Let's talk about Items

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Choice Band/Specs

I think we need Item discussion! (Maybe so I can expand this into an Item Analysis Guide Later)

So yeah let's talk about items!

Particularly Choice Band/Specs since I decided to write them first.

Mechanics
The concept behind Choice Items are simple - If you make a choice, you are expected to stick with it, just like a man. Never looking back to "what ifs", the Pokemon puts all it's effort into this one move - and is stuck with it until you switch out, in exchange for boosted power or speed. While Choice Band raises your Pokemon's Attack stat by 1.5x, Choice Specs raises your Pokemon's Special Attack stat by 1.5x.

If a Choice Item user uses Sleep Talk, it works as it should once, but it fails the second time onward until the Pokemon switches out. Also, if a Pokemon uses the move "U-Turn" and the player switches to a Choice Item using Pokemon with U-Turn, then Choiced Pokemon is stuck using U-Turn.

If a Choice Item user uses Trick, they are free to select a new move the next turn.

So why should you use it? I mean, being stuck with one move doesn't sound too happy. It's asking for your opponent come in and force you out, or maybe even set up on you as it comes in on something you resist in. Is this really worth it?

Of course it is! Here are the benefits to using the items Choice Band/Choice Specs.

Choice Band/Specs may give you that extra power needed to KO something.
Take for example, Choice Specs Salamence. Choice Specs Salamence is one of the biggest threats in the metagame, with it's ability to kill nearly everything with the right moves. This is because the extra 15.4% boost it gets over the Life Orb variants give it just enough power to 2HKO certain Pokemon with Draco Meteor. The same goes for Gengar, who, with Choice Specs have the ability to 2HKO Blissey with Focus Blast.

Furthermore, Choice Band/Specs may give you that surprise no one would expect. Not many people would expect Choice Band Jirachi, or Choice Band Dusknoir. With the boosted power, you may notice that the usual "counters" may be 2HKOd, or OHKOd. This of course, assumes that the Pokemon you are using has a diverse enough move pool, and a high enough Base Power to be a legitimate threat.

It is useful for revenge killing

Many fast Pokemon have very little attack (Dugtrio, Aerodactyl), or have attacks that have very little base power (Weavile). Choice Band/Specs help fix this problem, allowing these Pokemon to serve as highly effective Revenge Killers - switching in after a Pokemon has fainted and avenging their fallen team member.

No need for setup

Because it does not take up a turn, unlike moves such as Sword Dance, Choice Band/Specs allows the Pokemon to start smacking things hard the turn right after it switches in.

Choice Band makes Pursuit and U-Turn more dangerous

Choice Band in particular gives that extra power to moves such as Pursuit and U-Turn, making them even more deadly against players who enjoy switching. Pokemon such as Weavile and Tyrannitar are common Choice Banders who carry Pursuit.

Choice Band/Specs forces Opponents to take risks, and allows you to take advantage of this

Meet Choice Band Heracross. With Guts, Base 125 Attack, and two STAB Moves with Base 120 Power, combined with the 1.5x boost from Choice Band, not much can stand in it's way. It's only problem - it's not exactly fast, and many Pokemon outspeed it.

The beauty of Heracross becomes apparent when it switches in on something like Blissey, Cresselia, Tyrannitar, etc. Many of these Pokemon will be threatened by the notion that Heracross is in front of their faces. It can easily OHKO them. Thus, the best move they have is to switch out, to try switch into a resist or a immunity. Yet, the Heracross player can predict this, and attempt to smack the Gengar or Gyarados switch in as hard as possible with Stone Edge.

The Heracross player then is in an interesting position and can play mindgames. It can predict the opponent will play it safe and switch out, and thus it's in their best interest to smack the opponent as hard as it can. And even if the Heracross player plays it safe - it still smacks the switch in hard - meaning that the "counter" cannot keep switching into Heracross forever.

It makes great use for Trick
Things such as Rotom and Alakazam are very good Choice Specs users for their ability to Trick them into Walls, crippling them very hard. Even if they never use the move Trick, their boosted Special Attack can make them rather hard to counter.
Of course, Choice Band/Specs does have it's flaws.

You are locked onto that move
This means that if your opponent predicts correctly, they can potential start setting up their strategy. Using Choice Band/Specs will naturally grant your opponent turns to set up.

It does not allow you to set up

Many choice item users also have access to things such as Calm Mind, Bulk Up, Sword Dance, and Nasty Plot. These moves, in the long run, might have caused more damage than using Choice Band/Specs.

Sleep Talk fails after its first use
As awesome as the prospect of Sleep Talk Choice Band/Spec user may be, Sleep Talk can only be used once when you use a Choice Item - forcing it to fail if you use it again.

You are vulnerable to Wobbuffet, Dugtrio, Magnezone, and Pursuit
Wobbuffet and Dugtrio can switch in and essentially score a free KO against Choice users, since the Choice users would be locked onto a given move. Magnezone can also do the same against Steel Pokemon.

Furthermore, Psychic and Ghost Pokemon are in trouble when they're locked into a move, and Pokemon such as Weavile, Tyrannitar, Heracross, etc, switch in (assuming of course they resist the move the Choice User is locked on), as it means that the Choice user is essentially dead or deathly crippled. The case is the same for really fragile pokemon such as Porygon Z.

In conclusion, Choice items add another level to the game that did not exist in RBY/GSC, and to an extent, Ru/Sa. It rewards prediction, and it breaks stall thus creating a speedier metagame. When making a team, or when playing competitively, it's definitely an item to consider.
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Updated.
 
