Its been quite awhile smogon. Freshman year at the academy sucks and it has been extremely busy, but I have some time today to make an RMT. I was feeling a bit nostalgic, and decided to revamp my good ol' scarfzard lead team. I've been trying to keep up with all of the platinum updates, so here goes nothing. **UPDATE** Over spring break I got this team to 25th in one night. I really think it has a lot of potential, and I plan to master it soon.
THE COLOSSI--at a glance....




GENERAL STRATEGY
The eventual goal of this team is to pull off a Gyarados and/or Scizor sweep, through the aid of CBSnorlax. The theory is that, with Snorlax shoving a CB pursuit up the ass of shit like celebi,starmie, and the rotoms, the combo will work efficiently, especially with the aid of Lightscreen from bronzong...
THE COLOSSI
Charizard @ Choice Scarf ***Avion
Blaze
Modest/Timid
EVs: 72 HP, 252 SpAtk, 180 Spd, 4 SpDef/4 HP, 252 SpA, 252 Spe
-Fire Blast/Overheat
-Focus Blast
-HP Ice
-Air Slash
Alrighty...ScarfZard. There are quite a few things to explain about him, so I'll start with the EVs. With 172 Spd EVs and a Scarf, he outspeeds Timid Scarf Heatran, which I felt was pretty important in today's metagame. I didn't max out speed because I find the HP EVs to be extremely useful, especially as a lead. With the EVs he can survive most non-STAB Thunderbolts (notably Gengar's minus Life Orb). The random 4 SpDef EVs are there because I needed odd HP so that Charizard can switch into rocks twice. But yeah, let me tell ya surviving stuff like modest scarfgar's thunderbolt and OHKOing back with a blazed Fire Blast is pretty statisfying (I did the calcs--even with max damage this 'Zard survives with 10 HP lol). Its pretty much a coinflip whether Gengar dies without blaze with Fire Blast, which does between 92.75% - 109.16% to a 4/0 Gengar. Also of note is that Focus Blast is doing 85.15% - 100.00% to a 252 HP/ 0 SpDef Neutral Nature Tyranitar with the Sandstorm boost factored in. Can't hurt to hope right? It also never fails to survive a Timid max SpA Rotom-w Hydro Pump. It's amazing what a few HP EVs can do for survivability. The alternate EV spread will at least speed tie the ever common neutral DDmence and ScarfFlygon. It also makes it better at sweeping with a Blaze boost. With Timid it outspeeds the common ScarfRachi lead, and has an 85% chance to OHKO with Fire Blast.
I used to run Overheat over Fire Blast, but with the potential for an end-game Blaze boost due to two switches into rocks, Fire Blast has the potential to sweep. This is primarily the reason to use Scarfzard over any other poke that could fit into his role. So many times have I been down in a game and then Charizard comes in at 1 HP to win it for me. In case "Dormin" is a mystery to some, it is a reference to the game Shadow of the Colossus, after which this team is themed. I highly, HIGHLY recommend it. In the game, Avion sweeps down and bowls you over unless you figure out that you have to jump up to get onto him. Scarfzard essentially does this--bowling over those who think he's a noob bellyzard lead until they realize his true set.
Gyarados @ Leftovers ***Hydrus
Intimidate
Adamant
EVs: 156 HP, 108 Atk, 100 Def, 144 Spd
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt
Ahhhh yes, Gyarados. In SotC, Hydrus electrocutes the player with its fins, and quickly causes death unless one can figure out how to stop it. 1/3 of the Gyarados, Lucario, Snorlax core, the plan for gyara is to either tear open holes for Lucario, or sweep up the opponent's team lategame. BulkyGyara has been my favorite sweeper from the beginning of D/P, and I can say from experience that it is the best Gyara out there (at least for me), especially under dualscreens caused by the next poke/colossus....
Bronzong @ Light Clay***Malus
Levitate
Relaxed
EVs: 252 HP, 152 Atk, 8 Def, 96 SpDef
-Light Screen
-Earthquake
-Stealth Rock
-Explosion
Another critical piece of my strategy--Lightscreen 'Zong. First off, I've replaced Heatproof with Levitate, and stuck Stealth Rock on the set. I am wondering what my final move would be. Explosion is a good safety valve for stuff with too much set-up, but it is pretty predictable. Gyro Ball really helps my Salamence and Tyranitar weakness, but also makes this guy magnezone bait. Earthquake allows me to surprise kill Heatran or Magnezone switch-ins, but makes this guy set-up bait for Salamence. Given the pace of the team, and the fact that Bronzong will be setting up with three support moves, I'll probably need to regain the battle momentum with Explosion. Malus is the final boss of SotC, and as such he is incredibly hard to take down--just like this 'Zong. Update--with Scizor on the team, I feel the need for Earthquake is imperative in an attempt to take down Heatran and Magnezone via LS+EQ.
