imperfect luck (fucked)

Okay so here is Doorman's team that he has been using for WC and randomness. He asked me to post it because he apparently thinks I'm his bitch (kidding). Anyway, here's the team.

zapdos.png

Pratty (Zapdos) @ Leftovers
Ability: Pressure
EVs: 200 HP/40 Spd/16 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Rest
- Sleep Talk

Stalk lead. Pretty straight forward. Great gengar counter.

garchomp.png

Retchie (Garchomp) (M) @ Haban Berry
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Swords Dance

Haban Berry is the Dragon resist berry. Stone Edge for the ever so common Gyarados/Zapdos switch ins.

heracross.png

Edgar (Heracross) (M) @ Leftovers
Ability: Guts
EVs: 156 Atk/120 Def/232 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Megahorn
- Stone Edge

Sexcross. 232 Spd gives 290 Speed. And with one swords dance this thing is deadly. Flame/Toxic orb could be an option but I want it to last longer.

Gyarados.png

Aera (Gyarados) (F) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/232 Spd/24 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang

Typical DDdos. max att and almost max speed due to Life Orb.

tyranitar.png

Rif (Tyranitar) (F) @ Chople Berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Dragon Dance
- Crunch
- Outrage

Chople berry is the fighting resist berry. This tar is anti garchomp set basically, for garchomp users you think they can survive everything on a Tar set. (Some garchomps stay in to take DDTar's Ice beams due to Yache etc). Gliscor wont be a problem due to the surprise attack on Metagross.


metagross.png

Cleru (Metagross) @ Expert Belt
Ability: Clear Body
EVs: 40 Def/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Meteor Mash
- Hidden Power [Ice]
- Grass Knot
- Earthquake

Hidden Powder Ice OHKO's Gliscor, as Ice Punch fails to do so. Also OHKO's any other 4x weak. Grassknot is for Swampert mainly.

Sex it up!
 
Looks like a solid offensive team. Great typing synergy and I like how you 'counter' the common counters. I don't know the numbers for t-tar with outrage. Skarmory/Bronzong walls your Chomp, Gross and T-tar quite well. Consider using fire blast for T-tar or Fire fang over Stone Edge (what are you planning to hit with SE that doesn't already take a massive hit with Outrage?) Both of Gyara and Zap take a 180 BP hit instead of 200 BP at 80% =(
 
Looks like Mamo could give this team some trouble. OHKO's Chomp, Tar, and Gross. Gyara is weak to SE/HP Elec, Zapdos is weak to Ice Fang, and while neither will be OHKO'ed by Mamo, some SR support could wear them down quickly. Even though Zapdos is a SleepTalker, once asleep it only has a one in three chance of even attacking Mamo. That really only leaves Heracross. Albeit that one is faster than most and could catch a Mamo off guard w/ the extra speed, having just Heracross as your 'counter' is shaky ground.
 
Good team but you might get walled by physical walls like weezing.Add more special sweepers.I would say change Garchomps Haban berry to yache since more people would attack that Ice Weakness.

I give it a 7/10.

I know I am the worst team rater ever.XD
 
I was supposed to post this for him, but I declined because I'm not his bitch! Moving on...

I love the unpredictability that Council has built together here. Everything seems to be situational, and I believe in this metagame that it's one of the best assets to one's team. The Tyranitar and Metagross impress me to no end. Overall I would say that this is a fantastic team from one of the best offensive players in the game. It reminds me of his R/S/E OU team.

However, with offense brings plenty of weaknesess. Although it's evident that this team doesn't counter threats with particular switch ins - instead it tends to sacrafice Pokemon in order to bring the "next best thing" in.

Metagross' Grass Knot is mainly for Swampert? I really would consider Explosion to hit certain Pokemon hard: Cressilia, Bronzong, Gyarados and anything that can wall the set will fall. Believe me, there are much better options than Grass Knot. Swampert is just so uncommon these days. I would even add Stealth Rock over Grass Knot...

I really do like the team. It's difficult to rate an offensive team - you're nearly always restricted to the casual "nitpick" here and there.
 
i don't really like 2/3rd of the team setting up. this is really just "aesthetics" i guess but if you want to stay offensinve i'd throw a scarf on shomp to prevent scarfstran from picking eveyrone off, and for some insurance against standard mixape, whoe pretty much 2hkos everything with sr down.


also lol haban berry =)
 
As much as I respect IPL as a team builder and player, this team is run over by the ever common Mamoswine these days. Not good. Zapdos is raped, along with Metagross, Garchomp, Tyranitar, and Gyarados(to an extent due to lack of defensive investment). This leaves Heracross...to be raped by random shit like Skarmory and Gliscor. The slow aspect of the team also is detrimental, as something like Fire Blast Scarf Azelf or better yet Scarfchomp could come in and take advantage of the lack of scarfers. Mixape also rapes this really badly, especially with Stealth Rock in play and Hp Ice in its moveset. Replace Metagross with a random motherfucker like I don't know... Bronzong? Grass Knot should stay over Explosion/EQ for obvious reasons(aka Swampert issue). Sets up rocks and beats Mamoswine. Probably lead with that so you can save the Restalker for mid game when an obvious Sleep user pops up.
 
