Swellow (Update)

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Status: Complete / Possible grammar checks needed

http://www.smogon.com/dp/pokemon/swellow


________________________________________________________________

[OVERVIEW]

<p>Swellow is a struggle to use early game because Steel- and Rock-types can force you to switch out, and if the opponent has Stealth Rock, your HP can dwindle quite quickly, rendering Swellow ineffective. The amazing Speed it has should not be taken as a joke because Swellow becomes an excellent sweeper late game. With STAB Facade and high Speed, Swellow is an immediate threat in UU. Swellow's movepool is very limited but being an excellent sweeper late game makes up for that.</p>

[SET]
name: Guts Activation
move 1: Facade
move 2: Brave Bird
move 3: U-turn
move 4: Protect / Quick Attack / Pursuit
item: Toxic Orb / Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>This set is designed to take advantage of Swellow's ability Guts. Swellow is a fearsome sweeper late game, with excellent Speed and access to strong STAB attacks. Facade with 140 Base Power, is a great move when paired with the ability Guts, while Brave Bird allows you to hit Ghost-types that Facade can't hit. Brave Bird will 2HKO both Spiritomb and Rotom that don't invest heavily in Defense, and OHKO Mismagius. Protect is a great move if you decide to use Swellow as a lead. It allows you to activate Guts and scout out with U-turn for extra damage. Quick Attack can be used to hit faster Pokemon, such as Electrode or a Choice Scarf holder. Pursuit will allow you to hit fleeing Mimagius, Rotom, and Chansey.</p>

<p>Toxic Orb does less damage to Swellow for the first two turns it is out, but on the third turn, it is tied with Flame Orb for total damage done. If you think you can keep Swellow in for more than three turns, you'll want to use Flame Orb, otherwise, use Toxic Orb. The EV spread is a simple spread to take advantage of Swellow's highest base stats and maximize its ability to sweep.</p>

[ADDITIONAL COMMENTS]

<p>This set is perfect for destroying Pokemon late game and taking care of fragile Pokemon in UU, but it is completely walled by Steel- and Rock-types. Swellow works great alongside Magneton, who can come in on Swellow's weaknesses and trap Steel-types. Magneton can utilize the Magnet Rise set to avoid its nasty 4x weakness to Earthquake, which Steelix and Registeel commonly use. Fire-types like Blaziken, Houndoom, Typhlosion, and Magmortar can also force Steel-types out, but you must be careful not to switch any of the last three into a super effective Rock attack aimed at Swellow. Nidoqueen and Nidoking can come in to scare away Rock-types. Defensively, a good pairing with Swellow to take out Rock-types is Hitmontop, whose Intimidate will enable it to take physical attacks directed at Swellow. Hitmontop also has access to Rapid Spin, which helps Swellow from losing HP from Stealth Rock, which can add up alongside status coming from its held item and recoil damage coming from Brave Bird. Ground-types in general can come in on attacks directed at Swellow. Perfect candidates for this job would be would be Steelix and Registeel. Steelix has a great typing to come in comfortably on attacks directed at Swellow. Registeel is another option to take attacks directed at Swellow due to the tremendous bulk it has.</p>

<p>Dugtrio is a true blessing for Swellow due to its exclusive ability to trap Rock- and Steel-types. Swellow's U-turn can come in handy, as it can safely bring in Dugtrio to trap the opponent's Pokemon. While Dugtrio won't OHKO every single Rock- and Steel-type, this is where Spikes and Stealth Rock support will come in handy for the former two.</p>

[SET]
name: Choice Band
move 1: Facade / Return
move 2: Brave Bird
move 3: U-Turn
move 4: Quick Attack / Pursuit
item: Choice Band
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>This set has potential and is very simple to use. If you manage to come in on Toxic or Will-O-Wisp you will activate Guts, which allows you to boost your Attack to a greater extent with Choice Band. Your main STAB options are Facade and Return. Facade guarantees you the Base Power boost if you come in on status, while Return is the more reliable option for hitting Electric-types. For example, Return OHKOes Manectric, whereas an unboosted Facade falls short. U-turn is to scout for incoming Steel- and Rock-types so that you can switch to an appropriate counter. Quick Attack is preferred to hit Choice Scarf users while Pursuit traps weakened Mismagius, Rotom, and Chansey.</p>

[ADDITIONAL COMMENTS]

