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#1 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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So I want this thread to contribute to Double Battles only as seeing very few people actually do Double Battles anyway. Now feel free to post any movesets, combos, etc to this thread.
Now please use this format when you want to post some movesets. Pokemon @ Item Ability EV Spread Nature ~ Move One ~ Move Two ~ Move Three ~ Move Four Last edited by Go2Sleep02; Dec 5th, 2008 at 8:58:50 PM. |
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#2 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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2 vs 2 Slowbro and Slaking Combo re-borned into the 4th Gen.
Slowbro @ Leftovers Own Tempo 252 Def / 212 HP / 44 SpD Bold ~ Ice Beam ~ Psychic ~ Skill Swap ~ Swagger + Slaking @ Leftovers Truant 240 HP / 165 Spd / 105 Atk Jolly ~ Slack Off ~ Earthquake ~ Return ~ Shadow Claw / Fire Punch This is an old combo that was used back in 3rd gen play that I have revised a bit. The EV Spreads need some help with. The reason Slowbro doesn't have Slack Off is because it would eventually die to Slaking's boosted up Swagger Earthquakes ( The reason I don't have Surf as well on Slowbro it would damage Slaking). Anyway after Slowbro faints you probally want to send out a Special Attacker thats immune to Ground attacks ( Hint Gengar or Azelf.). The point of this combo anyway is to get rid of Slaking's horrible ability and boost its attack power up with Swagger. Than watch as Slaking will sweep. Remember this combo takes time to create. Also its probally not a good idea to lead off with these 2 because of a Salamence + Gyarados lead. Last edited by Go2Sleep02; Jan 28th, 2008 at 5:31:36 PM. |
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#3 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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Double Battles Combo Claydol and Aerodactyl
Claydol @ Leftovers Levitate 236 HP / 176 SpA / 96 Def Relaxed ~ Ice Beam ~ Light Screen ~ Earthquake ~ Reflect + Aerodactyl @ Leftovers Pressure 252 Atk / 216 Spd / 40 HP Jolly ~ Fire Fang / Fire Blast ~ Earthquake ~ Rock Slide ~ Substitute Ok here is Claydol the defender of this couple and Aerodactyl is the attacker. The great thing about this is people will expect Claydol to blow up so they Protect which gives you a free turn to use Light Screen / Reflect and give your Aerodactyl a chance to Sub up. Now you can go on out and let Claydol use the other shield or attack with it. The reason Aerodactyl has Fire Fang / Fire Blast is to deal with Bronzong and Skarmory ( I don't know how offten you see the Flying Metal Tin Can in Doubles.) Now proceed to sweep with attacks coming from both Aerodactyl and Claydol. Last edited by Go2Sleep02; Jan 28th, 2008 at 5:31:45 PM. |
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#4 |
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Join Date: Jul 2007
Posts: 197
Somewhere over the Rainbow
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Finally, a good Double Battle thread. Most people forget they even exist since Single Battles are much easier to comprehend.
Vaporeon @ Leftovers Water Absorb 188 HP, 252 Def, 68 SpA Bold ~ Surf ~ Ice Beam ~ Shadow Ball ~ Yawn/Fake Tears Lapras @ Leftovers Water Absorb 164 HP, 92 Def, 252 SpA Modest ~ Surf ~ Thunderbolt ~ HP [Ground] ~ Toxic Two Water Absorbers helping each other, the sight of it all. This works best with Rain Dance support. Obviously, Surf deals damage to both opponents and heals your partner. Ice Beam on one and Thunderbolt on the other means you can effectivly cripple your two opponents. Hidden Power on Lapras kills electrics trying to ruin the fun while Shadow Ball hits ghosts trying to spook you with Thunderbolt. Yawn/Fake Tears means a switch, which allows for Lapras to use Toxic on the switch. I would personally use Fake Tears because you really hurt them if they stay in and you poison them if they stay out. If you use Yawn, they could activate the Sleep clause and destroy your PHazing ability.
