Mirror's Edge

Firestorm

I did my best, I have no regrets!
is a Battle Simulator Moderator Alumnus
I wrote this review for a site I no longer write for. I thought I'd share it with Smogon =) Critiques of the writing, as well as reviews and critiques of the game are appreciated.

mirrorsedge.jpg


Since its reveal, Mirror's Edge has turned heads with its unique art style and ambitious game scenario. In an environment where first person is automatically associated with the word "shooter”, Mirror's Edge broke the mould. However, innovation for innovation's sake is merely a gimmick. So what sort of impact did Mirror's Edge leave on gamers and what should we expect from it in the future?

At the base level, Mirror's Edge is very simple. It's a game about running. Running and looking really freakin' cool while running. But it's a game about running in the same way a 2D Sonic the Hedgehog game is. You find yourself stopping often on your first playthrough as you figure out how to get past obstacles. There's a certain rhythm to the game as you jump, slide, and wallrun through the levels. In many regards, it's what Sonic the Hedgehog should have played like in three dimensions.

Mirror's Edge is said to be a short game. Although no shorter than the single player campaigns of Halo, Gears of War, Call of Duty, or various other blockbuster titles, it seems to be the point at which most discussions stagnate at. Instead of extending the game through its multiplayer, Mirror's Edge chooses to go the route of the platformers older gamers might remember on the Super Nintendo and Sega Genesis. Each playthrough is more exhilarating than the last. Instead of becoming duller in subsequent runs, levels actually become more fun as you find yourself going faster, stopping less, and pulling off dazzling techniques without breaking a sweat. It really becomes a parkour video game at that point. In addition to the very replayable single player campaign, the game offers a large variety of time trial maps that challenge you to try different routes, which in turn you can use in the single player game to quicken your pace. A short game for those that just want to get a game over with and move on to the next, but there is a lot to chew on if you're a gamer who likes to spend time with just one.

The experience of Mirror's Edge, as described, is wonderful. However, it is still quite a flawed game. EA DICE, the developers of this game, were willing to go against the first person paradigm and create a platformer instead of a shooter, but they were unable to go all the way. I understand that it makes logical sense for the guards in the game to have guns and, as a result of that, for you to be able to use those guns on them. However, this does not make for a fun gameplay experience. You are continually frustrated by enemies with much more firepower than you. The difference between slowing down here and slowing down for an obstacle is that most obstacles usually further your momentum after the pause. The guards on the other hand slow you down for really no good reason. Combat is unenjoyable and you find yourself wishing that the environment was the only enemy to deal with. What is frustrating about this scenario is that there is one segment of the game where the enemies do not have guns and merely attempt to hunt you down. This segment was thoroughly enjoyable and provided an encounter which added to the experience rather than detracted from it. It was disappointing to not have more of those engagements in the game.

Mirror's Edge has had a sequel hinted at and hopefully EA DICE has learned from its mistakes with the first game to create an even more enjoyable second. What can we look forward to? Enough has been discussed about the combat sequences that we can expect a completely overhauled system for the next game. The length is another issue that will likely turn heads at the studio. Unfortunately, this will probably mean a longer, less replayable game than the original. We will have updates as they come out for the sequel, so keep your eyes peeled on Gamer Syndrome as the year goes on. Who knows, maybe we'll even see some rumblings at the Electronics Entertainment Expo next month! For now, I'd highly recommend you check out Mirror's Edge as its one of the most refreshing new franchise this generation and can be had for around $30 on the Xbox 360, PlayStation 3, and PC.
 
i'd been meaning to check this out for a while and after seeing it at some ridiculous prices (found it for £2.49 on CAG, which makes me a little sad), i finally got a chance to experience it.

i agree with your review wholeheartedly. when you know where to go, the game is really fun, and the 3D sonic analogy definitely holds true. the problem comes when you don't, and end up fumbling around trying to find the one ledge or rail you're supposed to jump on in warehouses consisting of pretty much nothing but ledges and rails. also, the lighting was pretty stupid at times, and in some air vents it was completely pitch black, so you basically just have to dick around until you see the exit (and hope you dont come out the way you went in). i remember one occasion where there was a red door right in front of me which would have taken me directly to my objective, but because the room was so fucking dark and i couldnt tell what colour the door was, i spent at least 15 minutes going round the back and performing this ridiculous series of jumps to get to the same area, before i realized i had to kick the same door down to get back out anyway, and thus wasted another 5 minutes dicking around before finally realizing what a huge twat i was.

the story wasnt great, but the there were some spectacular set pieces which made up for it on the narrative side of things. the train sequence at the end of chapter 4 (i think?) was phenomenal, as was the ending scene and a few of the rooftop areas.

i definitely think it was worth experiencing, but i was kind of conflicted afterwards. its a game i want to love because it's so different and i love love love the setting and the architecture and the bright office buildings full of chic paintings and potted plants, but there were some stupid design decisions which just made the whole experience frustrating at times :|
 
That's actually the reason I'm looking forward to the sequel so much. They've gotten feedback on the first game and are hopefully ready to implement changes to make the entire experience that much better. Mirror's Edge was such a unique game that I guess it's a given that it wouldn't be perfect.

If there's one thing that other FPSes should take from it though, it's the physicality of the character. You felt like a human being. When you moved, it was like you could feel your weight shifting with each footstep. This is in stark contrast to a game like Modern Warfare 2 in the snow level where as you feel like you're simply floating on the mountain side even though you're supposed to be edging along holding on for dear life. Little details like that.

As for set pieces, the Atrium
where there was that huge tower of stuff to climb, was amazing. I went into the room, and I was just like "no way in hell they expect me to get up that. There's something else I'm supposed to do." But nope, they made me climb and climb I did. It was exhilarating once I got to the top and just looked down!
 
I dunno, I beat the game and the flaws really took a lot away from it. And oh god, that story was just terrible. I'm not really a stickler for story, but it was just too generic.

And, tbh, first person + platformer is a recipe for frustration, which this game does have at a lot of points. Less than I would've expected, but not being able to see how close you are to the edge of a platform is just something that shouldn't be done in a platformer.

That said, I'd be interested in at least seeing what they'd do with a sequel.
 
i had mixed feelings on the atrium area. once i knew where i was going it was pretty awesome, but walking into that room with that huge structure was really daunting, and there were a few frustrating sequences inside it as well.

has a sequel been confirmed or is it still just speculation at this point?
 
It hasn't been announced officially, but EA's CEO has pretty much confirmed that there will be a sequel. Hopefully shareholders don't pressure them to step away. DICE is currently doing Battlefield Bad Company 2, Battlefield 3, and Battlefield 1943's PC port though. I'm guessing they're very early in Mirror's Edge 2's development.
 
The game is $5.00 on Steam for another 13 hours. You should be buying this right now.
Yes, I bought a copy even though I own it on 360.
 
Back
Top