<p>This set is walled by Steel and Rock-types. Magneton traps Steel-types, while Fighting-types threaten both Steel- and Rock-types, oftentimes causing them to switch out. Fire-types can also come in and force Steel- and Rock-types to switch out. Blaziken is a good candidate to force out both Registeel and Regirock because it has access to both STAB Fire and Fighting moves to scare away Swellow's counters. Dugtrio can remove Steel- and Rock-types early in the match, allowing Swellow to sweep without breaking a single sweat.</p>

[SET]
name: SubPassEndeavor
move 1: Substitute
move 2: Baton Pass
move 3: Endeavor
move 4: Return
item: Liechi Berry / Starf Berry
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>Substitute down to activate which ever Berry Swellow is holding, Endeavor your opponent, and then finish them with your attack move. Return is better for sweeping (in cases where you can kill your opponent without needing to Endeavor first), while Quick Attack is helpful for Electrode, Choice Scarfers and slower enemies who also carry priority attacks. Agility is also a decent option since Swellow will then be able to pass both a Speed boost and a boost from the Berry of your choice; beware of faster Taunt users such as Electrode, since you are now without a solid attacking option. Liechi Berry is a direct boost to Swellow, as it can enable a sweep with Return. However, Starf Berry makes it more of a team player, as you have more options to benefit from the stat boost. If you managed to keep Stealth Rock off the field, you can Baton Pass a Berry boost (and possibly a Substitute) rather than Endeavor immediately. Then you can send Swellow out later and Endeavor something before it dies.</p>

[ADDITIONAL COMMENTS]

<p>Ghost-types are a bane to this set because unlike the previous sets, you are limited to one attack. Mismagius can come in this set with relative ease, and begin to set up Substitute or Calm Mind. It is advised that you pack someone to take Mismagius' hits and at the same time utilize Pursuit to beat it. Drapion with loads of Special Defense EVs is a great candidate due to its unique typing, which lets it cushion Mismagius' hits and strike back with Pursuit. If you plan to sweep with the set, Steel-types are a bit troublesome. Slip in Dugtrio on your team, and let it finish the job with a STAB Earthquake. Don't use Earthquake arbitrarily on Steelix because you can't take it out in one hit, therefore grab the kill when its HP significantly low. This set in particular won't mind 8-turn dual screens to cushion hits for your next switch-ins</p>

[Team Options]

<p>Swellow is a magnificent late game sweeper once its counters are removed. Its role in the team is to come in on a status move and take advantage of its ability Guts. Swellow is a good status absorber because of the ability Guts, it threatens fragile sweepers and will usually force them to switch out due to Swellow's magnificent Speed. Swellow's sweeping capabilities can be helped with entry hazards, which can turn many of Swellow's 2HKOes into OHKOes. Swellow helps you scare away the most common threats today which are Espeon, Mismagius, Venusaur, and many more. Swellow has a base Speed of 125 and it can take full advantage by outspeeding these common threats which will usually force them to switch out. U-turn will hit Espeon for super effective damage in case they switch out to an appropriate counter for Swellow. Swellow can come in on a Shadow Ball from Mismagius and will most likely force Mismagius to switch out because Brave Bird will OHKO Mismagius. One physical wall that Swellow doesn't mind switching in to is Spiritomb. Swellow can come in on Will-O-Wisp and is immune to Spiritomb's Ghost attacks. Swellow can switch in on Espeon on a Calm Mind, and Venusaur’s Sleep Powder which will usually force them to switch out. Swellow will serve a better purpose as a revenge killer or used in conjunction with a slow Pokemon who utilizes U-turn to bring in Swellow safely.</p>

<p>A common strategy for using Swellow in a middle of the match is to utilize U-turn to scout out for incoming Steel or Rock-types and bring in Blaziken or Nidoking. Mentioned previously, Dugtrio can be great if you want to remove Steel- and Rock-types out of the match. Both Nidoking and Blaziken can frighten opposing Rock- and Steel-types and can force them to switch out. Swellow will serve a better purpose as a late-game cleaner once its counters are removed. </p>

[Optional Changes]

<p>Sleep Talk is an option to absorb status but Facade does not get the boost so Return is a more reliable move. Steel Wing is another option to hit Rock-types but it is too feeble to dent even the common Rock-types in both UU and OU. Roost is also another option to replenish health, but Swellow will most likely lose too much health from Stealth Rock, status, and Brave Bird recoil to make it useful. </p>

[Counters]

<p>As stated in nearly all the sets, Swellow is walled by most Rock- or Steel-types. Aggron, Probopass, Steelix, Relicanth, and Registeel are all good examples of counters. Ghost-types can come in on Normal attacks from the Choice Bander, and they're immune to Endeavor, but switching into Brave Bird will OHKO most of them (Rotom is 2HKOed, despite resisting Flying-type attacks). Priority moves combined with residual damage can often lead to a KO thanks to Swellow's poor defenses.</p>
 
The team syngergy / option paragraphs are really luckluster imo.

