That's The Way We Get By
(I'm running out of songs that make good titles)
@ Choice Scarf
Ability: Serene Grace
EVs: 80 HP / 176 Spe / 252 SpAtk
Timid nature
@ Leftovers
Ability: Intimidate
EVs: 212 HP / 232 Def / 58 SpDef
Impish nature
-w @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold nature
The Crusher
@ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 6 Def
Adamant nature
@ Life Orb
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature
@ Life Orb
Ability: Levitate
EVs: 156 HP / 100 Spe / 252 SpAtk
Modest nature
Last Glance:
(I'm running out of songs that make good titles)
Alright, so I'm getting back into OU, this team has gotten me quite a few wins, though sadly it is starting to win less and less (why does this happen). So the main idea of this team was to set up for a Lucario sweep, but the idea has really changed behind that. The main focus of this team is Tyranitar, and for any of you who have seen me play, you'll understand why. I abuse Pursuit on Tyranitar like no other, and it's actually been extremely effective. Lucario or Latias sweep in the end, but Tyranitar is the foundation or the rock as it gets rid of their counters.
.......
.......At a glance
Ok, so really the only thing that rips through this team totally is a Dragon Dancing Salamence. That's not uncommon, but if I play correctly then Salamence shouldn't be much of an issue to me generally. The goal is to sweep with Lucario or Latias, meaning things like Blissey and Zapdos need to leave the field.
Ok, so really the only thing that rips through this team totally is a Dragon Dancing Salamence. That's not uncommon, but if I play correctly then Salamence shouldn't be much of an issue to me generally. The goal is to sweep with Lucario or Latias, meaning things like Blissey and Zapdos need to leave the field.
The Lead
Ability: Serene Grace
EVs: 80 HP / 176 Spe / 252 SpAtk
Timid nature
• Thunderbolt
• Hidden Power [Ground]
• Trick
• Psychic
Alright, this is my personal Jirachi lead. I don't think I've ever seen another one like this one. Now, I'm not that great at early game, but I've got the perfect start to the match here. I will ALWAYS Trick my opponent unless it is an Infernape or another Jirachi. Against a Metagross, which will always Stealth Rock, I Trick and obtain his Occa Berry. Giving my Jirachi the ability to stop a Heatran from sweeping (lol?) or maybe the occasional Infernape. Against Heatran it is a similar situation, though I may end up receving a Choice Scarf and getting an Overheat to my wish makers face. Though if not I obtain an Occa Berry which may be useful later on in the game. The moves really should explain themselves, I fear Heatran and since I'm decent at predicting I can maybe snare it on the switch in. Azelf is getting a Choice Scarf Tricked to it, then I presume to use Thunderbolt or whaterver. Since Thunderbolt is going to attract a pokemon like Swampert, Gliscor, Tyranitar, Zapdos or Rotom, I will probably go to Rotom after my first attack, I usually end up with an advantage as well. • Hidden Power [Ground]
• Trick
• Psychic
The Walls
Ability: Intimidate
EVs: 212 HP / 232 Def / 58 SpDef
Impish nature
• Waterfall
• Dragon Dance
• Rest
• Sleep Talk
I've pretty much fallen in love with this Gyarados set. My team lacked a solid defense, besides Rotom, so I decided that it was time to break out of my beloved Dragon Dance Life Orb set and use something else. Gyarados is bulky as hell, and with the ability to stat up while asleep is beautiful. He's the main answer to Breloom since Breloom can't do much to Gyarados while at -1 Atk, and Gyarados can just snooze away while statting up. This Gyarados can also take out a Latias in a pinch, Gyarados as a fairly great Special Defense stat. Which he can abuse and rest off the damage from Draco Meteor (if my steels are gone). Gyarados comes in to weaken a Salamence locked into Outrage to give myself a fighting chance, or to scare off an Infernape or kill it, either works for myself. Gyarados attracts Electric moves like a magnet, so after he comes in he switches out almost immideatly to send in Rotom or Tyranitar. Most pokemon that carry an Electric STAB cannot do anything to my boy Tyranitar, while he can Pursuit away. Rotom can handle those pesky Special Attackers that carry Hidden Powers. • Dragon Dance
• Rest
• Sleep Talk
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold nature
• Discharge
• Will-o-wisp
• Hydro Pump
• Shadow Ball
