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That's The The Way We Get By

Matthew

I love weather; Sun for days
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That's The Way We Get By
(I'm running out of songs that make good titles)

Alright, so I'm getting back into OU, this team has gotten me quite a few wins, though sadly it is starting to win less and less (why does this happen). So the main idea of this team was to set up for a Lucario sweep, but the idea has really changed behind that. The main focus of this team is Tyranitar, and for any of you who have seen me play, you'll understand why. I abuse Pursuit on Tyranitar like no other, and it's actually been extremely effective. Lucario or Latias sweep in the end, but Tyranitar is the foundation or the rock as it gets rid of their counters.
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At a glance
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i_gyarados.gif
i_latias_s.gif
i_rotom_wash.gif
i_tyranitar_s.gif
i_lucario.gif



Ok, so really the only thing that rips through this team totally is a Dragon Dancing Salamence. That's not uncommon, but if I play correctly then Salamence shouldn't be much of an issue to me generally. The goal is to sweep with Lucario or Latias, meaning things like Blissey and Zapdos need to leave the field.
.......
The Lead
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@ Choice Scarf
Ability: Serene Grace
EVs: 80 HP / 176 Spe / 252 SpAtk
Timid nature
• Thunderbolt
• Hidden Power [Ground]
• Trick
• Psychic
Alright, this is my personal Jirachi lead. I don't think I've ever seen another one like this one. Now, I'm not that great at early game, but I've got the perfect start to the match here. I will ALWAYS Trick my opponent unless it is an Infernape or another Jirachi. Against a Metagross, which will always Stealth Rock, I Trick and obtain his Occa Berry. Giving my Jirachi the ability to stop a Heatran from sweeping (lol?) or maybe the occasional Infernape. Against Heatran it is a similar situation, though I may end up receving a Choice Scarf and getting an Overheat to my wish makers face. Though if not I obtain an Occa Berry which may be useful later on in the game. The moves really should explain themselves, I fear Heatran and since I'm decent at predicting I can maybe snare it on the switch in. Azelf is getting a Choice Scarf Tricked to it, then I presume to use Thunderbolt or whaterver. Since Thunderbolt is going to attract a pokemon like Swampert, Gliscor, Tyranitar, Zapdos or Rotom, I will probably go to Rotom after my first attack, I usually end up with an advantage as well.
The Walls
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@ Leftovers
Ability: Intimidate
EVs: 212 HP / 232 Def / 58 SpDef
Impish nature
• Waterfall
• Dragon Dance
• Rest
• Sleep Talk


I've pretty much fallen in love with this Gyarados set. My team lacked a solid defense, besides Rotom, so I decided that it was time to break out of my beloved Dragon Dance Life Orb set and use something else. Gyarados is bulky as hell, and with the ability to stat up while asleep is beautiful. He's the main answer to Breloom since Breloom can't do much to Gyarados while at -1 Atk, and Gyarados can just snooze away while statting up. This Gyarados can also take out a Latias in a pinch, Gyarados as a fairly great Special Defense stat. Which he can abuse and rest off the damage from Draco Meteor (if my steels are gone). Gyarados comes in to weaken a Salamence locked into Outrage to give myself a fighting chance, or to scare off an Infernape or kill it, either works for myself. Gyarados attracts Electric moves like a magnet, so after he comes in he switches out almost immideatly to send in Rotom or Tyranitar. Most pokemon that carry an Electric STAB cannot do anything to my boy Tyranitar, while he can Pursuit away. Rotom can handle those pesky Special Attackers that carry Hidden Powers.
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-w @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold nature
• Discharge
• Will-o-wisp
• Hydro Pump
• Shadow Ball


Rotom is my second favorite OU pokemon at the moment. This set, which is probably his finest, stops almost the entirety of the OU physical attackers. As soon as he comes in I use Will-o-Wisp to take out the Tyranitar or other switch in right away. I may occasionally use Discharge to paralize something like an Agility Metagross, but generally burn is a much better status to inflict, as it deals 12% to any pokemon inflicted with it. Rotom usually doesn't switch out that often, once he comes in he is here to stay since he has outstanding bulk and can cripple the majority of his counters. The only thing that concerns him and myself is when a Latias comes in. I may try to paralize it with Discharge, but if Latias is running the Calm Mind set going to Tyranitar right away would be the better choice. Rotom is here to stay, there isn't a whole lot to share about him.

