cbrevan vs lionrt60: the battle of confusing usernames

note: because I'm completely retarded, I accidently erased my entire draft of the original post, and I'm too lazy to redo it.

Below is the condensed version:

lionrt60


Honey (Combee) ♀ *​

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug/Flying​
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of 5.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than 4. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Honey Gather: (Innate) This Pokémon emits a scent of sweet honey that lowers all foes' Evasion by 1 Stage.​

Hustle: (Locked) (DW) (Can be Activated) This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

Stats:

HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1​

EC: 1/6​

MC: 2​


DC: 1/5​

Attacks:
Sweet Scent *
Gust *
Bug Bite *

Ominous Wind *
Air Cutter *
Swift *

Endeavor *
Tailwind *
String Shot *


Blaine (Numel) ♂ *​

Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Abilities:

Oblivious: (Innate) This Pokémon is incapable of being affected by Attract, Cute Charm, or Captivate.​

Simple: (Innate) This Pokémon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by 4 stages, Bulk Up boosts Attack and Defense by 2 stages each). Stat boosts and drops still maximize at 6 stages.​

Own Tempo: (Locked) (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by 1 Stage.​

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2​

EC: 1/6​

MC: 1​


DC: 1/5​

Attacks:
Growl *
Tackle *
Ember *
Magnitude *
Focus Energy *
Takedown *
Flame Burst *
Amnesia *
Lava Plume *
Earth Power​


Heat Wave *
AncientPower *
Mud Bomb *

Flamethrower *
Double Team *
Substitute *


Tarquin (Krabby) ♂ *​

Nature: Careful (+1 SpD, -1 SpA)
Type: Water​
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Hyper Cutter: (Innate)This Pokémon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.​

Shell Armor: (Innate) This Pokémon’s thick, bony outer shell prevents it from taking critical hits.​

Sheer Force: (Locked) (DW) (Can be Enabled) This Pokémon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by 2, but they will never have a secondary effect.​

Stats:

HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 50
Size Class: 1
Weight Class: 1​

EC: 1/6​

MC: 1​


DC: 1/5​

Attacks:
Mud Sport *
Bubble *
ViceGrip *
Leer *
Harden *
Bubblebeam *
Mud Shot *
Metal Claw *
Stomp *
Guillotine *
Crabhammer

Chip Away *
Bide *
Dig *

X Scissor *
Rock Slide *
Brick Break *


cbrevan

Deerling(*)​

Deerling (*) (Bambi) (Male)​

Nature: Adamant​

Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Passive)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (Locked): (DW) (Passive)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)​

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13​

EC: 0/6
MC: 0
DC: 0/5​

Moves:
Tackle(*)
Camouflage(*)
Growl(*)
Sand-Attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)​

Natural Gift(*)
Synthesis(*)
Grass Whistle(*)
Sleep Talk(*)
Agility(*)​

Safeguard(*)
Wild Charge(*)
Protect(*)
Attract (*)​

Facade(*)



Riolu(*)

Riolu (Matsu) (Male)
Nature: Adamant

Type: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked): (DW) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.​

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13​

EC: 0/6
MC: 0
DC: 0/5​

Moves:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)​

Crunch(*)
Iron Defense (*)
Blaze Kick(*)
Sky Uppercut(*)
Low Kick(*)​

Earthquake(*)
Double Team(*)
Protect(*)
Swords Dance(*)
Rock Slide(*)​



Monohm (*)

Monohm (Maelstrom) (Female)
Nature: Modest

Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (Locked): (DW) (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

EC: 0/9
MC: 0
DC: 0/5​

Moves:
Tackle (*)
Growl(*)
Leer(*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance(*)
Twister(*)
Spark (*)
Sonicboom(*)​

Power Gem(*)
Magnet Rise(*)
Dragonbreath(*)
Signal Beam (*)
Hydro Pump(*)​

Thunder Wave(*)
Flash(*)
Thunderbolt(*)
Fire Blast(*)
Thunder(*)​



THE RULES

Open Battle
3 vs. 3 LC Singles
2 day DQ
2 subs
All abilities
2 recover, 5 chills
training items
asb arena​

lionrt60 commands first. Good luck guys!​
 
Sorry if I'm wrong, but I thought the Match Seeker/Challenger sends out the first pokemon, then the Match Challenger/Acceptor sends out his pokemon and attacks first.
Since I posted the open battle, and lionrt60 accepted it, I would be sending out the first pokemon. If this is the case, I send out Matsu the Riolu. If I'm wrong and just making a fool of myself, disregard this.
 