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[http://www.smogon.com/forums/showthread.php?t=34489] --> Great way to accidentally start off the year in Trou du Cul xD |
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#5 |
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Join Date: Sep 2007
Posts: 3,047
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Flygon@ Life Orb
Dragon Claw Roost Fire Blast Earthquake Magnezone@Leftovers Discharge HP Ice/Flash Cannon Magnet Rise Protect Basically, you hit both opponents with waves of powerful electric/ground moves. Protect on Magnezone in case a faster EQ user is out, trying to kill you off before you can Magnet Rise. If you prefer to use EQ on Flygon first turn, and protect over magnet rise. Hastily made, I'll come back with pics and EVs later. Worked well in ADV when I had magneton :P |
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#6 | |
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Let the music play!
Join Date: Dec 2004
Posts: 3,730
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I always love double battles. Here's one of my favourite combos, revised for D/P:
Heracross@ Choice Band/Choice Scarf/Life Orb Nature: Adamant/Jolly EVs: 252 Att / 252 Speed / 6 HP Ability: Swarm - Megahorn - Stone Edge - Focus Punch - Earthquake Togekiss @ Leftovers Nature: Calm EVs: 252 HP / 80 Def / 32 SpAtt / 144 SpDef Ability: Serene Grace - Follow Me - Protect - Air Slash - Aura Sphere Follow Me + Focus Punch is still a high risk-high reward combo. On the one hand you're guaranteed to get it off at least once. On the other hand, you're locked into one attack unless you choose a Life Orb, which I'd suggest be the best option for Heracross in this situation. With Togekiss good defences and 2 immunities (Ghost and Ground) he can be a useful Follow Me user. Putting Earthquake on Heracross is usually bad coverage, but with 2v2 it's probably more prudent, especially when there'll be very little switching. You can always change this with Night Slash if you prefer killing off Gengar easier.
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Last edited by Toothache; Jan 28th, 2008 at 6:04:33 PM. |
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#7 |
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[02:06] <DixieNormous> Rodan x pookar: Just Do It
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Super Moderator
Join Date: Dec 2005
Posts: 5,910
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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Well, this is from my old RMT and no one looked at it.
Azelf @ Choice Scarf Trait: Levitate EVs: 252 Atk / 252 Spd / 6 SAtk Naughty Nature (+Atk, -SDef) - Explosion - Psychic - Flamethrower - Thunderbolt Azelf's real job here is to Explode...nothing else. The last 3 moves are filler I guess. Could be handy against random Gyaradoses and Gengars Explosion is such a deadly move in doubles, and Azelf is no exception. With 383 Attack, it hurts A LOT. Too bad that they downgraded Explosion's power, otherwise it would've OHKOed Groudon at 500 BP. Explosion here is obviously used to set up a Trick Room, something you'll see on like the rest of my guys. Naughty is used here instead of Adamant to keep its special attacks powerful. It also helps take Sucker Punches and stuff, which explains why it isn't Lonely. If I’m taking this to ubers, Azelf will have about 330 Attack, mainly to prevent Dialga in my team from getting killed in a combination of Explosion and Heatran’s Flamethrower in the sun. Grass Knot > Thunderbolt in ubers. Azelf is paired up with either Bronzong @ normal resist berry Trait: Levitate EVs: 252 HP / 120 Atk /136 SDef Sassy Nature (+SDef, -Spd) - Trick Room - Flash Cannon - Explosion - Hypnosis So this is Zong, something that sets up Trick Room. The Normal resist berry allows it to take an Explosion. It already resists it, but CHes can happen and I don't want my strategy to be ruined because of that. Anyways, after setting up a TR, it can either