The Crusher
248.png
@ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 6 Def
Adamant nature
• Pursuit
• Earthquake
• Stone Edge
• Crunch


Tyranitar has taken my heart, I mean really. Tyranitar is the foundation of this team, with out him I may as well just forfit the match. After Jirach has attracted the Blissey or Zapdos I send Tyranitar in. Against a Blissey it is more risky to leave Tyranitar in, so I switch to Lucario since Blissey generally runs Toxic, then I got right back to Tyranitar to counter whatever he sends in. Zapdos will 9/10 switch out, so Pursuit will make sure that he has no business switching in again. Since I play a heavy switching game, I tend to only leave Tyranitar in to Pursuit a few times then to finish off the team with one of my sweepers; since Pursuit causes such mind games, Tyranitar can easily net a KO or two a match. Most switch ins to Tyranitar are Swampert or something like that, so Rotom or Latias are my best choices to counter them, OHKOing them with Draco Meteor or Burn with Will-o-Wisp. When faced with a Heatran I will use Stone Edge all the time, I'll deal damage if he decides to stay in, but the majority of people will go to a Flying-type to take what they think to be an incoming Earthquake.

The Sweepers
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@ Life Orb
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature
• Close Combat
• Extremespeed
• Crunch
• Swords Dance


Here is one of my two sweepers after Tyranitar has deemed the area safe to switch. Lucario, sadly, makes Salamence an easy switch in which can really give me hell if my opponent is smarter than I am. I play Lucario, like the rest of my team, very carefully. When I bring him into a Blissey's Toxic I use Crunch right away. Almost all OU teams will carry a Ghost or Psychic-type pokemon to take a Close Combat, which will not like taking a Crunch to the face. This set is mainly to pick off weakened pokemon with a +2 Extreme Speed and hit the occasional healthier pokemon with a Crunch or Close Combat. When Lucario is in, he is by no means in to stay. He will most likely bait out something else as I switch to what I think my opponent will do. Weather it be go to Zapdos, or go to Gliscor I have an answer to both, Latias.
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@ Life Orb
Ability: Levitate
EVs: 156 HP / 100 Spe / 252 SpAtk
Modest nature
• Hidden Power [Fire]
• Surf
• Draco Meteor
• Recover
Here is my final sweeper. Yes, here she finally is. Latias, first I would like to say I by no means would consider the EVs in need of changing. Salamence is a threat, but if I lower my HP Evs to give me the correct speed then I will be less bulky and less able to take Ice Shards or Bullet Punches, which I need to be able to survive. Latias, like Lucario, is a bait sweeper. I send Latias out then send her right back in and replace it with Rotom to stare the impending Steel-type or Tyranitar down. Latias can normally handle any non Choice Band Scizor, so I prefer not to take the risk if it actually being one. The problem is if I cannot predict a Blissey switch in, then it will throw off how I play, badly. Though I cannot predict through everything.

.......

Last Glance:
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i_latias_s.gif
i_rotom_wash.gif
i_tyranitar_s.gif
i_lucario.gif

.......

Closing Words:

My game plays heavily on predicting my opponents moves, which I have gotten much better at in the OU game. Though I may misplay occasionally I can usually get inside my opponents head and predict every move he makes (exageration), I play a heavy switching game, so Stealth Rocks does hurt my team a bit, but I don't have to worry about Toxic Spikes that much since Tyranitar is the only one poisoned by them. I only carry one Stealth Rock Weak poke, so please don't suggest another.


 
Hey Gen, nice team.

^^^^ He has Gyarados for that. Enough said.

Alright, since DDMence is your issue, I recommend just using Scizor over Lucario. Cliche yes. Effective...hell yes. I would recommend a fairly bulky one: 200 HP/252 Atk/56 Spd. 56 Spd EVs is useful for outspeeding most CBTar, Machamp. Less speed can be used however, and moved to SpD, because being slower than Skarmory means as it Roosts, you hit it SE.

