I'm not much of a poster of my teams, but I think this team had a lot of potential, it has a special defensive core, that if used right, it can be real hard to take down. It also held me top 50 in the ladder once, under an alt that I will not reveal (no not wetback) for personal reasons. Enjoy
Team at a Glance:
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Blackout @ Choice Scarf *** Heatran
Ability: Flash Fire
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Nature: Hasty
- Fire Blast
- Explosion
- Earth Power
- Hidden Power [Ice]
Heatran, the leading Pokemon in my team. There isn't anything new from Heatran, so don't expect something new from this one. The reason why I choose Heatran as my lead is because of the speed, and possibly the best option for a lead in my team. It isn't hard to predict, everyone can probably expect a Fire Blast, though I'll probably Earth Power first (barring its a Levitate Pokemon or such) to atleast get the opponents Heatran out of the way, nothing special. I give it Choice Scarf for Skymin, amazing revenge killer for Skymin, and good revenge killers for others such as Salamence as well.
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Bonecrusher @ Shed Shell / Leftovers *** Foretress
Ability: Swarm
EVs: 252 HP / 4 Atk / 252 Def
Nature: Relaxed
- Gyro Ball
- Rapid Spin
- Rest / Spikes
- Sleep Talk / Earthquake
Forretress, the Rapid Spinner of my team. You're probably thinking "SleepTalk Forretress are you retarded?" No, this has happened way to many times. People don't realize the pain it can be to take it down if not prepared for. Forretress is here for the main reason of Rapid Spin, not really Spikes. Toxic Spikes and regular Spikes affect 5 / 6 members out of my team, which is insane, and the one that it does not affect is hurt badly by Stealth Rocks, so a Rapid Spinner was nessecary, so no other than Forretress does the job, and does it quite well! The reason for the other slashes is because I've been using Gyro Ball / Rapid Spin / Spikes / Earthquake, which has proven effective as the RestTalk set. The problem is that I lack a status absorber, and I can't afford to make Heatran a RestTalker, though Forretress does a good job at RestTalking. I have to decide here, go with SleepTalk and Rapid Spin what I can, or be able to set my Spikes.
---------------------------------------------
Brawl @ Life Orb *** Lucario
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spd
Nature: Adamant
- Swords Dance
- Extremespeed
- Ice Punch
- Close Combat
Lucario, the sweeper and priority move use of my team. I had been considering Bullet Punch for Gengar and other Ice-types, but I found Extremespeed....well, extremely useful. Ice Punch is for Salamence that try to switch into Lucario, they get a big nasty Ice Punch, and hurts more after a Sword Dance. Ice Punch is also for Gliscor, who otherwise walls Lucario. Close Combat is for the obvious STAB, so nothing new really.
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Megatron @ Choice Band *** Tyranitar
Ability: Sand Stream
EVs: 252 HP / 40 Attack / 216 Special
Nature: Careful
- Stone Edge
- Crunch
- Earthquake
- Pursuit
