Pelipper (revamp) [QC: 3/3] [GP: 2/2]

Code:
[B][U]To-Do List:[/U][/B]

I. Fix any errors pertaining to the content of the analysis. [✓]

II. Receive two QC Checks, fixing any mistakes along the way. [✓]

III. Fully write out the analysis after the 2nd QC Check. [✓]

IV. Receive the final QC Check when the written work has been looked over. [✓]

V. Correct any obvious grammar-prose mistakes before handing it to GP. [✓]

VI. Receive two GP Checks, and have this analysis on-site. []


3/3: | tennisace | Ebeast | Sweet Jesus

1/2: | sirndpt | NA

[Overview]

<p>Although Pelipper's defenses may not be stellar, its Water / Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, Samurott, and most Golurk variants. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on the ResTalk strategy to keep itself alive. However, a weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to, and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves, however, can make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic.</p>


[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-turn
item: Leftovers
ability: Rain Dish
nature: Calm
evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great resistances, and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers thanks to Scald and good Defense. The first move on the set, Scald, is STAB and gives Pelipper a chance to burn its opponent. This is especially useful against physical attackers and Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows it to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in rain&mdash;which will only really come into play against Ludicolo&mdash;and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who think they can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in rain. It will mainly come into play against Ludicolo. Even outside of rain, Pelipper can check Ludicolo. The EVs are fairly self-explanatory: 248 HP allows it to switch into Stealth Rock four times, 216 Special Defense lets Pelipper take minimal damage from Ludicolo and special Samurott, and 44 Defense EVs allows it to take on Swords Dance Samurott better.</p>

<p>Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on with ease the Rock-type moves Pelipper is weak to. Pelipper also enjoys partners that can prevent Stealth Rock, such as Mold Breaker Sawk and Taunt Misdreavus.</p>

[Other Options]

<p>Pelipper does not have many other options that are worth using. It can attempt to go fully offensive with a Rain Dance set consisting of Hydro Pump and Hurricane, but Mantine fulfills that role better because it has superior bulk and access to Swift Swim. It can also try a defensive Rain Dance set, with Rain Dance over Toxic, as dual recovery with Leftovers in rain, boosted Scald and 100% accurate Hurricane turn it into a decently powerful mixed wall that is hard to switch into. Pelipper can also go physically defensive, but it misses out on Ludicolo, which is important. It can also use Tailwind to support its team, or Knock Off to annoy Choice users and Eviolite Pokemon.</p>

[Checks and Counters]

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz force out the pelican repeatedly, racking up Stealth Rock damage on it while freely using Volt Switch to gain momentum. Speaking of Stealth Rock, it is also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Duosion can take everything that Pelipper throws against it. Regice and Lapras can switch into Pelipper and force it out with Thunderbolt, but without Rest the first one is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald. Pelipper is also faster than Jolly Carracosta.</p>


[Overview]

  • It has a good typing that makes its mediocre defenses usable alongside Roost.
  • May seem outclassed by Mantine as a special wall but it has its perks over it
  • The reason to use Pelipper over Mantine is because it can heal itself using Roost instead of relying on Rest + Sleep Talk.
  • Its defenses are decent enough to work out, but it is its combination of moves that make it an effective Pokemon in the metagame.
  • Decent Speed for a wall
  • Stealth Rock limits its ability to beat the Pokemon it is supposed to beat, as they remove 25% of its health everytime it switches in.
  • Any Pokemon carrying an Electric-type move will force Pelipper out, as they can use Volt Switch to gain momentum even though it switches out.

[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-Turn
item: Leftovers
nature: Calm
ability: Rain Dish
evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

  • Can run a solid defensive set thanks to Roost, a great typing and usable defenses
  • It naturally handles physical attackers and this set allows it to handle special attackers as well
  • Scald is STAB and allows you to burn physical attackers
  • Roost allows you to heal in a pinch, and is one of the numerous advantages that Pelipper has over Mantine
  • Toxic allows you to further counter Ludicolo and other Life Orb sweepers, as the recoil from the item and Toxic will rack up quickly.
  • Fourth moveslot is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in Rain but only really comes into play against Ludicolo and dents most Pokemon that think that they can switch into Scald, while U-Turn gives you momentum and surprises Jynx who thinks he can switch into your Water-type STAB.