I prefer SD/BP/Quick Attack/Superpower. Why? Because superpower kills Skarmory and other steels, and bulky waters nicely. Quick Attack for Infernape, 2hkoing Gyara, and 1hkoing other frail electrics. IMO this is the best sweeper set.

Overall, Scizor is a fine asset for any team because of that amazing ability to revenge and sweep.

I would recommend Psycho Shift over HP Fire. You are already 2hkoing Scizor with Surf, and Psycho Shift really helps make switches into Vaporeon, Celebi, Heatran, and Zapdos a lot safer, and makes Blissey less problematic.
 
Nice team, all I can really think of is to put HP-Ice on Jirachi so you don't have to waste t-tar on DD-mence, and change appliances for rotom(man I Love sayin that ^_^)to Rotom-h and give it overheat>hydro pump to give you a true Scizor counter.

Also aqua tail>Earthquake IMO soyou you don't get walled by hippowdon or gliscor.

Oh and put those 6 hp evs on Luke to Def to keep your hp odd to minimize LO recoil.

Hope I helped and Good luck with the team =)
 
Hey Gen, nice team.

^^^^ He has Gyarados for that. Enough said.

Alright, since DDMence is your issue, I recommend just using Scizor over Lucario. Cliche yes. Effective...hell yes. I would recommend a fairly bulky one: 200 HP/252 Atk/56 Spd. 56 Spd EVs is useful for outspeeding most CBTar, Machamp. Less speed can be used however, and moved to SpD, because being slower than Skarmory means as it Roosts, you hit it SE.

I prefer SD/BP/Quick Attack/Superpower. Why? Because superpower kills Skarmory and other steels, and bulky waters nicely. Quick Attack for Infernape, 2hkoing Gyara, and 1hkoing other frail electrics. IMO this is the best sweeper set.

Overall, Scizor is a fine asset for any team because of that amazing ability to revenge and sweep.

I would recommend Psycho Shift over HP Fire. You are already 2hkoing Scizor with Surf, and Psycho Shift really helps make switches into Vaporeon, Celebi, Heatran, and Zapdos a lot safer, and makes Blissey less

I didn't want to use Scizor on this team, as Scizor doesn't cause the same switches as Lucario seems to, which is what my team is based around. Psycho Shift could be an option to test on Latias and I will give it a try.

Nice team, all I can really think of is to put HP-Ice on Jirachi so you don't have to waste t-tar on DD-mence, and change appliances for rotom(man I Love sayin that ^_^)to Rotom-h and give it overheat>hydro pump to give you a true Scizor counter.

Also aqua tail>Earthquake IMO soyou you don't get walled by hippowdon or gliscor.

Oh and put those 6 hp evs on Luke to Def to keep your hp odd to minimize LO recoil.

Hope I helped and Good luck with the team =)

Earthquake is so I can hit steel and rock-types that switch in expecting a Stone Edge or Crunch. Aqua Tail only provides coverage against Ground types, which I have an entire team that defeats them.
 
Erm, I forgot; you need Stealth Rock on this team. Somewhere. Definitely, since you say you cause lots of switches.

I recommend throwing it on Jirachi, and also perhaps changing to a physical set to help against Salamence. That way, you can force it into Outrage somehow, and Ice Punch it.

Perhaps: SR/Iron Head/Zen Headbutt/Ice Punch. You could put trick over Zen, I just like it to smack Infernape and flinch, or flinch hax a Gyarados and actually do decent damage. Change the spread to Jolly 108 HP/252 Atk/148 Spd to outspeed most DDMence and smack em with Ice Punch after the DD. Or force it into outrage then Ice Punch.
 
I tried to fit rocks on this team, but really rocks is a luxury to me. Everyone of my 24 moveslots have a purpose, so I don't really know if it warrants a change of an entire pokemon.
 
You have a massive LO Gengar weakness it's not even funny. You only have Jirachi to revenge kill and T-tar to face choiced ones, but It'll still be rampant. I suggest you make your EV spread for T-tar specially bulkier to take Focus Blasts and to OHKO with Crunch/Pursuit. It still has a lot of power.