Rotom is my second favorite OU pokemon at the moment. This set, which is probably his finest, stops almost the entirety of the OU physical attackers. As soon as he comes in I use Will-o-Wisp to take out the Tyranitar or other switch in right away. I may occasionally use Discharge to paralize something like an Agility Metagross, but generally burn is a much better status to inflict, as it deals 12% to any pokemon inflicted with it. Rotom usually doesn't switch out that often, once he comes in he is here to stay since he has outstanding bulk and can cripple the majority of his counters. The only thing that concerns him and myself is when a Latias comes in. I may try to paralize it with Discharge, but if Latias is running the Calm Mind set going to Tyranitar right away would be the better choice. Rotom is here to stay, there isn't a whole lot to share about him.• Will-o-wisp
• Hydro Pump
• Shadow Ball
The Crusher
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 6 Def
Adamant nature
• Pursuit
• Earthquake
• Stone Edge
• Crunch
Tyranitar has taken my heart, I mean really. Tyranitar is the foundation of this team, with out him I may as well just forfit the match. After Jirach has attracted the Blissey or Zapdos I send Tyranitar in. Against a Blissey it is more risky to leave Tyranitar in, so I switch to Lucario since Blissey generally runs Toxic, then I got right back to Tyranitar to counter whatever he sends in. Zapdos will 9/10 switch out, so Pursuit will make sure that he has no business switching in again. Since I play a heavy switching game, I tend to only leave Tyranitar in to Pursuit a few times then to finish off the team with one of my sweepers; since Pursuit causes such mind games, Tyranitar can easily net a KO or two a match. Most switch ins to Tyranitar are Swampert or something like that, so Rotom or Latias are my best choices to counter them, OHKOing them with Draco Meteor or Burn with Will-o-Wisp. When faced with a Heatran I will use Stone Edge all the time, I'll deal damage if he decides to stay in, but the majority of people will go to a Flying-type to take what they think to be an incoming Earthquake. • Earthquake
• Stone Edge
• Crunch
The Sweepers
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature
• Close Combat
• Extremespeed
• Crunch
• Swords Dance
Here is one of my two sweepers after Tyranitar has deemed the area safe to switch. Lucario, sadly, makes Salamence an easy switch in which can really give me hell if my opponent is smarter than I am. I play Lucario, like the rest of my team, very carefully. When I bring him into a Blissey's Toxic I use Crunch right away. Almost all OU teams will carry a Ghost or Psychic-type pokemon to take a Close Combat, which will not like taking a Crunch to the face. This set is mainly to pick off weakened pokemon with a +2 Extreme Speed and hit the occasional healthier pokemon with a Crunch or Close Combat. When Lucario is in, he is by no means in to stay. He will most likely bait out something else as I switch to what I think my opponent will do. Weather it be go to Zapdos, or go to Gliscor I have an answer to both, Latias. • Extremespeed
• Crunch
• Swords Dance
Ability: Levitate
EVs: 156 HP / 100 Spe / 252 SpAtk
Modest nature
• Hidden Power [Fire]
• Surf
• Draco Meteor
• Recover
Here is my final sweeper. Yes, here she finally is. Latias, first I would like to say I by no means would consider the EVs in need of changing. Salamence is a threat, but if I lower my HP Evs to give me the correct speed then I will be less bulky and less able to take Ice Shards or Bullet Punches, which I need to be able to survive. Latias, like Lucario, is a bait sweeper. I send Latias out then send her right back in and replace it with Rotom to stare the impending Steel-type or Tyranitar down. Latias can normally handle any non Choice Band Scizor, so I prefer not to take the risk if it actually being one. The problem is if I cannot predict a Blissey switch in, then it will throw off how I play, badly. Though I cannot predict through everything. • Surf
• Draco Meteor
• Recover
.......
Last Glance:
.......
Closing Words:
My game plays heavily on predicting my opponents moves, which I have gotten much better at in the OU game. Though I may misplay occasionally I can usually get inside my opponents head and predict every move he makes (exageration), I play a heavy switching game, so Stealth Rocks does hurt my team a bit, but I don't have to worry about Toxic Spikes that much since Tyranitar is the only one poisoned by them. I only carry one Stealth Rock Weak poke, so please don't suggest another.
Closing Words:
My game plays heavily on predicting my opponents moves, which I have gotten much better at in the OU game. Though I may misplay occasionally I can usually get inside my opponents head and predict every move he makes (exageration), I play a heavy switching game, so Stealth Rocks does hurt my team a bit, but I don't have to worry about Toxic Spikes that much since Tyranitar is the only one poisoned by them. I only carry one Stealth Rock Weak poke, so please don't suggest another.