[ADDITIONAL COMMENTS]

  • Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in Rain. It will mainly come into play against Ludicolo.
  • 248 HP allows it to take less damage from Stealth Rock, 216 SpD to take minimal damage from Ludicolo and special Samurott and is a jump point, while 44 Def allows to take on Swords Dance Samurott better.
  • Good partners are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on with ease the Rock-type moves Pelipper is weak to.
  • Pelipper enjoys partners that can prevent Stealth Rock such as Mold Breaker Sawk and Taunt Misdreavus.

[Other Options]

  • Not many other options
  • A Rain Dance set with Hydro Pump and Hurricane can be used, but Mantine does that better as it has superior bulk to setup Rain Dance.
  • It can use Tailwind to support its team
  • Knock Off can be used to annoy opponents

[Checks and Counters]

  • Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika and Electabuzz are great checks, as they force the pelican out repeatedly, allowing Stealth Rock to damage you more, and they can freely Volt Switch, gaining momentum
  • Stealth Rocks are especially annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself
  • Regice can switch into Pelipper and force it out with the threat of Thunderbolt but without Rest it is susceptible to Toxic
  • Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald. Pelipper is also faster than Jolly Carracosta
 
Last edited:

tennisace

not quite too old for this, apparently
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set should be in the order:

-Scald
-Roost
-Toxic
-Hurricane / U-turn

-when talking about the ev spread, mention specifically that 216 spdef is a jump point, and 248 hp allows it to take less from SR

-mention specific electric-type pokemon in checks and counters

i trust you'll make the changes etc

 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[Overview]
  • Combine the first two points. It has a good typing that makes its mediocre defenses usable alongside Roost.

  • combine the 3rd and 4th points with the 5th point. The reason to use Pelipper over Mantine is because it can heal itself using Roost instead of relying on Rest + Sleep Talk.

  • Its Speed isn't that bad for a wall. Base 65 ties with Alomomola and Roselia. Maybe calling it decent would be more accurate.

  • Specifically mention how Stealth Rock limits its ability to beat the Pokemon it is supposed to beat.

  • Mention how Electric-type Pokemon can use Volt Switch to gain momentum against Pelipper even if it decides to switch out.

[SET COMMENTS]
  • Again, Pelipper's defenses aren't really good. Usable would be the better word here as well as mentioning its typing as a reason for it being able to run a solid defensive set.

  • If you're going to mention Hurricane's perfect accuracy in rain, also mention that this only really comes into play when using Pelipper against Ludicolo. Rain won't be up otherwise.

[ADDITIONAL COMMENTS]
  • Mention that Rain Dish will mainly only come into play against Ludicolo

  • Idk about the line on Rapid Spinners. None of them really have good synergy with Pelipper. Instead mention that Pelipper enjoys partners that can prevent Stealth Rock such as Mold Breaker Sawk and Taunt Misdreavus. Change the word "they" for Stealth Rock.

Implement pls. I'll stamp later.
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
When listing the Pokemon that the EVs allow Pelipper to take on add Charizard to the list of special attackers and Scolipede and Golurk to the list of physical attackers.

[qc]2/3[/qc]
 

Dell

majestic pride.
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
<p>At first glance, there is nothing remarkable about Pelipper. It has mediocre defenses and seems outclassed by Mantine as a special wall. If you look harder, though, you will notice that Pelipper has its perks over Mantine, notably having access to Roost instead of ResTalk. Pelipper has a great typing and decent Speed for a wall. Sadly, the very common Stealth Rocks hamper its ability to switch in, as they cut 25% of Pelipper's health each time it switches in. Also, any Pokemon carrying an Electric-type attack will force Pelipper out, as many of them can use Volt Switch to gain momentum even though it switches out. Nonetheless, Pelipper's unique qualities make it worth using.</p>
On the overview, one of the first problems that I've noticed in particular is the way you have worded out your opening in the overview. There is no reason in particular to start off with the statement of "At first glance, there is nothing remarkable about Pelipper.", as this emphases the assumption of a Pokemon niche and performance based on their "looks" and doesn't provide any information on how they actually perform in the overall metagame. Rather, you should focus on maintaining information throughout the entirety of the overview. A way to better word it off as would come to something along the line of "Pelipper has mediocre defenses, but its Water/Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, and Samurott. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on Rest and Sleep Talk to keep itself alive. A weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves however, make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic."