Tyranitar, one of the great defensive combo. Tyranitar has been my favorite Pokemon of all time, and it's no difference here, and consider Tyranitar the leader of this team, hence the name Megatron, leader of the Decepticons. I have a fad of making my Careful Special Defensive Tyranitars shiny for some reason, I think it's cool (everyone else do it too). Stone Edge is for flyers who might try to annoy me, such as Zapdos, and thanks to the Special Defense investment, I can switch into Zapdos without fear and be able to hit it with Stone Edge. Crunch is an awesome STAB move, which also helps when I'm trying to outpredict and Celebi predicting a Pursuit from me, and thanks for the Special Defensive investment, I can switch in to Starmie and Gengar and Pursuit or Crunch without fear.
---------------------------------------------
Barricade @ Leftovers *** Vaporeon
Ability: Water Abosorb
EVs: 252 HP / 180 Def / 68 SpAtk
Nature: Bold
- Surf
- Hidden Power [Electric]
- Wish
- Protect
Vaporeon, the Wish user of the team. Surf is for STAB and hitting Infernape, which Vaporeon is my only thing against Infernape, and also allows me to hit other Fire-type Pokemon such as Heatran. Hidden Power Electric is what will be saving my ass from Gyarados, and its worth the slot. Wish is for self and team support, mostly for the defensive combo. Protect is needed here for self healing, whats the point of having a Wish Healer can't heal itself propely!
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Starscream @ Leftovers *** Zapdos
Ability: Pressure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold
- Thunderbolt
- Heat Wave
- Roost
- Light Screen
Zapdos, the physical tank of the team. Zapdos is probably one of the best DP has, it improves every generation. Zapdos helps me out with physical hits. Without Zapdos, I can't help to think how Heracross and Lucario will run over through my team horribly. Zapdos takes care of physical attackers (barring Weavile, Tyranitar, and Mamoswine, and this is where Forretress comes in) pretty well, and is an amazing Pokemon to have in general. Thunderbolt for the STAB, and random paralyzing never hurts! Heat Wave is for annoying Steel-types, such as Bronzong and Scizor, Metagross too, so this is my basic Scizor counter. Roost for self-healing. Light Screen helps me out a lot, as it makes Special Hits hit not only Zapdos, but the whole team softer, so a pretty awesome move.
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Threat List
Gengar:
---Initial Switchin: Heatran or Zapdos, Tyranitar if I can predict another move that is not Focus Blast
---Life Orb Gengar: Not really a problem, especially with Light Screen up, though it can probably take out 2 - 3 Pokemon from me if used correctly.
---Scarf Gengar: Heatran or Tyranitar, this one is pretty easy.
---Subbing Gengar: Pain, as most carry Focus Punch and Focus Blast. My best option is to switch in Zapdos, set up Light Screen and heal up with Roost and spam Thunderbolts until it switches out or I take it down.
Blissey:
---Initial Switchin: Lucario or Tyranitar
---CMBliss: Lucario or Tyranitar
Gyarados:
---Initial switchin: Vaporeon, it does a amazing job at it.
---Bulky Gyarados: Vaporeon hits it with Hidden Power Electric
---STalk Gyarados: Vaporeon hits it with Hidden Power Electric
---Choiced Gyarados: Vaporeon can switch in and hits it with Hidden Power Electric
---Life Orb Sweeper Gyarados: Vaporeon hits it with Hidden Power Electric
Tyranitar:
---Initial switchin: Foretress
---BOAH: Foretress if it lacks Flamethrower or Fire Blast, does a pretty good job at handling them.
---DDTar: Foretress is pretty good at this too, as a Gyro Ball / Earthquake hurt, while Tyranitar does nothing with Crunch.
