Aweshucks, Lou got canned for indecent exposure again!

1v1 NFE singles
1 Day DQ
2 subs
2 Recovers 5 Chills
Yadda Yadda Yadda

Standard stuff, you know.

LouisCyphre said:
[a]Slowpoke[/a]

Slowpoke ♂ - 2,000
Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Height Class: 2
Weight Class: 3
BRT: 14

EC: 5 / 6
MC: 0
DC: 5 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Headbutt, Tackle, Zen Headbutt
Special Moves - Confusion, Fire Blast, Future Sight, Water Gun
Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn

I could use pants.
[a]Chimchar[/a]

Chimchar ♂ - Lord British
Nature: Hasty (Spe +10, Accuracy +18%, Def: -1)
Type: Fire
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Iron Fist - (Dormant) - (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 7 / 9
MC: 0
DC: 3 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Fake Out, Flame Wheel, Focus Punch, Fury Swipes, Scratch, U-turn
Special Moves - Ember, Fire Blast
Status Moves - Assist, Encore, Leer, Nasty Plot, Plot, Substitute, Taunt, Torment, Will-O-Wisp

Obsessed with speed, Lord British has an attitude one would describe as "cocky" or "self-assured"—rarely does he consider consequences of his actions, and he battles with a recklessness that often leaves him in pain afterwards.
[a]Swinub[/a]

Swinub ♂ - Bering
Nature: Mild (SpA: +1, Def: -1)
Type: Ice / Ground
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak - (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
(DW) Thick Fat - (Dormant) - (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

Height Class: 1
Weight Class: 1
BRT: 12

EC: 0 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Icicle Crash, Rock Slide, Tackle
Special Moves - Icy Wind, Mud Bomb, Mud-Slap, Powder Snow
Status Moves - Endure, Light Screen, Mud Sport, Odor Sleuth, Protect, Reflect, Stealth Rock

Chosen by recommendation of a rival, Bering has quite a bit to live up to. Matching the standard that has been set will be no easy task, but one can hope that his even demeanour and upbeat attitude will allow him to persevere.

Aweshucks said:

Gloom (F)
Nature: Brave (+Atk -Spe)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Chlorophyll:

Type: Passive

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench: (DW-Locked)

Type: Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Stats-
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Counters-
EC: 7/9
MC: 0
DC: 0/5

Attacks-
Level Up:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant

Egg:
Ingrain
Synthesis
Teeter Dance
Secret Power
Nature Power

TM:
Toxic
Solar Beam
Protect
Sunny Day
Substitute
Lou, send out, equip (I'm assuming training items) and order.
Aweshucks, equip and order.
 

100 HP
100 Energy
3/3/3/2/13(-)

Vs.


90 HP
100 Energy
4/3/3/3/34(-)

Gloom used Stun Spore
RNG roll to hit; 2651 = hit
-6 Energy

2,000 used Fire Blast
RNG roll for paralysis; 3388 = no paralysis
RNG roll to hit; 1203 = hit
RNG roll to crit; 4993 = no crit
RNG roll for effect; 8115 = no burn
[12 + (3 - 3)*1.5]*1.5 = 18 Damage
-8 Energy

2,000 used Zen Headbutt
RNG roll for paralysis; 3978 = success
RNG roll to crit; 1194 = no crit
RNG roll for effect; 2424 = no flinch
[8 + 3 + (3 - 3)*1.5]*1.5 = 16.5 Damage
-5 Energy

Gloom used SolarBeam
RNG roll to crit; 4425 = no crit
[12 + 3 + (3 - 2)*1.5]*1.5 = 24.75 Damage
-7 Energy

Gloom used Giga Drain
RNG roll to crit; 4389 = no crit
[8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 Damage
9.375 HP restored
-11 Energy

2,000 used Fire Blast
RNG roll for paralysis; 5963 = success
RNG roll to hit; 7253 = hit
RNG roll to crit; 3112 = no crit
RNG roll for effect; 5746 = no burn
[12 + (3 - 3)*1.5]*1.5 = 18 Damage
-8 Energy


56 HP
79 Energy
3/3/3/2/13(-)
PAR (20%)

Vs.


47 HP
76 Energy
4/3/3/3/34(-)

Aweshucks, you're up.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
2,000 - Disable (SolarBeam) | Rest | Sleep Talk (Fire Blast, Zen Headbutt, Confusion, Future Sight)
 

56 HP
79 Energy
3/3/3/2/13(-)
PAR (20%)

Vs.


47 HP
76 Energy
4/3/3/3/34(-)

2,000 used Disable SolarBeam
RNG roll for paralysis; 7293 = success
-7 Energy

Gloom used SolarBeam
Failed!
-7 Energy

Gloom used Morning Sun
Gloom does not know Morning Sun!

2,000 used Rest
RNG roll for paralysis; 2359 = success
+12 HP
-15 Energy

Gloom used SolarBeamStruggle
RNG roll to crit; 3360 = no crit
[5 + (4 - 3)*1.5] = 6.5 Damage, 2.6 recoil
-5 Energy

2,000 used Sleep Talk
+12 HP
RNG roll for move; 7623 = Future Sight
-9 Energy


80 HP
48 Energy
3/3/3/2/13(-)
Rest (1a)

Vs.


47 HP
64 Energy
4/3/3/3/34(-)

Lou, you're up.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
2,000 - Fire Blast | Zen Headbutt | Fire Blast
Firstly, if you are asleep, Sleep Talk (Fire Blast, Zen Headbutt, Confusion, Future Sight) and push actions down.
 

80 HP
48 Energy
3/3/3/2/13(-)
Rest (1a)

Vs.


47 HP
64 Energy
4/3/3/3/34(-)

Gloom used Mega Drain
RNG roll to crit; 8295 = no crit
[6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 Damage
+7.875 HP
-8 Energy

2,000 used Sleep Talk
RNG roll for move; 6571 = Confusion
RNG roll to crit; 9339 = no crit
RNG roll for effect; 6896 = no confusion
[5 + 3 + (3 - 3)*1.5]*1.5 = 12 Damage
-10 Energy

Future Sight hit
RNG roll to crit; 1299 = no crit
[10 + 3 + (3 - 3)*1.5]*1.5 = 19.5 Damage

Gloom used Stun Spore
RNG roll to hit; 9793 = miss
-6 Energy

2,000 used Fire Blast
RNG roll to hit; 5051 = hit
RNG roll to crit; 6706 = no crit
RNG roll for effect; 2130 = no burn
[12 + (3 - 3)*1.5]*1.5 = 18 Damage
-8 Energy

Gloom used Mega Drain
RNG roll to crit; 9645 = no crit
[6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 Damage
+7.875 HP
-8 Energy

2,000 used Zen Headbutt
RNG roll to crit; 2558 = no crit
[8 + 3 + (3 - 3)*1.5]*1.5 = 16.5 Damage
-5 Energy


not 0 HP
not 0 Energy
3/3/3/2/13(-)

Vs.


0 HP
not 0 Energy
4/3/3/3/34(-)

PRIZES
Lou; 1 CC
2,000 the Slowpoke; 1 EC, 3 MC, 1 KOC

Aweshucks; 1 CC
Gloom; 1 EC, 3 MC, 1 DC

rickheg; 2 UC
 

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