Snorlax @ Choice Band***Valus
Thick Fat
Adamant
EVs: 4 HP, 252 Atk, 252 SpDef
-Pursuit
-Return
-Superpower/Earthquake
-Crunch
CBlax is just great, especially with my "ace in the hole" pursuit. Pursuit really makes the set, weakening all sorts of shit that pose a threat to Gyarados and Lucario. Return over Body Slam for raw power over the paralysis of Body Slam. EQ catches common Tyranitar switch-ins, and Crunch for a strong alternative to Pursuit. I've been considering Superpower over it though...thoughts?
Valus is a big dumb brute who swings his girth and strength around to defeat the player. Snorlax fits this description nicely.
Rotom-h @ Choice Scarf***Kuromori
Levitate
Timid
EVs: 4 Def, 252 SpAtk, 252 Speed
-Thunderbolt
-Overheat
-Trick
-Shadow Ball
Kuromori is akin to a shadow on a wall--crawling along it silently before firing unavoidable electrical bolts at you. Rotom acts in much the same way here--"walking" all over walls with trick and still posing an offensive threat. This used to be Celebi, but Stathakis made me realize the opening I was giving the opponent with it, and how Rotom does exactly the same thing, but better. This guy counters a helluva lot, and Rotom-h poses more of an offensive threat than Rotom-w, which I used to have here. I find more and more that this team turns disadvantages into advantages. Like Rocks HELPING my scarfzard, Pursuit taking out Rotom helps the rest of the team. I now have a perfectly free switch in for Lucario/Gyarados to start wrecking stuff. This is the beauty of this team, and the reason why it is my favorite.
Scizor @ Life Orb***Gaius
Technician
Jolly
EVs: 76 HP, 252 Atk, 180 Spe
-Swords Dance
-Bullet Punch
-Superpower
-Night Slash
Gaius is a giant, and can easily kill you with his massive stone club or crush you underneath his heel. Scizor is a "giant" threat, and works extremely well on this team with Lightscreen and gyarados. Scizor does a great job of sweeping in tandem with Gyarados--he either creates a mess for Gyarados to clean up or Gyarados makes the mess for Luke. Currently I think BP, Jolly, and Night Slash are the best choices. Another update--Lucario+Gyarados is just too easily countered. Even with Pursuit, I found myself absolutely unable to bypass Gliscor/Vaporeon. With Scizor, all this changes--I can now take on both with Bullet Punch and Superpower with the extra bulk over Lucario, and with Jolly, Night Slash, and LO I can OHKO defensive WoW Rotom. Nice, I know. Scarf versions are still dealt with admirably by CBlax. I think I might max out speed to make sure I outrun any rotom's that might run some extra speed.
OVERALL THOUGHTS
This team has a lot going for it in terms of the surprise factor, which I think will help win a lot of games. ScarfZard starts off the battle fast and hard, and is a set I have come to fall in love with over the course of D/P. I think Bronzong, Snorlax, and Rotom-h together make a solid defensive and offensive core, and each has a role to play, unlike most generic defensive pokes on many teams. The lack of speed is made up, at least in part, by screens, and its not like any of these pokes are defenseless. Stall has always been a bane for me, but between the infamous wallbreaker Lucario, Pursuit from CBlax, Trick+Scarf, and Dualscreens I shouldn't have too much trouble. Rocks, as always, suck--especially with this team's 6x weak via Gyarados and Charizard. I really don't mind Charizard's weakness to it, because I love nothing more than a Blaze boost to tear up shit late-game. Gyarados is helped a lot by screens and usually won't switch out when I bring him in, so I don't think rocks will be too much of a hindrance.
THREATS
Quote:
It seems like DP will be, more than anything else, about having a certain strategy, planning, and executing that strategy. There is simply too much to counter in too few pokemon and moves; at this point one can never hope to be able to counter everything.
I think this team exemplifies the statement above with its surprise factor, clear strategy, and the ability of dualscreens to patch up a lot of holes.
I know this was kinda tl;dr, but thanks for reading!
RATE/HATE/PLEASE RATE!
THE COLOSSI--at a glance....