blow up or attack the opponent. The set may look horribly unsuppportive aside from Trick Room, but I have my reasons. Explosion is also fun. Flash Cannon to finish off Endeavored foes and Hypnosis is....hypnosis Sassy here so it can take random Fire Blasts and stuff. OR Dusknoir @ King's Rock Trait: Pressure EVs: 252 HP / 6 Atk / 252 SDef Sassy Nature (+SDef, -Spd) - Trick Room - Shadow Punch - Fling - Brick Break Why can't Spiritomb learn Trick Room? This is easy. Basically, Azelf Explodes and this sets up a TR. Shadow Punch to "hurt" other Ghosts I guess. Fling is no laughing thing here. It is like Fake Out, minus the +1 priority, but hits Ghosts and is able to be used on turns that are not the first. Brick Break is…Brick Break. Despite the “OR”, Dusknoir is still part of the team. It’s just that Zong and Noir aren’t out at the same time. Of course, this set looks lol until… Smeargle @ Focus Sash LEVEL: 1 Trait: Own Tempo EVs: 0 Relaxed Nature (+Def, -Spd) - Endeavor - Protect - Shadow Sneak - Spore After seeing era404’s videos of the Japanese tournament finals, and after looking into Obi’s award-winning JAA tactic, I decided to pick a Smeargle for my own team. With Trick Room, this thing is faster than pretty much anything, Endeavoring all opposition into 12 HP. Focus Sash isn’t exactly a requirement, but it is the absolute best item you can use on this thing, allowing it to cause more chaos in case someone decides to use a priority move on this thing. Spore is obvious, and combined with Fling or Fake Out, it allows this to be set up. Shadow Sneak for the Shedinja factor. Protect if I don’t want Sash to get wasted yet. Tyranitar would prevent the Sash from working, though, but it doesn’t mean Smeagle’s dead, unlike the previous Obi mode. Shiftry @ Macho Brace Trait: Early Bird EVs: 6 HP / 252 Atk / 252 SAtk Quiet Nature (+SAtk, -Spd) - Fake Out - Dark Pulse - Explosion - Protect Yet another Exploder. Dark Pulse to deal with Ghosts. Protect because I said so, and Fake Out to help Smeargle. Shiftry stands at about 74 speed with macho brace and 0 IVs in speed. Early Bird is obvious. With this, I don’t have to fear random sunlight boosting my speed. Heatran @ Shuca Berry Trait: Flash Fire EVs: 252 HP / 208 Def / 48 SAtk Quiet Nature (+SAtk, -Spd) - Flamethrower - Taunt - Protect - Explosion This is my anti Taunter taunter. The EVs allow Heatran to survive a Rhyperior Life Orbed Earthquake in doubles. Anyways, the point of this is to Taunt slower Taunters like Dusknoir and Spiritomb, while it provides the nice fire resistance and packs a decent amount of power too.
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#8 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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A New Combo that I think has not been used yet. Lickilicky and Dusknoir. I'm not sure if this could work.
Lickilicky @ Life Orb Own Tempo 252 Atk / 172 HP / 84 Def Brave ~ Earthquake ~ Explosion ~ Swords Dance / Return ~ Helping Hand + Dusknoir @ Leftovers Pressure 252 HP / 180 SpD / 76 Atk Sassy ~ Imprison / Helping Hand ~ Shadow Sneak ~ Protect ~ Trick Room So this is something that I went and made to make Lickilicky an animal. Choose Imprison if you don't like your opponent using Protect when your Lickilicky is using Earthquake / Explosion or Helping Hand if you want to boost up Lickilicky's Earthquake or Return by 1.5 that turn and adding the Life Orb in effect wow! A 1.95 boost! You want Protect here to shield yourself from you own Lickilicky's Earthquakes ( Wow thank you for being a Ghost type Explosion immune.) The reason Lickilicky has Helping Hand is to help Dusknoir KO Gengars / Mismagiuses in one hit that might try to ruin your fun after the Trick Room turns are up. Note Lickilicky and Dusknoir get Helping Hand as a Pokemon XD Gale of Darkness move. Last edited by Go2Sleep02; Jan 28th, 2008 at 6:26:31 PM. |
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#9 | |
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Let the music play!