---Choiced Tyranitar: Foretress is better at countering this one.
Lucario:
---Initial Switchin: Zapdos
---SDLuke: Zapdos, with the Defense, it can take many blows and shrugg them off with Roost, pretty easy.
---SpecsLuke: This is probably a problem, the only thing that can take Aura Sphere is Zapdos, with some Light Screen support it can probably handle it better, other moves that SpecsLuke has can be dealt by Tyranitar.
Heatran:
---Initial Switchin: Vaporeon, or if I can predict right Heatran
---SpecsTran: Vaporeon, as Fire Blast won't be 2HKO'ing.
---Life Orb Heatran: Vaporeon can take its blows, barring Explosion.
---ScarfTran/ResTalk Tran: Vaporeon or Tyranitar, though Vaporeon is a better option.
Bronzong:
---Initial Switchin: Forretress or Zapdos, depends if its using Hypnosis.
---CMZong: Never faced one, so I can probably play around it with Heatran and Zapdos.
Salamence:
---Initial Switchin: Forretressor Zapdos
---SpecsMence: Tyranitar can come in and take a Draco Meteor, hitting it back with Stone Edge, Heatran and Forretress can come into Draco Meteor or Dragon Pulse, Heatran can revenge kill with HP Ice.
---MixMence: Tricky, I'll probably lose at least 1 Pokemon.
---DDMence: Forretress is my only thing that stands a chance at it, otherwise I have to predict and revenge kill with Heatran.
---CBMence: Forretress :)
Metagross:
---Initial Switchin: Zapdos
---CBGross: Zapdos does a pretty good job at this.
---ScarfGross: Zapdos lol
---Life Orb Pure Physical Gross: Zapdos can take hits from it and Roost them off.
---AgiliGross: Zapdos again.
Infernape:
---Initial Switchin: Vaporeon
---SDNape: Vaporeon can come in and hit it with Surf, and Zapdos can come in to Close Combat and hit it with Thunderbolt.
---MixNape: Vaporeon
---ScarfNape: Vaporeon
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Weavile: Foretress
Swampert: a bitch to take down, always was, always been, always will for this team.
Skarmory: Heatran
Gliscor: Vaporeon and Ice Punch Lucario
Starmie: Tyranitar
Celebi: Tyranitar
Forretress: Heatran or Lucario
Cresselia: Tyranitar
Togekiss: Tyranitar
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Heracross:
---Initial Switchin: Zapdos or Forretress, depends if I sense a Stone Edge
---CBCross: Zapdos + Forretress prediction
---ScarfCross: Zapdos
---Setup Cross: Zapdos + Forretress
Jirachi: Heatran
Breloom: Zapdos
Vaporeon: Lucario or Zapdos
Electivire: Forretress
Hippowdon: Vaporeon
Azelf: Tyranitar
Snorlax: Lucario
Mamoswine: Foretress or Heatran
Scizor: Zapdos
Porygon-z: Tyranitar
Magnezone:Tyranitar
Yanmega:Tyranitar
Zapdos: Tyranitar
Suicune: Pretty hard, mostly taken down by a set up on its sleep by Lucario.
Machamp: Zapdos, though DynamicPunch is gay.
Gallade: Zapdos or Foretress
Mismagius: Tyranitar
Kingdra: Vaporeon or Zapdos
Abomasnow: Foretress
Umbreon: Lucario
Alakazam: Tyranitar
Charizard: Vaporeon
Aerodactyl: Vaporeon or Zapdos, even Foretress
Raikou: Tyranitar
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Conclusion: I don't think I'll be changing this team, although some changed are obvious and will probably benefit better, but I really like this team how it "was", so this is in my trophy case, despite the bad comments or how people think this team isnt worth it, does not matter because its awesome. Credits to Earthworm for the team template, and being a cool guy, go #warau ^__^
Team at a Glance:






