First Offensive Team...

Hello to all! Since my last RMT only got 1 real reply and my team started failing I made a new one. And to make myself feel better I am now posting an RMT for it since my last is 5 pages back and inactive. This team has won me more than double what it's lost but I'm not sure about some things. This team is my first offensive, and thus each Poke's weaknesses should be covered by another Poke. Below shows what is not completely covered:​

Notable Weaknesses: 2 Electric, 2 Flying, 2 Bug, 2 Rock
Immunities: 1 Electric, 1 Fighting/Normal/Psychic, 1 Ground​

Changes in RED
Without further babble, I give you my wifi team:​

THE LEAD/SWEEP ENDER

yanmega.png

Yanmega @ Wide Lens
Nature: Modest
Ability: Speed Boost
EVs: 252 SpA, 252 Spe, 6 HP
-Detect
-Hypnosis
-Bug Buzz
-Air Slash​

This guy is an awesome lead! Basically, he sleeps his counters and then sweeps. Focus Sash is great, but with Sand Stream everywhere, Wide Lens may be preferable as I hate when Hypnosis misses. It also gives Air Slash 104% accuracy.​

Takes for team: I switch this guy in on Grass attacks aimed at Starmie, and Ground attacks aimed at Infernape. Aswell as Fighting attacks for Pory.​

Replacements: Nothing, as this guy is a unique sweeper.​

REVENGE KILLER/SPECIAL SWEEPER

porygonZ.png

Porygon-Z @ Choice Scarf
Nature: Modest
Ability: Adaptability
EVs: 252 SpA, 252 Spe, 6 HP
-Tri Attack
-Dark Pulse
-Thunderbolt
-Ice Beam​

My revenge killer, with access to Boltbeam. I am often able to sweep with Tri Attack, if they're Steel type is gone and Blissey/Snorlax.​

Takes for the team: Not much, as it has no resistances. Ghost attacks I suppose. It does have decent defenses so it can come in on a bunch non-STABed attacks.​

Replacements: Not quite sure. Tons of things could fill his role, but I'm not sure how well. Could Scarf Togekiss work?

WALL BREAKER
infernape.png

Infernape @ Life Orb
Nature: Naive
EVs: 24 Atk, 248 SpA, 238 Spe
-Flamethrower
-Close Combat
-Grass Knot
-Hidden Power Ice​

A standard wall breaker. I altered the EVs a bit to outspeed other mixapes. Thunder Punch hits Gyarados harder, since HP Ice already hits ground types. Not sure, which though with that EV spread.​

Takes for the team: Will-O-Wisp is the main thing. To some extend Ice/Grass/Fire attacks.​

Replacements: How many other wall breakers are out there? Not much. Mixed Electivire was considered because of its superior type coverage.​

SUPPORTER
starmie.png

Starmie @ Leftovers
Nature: Timid
EVs: 252 HP, 40 SpA, 218 Spe
-Surf
-Reflect
-Recover
-Rapid Spin​

With Surf, I get coverage on every single type in the game, expect Posion, but most have another type too. Reflect provides great support, but so does Light Screen. It may be more useful as most attacks towards Starmie are special (thunderbolt, grass knot). Rapid Spin clears the way mostly for Yanmega. The EVs keep me bulky, but also give me the speed I want and some additional power.​

Takes for the team: Fire/Ice attacks at Yanmega, and other water attacks meant for Infernape. Great counter to opposing Infernapes.​

Replacements: Anything with Rapid Spin that doesn't give me unwanted weaknesses. So basically, not much.​

MY ONLY "WALL"

spiritomb.png

Spiritomb @ Leftovers
Nature: Careful
EVs: 252 HP, 140 Def, 118 SpD
-Sucker Punch
-Pursuit
-Will-O-Wisp
-Pain Split​

This guy is my only wall of sorts, and tends to be fodder for any attacks I can't take at the moment. WoW cripples physical attackers and I love Pain Splitting as they weakly attack me, until I'm able to finish them with Sucker Punch. I find Taunt useless on something so slow, and the EVs allow me to take more physical attacks so I can WoW.​

Takes for the team: Anything none of my remaining guys can't, such as Outrage or EQ after Yanmega is gone. And obviously, Fighting/Normal/Psychic attacks.​

Replacements: Dusknoir or Cresselia is possible, but I love having no weaknesses. Rest talkin' version. I will probably add it, but I want another opinion on it?