Magneton is not the only Pokemon who can beat Steel types at all, in fact most of them can beat / avoid Magneton as well. Keep it in there, but seriously, dont emphasize(sp?) it, emphasize this: Strong fire types such as Blaziken, Typhlosion, Magmortar, Houndoom, etc. all take care of these Steel types quite easily, and Blaziken, Shaymin and Nidoking work well versus Regirock.

Ill add more after I get home from picking up my Brother.

EDIT:

K, you really need to expand on the team options paragraph. Be sure to include:

-What Pokemon Swellow needs out of the way (Registeel, Steelix, Regirock etc)

-What Pokemon take defensive hits for Swellow from these counters (Hitmontop is one, there are many others, such as torterra)

-What Pokemon it's counters are commonly used with (use Doug's usage stats)

-What Pokemon help Swellow eliminate these counters (Strong Fire or Fighting Types (or both in Blaziken's case), Shaymin helps wall break these Pokemon quite easily as well. Rhydon is a good switch in with its Bulky defenses and STAB EQ, same with Nidoking)

-What Pokemon Swellow takes out (Shaymin and Missy are the big two)

-What Pokemon benefit from this (Bulky Waters, slower sweepers like Blaziken / Drapion / Azumarill like Shaymin out of the way, Fighting attackers and Rapid Spinners like Missy gone.)

-Common Strategies (like U-turning on a Predicted Steel type switch to go to your Strong Fire type or whatever to knock out the Steel type)

I provided examples, i'll leave the wording / stat hunting for you to do.
 
Some grammatical corrections, etc.:

[SET]
name: Guts Activation
move 1: Facade
move 2: Brave Bird
move 3: U-turn
move 4: Protect / Quick Attack / Pursuit
item: Toxic Orb / Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>This set is designated to take advantage of Swellow's ability Guts. Swellow is a fearsome sweeper late game with excellent speed and access to strong STAB attacks. Facade with STAB 140 base power is a great move paired with the ability Guts while Brave Bird allows you to hit Ghost-types that Facade can't hit. Brave Bird will 2HKO both Spiritomb and Rotom and OHKO Mismagius. Swellow does not mind a Will-O-Wisp from Spiritomb and is immune to Shadow Sneak. Protect is a great move if you decide to use Swellow as a lead. It allows you to activate Guts and scout out with U-turn for extra damage. Quick Attack is functional to hit Choice Scarf users and Electrode. Pursuit will allow you to hit Hypno and Grumpig.</p>

<p>Toxic Orb does less damage to Swellow the first two turns it is out, but on the third turn, it is tied with Flame Orb for total damage done. If you think you can keep Swellow in for more than three turns, you'll want to use Flame Orb, otherwise, use Toxic Orb. The EV spread is a simple spread to take advantage of Swellow's highest base stats and maximize its ability to sweep.</p>

<p>This set is perfect for destroying Pokemon late game and taking care of fragile Pokemon in UU but it is completely walled by Steel and Rock-types. Swellow works great alongside Magneton who can come in on Swellow's weakness and trap Steel-types. Magnezone can utilize the Magnet Rise set to avoid the 4x weakness to Ground and attempt to remove Steel-types for Swellow (If you did actually mean Magnezone here, I’m not sure if it fits considering this is a UU analysis. Anyway, I removed the last part of the sentence because it sounded straightforward and/or awkward.). Defensively, a good pairing with Swellow to take out Rock-types is Hitmontop. Hitmontop is great for coming in on attacks directed at Swellow and can take full advantage of Intimidate to weaken the damage directed at Hitmontop. Hitmontop also has access to Rapid Spin which helps Swellow from losing huge amounts of life from Stealth Rock, which can really add up alongside status coming from its held item and recoil damage coming from Brave Bird.</p>

