Akela, stop guarding all the pokemon! (Akela vs TheRoyalGuard 20v20)

BONJOUR TOUT LE MONDE! Je m'appelle Julia, et nous avons un très intéressante match de pokemon! Voici les règles pouir cette match.

RULES OF BATTLE
20 vs 20 singles
2 day DQ
All Abilities
All Items
2 Subs
Switch = OK
5 chills
2 Recoveries
ASB Arena​
Et voici les choses!

AKELA





ROYALGUARD





akela said:
Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Physical
Bulldoze
Earthquake
Explosion
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Iron Head
Magnitude
Return
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Smack Down
Stone Edge
Strength
Superpower
Tackle
Take Down
Special
Earth Power
Flash Cannon
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Mud-Slap
Power Gem
Round
Snore
SolarBeam
Other
Attract
Autotomize
Block
Curse
Double Team
Gravity
Harden
Lock-On
Iron Defense
Protect
Rest
Rock Polish
Sandstorm
Sand-Attack
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Miltank [Calci] [F]

Adamant Nature (+1 Atk, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
DC: 5/5

Attacks: (27/89)
Physical
Body Slam
Dizzy Punch
Double Edge
Facade
Frustration
Gyro Ball
Ice Punch
Present
Rollout
Stomp
Tackle
ThunderPunch
Wake-Up Slap
Zen Headbutt
Special
Other
After You
Bide
Captivate
Curse
Defense Curl
Growl
Heal Bell
Helping Hand
Milk Drink
Protect
Rest
Sleep Talk
Substitute
Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (38/95)
Physical
Astonish
Avalanche
Bite
Bulldoze
Circle Throw
Crunch
Earthquake
Fire Fang
Hammer Arm
Ice Fang
Pound
Rock Slide
SmellingSalt
Stomp
Thunder Fang
Zen Headbutt
Special
Blizzard
Extrasensory
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Round
Shadow Ball
Snore
SolarBeam
Surf
Synchronoise
Uproar
Other
Howl
Rest
Roar
Screech
Sleep Talk
SmokeScreen
Supersonic
Toxic
Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (28/56)
Physical
Bide
Special
Absorb
Energy Ball
Giga Drain
Grass Knot
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
SolarBeam
Other
After You
Aromatherapy
Endure
Entrainment
Growth
Healing Wish
Helping Hand
Ingrain
Leech Seed
Protect
Quiver Dance
Sleep Powder
Stun Spore
Substitute
Sunny Day
Sweet Scent
Synthesis
Teeter Dance
Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (65/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
ThunderPunch
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Other
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
ExtremeSpeed (Arcanine)
Hi Jump Kick (Blaziken)
Poison Jab (Grimer)
Special
Brine (Starmie)
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Psychic (Exeggutor)
Tri Attack (Starmie)
Other
After You (Lilligant)
Barrier (Corsola)
Helping Hand (Miltank)
Imprison (Grimer)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Milk Drink (Miltank)
Minimize (Starmie)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Aerodactyl [Kimberly] [F]

Lonely Nature (+1 Atk, -1 DEF)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Passive) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks: (16/87)
Physical
Assurance
Bite
Dragon Claw
Earthquake
Fire Fang
Ice Fang
Steel Wing
Stone Edge
Thunder Fang
Wing Attack
Special
AncientPower
Other
Agility
Protect
Roar
Roost
Scary Face
Supersonic
Tailwind
Toxic
Whirlwind
Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks: (34/67)
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Payback
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Grass Knot
Snarl
Other
Assist
Captivate
Charm
Encore
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Toxic
Yawn
Arcanine [Raksha] [F]