PHYSICAL SWEEPER
weavile.png

Weavile @ Life Orb
Nature: Jolly
EVs: 252 Spe, 252 Atk, 6 HP
-Sword Dance
-Ice Shard
-Brick Break
-Night Slash

My new physical sweeper. Dugtrio died too quickly, or failed to KO. This guy is faster, and can sweep especially if it gets a Sword Dance.

Takes for the team: Ice attacks, maybe some ghost ones too.

Replacements: A fast physical sweeper?

----------------------------
Problems: Scarf Infernape has been giving me trouble, U-Turning Starmie before I get the chance to Reflect​

Well, that's my team! Please rate and post comments and stuff!!!​
 
On request, thanks. :D

I can't really find that many problems with this team. Focus Sash is probably still the best option on Yanmega. I'd only consider an offensive item if you used HP Ground.

Porygon-z looks good, but if you wait to bring it out endgame you can sweep with an Agility + Tri Attack/Bolt Beam set, just a suggestion. It seems like it's your check for Dragons and Gyarados so i think Scarf is fine.

On Infernape i'd stick with Grass Knot, as it does much more damage to grounds (esp. Swampert) then HP Ice. Dugtrio can already SE Gyara and Scarfgon can thunderbolt it, so your good.

I noticed you only had one special attack on starmie, and it was STAB surf. That's perfectly fine, but you dont need all those special attack ev's for surf, as you'll usually only be using it on enemies that are weak to it, (like hippowdon, infernape, etc..) So if you want you can take a bit from SpA and put it in defence.

Not much to say on Spiritomb. It's a standard set but it works wonders.

Dugtrio has one of the best abilities in the game, and pretty good coverage. I think it'll be racking up the kills for your team.


Seems pretty good, but you don't have a status absorber (starmie doesn't count because gengar can sleep starmie on the switch-in, and then predict a switch again and sleep another poke.) The "cro-cune" style rest-talking Spiritomb might fit in, and it can even sweep teams if you can set it up. Just another suggestion. :P
 
i like how its offensive.wide lens is better then focus sash.I think life orb is better on dugtrio. use grass knot not thunderpunch.protect instead of detect.

thats all i can see right now. pretty nice team
 
Thanks guys!

I just like Detect better, no difference other than PP, but I'm never going to use it all that much. Hmm... I can try Wide Lens but probably going to stick with Focus Sash for now. I can't get it out of my head, when it ended a Mamoswine Ice Shard sweep.

I'll definately move EVs from SpA on Starmie. I'll also try that Restalkin Spiritomb. Looks cool.

Anymore comments?
 
I'd try Protect over Detect for the simple fact it has more PP. Also you may or may not want to run Hidden Power Ground over Hypnosis and run a Life Orb. Maybe try Timid on Porygon-Z, or Deoxys Speed Form, Gengar or Alakazam, not really sure though, just suggesting, though this can make you too vulnerable to Pursuit. If you use Thunderpunch on Infernape, you could always try a few extra Attack EVs. A few. Don't know much about Spiritomb, but I'm just not feeling Pursuit. On Dugtrio, you may want to try Life Orb so you have the freedom of switching attacks, although I'm not sure how much power he'd be lacking without a Choice Band.
 
I changed Starmie's EV spread. Max HP, some SpA and still fast. Also am trying Light Screen, and liking it a lot.

Does anyone else think that Restalkin Spiritomb would work better?
 
Dark Pulse makes itset up bait for many things including: CursePert, SDChomp, NPApe, SDApe, CMLuke, SDLuke, CurseLax, DDGyra and DDMence to name a few. But HP Fighting and Shadow Ball hits all of those for nuetral and these for SE: Infernape, Lucario and Lax.
 
Hmm... the Calm Mind set seems like it has more staying power. I have actually seen it sweep threw a team once. After enough Calm Minds it'll hurt just about anything. 4x resists like Lucario are the only problem, but after 6 Calm Minds it'll still win.

I've got to replace Dugtrio. It is either outsped by scarf users, or doesn't do enough damage and then falls in one attack. For example, Sucker Punch didn't finish off a Scarf Togekiss with only half its HP left. It didn't even bring it into the red zone, then it died to Air Slash. I've never seen it survive an attack, not even a resisted one. How about a Guts abuser? That way I'll have a status absorber, even if not a very good one.

I was considering Quick Feet Ursaring, or Burn Orb Heracross. Tauros? Sword Dance Weavile could work in place of Dugtrio. Any suggestions?

Counter Lickelicky looks good for some reason. It's offense is defense in counter.
 