[SET]
name: Choice Bander
move 1: Facade / Return
move 2: Brave Bird
move 3: U-turn
move 4: Quick Attack / Pursuit
item: Choice Band
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>This set (removed “is”) has potential and (removed “it”) is very simple to use. If you manage to come in on Toxic or Will-O-Wisp you will activate Guts, which allows you to boost your attack to a greater extent with Choice Band (removed “on”). Your main STAB options are Facade and Return. Facade (removed “can’t) guarantees you the base power boost if you come in on status, while Return is the more reliable option for hitting Electric-types. For example, Return (removed “will”) OHKOes Manectric, whereas an unboosted Facade falls short. U-turn is to scout for incoming Steel (removed “types”) and Rock-types so that you can switch to an appropriate counter. Quick Attack is preferred to hit Choice Scarf users while Pursuit traps weakened Clefable, Hypno, and Grumpig.</p>

<p>This set is walled by (two “by” here) Steel and Rock-types. Magneton traps Steel-types, while Fighting-types threaten both Steel and Rock-types, oftentimes causing them to switch out.</p>

[SET]
name: SubPassEndeavor
move 1: Substitute
move 2: Baton Pass
move 3: Endeavor
move 4: Return / Quick Attack / Agility
item: Liechi Berry / Starf Berry
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>Substitute down to activate whichever Berry you wish (removed “to make Swellow hold”), Endeavor your opponent, then finish them with your attack move. Return is better for sweeping (in cases where you can kill your opponent without needing to Endeavor first), while Quick Attack is helpful for Electrode, Ninjask, Choice Scarfers, and slower enemies who also carry priority attacks. Agility is also a decent option since Swellow will then be able to pass both a Speed boost and a boost from the Berry of choice; beware of faster Taunt users such as Electrode though since you are now without a solid attacking option. Liechi Berry provides a direct Attack boost for Swellow, as it can enable a sweep with Return. However, Starf Berry makes it more of a team player, as you have more options to benefit from the stat boost. If you manage to keep Stealth Rock off the field, you can Baton Pass a Berry boost (and possibly a Substitute) rather than Endeavor immediately. You can then send Swellow out later and Endeavor something before it dies (faints?).</p>

[Team Options]

<p>Swellow is a magnificent late game sweeper once its counters are removed. Its role in the team is to come in on a status move and take advantage of its ability Guts. Swellow is a good status absorber and it threatens the opponent to switch out. Swellow's sweeping capabilities can be helped with entry hazards and allow Swellow to finish off Pokemon with one hit (last part of this sentence was removed because it sounded confusing.).</p>

[Other Options]

<p>Sleep Talk is an option to absorb status but Facade does not get the boost so Return is a more reliable move. Steel Wing is another option to hit Rock-types but it is too feeble to dent even the common Rock-types in both UU and OU. Roost is also another option, but Swellow will most likely lose too much health from Stealth Rock, status, and Brave Bird recoil to make it useful.</p>

[EVs]

<p>Swellow requires maximum Attack and Speed to maximize its (removed “potential”) sweeping capabilities. Jolly can be used on any set to outspeed Gengar, Froslass, and Espeon.</p>

[Opinion]

<p>Swellow is a struggle to use early game because Steel and Rock-types can force you to switch out, and if the opponent has Stealth Rock your HP can dwindle quite quickly, rendering Swellow ineffective. The amazing Speed it has should not be taken as a joke because Swellow becomes an excellent sweeper late game. With STAB Facade and high Speed, Swellow is an immediate threat in UU (I believe this is what you meant.). Swellow's movepool is very limited but being an excellent sweeper late game makes up for that.</p>

[Counters]

<p>As stated in nearly all the sets, Swellow is walled by most Rock or Steel-types. Aggron, Probopass, Steelix, Relicanth, and Steelix are all good examples of counters. Ghost-types can come in on Normal attacks from the Choice Bander, and they're immune to Endeavor, but switching into Brave Bird will OHKO most of them (Rotom is 2HKOed, despite resisting Flying attacks). Priority moves (especially Ice Shard) combined with residual damage can often lead to a KO thanks to Swellow's poor defenses.</p>
 

cim

happiness is such hard work
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Did you change anything? This analysis sounds like it was written a year ago.
 
Magnezone can utilize the Magnet Rise set to avoid the x4 weakness to ground and attempt to remove steel types for Swellow to help Swellow sweep without resistance.

<p>Swellow always need maximum attack and speed to maximize Swellow's potential sweeping capabilities. Jolly is for all of the set to outspeed Gengar, Froslass and Espeon.</p>
This stuff really sticks out.
Did you check the whole thing before deciding what to edit?
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
This stuff really sticks out.
Did you check the whole thing before deciding what to edit?
I'm referring to UU play, Magnezone is not available but Magneton can be used.
Also I will add the changes and more from Team Options
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Well I read your post wrong but anyways I updated it and point out some obvious mistakes because I'm just a noob at this but I attempted to make it pretty good.
 