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great typing and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers. The first move on the set, Scald, is STAB and allows Pelipper to burn its opponent. This is especially useful against physical attackers or Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows you to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in Rain &mdash; which will only really come into play against Ludicolo &mdash; and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who thinks he can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in Rain. It will mainly come into play against Ludicolo. The EVs are pretty easy to explain: 248 HP allows it to take less damage from Stealth Rock, 216 SpD to take minimal damage from Ludicolo and special Samurott and is a jump point, while 44 Def allows to take on Swords Dance Samurott better. Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on with ease the Rock-type moves Pelipper is weak to. Pelipper also enjoys partners that can prevent Stealth Rock such as Mold Breaker Sawk and Taunt Misdreavus.</p>
The information with the Set and Additional comments seems fine, however what bothers me is that you really seem to be implying that Ludicolo will initially opt to set up rain even when Pelipper is active to check it throughout the course of the match. This is simply not the case upon a competent player, and as such I think you should emphasize less on Pelliper's ability to take advantage of rain and just about how it checks Ludicolo in general outside of the rain.

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Ampharos, and Electabuzz, as they force out the pelican repeatedly, making Stealth Rocks damage it more. They can also Volt Switch freely to gain momentum. Speaking of Stealth Rocks, they are also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Regice can switch into Pelipper and force it out because of Thunderbolt, but without Rest it is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald. Pelipper is also faster than Jolly Carracosta.</p>
You need to combine the first three sentences as of means of getting rid of the redundancy that you've formulated here, as you've mentioned the counters and Stealth Rock shortcoming in one sentence and then described how they play in their parts towards crippling Pelipper in the next two. On a second note, I think that the mentioning of Ampharos should be replaced by Zebstrika, as this would be a much more useful information source if you just kept everything as relevant as possible.
 

Sweet Jesus

Neal and Jack and me, absent lovers...
checking Pokemon such as Scolipede, Ludicolo, Charizard, and Samurott.
add most golurk variants

in oo, add a mention of defenisve rain dance too (rain dance over toxic) because dual lefties for five turn + boosted scald + 100% acc hurricane makes a decently hard hitting mixed wall that's harder to switch into. You can also mention going physicaly defensive to wall physical attackers even better but that you lose out on ludi which is pretty important.

in cc add duosion can take on everything it throws at it and set up on it and lapras has water absorb, takes no shit from hurricane, can use heal bell for toxic and has access to tbolt. (you can add lapras with regice since they work kind of similarly)

QC approved 3/3
 

cb aaron judge

ALL RISE
is a Community Contributor Alumnusis a Researcher Alumnus
amcheck

[Overview]

<p>Pelipper has mediocre defensemay have average stats, but its Water/Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, Samurott, and most Golurk variants. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on Rest and Sleep Talk to keep itself alive. A weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves however, make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic.</p>


[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-Turn
item: Leftovers
nature: Calm
ability: Rain Dish
evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great typing and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers. The first move on the set, Scald, ihas STAB and allows Pelipper to burn its opponent. This is especially useful against physical attackers or Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows you to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in Rain &mdash; which will only really come into play against Ludicolo &mdash; and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who thinks she can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in Rain. I, but it will mainly come into play against Ludicolo. Even outside of Rain, Pelipper can check Ludicolo just as well. The EVs are prettlatively easy to explain: 248 HP allows it to take less damage fromEVs minimizes Stealth Rock damage, 216 SpD to take minimalEVs minimizes damage from Ludicolo and special Samurott and is a jump point, while 44 Def EVs allows Pelipper to take on Swords Dance Samurott better. Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on with ease the Rock-type moves Pelipper is weak to. Pelipper also enjoys partners that can prevent Stealth Rock such as Mold Breaker Sawk and Taunt Misdreavus.</p>

[Other Options]

<p>Pelipper does not have many other options that are worth using. It can attempt to go fully offensive with a Rain Dance set consisting of Hydro Pump and Hurricane, but Mantine fulfills that role better because it has superior bulk. It can also try a Ddefensive Rain Dance set, with Rain Dance over Toxic, as dual recovery with Leftovers in Rain, boosted Scald and 100% accurate Hurricane turns it into a decently powerful mixed wall that is hard to switch into. Pelipper can also go physically defensive, but it misses out on Ludicolo, which is important more vulnerable to Ludicolo and other special attackers. It can also use Tailwind to support its team, or Knock Off to annoy Choice users and Eviolite Pokemon.</p>

[Checks and Counters]

