Introducing: Team Kazam!

T.E.A.M. K.A.Z.A.M


Introduction:

This all started one day in #RMT, where i really wanted a new team, mainly because the old one was tremendously Mixape weak, even though it was pretty amazing. I said to myself "Ok, time to test Latias" since i really never used it. Although that was my thinking when making the team, it ended up being a team that revolved around a very particular and uncommon lead: Alakazam.
When you see Alakazam as a lead, the first thing that pops to your mind is "Oh damn, Encore + Dual Screen, better not SR with my bulky lead or i will get encored" and things like that. With this knowledge of the feelings of people, i decided to make a completely new Alakazam set, which's objective is pretty simple, destroy opposing lead. Not stopping them of setting up SR, or playing around them, just beat them and mini-sweep after the lead has fallen. A lot of times the lead of a team is, curiously, the glue of it, and if the leads cant do an appropiate job, the team can have problems vs thing the lead should take care about. I added different pokemons, including ones which sets i _kinda_ made to finish up what Alakazam did at the start, or as a backup plan in case something went wrong. Each Pokemon is here for an important reason, but feel free to criticize it and make changes, i will make sure of testing them and tell you how it goes.
Without anything more to say, i present you Team Kazam!
(If you guys want a type chart, let me know and i will add it.)


First Look!:
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In Depth:


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Alakazam @ Focus Sash
Ability: Inner Focus
EVs: 36 Def/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
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Shadow Ball

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Focus Blast

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Hidden Power [Fire]

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Grass Knot


Explanation: There we go, the real star of this team, and an amazing lead to play with. This thing is great, it will always beat Azelf, Heatran, Tyranitar, Infernape, Ambipom, Swampert, Scizor, etc.
The moveset is specially made to counter the things that usually like to spoil my Kazam's fun. HP Fire is pretty obvious, OHKO on Scizor, Forry, Abomasnow, and company, while it still does good damage to Metagross, Jirachi and Skarmory. Usually i just use this thing to kill the most i can until i die, and the best part of this thing, is that Swampert is an amazing teammate for it. Alakazam really hates Metagross, this is where the mudfish enters, switch in, while we both set-up rocks, and then Metagross will explode obviously, which is when i bring Alakazam back to sacrifice, since it already did a good job vs Metagross (which was just dying lol). High Speed coupled with tremendous Special Attack make this thing a really good pokemon to use, specially on the lead position, where it will usually bring Scizors and Lucarios to stop my Zam, and then get OHKOd by the respective move. The reason of no Psychic in this set, is mainly because the things i need to destroy, are already covered by this 4 moves, no reason to alter the moveset, since im usually on a win situation with it.

EVs: Since HP Fire drops your speed, theres 0 reason to be running max, since the only thing you are worried to outspeed, are the things with 361 Speed, AKA Azelf, Starmie and Ambipom. Max Sp Attack to, well, cause damage, and the rest of the EVs are dumped into Defense, to have higher chances of Surviving a Hippowdon's EQ and 2HKO. (Thanks for the change of HP to Def to the "Creative Movesets" guys).
Timid is to reach the speed i need to get, while not dropping any power from my Zam.

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Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/228 Def/28 SAtk
Relaxed nature (+Def, -Spd)
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Stealth Rock

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Earthquake

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Ice Beam

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Roar


Explanation: Good old reliable Swampert. Since the first time i used it mixed, it has been on a lot of my teams, mainly because of the amazing stat distribution, ability to counter common threats, and great supporting and attacking movepool. Swampert is my way of getting rocks up, which we all know is a very important move in today's metagame, filled of Salamences, Gyarados, and pesky U-turners that love to switch all the time. This is the only "wall" i have on the team, just because it does the job i want it to do. This is my answer to all the stat-uppers, like CMers, DDers, and such things, thanks to Roar. Ice Beam is to OHKO Salamence, while EQ is an amazing STAB to carry. Swampert offers me the ability of coming in, attack/phaze, and then get the f*ck out reliably, which is something this team really appreciates.

