Mewtwo (Update)*

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STATUS: Finished, just needs nitpicking and grammar checking!!!

http://www.smogon.com/dp/pokemon/mewtwo
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Changes:
-Added Team Comments to sets
-Added Team Options
-Fleshed out existing comments a bit
-Moved Specs set below DS set, SpecsTwo is extremely uncommon
-Removed Bulk Up set, Theorymon wanted me to until more testing could be done as it needs work.
-split the Life Orb sets into two sets: Life Orb, and Offensive Calm Mind

Theorymon wanted to help with this since he really, really, really, really, really, really, really likes Mewtwo, so he Life Orb, Offensive Calm Mind and just helping out with tons of stuff in general. (Much appreciated :D)

Thanks to kind user Twash for doing the Scarf set!

[Overview]
<p>Mewtwo, also known as the classic “God” of Pokémon, is certainly no slouch. Its offensive stats and huge Speed coupled with its amazing offensive movepool, giving coverage on pretty much any Pokemon, are hard to compare with other Pokémon. Mewtwo might have to share its throne with Kyogre, Darkrai, and other powerful threats; however, Mewtwo has a lot going for it with its “perfectly placed” stats and vast movepool. One of Mewtwo's most fearsome qualities is its amazing versatility. It can function well as a sweeper, a wall to many threats in the Ubers metagame with its underestimated bulk and plethora of defensive moves, or a supporter, so one must be extremely careful of Mewtwo's sheer unpredictability. In fact, Mewtwo many skills make it pretty much uncounterable. Mewtwo's only bad qualities are its bad STAB and lack of resistances that a lot of other Uber Pokemon can boast, but these are very minor faults. “Fear” is the one thing you should think about when facing a Mewtwo, as it is one of the most dangerous Pokemon in the game.</p>

[SET]
name: Taunt Calm Mind
move 1: Taunt / Substitute
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is a set perfectly designed for Mewtwo. Its bulk, 130 base Speed, and sky-high Special Attack make this set destructive when played correctly. Many walls, Blissey, Lugia, and Giratina in particular, carry moves that are easily shut down by Taunt. After using Taunt, proceed to Calm Mind, bolstering your Special Attack and Special Defense stats. Aura Sphere is the best option here, as it does severe damage to Pokémon such as Dialga and Blissey while hitting Scizor and Metagross for neutral damage. Ice Beam should be the next attack to consider. Fighting and Ice complement each other, especially since many Uber Pokémon are hit for super effective damage by this combination. Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with no problems. Shadow Ball, on the other hand, pairs well with Aura Sphere. Shadow Ball hits the abundant Psychic- and Ghost-types in Ubers while maintaining perfect coverage.</p>

<p>Leftovers is the best item for this set because it keeps Mewtwo alive so it can Calm Mind more times before it is forced to attack. Expert Belt and Life Orb sound very appealing; however, this set should focus on being as bulky as possible. While this Mewtwo does remarkably against stall teams, it is hampered by Forretress with Gyro Ball (or Payback) and Blissey with Seismic Toss, provided Blissey hasn't switched into Mewtwo. To be fair, Mewtwo can 2HKO Blissey most of the time after 3 Calm Minds. In return, Mewtwo is suffering a 5HKO from Seismic Toss.</p>

[Additional Comments]

<p>While this set is quite a powerful sweeper, there are still plenty of things that can stop it. Blissey with Seismic Toss can still hamper Mewtwo, as chances are Mewtwo will not be able to KO Blissey before it can KO Mewtwo in return. Specially defensive Forretress with Payback or Gyro Ball can also survive most of Mewtwo's attacks and usually beat it down. Scizor and Metagross are probably the best counters to this set, as both of them can survive any of this set's attacks and KO Mewtwo with a Choice Band U-turn and Meteor Mash, respectively, or eliminate poor Mewtwo with Pursuit if it tries to switch out. Tyranitar hates Aura Sphere, but if it has a ton of EVs in HP and Special Defensive, it will survive the assault and maul Mewtwo with a Choice Band Crunch or Pursuit. Without Thunder, Kyogre is a massive pain for Mewtwo, as it can shrug off anything Mewtwo can throw at it and deliver a swift OHKO with Surf. Ho-Oh can bypass Mewtwo's Special Defense boosts and smother it with sun-boosted Sacred Fires or super effective Punishments, and can easily brush off any of Mewtwo's attacks bar Thunder. Finally, Mewtwo is very prone to being revenge killed by threats such as Palkia, Dialga, Shaymin-S, and Darkrai. (However, Darkrai can't revenge kill Mewtwo if it is at full health.)</p>