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz are excellent checks, as they force out the pelican repeatedly, makingforcing it to Stealth Rocks damage it moreupon reentry while they can just Volt Switch freely to gain momentum. Speaking of Stealth Rocks, they are also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Duosion can take everything that Pelipper throws at it and set up in its face. Regice and Lapras can switch into Pelipper and force it out becausewith the threar of Thunderbolt, but without Rest the first oneormer is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald., and Pelipper is also faster than Jolly Carracosta before a Shell Smash.</p>


[Overview]

<p>Pelipper may have average stats, but its Water/Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, Samurott, and most Golurk variants. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on Rest and Sleep Talk to keep itself alive. A weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves however, make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic.</p>


[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-Turn
item: Leftovers
nature: Calm
ability: Rain Dish
evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great typing and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers. The first move on the set, Scald, has STAB and allows Pelipper to burn its opponent. This is especially useful against physical attackers or Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows you to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in Rain &mdash; which will only really come into play against Ludicolo &mdash; and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who thinks she can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in Rain, but it will mainly come into play against Ludicolo. Even outside of Rain, Pelipper can check Ludicolo just as well. The EVs are relatively easy to explain: 248 HP EVs minimizes Stealth Rock damage, 216 SpD EVs minimizes damage from Ludicolo and special Samurott and is a jump point, while 44 Def EVs allows Pelipper to take on Swords Dance Samurott better. Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes with ease the Rock-type moves Pelipper is weak to. Pelipper also enjoys partners that can prevent Stealth Rock such as Mold Breaker Sawk and Taunt Misdreavus.</p>

[Other Options]

<p>Pelipper does not have many other options that are worth using. It can attempt to go fully offensive with a Rain Dance set consisting of Hydro Pump and Hurricane, but Mantine fulfills that role better because it has superior bulk. It can also try a defensive Rain Dance set, with Rain Dance over Toxic, as dual recovery with Leftovers in Rain, boosted Scald and 100% accurate Hurricane turns it into a decently powerful mixed wall that is hard to switch into. Pelipper can also go physically defensive, but it is more vulnerable to Ludicolo and other special attackers. It can also use Tailwind to support its team, or Knock Off to annoy Choice users and Eviolite Pokemon.</p>

[Checks and Counters]

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz are excellent checks, as they force out the pelican repeatedly, forcing it to Stealth Rock damage upon reentry while they can just Volt Switch freely to gain momentum. Speaking of Stealth Rock, they are also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Duosion can take everything that Pelipper throws at it and set up in its face. Regice and Lapras can switch into Pelipper and force it out with the threar of Thunderbolt, but without Rest the former is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald, and Pelipper is also faster than Jolly Carracosta before a Shell Smash.</p>
 
(didnt mean to ignore your check cbt i just don't really like it, sorry)

[Overview]

<p>Pelipper has mediocre defenses, but its Water / Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, Samurott, and most Golurk variants. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on Rest and Sleep Talk to keep itself alive. However, a weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to,(comma) and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves,(comma) however, make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic.</p>

[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-turn
item: Leftovers
ability: Rain Dish
nature: Calm

evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great typing,(comma) and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers. The first move on the set, Scald, is STAB and allows Pelipper to burn its opponent. This is especially useful against physical attackers or and Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows you it to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in rain&mdash; remove spaces before and after both em-dashes which will only really come into play against Ludicolo&mdash;and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who think he they can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in rain. It will mainly come into play against Ludicolo. Even outside of rain, Pelipper can check Ludicolo. The EVs are pretty easy to explain: 248 HP allows it to take less damage from Stealth Rock, 216 Special Defense lets Pelipper to take minimal damage from Ludicolo and special Samurott and is a jump point, while and 44 Defense EVs allows it to take on Swords Dance Samurott better.</p>

<p>
Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on with ease the Rock-type moves Pelipper is weak to. Pelipper also enjoys partners that can prevent Stealth Rock,(comma) such as Mold Breaker Sawk and Taunt Misdreavus.</p>

[Other Options]

<p>Pelipper does not have many other options that are worth using. It can attempt to go fully offensive with a Rain Dance set consisting of Hydro Pump and Hurricane, but Mantine fulfills that role better because it has superior bulk. It can also try a defensive Rain Dance set, with Rain Dance over Toxic, as dual recovery with Leftovers in rain, boosted Scald,(comma) and 100% accurate Hurricane turn it into a decently powerful mixed wall that is hard to switch into. Pelipper can also go physically defensive, but it misses out on Ludicolo what does this mean haha - miss out on outspeeding?, which is important. It can also use Tailwind to support its team, or Knock Off to annoy Choice users and Eviolite Pokemon.</p>