EVs: Max HP so i can take hits from both sides, since its good to stop Special and Physical attackers. The defense is enough so i can take damage from Gyarados, Salamence, and other physical things that can give me problems, and last but not least, some Special attack EVs to ensure an OHKO on a normal DD Mence. Pretty simple, yet very effective and positive.
Relaxed is chosen because speed isnt that important really, and it allows me to use Swampert at its full potential.

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Lucario @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
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Swords Dance

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Close Combat

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Crunch

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Extremespeed


Explanation: Yes sir, another war veteran comes into the field to fight for his master another day. Lucario is a very good late-game sweeper, once my Infernape has demolished the things that can cause it problems, namely Gliscor and Salamence. SD + LO + 300+ Attack makes this Pokemon a total machine that exterminates things as fast as... something very fast :D
Extremespeed is a must, to stop Offensive teams that may or may not screw a chance of sweep otherwise. Crunch is because i want to beat Rotom more than Gliscor and Salamence (both run a lot of speed nowadays). CC is, IMO, the most powerful attack a Physical sweeper can ask for, add to it some STAB, and very few things can take one without being tremendously muttered. Lucario also takes care of being a second revenge killer, thanks to Extremespeed. Yes, im a priority psycho xD

EVs: Do i have to explain this? Max/Max is a must for a sweeper!
Adamant for maximum Attacking power, since the speed is covered by Extremespeed.

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Infernape @ Choice Scarf
Ability: Blaze
EVs: 120 Atk/192 Spd/198 SAtk
Naive nature (+Spd, -SDef)
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Close Combat

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Overheat

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Hidden Power [Ice]

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U-turn


Explanation: One of the most overlooked Pokemons ever, even though i really cant find an answer to it.
Extremely good revenge killer, which finishes things like +1 Salamence, Agiligross, ScarfRachi, etc. that could be big threats to the team. Also, it eliminates common counters to my team, like Celebi and Gliscor.
CC is dealing a bucket load of damage, enough to OHKO Heatran, +2 Tyranitar, and company. U-Turn is for plain scouting, since most of the things that switch to Nape really hate bug attacks (Starmie and Latias are good examples).
HP Ice to finish +1 Salamences that think they are oh-so-fast to outspeed my Nape, but BOOM! then they get OHKOd by my special move :D
Overheat is over Fire Blast/Flamethrower because it really dents things like Rotom, with high defenses, but that hate this kind of moves, dont even forget the ability Blaze, if it activates, ooof Overheat is a tremendous force that can OHKO a bucketload of things.

EVs: 192 Speed means i can outspeed every + Natured Base 100 Pokemon with a +1 boost in speed, and i can outspeed Adamant Agiligross too, so tremendously offensive teams really have problems with this babe.
120 Attack means CC will destroy a lot of things, even tankish ones, and having that little boost of Power of U-Turn is very nice in tight situations were Latias/Starmie are weakened to get the KO. Rest of EVs are in Special Attack to abuse Overheat to the maximum and for HP Ice to really hurt things.
I chose Naive over Hasty because Bullet Punch, Mach Punch, and Extremespeed are big big bitches wanting to stop my little cute monkey from attacking, so the damage is a little bit less.


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Gyarados @ Life Orb
Ability: Intimidate
EVs: 176 HP/80 Atk/108 Def/144 Spd
Adamant nature (+Atk, -SAtk)
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Waterfall

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Dragon Dance

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Stone Edge

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Taunt


Explanation: One of the best attacking forces of DPP, Gyarados offers invaluable immunities coupled with good resistances, great stats, moves and power to back it up everything. Adamant is on because i really dont care about Jolteon, mainly because when one comes in, i just go to my Latias and start spamming Calm Mind. Bounce in because Celebi is a real bitch! Though not having EQ to spank Metagross is bad, Bounce is good to beat Breloom, Fighters, and Grassers who could otherwise be problematic. LO is on it since i really love the power it gets, but i have been considering using Leftovers, since i feel Gyara's survability is really limited with a Life Orb on. Stone Edge is to hurt Zapdos, Salamence, Gyarados and any other flier who attempts to stop this beast. DD is well... DD and its a must on the set, you like it or not!