I'd like to say, I've used Roost on the first set in the final slot, as it really allows you to mess with your foe's head. It works best when you come in a second or third time in the game, particularly if Rocks are up, but it's a high stakes game, and as such, heavy prediction is needed. Adamant could go in the Other Options, but mention that Sceptile and Base 115s (particularly Ambipom) will beat you out, as well as most other Swellows.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
I placed Roost in Other Options and look at the reasons why and also Adamant is not needed because Jolly is almost a must to keep the fast sweepers in UU in check.
 
Well I read your post wrong but anyways I updated it and point out some obvious mistakes because I'm just a noob at this but I attempted to make it pretty good.
Not to be a pest, but Gengar is still in there but Swellow sucks in OU.
 
<p>This set is perfect for destroying Pokemon late game and taking care of fragile Pokemon in UU, but it is completely walled by Steel and Rock-types. Swellow works great alongside Magneton, who can come in on Swellow's weakness and trap Steel-types. Magneton can utilize the Magnet Rise set to avoid the 4x weakness. Fire-types like Blaziken, Houndoom, Typhlosion, and Magmortar can really threaten Steel-types away, but you must be careful when you switch out because Rock-type moves are often directed at Swellow. Both Shaymin and Nidoking can come in to scare away Regirock. Defensively, a good pairing with Swellow to take out Rock-types is Hitmontop. Hitmontop is great for coming in on attacks directed at Swellow and can take full advantage of Intimidate to weaken the damage directed at itself. Hitmontop also has access to Rapid Spin, which helps Swellow from losing huge amounts of life from Stealth Rock. Residual damage can really add up alongside status coming from its held item and recoil damage coming from Brave Bird. Ground-types in general (omitted the comma) can come in on attacks directed at Swellow. Perfect candidates for this job would be would be Steelix and Torterra. Steelix has a great typing to come in comfortably on attacks directed at Swellow and attempt to Roar away the opponent. This works well with entry hazards on the field to utilize Roar and pile up damage from entry hazards. Torterra is a good option both defensively and offensively alongside Swellow, but Torterra needs to be more careful and avoid an Ice Punch from Registeel. (this seems like a rather random mention because it's the first time you're mentioning Registeel in the entire paragraph)</p>
Don't have time to do a full grammar check, just corrected the paragraph with the most errors.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Added the commas and corrections required, thanks
 

Eo Ut Mortus

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[SET]
name: Guts Activation
move 1: Facade
move 2: Brave Bird
move 3: U-turn
move 4: Protect / Quick Attack / Pursuit
item: Toxic Orb / Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>This set is designed to take advantage of Swellow's ability Guts. Swellow is a fearsome sweeper during the late game, with excellent speed and access to strong STAB attacks. Facade, with 140 base power, is a great move when paired with the ability Guts, while Brave Bird allows you to hit Ghost-types that Facade can't hit. Brave Bird will 2HKO both Spiritomb and Rotom
Not sure what most Rotom run nowadays, but Brave Bird will not 2HKO a defensive Rotom. Not to mention if it's scarfed, Swellow will be outsped and a 2HKO will be irrelevant. You may want to revise this or not mention Rotom at all.

and OHKO Mismagius. Swellow does not mind a Will-O-Wisp from Spiritomb and is immune to Shadow Sneak. (This sounds out of place - it doesn't transition smoothly. It has nothing to do with Swellow's moves. It would probably fit better somewhere else). Protect is a great move if you decide to use Swellow as a lead. It allows you to activate Guts and scout out with U-turn for extra damage. (I don't understand this. Do you mean scout a Choiced move?) U-Turn Quick Attack can be used to hit faster Pokemon, such as Electrode or holders of Choice Scarf. Pursuit will allow you to hit fleeing Hypno and Grumpig (Both of these Pokemon are NU, might want to use a different example).</p>

<p>Toxic Orb does less damage to Swellow for the first two turns it is out, but on the third turn, it is tied with Flame Orb for total damage done. If you think you can keep Swellow in for more than three turns, you'll want to use Flame Orb, otherwise, use Toxic Orb. The EV spread is a simple spread to take advantage of Swellow's highest base stats and maximize its ability to sweep.</p>

