RMT - Something like UU

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Well, I'm pretty new in competive Pokemon so I'm not sure about that this is a bad team og a good one. I'm not so good to describe the Pokemons but I'll give it a try.

Overview:
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Spiritomb @ Leftovers
Careful Nature
Ability: Pressure

EVs: 252 HP / 144 Atk / 112 SDef
- Sucker Punch
- Taunt
- Will-o-Wisp
- Pain Split


My Starter.
It's a standard set but it works. It takes out Azelf with Sucker Punch if I'm lucky, Burns the Physical Sweepers and heals with Pain Spilt. Taunt stops other Pokemons for setting up Spikes or Stat boosting moves.


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Sceptile @ Focus Sash
Jolly Nature
Ability: Overgrow
EVs: 252 Atk / 252 Spd / 6 HP
- Swords Dance
- Leaf Blade
- Dragon Claw
- Thunderpunch


Physical Sweeper.
Starting out with Swords Dance to boost my Atk. to 538. Thanks to Focus Sash the opponent can damage me so much he wants (unless there is Sanstorm or Hail). If I get down on 1 HP I will get a Overgrow boost to Leaf Blade. 538 Atk. + Leaf Blade + STAB + Overgrow = A HARD hitting move.
Dragon Claw for the Dragons and Thunderpunch takes Skarmory and other Flying types.

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Typhlosion @ Choice Scarf
Modest Nature
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]


Special sweeper.
It's probaly a standard set but it's pretty good. Choice Scarf takes his Speed to about 450 thats enough to outspeed many Pokemons. And if I get in with a Baton Passed Nasty Plot he REALLY hurts.
Eruption so long I have full HP. Then Flamethrower. Focus Blast OHKO Blissey after a Nasty Plot and HP[Electric] takes the Water types.


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Cloyster @ Leftovers
Impish Nature
Ability: Skill Link
EVs: 252 HP / 168 Def / 88 Atk
- Icicle Spear
- Rapid Spin
- Toxic Spikes
- Explosion/Ice Shard


Physical wall and Rapid Spiner.
Clyster got GODLIKE Defense. Throwing with Toxic Spikes and taking away Spikes and Stealth Rocks is Cloyster primary job. Thanks to Skill Link Icicle Spear always hit 5 times. He can destroy Substitutes and still attack and then give an Ice Shard. Explosion could be an alternative to Ice Shard.


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Ambipom @ Leftovers
Timid Nature
Ability: Technician
EVs: 252 SAtk / 252 Spd / 4 HP
- Nasty Plot
- Baton Pass
- Swift
- Substitute/Taunt/Water Pulse/Thunderbolt


Baton Passer.
Baton Passing Nasty Plot to Typhlosion (or Ludicolo if Typhlosion is fainted) and give him a serious boost. Swift for STAB and thanks to Technician it gets a power at 90 instead of 60.
I'm not sure about the last slot. Substitute is nice to Baton Pass but Thunderbolt and Water Pulse would take out Flying types (like Skarmory) and Water Pulse can take the Fire types. Taunt is to avoid being Roar/Whirlwind'ed or Taunted.


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Ludicolo @ Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP / 76 SAtk / 180 SDef
- Leech Seed
- Protect
- Surf
- Ice Beam


Staller and Special Wall.
Leech Seed, Leftovers and Protect. Perhaps Poisened because of Toxic Spikes. Surf for STAB and Ice Beam for the Dragons and Grass types.
 
Are you using this team in OU, or UU? I recommend using this in UU because your descriptions imply it is used in OU yet every member is UU.
 
If you are using this in OU...the typical heatran and scizor walk all over this team....

1st: Aimbipom needs a better partner to pass to...ludicolo is slower than most scizor...so a choice banded U-turn will OHKO...and since Typlosion is choice scarf...your only going to be passing for one move, maybe two if your lucky...and in OU, you will never have full HP on typhlosion...there will always be stealth rock up (which leads to number 2)

2nd: add Life Orb to sceptile instead of focus sash... Sceptile has a low attack even in OU with all the strong physical walls, and focus sash will be a waist because i can guarenttee you 98% of your battles will have stealth rock in them in OU...and all honesty, no one is going to let you rapid spin so easily and the Spikes/Stealth rock will come back unless they used a suicide lead...