Mind rating my RMT?
 
Just slap Stealth Rock on Jirachi over HP Ground. You already have Heatran and Infernape completely neutralised by the other Pokemon on your team. Try Thunder > Thunderbolt on Jirachi too if you're feeling lucky...60% paralysis chance is always worth a look.

So... standard DDTar 6-0's you right off the bat and has a few openings to set up. You can't really switch into CBTar either since he has the potential to OHKO every single member of your team if he picks the right attack. Latias seems the most expendable so it might be worth looking into a Scarf Flygon or something in her stead. You'll still have to predict against CBTar but you'll have a solid revenge killer for DDTar and if you run a +spe nature you'll be able to revenge kill DDMence more often than not. Thunder Wave immunity is cool too and this team looks as though it could really benefit from U-Turn to help Tyranitar in his Pursuiting duties and maybe grab Luke a chance to set up.
 
With such a massive DD-TTar weak, why don't you just use the standard Choice Scarf Jirachi?Your set is cool and not-standard, but your ttar weak is huge (anyway, with scizor everywhere, they are rare) and that fast iron head can help you.

I love the Lucario + Latiad combo (TTar pursuit latias and Lucario can easily set-up), but imo scizor can help with the DDttar weakness and the MixMence weakness (revenge killing).

The lack of stealth rock isn't good either, further increasing your mixmence weak, but i can't see how could you fix that, and the team is pretty good anyway.

Hope this help
 
Yeah honestly, so many of your problems are solved by jiraichi. Trick scarf jiraichi is one of the rare good DDmence counters, and for you to not take advantage of that is a bit silly honestly. Same for DDtar as iron head does 60% to it and a flinch. Use this set:

Jiraichi @ Choice Scarf
Ability: Serene Grace
EVs: 110 HP / 148 Spe / 252 Atk
Jolly nature
• Iron Head

• Ice Punch
• Trick
• U-turn/SR

With this spread you outrun adamant DDmence after one DD and OHKO it with ice punch. Just don't mindlessly trick the scarf OK? A slightly worse start is incomparable to being absolutely slaughtered by DDmence or DDtar.

I also agree about HP fire on latias. It's unnecessary. Just make sure you surf on the first move everytime, and you'll be fine (for scouting purposes at least). If you miss t-bolt as your gyarados check on jiraichi, you can always give it to Latias. Psycho shift is probably a better option though. I still don't believe that raikou lover's draco shift set is not on the analysis. <_<
 
First off, I want to say that this is a good team, and I'm sure you're capable of the prediction skills that this team relies on Gen.


I must agree with everyone that this team has problems with DD boosted Salamence, Tyranitar and Gyarados. I support animenagai's Jirachi set. Ice Punch is for Salamence. Psychic has poor coverage and is a free switch-in for Tyranitar and Weavile, risking 73.00 to 86.32% from CB Tar's Pursuit. You also risk Tyranitar using DD or Substitute (none of your pokemon are safe against a Tyraniboah with Thunderbolt and Crunch behind a Substitute.) So to minimise the risk of all this, Iron Head is a must. However, I recommend both U-turn and Stealth Rock, and I am against Trick. You need the Scarf to switch into a Salamence or Tyranitar as he DDs. Stealth Rock is an excellent move that is needed on every team, especially with Salamence's rising usage. U-turn is a great scouting move on such a fast lead. It is generally recommended to use it as your first move, for it's Jirachi's only way of escaping Magnezone should it be brave enough to immediately switch-in on Jirachi.


As for countering Gyarados, I would use your own Gyarados; he has the bulk for the job. Replace Dragon Dance with Stone Edge. Yes, this will ruin your sweeping chances, but this would be difficult anyways. He lack of speed; he fails to outspeed 100 base pokemon after a DD, and one attacking move that is resisted by Salamence and Latias isn't the best of coverage. Waterfall and Stone Edge, however, has decent coverage. Stone Edge also makes Salamence and Zapdos think about about switching in.