<p>A physically based mixed Palkia is a good partner for Mewtwo because Blissey will often switch in to Palkia expecting a special set only to be OHKOed by Outrage. Palkia can also fry Scizor, Metagross, and Forretress with Fire Blast and smash Tyranitar and Ho-Oh with mighty Aqua Tails. Palkia can also switch in to Kyogre's absurdly powerful Water-type strikes and will 2HKO any variant with Outrage. Kyogre is also good to have on the same team because it can easily defeat Scizor, Ho-Oh, Forretress, Metagross, and Tyranitar with a mighty Surf. Kyogre can also set up on Seismic Toss Blissey and beat Darkrai with a combination of Rest/Sleep Talk and Calm Mind. Kyogre can also cripple Scarfers trying to revenge kill Mewtwo with Thunder Wave, and can also switch in on an opposing Kyogre's Surf (Beware if the opposing Kyogre is holding Choice Specs) and zap it with Thunder or Thunder Wave. Mewtwo also enjoys rain support from Kyogre, allowing Mewtwo to fire off Thunder without fear of it missing, should Mewtwo have it. Wobbuffet can be used to help Mewtwo set up Calm Minds, use Encore to completely mess up Blissey, and can revenge kill any enemy Scarfer sans Darkrai with Mirror Coat. Wobbuffet can also revenge kill Scizor, Tyranitar, and Metagross as long as it doesn't come in on a super effective attack or can use Tickle when paired with a Pursuit user (such as a Scizor or Tyranitar of your own) as an almost guaranteed way to get rid of Blissey. Scizor in particular is a good partner as it resists all of Mewtwo weaknesses, and can weaken Choice Scarf Dialga, Choice Scarf Palkia, Choice Scarf Darkrai, and Blissey with Superpower, smash Tyranitar and Shaymin-S with Bullet Punch, and can also use U-turn to weaken opposing Kyogre and Metagross, while also allowing you to switch to a counter for said Kyogre and Metagross.</p>

[SET]
name: Defensive Calm Mind
move 1: Substitute / Recover
move 2: Calm Mind
move 3: Ice Beam
move 4: Aura Sphere
item: Leftovers
nature: Timid
evs: 204 HP / 52 SpA / 252 Spe

[SET COMMENTS]

<p>This is a bulkier Mewtwo that focuses on being able to take hits better while setting up. Calm Mind is once again the crux of the set, boosting Mewtwo's Special Attack and Special Defense to very high levels before attempting a sweep. This time however, Mewtwo focuses of using either Substitute or Recover to help set up. Substitute gives Mewtwo a shield against users of Pursuit (Scizor, Metagross, and Tyranitar come to mind) and revenge killers such as Choice Scarf Palkia, allowing you to switch out to a more suitable counter without being utterly annihilated. Substitute also gives Mewtwo some protection against status users such as Blissey and Lugia. (Beware if the latter has Whirlwind to phase you out as you are setting up.) Speaking of Blissey, Mewtwo can make 101 HP Substitutes, allowing it to always defeat Seismic Toss Blissey one-on-one as long as Toxic Spikes are not up on Mewtwo's side of the field. Because of this, Substitute Mewtwo can be quite a menace to stall teams as their main special wall, Blissey, cannot stop this Mewtwo. (Although Payback Forretress will still give you a headache.). Recover is also a viable option over Substitute. Recover allows Mewtwo to take hits while setting up, decreasing its vulnerability to revenge killers as well as letting it set up in any point of the game. However, without Substitute, Mewtwo will become more vulnerable to being trapped by Pursuit and status moves. If using Recover, it is a good idea to switch Mewtwo into a burn or one layer of Toxic Spikes, as that way Mewtwo cannot be paralyzed or slapped with Toxic. The residual damage with burn or normal poison is easily taken care of with Recover, and it makes Mewtwo almost unbreakable for stall teams since it cannot be hit with Toxic.</p>