EVs: The EVs are self explanatory. I want to have the most power i can get, which is the reason Adamant is on instead of Jolly, and so is 252 Attack. The speed gives me enough to outspeed things i want to outspeed for the team's good, while the rest is dumped into HP to add survability somewhat.


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Latias @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
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Calm Mind

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Recover

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Dragon Pulse

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Refresh


Explanation: The pokemon that inspired the team. Latias is a pokemon i never used before, and i really regret it. Its a very good team pokemon who helps a lot in such many ways.
This is a custom set i made, though i really dont know if it works. If someone has a better set please let me know.
Latias is a Calm Minder, who takes good things from things like Specs Jolteon, ScarfTran, and company, all of which can let me set-up tremendously easily. Dragon Pulse is the STAB to use thanks to good coverage and good Base Power. Recover is so i can survive longer, although with recover i dont know if Lefties are redundant and should use LO, i need help with this too. Im using Refresh over Psycho Shift because Psycho Shift leaves me prone of getting statused again. Refresh also lets me beat every Togekiss, Celebi, Blissey, Cresselia, and company.
Latias is my main answer to Mixape, slow things or something that may be dangerous, and Physical walls who try to spoil Lucario/Gyarados.

EVs: The EVs are made to have max speed and at least tie with Gengar and other Latias, and outspeed Bases 105 and such. Timid is chosen over Modest for that reason. 200 Sp Attack is, IMO, enough power i need, and 56 HP is for a little bit more survability.



The Cores:

This team, as you may/may not noticed, works in little pairs of things that help each other have an easier time to win.

Swampert + Alakazam: As said before, this pair is usually the one that starts the game for me. Metagross is a pain for Alakazam, so bringing in Swampert to get Rocks is very good to start of the game.

Infernape + Gyarados: This pair is one of my favorites. Infernape annihilates thing like Bronzong, Celebi, Skarmory, Rotom, and Starmie, that may want to stop Gyarados sweep. And Gyarados can weaken a lot of things, making a CC spam very viable (if my opponent doesnt have a ghost).

Latias + Lucario: This is an amazing offensive duo, seeing how Latias completely lures CB Tar and Scizor into using Pursuit, which Lucario takes advantage of by getting a free SD, not forgetting how Blissey loves to Toxic my Latias, which is a perfect switch for my Lucario to CC. Also, i usually see Gengar switching in Latias for some reason, so Latias gets a CM and then finished the Gengar with Dragon Pulse, meaning Lucario has an easier time vs my opponent. In the same topic, Lucario usually attracts Zapdos, Gliscors, Hippowdons, and bulky Waters/Grounds, which means Latias can get in without risks and start the CM spam. This thing are a really good definition of synergy.

Lucario + Gyarados: Almost the same as Latias, Lucario lures in Gliscors and company, which are usually set-up bait for DD Gyarados. Gyarados does basically the same, usually when my opponent's walls are weakened, they restort to bringing a Salamence/Gyarados into my own Gyarados, to get the drop in attack. So Gyarados can easily OHKO them, and make Lucario's life easier at a sweep!

Gyarados + Latias: This is my favorite one. My opponent lets me get a DD, so they bring in their Jolteon to hope my Gyarados is Adamant and outspeed while OHKOing. For their fortune, Gyarados IS Adamant, which means they are at a safe spot. Well, not really. Jolteon will HATE being locked into T-bolt when i bring in my Latias and start getting Calm Minds. They just thought they were safe by killing Gyara, but now they have to beat a tremendously bulky pokemon at the mid of a set-up.

Swampert + Latias: Latias wants to set-up, but for that, it needs to be faster than the opponent, so Swampert can easily phaze any things that like to get DDs and Agilities and cripple my team, and opens Latias for an easier time. In the emantime, while Swampert really hates combating mixape, Latias loves them, so the sight of one its pretty much easy set-up for Latias.

Infernape + Gyarados: Infernape completely revenge kills things like DD Mence, allowing Gyarados to sweep more comfortably.


Threat List:

||| - Means no threat
||| - Means passive threat
||| - Means problematic threat

Defensive Threats

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Blissey: Lucario can easily get in on Toxic variants and CC for an OHKO. Infernape also OHKOs with CC. Gyarados can hurt it a lot with boosted Waterfalls, while the only thing Blissey can do in exchange is Thunder Waving. Latias can set-up on it with ease.