Lonely Nature (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Intimidate (Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: (Ability: Intimidate)
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Passive) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Attacks: (24/81)
Physical
Bite
Close Combat
Crunch
ExtremeSpeed
Fire Fang
Flame Charge
Flame Wheel
Flare Blitz
Outrage
Reversal
Take Down
Thunder Fang
Wild Charge
Special
Ember
Flame Burst
Flamethrower
Other
Agility
Double Team
Helping Hand
Howl
Leer
Odor Sleuth
Roar
Teleport
Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (39/65)
Physical
Aqua Jet
Aqua Tail
Bide
Bite
Body Slam
Crunch
Dive
Earthquake
Flail
Knock Off
Low Kick
Rollout
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Slam
Smack Down
Waterfall
Special
AncientPower
Brine
Earth Power
Hidden Power (Type: Fire; BAP: 7)
Hydro Pump
Ice Beam
Icy Wind
Water Gun
Water Pulse
Whirlpool
Other
Curse
Iron Defense
Protect
Rain Dance
Rock Polish
Shell Smash
Stealth Rock
Toxic
Wide Guard
Withdraw
Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (31/70)
Physical
Acrobatics
Bite
Bounce
Crunch
Dig
Dragon Claw
Earthquake
Endeavor
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Sky Attack
Steel Wing
Thrash
U-Turn
Wing Attack
Special
AncientPower
Dragon Pulse
DragonBreath
Other
Agility
Defog
Double Team
Leer
Quick Guard
Roost
Sandstorm
Scary Face
Taunt
Omastar [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Toggle): Default effect: None. Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/84)
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Ice Beam
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Protect
Spikes
Toxic Spikes
Withdraw
Bolderdash [Rock Polish] [-]

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks: (18/71)
Physical
Aerial Ace
Rock Blast
Rollout
Tackle
Special
AncientPower
Earth Power
Giga Drain
Heat Wave
Mud Shot
Paleo Wave
Power Gem
Snore
Vacuum Wave
Volt Switch
Other
Acupressure
Defense Curl
Disable
Flash
Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/121)
Physical
Bulldoze
Counter
Double-Edge
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Ice Fang
Iron Tail
Megahorn
Pay Day
Payback
Rock Blast
Rock Climb
Rock Slide
Skull Bash
Stomp
Submission
Take Down
Special
Blizzard
Fire Blast
Flamethrower
Ice Beam
Icy Wind
Surf
Thunder
Thunderbolt
Other
Protect
Rock Polish
Scary Face
Tail Whip
Onix [Sigmund] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (Toggle) (Locked): Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+) [+15 ACC]
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks: (27/74)
Physical
Bind
Bulldoze
Dig
Double-Edge
Dragon Tail
Earthquake
Flail
Heavy Slam
Payback
Rage
Rock Blast
Rock Climb
Rock Throw
Rock Tomb
Rollout
Slam
Smack Down
Tackle
Special
DragonBreath
Other
Curse
Harden
Mud Sport
Protect
Rock Polish
Sandstorm
Screech
Stealth Rock
Graveler [Ampersand] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Attacks: (18/85)
Physical
Double-Edge
Earthquake
Focus Punch
Gyro Ball
Hammer Arm
Magnitude
Mega Punch
Rollout
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Selfdestruct
Smack Down
Tackle
Special
Flamethrower
Other
Defense Curl
Endure
Mud Sport
Protect
Rock Polish
Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Toggle): Default effect: None.

Alternative effect: This Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Passive):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 5/5

Attack: (21/85)
Physical
Bide
Head Smash
Icicle Spear
Rock Blast
Rock Slide
Rock Tomb
Stone Edge
Spike Cannon
Tackle
Special
AncientPower
Bubble
BubbleBeam
Mirror Coat
Other
Aqua Ring
Barrier
Harden
Ingrain
Iron Defense
Light Screen
Lucky Chant
Protect
Recover
Reflect
Refresh
Rock Polish
Safeguard
Toxic
Relicanth [Fossil] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 2
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive) (Locked): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks: (11/69)
Physical
Bulldoze
Earthquake
Rock Tomb
Skull Bash
Tackle
Waterfall
Special
Brine
Mud-Slap
Snore
Water Gun
Other
Harden
Protect
Rest
Sleep Talk
Yawn
Shuckle [Shrugs] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Bug
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (Toggle) (Locked): Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC: 0/5

Attacks: (16/71)
Physical
Bide
Constrict
Earthquake
Gyro Ball
Knock Off
Rock Throw
Rollout
Wrap
Special
Acid
Struggle Bug
Other
Acupressure
Encore
Flash
Helping Hand
Protect
Rest
Safeguard
Substitute
Sweet Scent
Withdraw
Unown [Miserable Bastard] [-] *

Modest Nature (+1 SpA, -1 Atk)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0

Attacks: (1/2)
Physical
Special
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Other
The Royal Guard said:

*<Lucario> [Isaac] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Total Moves: 101
Attacks:(66)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Facade
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Hone Claws
Ice Punch
Iron Defense
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Role Play
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(UNLOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3
DC: 5/5

Total Moves: 90
Attacks:(33)
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Submisson
Wide Guard

Ice Punch
Pain Split
Protect
Rock Slide
Earthquake
Substitute
Endure
Rest
Poison Jab
Taunt