Tyranitar should have 4 SDef in place of Def. Tyranitar has better SDef than Def thanks to Sandstorm, and he should utilise this bulk, especially when you already have two physical walls and no special wall.
 
I don't think gen has a huge gyara problem though. Latias can take an ice fang pretty well. He also has a pretty bulky rotom, a priority move that hits gyara at neutral, sand, possibly SR, and potential flinch hax jiraichi (iron head).
 
I'm shaky to rely on Rotom for Gyarados. Generally, Gyarados will switch out for obvious reasons, but late game, he may stay in, and Waterfall may score a lucky flinch. +1 Adamant Waterfall without an item boost will always 2HKO Rotom. Max Def only slightly lowers the chance of a 2HKO, and thats ignoring Stealth Rock. Rotom also lacks recovery, and may find itself with insufficient HP to wall Gyarads. However, Gyarados is generally handled fine by Rotom; I must agree with you there.

Latias is always OHKOed by +1 Adamant LO Ice Fang. She'll require a large amount of HP and Def EVs to guarantee survival from this attack.
 
Rotom or Latias will take care of Gyarados about 100% of the time, since my team tends to attract Earthquake off him. After a long and saddening process, I changed Jirachi to the regular set.

In all honsesty I used to run Scizor over Lucario, but Scizor didn't do the kind of thing Lucario could do. So for now Lucario will stay but I'll test
 
Tyranitar has taken my heart, I mean really. Tyranitar is the foundation of this team, with out him I may as well just forfit the match.

I have never agreed with anything more in my entire life.

Since you've changed to the regular Jirachi, Tyranitar is a lot less threatening, however, Jolly DD Mence can be problamatic. Your best bet is to force it into Outrage, and then Ice Punch it with Jirachi. You can deal with it, but if you allow Jirachi to be outrun and OHKOed by Earthquake on the revenge kill, things could get pretty messy.

On Lucario, is there any reason why you didn't choose Stone Edge > Crunch? Tyranitar seems like it was added to Pursuit things such as Cresselia, Starmie, Choice-locked Gengar, etc...Stone Edge helps with Zapdos (whom you could take with Tyranitar via Pursuit, though lack of Stealth Rock makes it more annoying). Stone Edge helps with Gyarados, Zapdos, and Salamence (switch-in). You can keep Crunch if it honestly fits you better, but from my experiance, Stone Edge helps a LOT.

There's nothing really else to nitpick. I guess a Metagross with Agility / EQ / Meteor Mash / Thunderpunch could give you trouble, but there's Rotom. On Jirachi, I reccomend keeping both Stealth Rock and U-Turn, like darknessmalice said, since the extra Speed is essential for handling DDTar and DDMence. If you ever find Scizor or Gyarados more threatening, Jirachi learns Fire Punch and Thunderpunch for them.

Be wary of Zone, since once Jirachi is down, DD Tyranitar 6-0s your team, and DD Mence does the same (less likely solely due to Lucario and Outrage's confusion). Life Orb Gengar also poses problems, though Latias amazingly lives it (Sandstorm and Stealth Rock pretty much guarantee the OHKO, however). Of course, you're smart enough to U-Turn in the beginning of the match to a counter.
 
I have never agreed with anything more in my entire life.

Since you've changed to the regular Jirachi, Tyranitar is a lot less threatening, however, Jolly DD Mence can be problamatic. Your best bet is to force it into Outrage, and then Ice Punch it with Jirachi. You can deal with it, but if you allow Jirachi to be outrun and OHKOed by Earthquake on the revenge kill, things could get pretty messy.

On Lucario, is there any reason why you didn't choose Stone Edge > Crunch? Tyranitar seems like it was added to Pursuit things such as Cresselia, Starmie, Choice-locked Gengar, etc...Stone Edge helps with Zapdos (whom you could take with Tyranitar via Pursuit, though lack of Stealth Rock makes it more annoying). Stone Edge helps with Gyarados, Zapdos, and Salamence (switch-in). You can keep Crunch if it honestly fits you better, but from my experiance, Stone Edge helps a LOT.