---------------------------------------------

Blackout @ Choice Scarf *** Heatran
Ability: Flash Fire
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Nature: Hasty
- Fire Blast
- Explosion
- Earth Power
- Hidden Power [Ice]
Heatran, the leading Pokemon in my team. There isn't anything new from Heatran, so don't expect something new from this one. The reason why I choose Heatran as my lead is because of the speed, and possibly the best option for a lead in my team. It isn't hard to predict, everyone can probably expect a Fire Blast, though I'll probably Earth Power first (barring its a Levitate Pokemon or such) to atleast get the opponents Heatran out of the way, nothing special. I give it Choice Scarf for Skymin, amazing revenge killer for Skymin, and good revenge killers for others such as Salamence as well.
---------------------------------------------

Bonecrusher @ Shed Shell / Leftovers *** Foretress
Ability: Swarm
EVs: 252 HP / 4 Atk / 252 Def
Nature: Relaxed
- Gyro Ball
- Rapid Spin
- Rest / Spikes
- Sleep Talk / Earthquake
Forretress, the Rapid Spinner of my team. You're probably thinking "SleepTalk Forretress are you retarded?" No, this has happened way to many times. People don't realize the pain it can be to take it down if not prepared for. Forretress is here for the main reason of Rapid Spin, not really Spikes. Toxic Spikes and regular Spikes affect 5 / 6 members out of my team, which is insane, and the one that it does not affect is hurt badly by Stealth Rocks, so a Rapid Spinner was nessecary, so no other than Forretress does the job, and does it quite well! The reason for the other slashes is because I've been using Gyro Ball / Rapid Spin / Spikes / Earthquake, which has proven effective as the RestTalk set. The problem is that I lack a status absorber, and I can't afford to make Heatran a RestTalker, though Forretress does a good job at RestTalking. I have to decide here, go with SleepTalk and Rapid Spin what I can, or be able to set my Spikes.
---------------------------------------------

Brawl @ Life Orb *** Lucario
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spd
Nature: Adamant
- Swords Dance
- Extremespeed
- Ice Punch
- Close Combat
Lucario, the sweeper and priority move use of my team. I had been considering Bullet Punch for Gengar and other Ice-types, but I found Extremespeed....well, extremely useful. Ice Punch is for Salamence that try to switch into Lucario, they get a big nasty Ice Punch, and hurts more after a Sword Dance. Ice Punch is also for Gliscor, who otherwise walls Lucario. Close Combat is for the obvious STAB, so nothing new really.
---------------------------------------------
"You can't drop me"

Megatron @ Choice Band *** Tyranitar
Ability: Sand Stream
EVs: 252 HP / 40 Attack / 216 Special
Nature: Careful
- Stone Edge
- Crunch
- Earthquake
- Pursuit
Tyranitar, one of the great defensive combo. Tyranitar has been my favorite Pokemon of all time, and it's no difference here, and consider Tyranitar the leader of this team, hence the name Megatron, leader of the Decepticons. I have a fad of making my Careful Special Defensive Tyranitars shiny for some reason, I think it's cool (everyone else do it too). Stone Edge is for flyers who might try to annoy me, such as Zapdos, and thanks to the Special Defense investment, I can switch into Zapdos without fear and be able to hit it with Stone Edge. Crunch is an awesome STAB move, which also helps when I'm trying to outpredict and Celebi predicting a Pursuit from me, and thanks for the Special Defensive investment, I can switch in to Starmie and Gengar and Pursuit or Crunch without fear.
---------------------------------------------

Barricade @ Leftovers *** Vaporeon
Ability: Water Abosorb
EVs: 252 HP / 180 Def / 68 SpAtk
Nature: Bold
- Surf
- Hidden Power [Electric]
- Wish
- Protect
Vaporeon, the Wish user of the team. Surf is for STAB and hitting Infernape, which Vaporeon is my only thing against Infernape, and also allows me to hit other Fire-type Pokemon such as Heatran. Hidden Power Electric is what will be saving my ass from Gyarados, and its worth the slot. Wish is for self and team support, mostly for the defensive combo. Protect is needed here for self healing, whats the point of having a Wish Healer can't heal itself propely!
---------------------------------------------

Starscream @ Leftovers *** Zapdos
Ability: Pressure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold
- Thunderbolt
- Heat Wave
- Roost
- Light Screen
Zapdos, the physical tank of the team. Zapdos is probably one of the best DP has, it improves every generation. Zapdos helps me out with physical hits. Without Zapdos, I can't help to think how Heracross and Lucario will run over through my team horribly. Zapdos takes care of physical attackers (barring Weavile, Tyranitar, and Mamoswine, and this is where Forretress comes in) pretty well, and is an amazing Pokemon to have in general. Thunderbolt for the STAB, and random paralyzing never hurts! Heat Wave is for annoying Steel-types, such as Bronzong and Scizor, Metagross too, so this is my basic Scizor counter. Roost for self-healing. Light Screen helps me out a lot, as it makes Special Hits hit not only Zapdos, but the whole team softer, so a pretty awesome move.
---------------------------------------------
Threat List

---Initial Switchin: Heatran or Zapdos, Tyranitar if I can predict another move that is not Focus Blast
---Life Orb Gengar: Not really a problem, especially with Light Screen up, though it can probably take out 2 - 3 Pokemon from me if used correctly.
---Scarf Gengar: Heatran or Tyranitar, this one is pretty easy.
---Subbing Gengar: Pain, as most carry Focus Punch and Focus Blast. My best option is to switch in Zapdos, set up Light Screen and heal up with Roost and spam Thunderbolts until it switches out or I take it down.