I dont like the idea of Zapdos beeing a RestTalker, especially since it invests so much SDef. It makes your team kinda Lucarioweak, because the chance to pick tb is only 33% then, and without SAtk EVs you fail to OHKO in return anyway. If Lucario packs Rock Slide or Stone Edge, you are in big trouble as it OHKOs both Zapdos and Gyarados guaranted, so you rely on Garchomp to take it on. Once Garchomp is on 66% or less, you get swept by Lucario if it gets the DD in.
I think you can lure in Lucario with Tar though, and kill it with EQ as you either outspeed it thanks to DD or it dances up expecting a banded Tar.

Another fact i dislike is that 3 of your Pokemon get trapped and ohkod by Dugtrio, but i doubt that can be changed easily :O

I just noticed every pokemon short of Zapdos and Heracross with 2 SDs under his belt is walled badly by Skarm :O Gyarados has a small chance on winning aswell thanks to the flinch chance, but it will take enough damage from Rocks, SS and stuff anyway.
Ow and you are missing rocks :A

I have no idea how to fix that though...Maybe a taunting bp Gliscor instead of uhm Hera :O too bad that would increase your Mamo problems even more xD Or you could go with a defensive stalk Gyarados with DD and waterfall, and replace Zapdos with the Gliscor i mentioned above.

No idea if that works xD
 
I'd just like to point out that calm Zapdos is 2hko'd by Lucario's Close Combat with an SD under its belt. So yeah, you are kinda Lucario weak if Gyrados dies to random attacks and stealth rocks.
 
Thanks for all the comments guys!

If you think about the "Lucario weak" I honestly don't think this team has one. Since every single poke can OHKO Lucario with ease, and Zapdos being able to 2HKO, Lucario won't even be able to get off a single SD. This special defensive Zapdos won't be coming into Lucario anyway...

Infernape is walled be Zapdos easily.

I think Grassknot is a better option on Metagross because it's a guaranteed OHKO on Swampert (and does some major damage to Milotic/Suicune/etc too) while explosion kills metagross. Also that guaranteed kill on Swampert/Gliscor makes the team ready to sweep easier.

I see a somewhat Mamo weak, i honestly dont know how IPL plays around it lol.
 
Meh this team isn't meant to last as that is how most people are rating it. This deserves more of an kill before getting killed type of thing. The whole losing to Lucario isn't as big as people think as if Zapdos isn't asleep it has a good chance, he can also outspeed with garchomp as Lucario doesn't KO garchomp with Xspeed unless it is 2SD. There is also Gyar which is a mentioned lucario counter and he has given his Heracross Def EVs, which I'm to assume that it was made to survive SD Lucario Xspeed among other attacks. Lastly, he also has that fighting resist berry on T-tar which would prevent it from getting KO'd by Lucario without an SD as most people tend to switch lucario into t-tar with the ideal of sweeping so the fighting resist berry is a surprise for them.

As for mamoswine, this is prolly the best you can do without changing the whole offensive nature of the team as most of it counters involves slow defensive pokemon which takes away from the team. He still has a faster Herarcross as max mamoswine can't outspeed it. Gyarados also can come into 1 attack threaten and scare it off for later.
 
I see this team really wanting stealth rocks, since even one focus sash activation (especially on something like lucario) can really throw off this team. TTar helps with this to an extent, but pokes who are immune or come in to revenge kill will still be able to get in a free attack and can easily stop a sweep. Zapdos seems like a good choice for replacement, since he doesn't really sweep or clear stuff out for sweeping; he just kinda sits there while your opponent switches into TTar or heatran or something (and the last thing you want is to give your opponent free turns). Zapdos' only real function, as far as I can tell, is to beat gengar. For this reason, I would suggest switching it to an Azelf @ focus sash with SR/Explosion/Psychic/filler. This will still clear out gengar early game, or at least force it to come in later when it will be facing down a +atk monster. TTar leads will hurt, but Azelf does well against just about everything else.

Also, as long as this team is on shoddy, if you replaced pretty much anything with wobbuffet it would be an enormous boon to this team, giving you free stat-ups on your sweepers and providing useful wall breaking.

Regarding Mamoswine, I would just give garchomp yache berry in order to let it serve as a last-ditch revenge killer. If they save mamo for late game then theres a good chance the Hera and LO Gyara wont be able to stop it.
 
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