I'm not against Stone Edge. However, Tyranitar is one of the best Zapdos counters in the game, if not, the best. Even Blissey can't threaten it without Toxic. There seems to be confidence in this team beating Gyarados. Salamence would be the main reason for Stone Edge thanks to Zone trapping Jirachi, but like you said, it can U-turn out.

True, Salamence could be running Naive/Jolly with 252 Speed. The best way to deal with this would be to maximise Jirachi's speed, guaranteeing at least tie with Salamence and other +nature Scarfed base 100s, with special mention to Flygon, a common lead that hates Ice Punch even more than Salamence. Change Jirachi's EVs to 4 HP / 252 Atk / 252 Speed. No notable 2HKOs are turned to OHKOs on Jirachi with these EVs, and it's not meant to be a wall. It's meant to distribute the opponent's team with Iron Head, counter Salamence with Ice Punch, U-turn to scout and set up SR.
 
As for Stone Edge > Crunch I would just say that if I send my Lucario in on a Blissey's Toix8c (which happens a lot) my best move would be to use Crunch since a Ghost-type is almost on every team and getting rid of them in any way possible is key to my victory. So having Dark-type attacks on my Lucario in the long run will help him sweep much easier than if he was carrying Stone Edge. Would I rather OHKO a Rotom with a +2 Crunch, or risk not hitting the switch in with Stone Edge.

Also I know none of you are pushing Scizor any more, but another reason I do not use him is because he lacks this Dark-type attack I need.
 
@ people saying it has a huge DD Tyranitar weakness.

I really don't see the problem, physical defensive Gyarados with Intimidate is sure to never be OHKO'd by Stone Edge or Crunch and not be threatened by Waterfall which 2HKO's most Tyranitar depending on EV spread. Not to mention the fact it has access to rest after it takes care of Tyranitar.

To fix your problem with DD Mence, you could go with a standard CB Scizor to keep Outrage mence in check, Lucario is fragile and if you decide to switch in on Outrage, you will most likely be 2HKO'd. Scizor is more dependent when taking dragon attacks, and it gives you the ability to scout and threaten faster pokemon with Bullet Punch. It also gives you massive coverage on your forgotten threat, Weavile and extra check on Tyranitar and Mamoswine. That being said, you'll probably need SR to deliver the punishing blow with Scizor's bullet punch to take out Salamence. Go with Stealth Rock in place of HP [ Ground ], Heatran isn't really an issue here, because Tyranitar, Latias and Gyarados handles it nicely.

Not much I could change right now, hope this helped.
 
@ people saying it has a huge DD Tyranitar weakness.

I really don't see the problem, physical defensive Gyarados with Intimidate is sure to never be OHKO'd by Stone Edge or Crunch and not be threatened by Waterfall which 2HKO's most Tyranitar depending on EV spread. Not to mention the fact it has access to rest after it takes care of Tyranitar.

+1 LO Tyranitar (Intimidate) vs. 394 HP / 282 Def Gyarados: 102.03%-120.30%

Only Jolly Tyranitar has a chance of not OHKOing, although it still OHKOs 54% of the time. It also gets outrun by the same Tyranitar, and cannot OHKO with Waterfall.

I'm not against Stone Edge. However, Tyranitar is one of the best Zapdos counters in the game, if not, the best. Even Blissey can't threaten it without Toxic. There seems to be confidence in this team beating Gyarados. Salamence would be the main reason for Stone Edge thanks to Zone trapping Jirachi, but like you said, it can U-turn out.

It's true that Tyranitar is a magnificent Zapdos check, however, once Lucario is set up, I would rather get a clean OHKO on Zapdos than rely on going to Tyranitar and playing the "Pursuit or Stone Edge" mind game which Zapdos can usually win if it stays in. I agree with the Jirachi statement, but if Zone comes in on Iron Head, Jirachi is pretty much a goner lol.

Also I know none of you are pushing Scizor any more, but another reason I do not use him is because he lacks this Dark-type attack I need.

Scizor gets Night Slash, although Lucario's Crunch is a tiny bit stronger (barely noticable however). I'd stick with Lucario though, Close Combat outdamages anything Scizor has.
 
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