Complications vs. Matezoide

err, I mean, matezoide is having complications... heh.

Complications said:
Challenging Matezoide
3v3 Trip singles
2 Recoveries/5 Chills
2 Subs per mon
ASB Arena
Training Items are go
Switch=KO
All Abilities
Today we join Complications and Matezoide at ASB Arena for a 3 'mon singles match! It promises to be a good one! Now let's meet the teams!

In this corner, Complications! (I know, there are no corners. shut up)

Onix (M) Archduke Ferinand

Nature: Brave (+Atk, -Spe, -10% ACC)

Type
Rock:
*Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground:*Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head
Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW Locked)
Toggle
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: *60 (60.9>60)
Size Class: 7
Weight Class: 6
BRT: *17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rick Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Sandstorm (*)

Block (*)
Defense Curl (*)
Heavy Slam (*)
Rock Blast (*)
Rollout (*)

Protect (*)
Earthquake (*)
Explosion (*)
Rock Slide (*)
Dragon Tail (*)


Wingull (Greed/Mammon) (M)*

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye
Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

Rain Dish (DW, Locked)
Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 4
DC: 0/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost*
Hurricane

Aqua Ring (*)
Gust (*)
Twister (*)

Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance
Protect

Icy Wind


Hippopotas (Sloth/Belphegor) (M)*

Nature: Brave +Atk, -Spe, -10 Evasion

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream
Trigger
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Sand Force (DW Locked)
Passive
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (27.8>27)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Sand-Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Slack Off (*)
Revenge (*)
Body Slam (*)
Whirlwind
Curse

Rock Slide (*)
Protect (*)
Toxic (*)
Earthquake
Bulldoze



And in this corner, Matezoide!


<Eevee> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones, he can only evolve into Leafeon.


Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED, Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 4/5

Moves:

Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Last Resort
Charm



Dig
Facade
Frustration
Heal Bell
Protect (*)
Return
Round (*)
Work Up (*)


Endure (*)
Flail (*)
Yawn (*)
Wish
Covet
Charm






<Snubull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basicaly) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


Abilities:
Intimidate (
Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW LOCKED, Passive
): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Ice Fang (*)
Thunder Fang
(*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)

Crunch
Payback


Brick-Break (*)
Earthquake (*)
Retaliate (*)
Return (*)
Thunder-Wave (*)
Metronome (*)
Mimic (*)


Heal Bell (*)
Focus Punch (*)
Double-Edge (*)




<Axew> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

Abilities:
Rivalry
(Passive):This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (DW UNLOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw

Aqua Tail
Dig (*)
Double-Team (*)
Payback (*)
Rock-Tomb (*)
Superpower
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)


Complications sends out and equips
Matezoide Sends out, equips, and orders
Complications orders

Let's make this a clean, fair fight
 


Onix is ridiculously bulky, but i believe we got just the right thing to get rid of that.






Yooooooou can count on meeeeeeeeeeeeeee boss ^o^





Snubull@ Exp.Share
Eevee@ Exp.Share
Axew@Exp.Share




Snubull: INTIMIDATE ON!!!! Metronome (Rain Dance, Worry Seed [Onix], Wonder Room, Hail, Dark Void, Glare [Onix], Will-O-Wisp [Onix], Doom Desire [Onix], Toxic [Onix], Low Kick [Onix]) -> (Rain Dance, Worry Seed [Onix], Wonder Room, Hail, Dark Void, Glare [Onix], Will-O-Wisp [Onix], Doom Desire [Onix], Toxic [Onix], Low Kick [Onix])

If Onix is paralysed when you would use Metronome, change Glare to Transform [Onix]
If it is raining when you would use Metronome, change Rain Dance to Hydro Pump [Onix] and Hail to Freeze Burn [Onix]


Eevee: Helping Hand (Axew) -> Yawn (Onix)

If Onix is asleep when you would use Yawn, use Sand-Attack that action
If Onix is under the effects of a protective/evasive move, use Frustation (Wingull) that action and push-back.

Axew: Aqua Tail (Onix) -> Aqua Tail (Onix)

If Onix is under the effects of a protective/evasive move use Aqua Tail (Hippo) that action.
 
"Weeeeeeeeeeeee!"
Wingull: Ice Beam (Axew)-Protect (Onix)
Onix: Protect (Self)-Earthquake
Hippopotas: Earthquake-Revenge (Snubull)
 
Let's get started!


