http://www.smogon.com/dp/pokemon/ninetales
________________________________________________________________
[OVERVIEW]
<p>While Ninetales sits uncomfortably in the UU tier crowded with many other Fire-types, failing to impress with a somewhat meek Special Attack attribute, it finds redeeming value with one crucial aspect. Ninetales has a pretty unique movepool that notably includes Hypnosis, Nasty Plot, and Energy Ball for a type that notoriously has restricted movepools. Ninetales may be a little unusual, but it still proves to be an effective special sweeper in UU nevertheless.</p>
[SET]
name: Special Sweeper
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Energy Ball
move 4: Hypnosis / Hidden Power Rock
item: Life Orb / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Speed
[SET COMMENTS]
<p>Ninetales has an adequate Special Attack stat, but after a Nasty Plot boost Ninetales will reach 522 Special Attack, which is high enough to deal serious damage. The basic strategy is to use Hypnosis to place an opponent to sleep, which allow Ninetales to set up easily. Fire Blast and Energy Ball provide optimal coverage, hitting everything except Flying-types. Hidden Power Rock could replace Hypnosis if you feel like hitting Moltres and Swellow for super effective damage.</p>
[ADDITIONAL COMMENTS]
<p>This set is very simple to use; start by sending Ninetales in on a Pokemon it forces out, such as Steelix or a Choiced Fire-type attack, and proceed to Nasty Plot on the switch. If you opt for Hypnosis however, you may put a slower enemy or a counter to sleep, and then proceed to use Nasty Plot. The accuracy of Hypnosis can be troublesome, so Hidden Power Rock can be an alternative to increase your coverage, stopping other Fire-types with Flash Fire from forcing you out, and furthering your chances to pull off a sweep. Without Hypnosis however, you will have a challenging task trying to threaten opponents with Ninetale's adequate Special Attack and to score Nasty Plot boosts on predicted switches. Flamethrower is a solid choice as a STAB move, because Ninetales cannot afford to miss; however, Fire Blast is preferred, as it adds extra power to guarantee a OHKO on standard Registeel with Stealth Rock in play. Flamethrower will deal 87.36% - 102.75% to standard Registeel, leaving the potential to miss a OHKO. Energy Ball deals with Water and Rock-types.</p>
<p>Life Orb is generally the best item option to give Ninetales extra power. It allows you to 2HKO both Probopass and Hypno with Fire Blast. Leftovers is a generic option to replenish HP loss from entry hazards and improve survivability. If you choose to use Hidden Power Rock instead of Hypnosis, Life Orb will be a better option, because you will force fewer switches if you receive Leftovers recovery when switching into entry hazards and you reveal that you are not carrying Choice Specs right away.</p>
<p>Ninetales works great alongside Venusaur because it is neutral to Ground attacks but it can still come in on Water attacks. With Venusaur in, it can threaten bulky Waters with a STAB Grass attack and force them to switch out. Defensively, bulky Waters are peachy with Ninetales. Bulky Waters like Slowbro, Milotic, and Mantine generally manage attacks launched at Ninetales well. They are capable of handling Altaria and Camerupt, which could be a bothersome for Ninetales.</p>
[SET]
name: Double Status
move 1: Hypnosis
move 2: Will-O-Wisp
move 3: Energy Ball
move 4: Overheat / Fire Blast
item: Wide Lens
nature: Timid
evs: 252 SpA / 4 SpD / 252 Speed
[SET COMMENTS]
<p>This set is not as threatening as the previous set but it could still be useful to spread status. Double status is a simple concept: place something to Sleep the first turn, and hope to inflict something with Will-O-Wisp on the switch. Energy Ball paired with your STAB move should suffice for decent coverage. However, you will miss out on hitting Flying-types.</p>
[ADDITIONAL COMMENTS]
<p>The set is quite simple but requires prediction to pull off double status. You put an opponent to sleep with Hypnosis and use Will-O-Wisp on physical attackers to burn them. Overheat is more preferred for extra damage because you will be switching out most of the time, while Fire Blast is another option if you think Ninetales will hang around for a while and eventually be a late game sweeper for you. Energy Ball provides extra coverage to harm Rock and Water-types. Wide Lens is required for this set to boost the pitiful accuracy of Hypnosis, Will-O-Wisp and Fire Blast. Overheat has high accuracy and it will hit most of the time.</p>