I cant find anything wrong with your team. But on Infernape. I'd pick Grass knot over thudnerpunch.
Dugtrio would be too weak. I'd take a ScarfChomp. Or the SDWeavile. I'd take the Garchomp though. Outrage basically sweeps teams fairly easily. :D
 
Thanks for fixing up my team. And, in the honor of R/F for R/F...here it goes:

Yanmega: Looks good, definitely go with Lens over Sash. Stealth Rock, Sandstorm, you get the gist.

Infernape: Stick with the Mixape here. Electivire isn't that incredible of a Mixed Pokémon.

Starmie: 252+50+218= 520 EV's, if my Math is correct (which dear god with school starting soon I hope it is. Regardless, Reflect seems to be the thing, with Physical Attacking being a big part of OU, it seems.

Spiritomb: Keep it.

Weavile: Go with Night Slash over Pursuit. Chances are, if they switch out, you may wish to Swords Dance. Just my personal experience here.
 
Hello to all! Since my last RMT only got 1 real reply and my team started failing I made a new one. And to make myself feel better I am now posting an RMT for it since my last is 5 pages back and inactive. This team has won me more than double what it's lost but I'm not sure about some things. This team is my first offensive, and thus each Poke's weaknesses should be covered by another Poke. Below shows what is not completely covered:​

Notable Weaknesses: 2 Electric, 2 Flying 2 BUG WEAK (Weavile, Starmie) 3 ROCK WEAK(Nape, Yanmega, Weavile)
Immunities: 1 Electric, 1 Fighting/Normal/Psychic, 1 Ground​

Changes in RED
Without further babble, I give you my wifi team:​

THE LEAD/SWEEP ENDER

yanmega.png

Yanmega @ Focus Sash/Wide Lens
Nature: Modest
Ability: Speed Boost
EVs: 252 SpA, 252 Spe, 6 HP
-Detect
-Hypnosis
-Bug Buzz
-Air Slash​

This guy is an awesome lead! Basically, he sleeps his counters and then sweeps. Focus Sash is great, but with Sand Stream everywhere, Wide Lens may be preferable as I hate when Hypnosis misses. It also gives Air Slash 104% accuracy.​

Takes for team: I switch this guy in on Grass attacks aimed at Starmie, and Ground attacks aimed at Infernape. Aswell as Fighting attacks for Pory.​

Replacements: Nothing, as this guy is a unique sweeper.​

Nerr, I can't find anything to pick at about the lead, wide lens is better for that terrible accuracy on hypnosis.

REVENGE KILLER/SPECIAL SWEEPER

porygonZ.png

Porygon-Z @ Choice Scarf
Nature: Modest
Ability: Adaptability
EVs: 252 SpA, 252 Spe, 6 HP
-Tri Attack
-Dark Pulse
-Thunderbolt
-Ice Beam​

My revenge killer, with access to Boltbeam. I am often able to sweep with Tri Attack, if they're Steel type is gone and Blissey/Snorlax.​

Takes for the team: Not much, as it has no resistances. Ghost attacks I suppose. It does have decent defenses so it can come in on a bunch non-STABed attacks.​

Replacements: Not quite sure. Tons of things could fill his role, but I'm not sure how well. Could Scarf Togekiss work?
As good Special Sweepers go Porygon Z is fairly good, may I suggest choice Specs Mence though? It comes with more resistances to fire and fighting, along with grass, it seems to fit well with your team as well.

Salamence @ Choice Specs
Modest Nature
252 SpAtk/Spe
Intimidate
Draco Meteor
Fire Blast/Flame Thrower
Hydro Pump
Dragon Pulse
WALL BREAKER
infernape.png

Infernape @ Life Orb
Nature: Naive
EVs: 24 Atk, 248 SpA, 238 Spe
-Flamethrower
-Close Combat
-Grass Knot/Hidden Power [Elec]
-Nasty Plot

A standard wall breaker. I altered the EVs a bit to outspeed other mixapes. Thunder Punch hits Gyarados harder, since HP Ice already hits ground types. Not sure, which though with that EV spread.​

Takes for the team: Will-O-Wisp is the main thing. To some extend Ice/Grass/Fire attacks.​

Replacements: How many other wall breakers are out there? Not much. Mixed Electivire was considered because of its superior type coverage.​

NONONO! Electivire is NOT a good pokemon, I'm sorry I would have to shun you if you replaced the beautiful Infernape over that hulking mass of shit. Make it the standered Mix Ape though, if you REALLY want an electric attack go with Hidden Power [Elec]