<p>This set is perfect for destroying Pokemon late game and taking care of fragile Pokemon in UU, but it is completely walled by Steel and Rock-types. Swellow works great alongside Magneton, who can come in on Swellow's weaknesses and trap Steel-types. Magneton can utilize the Magnet Rise set to avoid its 4x weakness to Earthquake, which Steelix and Registeel commonly use. Fire-types like Blaziken, Houndoom, Typhlosion, and Magmortar can also force Steel-types out, but you must be careful not to switch any of the last three into a super-effective Rock-attack aimed at Swellow. Both Shaymin and Nidoking can come in to scare away Rock-types. Defensively, a good pairing with Swellow to take out Rock-types is Hitmontop, whose Intimidate will enable it to take physical attacks directed at Swellow. Hitmontop also has access to Rapid Spin, which helps Swellow from losing HP from Stealth Rock, which can add up alongside status coming from its held item and recoil damage coming from Brave Bird. Ground-types in general can come in on attacks directed at Swellow. Perfect candidates for this job would be would be Steelix and Torterra. Steelix has a great typing to come in comfortably on attacks directed at Swellow and attempt to Roar away the opponent. This works well with entry hazards on the field to utilize Roar and pile up damage from entry hazards. Torterra is a good option both defensively and offensively alongside Swellow. (All of this is very repetitive and Torterra's description is vague)</p>

[SET]
name: Choice Bander
move 1: Facade / Return
move 2: Brave Bird
move 3: U-Turn
move 4: Quick Attack / Pursuit
item: Choice Band
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>This set has the potential to do more damage than the last, but can be very situational. If you manage to come in on Toxic or Will-O-Wisp you will activate Guts, which allows you to boost your attack to a greater extent with Choice Band. Your main STAB options are Facade and Return. Facade guarantees you the base power boost if you come in on status, while Return is the more reliable option for hitting Electric-types. For example, Return OHKOes Manectric, whereas an unboosted Facade falls short. U-turn is to scout for incoming Steel and Rock-types so that you can switch to an appropriate counter. Quick Attack is preferred to hit Choice Scarf users while Pursuit traps weakened Clefable, Hypno, and Grumpig.</p>

<p>This set is walled by Steel and Rock-types. Magneton traps Steel-types, while Fighting-types threaten both Steel and Rock-types, oftentimes causing them to switch out. Fire types can also come in and force Steel and Rock-types to switch out. Blaziken is a good candidate to force out both Registeel and Regirock because it has access to both STAB Fire and Fighting moves to scare away Swellow's counters.</p>

[SET]
name: SubPassEndeavor
move 1: Substitute
move 2: Baton Pass
move 3: Endeavor
move 4: Return
item: Liechi Berry / Starf Berry
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]

<p>Substitute down to activate whichever berry Swellow is holding, Endeavor your opponent, and then finish them with your attack move. Return is better for sweeping (in cases where you can kill your opponent without needing to Endeavor first), while Quick Attack is helpful for Electrode, Ninjask, (Ninjask isn't UU) Choice Scarfers and slower enemies who also carry priority attacks. Agility is also a decent option since Swellow will then be able to pass both a Speed boost and a boost from the berry of your choice; beware of faster Taunt users such as Electrode, though, since you are now without a solid attacking option. Liechi Berry is a direct boost to Swellow, as it can enable a sweep with Return. However, Starf Berry makes it more of a team player, as you have more options to benefit from the stat boost. If you managed to keep Stealth Rock off the field, you can Baton Pass a berry boost (and possibly a Substitute) rather than Endeavor immediately. Then you can send Swellow out later and Endeavor something before it dies.</p>

[Team Options]

<p>Swellow is a magnificent late game sweeper once its counters are removed. Its role in the team is to come in on a status move and take advantage of its ability Guts. Swellow is a good status absorber and it threatens the opponent to switch out. (redundant) Swellow's sweeping capabilities can be helped with entry hazards, which can turn many of Swellow's 2HKOs into OHKOs.
Swellow helps you scare away the most common threats today which are Shaymin, Espeon, Mismagius and Roserade. Swellow has a base speed of 125 and it can take full advantage by outspeeding these common threats which will usually force them to switch out. U-Turn will hit both Espeon and Shaymin for super effective damage in case they switch out to an appropriate counter for Swellow. Swellow can come in on a Shadow Ball from Mismagius and will most likely force Mismagius to switch out because Brave Bird will OHKO Mismagius.
This part should be changed. It's very, very specific, not to mention these Pokemon may not remain the top threats of UU.

