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Jump Kick and Hi Jump Kick are two pretty good moves, but there are one or two issues with these moves:
- With the current wording, using one of these moves against a Ghost-type means no crash damage.
- The crash damage is variable, thereby deviating from the in-game version. Your mileage may vary regarding how much of an issue this is.
[box]Retain the current Jump Kick and Hi Jump Kick
Add clauses to Jump Kick and Hi Jump Kick that codify targeting a Ghost-type as missing and that Ghost typing is considered neutral when calculating crash damage
Change the crash damage to 8 for Jump Kick and 12 for Hi Jump Kick
Change the crash damage to 10 for Jump Kick and 15 for Hi Jump Kick[/box]
The first option to reach majority will be implemented. Now let's vote.