SUPPORTER
starmie.png

Starmie @ Leftovers
Nature: Timid
EVs: 252 HP, 50 SpA, 218 Spe
-Surf
-Reflect/Light Screen
-Recover
-Rapid Spin​

With Surf, I get coverage on every single type in the game, expect Posion, but most have another type too. Reflect provides great support, but so does Light Screen. It may be more useful as most attacks towards Starmie are special (thunderbolt, grass knot). Rapid Spin clears the way mostly for Yanmega. The EVs keep me bulky, but also give me the speed I want and some additional power.​

Takes for the team: Fire/Ice attacks at Yanmega, and other water attacks meant for Infernape. Great counter to opposing Infernapes.​

Replacements: Anything with Rapid Spin that doesn't give me unwanted weaknesses. So basically, not much.​

Light screen seems like a better choice on starmie, but being limited to one attack isn't that good. Especially with the Garchomp weakness you have. If your opponent takes the sleep with another pokemon he can set up garchomp free of charge and pretty much sweep, not having to worry about Vile thanks to Yache, so I suggest adding in Ice Beam instead of Reflect or Light Screen.

MY ONLY "WALL"

spiritomb.png

Spiritomb @ Leftovers
Nature: Careful
EVs: 252 HP, 140 Def, 118 SpD
-Sucker Punch
-Pursuit
-Will-O-Wisp
-Pain Split​

This guy is my only wall of sorts, and tends to be fodder for any attacks I can't take at the moment. WoW cripples physical attackers and I love Pain Splitting as they weakly attack me, until I'm able to finish them with Sucker Punch. I find Taunt useless on something so slow, and the EVs allow me to take more physical attacks so I can WoW.​

Takes for the team: Anything none of my remaining guys can't, such as Outrage or EQ after Yanmega is gone. And obviously, Fighting/Normal/Psychic attacks.​

Replacements: Dusknoir or Cresselia is possible, but I love having no weaknesses. Rest talkin' version. I will probably add it, but I want another opinion on it?

So the set looks fine, but can it handle a Outrage from a +2 Garchomp? If the answer is yes then Ignore what I said about starmie, if the answer is no then you might need to adjust starmie. Also, you have to factor in if the opponent is running sandstream and the chances of WoW hitting in that case.



PHYSICAL SWEEPER
weavile.png

Weavile @ CHOICE BAND
Nature: Jolly
EVs: 252 Spe, 252 Atk
- ICE PUNCH
-Ice Shard
-Brick Break
-Night Slash

My new physical sweeper. Dugtrio died too quickly, or failed to KO. This guy is faster, and can sweep especially if it gets a Sword Dance.

Takes for the team: Ice attacks, maybe some ghost ones too.

Replacements: A fast physical sweeper?

Ok, so little do people actually know, but a banded ICE PUNCH from a weavile will OHKO A Yache Chomp even if the yache berry isn't activated, it also deals heavy blows to pokemon like Skarm and Bronz thanks to it's destructive attack stat.

----------------------------
Problems: Scarf Infernape has been giving me trouble, U-Turning Starmie before I get the chance to Reflect​

Well, that's my team! Please rate and post comments and stuff!!!​
As always, hope I helped.
 
Thanks guys! Yanmega has been surviving or outspeeding most Ice attacks, so I'll be using Wide Lens.

Sword Dance Weavile just swept 4 Pokemon so I'll probably keep it how it is.

I am currently testing Restalking Spiritomb.

2 rock weak not 3, since I'm pretty sure fighting type cancels out the other rock weak on Infernape. Bug/Flying attacks aren't all that common so it's okay.

Anymore suggestions? I'm pretty satisfied with this team now, only thing is I'll get back to you guys on how the Spiritomb worked out. I'll edit it soon.

I meant 40, not 50 on Starmie's SpA.
 
But Meta, like I said once your yanmega goes down Another yanmega will rape. with Air Slash/Bug Buzz
 
I've versed another Yanmega, and Weaviled murdered it with Ice Shard. I'm guessing it had wide lens.

Hmm... I wonder what I else I can do though?
 
I like your first three Pokemon, as it provides diverse offense. I think I'd like to suggest HP Fighting / Ground on your Porygon2, since Jirachi, Heatran, Tyranitar, and Metagross are easy switch-ins to PorygonZ. boltbeam should both damage Gengar hard. Not to mention you have Spiritomb and Weavile for ghosts. I think I prefer HP Ground, since Heatran is a real menacing opponent.