Join Date: Dec 2004
Posts: 3,730
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1.5 x. 1.3 = 1.95
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#10 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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I forgot I multiply not add. I hate it when I'm sick thank you Toothache.
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#11 |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Jibaku, I looked at your team. I just didn't comment on it. No time like the present, though, right?
Anyhow, as Exploison teams go, this is quite a good one. Azelf arguably makes the best exploder in any tier that allows it due to its high Attack and Speed. So I'll say right now, you have a good team. You should train it if you haven't already. However, your team is highly dependent on Explosion and Trick Room. These are two very common strategies that are even fairly common together. I have two Doubles teams and both have a good shot at beating this team. The first team has a Ghost-type with Taunt that could survive Azelf's Explosion and prevent Dusknoir's Trick Room. The second has a Pokémon with Damp (as well as a different Pokémon with Taunt to stop Trick Room). Also, anything with Focus Sash can survive the Explosion and Taunt the Trick Room user. Taunt is a very commonly used move in Doubles to prevent setup, especially Trick Room. Again, I'm not saying that it's a bad team. I'm just saying that you'll want to keep this stuff in mind when using it. Also, depending on where you plan to use it, the Level 1 Smeargle may not fly. In PBR random Wi-Fi, levels are automatically adjusted to 50. Even in D/P, most opponents will opt to scale their Pokémon to Level 50 or 100. On a personal note, I think all matches should have Pokémon scaled to a specific level, because the various Level 1 sets, while creative, are a bit cheap. If you're planning on waiting until Competitor to use this, then that's another story. I have no idea if they plan to enforce level scaling. |
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#12 |
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Join Date: Jul 2007
Posts: 197
Somewhere over the Rainbow
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^ Let him repost his team or post it in that topic. lol
@Toothache: I love that combo! It's the only reason I beat the Orre Colossuem in Pokémon XD! Except I was using a Clefable and Breloom. Too bad Heatran is the only Flash Fire Lava Plume user. That would be an awesome combo. @Chrismosar: Walls are completly useless in Double Battles unless they have a special job to do like Exploding or Spinning. You will rarely see Blissey in a Double Battle.
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[http://www.smogon.com/forums/showthread.php?t=34489] --> Great way to accidentally start off the year in Trou du Cul xD |
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#13 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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I have heard a lot about this one here I'm not sure who made it though. Zapdos and Electivire Combo.
Zapdos @ Leftovers Pressure 252 HP / 220 Def / 36 SpA Modest ~ Discharge ~ Hidden Power Grass ~ Light Screen ~ Roost + Electivire @ Expert Belt / Life Orb Motor Drive 252 Atk / 252 Spd / 6 HP Adamant ~ Cross Chop ~ Ice Punch ~ Thunderpunch ~ Earthquake The point of this two Pokemon together is two boost up Vire's speed while Discharge is also going to hit your opponent's Pokemon. Hidden Power Grass on Zapdos is for Swamperts and Rhyperiors that might ruin you. ( I doubt Hidden Power Grass would KO those two anyway in one hit, but hey mabye some hax in shining armor could help you). Light Screen to help these two Pokemon survive longer from Special Hits. Roost will help Zapdos greatly. Remember readers this combo is ruined by Claydol and Flygon. |
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#14 |
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Join Date: Jul 2007
Posts: 197
Somewhere over the Rainbow
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Zapdos looses the ground resistance with Roost, and Earthquake is such a great move in Double Battles, I don't think it would work. Maybe T-Wave instead, because that way would could increase Electivire's speed without hurting him.
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[http://www.smogon.com/forums/showthread.php?t=34489] --> Great way to accidentally start off the year in Trou du Cul xD |
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#15 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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The reason Discharge is there because it will raise Vire's speed also while hitting the opposing Poke'mon. Motor Drive grants Vire immunity to all electric attacks also
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#16 |
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Join Date: Jul 2007
Posts: 30
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#17 |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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Yes I would like the link as well why didn't I record the battles I had at JAA Atlanta, GA.