GENERAL STRATEGY
The eventual goal of this team is to pull off a Gyarados and/or Scizor sweep, through the aid of CBSnorlax. The theory is that, with Snorlax shoving a CB pursuit up the ass of shit like celebi,starmie, and the rotoms, the combo will work efficiently, especially with the aid of Lightscreen from bronzong...
THE COLOSSI

Charizard @ Choice Scarf ***Avion
Blaze
Modest/Timid
EVs: 72 HP, 252 SpAtk, 180 Spd, 4 SpDef/4 HP, 252 SpA, 252 Spe
-Fire Blast/Overheat
-Focus Blast
-HP Ice
-Air Slash
Alrighty...ScarfZard. There are quite a few things to explain about him, so I'll start with the EVs. With 172 Spd EVs and a Scarf, he outspeeds Timid Scarf Heatran, which I felt was pretty important in today's metagame. I didn't max out speed because I find the HP EVs to be extremely useful, especially as a lead. With the EVs he can survive most non-STAB Thunderbolts (notably Gengar's minus Life Orb). The random 4 SpDef EVs are there because I needed odd HP so that Charizard can switch into rocks twice. But yeah, let me tell ya surviving stuff like modest scarfgar's thunderbolt and OHKOing back with a blazed Fire Blast is pretty statisfying (I did the calcs--even with max damage this 'Zard survives with 10 HP lol). Its pretty much a coinflip whether Gengar dies without blaze with Fire Blast, which does between 92.75% - 109.16% to a 4/0 Gengar. Also of note is that Focus Blast is doing 85.15% - 100.00% to a 252 HP/ 0 SpDef Neutral Nature Tyranitar with the Sandstorm boost factored in. Can't hurt to hope right? It also never fails to survive a Timid max SpA Rotom-w Hydro Pump. It's amazing what a few HP EVs can do for survivability. The alternate EV spread will at least speed tie the ever common neutral DDmence and ScarfFlygon. It also makes it better at sweeping with a Blaze boost. With Timid it outspeeds the common ScarfRachi lead, and has an 85% chance to OHKO with Fire Blast.
I used to run Overheat over Fire Blast, but with the potential for an end-game Blaze boost due to two switches into rocks, Fire Blast has the potential to sweep. This is primarily the reason to use Scarfzard over any other poke that could fit into his role. So many times have I been down in a game and then Charizard comes in at 1 HP to win it for me. In case "Dormin" is a mystery to some, it is a reference to the game Shadow of the Colossus, after which this team is themed. I highly, HIGHLY recommend it. In the game, Avion sweeps down and bowls you over unless you figure out that you have to jump up to get onto him. Scarfzard essentially does this--bowling over those who think he's a noob bellyzard lead until they realize his true set.

Gyarados @ Leftovers ***Hydrus
Intimidate
Adamant
EVs: 156 HP, 108 Atk, 100 Def, 144 Spd
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt
Ahhhh yes, Gyarados. In SotC, Hydrus electrocutes the player with its fins, and quickly causes death unless one can figure out how to stop it. 1/3 of the Gyarados, Lucario, Snorlax core, the plan for gyara is to either tear open holes for Lucario, or sweep up the opponent's team lategame. BulkyGyara has been my favorite sweeper from the beginning of D/P, and I can say from experience that it is the best Gyara out there (at least for me), especially under dualscreens caused by the next poke/colossus....

Bronzong @ Light Clay***Malus
Levitate
Relaxed
EVs: 252 HP, 152 Atk, 8 Def, 96 SpDef
-Light Screen
-Earthquake
-Stealth Rock
-Explosion
Another critical piece of my strategy--Lightscreen 'Zong. First off, I've replaced Heatproof with Levitate, and stuck Stealth Rock on the set. I am wondering what my final move would be. Explosion is a good safety valve for stuff with too much set-up, but it is pretty predictable. Gyro Ball really helps my Salamence and Tyranitar weakness, but also makes this guy magnezone bait. Earthquake allows me to surprise kill Heatran or Magnezone switch-ins, but makes this guy set-up bait for Salamence. Given the pace of the team, and the fact that Bronzong will be setting up with three support moves, I'll probably need to regain the battle momentum with Explosion. Malus is the final boss of SotC, and as such he is incredibly hard to take down--just like this 'Zong. Update--with Scizor on the team, I feel the need for Earthquake is imperative in an attempt to take down Heatran and Magnezone via LS+EQ.

