Battle Pike [Bronze Rank] - Gerard


"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

Name: Gerard
Challenge Thread (if any): Not Available
Rank: Bronze
Pokemon:

Fantine @ Limber
Gavroche @ Magic Guard
Lamarche @ Dry Skin


Fantine (Kitsunoh) {♀}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel

  • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
  • Frisk: (Innate)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (-)
SC: 3
WC: 4
BST: 19



EC: 6 / 6
MC: 2
DC: 5 / 5


Attacks: 55

Aerial Ace
Copycat
Curse
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn

Gavroche (Reuniclus) {♂}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
  • Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20



EC: 9 / 9
MC: 1
DC: 5 / 5


Attacks: 62 / 75

Acid Armor
Astonish
Attract
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Explosion
Facade
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rollout
Round
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Lamarche (Mollux) {♂}

Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison

  • Fire: Fire STAB; Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Poison: Poison STAB; Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Can be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Stats:

HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20



EC: - / -
MC: 0
DC: 5 / 5


Attacks: 67 / 67

Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw


"Who am I to keep you waiting? With no further ado, here are your doors:"

Door 1


[RNG: 42] There is a picture of a fat, tired-looking Blissey on the the door. [Restore 50 HP to active mon / Active mon's En is halved.]


[RNG: 25] The door seems to be glowing with an electric shock. [Electric Gem / Your active mon is attacked with R3 Thunderbolt, which successfully rolls paralysis.]


[RNG: 21] Very bright sunlight can be seen coming from the other side underneath the door. [Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)]


"These could be worse... good luck..."

Fantine: 100 HP; 100 Energy; No status; No item
Gavroche: 110 HP; 100 Energy; No status; No item
Lamarche: 100 HP; 100 Energy; No status; No item
Backpack: none

Gerard chooses a door.
 


I'll be going through Gavroche's entrance if you don't mind
(How sad is that I'm afraid that Ninetales will transform my little Lamarche into Escargot )
 
RNG (<=700=boon): 479/1000: Electric Gem


"That isn't very useful..."

Door 2


[RNG: 26] The door is covered in flames. [Fire Gem / Your active mon is attacked with R3 Flamethrower, which successfully rolls burn.]


[RNG: 50] There is a picture of YOU on the door. [May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.]


[RNG: 14] There is a picture of a Razor Fang on the door. [Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)]


"These are all awfully tough..."

Fantine: 100 HP; 100 Energy; No status; No item
Gavroche: 110 HP; 100 Energy; No status; No item
Lamarche: 100 HP; 100 Energy; No status; No item
Backpack: Electric Gem

Gerard rearranges items/chooses a door.
 


Well, It probably will against that pinky eel
Anyway, Mawile isn't really scary so we'll be going through her door
(Though I really hope not to be forgetting anything)
 
RNG (<=700=boon): 52/1000: Razor Fang


"That is even less useful..."

Door 3


[RNG: 49] There is a picture of a PokeCenter in a volcano on the door. [Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)]


[RNG: 14] There is a picture of a Razor Fang on the door. [Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)]


[RNG: 50] There is a picture of YOU on the door. [May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.]


"A couple of these look familiar..."

Fantine: 100 HP; 100 Energy; No status; No item
Gavroche: 110 HP; 100 Energy; No status; No item
Lamarche: 100 HP; 100 Energy; No status; No item
Backpack: Electric Gem, Razor Fang

Gerard rearranges items/chooses a door.
 
RNG (<=700=boon): 300/1000: Razor Fang


"More of the same..."

Door 4


[RNG: 49] There is a picture of a PokeCenter in a volcano on the door. [Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)]


[RNG: 3] There is a picture of a Choice Band on the door. [Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)]


[RNG: 16] There is a picture of crown sitting on a grave. [King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.]


"An awful lot of repeats in this run..."

Fantine: 100 HP; 100 Energy; No status; No item
Gavroche: 110 HP; 100 Energy; No status; No item
Lamarche: 100 HP; 100 Energy; No status; No item
Backpack: Electric Gem, Razor Fang x 2

Gerard rearranges items/chooses a door.
 


Ok, Lamarche door looks like the best shot we got
That King's Rock might be useful and at least he can't be poisoned right?
(Though seriously, TWO heatrans?)
 
RNG (<=700=boon): 622/1000: King's Rock


"You have quite a few items now..."

Door 5


[RNG: 45] It smells like Luvdisc Alomomola cooking in a PokeCenter. [Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)]


[RNG: 6] There is a picture of an audience applauding a Focus Band. wut. [Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.]


