About a month ago, this team got me up to 1550 on the OU ladder, but I haven't really played much and would appreciate some creative input to update it. The team philosophy is bulky sweeping with a little BP support. I rely fairly heavily on paralysis support and agility and defense passes.
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Celebi @ Choice Scarf
Natural Cure // Calm
EVs: HP 252 // 120 Def // 112 Spe // 24 SpD
IVs: 27 Atk
- Trick
- Thunder Wave
- Stealth Rock
- Heal Bell
This is your standard Trick Scarf lead. If the opponent is a suicide SR lead, they get stuck using SR, and I can SR as they switch or Thunder Wave to slow them down. Heal Bell is for later in the match if stall is wearing me down, or if a couple things are paralyzed. With Scarf, this hits 396, enough to be max speed beneficial nature 130s, namely, Aerodactyl, leads.
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Togekiss @ Leftovers
Serene Grace // Calm
EVs: 232 HP // 68 Def // 8 Spe // 200 SpD
- Air Slash
- Nasty Plot
- Roost
- Thunder Wave
This guy is a monster! Everyone hates the flinch set, including me, but Togekiss can do so much with it. Thunder Wave on faster things, then you can Roost off Thunderbolts and Ice Beams. It can beat Zapdos 1v1, provided Zapdos doesn't paralyze it in return. With the small defensive investment, it can take one +1 Outrage from non LO Salamence, and end its sweep with Thunder Wave. Overall, it does a great job as my secondary special wall and can hit really hard after one NP.
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Breloom @ Toxic Orb
Poison Heal // Jolly
EVs: 4 HP // 252 Atk // 252 Spe
- Spore
- Facade
- Leech Seed
- Substitute
Standard SubSeed Loom with a twist. I've used a couple different Breloom sets, but this one is my favorite. Facade hits with base 140 power off of 359 attack, and does more in two turns than STAB Focus Punch can manage, and doesn't sacrifice Breloom's much needed sub. With paralysis support, he can subseed something to death, subbing repeatedly for parahax, and then seeding next. He can annoy a couple guys to death, and come out with full health.
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Snorlax @ Leftovers
Thick Fat // Careful
EVs: 80 HP // 208 Def // 220 SpD
- Curse
- Rest
- Body Slam
- Fire Punch
Bulky Curselax. It can Curse, take a Close Combat from most anything regardless of item, and OHKO back with Body Slam. It can also wall Scarftran well, and has Fire Punch to hit Ghosts and Steels. Thick Fat takes the edge off of Fire and Ice attacks.
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Scizor @ Leftovers
Swarm // Bold
EVs: 224 HP // 112 Def // 172 Spe
- Agility
- Iron Defense
- Substitute
- Baton Pass
This guy is great in today's metagame. His speed EVs give 209 which allows him to outspeed Scarf Heatran after one Agility, and he makes an extremely capable physical wall with Iron Defense. DD Gyarados loves to switch into Scizor, and this one can counter his dances, sub, and pass it off to something that can wreak havoc on Gyarados.
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Rotom-w @ Leftovers
Calm // Levitate
EVs: 252 HP // 4 Spe // 52 SpA // 220 SpD
- Discharge
- Shadow Ball
- HP Ice
- Rest
This guy is my coverage attacker, and is EVd to receive an Agility and Iron Defense, and proceed to take a lot of hits. Discharge is for paralysis support, and to beat Gyarados. Shadow Ball is for STAB. HP Ice is for Salamence and Flygon.
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In closing, Rotom really doesn't do too much for me, and this team is extremely Fire and Tyranitar weak. I've tried Gallade and Spiritomb in its place. Spiritomb's HP is a little low for my taste, but it does well with Shadow Ball, HP Fighting, Calm Mind, and Rest. I thought CM Cune might work in its place, but I haven't tried it out yet. Let me know what you think could be helpful!
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Celebi @ Choice Scarf
Natural Cure // Calm
EVs: HP 252 // 120 Def // 112 Spe // 24 SpD
IVs: 27 Atk
- Trick
- Thunder Wave
- Stealth Rock
- Heal Bell
This is your standard Trick Scarf lead. If the opponent is a suicide SR lead, they get stuck using SR, and I can SR as they switch or Thunder Wave to slow them down. Heal Bell is for later in the match if stall is wearing me down, or if a couple things are paralyzed. With Scarf, this hits 396, enough to be max speed beneficial nature 130s, namely, Aerodactyl, leads.
_____
Togekiss @ Leftovers
Serene Grace // Calm
EVs: 232 HP // 68 Def // 8 Spe // 200 SpD
- Air Slash
- Nasty Plot
- Roost
- Thunder Wave
This guy is a monster! Everyone hates the flinch set, including me, but Togekiss can do so much with it. Thunder Wave on faster things, then you can Roost off Thunderbolts and Ice Beams. It can beat Zapdos 1v1, provided Zapdos doesn't paralyze it in return. With the small defensive investment, it can take one +1 Outrage from non LO Salamence, and end its sweep with Thunder Wave. Overall, it does a great job as my secondary special wall and can hit really hard after one NP.
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Breloom @ Toxic Orb
Poison Heal // Jolly
EVs: 4 HP // 252 Atk // 252 Spe
- Spore
- Facade
- Leech Seed
- Substitute
Standard SubSeed Loom with a twist. I've used a couple different Breloom sets, but this one is my favorite. Facade hits with base 140 power off of 359 attack, and does more in two turns than STAB Focus Punch can manage, and doesn't sacrifice Breloom's much needed sub. With paralysis support, he can subseed something to death, subbing repeatedly for parahax, and then seeding next. He can annoy a couple guys to death, and come out with full health.
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Snorlax @ Leftovers
Thick Fat // Careful
EVs: 80 HP // 208 Def // 220 SpD
- Curse
- Rest
- Body Slam
- Fire Punch
Bulky Curselax. It can Curse, take a Close Combat from most anything regardless of item, and OHKO back with Body Slam. It can also wall Scarftran well, and has Fire Punch to hit Ghosts and Steels. Thick Fat takes the edge off of Fire and Ice attacks.
_____
Scizor @ Leftovers
Swarm // Bold
EVs: 224 HP // 112 Def // 172 Spe
- Agility
- Iron Defense
- Substitute
- Baton Pass
This guy is great in today's metagame. His speed EVs give 209 which allows him to outspeed Scarf Heatran after one Agility, and he makes an extremely capable physical wall with Iron Defense. DD Gyarados loves to switch into Scizor, and this one can counter his dances, sub, and pass it off to something that can wreak havoc on Gyarados.
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Rotom-w @ Leftovers
Calm // Levitate
EVs: 252 HP // 4 Spe // 52 SpA // 220 SpD
- Discharge
- Shadow Ball
- HP Ice
- Rest
This guy is my coverage attacker, and is EVd to receive an Agility and Iron Defense, and proceed to take a lot of hits. Discharge is for paralysis support, and to beat Gyarados. Shadow Ball is for STAB. HP Ice is for Salamence and Flygon.
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In closing, Rotom really doesn't do too much for me, and this team is extremely Fire and Tyranitar weak. I've tried Gallade and Spiritomb in its place. Spiritomb's HP is a little low for my taste, but it does well with Shadow Ball, HP Fighting, Calm Mind, and Rest. I thought CM Cune might work in its place, but I haven't tried it out yet. Let me know what you think could be helpful!