I wish you had something better than Starmie to deal with Heatran, though. If it has HP Ele / Grass, it can take Starmie out in a heartbeat. One way to go is provide Spiritomb with Calm Mind / Nasty Plot, HP Fighting, Shadow ball, and Pain Split / Protect. If you don't want to lose the Wisp support, you can simply go Shadow Ball + HP Fighting over Pursuit and Sucker Punch. This doesn't allow you to revenge kill, but provides superior typing that you'll find beneficial. Now, Heatran would be hit hard by any Pokemon that it switches into, allowing you to not abandon everything and run away from the face of Heatran.

Since your Infernape doesn't have Grass Knot, make sure Spiritomb and Starmie would provide enough coverage against Swampert. Alternatively, Starmie could have Tbolt over the Screen and Infernape could have Grass Knot...whichever move that lets Infernape hurt Vaporeon / Milotic / Suicune harder imo.

Weavile' definitely needs a hard-hitting STAB move if it's going to Swords Dance + LO; Pursuit is a waste of it's precious sweeping capabilities. Either Ice Punch or Night Slash works. Night Slash lets you hit Metagross and Jirachi that may plague your PorygonZ, Starmie, and Yanmega, as well as Waters for neutural, so it may be the better choice.

Metagross, Garchomp, Salamence, Breloom, and perhaps even Gengar gives you problems. Addition of Bronzong or Heatran can help with that. Bronzong provides SR, which will be helpful against many things. Earthquake / Gyro Ball is a great offense. For the fourth move, you have many options. Explosion, Toxic / Confuse Ray, Reflect / Light Screen, and Protect are all great choices to support your team; Explosion and Toxic especially cripples Water Pokemon. For your particular case Hypnosis may be good to put the problematic Water Pokemon to sleep. This will also provide an extra slot for Yanmega, which can easily be Sleep Talk to absorb sleep and still hit hard. It'll be surprising to absorb Spore from Breloom and then knock it out with Sleep Talk Bug Buzz / Air Slash, lol.

An alternative choice is ScarfTran. It can also absorb Sleep moves and surprise the opponent with a Sleep Talk move. Since it's faster, it allows it to switch into Garchomp's predicted Outrage / Swords Dance or Salamence's Draco Meteor and threaten it with HP Ice / Dragon Pulse (Dragon Pulse hits harder if Garchomp has Yache) / Explosion. It can only explode / HP (Ele / Grass) on Waters.

EDIT: As I read other people's comments, Calm Mind + Dark Pulse Rest Talk Spiritomb seems like a great choice to deal with Heatran and Waters, and also provides status absorption. In this case, Scarftran / Bronzong over Weavile would really be nice for absorbing Steel / Dragon hits. Heatran provides a unique and sturdy 4x Megahorn resist better than Infernape, and is a better choice against SpecsMence. Bronzong, in the other hand is a much more reliable Garchomp and Metagross counter. If you're going with Scarftran, give it enough speed to outrun the conventional Metagross after Agility, so it can get a surprise KO.
 
Wow, nice team. I don't see many flaws in it, but just to comment on each of the Pokemon:

Yanmega: Looks pretty good, just wondering if you wanted to use this for the later game aswell, since you have a spinner to stop SR damage, which would make Focus Sash better I s'pose (saving you from priority moves).

Porygon-Z: Looks pretty good, you could probably change this to ScarfMence or ScarfChomp, but out of the ordinary is awesome and Porygon-Z can late game sweep with Tri-Attack while the Dragons get screwed over from doing that (because Spec. drop from Draco Meteor and Outrages confusion). I'd stick with the Porygon-Z over Togekiss, the power of Adaptability would be better than hax chance, imo.

Infernape: I'd prefer Grass Knot, just for the ability to kill Swampy and Bulky Waters. Otherwise, good.

Starmie: Over the screen I would suggest Thunderbolt, as Gyara looks like it could shred your team. If you need a screen however, use Reflect. Once again, to prevent DD Gyara and of course because of the hefty physical sweepers in the game.

Spiritomb: Considering you won't be seeing much Deoxys-S on wifi, I'd go with the RestTalker, which seems great on your team.

Weavile: Looks, good, I'd put Night Slash over Pursuit, as most of the time you'll be able to kill the switching in Pokemon anyway. Oh, and where's the 6 HP EVs?
 
I have decided to add Bronzong, but where? Over whom? Preferably not over Weavile or Infernape because once they die Blissey have given me problems. Unless someone can convince me otherwise?
 
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