Onix
HP: 90
EN: 100
3/6/2/2/60
Status:


Wingull
HP: 90
EN: 100
2/3/2/2/73
Status:


Hippopotas
HP: 100
EN: 100
4/3/2/2/27
Status:



Eevee
HP: 90
EN: 100
3/2/1/3/55
Status:


Snubull
HP: 90
EN: 100
3/2/1/3/30
Status:


Axew
HP: 90
EN: 100
4/2/1/2/57
Status:
Onix, Wingull, and Hippopotas are intimidated by the little snubull. -1 Atk

A1
Onix used Protect
-9.4 EN

Wingull used Ice Beam
Crit (<625): 723 (No)
Freeze (<1000): 5405 (No)
(10+3-3)*1.5= 15
-7 EN

Axew used Aqua Tail
Crit (<625): 9916 (No)
(7+6-4.5)*1.5= 12.75
-7 EN

Eevee used Frustration
Crit (<625): 197 (yes)
(10+3+3+4.5-4.5)= 16
-6 EN

Snubull used Metronome
1/10: Rain Dance
It started raining!
-16 EN

Hippopotas used Earthquake
Crit Snubull (<625): 7613 (No)
Crit Eevee (<625): 9182 (No)
Crit Axew (<625): 4268 (No)
Crit Onix (<625): 1515 (No)
Snubull: (7.5+3+6-3)-2=11.5
Eevee: (7.5+3+6-3)-2=11.5
Axew: (7.5+3+6-3)-2=11.5
Onix: (7.5+3+6-8.5)-2= 6
-6 EN

A2
Wingull used protect
-7 EN

Onix used Earthquake
Crit Snubull (<625): 5532 (No)
Crit Eevee (<625): 9644 (No)
Crit Axew (<625): 5817 (No)
Crit Hippopotas (<625): 9571 (No)
Snubull: (7.5+3+4.5-3)-2=10
Eevee: (7.5+3+4.5-3)-2=10
Axew: (7.5+3+4.5-3)-2=10
Hippopotas: (7.5+3+4.5-6)-2 = 8.5
-6 EN

Axew used Aqua Tail
Crit (<625): 944 (No)
(7+6-4.5)*1.5= 12.75
-11 EN

Eevee used Frustration
Crit (<625): 649 (No)
(10+3+4.5-4.5)= 13
-10 EN

Snubull used Metronome
3/10: Wonder Room
Def and SpD ranks are switched!
-20 EN

Hippopotas used Revenge
Crit (<625): 4788 (No)
(12+6-4.5)*1.5-2= 18.25
-8 EN

What a start to the match! It started with an wingull's Ice Beam smacking Axew right in the face! But Axew quickly got over the shock and send and hit Hippopotas with Aqua Tail. Eevee was fed up with all of this and hit Wingull with Frustration. And that's when it got interesting. Snubull wagged its pudgy little finger and started doing a Rain Dance! Hippopotas thought he would take advantage of Earthquake to hit all of his opponents. It seems Onix liked that idea and also pulled off an Earthquake. Axew hit Hippopotas with Aqua Tail again, and Eevee was still frustrated with Wingull. Snubull again wagged its finger and then used Wonder Room.



Arena: Rain (3r), Wonder Room (3r)


Onix
HP: 90
EN: 85
3/6/2/2/60
Status: -1 Atk


Wingull
HP: 61
EN: 93
2/3/2/2/73
Status: -1 Atk


Hippopotas
HP: 66
EN: 86
4/3/2/2/27
Status: -1 Atk



Eevee
HP: 68
EN: 84
3/2/1/3/55
Status:


Snubull
HP: 50
EN: 64
3/2/1/3/30
Status:


Axew
HP: 53
EN: 82
4/2/1/2/57
Status:
 
"Let's beat up some Pokeymanz!"
Wingull: Ice Beam (Axew)-Ice Beam (Axew)
If Axew is unconscious when you would attack, redirect that action to Snubull.
Onix: Rock Slide-Rock Slide
If Axew is unconscious when you would attack, change that action to Heavy Slam and redirect to Snubull.
Hippopotas: Dig (Axew)-Rock Slide
If Axew is under the effects of a successful protective/evasive action, use Revenge (Snubull).
If Axew uses Endure and Axew is not already poisoned, use Toxic (Axew) on that action.
 