<p>Like mentioned in the other set, Venusaur make an excellent switch-in after Ninetales, since it has an excellent bulk from both sides, while coming in on Water-type hits. Defensively, bulky Waters can handle Arcanine and other Fire-types that can easily switch in on a Will-O-Wisp, and attempt to scare away Ninetales. Arcanine has the ability Flash Fire and can switch in on your Fire attacks on this set. Slowbro and Milotic are the perfect candidates to handle Arcanine because they can take the physical attacks thrown at them and Arcanine has trouble dealing with bulky Waters.</p>
[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Energy Ball
move 3: Extrasensory
move 4: Hidden Power Rock
item: Choice Specs
nature: Timid
evs: 36 HP / 252 SpA / 220 Speed
[SET COMMENTS]
<p>A Choice Specs set gives Ninetales a needed boost to attack without the risk involved with setting up Nasty Plot, and in addition to increasing type coverage. Overheat is a preferable choice if you like to hit and run, while Fire Blast can be used continuously and can be exploited late game. Energy Ball deals with bulky Waters and Rock-types. Extrasensory helps against Fighting-types that resist Fire moves, such as Blaziken and Hariyama.</p>
[ADDITIONAL COMMENTS]
<p>What distinguishes Ninetales from other Fire-types in UU is access to a Grass move (other than Solarbeam), which grants the freedom to choose a different Hidden Power type and further coverage. This distinct advantage is shared only with higher tier Pokemon like Infernape (Grass Knot) and consequentially carves a niche for Ninetales in UU. Although, Houndoom will often overpower Energy Ball with STAB Dark Pulse against Water-types, due to higher Special Attack, it still does not have the same diversity as Ninetales.</p>
<p>The EVs given to this set give Ninetales just enough Speed to outpace base 95 Pokemon, since it will no longer tie with base 100 due to the Speed drop caused by Hidden Power Rock. In UU, the only other base 100 speed Pokemon that could potentially out-speed you with Hidden Power Rock are other Fire-types. The extra EVs were placed in HP, though they may be placed back into Speed if opposing Ninetales are a concern. You could go with a basic 252 SpA / 252 Speed spread if you are not planning to use Hidden Power Rock, so you can tie with other base 100.</p>
<p>Since this set often requires switching out, a reliable bulky water with access to a recovery move, such as Milotic and Slowbro work great alongside Ninetales. A Venusaur working with Ninetales will incur frequent hits from Ninetales constantly switching out.</p>
[Team Options]
<p>Ninetales is a unique Pokemon that has access to both Hypnosis and Nasty Plot. Ninetales is a great asset to any team because it can come in on Fire-type attacks, spread status, and is still be a fearsome sweeper. Ninetales potential to hurt walls is helped by entry hazards such as Stealth Rock and Toxic Spikes. With Toxic Spikes on the field, it has a chance to beat its counters and provide extra damage at the end of every turn. Ninetales scares away common Steel-types in UU today such as Steelix and Registeel, which allow you to use Hypnosis or Nasty Plot, either way you have the upper hand if you switch in on them.</p>
<p>The Pokemon that are a bothersome to Ninetales are Flash Fire users such as Arcanine and Houndoom who can slow Ninetales down and will usually force Ninetales to switch out. An appropriate bulky water is required to frighten both Houndoom and Arcanine and the perfect candidate that works great alongside Ninetales is Milotic. Milotic can aid Ninetales because it can take constant hits directed at them and can easily replenish its HP with Recovery. Ninetales also has a hard time dealing with Chansey and Clefable who invest heavily in both HP and Special Defense. Hariyama works great alongside Ninetales who can really threaten opposing Clefable and Chansey. With its titanic HP it can take a number of Seismic Toss and Hariyama usually doesn’t mind switching in on status because of the ability Guts. Ninetales has trouble dealing damage to bulky Waters without a Nasty Plot. Venusaur can take attacks from bulky waters and attempt to scare them away with a STAB Grass Move. A common strategy for Ninetales – which separates him from other Fire-types in UU is to use Hypnosis on a counter or a slower Pokemon and proceed to use Nasty Plot.</p>