<p>Ice Beam and Aura Sphere are the best offensive options for this set. Ice Beam hits the plethora of Dragon-type Pokemon for lethal damage while Aura Sphere takes care of Tyranitar, Darkrai, and most Steel-types. If one wishes for it, Aura Sphere can be dropped to use both Substitute and Recover. This way Mewtwo can block status and deflect Pursuit while being able to heal itself, making it into a quite dangerous Pokemon for defensive teams to try and fight off. However, if you go this route, Magneton or Magnezone support is highly recommended to take care of any Steel-types. With Ice Beam as its sole attack, Mewtwo will be totally and completely walled by them.</p>

<p>204 HP allows Mewtwo to make 101 HP Substitutes, meaning that Blissey will not be able to break the Substitute with one Seismic Toss, allowing Mewtwo to set up on Blissey. Maximum Speed allows Mewtwo to tie with other maximum Speed Mewtwo and to outpace anything slower than Shaymin-S. The rest of the EVs goes into Special Attack for a little extra oomph. Leftovers is the preferred item to use, as it allows Mewtwo to take hits a little better while boosting with Calm Mind.</p>

[ADDITIONAL COMMENTS]

<p>This set and the previous set share similar counters, so any partner for the Taunt + Calm Mind set will also work very well with this one. However, this Mewtwo is extremely prone to getting trapped and KOed by Wobbuffet, as Mewtwo can do nothing to stop Encore, forcing it to either let Wobbuffet KO it with Mirror Coat or let another Pokemon set up for a sweep. Without Substitute, Blissey will be a huge problem as Toxic or Thunder Wave will render Mewtwo incapable of sweeping. The best way to save Mewtwo from those dangerous foes is to lure them out and KO them with a mixed attacker such as Lustrous Orb Palkia or Expert Belt Dialga. The opponent will often be fooled into thinking they are holding a Choice item and switch in their Wobbuffet or Blissey only to be slapped with a lethal physical attack such as Outrage, bypassing Wobbuffet's Mirror Coat and likely 2HKOing Blissey. This gives Mewtwo a clear shot at setting up. Toxic Spikes is also useful to wear down Wobbuffet, Blissey, and other defensive Pokemon to help Mewtwo break through them. It is also particularly useful if Mewtwo has Recover. Forretress can set up them easily since it resists all of Mewtwo's weaknesses. It can also use Rapid Spin to get rid of Toxic Spikes and other entry hazards from Mewtwo's side of the field, which could compromise it's sweeping potential. A mixed Giratina-O is a good partner if using Forretress to stop the opponent from getting rid of your Toxic Spikes. Giratina can also stop Blissey quite easily with Outrage, and it can help get rid of Wobbuffet since the blue blob cannot use Counter on Giratina-O's physical attacks.</p>

[SET]
name: All Out Attacker
move 1: Aura Sphere
move 2: Ice Beam
move 3: Selfdestruct
move 4: Fire Blast / Thunder / Grass Knot
item: Life Orb
nature: Naive / Hasty
evs: 6 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With just a Life Orb in hand, Mewtwo is capable of at least 2HKOing almost every Pokémon in the Ubers metagame, thus making it a great revenge killer when combined with Mewtwo's blistering 130 base Speed.</p>

<p>With Aura Sphere, Mewtwo becomes one of the best Darkrai revenge killers in the game, being able to always OHKO it as long as it is not holding Chople Berry. Aura Sphere will also 2HKO Dialga, Heatran, and specially defensive Tyranitar 100% of the time. Registeel is only 3HKOed by Aura Sphere, and thus should only be used if the weather is rainy or if you lack a Fire-type attack. Ice Beam compliment's Aura Sphere's coverage well, hitting the Flying-types who resist Aura Sphere super effectively, in addition to KOing several key Pokémon whom Aura Sphere can't. For example, Ice Beam will OHKO Rayquaza, Shaymin-S, and Garchomp, while naive Giratina-O has around a 20% chance of being OHKOed after Stealth Rock damage. Lugia and Latias are also 2HKOed 100% of the time by Ice Beam after Stealth Rock damage (watch out for Calm Mind Latias though), while the standard 112 HP Rock Polish Groudon will take 90% minimum from Ice Beam. Finally, Selfdestruct is Mewtwo's speedy suicidal finisher, being able to OHKO Blissey, Ho-Oh, and max HP Kyogre. Selfdestruct is also Life Orb Mewtwo's only way of defeating Wobbuffet, dealing 87.1%-100% to Calm Wobbuffet. If you desire a way to OHKO Ho-Oh without sacrificing Mewtwo, Stone Edge can be a good choice.</p>