Lets test our luck!


Eevee: Helping Hand (Axew) -> Retaliate (Wingull)

Snubull: Thunderfang (Wingull) -> Thunder-Wave (Wingull)

If Onix is not KO'ed A2, use Scary Face (Onix) that action


Axew: Aqua Tail Combo (Onix) -> Cooldown (Aqua Tail) [Onix]
 
Arena: Rain (3r), Wonder Room (3r)


Onix
HP: 90
EN: 85
3/6/2/2/60
Status: -1 Atk


Wingull
HP: 61
EN: 93
2/3/2/2/73
Status: -1 Atk


Hippopotas
HP: 66
EN: 86
4/3/2/2/27
Status: -1 Atk



Eevee
HP: 68
EN: 84
3/2/1/3/55
Status:


Snubull
HP: 50
EN: 64
3/2/1/3/30
Status:


Axew
HP: 53
EN: 82
4/2/1/2/57
Status:
Let's see how few mistakes I can make!

A1
Eevee used Helping Hand!
-22.25 EN

Wingull used Ice Beam
Crit (<625): 9840 (No)
Effect (<1000): 4450 (No)
(10+3-3)*1.5= 15
-7 EN

Onix used Rock Slide
Hit Eevee (<9000): 4486 (Yes)
Hit Snubull (<9000): 8324 (Yes)
Hit Axew (<9000): 2853 (Yes)
Crit Eevee (<625): 3078 (No)
Crit Snubull (<625): 6732 (No)
Crit Axew (<625): 2921 (No)
Flinch Snubull (<3000): 7133 (No)
Flinch Axew (<3000): 8048 (No)
Eevee: (6+3+4.5-4.5)-2= 7
Snubull: (6+3+4.5-4.5)-2= 7
Axew: (6+3+4.5-3)-2= 8.5

Snubull used Thunderfang
Hit (<9500): 8105 (Yes)
Crit (<625): 3463 (No)
Effect (<1000): 8064 (No)
(7+4.5-3)*2.25= 19.125
-5 EN

Hippopotas dug a hole!

Axew used watery appendage!
Hit (<6400): 1888 (Yes)
Crit (<625): 9406 (No)
(38.5+6-3)*2.25= 93.375
-31.5 EN
I realize I forgot to account for the rain, but it would KO anyway so I'm not going to bother fixing it.

Hippopotas used dig
Crit (<625): 7117 (No)
(8+3+6-3)-2=12
-9 EN

A2
Wingull used Ice Beam
Crit (<625): 6532 (No)
Effect (<1000): 1615 (No)
(10+3-3)*1.5= 15
-11 EN

Eevee used Retaliate
Crit (<625): 2496 (No)
(16+3+4.5-3)=20.5
-7 EN

Snubull used Thunder Wave
Wingull was paralyzed
-7 EN

Hippopotas used Rock Slide
Hit Eevee (<9000): 9486 (No)
Hit Snubull (<9000): 8630 (Yes)
Crit Snubull (<625): 7264 (No)
Snubull: (6+4.5-4.5)= 6
-6 EN

Arena: Rain (2r), Wonder Room (2r)


Onix
HP: KO
EN: KO
3/6/2/2/60
Status: KO


Wingull
HP: 21.375
EN: 75
2/3/2/2/73
Status: -1 Atk, Paralyzed (25%)


Hippopotas
HP: 66
EN: 71
4/3/2/2/27
Status: -1 Atk



Eevee
HP: 59
EN: 55.75
3/2/1/3/55
Status:


Snubull
HP: 45
EN: 52
3/2/1/3/30
Status:


Axew
HP: KO
EN: KO
4/2/1/2/57
Status: KO
 


Perfect job, you two! Now, lets finish this!


Snubull: Thunderfang (Wingull) -> Retaliate (Hippo)


If Wingull is under the effects of a protective/evasive action, use Retaliate (Hippo) that action and push-back.

Eevee: Return (Wingull) -> Double-Edge (Hippo)

If Wingull is under the effects of a protective/evasive action, use Double-Edge (Hippo) that action and push-back.
 