[Optional Changes]
<p>Dark Pulse has more neutral coverage than Extrasensory, but there is never much reason to use it when it never surpasses the damage output of STAB Fire Blast or Overheat. Grudge can be helpful to let a team member set up if you can strip away all the PP of an opponent's main attacking move. For example, you can deprive Milotic of Surf or remove all of Chansey's Seismic Tosses. Confuse Ray and Safeguard are also available, but are poor choices when compared to her other options. Ninetales can use Calm Mind but usually Nasty Plot will be more effective. Substitute is another option which allows you to avoid Toxic users such as Moltres and Clefable.</p>
[Counters]
<p>Chansey is a bane to Ninetales like any other special attacker. In addition to doing paltry damage against it, attempts to status Chansey are thwarted by Natural Cure. Prospects against enemy Clefable are similarly grim, as it has an innumerable amount of status options it can use to quickly put Ninetales out of commission. Without a Nasty Plot boost, Altaria also stops it with its incredible bulk, as Hidden Power Rock will deal around 73.29% - 86.30% on 4 HP / 0 Special Defense Altaria with Stealth Rock in play after a Nasty Plot boost.</p>
<p>In general, Ninetales is pretty vulnerable to bulkier Water-types, unless it gets a much needed Nasty Plot, as non-STAB Energy Ball will do less than you think even when it is super effective. SleepTalk Milotic could especially be devastating to Ninetales if it switched in on a predicted Hypnosis.</p>
<p>Without Hidden Power Rock, Ninetales can give opposing Fire-types an easy time to switch in on. Houndoom, Blaziken, and Arcanine all will have little trouble, while Sub-Roost Moltres will be a complete nightmare. Mixed Typhlosion can force out or faint Ninetales in most cases if it has Earthquake. Without Extrasensory, Hariyama would also stop Ninetales easily.</p>

________________________________________________________________
[OVERVIEW]
<p>While Ninetales sits uncomfortably in the UU tier crowded with many other Fire-types, failing to impress with a somewhat meek Special Attack attribute, it finds redeeming value with one crucial aspect. Ninetales has a pretty unique movepool that notably includes Hypnosis, Nasty Plot, and Energy Ball for a type that notoriously has restricted movepools. Ninetales may be a little unusual, but it still proves to be an effective special sweeper in UU nevertheless.</p>
[SET]
name: Special Sweeper
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Energy Ball
move 4: Hypnosis / Hidden Power Rock
item: Life Orb / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Speed
[SET COMMENTS]
<p>Ninetales has an adequate Special Attack stat, but after a Nasty Plot boost Ninetales will reach 522 Special Attack, which is high enough to deal serious damage. The basic strategy is to use Hypnosis to place an opponent to sleep, which allow Ninetales to set up easily. Fire Blast and Energy Ball provide optimal coverage, hitting everything except Flying-types. Hidden Power Rock could replace Hypnosis if you feel like hitting Moltres and Swellow for super effective damage.</p>
[ADDITIONAL COMMENTS]
<p>This set is very simple to use; start by sending Ninetales in on a Pokemon it forces out, such as Steelix or a Choiced Fire-type attack, and proceed to Nasty Plot on the switch. If you opt for Hypnosis however, you may put a slower enemy or a counter to sleep, and then proceed to use Nasty Plot. The accuracy of Hypnosis can be troublesome, so Hidden Power Rock can be an alternative to increase your coverage, stopping other Fire-types with Flash Fire from forcing you out, and furthering your chances to pull off a sweep. Without Hypnosis however, you will have a challenging task trying to threaten opponents with Ninetale's adequate Special Attack and to score Nasty Plot boosts on predicted switches. Flamethrower is a solid choice as a STAB move, because Ninetales cannot afford to miss; however, Fire Blast is preferred, as it adds extra power to guarantee a OHKO on standard Registeel with Stealth Rock in play. Flamethrower will deal 87.36% - 102.75% to standard Registeel, leaving the potential to miss a OHKO. Energy Ball deals with Water and Rock-types.</p>
