The Royal Guard vs. GemoftheDay

Gem said:
Challenging Ralex's little bro to a 1v1 nfe battle
switch= 30 lashes with a wet noodle
all abilities
0 recovers/2 chills
2 subs
Gem's Team:

Kirlia (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 7/9
MC: 4
DC: 5/5

Moves
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish

Confuse ray
Will-o-Wisp
Disable
icy wind

ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison



Kevin's Team

<Larion> [Ethan] (Male)
Nature: Lonely (+Attack, -Defense)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Passive) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Lairon
HP: 90
Atk: Rank 4(+)
Def: Rank 4(-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:21
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Double Edge
Metal Burst

Egg:
Head Smash
Stomp
Stealth Rock
Superpower
Dragon Rush

Tutor:

TM:
Earthquake
Dig
Double Team
Sandstorm
Rock Tomb


Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
Monferno
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Total Moves: 100
Attacks:(27)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment
Close Combat
Acrobatics

Counter
Encore
Fire Punch
Thunder Punch
Focus Punch
Fake Out

Protect
Shadow Claw
Toxic
Torment
Will-O-Wisp
U-Turn


Kirlia (M)

Nature: Rash
+1 SpA, -1 SpD

Type:Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:

Type: Passive: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy:

Type: Passive(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
Kirlia
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5

Attacks: 19
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Psychic
Hypnosis
Future Sight
Stored Power

Disable
Encore
Shadow Sneak
Will-O-Wisp
Skill Swap

Protect
Torment
Toxic
Shadow Ball
Taunt


I don't know if you guys want items or not
Gem, send out (and equip?)
Kevin, send out (and equip?) and order
Gem, order
 

Kirlia
HP: 90
EN: 100
2/1/4/2/50
Status:



Lairon
HP: 90
EN: 100
4/4/2/2/90
Status:

A1
Kirlia used Will-O-Wisp
Hit (<7500): 7297 (Yes)
Lairon was burned
-7 EN

Lairon used Head Smash
Hit (<8000): 5121 (Yes)
Crit (<625): 5504 (No)
(15-3+3+6-1.5)= 19.5
-10 EN

Lairon -2 HP

A2
Kirlia used hypnosis
Hit (<6000): 7509 (No)
-6 EN

Lairon used Iron Head
Crit (<625): 1891 (No)
(8+3-3+6-1.5)= 12.5
-5 EN

Lairon -2 HP
A3
Kirlia used Dream Eater, but it did nothing!
-11 EN

Lairon used Head Smash
Hit (<8000): 9615 (No)
-10 EN

Lairon -2 HP


Kirlia
HP: 58
EN: 76
2/1/4/2/50
Status:



Lairon
HP: 88
EN: 75
4/4/2/2/90
Status: Burned
 

Kirlia
HP: 58
EN: 76
2/1/4/2/50
Status:



Lairon
HP: 88
EN: 75
4/4/2/2/90
Status: Burned

A1
Kirlia used Confuse Ray!
Lairon is confused!
Confusion level: 2/3, Severe Confusion
-5 EN

Lairon went to the water and used Iron defense
confusion check (<5000): 4848 (Yes)
Lairon was confused and went the wrong direction and hit himself in confusion!
(4-3+6-6)= 1
-3 EN

Lairon -2 HP

A2
Kirlia used Magical Leaf
Crit (<625): 6221 (No)
(6+6-3)= 9
-4 EN

Lairon used Head Smash
Hit (<8000): 7103 (Yes)
Crit (<625): 782 (No)
(15-3+3+6-1.5)= 19.5
-10 EN

Lairon -2 HP

A3
Kirlia used Magical Leaf
Crit (<625): 5751 (No)
(6+6-3)= 9
-8 EN

Lairon used HEAD SMASH!!!!
Hit (<6400): 7300 (No)
-56 EN

Lairon -2 HP


Kirlia
HP: 38.5
EN: 59
2/1/4/2/50
Status:



Lairon
HP: 63
EN: 6
4/4/2/2/90
Status: Burned
 

Kirlia
HP: 38.5
EN: 59
2/1/4/2/50
Status:



Lairon
HP: 63
EN: 6
4/4/2/2/40
Status: Burned
A1
Kirlia used Confuse Ray
Lairon is now Confused
Confusion severity: 3/3 (severe, 4a)
-5 EN

Lairon Cooled Down

A2
Kirlia used Lucky Chant
-10 EN

Lairon Chilled
Confusion check (<5000): 481 (Yes)
Lairon hurt itself in confusion!
(4+6-6)=4
-3 EN

A3
Lairon Chilled
Confusion check (<5000): 4497 (Yes)
Lairon hurt itself in confusion!
(4+6-6)=4
-3 EN

Lairon was KO'd from exaustion


Kirlia
HP: 38.5
EN: 43
2/1/4/2/50
Status: Lucky Chant



Lairon
HP: KO
EN: KO
4/4/2/2/40
Status: KO
 

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