Toxicroak (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Toxicroak
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks: 23
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Flatter
Revenge
Swagger
Poison Jab
Sucker Punch
Sludge Bomb

Bullet Punch
Counter
Drain Punch
Dynamic Punch
Fake Out

Protect
Torment
Helping Hand
Toxic
Ice Punch
Bounce

Hitmonchan (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Keen Eye:

Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist:

Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus:

Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Hitmonchan
HP: 90
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks: 28
Fake Out
Foresight
Helping Hand
Tackle
Revenge
Agility
Ice Punch
Thunder Punch
Fire Punch
Comet Punch
Mach Punch
Bullet Punch
Focus Punch
Mega Punch
Drain Punch
Close Combat
Counter
Quick Guard
Sky Uppercut

Endure
Feint
Pursuit
Rapid Spin
Hi Jump Kick

Protect
Substitute
Toxic
Earthquake
Double Team
Stone Edge
Metronome
Rest
Sleep Talk

<Tomohawk>(Richard)(M)
Nature: Modest(+ SpA, - Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


6/6 EC
0 MC
2/5 DC


HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Moves:(26)

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Hurricane
Heat Wave
Earth Power
Rest

Confuse Ray
Nature Power
Stealth Rock
Roost
Yawn

Tailwind
Protect
Taunt
Toxic
Focus Blast
Reflect

<Dratini> [Cadence] (Female)
Nature: Mild
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Marvel Scale(DW LOCKED):(Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(17)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Light Screen
Iron Tail
Dragon Pulse
Super Sonic

Protect
Thunder
Blizzard
Fire Blast
Toxic

<Gible> [Gabrielle] (Male)
Nature: Jolly
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Sand Veil:

Type: Passive

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin:(DW LOCKED)

Type: Passive

When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.



Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 63(+)(+13.68 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(21)
Tackle
Sand-Attack
Dragon Age
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Tail
Double-Edge
Iron Head
Thrash

Earthquake
Protect
Stone Edge
Shadow Claw
Bulldoze

*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5

Total Moves: 81
Attacks:(40)
*Bite
*Ember
*Flame Wheel
*Helping Hand
*Leer
*Odor Sleuth
*Reversal
*Roar
*Take Down
Agility
Crunch
Extremespeed
Fire Fang
Flame Burst
Flamethrower
Flare Blitz
Retaliate
Thunder Fang

*Close Combat
*Heat Wave
*Morning Sun
Double Edge
Howl
Outrage
Thrash


*Aerial Ace
*Dig
*Flame Charge
*Wild Charge
Bide
Double Team
Endure
Mimic
Protect
Safeguard
Toxic
Will-O-Wisp
Teleport
Substitute

Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Total Moves: 67
Attacks:(30)
Agility
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Fury Attack
Growl
Inferno
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip
Take Down


Drill Run
Hypnosis
Low Kick
Morning Sun
Captivate
Charm

Flamethrower
Hidden Power (Water, 7)
Protect
Overheat
Will-O-Wisp
Solarbeam

Metang [RU-6383-D4F]
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Attacks:16
Agility
Brick Break
Confusion
Earthquake
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt
Ice Punch

<Kitsunoh>(Catherine)(F)
Nature: Jolly
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 127(+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


6/6 6C
0 MC
2/5 DC

Moves:20

Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Metal Claw
Copycat
Imprison
Fake Out
Iron Head

Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance

Dig
Toxic
Taunt
Torment
Will-O-Wisp

Vaporeon (Aceladus) Male
Nature:Bold
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
Type: Innate

This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Hydration:
Type: Innate

This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20



EC: 6/6
MC: 4
DC: 5/5

Total Moves: 88
Attacks: (36)
Acid Armor
Aqua Ring
Bite
Growl
Helping Hand
Hydro Pump
Mist
Muddy Water
Quick Attack
Sand-Attack
Tackle
Tail Whip
Take Down
Trump Card
Water Gun

Detect
Endure
Flail
Signal Beam
Wish
Yawn

Brine
Dig
Dive
Heal Bell
Hyper Voice
Ice Beam
Icy Wind
Protect
Rain Dance
Scald
Shadow Ball
Substitute
Surf
Swagger
Toxic

Glaceon (Vonuath) Male
Nature: Calm
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Abilities:
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW):
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5


Attacks: 21 Total
Bite
Growl
Helping Hand
Ice Fang
Icy Win
Mirror Coat
Quick Attack
Sand Attack
Shadow Ball
Tackle
Tail Whip