[RNG: 47] It smells like Slowpoke tail cooking in a PokeCenter. [Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)]


"An awful lot of repeats in this run..."

Fantine: 100 HP; 100 Energy; No status; No item
Gavroche: 110 HP; 100 Energy; No status; No item
Lamarche: 100 HP; 100 Energy; No status; No item
Backpack: Electric Gem, Razor Fang x 2, King's Rock

Gerard rearranges items/chooses a door.
 


I really hope this doesn't screw me over but I'll go with Fantine (Herself holding a Razor Fang)
(No way I'll risk getting encored in Explosion)
 
RNG (<=700=boon): 807/1000: Alomomola


"Here we go..."


Alomomola ♀
Nature: Modest (SpA: +1, Atk -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: Sitrus Berry

Stats:

HP: 130
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

Height Class: 2
Weight Class: 3
BRT: 20

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse
Wake-Up Slap
Soak
Wish
Brine
Safeguard
Helping Hand
Wide Guard
Healing Wish
Hydro Pump

Endure
Mirror Coat
Mist
Pain Split
Refresh
Tickle

Toxic
Hidden Power [Grass, 7]
Ice Beam
Light Screen
Protect
Rain Dance
Psychic
Shadow Ball
Scald



"I don't know if you'll be able to defeat us..."

Scald, Wish, Scald
IF Taunt A1 OR A2, THEN Hydro Pump A2
 


Well, still better than being encored into explosion I guess...

Safeguard ~ Snatch ~ Super Fang
(Interesting, go Triple S)
 

Fantine@Razor Fang (F)
HP: 100
ENERGY: 100
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Alomomola@Sitrus Berry (F)
HP: 130
ENERGY: 100
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Action 1:

Kitsunoh used Safeguard!
-10 Energy
Alomomola used Scald!
Crit: 242/1000: No
(8+3+0) = 11 Damage
-5 Energy

Action 2:

Kitsunoh used Snatch!
4 + 23 = -27 Energy
Alomomola used Wish!
6 + (130/7.5) = 23.333 ~ -23 Energy

Action 3:

Kitsunoh used Super Fang!
130/5 = 26 Damage
26/2 + 3 = -16 Energy
Alomomola used Scald!
Crit: 513/1000: No
(8+3+0) = 11 Damage
-5 Energy


Fantine@Razor Fang (F)
HP: 78
ENERGY: 47
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (3 rounds)

Alomomola@Sitrus Berry (F)
HP: 104
ENERGY: 67
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Turn Order:


Gerard issues actions.
Opponent issues actions.
REFEREE
 


Holly Funky Glob, that was a ton of energy, I'm starting to regret this door, but we gotta stay calm, this can't be too hard...

Fantine: Chill ~ Super Fang ~ Chill
* If Alomomola (Succesfully) uses a Protective or Evasive move when you target her then use Chill and push actions
* If Alomomola uses Wish then use Taunt (once) and push actions
 

"You must always be careful while treading through the Battle Pike..."

Hydro Pump, Scald, Hydro Pump
 

Fantine@Razor Fang (F)
HP: 78
ENERGY: 47
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (3 rounds)

Alomomola@Sitrus Berry (F)
HP: 104
ENERGY: 67
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Action 1:

Kitsunoh chilled!
+12 Energy
Alomomola used Hydro Pump!
Hit: 272/1000: Yes
Crit: 645/1000: No
(12+3+0) = 15 Damage
-7 Energy

Kitsunoh: +32.5 HP

Action 2:

Kitsunoh used Super Fang!
130/5 = 20.8 Damage
20.8/2 + 3 = 13.4 ~ -13 Energy
Alomomola used Scald!
Crit: 863/1000: No
(8+3+0) = 11 Damage
-5 Energy

Action 3:

Kitsunoh chilled!
+12 Energy
Alomomola used Hydro Pump!
Hit: 574/1000: Yes
Crit: 532/1000: No
(12+3+0) = 15 Damage
-7 Energy


Fantine@Razor Fang (F)
HP: 69
ENERGY: 58
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (2 rounds)

Alomomola@Sitrus Berry (F)
HP: 83
ENERGY: 48
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Turn Order:


Pike Maid issues actions.
Gerard issues actions.
REFEREE
 

"This may be a close one, but Alomomola always prevails..."

Scald, Hydro Pump, Scald
IF Dig when you would use Brine AND not suspended, THEN Brine+Brine
IF Torment, THEN replace remaining Scalds with Brines and remaining Hydro Pumps with Water Pulses
 


Ok, let's try to stall that giant thing, it's not like we can't do anything to it but it may be better if we just stay away from her and wait in order to strike...