---Initial Switchin: Lucario or Tyranitar
---CMBliss: Lucario or Tyranitar

---Initial switchin: Vaporeon, it does a amazing job at it.
---Bulky Gyarados: Vaporeon hits it with Hidden Power Electric
---STalk Gyarados: Vaporeon hits it with Hidden Power Electric
---Choiced Gyarados: Vaporeon can switch in and hits it with Hidden Power Electric
---Life Orb Sweeper Gyarados: Vaporeon hits it with Hidden Power Electric

---Initial switchin: Foretress
---BOAH: Foretress if it lacks Flamethrower or Fire Blast, does a pretty good job at handling them.
---DDTar: Foretress is pretty good at this too, as a Gyro Ball / Earthquake hurt, while Tyranitar does nothing with Crunch.
---Choiced Tyranitar: Foretress is better at countering this one.

---Initial Switchin: Zapdos
---SDLuke: Zapdos, with the Defense, it can take many blows and shrugg them off with Roost, pretty easy.
---SpecsLuke: This is probably a problem, the only thing that can take Aura Sphere is Zapdos, with some Light Screen support it can probably handle it better, other moves that SpecsLuke has can be dealt by Tyranitar.

---Initial Switchin: Vaporeon, or if I can predict right Heatran
---SpecsTran: Vaporeon, as Fire Blast won't be 2HKO'ing.
---Life Orb Heatran: Vaporeon can take its blows, barring Explosion.
---ScarfTran/ResTalk Tran: Vaporeon or Tyranitar, though Vaporeon is a better option.

---Initial Switchin: Forretress or Zapdos, depends if its using Hypnosis.
---CMZong: Never faced one, so I can probably play around it with Heatran and Zapdos.

---Initial Switchin: Forretressor Zapdos
---SpecsMence: Tyranitar can come in and take a Draco Meteor, hitting it back with Stone Edge, Heatran and Forretress can come into Draco Meteor or Dragon Pulse, Heatran can revenge kill with HP Ice.
---MixMence: Tricky, I'll probably lose at least 1 Pokemon.
---DDMence: Forretress is my only thing that stands a chance at it, otherwise I have to predict and revenge kill with Heatran.
---CBMence: Forretress :)

---Initial Switchin: Zapdos
---CBGross: Zapdos does a pretty good job at this.
---ScarfGross: Zapdos lol
---Life Orb Pure Physical Gross: Zapdos can take hits from it and Roost them off.
---AgiliGross: Zapdos again.

---Initial Switchin: Vaporeon
---SDNape: Vaporeon can come in and hit it with Surf, and Zapdos can come in to Close Combat and hit it with Thunderbolt.
---MixNape: Vaporeon
---ScarfNape: Vaporeon
---------------------------------------------









---------------------------------------------

---Initial Switchin: Zapdos or Forretress, depends if I sense a Stone Edge
---CBCross: Zapdos + Forretress prediction
---ScarfCross: Zapdos
---Setup Cross: Zapdos + Forretress
























---------------------------------------------
Conclusion: I don't think I'll be changing this team, although some changed are obvious and will probably benefit better, but I really like this team how it "was", so this is in my trophy case, despite the bad comments or how people think this team isnt worth it, does not matter because its awesome. Credits to Earthworm for the team template, and being a cool guy, go #warau ^__^