Wish
Yawn
Flail
Charm
Endure

Blizzard
Ice Beam
Protect
Shadow Ball
Dig

<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type: Ice/Dark
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Total Moves: 101
Attacks:(42)
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Avalanche
Bite
Counter
Crush Claw
Double Hit
Dynamic Punch
Fake Out
Feint
Ice Punch

Dig
Focus Punch
Protect
Reflect
Shadow Claw
Sleep Talk
Snore
Torment
Hail
Endure
X-Scissor

<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 65
Attacks:(34)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap
Shock Wave
Heal Bell

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch

Seviper [Vonlafera] (M)
Nature: Brave (+*Att, -15% speed)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW UNLOCKED):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

MC: 1
DC: 5/5

Total Moves: 72
Attacks:(36)
Bite
Coil
Crunch
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out


Bind
Body Slam
Iron Tail
Night Slash
Stockpile
Spit Up

Aqua Tail
Dark Pulse
Dig
Earthquake
Endure
Flamethrower
Protect
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Taunt
Toxic
X-Scissor

<Leonard>[Luxray] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW UNLOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Luxray
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 81(+)(+7.54 Accuracy)
Size Class: 4
Weight Class: 3
Base Rank Total: 20



EC:9/9
MC:0
DC:5/5

Total Moves: 59
Moves:(30)

Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Discharge
Tackle
Thunder Fang
Wild Charge

Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack

Double Team
Light Screen
Superpower
Endure
Protect
Roar
Snarl
Substitute
Thunder Wave
Toxic
Volt Switch

<Steelix> [Steelix] (Male)
Nature: Brave
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sheer Force:(DW LOCKED)(Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Steelix
HP: 100
Atk: Rank 4(+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26(-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 1/5


Attacks:(29)
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragons Breath
Fire Fang
Ice Fang
Thunder Fang
Sandstorm
Iron Tail
Stone Edge

Heavy Slam
Rollout
Rock Slide
Flail
Rock Climb

Protect
Taunt
Torment
Rest
Dragon Tail

Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:8
DC:5/5

Total Moves: 86
Moves:(16)

Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun

Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon

<Flygon> [Gabrielle] (Female)
Nature: Naive
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Levitate:

Type: Passive

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Flygon
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 115(+)(+15% acc)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC:9/9
MC: 0


Attacks:(23)
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide
Earthpower
Fissure
Sand Storm
Screech
Superpower

Endure
Signal Beam
Flail
Gust
Bug Bite

Earthquake
Protect
Stuggle Bug
Solarbeam
Toxic
Fire Punch
such a big post, and it is le temps to start this battle!

order of operations:
AKELA SENDS OUT AND EQUIPS
KEVIN ORDERS AS HE SENDS OUT AND EQUIPS
AKELA COUNTERS THE ORDERS
I FAIL AT REFFING
YOU DEMAND A SUBREF
I CRY AND GET 1 UC
 
Miserable Bastard, I choose you!

@ Nothing
Unown Unown Unown Unown Unown Unown

Translation: I hate my life. Kill me please!
 
Hidden Power Dark 4 + Hidden Power Fire 7 > Cool Down (Hidden Power Ground 7) > Hidden Power Dragon 7

Unown:

Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable, Imprison, and the consecutive EN cost. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack. So for example, Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers. Consider the following effects of Hidden Power to apply when Unown uses them:

Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
Hidden Power Ice: 20% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
Hidden Power Rock: 20% Flinch (Rock Slide)
Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)

Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power.

Ex. Hidden Power Water 4 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 2 + 5 (7) * 1.5 = 10.5, 11 EN (-1 EN [-2 if Psy]) = 10 [9] EN. Type: Electric (stronger Hidden Power)
 
round 1

round 1, FIGHT!​
Kevin |
(100|100) (Frisk|Limber) (4/3/1/3) (127)
(90|100) (Levitate) (2/2/4/2) (48)
| Akela

Si, ce pokemon-ci, unown, est un pokemon assez faible en les jeux de pokemon. Mais Kitsunoh, c'est un CHAT! Maintenant, le chat a jeté un sort a l’exclamation, et l’exclamation est envenimé aussi! Mais, le chat est viré du bataille! Qu'est-ce que les hommes ferraient?

Kitsunoh used Toxic! -6 en
Unown was poisoned!