No, that is right cbrevan :/ I would've sent out my combee regardless though so yeah. So I would order first.

Gust - Gust + Ominous Wind - Cooldown (Gust)
 

HP: 90
EN: 100


HP: 90
EN: 100

Welcome to the Manly Match of Manliness. A very manly battle between two very manly competitors. cbrevan releases Matsu his Riolu. Appearance-wise, it's a little dog, the antonym of manliness, but it comes with the fighting-type, giving it some built-in manliness. It's manliness comes out as a net even. Suddenly, Honey the Combee comes out of lionrt's side of the field! Combee is clearly behind Riolu manliness-wise, but can it come out on top in battle? Matsu begins by releasing an enormous avalanche of rocks, which slide down the arena walls. The boulders are hard and solid, serious manly points awarded. One of the rocks falls directly on Honey, critically damaging it. Even after being crushed like a bug though, it still gets right back up, delivering an impressive gust of wind, blowing Matsu across the stage. Honey prepares to hit it hard with an even larger gust. Ghostly forces swirl around inside, and the ghoulish gust of wind is unleashed upon Matsu! However, the jackal protects itself inside a force field, coning out unharmed. It takes some real manliness to make it through an attack like that. Matsu grabs some swords and starts showing off, dancing right in front of Honey. Honey is powerless against it, for she must cool down first. Suddenly, Matsu's muscles expand, gaining more and more strength by the second. Now with more manly power than Terry Crews's Old Spice ads, how long will Honey last before being decimated by Riolu? Stay tuned to find out...

Speed: tie

A1
Speed: 8165=Matsu

Matsu used Rock Slide!
acc: 4139=hit
flinch: 4933=no
crit: 51=yes
Critical hit!
It's super effective!
Honey: -32HP
Matsu: -6EN

Honey used Gust!
crit: 4653=no
It's super effective!
Matsu: -11HP
Honey: -2EN

A2
Speed: 41=Honey

Matsu used Protect!
Matsu: -15EN

Honey is combining Gust and Ominous Wind!
Honey used Ghoulish Gust!
Matsu protected itself!
Honey: -11HP

A3
Speed: 8561=Matsu

Matsu used Swords dance!
Matsu sharply increased its attack!
Matsu: -7EN

Honey is cooling down...


HP: 58
EN: 87


HP: 79
EN: 72
+2 Atk
 
Okay Matsu, let's finish off that bee.

Matsu: Rock Slide + Rock Slide ~ Cooldown (Rock Slide)~ Rock Slide
If Honey is ordered to use a damaging flying type combo, use Protect once and push actions back.
If Honey is ordered to use Endeavor, use Double Team (4) once and push actions back.
 


HP: 58
EN: 87




HP: 79
EN: 72
+2ATK​

Aaaaaaaaaaaaaand we're back... after a week of wait, the Manly Match of Manliness marches on. Matsu starts us off by doubling itself into many different copies, each just as manly as the original, until an entire team of Matsus is formed. Honey's sharp eyesight pays off however. She makes an endeavor to find the right one. When she does, she attacks him hard, destroying all Riolu clones in a quite manly display. Honey then flaps her wings, and her ghoulish gust is formed once again. Matsu is hit hard, but soon bounces back with an enormous rock slide, repaying Honey for all the clones he worked so hard on. Honey just sits back, and cools down as she stares down another rock slide coming her way. Taking this like a man, she lies down and accepts her fate. As piles upon piles of rocks pound down on Honey, everyone comes to the realization that Honey would not be coming back out. Sometime, which will very likely be sometime next month, lionrt60 will send out his next Pokemon, hopefully manlier than the last, to finish off Matsu...

Speed: tie

A1
Speed: 8456=Matsu

Matsu used Double Team!
Matsu created 4 copies of itself!
Matsu: -16EN

Honey used Endeavor!
Double Team check: 823=hit
Honey: -18EN
Matsu: -21HP

A2
Speed: 4652=Honey

Honey used Ghoulish Gust!
crit: 2230=no
stat up: 8950=no
Honey: -11EN
Matsu: -20HP

Matsu used Rock Slide!
crit: 3829=no
flinch: 6358=no
Matsu: -6EN
Honey: -29HP

A3
Speed: 3165=Honey

Honey is cooling down...

Matsu used Rock Slide!
crit: 5396=no
flinch: 9039=no
Matsu: -10EN
Honey: -29HP



HP: 0
EN: 0



HP: 38
EN: 40
+1ATK​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top