Someoneelse didn't notice Wisp-Chandelure sudddenly glowing green. Chuck-Throh's knes suddenly buckled as Pain assaulted his senses, stars dancing in front of his eyes. Seeing an opponent so helpless, Vesuvius-Camerupt Plumes an attack, apparently not catching on to the fact that the building around him is collapsing - likely he will not even bother, what with his sturdy, solid stature.

At the last moment, though, Rock-Gigalith leapt - yes, he leapt - right in front of his partner and comrade, taking the brunt of the Lava. The attack felled the rock behemoth, as the inner glow in those maroon spikes and eyes finally dimmed, replaced by a dark blue hue similar to the rest of his body.

Chuck-Throh finally got his feet under him and stood up. Too late. As he cradled his comrade's head, he finally realised something - if he doesn't act soon, his partner will really be gone......

Outside the theatre-

"Jas, is everyone out?"
"Should be. We've checked every place now. Thank goodness- wait, where are our Pokemon?"

At that question, the Earth ripped apart, finally bringing the theatre past the critical point. Inside, tears streamed down Chuck-Throh's eyes as he repeatedly pound the floor, shaking the very foundations of the whole theater, if not the whole town. Not even a blast of Flames from Vesuvius-Camerupt can deter the grief-madden wrestler. As for Wisp-Chandelure - well, a fallen beam pinned her down. It's unlikely that she will be up and about before the battle is over.

In an attempt to fight macroseism with macroseism, an instinct exclusive to Ground-types, Vesuvius-Camerupt erupts the Earth Powerfully around Chuck-Throh, and manged to nullify its spread. His act sucessfully safe the local township, unbeknowns to its citizens who were still gawking at the destruction of the theatre. Jas and Someoneelse were held back from re-entering the building, for fear of being caught in its final collapse. However, their concern about their Pokemon cannot be as intense as the battle rage between the desperate Chuck-Throh, and the finally riled up Vesuvius-Camerupt. As debris rained down upon the Pokemons, they both made their move...

Action 1:
Chandelure used Pain Split!
Both Chandelure and Throh shared their life-force!
100-25 HP = 75 HP (Throh)
6+25 = 31 HP (Chadelure)
-37.333 energy
Camerupt used Lava Plume!

RNG Roll (CRIT) [<=625 CRIT]: 530/10000 (CRIT)
RNG Roll (CRIT) [<=625 CRIT]: 2595/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1475/10000 (EFFECT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9783/10000 (NO)
[(8*0.75)+3-1+(6-4.5)]/1.5 = 6.333 damage (Gigalith)
(8*0.75)+3+(6-4.5) = 10.5 damage (Throh)
Gigalith is KO'ed!
-5 energy
Throh used used Mass Excavation!
(-2 Priority Combo, Earthquake + Earthquake)
RNG Roll (CRIT) [<=625 CRIT]: 102/10000 (CRIT)
RNG Roll (CRIT) [<=625 CRIT]: 9242/10000 (NO)
[(10*2.25*0.75)+3+(7.5-4.5)]*1.5 = 34.313 damage (Chandelure)
[(10*2.25*0.75)-1-2+(7.5-4.5)]*1.5 = 25.313 damage (Camerupt)
Chandelure is KO'ed!
-31.5 energy

Action 2:
Throh is cooling down!
Combo cooldown (Solarbeam + Solarbeam)
Camerupt used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 6632/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4393/10000 (NO)
10+3+(6-4.5) = 14.5 damage (Throh)
-6 energy

Action 3:
Throh used used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 8160/10000 (NO)
[10-1-2+(7.5-4.5)]*1.5 = 15 damage (Camerupt)
-15 energy
Camerupt used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 7739/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 419/10000 (EFFECT)
9+3+(6-4.5) = 13.5 damage (Throh)
Throh's Special Defense fell!
Stat changes: -1 SpDef (Throh)
-6 energy

Post Round:
Chandelure: -9.313 HP, -37.333 EN, KO'ed
Camerupt: -40.313 HP, -17 EN
Gigalith: -6.333 HP, KO'ed
Throh: -63.5 HP, -46.5 EN


Someoneelse’s team: XA
|

HP: KO | HP: 12
En: 23 | En: 47
Spe: 80 | Spe: 34 (-)
Ranks: 1/3/7/3 | Ranks: 5/3/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

jas61292's team: XA
|

HP: KO | HP: 36
En: 83 | En: 32
Spe: 25 (-) | Spe: 45
Ranks: 6/5/1/3 | Ranks: 5/3/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: -1 SpDef
Other: N/A | Other: N/A

Arena: ASB Standard Arena​



Jas finalizes
Someoneelse pulls back
I reff
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Everything is looking good. Or at least as good as is possible in a ruined stadium. Sadly, our movepool is pathetic. We can still try though.

