Approved by Arcticblast
OM Team Study
Certain thread components and idea from Melee Mewtwo!
Format (and much of the wording) stolen from Princess Bri's OU thread of the same title.
OM Team Study
Certain thread components and idea from Melee Mewtwo!
Format (and much of the wording) stolen from Princess Bri's OU thread of the same title.
Welcome to the OM Team Study. The goal of this project is to help unite the community while improving the overall quality of the playerbase by studying the art of teambuilding at the highest level.
What is this for?
This project was shamelessly stolen from Melee Mewtwo. Princess Bri created an OU thread of the same type, and PsYch071c created one for UU. I stole the format from them and am just changing basic things to make it make more sense for the OM Subforum, which gets a ton of traffic already, but the ladders are less than stellar, which is frustrating for those of us who enjoy these games. The basic idea of this thread is to look at a high level player's team under the microscope and see what the community can find and learn from each team. Discussing a team helps not only you learn and think about it, but the fellow OM'rs who are new can learn by reading your post. It is a win-win situtation! Additionally, you are supplied with high-level teams to take ideas from if you like a build, and it gives us a look at what is "good" in the high-stakes Tournament metagame. This will also give new players the building blocks necessary to get themselves started in a new metagame, without the awkwardness of not even knowing where to start.
How does it work?
Each week (more or less) there will be a high-level team from one of the more popular metagames (as evidenced by forum activity) that will be displayed for the community as a whole to discuss. The aim of this discussion will be to analyze the team by identifying roles and explaining their purpose, investigating specific movesets and Pokemon choices, strong points of the team, flaws it may have and even questions concerning unusual or confusing aspects. Essentially, the team will serve as a model to learn from and an example to refer to. Once the discussion is over, the teambuilder will post explaining his decisions and answering any questions or false ideas concerning them. This will also allow newer players to the OM scene to get an idea of how different Metagames are played, as well as learn new strategies, new Pokemon niches, etc.
What do I get out of it?
- Good posting can result in nominations for a Ladybug or Community Contributor badge depending on your work in the OM subforum.
- A good look at current tournament teams and trends.
- Insight on how teams are built and more knowledge of the different Other Metagames out there.
- There may be another prize or so, but it's still not worked out yet. Don't let this discourage you, however.
- A good, intelligent thread!
Links To Previous Weeks' Threads
Week 1 - Arcticblast's BH Team
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Week 2's Metagame is PU!
Week 2's team is provided by FLCL!
After each week, the winning Metagame will not be voted for again for the following 4-5 weeks, to allow a good rotation of games being showcased.
Week 2: FLCL's PU Team
Camerupt @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Roar
Vileplume @ Leftovers
Trait: Effect Spore
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Aromatherapy
- Synthesis
Fraxure @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Superpower
- Taunt
Beheeyem @ Choice Specs
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Signal Beam
- Trick
Klang @ Eviolite
Trait: Clear Body
EVs: 136 Spd / 120 HP / 252 Atk
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute
Rotom-Frost @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Trick
- Hidden Power [Ice]
Trait: Solid Rock
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Roar
Vileplume @ Leftovers
Trait: Effect Spore
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Aromatherapy
- Synthesis
Fraxure @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Superpower
- Taunt
Beheeyem @ Choice Specs
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Signal Beam
- Trick
Klang @ Eviolite
Trait: Clear Body
EVs: 136 Spd / 120 HP / 252 Atk
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute
Rotom-Frost @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Trick
- Hidden Power [Ice]
Some things to consider are:
- What do think was the main/inspiring idea/goal FLCL had when building this team?
- Is there a discernible core that he tried to build around?
- What are the strong points of the team?
- What are the weak spots?
- How could his use of certain EV/Moveset/Abilities twists help his team vs specific threats or archetypes?
- How does he use some underrated threats to give his team an advantage?
- Just about anything else you might want to comment on or ask about.