[Checks and Counters]

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz, as they force out the pelican repeatedly, making Stealth Rocks damage it more racking up Stealth Rock damage on it while they can just freely using Volt Switch freely to gain momentum. Speaking of Stealth Rock, they are it is also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Duosion can take everything that Pelipper throws at it and set up in its face. Regice and Lapras can switch into Pelipper and force it out because of with Thunderbolt, but without Rest the first one is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald. Pelipper is also faster than Jolly Carracosta.</p>
[gp]1/2[/gp]
 
Implemented sirndpt's GP check.

[Checks and Counters]

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz, as they force out the pelican repeatedly,
I removed ''as they'' out of there, because you seemed to have forgotten ''they''.

Also Pelipper misses out on Ludicolo as in missing out on taking its special attacks properly.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hihi; amcheck here. :)

This is nicely done; not a lot of errors to be pointed out. I have very few comments, so good job! :)

Additions
Removes
(Comments)

JirachiCelebiMew said:
[Overview]

<p>Pelipper has mediocre defenses, but its Water / Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, Samurott, and most Golurk variants. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on the Rest and Sleep Talk strategy to keep itself alive. However, a weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to, and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves, however, make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic.</p>


[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-turn
item: Leftovers
ability: Rain Dish
nature: Calm
evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great typing, and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers. TScald is the first move on the set, Scald, i; it's Pelipper's STAB move and allows Pelipperit to potentially burn its opponent. (Scald won't always burn the opponent, which is why I added "potentially". The sentence sounded a bit weird as well, so I re-worded it to flow smoother.) This is especially useful against physical attackers and Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows it to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in rain&mdash; which will only really come into play against Ludicolo&mdash; and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who think they can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in rain. It will mainly come into play against Ludicolo. E; however, even outside of rain, Pelipper can check Ludicolo. The EVs are pretty easy toself explainatory: 248 HP EVs allows itPelipper to take less damage from Stealth Rock, 216 EVs in Special Defense lets Pelipperit take minimal damage from Ludicolo and special Samurott and is a jump point, and 44 Defense EVs allows it to take on Swords Dance Samurott bettmuch easier.</p>

<p>Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on withcan easeily tank the Rock-type moves Pelipper is weak to. (Metang takes on Rock-type attacks? or do you mean Rock-type Pokemon? I'm assuming you mean attacks, so it doesn't really 'take it on', but rather wall or tank it.) Pelipper also enjoys partners that can prevent Stealth Rock, such as Mold Breaker Sawk and Taunt Misdreavus.</p>

[Other Options]

<p>Pelipper does not have many other options that are worth using. It can attempt to go fully offensive with a Rain Dance set consisting of Hydro Pump and Hurricane, but Mantine fulfills that role better because of it has superior bulk. It can also try a defensive Rain Dance set, (RC) with Rain Dance over Toxic, as dual recovery with Leftovers in rain, boosted Scald, (AC) and an 100% accurate Hurricane turn its Pelipper into a decently powerful mixed wall that is hard to switch into. (I added / removed some commas because the sentence just sounded odd with the way it currently was. Also, Pelipper is referred to 'it' quite often in here; spice it up!) Pelipper can also gorun a physically defensive set, but it misses out on checking Ludicolo, which is important. ItPelipper can also use Tailwind to support its team, (RC) or Knock Off to annoy Choice users and Eviolite Pokemon.</p>

[Checks and Counters]

<p>Electric-types, (AC) such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz, (AC) force out the pelican repeatedly, racking up Stealth Rock damage on it while freely using Volt Switch to gain momentum. Speaking of Stealth Rock, it is also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Duosion can take everything that Pelipper throws at it and set up in its face. Regice and Lapras can switch into Pelipper and force it out with Thunderbolt, but without Rest the first on, (RC) Regice is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald. Pelipper is also faster than Jolly Carracosta.</p>
 
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[Overview]