Unown used Black Fire! HP Dark + HP Fire -10 en
Critroll: (<= 1 crit) 4/16 no
(15.75+6-4.5)*1.5=25.875
Burnroll: (<=3 burn) 7/10 no
Kitsunoh was taunted!

Unown: -1 hp bpsn
_____

Kitsunoh used hex! -6 en
Critroll (<=1 crit) 1/16 crit
(10+3+3-1.5)*1.5=21.75

Unown cooled down!

Unown: -1 hp bpsn
_____

Kitsunoh used hex! -6 en
Crit roll: (<=1 crit) 13/16 no
(10+3-1.5)*1.5=17.25

Unown used draconic power! -4 en
Critroll: (<=1 crit) 9/16 no
(7+1.5)/1.5=5.6666666
Pokemon shuffle: 5/19 (tomohawk)

Unown: -1 hp bpsn

<::::::::::::::::::::::::::::::::::}]xxxx()o ROUND END o()xxxx[{::::::::::::::::::::::::::::::::::>

Kevin |
(100|100) (Intimidate|prankster) (1/3/5/3) (85)
(48|86) (Levitate) (2/2/4/2) (BPSN stage 2) (48)
| Akela

<::::::::::::::::::::::::::::::::::}]xxxx()o BENCH o()xxxx[{::::::::::::::::::::::::::::::::::>

(69|82)
-none-

order of operations:
Kevin equips
akela switch and/or order
kevin order
I ref
 
Unown Unown Unown

Translation: Why didn't you kill me?

Hidden Power Dragon 4 + Hidden Power Fire 7 > Cool Down (Hidden Power Ground) > Hidden Power Bug 4 + Hidden Power Ground 7
 
<::::::::::::::::::::::::::::::::::}]xxxx()o ROUND 2 o()xxxx[{::::::::::::::::::::::::::::::::::>

Kevin |
(100|100) (Intimidate|prankster) (1/3/5/3) (85)
(48|86) (Levitate) (2/2/4/2) (BPSN stage 2) (48)
| Akela

<::::::::::::::::::::::::::::::::::}]xxxx()o BENCH o()xxxx[{::::::::::::::::::::::::::::::::::>

(69|82)
-none-

*FLAVOR*

Tomohawk used Hurricane! -7 en
Hitroll: (<=7 hit) 8/10 miss
But it missed unown!

Unown used DragonFire! -10 en
Critroll: (<=1 crit) 2/16 no
15.75+6-4.5=16.75
Burnroll: (<=3 burn) 3/10 burn
TOMOHAWK WAS BURNED!

Unown -2 hp bpsn
Tomohawk -2 hp burn
_____

Tomohawk used heat wave! -7 en
Hitroll: (<=9 hit) 4/10 hit
Critroll: (<=1 crit) 1/16 crit
10+3+7.5-3=17.5
Burnroll: (<=1 burn) 7/10 no

Unown cooled down!

Unown -2 hp bpsn
Tomohawk -2 hp burn
_____

Tomohawk used hurricane! -7 en
Hitroll: (<=7 hit) 8/10 hit
Crit roll (<=1 crit) 11/16 no
13+3+7.5-3=20.5
Confusroll: (<=3 confus) 4/10 no

Unown used terrabug blast! -10 en
But it had no effect!

Unown -2 hp bpsn
Tomohawk -2 hp burn

Switchroll: 13/20 Glaceon

<::::::::::::::::::::::::::::::::::}]xxxx()o ROUND END o()xxxx[{::::::::::::::::::::::::::::::::::>

Kevin |
(100|100) (Snow Cloak) (1/4/5/4) (65)
(10|66) (Levitate) (2/2/4/2) (BPSN stage 3) (48)
| Akela

<::::::::::::::::::::::::::::::::::}]xxxx()o BENCH o()xxxx[{::::::::::::::::::::::::::::::::::>

(69|82)
(83|79)
-none-
 
The Royal Guard is having issues accessing Smogon through his account. Every time he tries to reset his password, he has to create a brand new account. He is trying to access smogon, but cannot. Because of this, I am requesting this battle be suspended until further notice. I do not want to DQ The Royal Guard, but I don't want a dead battle slot for however long it takes for him to get access to his account.
 
Well, it looks like The Royal Guard quit smogon. Asked IRC if it would be in bad taste for what I am about to do. So, I am going to do it now. Calling for DQ on The Royal Guard.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I will subref to annul is battle. The Royal Guard is Disqualified.

Akela's Unown grants him 1 CC.

Neither referee gains counters.
 

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