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#18 |
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Join Date: Dec 2007
Posts: 747
Avatar by Yamipoli
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For Ubers:
Evs: 4 HP / 252 Atk / 252 Spd Jolly/Adamant Natured ~ Swords Dance ~ Earthquake ~ Dragon Claw / Shadow Claw ~ Stone Edge / Overheat / Fire Punch / Substitute Lvl.19 ~ Follow Me So Sentret uses Follow Me, hopefully getting killed while Groudon Swords Dances or Sets up a Sub. Than this comes in: Evs: 252 HP, 200 Def, 156 SDef Bold Natured ~ Helping Hand ~ Protect ~ Solarbeam ~ Grass Whistle Has unlimited sun to provide an endless flower gift and give a helping hand boost. This = pain! Never tried it but it looks good enough on paper. |
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#19 | |
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[02:06] <DixieNormous> Rodan x pookar: Just Do It
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Super Moderator
Join Date: Dec 2005
Posts: 5,910
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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Quote:
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#20 |
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It's only after we've lost everything that we're free to do anything.
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Super Moderator
Join Date: Jan 2008
Posts: 3,230
Home: Goshen Scout Reservation
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![]() Kingdra @ Wet Rock Swift Swim 252 Spa/242 HP/16 Spe and Modest ~ Rain Dance ~ Surf ~ Ice Beam ~ Dragon Pulse ![]() Toxicroak @ Black Sludge Dry Skin 252 Att/ 240 Speed/18 HP and Jolly ~ Substitue ~ Focus Punch ~ Sucker Punch ~ Stone Edge Toxicroak WILL NOT DIE in double battles. Dry Skin (Rain Dance + Surf) + Black Sludge = 3 / 8 recovery a turn. So you can Sub up, and get healed immediately. I've tested it and Surf does NOT mess up Focus Punch. Kingdra need almost need speed EVs to outspeed everything, and if it kills one of the opponents, then Toxicroak will be able to get off his Focus Punch with out worrying about being ganged up on. |
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#21 |
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Join Date: Jul 2007
Posts: 197
Somewhere over the Rainbow
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I like this one at lot. Toxicroak and Parasect are awesome under the rain.
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[http://www.smogon.com/forums/showthread.php?t=34489] --> Great way to accidentally start off the year in Trou du Cul xD |
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#22 |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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But I was under the impression that you weren't leading with Heatran. You were leading with Azelf and either Bronzong or Dusknoir. Is that no longer the case?
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#23 |
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[02:06] <DixieNormous> Rodan x pookar: Just Do It
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Super Moderator
Join Date: Dec 2005
Posts: 5,910
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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This team is basically built for stuff like the JAA, where you get to see your opponent's pokemon, so that's why Heatran is also there. If not, then I'll generally lead with Azelf, although sometimes I may move over to Heatran when I have a distinct feeling he/she will have a Taunter. It is also possible for me to add Protect > Hypnosis on Bronzong if that's the case, allowing me to switch out to Heatran as Zong protects on the Taunt/anything else the opponent does
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#24 |
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Join Date: Jan 2008
Posts: 612
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Gengar @ Leftovers
Levitate 252 SpAttack/ 252 Speed/ 6 HP Will-O-Wisp Thunderbolt Confuse Ray Shadow Ball Tyranitar @ Focus Sash Sand Stream 252 Attack/ 252 Speed/ 6 HP Stone Edge Earthquake Ice Beam Pursuit I dont like that Sand Stream still hits Gengar, but leftovers covers that. Anything that hits Tyranitar will hopefully be burned or confused by Gengar. Tyranitar hits Ghost and Psychic with ease, and Dark is kind of fragile (Plus a STAB'ed Stone Edge hits for a huge amount.) Strong water pokemon, or a Lucario (if he hits through confusion) can cripple Tyranitar, but will die to the next attack. |
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#25 | |
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Join Date: Nov 2007
Posts: 235
Lawrenceville, GA
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