My Team has two things most others don't

Team

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This team has Stathakis' hard-worked "RMT builder" or whatever going for it(I'm a test subject lol), and also it has a warstory too(which is in my signature).



I Sweep on Speed
a.k.a. Metagross
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@ Lum Berry

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Ability: Clear Body
EVs: 208 HP/76 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Stealth Rock
- Explosion

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Comments: This is my starter for the team, and it does very nicely in handling most other leads: the common suicide leads like Azelf and Aerodactyl are easily dispatched of by Meteor Mash + Bullet Punch. It also takes on Gengar. Speaking of Gengar, it can't put me to sleep, not can it 2HKO me with my current EV spread, even if it runs a Life Orb. The rest of the EVs were poured into Attack to deal hits harder. Metagross can also explode to create a hole in the enemy's defense, which allows me to usually play around that hole I created and beat the rest of the opponent's team. Stealth Rock is very handy to have on any team, and since Metagross seems to cause switches and I'm not begging for any moves to occupy over it, it fits perfectly into the set. It always gets one of two jobs done: kill the opposing starter, or set up Stealth Rock.
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Likes to Dance
a.k.a Salamence
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@ Life Orb

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Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Brick Break
- Fire Blast
- Crunch

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Comments: I don't think it's very complicated a pokemon: just simply break walls and destroy. Draco Meteor is the primary focus of this set: combined with another one of my moves, it usually leads to 2HKOs against many opponents. Brick Break takes the special walls of Blissey, Empoleon, and even Heatran, while also giving me an accurate move for killing Lucario(which I always outspeed unless it uses Agility, is Baton Passed speed, or is holding a Choice Scarf). Fire Blast works perfectly in tantem with the last two moves to take steels resisting Draco Meteor. Together, nothing resists the combination of attacks. HOWEVER, I have four slots to choose on each pokemon, and Crunch is there for its own reason: Cresselia is a bitch, especially the CM variants that run around in the suspect metagame(which this team was built for). As I've mentioned, the EVs are set to beat +speed nature base 90's, max special attack, with the rest poured into Attack.
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God
a.k.a Azumarill
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@ Choice Band

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Ability: Huge Power
EVs: 240 HP/252 Atk/8 Def/8 SDef
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Double-edge
- Focus Punch
- Aqua Jet

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Comments: This is my favorite pokemon in the whole game, as I have mentioned many times before. Not only is it dangerously cute to look at, it comes with the insane attack thanks in part to Huge Power. Nothing can effectively wall this set, as Skarmory finds itself 2HKOed by either Aqua Tail or Focus Punch: some even try to Roost on my Focus Punch, allowing me to OHKO them. Double-Edge is helpful in taking on water resists such as Gyarados, Suicune, Salamence, Starmie, Milotic, and Slowbro that like to come in on me. Aqua Jet is the star of the set: what makes it so great is that it puts the opponent into the predicament of possibly losing what he/she has out(Mamoswine), or switch to something to take two Aqua Jets and possible SR damage. That's equal to one Waterfall. Then there's also the fact that I could predict and get in a more powerful hit in. =]
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Horrible STAB
a.k.a Mamoswine
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@ Life Orb

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Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Ice Fang
- Ice Shard

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Comments: Jolly LO Mamoswine: I hear in so many RMTs that people are weak to them, so I decided to try one out and see how it worked. Let me tell you, the results are PHENOMINAL! With Mamoswine's great STAB, he can revenge-kill with priority over faster pokemon such as Gengar, and with his great attack and speed, finish off weakened, slower ones such as Celebi or Gliscor with Ice Fang and Earthquake. Stone Edge is mainly for Gyarados and Moltres(lol). The EVs are simply poured into attack and speed: just so I can tie with other Mamoswines that come up, at least.
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Wants to be a salad
a.k.a Celebi
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@ Leftovers

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Ability: Natural Cure
EVs: 240 HP/216 Def/52 Spd
Relaxed nature (+Def, -Spd)
- Grass Knot
- Hidden Power [Fire]
- Recover
- U-Turn

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Comments: Even my most offensive teams have a "defensive stone" of sorts. This helps me to take on Gyarados and a handfull of other threats should I mispredict and allow them to set up. Hidden Power [Fire] is used over Ice because I tend to find most of Celeb's switch-ins weak to it, like Heracross or Forretress. Recover is needed for this set to wall anything, as Celebi's defenses without it are mediocre, at best. The last slot has changed from Thunder Wave to Leech Seed to Heal Bell to U-Turn over the time I've been using Celebi, and I like U-Turn the most. It allows me to get out of harm's way against Pursuiters, and it can do a bit of damage to counters like opposing Celebi. Not to mention a free switch-in! The EVs allow for maximum leftovers recovery, +2 using four EVs in Defense, and the rest poured into sp. defense for random hits.
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Garchomp for uber
a.k.a Heatran
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@ Choice Scarf

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Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Will-o-wisp

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Comments: I almost don't want to write a description for this thing: it's pretty standard, really. Revenge-killer and late-game sweeper once all the bulky waters have been removed. Earth Power and Dragon Pulse are used in tantem with STAB for perfect coverage. Will-o-wisp is pretty much filler, but it helps to take down those Gyarados and Salamence that are always switching in, not to mention any Bulky water in general. I may use Toxic over it someday. Someday.... The EVs are again really simple, as I've just maxed speed entirely to win speed ties against every other Heatran.
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Threat List

Coming soon / too lazy atm

OK so yeah, this team always gets me high on the suspect ladder, but it isn't quite as great as it can be. So please help me. T-T
 
Just a small suggestion, I think you could go with HP Elec > SE on Mamo, and change his nature to Naive(+Spe -Sp. Def). You lose coverage on bugs, but the only three bugs in OU are Forretress, Scizor, and Yanmega, two of which SE isn't super effective, and the other you should be Ice Sharding. So basically, SE only sees use against Gyarados. SE does 49.61% - 58.44% to BulkyDos, after the Intimidate. HP Elec with neutral nature and no Sp. Att. EVs does 52.73% - 61.82% to BulkyDos. Both are 2HKO's with SR down. In return for this change, you gain the ability to hit Skarmory for 40.12% - 47.31%. It's no 2HKO, but it does mean Skarm has to be a lot more careful about switching in, unlike if you carried SE. It's only a small change, especially as no one else on the team but Metagross is that threatened by Skarm, but nonetheless there's no reason not to do it, extra cover against Skarm can never hurt.
 
Great team... I really like their 'nicknames'. Celebi's is the best. XD

Anyway, on Heatran, you should probably replace Dragon Pulse with Hidden Power Ice. That way, you can hit Dugtrio hard. Also, why Will-O-Wisp? Put Explosion on definitely. That way you don't get completely walled by Blissey.

Other than that, I can't really think of too much... great team.
 
it worked! it fucking worked! expect a thread soon.

anyways, I've seen this team in action, used it, ripped it off, etc. and you know what I like and what I don't like. mainly I can't get enough exploders so that > wow on tran, though that's more preference. <3 azumarill.
 
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