Earthquake - Earthquake - Earthquake
If Endure is used action one, be sad about your movepool, or lack thereof change actions to Chill - Earthquake - Chill
If Protective move is used action one, Chill
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Someoneelse’s team: XA

HP: 12
En: 47
Spe: 34 (-)
Ranks: 5/3/4/3
Status: N/A
Stats: N/A
Other: N/A

jas61292's team: XA

HP: 36
En: 32
Spe: 45
Ranks: 5/3/1/3
Status: N/A
Stats: -1 SpDef
Other: N/A

Arena: ASB Standard Arena


But Wisp-Chandelure is far from being knocked out, pinned down as it may be under the falling debris. A maroon glow flashed, and Chuck-Throh went to his knees....

... the move Bind, cancelled...
... the will and spirit to fight on, dampened...
... the sacrifice of Rock-Gigalith, forgotten...

Chuck-Throh simply... lost the fight. The malevolent Wisp-Chandelure's last act, is to decimate utterly her foes in spirit, while Vesuvius-Camerupt remained impervious due to its slow mind.

Action 1:
Camerupt used Endure!
(+5 Priority)
Camerupt braced itself against the incoming attack!
-15 energy
Throh used Chill!

Throh recovered some spent energy!
+12 energy

Action 2:
Throh used used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4662/10000 (NO)
[10-1-2+(7.5-4.5)]*1.5 = 15 damage ~ 11 damage (Camerupt)
-7 energy
Camerupt used Bulldoze!
RNG Roll (CRIT) [<=625 CRIT]: 4071/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 419/10000 (EFFECT)
6+3+(6-4.5) = 10.5 damage (Throh)
Throh's Speed fell!
Stat changes: {18} -1 Speed (Throh)
-4 energy

Action 3:
Throh used Chill!
Throh recovered some spent energy!
+12 energy
Camerupt used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 2058/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7177/10000 (NO)
10+3+(6-4.5) = 14.5 damage (Throh)
-6 energy

Post Round:
Camerupt: -11 HP, -25 EN
Throh: -25 HP, +19 EN


Someoneelse’s team: XA

HP: 1
En: 22
Spe: 34 (-)
Ranks: 5/3/4/3
Status: N/A
Stats: N/A
Other: N/A

jas61292's team: XA

HP: 11
En: 51
Spe: 45
Ranks: 5/3/1/3
Status: N/A
Stats: -1 SpDef
Other: N/A

Arena: ASB Standard Arena​



Someonelse Flamethrowers
Jas Binds
I start rebuilding
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Someoneelse’s team: XA

HP: 1
En: 22
Spe: 34 (-)
Ranks: 5/3/4/3
Status: N/A
Stats: N/A
Other: N/A

jas61292's team: XA

HP: 11
En: 51
Spe: {18} 45
Ranks: 5/3/1/3
Status: N/A
Stats: -1 Speed
Other: N/A

Arena: ASB Standard Arena


When the building finally collapsed and started to burn, both trainers sank to their knees. It took the Feraligatr Brigade 30 minutes to put it out. By then, Vesuvius-Camerupt has plodded out of the wreckage, unharmed, while Wisp-Chandelure is uncovered after the brigade moved away the debris. But Chuck-Throh and Rock-Gigalith are nowhere to be found... Where would they be?

Action 1:
Camerupt used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 1182/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4759/10000 (NO)
10+3+(6-4.5) = 14.5 damage (Throh)
Throh is KO'ed!
-10 energy

Post Round:
Camerupt: -10 EN
Throh: -14.5 HP, KO'ed


Someoneelse’s team: XA

HP: 1
En: 12
Spe: 34 (-)
Ranks: 5/3/4/3
Status: N/A
Stats: N/A
Other: N/A

jas61292's team: XX

HP: KO
En: 51
Spe: {18} 45
Ranks: 5/3/1/3
Status: N/A
Stats: -1 Speed
Other: N/A

Arena: ASB Standard Arena​


Rewards Bank said:
jas61292: 1 CC
Gigalith: 3 MC
Throh: 3 MC, 1 DC, 1 KOC

Someoneelse: 1 CC
Camerupt: 4 MC, 2 KOC
Chandelure: 4 MC

ZhengTann: 4 UC
 

Someoneelse

Why am I here?
Good game, jas, that was very close. Just as a side note, KOC. Camerupt gets two, Throh gets one. Better edit our claims.
 

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