<p>Life Orb is generally the best item option to give Ninetales extra power. It allows you to 2HKO both Probopass and Hypno with Fire Blast. Leftovers is a generic option to replenish HP loss from entry hazards and improve survivability. If you choose to use Hidden Power Rock instead of Hypnosis, Life Orb will be a better option, because you will force fewer switches if you receive Leftovers recovery when switching into entry hazards and you reveal that you are not carrying Choice Specs right away.</p>
<p>Ninetales works great alongside Venusaur because it is neutral to Ground attacks but it can still come in on Water attacks. With Venusaur in, it can threaten bulky Waters with a STAB Grass attack and force them to switch out. Defensively, bulky Waters are peachy with Ninetales. Bulky Waters like Slowbro, Milotic, and Mantine generally manage attacks launched at Ninetales well. They are capable of handling Altaria and Camerupt, which could be a bothersome for Ninetales.</p>
[SET]
name: Double Status
move 1: Hypnosis
move 2: Will-O-Wisp
move 3: Energy Ball
move 4: Overheat / Fire Blast
item: Wide Lens
nature: Timid
evs: 252 SpA / 4 SpD / 252 Speed
[SET COMMENTS]
<p>This set is not as threatening as the previous set but it could still be useful to spread status. Double status is a simple concept: place something to Sleep the first turn, and hope to inflict something with Will-O-Wisp on the switch. Energy Ball paired with your STAB move should suffice for decent coverage. However, you will miss out on hitting Flying-types.</p>
[ADDITIONAL COMMENTS]
<p>The set is quite simple but requires prediction to pull off double status. You put an opponent to sleep with Hypnosis and use Will-O-Wisp on physical attackers to burn them. Overheat is more preferred for extra damage because you will be switching out most of the time, while Fire Blast is another option if you think Ninetales will hang around for a while and eventually be a late game sweeper for you. Energy Ball provides extra coverage to harm Rock and Water-types. Wide Lens is required for this set to boost the pitiful accuracy of Hypnosis, Will-O-Wisp and Fire Blast. Overheat has high accuracy and it will hit most of the time.</p>
<p>Like mentioned in the other set, Venusaur make an excellent switch-in after Ninetales, since it has an excellent bulk from both sides, while coming in on Water-type hits. Defensively, bulky Waters can handle Arcanine and other Fire-types that can easily switch in on a Will-O-Wisp, and attempt to scare away Ninetales. Arcanine has the ability Flash Fire and can switch in on your Fire attacks on this set. Slowbro and Milotic are the perfect candidates to handle Arcanine because they can take the physical attacks thrown at them and Arcanine has trouble dealing with bulky Waters.</p>
[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Energy Ball
move 3: Extrasensory
move 4: Hidden Power Rock
item: Choice Specs
nature: Timid
evs: 36 HP / 252 SpA / 220 Speed
[SET COMMENTS]
<p>A Choice Specs set gives Ninetales a needed boost to attack without the risk involved with setting up Nasty Plot, and in addition to increasing type coverage. Overheat is a preferable choice if you like to hit and run, while Fire Blast can be used continuously and can be exploited late game. Energy Ball deals with bulky Waters and Rock-types. Extrasensory helps against Fighting-types that resist Fire moves, such as Blaziken and Hariyama.</p>
[ADDITIONAL COMMENTS]
<p>What distinguishes Ninetales from other Fire-types in UU is access to a Grass move (other than Solarbeam), which grants the freedom to choose a different Hidden Power type and further coverage. This distinct advantage is shared only with higher tier Pokemon like Infernape (Grass Knot) and consequentially carves a niche for Ninetales in UU. Although, Houndoom will often overpower Energy Ball with STAB Dark Pulse against Water-types, due to higher Special Attack, it still does not have the same diversity as Ninetales.</p>