Swellow can threaten fighting types away but it is too fragile to come in on their attacks. Swellow will serve a better purpose as a revenge killer or used in conjunction with a slow pokemon who utilizes U-turn to bring in Swellow safely. A common strategy for using Swellow in a middle of the match is to utilize U-Turn to scout out for incoming Steel or Rock-types. Swellow will serve a better purpose as a late-game cleaner once its counters are removed. </p>

[Other Options]

<p>Sleep Talk is an option to absorb status but Facade does not get the boost so Return is a more reliable move. Steel Wing is another option to hit Rock-types but it is too feeble to dent even the common Rock-types in both UU and OU. Roost is also another option, but Swellow will most likely lose too much health from Stealth Rock, status, and Brave Bird recoil to make it useful. </p>

[EVs]

<p>Swellow always need maximum Attack and Speed to maximize Swellow's sweeping capabilities. Jolly can be used on any set to outspeed Pokemon like Espeon and Froslass.</p>

[Opinion]

<p>Swellow is a struggle to use early game because Steel and Rock-types can force you to switch out, and if the opponent has Stealth Rock your HP can dwindle quite quickly, rendering Swellow ineffective. The amazing Speed it has should not be taken as a joke because Swellow becomes an excellent sweeper late game. With STAB Facade and high Speed, Swellow is an immediate threat in UU. Swellow's movepool is very limited but being an excellent sweeper late game makes up for that.</p>

[Counters]

<p>As stated in nearly all the sets, Swellow is walled by most Rock or Steel-types. Aggron, Probopass, Steelix, Relicanth, and Steelix are all good examples of counters. Ghost-types can come in on Normal attacks from the Choice Bander, and they're immune to Endeavor, but switching into Brave Bird will OHKO most of them (Rotom is 2HKOed, despite resisting Flying attacks). Priority moves (especially Ice Shard) combined with residual damage can often lead to a KO thanks to Swellow's poor defenses.</p>
A few recurring problems I noticed were that a lot of your descriptions and sentences seem out of place, and some of your wording is vague. For example:

Swellow can threaten fighting types away but it is too fragile to come in on attacks.
This doesn't have anything to do with team options.
 

Erazor

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It's risky using Torterra as a defensive partner, as Ice attacks aimed at Swellow absolutely destroy Torterra.

Adamant shouldn't be mentioned at all. Jolly is necessary for Swellow to be effective, and with Adamant it's beaten by a few pokemon that it would otherwise win against.
 

franky

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Edited some major nitpicks but there are some parts I wont add from some of your suggestion Mortus.

It's risky using Torterra as a defensive partner, as Ice attacks aimed at Swellow absolutely destroy Torterra.

Adamant shouldn't be mentioned at all. Jolly is necessary for Swellow to be effective, and with Adamant it's beaten by a few pokemon that it would otherwise win against.
Removed Torterra from the list. Adamant wasn't even there in Other Options.

Pursuit will allow you to hit fleeing Hypno and Grumpig (Both of these Pokemon are NU, might want to use a different example).
Unfortunately those are some major pokemons Swellow will be hitting with Pursuit. Hypno and Grumpig is still available to use in UU.

This part should be changed. It's very, very specific, not to mention these Pokemon may not remain the top threats of UU.
For Team Options, it needs to more in depth so I didn't edit it. I made everything situational and listed one of the top threats it can handle. Like mentioned, Team Options needed to be expanded.
 

jrrrrrrr

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I only glanced at this thread but one thing stood out: Swellow only has one ability, so you don't need the ability tags on the movesets.
 
[Counters]

<p>As stated in nearly all the sets, Swellow is walled by most Rock or Steel-types. Aggron, Probopass, Steelix, Relicanth, and Steelix are all good examples of counters. Ghost-types can come in on Normal attacks from the Choice Bander, and they're immune to Endeavor, but switching into Brave Bird will OHKO most of them (Rotom is 2HKOed, despite resisting Flying attacks). Priority moves (especially Ice Shard) combined with residual damage can often lead to a KO thanks to Swellow's poor defenses.</p>
Steelix is listed as a counter twice. I'm guessing one was meant to be Registeel.
 
franky said:
<p>As stated in nearly all the sets, Swellow is walled by most Rock or Steel-types. Aggron, Probopass, Steelix, Relicanth, and Steelix are all good examples of counters. Ghost-types can come in on Normal attacks from the Choice Bander, and they're immune to Endeavor, but switching into Brave Bird will OHKO most of them (Rotom is 2HKOed, despite resisting Flying attacks). Priority moves (especially Ice Shard) combined with residual damage can often lead to a KO thanks to Swellow's poor defenses.</p>
Hmm....you copied this from the current analysis, right? I think this section could go a bit more in-depth. Additionally, I believe there are no Ice Shard users in UU, so that snippet should be cut out.

franky said:
Magneton can utilize the Magnet Rise set to avoid itsnasty 4x weakness to Earthquake, which Steelix and Registeel commonly use.
Put a space between its and nasty.
 