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Bronzong: Infernape does a shitload of damage. It has to explode on Gyarados to _at least_ hurt it, Lucario can get an SD even on EQ ones (sinec EQ cant OHKO) and OHKO with +2 CC. Swampert can get SR on this one. Alakazam can really hurt it and even finish it if it decides to get SR turn 1.

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Celebi: Infernape is doing a lot of damage with U-turn. OHKOs with Overheat, Gyarados can OHKO with some prior damage and Bounce, Lucario whoops its ass with +2 Crunch, Latias can easily set-up on it thanks to Refresh, while Alakazam can hurt with Shadow Ball.

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Cresselia: Its very bulky, but Latias easily gets calm minds on it, while Infernape is doing considerable damage and Lucario will hurt it a lot with +2 Crunch.

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Donphan: Set-up fodder for Latias, Gyarados, Infernape OHKOs with Blaze Overheat, Alakazam 2HKOs with Grass Knot.

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Dusknoir: This thing is kinda hard to take down. Lucario crunch can really dismantle it, but i risk getting Burned, while Latias hates Shadow Sneak as does Alakazam, and Gyarados/Swampert hate being burned. Thanks god it isnt common this days.

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Forretress: Infernape OHKOs, its set-up fodder for Gyarados, Lucario gets SDs on it as well, Swampert walls the fuck out of it and gets SR, Alakazam can OHKO with HP Fire.

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Gliscor: Set-up fodder for Gyarados. Although Lucario has problems with it, it wont stand a chance to the Blazed Overheat, or to boosted Latias' Dragon Pulse. In the same boat, Swampert OHKOs with Ice Beam.

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Gyarados: No electric attacks mean this thing can be quite a pain, but only waterfall means we enter a guessing war into Roar/Waterfall vs Calm Mind/D Pulse with Latias. Swampert can phaze it to make it eat SR damage, while my own Gyarados can really screw the Stall Gyarados with Stone Edge.

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Hippowdon: Set-up fodder for Latias and Gyarados. Lucario can OHKO with +2 CC if it took like 15% prior damage. Infernape with Blazed Overheat puts this thing to really cry. Alakazam can 2HKO it with Grass Knot.

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Jirachi: Physical variants cant touch Swampet, while Special ones (Calm Minders) are destined to face my Latias. Lucario usually OHKOs with +2 CC, while Infernape can OHKO with Overheat.
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Rotom-A: Infernape can devastate it with its Overheat, Latias can get some Calm Minds to the point his Shadow Ball wont be even scratching, and Lucario can OHKO with +2 Crunch. Alakazam also does well thanks to Shadow Ball.

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Skarmory: Overheated. Gyarados sets-up on it and deals a big blow before it Whilrwinds it. Lucario can OHKO with +2 CC and Alakazam can 2HKO with HP Fire as well.

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Snorlax: Crunchers are hard to take down because latias wont be setting-up anytime soon, while Gyarados may attempt to set-up, it can self-destruct on it. Lucario and Nape are my best bets thanks to CC.

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Suicune: Roarers are a pain in the ASS. Very hard to take down, unless Gyarados got a DD, it can do quite some damage and leave it into CC's KO range from Luke. Still, a problem.

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Swampert: Alakazam OHKOs, set-up bait for Gyarados and Latias (Unless Roar), +2 CC OHKOs it. Not a problem at all.

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Tentacruel: Latias can set-up, since Haze isnt seen ever. Gyarados sets-up too, unless HP Electric which is a liability. Swampertcan EQ it to hell too.

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Tyranitar: Lucario + Infernape + Gyarados + Swampert + OHKOd by Focus Blast of Zam = Dead.

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Vaporeon: Latias sets-up, Gyarados can too, unless HP Electric, and since it is kinda common, i prefer to go straight to Latias. Lucario can OHKO with a +2 CC. Somewhat hard to take down if it has Roar.

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Zapdos: Swampert can counter it if it doesnt carry HP Grass (which defensive ones never do). Latias EASILY sets-up, while Gyarados OHKOs with a +1 Stone Edge and SR. Overheat makes this thing cry.


