For a while now, I've wondered about the presence of balanced teams in the OU metagame. I've always either run heavy stall teams (which I'd rather not discuss my experience with) or pure offense teams (which went slightly better). I guess what I'm asking is how would one go about making a balanced team correctly and make sure that they are not simply using a worse form of offense.
Many users that I have battled put in a Skarmbliss/Skarmcress/Blisscress on what would otherwise be an offensive team. But the thing is, in the matchup against an offensive team, they're walling potential is highly diminished due to the fact that their two walls cannot beat a mixape/ddtar, whereas a pure stall team can put forth stuff like Cruel and Hippo for that job. In the area of offense, the balanced team is basically playing 4 versus 6.
Another thing I considered about balanced teams is those that use bulky set-up sweepers such as Suicune/Resttalk Gyara/BulkyGyara/Defensive Latias/etc. But these lack the power and movepools of their more offensive couterparts, are easier to wall, and an offensive team can play around them, set up, and sweep with its faster sweepers. Another downside is that these guys cannot break a stall, or have a far harder time of it than offensive teams.
It comes down to the fact that 3 stallers and 3 sweepers won't beat a specialized team, and 6 bulky pokemon...also won't beat a specialized team. Even if all the sweepers are mixed, they will still lose to an offensive team that has more powerful and faster pure sweepers (that don't need to split EV's) along with it's own mixed dudes, though the matchup against stall becomes interesting if not favorable. And since the pendulum of the metagame has swung heavily towards offense, it is quite foolish to take such a route.
My question is: how do balanced teams not only become viable, but a solid alternative to the pure teams on either side of the spectrum? I would guess that it has to do with using strong support components (eg Light Clay Bronzong), but...it's only a guess.
Or am I missing something completely?
Many users that I have battled put in a Skarmbliss/Skarmcress/Blisscress on what would otherwise be an offensive team. But the thing is, in the matchup against an offensive team, they're walling potential is highly diminished due to the fact that their two walls cannot beat a mixape/ddtar, whereas a pure stall team can put forth stuff like Cruel and Hippo for that job. In the area of offense, the balanced team is basically playing 4 versus 6.
Another thing I considered about balanced teams is those that use bulky set-up sweepers such as Suicune/Resttalk Gyara/BulkyGyara/Defensive Latias/etc. But these lack the power and movepools of their more offensive couterparts, are easier to wall, and an offensive team can play around them, set up, and sweep with its faster sweepers. Another downside is that these guys cannot break a stall, or have a far harder time of it than offensive teams.
It comes down to the fact that 3 stallers and 3 sweepers won't beat a specialized team, and 6 bulky pokemon...also won't beat a specialized team. Even if all the sweepers are mixed, they will still lose to an offensive team that has more powerful and faster pure sweepers (that don't need to split EV's) along with it's own mixed dudes, though the matchup against stall becomes interesting if not favorable. And since the pendulum of the metagame has swung heavily towards offense, it is quite foolish to take such a route.
My question is: how do balanced teams not only become viable, but a solid alternative to the pure teams on either side of the spectrum? I would guess that it has to do with using strong support components (eg Light Clay Bronzong), but...it's only a guess.
Or am I missing something completely?