Eo Ut Mortus

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Unfortunately those are some major pokemons Swellow will be hitting with Pursuit. Hypno and Grumpig is still available to use in UU.
Those won't be major Pokemon because hardly anybody uses them. By mentioning them, and only them, specifically, you imply that they are significant in some way. Pursuit hits much more than those two, and it should be emphasized by making a generalization such as "...hit fleeing Psychic-types such as Hypno and Grumpig..."

For Team Options, it needs to more in depth so I didn't edit it. I made everything situational and listed one of the top threats it can handle. Like mentioned, Team Options needed to be expanded.
I don't understand how Swellow's ability to deal with those Pokemon relates to Team Options at all. Team Options covers what a person using Swellow can do to maximize its potential, mostly through its teammates.
 

franky

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Those won't be major Pokemon because hardly anybody uses them. By mentioning them, and only them, specifically, you imply that they are significant in some way. Pursuit hits much more than those two, and it should be emphasized by making a generalization such as "...hit fleeing Psychic-types such as Hypno and Grumpig..."
In regard with Pursuit, if you could name me something I'll gladly put it. Mismagius could be important but it already dies to Brave Bird. Pursuit is just another option to his these "rare" psychic types that are weak physically. It's not going to hit Uxie or Mespirit as hard as Facade.

I don't understand how Swellow's ability to deal with those Pokemon relates to Team Options at all. Team Options covers what a person using Swellow can do to maximize its potential, mostly through its teammates.
If you read closely (which is really in depth) it shows how it can take advantage of 125 Base speed and destroy these dangerous sweepers below his speed tier. If you have an idea for team option I'll be glad to put it in if it make sense.

**Also I added minor nitpicks thanks
 
In regard with Pursuit, if you could name me something I'll gladly put it. Mismagius could be important but it already dies to Brave Bird. Pursuit is just another option to his these "rare" psychic types that are weak physically. It's not going to hit Uxie or Mespirit as hard as Facade.

If you read closely (which is really in depth) it shows how it can take advantage of 125 Base speed and destroy these dangerous sweepers below his speed tier. If you have an idea for team option I'll be glad to put it in if it make sense.

**Also I added minor nitpicks thanks
Seriously, the point of Pursuit is NOT to hit Pokemon who stay in...THAT is what Facade is for. Pokemon who switch out include Missy, Uxie, Mesprit, even Chansey, the list goes on. It is not just another option to hit the rare weak psychics, its to hit Pokemon hard who want to switch out.

Read Aldaron's team options section, or even my previous post i sort of explained what you need to include.
 

franky

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Seriously, the point of Pursuit is NOT to hit Pokemon who stay in...THAT is what Facade is for. Pokemon who switch out include Missy, Uxie, Mesprit, even Chansey, the list goes on. It is not just another option to hit the rare weak psychics, its to hit Pokemon hard who want to switch out.

Read Aldaron's team options section, or even my previous post i sort of explained what you need to include.
Added. Also I read Aldaron's and already put everything he said.
 

Eo Ut Mortus

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In regard with Pursuit, if you could name me something I'll gladly put it. Mismagius could be important but it already dies to Brave Bird. Pursuit is just another option to his these "rare" psychic types that are weak physically. It's not going to hit Uxie or Mespirit as hard as Facade.
The same applies for both Grumpig and Hypno. Pursuit doesn't actually hit anything harder than Brave Bird or Facade unless they switch. So Mespirit and Uxie are in the same vein as Grumpig and Hypno.


If you read closely (which is really in depth) it shows how it can take advantage of 125 Base speed and destroy these dangerous sweepers below his speed tier. If you have an idea for team option I'll be glad to put it in if it make sense.
Well, Team Options mainly details how you can maximize Swellow's potential to its fullest through its teammates and certain strategies, etc., how you would play it. For example, you could suggest that Swellow works well with Blaziken; that it can U-Turn on Steelix and Registeel switch-ins to give it a free switch in. Explain that Swellow will find that it can switch in on Roserade's Sleep Powders, Mismagius's Shadow Balls, etc., not just that it happens to outspeed them and has attacks that hit them. From my point of view, it looks like you're just describing Swellow in the Team Options. It currently looks more like something that would be found in the "Opinion" section.
 

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