Offensive Threats:

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Azelf - Only seen as a lead. Alakazam is the perfect anti-lead to this thanks to Shadow ball.

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Breloom - Latias can set-up + Recover. Gyarados can kill it with Bounce. Lucario OHKOs, Alakazam dents it with HP Fire, and Infernape can OHKO too.

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Dragonite - Latias can fuck this at +1. Gyarados does the same with Stone Edge. Infernape can revenge DD ones thanks to HP Ice, and Lucario Extremespeed can too when they are weakened. Swampert walls the fuck out of this and OHKOs with Ice beam.

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Dugtrio - Cant beat Swampert, Banded ones are fodder for Latias and Gyarados, Infernape can outspeed non-scarf ones, while Lucario's ES OHKOs.

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Electivire - If mixed, then Latias gets free Calm Minds. If Physical, Swampert says hi. Infernape and Lucario can revenge kill if necessary too.

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Gallade - Gyarados stops non-Stone Edge ones cold. Unfortunately, SD ones with Shadow Sneak and Stone Edge are the bane of this team. it can beat everything on it, except lucario, and i need it at like 50% HP to kill with ES.

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Gengar - Well, Latias can stop it if i got a CM beforehand. If i doesnt have Energy ball, Swampert will easily fuck him. Infernape revenge kills and Alakazam can destroy it too.

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Gyarados - Big threat. Swampert can phaze it, but nothing else. Gyarados can win a battle if it doesnt carry Stone Edge, but that is unlikely, also Nape is my best bet with the Overheat if it is weakened.

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Heatran - Fodder for Latias, Gyarados, and Swampert. Infernape revenges Scarfed ones, if they arent scarfed Lucario can OHKO and outspeed, while Swampert does the same. Lead ones are manhandled by Focus Blast + Shadow ball from Zamie.

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Heracross - If scarfed and jolly it can be quite a pain. Only a +2 ES may stop it, and Infernape can do the same, but if it keeps switching in and out while changing moves, it can be a total pain.

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Infernape - Latias says hi!

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Jolteon - Latias sets-up on Specs ones, revenged by Infernape too, and if low on HP, Lucario's ES can kill it. Zam can weaken it to the point ES can kill, but i usually use them as set-up bait.

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Kingdra - Gyarados can stop some of this ones. Latias can outspeed and OHKO too, but if it gets a DD there are problems. At +1, Infernape can revenge, if low on HP so can Lucario, and Pert can phaze.

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Lucario - Gyarados stops opposite Lucarios cold, but thats it. Big problem if Gyarados is weakened since at +2 it can OHKO everything i have.

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Machamp - Ugh, confusion is always a pain in the ass, so i better stall his D-Punches. Gyarados can stop it sometimes (if no Stone Edge) while Lucario can OHKO at +2. Infernape revenges with Overheat, and its walled by Swampert. Confusion is a pain!

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Magnezone - Set-up fodder for Latias, Scarf ones are revenged by Infernape, and if theres no HP Grass, Swampert gets on the field.

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Mamoswine - Swampert can stop it to an extent, but my main answer is Infernape to OHKO. Grass Knot from Zam OHKOs lead ones too.

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Metagross - Swampert stops this thing cold. Revenged by Infernape if its Agiligross and Swampert is down.

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Porygon-Z - Latias gets free Calm Minds, while Infernape revenge kills every variant. Focus Blast from Zam beats it as well.

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Salamence - If it is DD Mence, Infernape will beat it, while Gyarados may win a 1 on 1. Swampert usually takes a +1 Outrage and OHKOs with Ice Beam, and Lucario can revenge weakened ones with ES. Its hard to take down, though.

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Scizor - Alakazam OHKOs with HP Fire, fodder for Gyarados, OHKOd by Lucario, and OHKOd by Infernape too. Swampert stops it cold if necessary.

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Starmie - LO ones are problems. Infernape can play with U-turn, while ES from Lucario finished the job. Gyarados sets-up on T-bolt less ones, and Swampert stops Grass Knot less ones. Latias can get a CM and then OHKO with Dragon Pulse while surviving, and Alakazam beats all the lead ones.