"It may look like we're in a pinch, but I have some moves that might just do the trick..."
Wingull: Quick Attack+Wing Attack (Eevee)-Cooldown (Wing Attack+Quick Attack Eevee)
Hippopotas: Earthquake-Revenge+Revenge (Snubull)
 
Arena: Rain (2r), Wonder Room (2r)


Onix
HP: KO
EN: KO
3/6/2/2/60
Status: KO


Wingull
HP: 21
EN: 75
2/3/2/2/73
Status: -1 Atk, Paralyzed (25%)


Hippopotas
HP: 66
EN: 71
4/3/2/2/27
Status: -1 Atk



Eevee
HP: 59
EN: 56
3/2/1/3/55
Status:


Snubull
HP: 45
EN: 52
3/2/1/3/30
Status:


Axew
HP: KO
EN: KO
4/2/1/2/57
Status: KO
A1
Wingull used speedy wing attack!
Paralysis (<2500): 609 (Yes)
Wingull was fully paralyzed

Eevee used Return
Crit: (<625): 3598
(12+3+4.5-3)= 16.5
-6 EN

Snubull used Thunder Fang
Hit (<9500): 9424 (Yes)
Crit (<625): 2045 (No)
(7+4.5-3)*1.5= 12.75
-5 EN

Hippopotas used Earthquake
Crit Eevee (<625): 8639 (No)
Crit Snubull (<625): 9928 (No)
Eevee: (7.5+3+6-4.5)-2= 10
Snubull: (7.5+3+6-4.5)-2= 10
-6 EN

A2
Eevee used Double-Edge!
Crit (<625): 1760 (No)
(12.67+3+4.5-3)= 17.17
-5.4 EN

Snubull used Retaliate
Crit (<625): 5502 (No)
(14+3+4.5-3)= 18.5
-7 EN

Hippopotas used Ultra-mega-super revenge
Crit (<625): 1037 (No)
it KO'd
-35 EN

Arena: Rain (1r), Wonder Room (1r)


Onix
HP: KO
EN: KO
3/6/2/2/60
Status: KO


Wingull
HP: KO
EN: KO
2/3/2/2/73
Status: KO


Hippopotas
HP: 30
EN: 30
4/3/2/2/27
Status: -1 Atk



Eevee
HP: 49
EN: 45
3/2/1/3/55
Status:


Snubull
HP: KO
EN: KO
3/2/1/3/30
Status: KO


Axew
HP: KO
EN: KO
4/2/1/2/57
Status: KO
 

Onix
HP: KO
EN: KO
3/6/2/2/60
Status: KO


Wingull
HP: KO
EN: KO
2/3/2/2/73
Status: KO


Hippopotas
HP: 30
EN: 30
4/3/2/2/27
Status: -1 Atk



Eevee
HP: 49
EN: 45
3/2/1/3/55
Status:


Snubull
HP: KO
EN: KO
3/2/1/3/30
Status: KO


Axew
HP: KO
EN: KO
4/2/1/2/57
Status: KO
A1
Eevee used Return!
Crit: (<625): 2449 (No)
(12+3+4.5-3)= 16.5
-6 EN

Hippopotas cooled down

A2
Eevee used Return
Crit: (<625): 8235 (No)
(12+3+4.5-3)= 16.5
-10 EN


Onix
HP: KO
EN: KO
3/6/2/2/60
Status: KO


Wingull
HP: KO
EN: KO
2/3/2/2/73
Status: KO


Hippopotas
HP: KO
EN: KO
4/3/2/2/27
Status: KO



Eevee
HP: 49
EN: 29
3/2/1/3/55
Status:


Snubull
HP: KO
EN: KO
3/2/1/3/30
Status: KO


Axew
HP: KO
EN: KO
4/2/1/2/57
Status: KO


THAT'S ALL, FOLKS!

Rewards!

ME: 7 UC

Complications: 1 CC

Wingull: 1 EC, 2 MC, 1 DC, 1 KOC, 1 EC/DC
Onix: 1 EC, 3 MC, 1 DC
Hippopotas: 1 EC, 3 MC, 1 DC, 1 KOC

Matezoid: 1 CC

Eevee: 1 EC, 3 MC, 1 DC, 1 KOC
Snubull: 1 EC, 3 MC, 1 DC, 1 KOC
Axew: 1 EC, 3 MC, 1 DC, 1 KOC
 

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