Snorlax @ Choice Band***Valus
Thick Fat
Adamant
EVs: 4 HP, 252 Atk, 252 SpDef
-Pursuit
-Return
-Superpower/Earthquake
-Crunch
CBlax is just great, especially with my "ace in the hole" pursuit. Pursuit really makes the set, weakening all sorts of shit that pose a threat to Gyarados and Lucario. Return over Body Slam for raw power over the paralysis of Body Slam. EQ catches common Tyranitar switch-ins, and Crunch for a strong alternative to Pursuit. I've been considering Superpower over it though...thoughts?
Valus is a big dumb brute who swings his girth and strength around to defeat the player. Snorlax fits this description nicely.

Rotom-h @ Choice Scarf***Kuromori
Levitate
Timid
EVs: 4 Def, 252 SpAtk, 252 Speed
-Thunderbolt
-Overheat
-Trick
-Shadow Ball
Kuromori is akin to a shadow on a wall--crawling along it silently before firing unavoidable electrical bolts at you. Rotom acts in much the same way here--"walking" all over walls with trick and still posing an offensive threat. This used to be Celebi, but Stathakis made me realize the opening I was giving the opponent with it, and how Rotom does exactly the same thing, but better. This guy counters a helluva lot, and Rotom-h poses more of an offensive threat than Rotom-w, which I used to have here. I find more and more that this team turns disadvantages into advantages. Like Rocks HELPING my scarfzard, Pursuit taking out Rotom helps the rest of the team. I now have a perfectly free switch in for Lucario/Gyarados to start wrecking stuff. This is the beauty of this team, and the reason why it is my favorite.

Scizor @ Life Orb***Gaius
Technician
Jolly
EVs: 76 HP, 252 Atk, 180 Spe
-Swords Dance
-Bullet Punch
-Superpower
-Night Slash
Gaius is a giant, and can easily kill you with his massive stone club or crush you underneath his heel. Scizor is a "giant" threat, and works extremely well on this team with Lightscreen and gyarados. Scizor does a great job of sweeping in tandem with Gyarados--he either creates a mess for Gyarados to clean up or Gyarados makes the mess for Luke. Currently I think BP, Jolly, and Night Slash are the best choices. Another update--Lucario+Gyarados is just too easily countered. Even with Pursuit, I found myself absolutely unable to bypass Gliscor/Vaporeon. With Scizor, all this changes--I can now take on both with Bullet Punch and Superpower with the extra bulk over Lucario, and with Jolly, Night Slash, and LO I can OHKO defensive WoW Rotom. Nice, I know. Scarf versions are still dealt with admirably by CBlax. I think I might max out speed to make sure I outrun any rotom's that might run some extra speed.
OVERALL THOUGHTS
This team has a lot going for it in terms of the surprise factor, which I think will help win a lot of games. ScarfZard starts off the battle fast and hard, and is a set I have come to fall in love with over the course of D/P. I think Bronzong, Snorlax, and Rotom-h together make a solid defensive and offensive core, and each has a role to play, unlike most generic defensive pokes on many teams. The lack of speed is made up, at least in part, by screens, and its not like any of these pokes are defenseless. Stall has always been a bane for me, but between the infamous wallbreaker Lucario, Pursuit from CBlax, Trick+Scarf, and Dualscreens I shouldn't have too much trouble. Rocks, as always, suck--especially with this team's 6x weak via Gyarados and Charizard. I really don't mind Charizard's weakness to it, because I love nothing more than a Blaze boost to tear up shit late-game. Gyarados is helped a lot by screens and usually won't switch out when I bring him in, so I don't think rocks will be too much of a hindrance.
THREATS
Quote:
It seems like DP will be, more than anything else, about having a certain strategy, planning, and executing that strategy. There is simply too much to counter in too few pokemon and moves; at this point one can never hope to be able to counter everything.
I think this team exemplifies the statement above with its surprise factor, clear strategy, and the ability of dualscreens to patch up a lot of holes.
I know this was kinda tl;dr, but thanks for reading!
RATE/HATE/PLEASE RATE!