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Suicune - Offensive Suicune isnt a problem. At all. Why? Latias gets Calm Minds and wins the battle since theres no Roar.

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Togekiss - Latias says hi. Infernape says hi. Gyarados says hi. SD Lucario says hi.

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Tyranitar - Swampert walls this cold, and Infernape + Lucario + Gyarados stop this thing. Focus Blast is an OHKO as well.

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Weavile - Cant touch Swampert or Gyarados. Lucario can revenge with ES, while Gyarados sets-up, and Infernape revenges.

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Yanmega - Gyarados can beat it, Alakazam leaves sash-less lead ones, and Swampert can finish the job.

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Zapdos - Swampert can stop ones without HP Grass, and Latias will easily set-up on it.


Thanks to the user Macle for the amazing drawings of the pokemons xD
 
lol, I love the drawings. I also like that you're using the highly-underrated ScarfApe as well. Generally, though I like to run Fire Blast over Overheat for several reasons. Overheat makes Ape more of a hit-and-run sweeper, while Fire Blast allows for a sustained period of damage. I often keep in Ape for 3 to 4 turns at a time roasting foe after foe with Fire Blast. With Overheat, though, I wouldn't be KO'ing anything after the intial two turns.

I personally don't like LO on Gyaradros either. Between SR, the common Sandstorm, and LO, Gyarados really won't be lasting very long. I suggest Lum Berry over it. It allows you to set up on something that tries to T-Wave you and then Bounce for the big hit.

There isn't much actually wrong with this team imo. Great job!
 
This looks like a great team, but one thing I could recommend is get rid of an attack on Latias and replace it with Psycho Shift (or Refresh if you want). Once Scizor is out of the way, the set will really amaze you. Calm Mind as your opponent tries to switch out to Blissey or something that can status you, then CM once more as it status you, then as it switches out to a sweeper you Psycho Shift the status onto your opponent, crippling it. The best thing about Psycho Shift is that if your opponent is already statused and you can't shift it, switch out, and save the status for later, making for a free thunder wave/toxic/will-o-wisp later in the game.
 
I personally don't like LO on Gyaradros either. Between SR, the common Sandstorm, and LO, Gyarados really won't be lasting very long. I suggest Lum Berry over it. It allows you to set up on something that tries to T-Wave you and then Bounce for the big hit.

I have to agree. I run the same set, but with leftovers. Gyarados takes too much residual damage for life orb to be effective. He is bulky anyways, and both Lum Berry and Lefties add to his survivability.
 
I agree, drop the Overheat for Fire Blast. If it comes to a late game scenario, Overheat might cost you the sweep since you can't switch attacks. Also, after the SpAtk drop, you're giving something a big opportunity to set up since you are all but forced to switch out.
 
This is a great team Rey, but you know and I know that it's far from perfect. It seems like everything revolves around Infernape, and once it's gone (it doesn't last long at all), alot of threats (dd-mence, agiligross, and scarfrachi), will run through this team. It also seems like Lucario is the most expendable pokemon here, though, you really need something for stall, so I'll try to keep that in mind during this rate. Oh and props on bringing back Alakazam. Love the pictures Macle.

Okay then, I'm gonna start with Ev spreads and movesets, then get around to trying to find a better member for this team. I have a slight problem with Gyarados's Evs and item. 224 speed evs give you 254 speed before a dragon dance, and 381 after a dragon dance. You don't need that much speed. you need 236 speed evs to outspeed the base 125's such as Weavile, and the lower bench mark is 204 evs to outspeed the base 120's such as Dugtrio. Dugtrio isn't that common these days, and Weavile can't do anything to Gyarados, so I think we should just aim to outspeed the base 115's that can really harm Gyarados, such as Starmie, Azelf, and the odd Raikou. That Spread is 72 HP/252 Atk/184 Spe, which not only outspeeds those base 115's, but adds a little more bulk to gyarados, pumping its hp up to 349, still keeping it odd to reduce Stealth rock damage. I think you should use Leftovers on Gyara because you have bounce, but i haven't used bounce Gyarados, and I'm guessing that a +1 LO Bounce would do quite a bit to Celebi. Its your choice as to what item you use.