Fantine: Double Team (4) ~ Chill ~ Chill
(Oh, this is gonna be so annoying)
 

Fantine@Razor Fang (F)
HP: 69
ENERGY: 58
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (2 rounds)

Alomomola@Sitrus Berry (F)
HP: 83
ENERGY: 48
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Action 1:

Fantine used Double Team!
-16 Energy
+4 Clones
Alomomola used Scald!
Hit: 877/1000: No
-5 Energy
Fantine: -1 Clone

Action 2:

Fantine chilled!
+12 Energy
Alomomola used Hydro Pump!
Hit (at all): 783/1000: Yes
Clones: 27/1000: Yes
Crit: 337/1000: No
(12+3+0) = 15 Damage
-7 Energy

Action 3:

Kitsunoh chilled!
+12 Energy
Alomomola used Scald!
Crit: 537/1000: No
(8+3+0) = 11 Damage
-5 Energy


Fantine@Razor Fang (F)
HP: 43
ENERGY: 64
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (1 round)

Alomomola@Sitrus Berry (F)
HP: 83
ENERGY: 31
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Turn Order:


Gerard issues actions.
Pike Maid issues actions.
REFEREE
 


Seriously...

Fantine: Pain Split ~ Chill ~ Chill
* If Alomomola uses Chill then use Taunt (once) and push actions
* If Alomomola (Succesfully) uses a Protective or Evasive move when you target her then use Chill and push actions
 

"It looks like Alomomola has almost completed her job..."

Hydro Pump, chill, Brine+Brine
IF Hydro Pump misses A1, THEN use it again A3
 

Fantine@Razor Fang (F)
HP: 43
ENERGY: 64
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (1 round)

Alomomola@Sitrus Berry (F)
HP: 83
ENERGY: 31
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Action 1:

Fantine used Pain Split!
20 Damage
+20 HP
6 + (40/3) = 19.333 ~ -19 Energy
Alomomola: +5 HP
Alomomola used Hydro Pump!
Hit: 269/1000: Yes
Crit: 337/1000: No
(12+3+0) = 15 Damage
-7 Energy

Action 2:

Fantine used Taunt!
-10 Energy
Alomomola chilled!
But it failed!

Action 3:

Kitsunoh chilled!
+12 Energy
Alomomola used Brine+Brine!
Crit: 279/1000: No
(29.25+3+0) = 32.25 Damage
(8+(8+4)) x 1.75 - 1 = -34 Energy


Fantine@Razor Fang (F)
HP: 16
ENERGY: 47
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Limber
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Alomomola@Sitrus Berry (F)
HP: KO
ENERGY: KO
STATS: 2 / 3 / 3 / 2 / 65
ABILITY: Hydration
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A


"Just one more door..."

Door 6


[RNG: 13] There is a picture of a Razor Claw on the door. [Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)]


[RNG: 38] There is a picture of a Cutsap Berry on the door. [Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)]


[RNG: 13] There is a picture of a Razor Claw on the door. [Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)]


"Hopefully the last door won't treat you too poorly..."

Fantine: 16 HP; 47 Energy; No status; Razor Fang
Gavroche: 110 HP; 100 Energy; No status; No item
Lamarche: 100 HP; 100 Energy; No status; No item
Backpack: Electric Gem, Razor Fang, King's Rock

Gerard rearranges items/chooses a door.
 


Oh, man... Ok let's go again with Kitsuhoh, at least Zangoose can't be as stupid as alomomola (also, changing the item for King's Rock)
(I seriously hope this doesn't blow on my head)
 
RNG (<=700=boon): 524/1000: Razor Claw


"That's fortunate. I'll go get Lucy..."

Lucy


"Only one ill? You got lucky, but not enough."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon



"Fun, let's start this off right!"

Gerard rearranges items (last chance to do so), sends out a mon, and orders.
 


Alright so let's go, Fantine will be holding that Razor Claw we just got, it should be useful I guess, meanwhile Mollux will be using an Electric Gem, very useful for that pinky eel, which leaves Reuniclus with... King's Rock... seriously this items suck.

Ok, I was waiting for you to send out, but now I see that Fun is Out!

Lamarche: Will-o-Wisp ~ Eruption ~ Sludge Wave

* If Fun uses a Damaging Evasive move & he outspeeds you then use Double Team [4] (the first time) & Stealth Rock (the second)
* If Fun uses a Ground-Type combo then use Acid Armor (once) and push actions
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top