<p>Although Pelipper's has mediocre defenses may not be stellar (I didn't really like the use of "mediocre" here; base 100 Defense is by no means bad, so I rephrased a tad), but its Water / Flying typing is very useful in the NU metagame for checking Pokemon such as Scolipede, Ludicolo, Charizard, Samurott, and most Golurk variants. Its access to Roost gives it a niche to differentiate itself from Mantine, who has to rely on Rest and Sleep Talk to keep itself alive. However, a weakness to Stealth Rock hampers its survivability and makes it harder for Pelipper to wall what it needs to, and a 4x weakness to Electric-type attacks makes it a magnet for Volt Switch. Its combination of moves, however, can make it a difficult Pokemon to bring down without being inflicted by burn or being hit by Toxic.</p>


[SET]
name: Specially Defensive
move 1: Scald
move 2: Roost
move 3: Toxic
move 4: Hurricane / U-turn
item: Leftovers
ability: Rain Dish
nature: Calm
evs: 248 HP / 44 Def / 216 SpD

[SET COMMENTS]

<p>Pelipper can run a solid defensive set thanks to Roost, its great typingresistances (Again, a more subjective thing, but I'd say weaknesses to Rock and Electric keep it from having great typing vs. great resists), and usable defenses. This set focuses on handling special attackers, as Pelipper can naturally handle many physical attackers thanks to Scald and good Defense. The first move on the set, Scald, is STAB and allows gives Pelipper a chance to burn its opponent. This is especially useful against physical attackers and Life Orb attackers, as the chip damage from the burn will considerably reduce their longevity. Roost heals in a pinch and is a must on this set, as it is one of the numerous things that sets Pelipper apart from Mantine. Toxic allows it to further counter Ludicolo and other Life Orb sweepers, as the damage will rack up fast. The fourth move is up for grabs: Hurricane is a strong secondary STAB that has perfect accuracy in rain&mdash;(remove space)which will only really come into play against Ludicolo&mdash;(remove space)and dents most Pokemon that think they can switch in safely into Scald, while U-turn gives you momentum and surprises Jynx who think they can switch into your Water-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dish is the best ability for this set, as it allows dual recovery with Leftovers in rain. It will mainly come into play against Ludicolo. Even outside of rain, Pelipper can check Ludicolo. The EVs are pretty easy to explain fairly self-explanatory: 248 HP allows it to take less damage fromswitch into Stealth Rock four times while giving it great bulk, 216 Special Defense lets Pelipper take minimal damage from Ludicolo and special Samurott(I have no idea what you meant here; if it was supposed to mean something in particular, feel free to add it back, just make sure you clarify more) and is a jump point, and 44 Defense EVs allows it to take on Swords Dance Samurott better.</p>

<p>Good partners to this set are Pokemon that can take Electric-type attacks, such as Zebstrika and Golurk. Metang is also a great partner, as Pelipper resists the Fire- and Ground-type moves that it is weak to, while Metang takes on with ease the Rock-type moves Pelipper is weak to. Pelipper also enjoys partners that can prevent Stealth Rock, such as Mold Breaker Sawk and Taunt Misdreavus.</p>

[Other Options]

<p>Pelipper does not have many other options that are worth using. It can attempt to go fully offensive with a Rain Dance set consisting of Hydro Pump and Hurricane, but Mantine fulfills that role better because it has superior bulk and access to Swift Swim. It can also try a defensive Rain Dance set, with Rain Dance over Toxic, as dual recovery with Leftovers in rain, boosted Scald and 100% accurate Hurricane turn it into a decently powerful mixed wall that is hard to switch into. Pelipper can also go physically defensive, but it misses out on Ludicolo, which is important. It can also use Tailwind to support its team, or Knock Off to annoy Choice users and Eviolite Pokemon.</p>

[Checks and Counters]

<p>Electric-types such as Eelektross, Rotom-S and Rotom-F, Zebstrika, and Electabuzz force out the pelican repeatedly, racking up Stealth Rock damage on it while freely using Volt Switch to gain momentum. Speaking of Stealth Rock, it is also very annoying, as even with Roost, Pelipper will be hard-pressed to find time to heal itself. Duosion can take everything that Pelipper throws at it and set up against its face. Regice and Lapras can switch into Pelipper and force it out with Thunderbolt, but without Rest the first one is susceptible to Toxic. Carracosta also threatens it with Stone Edge, but it can't switch in because of the risk of being burned by Scald. Pelipper is also faster than Jolly Carracosta.</p>
GP 2/2
 

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JCM never posted to say that he implemented Treecko's GP check, but he did so bumping so Raseri can see and upload.
 

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