For Latias I think a spread of 148 Hp/108 SpA/252 Spe is better for it allowing Latias to take 4 consecutive Seismic Tosses and survive, making it much easier to set up on Blissey. I also think Refresh could be slashed in over Surf if you are worried about Blissey hitting you with a status move, but its more than likely better to keep surf, just to take care of Infernape.

I just can't see anymore weaknesses in this team, but i do see that a Timid Scarf Gengar with Energy Ball (not common, but if your opponent has one, you'll have a lot of trouble with it) can easily take out swampert, Gengar, Alakazam, Gyarados, Lucario, it can 2HKO Latias with Shadow Ball, and if infernape is weakened, it could get taken out. Fortunately, very few gengars run energy ball any more. These really aren't suggestions per say, but more thought to the rmt. Anyways, Lucario seems to be needed for Stall, although i can see Classic Mixmence slotting nicely over it. The Stealth Rock, and Rock and Ice weak are meh... and it really isn't reccomended as CB tar does more to this team without Luke (swampert takes care of it to an extent, but getting 3HKOed by a crunch isn't reliable if you ask me).

I hope I helped and Good Luck with the team.

EDIT: Overheat all the way. With a Blaze boost, it hits as hard as a SpecsLatias/Mence Draco Meteor. Keep Overheat for all those OHKOes.
 
Thanks for all the rates guys. I made some changes to Latias, including removing surf and adding Refresh, while using the spread joshe commented.

Thanks for the help, and keep the rates comming! =)

Edit: Also, added a Threat List, and an explanation of pairs of pokes that help the team.
 
Hi Rey,

having seen this team in action, I can witness that it is quite succesfull.

Now, here are my thoughts:

1) Gyarados is a key member of the team, it counters both Lucario and Scizor, and considering how common these pokemons are, I really think that a bulky Gyarados would be an a lot safer choice here. DD\waterfall\stone edge\taunt is the set I suggest.

2) I'd consider replacing Lucario with a standard CB Scizor: I think that pokemons like Latias and Gengar may give your team massive problems, and if Gengar can be revenge killed by Infernape, to counter Latias you must only hope to win a speed tie with your own Latias. A CB Scizor would provide a good trapper and a sure revenge killer for both, not to mention that Scizor may actually help with Celebi too - especially if you decide to drop bounce on Gyara.

3) Your team really hates opposing Gyarados: other than roaring it out with Swampert you can't do much against it - and if Gyara as taunt, then it's probably going to sweep your team. I believe that running stone edge on Infernape may partially solve the problem, considering that you'll outspeed Gyara even after it has DD once. Overheat already hits Gliscor hard, and with stone edge you'll still revenge kill Salamence, so SE should be at least considered over hidden power [ice].

4) Now onto Latias: according to my experience, Latias biggest enemies are Scizor and Tyranitar, and anyway, you're quite covered against Blissey, so I don't think that you need to set up on her. I'd suggest to use a specs Latias: draco meteor, dragon pulse, surf, trick. Trick still cripples Blissey - should you need an extra check for her - while a specs surf can 2hko some TTar and Scizor which don't invest much into HP and SpD, and gives you the chance to hit immediately hard, whitout needing to set-up.

Oh, and congratulations for the awesome pictures... did you draw them yourself?
 
This team looks good (a lot like my own team style, actually). I agree with joshe that the 72 HP/ 252 Atk/ 184 Speed EV spread is better on Gyarados because then you can outrun base 115s after DD but still retain some bulk. Have you tried Dual Screen Latias? I suggest it because of how easy it makes it for Gyarados or Lucario to set up. My team uses those three and is doing somewhat well.
 
Okay I'd go with Lefties on Gyrados since you need it to stop Lucario...it has to be able to survive...I'll look more into this
 
Thanks for all the rates. I did some changes:

· Changed Surf with Refresh on Latias
· Changed Latias' spread to the one joshe recommended.
· Changed the Gyarados set to a Bulky Gyara as Haunter said.

If you feel like you have something to help the team, please share =)
 
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