Well, I'm pretty new in competive Pokemon so I'm not sure about that this is a bad team og a good one. I'm not so good to describe the Pokemons but I'll give it a try.
Overview:
Spiritomb @ Leftovers
Careful Nature
Ability: Pressure
EVs: 252 HP / 144 Atk / 112 SDef
- Sucker Punch
- Taunt
- Will-o-Wisp
- Pain Split
My Starter.
It's a standard set but it works. It takes out Azelf with Sucker Punch if I'm lucky, Burns the Physical Sweepers and heals with Pain Spilt. Taunt stops other Pokemons for setting up Spikes or Stat boosting moves.
Sceptile @ Focus Sash
Jolly Nature
Ability: Overgrow
EVs: 252 Atk / 252 Spd / 6 HP
- Swords Dance
- Leaf Blade
- Dragon Claw
- Thunderpunch
Physical Sweeper.
Starting out with Swords Dance to boost my Atk. to 538. Thanks to Focus Sash the opponent can damage me so much he wants (unless there is Sanstorm or Hail). If I get down on 1 HP I will get a Overgrow boost to Leaf Blade. 538 Atk. + Leaf Blade + STAB + Overgrow = A HARD hitting move.
Dragon Claw for the Dragons and Thunderpunch takes Skarmory and other Flying types.
Typhlosion @ Choice Scarf
Modest Nature
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]
Special sweeper.
It's probaly a standard set but it's pretty good. Choice Scarf takes his Speed to about 450 thats enough to outspeed many Pokemons. And if I get in with a Baton Passed Nasty Plot he REALLY hurts.
Eruption so long I have full HP. Then Flamethrower. Focus Blast OHKO Blissey after a Nasty Plot and HP[Electric] takes the Water types.
Cloyster @ Leftovers
Impish Nature
Ability: Skill Link
EVs: 252 HP / 168 Def / 88 Atk
- Icicle Spear
- Rapid Spin
- Toxic Spikes
- Explosion/Ice Shard
Physical wall and Rapid Spiner.
Clyster got GODLIKE Defense. Throwing with Toxic Spikes and taking away Spikes and Stealth Rocks is Cloyster primary job. Thanks to Skill Link Icicle Spear always hit 5 times. He can destroy Substitutes and still attack and then give an Ice Shard. Explosion could be an alternative to Ice Shard.
Ambipom @ Leftovers
Timid Nature
Ability: Technician
EVs: 252 SAtk / 252 Spd / 4 HP
- Nasty Plot
- Baton Pass
- Swift
- Substitute/Taunt/Water Pulse/Thunderbolt
Baton Passer.
Baton Passing Nasty Plot to Typhlosion (or Ludicolo if Typhlosion is fainted) and give him a serious boost. Swift for STAB and thanks to Technician it gets a power at 90 instead of 60.
I'm not sure about the last slot. Substitute is nice to Baton Pass but Thunderbolt and Water Pulse would take out Flying types (like Skarmory) and Water Pulse can take the Fire types. Taunt is to avoid being Roar/Whirlwind'ed or Taunted.
Ludicolo @ Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP / 76 SAtk / 180 SDef
- Leech Seed
- Protect
- Surf
- Ice Beam
Staller and Special Wall.
Leech Seed, Leftovers and Protect. Perhaps Poisened because of Toxic Spikes. Surf for STAB and Ice Beam for the Dragons and Grass types.
Overview:







Spiritomb @ Leftovers
Careful Nature
Ability: Pressure
EVs: 252 HP / 144 Atk / 112 SDef
- Sucker Punch
- Taunt
- Will-o-Wisp
- Pain Split
My Starter.
It's a standard set but it works. It takes out Azelf with Sucker Punch if I'm lucky, Burns the Physical Sweepers and heals with Pain Spilt. Taunt stops other Pokemons for setting up Spikes or Stat boosting moves.

Sceptile @ Focus Sash
Jolly Nature
Ability: Overgrow
EVs: 252 Atk / 252 Spd / 6 HP
- Swords Dance
- Leaf Blade
- Dragon Claw
- Thunderpunch
Physical Sweeper.
Starting out with Swords Dance to boost my Atk. to 538. Thanks to Focus Sash the opponent can damage me so much he wants (unless there is Sanstorm or Hail). If I get down on 1 HP I will get a Overgrow boost to Leaf Blade. 538 Atk. + Leaf Blade + STAB + Overgrow = A HARD hitting move.
Dragon Claw for the Dragons and Thunderpunch takes Skarmory and other Flying types.

Typhlosion @ Choice Scarf
Modest Nature
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]
Special sweeper.
It's probaly a standard set but it's pretty good. Choice Scarf takes his Speed to about 450 thats enough to outspeed many Pokemons. And if I get in with a Baton Passed Nasty Plot he REALLY hurts.
Eruption so long I have full HP. Then Flamethrower. Focus Blast OHKO Blissey after a Nasty Plot and HP[Electric] takes the Water types.

Cloyster @ Leftovers
Impish Nature
Ability: Skill Link
EVs: 252 HP / 168 Def / 88 Atk
- Icicle Spear
- Rapid Spin
- Toxic Spikes
- Explosion/Ice Shard
Physical wall and Rapid Spiner.
Clyster got GODLIKE Defense. Throwing with Toxic Spikes and taking away Spikes and Stealth Rocks is Cloyster primary job. Thanks to Skill Link Icicle Spear always hit 5 times. He can destroy Substitutes and still attack and then give an Ice Shard. Explosion could be an alternative to Ice Shard.

Ambipom @ Leftovers
Timid Nature
Ability: Technician
EVs: 252 SAtk / 252 Spd / 4 HP
- Nasty Plot
- Baton Pass
- Swift
- Substitute/Taunt/Water Pulse/Thunderbolt
Baton Passer.
Baton Passing Nasty Plot to Typhlosion (or Ludicolo if Typhlosion is fainted) and give him a serious boost. Swift for STAB and thanks to Technician it gets a power at 90 instead of 60.
I'm not sure about the last slot. Substitute is nice to Baton Pass but Thunderbolt and Water Pulse would take out Flying types (like Skarmory) and Water Pulse can take the Fire types. Taunt is to avoid being Roar/Whirlwind'ed or Taunted.

Ludicolo @ Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP / 76 SAtk / 180 SDef
- Leech Seed
- Protect
- Surf
- Ice Beam
Staller and Special Wall.
Leech Seed, Leftovers and Protect. Perhaps Poisened because of Toxic Spikes. Surf for STAB and Ice Beam for the Dragons and Grass types.