Tangerine
Where the Lights Are
Given a set of constraints, the most rational decision is the one that maximizes some measure of utility within these constraints. This is the Optimal Choice.
The concept of team building is very similar. You are given 6 slots to maximize your chances of winning. Your team is your choice of six variables that you put into a function.
To describe this function, however, is complicated, not to mention it constantly changes. There are many variables that affect this Team Effectiveness Function in a Given Metagame
This thread will give a brief overview on how to make optimal choices given this function. We will hold the metagame variable static, and explore how to maximize.
Raw Effectiveness
The crowning achievement of Smogon Analysis. Smogon Analysis aims to create the most statistically efficient sets out there - for example, it is far more efficient to let Garchomp be a physical sweeper than a special tank.
Secondly, it is more efficient to use a Garchomp rather than a Gabite, if the metagame permits. Things like this measure the Raw Efficiency of a given Pokemon. However, we see that all of this is static, meaning that raw efficiency of a Pokemon doesn't change given the metagame.
Metagame Effectiveness.
There are sets that are able to break through the metagame. For example, despite SpecsMence's raw destructive power, we see that it is not the most effective decision given the Metagame. Many Pokemon's most effective sets are also hampered by the large present of their counters in the metagame - for example, Nasty Plot Roost Togekiss isn't very effective simply because of the large presence of Zapdos and Rotom A.
Raw Synergy
How well a given set of Pokemon work together is another thing that this function must measure. For example, is it a good idea to run a Curse Restalk Waterfall Swampert and a Curse Restalk Waterfall Gastrodon on the same team? These two Pokemon don't work well together at all. This is also static.
Synergy
On the other hand, things such as Celetran worked wonders during Late D/P, being able to deal with a majority of offensive threats. That means you are trying to find a set of Pokemon that are able to work well together to deal with majority of pokemon in a fixed metagame.
The concept of specific roles come into this idea. Lead Azelf isn't the most efficient use of Azelf - but people are able to use it as a lead to "get its job of laying rocks and exploding"
Knowledge of your team also helps boost Synergy. There exists an optimal way to utilize your team, but that's likely a job for another thread.
People's Mentality
Suppose that you know that people use a Bullet Punch Scizor to counter Tyranitar. So what happens if you run a Dragon Dance Tyranitar with a Steel Resist Berry, knowing that you can KO Scizor with +1 Stone Edge after Stealth Rock? After KOing Scizor, Tyranitar can take out a nice chunk of the opposing team.
How people react to a given Pokemon is also a big factor within the effectiveness of a set. People can cry "gimmick" all they want, but the point is - it does its job. D/P/Pt has a lot of these gimmicks, and taking advantage of "how people normally react to threat X" is a huge factor to make Lures, creating opportunities to sweep, etc.
---
This thread was meant to give you a very brief overview of how to make optimal choices with your six pokemon when it comes to team building. I'm not going to add everything because I want you guys to discuss!
So the question is
What variables do you need to consider in order to make the Optimal Choice when it comes to Team Building?
I hope you can find more variables to consider!
EDIT: This is not a "How I build teams" discussion! You can either find new variables, or make one of the variables i presented more indepth
The concept of team building is very similar. You are given 6 slots to maximize your chances of winning. Your team is your choice of six variables that you put into a function.
To describe this function, however, is complicated, not to mention it constantly changes. There are many variables that affect this Team Effectiveness Function in a Given Metagame
This thread will give a brief overview on how to make optimal choices given this function. We will hold the metagame variable static, and explore how to maximize.
Raw Effectiveness
The crowning achievement of Smogon Analysis. Smogon Analysis aims to create the most statistically efficient sets out there - for example, it is far more efficient to let Garchomp be a physical sweeper than a special tank.
Secondly, it is more efficient to use a Garchomp rather than a Gabite, if the metagame permits. Things like this measure the Raw Efficiency of a given Pokemon. However, we see that all of this is static, meaning that raw efficiency of a Pokemon doesn't change given the metagame.
Metagame Effectiveness.
There are sets that are able to break through the metagame. For example, despite SpecsMence's raw destructive power, we see that it is not the most effective decision given the Metagame. Many Pokemon's most effective sets are also hampered by the large present of their counters in the metagame - for example, Nasty Plot Roost Togekiss isn't very effective simply because of the large presence of Zapdos and Rotom A.
Raw Synergy
How well a given set of Pokemon work together is another thing that this function must measure. For example, is it a good idea to run a Curse Restalk Waterfall Swampert and a Curse Restalk Waterfall Gastrodon on the same team? These two Pokemon don't work well together at all. This is also static.
Synergy
On the other hand, things such as Celetran worked wonders during Late D/P, being able to deal with a majority of offensive threats. That means you are trying to find a set of Pokemon that are able to work well together to deal with majority of pokemon in a fixed metagame.
The concept of specific roles come into this idea. Lead Azelf isn't the most efficient use of Azelf - but people are able to use it as a lead to "get its job of laying rocks and exploding"
Knowledge of your team also helps boost Synergy. There exists an optimal way to utilize your team, but that's likely a job for another thread.
People's Mentality
Suppose that you know that people use a Bullet Punch Scizor to counter Tyranitar. So what happens if you run a Dragon Dance Tyranitar with a Steel Resist Berry, knowing that you can KO Scizor with +1 Stone Edge after Stealth Rock? After KOing Scizor, Tyranitar can take out a nice chunk of the opposing team.
How people react to a given Pokemon is also a big factor within the effectiveness of a set. People can cry "gimmick" all they want, but the point is - it does its job. D/P/Pt has a lot of these gimmicks, and taking advantage of "how people normally react to threat X" is a huge factor to make Lures, creating opportunities to sweep, etc.
---
This thread was meant to give you a very brief overview of how to make optimal choices with your six pokemon when it comes to team building. I'm not going to add everything because I want you guys to discuss!
So the question is
What variables do you need to consider in order to make the Optimal Choice when it comes to Team Building?
I hope you can find more variables to consider!
EDIT: This is not a "How I build teams" discussion! You can either find new variables, or make one of the variables i presented more indepth