<p>The EVs given to this set give Ninetales just enough Speed to outpace base 95 Pokemon, since it will no longer tie with base 100 due to the Speed drop caused by Hidden Power Rock. In UU, the only other base 100 speed Pokemon that could potentially out-speed you with Hidden Power Rock are other Fire-types. The extra EVs were placed in HP, though they may be placed back into Speed if opposing Ninetales are a concern. You could go with a basic 252 SpA / 252 Speed spread if you are not planning to use Hidden Power Rock, so you can tie with other base 100.</p>
<p>Since this set often requires switching out, a reliable bulky water with access to a recovery move, such as Milotic and Slowbro work great alongside Ninetales. A Venusaur working with Ninetales will incur frequent hits from Ninetales constantly switching out.</p>
[Team Options]
<p>Ninetales is a unique Pokemon that has access to both Hypnosis and Nasty Plot. Ninetales is a great asset to any team because it can come in on Fire-type attacks, spread status, and is still be a fearsome sweeper. Ninetales potential to hurt walls is helped by entry hazards such as Stealth Rock and Toxic Spikes. With Toxic Spikes on the field, it has a chance to beat its counters and provide extra damage at the end of every turn. Ninetales scares away common Steel-types in UU today such as Steelix and Registeel, which allow you to use Hypnosis or Nasty Plot, either way you have the upper hand if you switch in on them.</p>
<p>The Pokemon that are a bothersome to Ninetales are Flash Fire users such as Arcanine and Houndoom who can slow Ninetales down and will usually force Ninetales to switch out. An appropriate bulky water is required to frighten both Houndoom and Arcanine and the perfect candidate that works great alongside Ninetales is Milotic. Milotic can aid Ninetales because it can take constant hits directed at them and can easily replenish its HP with Recovery. Ninetales also has a hard time dealing with Chansey and Clefable who invest heavily in both HP and Special Defense. Hariyama works great alongside Ninetales who can really threaten opposing Clefable and Chansey. With its titanic HP it can take a number of Seismic Toss and Hariyama usually doesn’t mind switching in on status because of the ability Guts. Ninetales has trouble dealing damage to bulky Waters without a Nasty Plot. Venusaur can take attacks from bulky waters and attempt to scare them away with a STAB Grass Move. A common strategy for Ninetales – which separates him from other Fire-types in UU is to use Hypnosis on a counter or a slower Pokemon and proceed to use Nasty Plot.</p>
[Optional Changes]
<p>Dark Pulse has more neutral coverage than Extrasensory, but there is never much reason to use it when it never surpasses the damage output of STAB Fire Blast or Overheat. Grudge can be helpful to let a team member set up if you can strip away all the PP of an opponent's main attacking move. For example, you can deprive Milotic of Surf or remove all of Chansey's Seismic Tosses. Confuse Ray and Safeguard are also available, but are poor choices when compared to her other options. Ninetales can use Calm Mind but usually Nasty Plot will be more effective. Substitute is another option which allows you to avoid Toxic users such as Moltres and Clefable.</p>
[Counters]
<p>Chansey is a bane to Ninetales like any other special attacker. In addition to doing paltry damage against it, attempts to status Chansey are thwarted by Natural Cure. Prospects against enemy Clefable are similarly grim, as it has an innumerable amount of status options it can use to quickly put Ninetales out of commission. Without a Nasty Plot boost, Altaria also stops it with its incredible bulk, as Hidden Power Rock will deal around 73.29% - 86.30% on 4 HP / 0 Special Defense Altaria with Stealth Rock in play after a Nasty Plot boost.</p>
<p>In general, Ninetales is pretty vulnerable to bulkier Water-types, unless it gets a much needed Nasty Plot, as non-STAB Energy Ball will do less than you think even when it is super effective. SleepTalk Milotic could especially be devastating to Ninetales if it switched in on a predicted Hypnosis.</p>
<p>Without Hidden Power Rock, Ninetales can give opposing Fire-types an easy time to switch in on. Houndoom, Blaziken, and Arcanine all will have little trouble, while Sub-Roost Moltres will be a complete nightmare. Mixed Typhlosion can force out or faint Ninetales in most cases if it has Earthquake. Without Extrasensory, Hariyama would also stop Ninetales easily.</p>