Are you also going to add choice scarf? In my opinion choice scarf is also a very nice item. Being able to turn slower Pokemon like Heatran/Heracross into relatively fast killers is always a plus. Not to mention that now even fast pokemon are abusing it to make themselves even deadlier (scarfChomp, Scarfgar, etc...)
 
Are you also going to add choice scarf? In my opinion choice scarf is also a very nice item. Being able to turn slower Pokemon like Heatran/Heracross into relatively fast killers is always a plus. Not to mention that now even fast pokemon are abusing it to make themselves even deadlier (scarfChomp, Scarfgar, etc...)

In my opinion Choice Scarf is completely different from Choice Band/Specs. I'll probably do it's own guide/section, since it's purpose is completely different (Surprise/Outspeed)
 
Maybe someone (heck, I could do it if you want) should make a list of items used in competitive battling so it'd be easier to discuss.
 
I personally never got into the whole Choice Band or Choice Specks thing, probably because I'm a very defensive minded player. The only thing I have ever really bothered to stick a CB on was Mamoswine back when it was UU, but I loved it so much, I went out and bread a kick ass one.

STABed CB Ice Shards being fried off of 130 base power are fucking insane.

The only time I've tryed CS was on Obamasnow ( I hope you laugh ) I basically only had it on my team to set up hail though so I could Evasion Hax with Froslass and stall with Walrien. Basically, it was the only way I could picture my self making use of 92 base Sp Att.

While these items have there niche, I'm just not a fan.

CB Garchomp can eat my quad flawless Steelix.
 
Generally what makes an effective Choice user is enough power and coverage that very few opponents can switch in safely. Gallade and Garchomp are two very good examples of this - Gallade with CC/X-scissor/IP/SE can 2HKO a lot of walls (or at worst 3HKO against a few things like Cress, Hippo, and Spiritomb, depending on EV's) if given a choice boost. Garchomp is in much the same boat - even things that are generally regarded as Garchomp counters like Cress and Hippowdon have a small chance of being 2HKOed by Adamant CB Outrage (of course, Stealth Rock/Spikes help).

Choice Specs I don't like as much because nearly everything using it is stuck against Blissey.
 
Choice Band could also negate an incoming intimate, leaving you with your normal attack stat. Such as a Salamence/Gyarados used to counter an expected Megahorn/Close Combat from Heracross. Plus with greater prediction skills an untampered Stone Edge could turn the tide in any battle.
 
Choice Specs I don't like as much because nearly everything using it is stuck against Blissey.

Not really. Lucario can break through Blissey with Aura Sphere, Gengar can with Focus Blast, as can Infernape. Heatran can kill it with Fire Blasts, although you have to hope for a crit, burn, or get lucky and get a Flash Fire boost. The reason these guys are so high in usage is because they are Special attackers than aren't entirely walled by Blissey. (There's also Porygon Z).
 
Not really. Lucario can break through Blissey with Aura Sphere, Gengar can with Focus Blast, as can Infernape. Heatran can kill it with Fire Blasts, although you have to hope for a crit, burn, or get lucky and get a Flash Fire boost. The reason these guys are so high in usage is because they are Special attackers than aren't entirely walled by Blissey. (There's also Porygon Z).

Well, Lucario and Infernape yes, but Gengar (unless I'm very mistaken Specs FB is a 3HKO) and Heatran are banking on additional effect/crits from moves with only 8 PP, which I really don't like relying on (that doesn't mean I think either of them are bad pokemon, much the contrary, just that I don't like Specs sets on them unless I'm using some other method to kill bliss). I don't like using Z much either, but that's for other reasons (Hyper Beam is risky and it offers very little defensive value to a team).
 
There are really 2 kinds of CBers: Ones that switch in, take little damage, and predict what comes out next (Slaking!), and frail, fast revenge-types (Aerodactyl). You should explain the difference in how you play them and what roles they serve.
 
There are really 2 kinds of CBers: Ones that switch in, take little damage, and predict what comes out next (Slaking!), and frail, fast revenge-types (Aerodactyl). You should explain the difference in how you play them and what roles they serve.

Noted.
 
If a Choice Item user uses Sleep Talk, it works as it should once, but it fails the second time onward until the Pokemon switches out. Also, if a Choice Item user uses the move "U-Turn" and they switch to another Choice Item using Pokemon with U-Turn, then the Pokemon that switched in is also stuck to using U-Turn.

If any Pokemon U-turns to a Choice item Pokemon that knows U-turn, it's stuck using U-turn. It doesn't matter what item the original U-turner has.
 
What's the boost difference in choice specs and wise glasses? Which would be better on a timid lucario?

Choice Specs: x1.5 special attack(power)
Wise Glasses: x1.2 special attack(power)

That is a significant difference. Not to be off topic in here, but Timid Lucario wants Choice Specs to 2HKO Blissey switchins with Aura Sphere and Stealth Rock in play.
 
Choice Specs: x1.5 special attack(power)
Wise Glasses: x1.2 special attack(power)

That is a significant difference. Not to be off topic in here, but Timid Lucario wants Choice Specs to 2HKO Blissey switchins with Aura Sphere and Stealth Rock in play.

No, Wise Glasses: x1.1 special attack(power)
 
I know this should go into the Simple Question thread but since we're on the topic of Choice users, if you Baton Pass to another pokemon with BP and you are carrying a Choice item, would you still be locked into that move just like U-turn?
 
I know this should go into the Simple Question thread but since we're on the topic of Choice users, if you Baton Pass to another pokemon with BP and you are carrying a Choice item, would you still be locked into that move just like U-turn?

No, even if the Pokémon that you Baton Pass to has a Choice Item, it will be able to choose a move other than Baton Pass. Baton Pass is different than U-turn in this way. Although why you'd have Baton Pass on a Choice Item user is another question.
 
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