3rd: cloyster in OU is very risky...It's 2HKO by the majority of pokemon in OU...it'll probably get one switch in at best and during that one switch in make the most of it...

lol well if your going into OU as i said before get ready for ALOT of scizor and heatran....they will make you wanna go back down to UU hahaha
 
to add on with all the other coments said above... just a question why flame thrower over fire blast or even overheat on typhlosion? like with most pokemon fire blast is usually the better move and over heat is just for a one time power move. but in the long run fire blast hits harder since your scarfing with it.
 
for a special wall + staller, i'd consider milotic over ludicolo. you still get the stab surf (with a higher SPA mind you). You would also get access to Icebeam and recover. However the loss of ludicolo would give you a slight electric weakness, so i would suggest investing in a HP ground with one of your pokemon.

But good luck to you either way =D, have fun!
 
OU or UU, Yanmega looks to give this team major problems. After 2 speed boosts, it's faster than Typhlosion, and if it's running SubPetaya with Bug Buzz/Air Slash/HP Ground I can see your team going down quite quickly.

So, what's the best answer to Yanmega? Stealth Rock and priority. Spritomb's a good start, but you still need a SRer and a backup priority user. I'd recommend switching Ambipom to a physically offensive version, since nothing on your team really appreciates the passed NP that much. Return/Fake Out/Pursuit/U-Turn should work nicely, and gives you a nasty priority attack. Lastly, Donphan can spin, lay rocks, and hit weakened Yanmega with Ice Shard, making it a good replacement for Cloyster. 120 base defense is certainly none too shabby, and it resists SR instead of being weak to it.
 
take the advice of petrie911, then if you were to put Milotic in instead of Ludicolo you wouldn't have to worry about a thunder weakness by having Cloyster and Milotic. So milotic > Ludicolo and Donphan > Cloyster would be a good fix.
 
I need major help for the team. The team looks like this right now:

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Spiritomb @ Leftovers
Careful Nature
Ability: Pressure
EVs: 252 HP / 144 Atk / 112 SDef
- Sucker Punch
- Taunt
- Will-o-Wisp
- Pain Split


The same as it always have been.

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Sceptile @ Focus Sash
Jolly Nature
Ability: Overgrow
EVs: 252 Atk / 252 Spd / 6 HP
- Swords Dance
- Leaf Blade
- Dragon Claw/Rock Slide
- Earthquake


I've switched Thunder Punch out with EQ because it makes alot better coverage. It OHKO Heatran and can do major damage to other Steel-types.
Dragon Claw or Rock Slide? I really don't know what would be best. If I choose Rock Slide I can't hit the likes of Latias and Kingdra for super effective damge. Dragon Claw is also a bit more powerful than Rock Slide and with better Accuracy.

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Typhlosion @ Choice Scarf
Modest Nature
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric/Grass]


What should I choose: HP[Grass] or HP[Electric]? Grass can hit those Ground-types (especially Swampert) and neutral Water-types. Electric hits Gyrados instead of Swampert.
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Donphan @ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 200 Def / 56 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Stone Edge/Ice Shard/Assurance/Roar


Yup, it's Donphan. SR and 'Spin is just support. EQ for STAB.
The last slot has many options. Stone Edge gives good coverage. Ice Shard is a nice priority move. Assurance hit all those Ghosts who think they can block my Rapid Spin. Roar is goos for PHazing.
I gave 56 Atk. EVs because he also may hurt a little.
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Ludicolo @ Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP / 76 SAtk / 180 SDef
- Leech Seed
- Protect
- Surf
- Ice Beam

The same as always.


What do I need in the last slot? What would have good synergy with the rest of the team? I've considered a Cleric like Miltank or Altaria but I never get use of them. A sweeper more or an extra wall? I just don't know...



Btw, I'm not sure I may do this. RMT is for finished and rateable teams. Not in-the-building-prosses-teams.
 
Please expand your descriptions as, currently, they're not up to the standards required in this forum.

RMT rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

If you fix your descriptions, then send them to me via PM and I'll unlock your thread.

And yes, post your RMT only when you've tested it enough. Don't post incomplete teams.
 
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