<p>The last move is chosen depending on what you want Mewtwo to revenge kill. Fire Blast is usually the best choice, as it will OHKO Both Scizor (a Pokémon who normally gives Mewtwo problems) and Forretress regardless of the weather. As long as it is not raining, Fire Blast will also OHKO Bronzong, Metagross, and specially defensive Jirachi. If used with Groudon's Drought, Fire Blast will do a massive amount of damage to most Pokémon who don't resist it. For example, in the sun, Fire Blast will OHKO offensive Mewtwo after it takes Stealth Rock damage, while Calm Wobbuffet is 2HKOed. If Fire Blast's accuracy puts you off, Flamethrower is a suitable replacement, though Forretress and some Scizor have a chance of surviving it in the rain. If defeating Steel-types isn't too important, Thunder can be a good choice with Kyogre's rain support. Thunder is Mewtwo's best chance at defeating Kyogre, dealing 84.2%-99.4% to 4 HP Kyogre, and 71.3%-84.2% to maximum HP Kyogre. Thunder will also allow Mewtwo to 2HKO Palkia, Lugia, Forretress, and most Scizor and Metagross. Finally, if you don't care about Steel-types or the weather, Grass Knot can be used to still 2HKO Palkia with a 100% accurate move in the sun, and OHKO 252 HP / 60 SpD Groudon around 79% of the time.</p>

[Additional Comments]

<p>Both Naive and Hasty are viable natures, and should be chosen based on whether you prefer Mewtwo to take less from priority attacks or special attacks. With a Naive nature, Adamant Lucario will only have a 41% chance to OHKO Mewtwo with a +2 ExtremeSpeed after Stealth Rock and Spikes damage, while Hasty Mewtwo will always be KOed by that under the same conditions. Naive Mewtwo will also only be 2HKOed by a Jolly Rayquaza's unboosted ExtremeSpeed around 19% of the time after Stealth Rock damage, while Hasty Mewtwo will be 2HKOed around 99% of the time after Stealth Rock damage. As for Hasty Mewtwo, it will survive a Choice Scarf Palkia's or Kyogre's Surf in the rain around 54% of the time after it takes Stealth Rock damage (allowing Mewtwo to Selfdestruct), while Naive Mewtwo is always OHKOed after Stealth Rock damage by the same attack. Additionally, Hasty Mewtwo will have around a 67% chance of surviving Choice Scarf Draco Meteors from Palkia and Dialga after Stealth Rock damage, while Naive Mewtwo is always OHKOed by the same attack after Stealth Rock damage.</p>

<p>Many of Life Orb Mewtwo's problems are dependent on the last move chosen. If Fire Blast or Flamethrower is chosen, Palkia will be a huge issue. Mewtwo will only have around a 54% chance of 2HKOing Palkia after Stealth Rock damage with Ice Beam, while Lustrous Orb Palkia will OHKO Mewtwo with rain-boosted Surfs. Kyogre will wall Mewtwo's moveset barring Selfdestruct, and smash it with STAB, rain-boosted Surfs. Latias and Latios make superb teammates in this case, being able to take Palkia's Surfs, and threatening to OHKO it with Dragon Pulse. Latias can also switch into Kyogre that lack Thunder Wave, and set up Calm Mind on it, while Latios can slam it with Thunder or Grass Knot. Palkia can also take a Choiced Kyogre's Water Spouts without being 2HKOed most of the time, and shock it with Thunder. A Heatran can lure out Kyogre, and OHKO it with Explosion, and can also take Choiced Spacial Rends from Palkia.</p>

<p>If you choose to forgo a Fire-type attack, Life Orb Mewtwo will have problems with several Steel-types. Although Thunder will 2HKO most Scizor and Metagross, they can revenge kill Mewtwo with U-turn and Meteor Mash respectively. Bronzong is never 2HKOed by Thunder, while Bronzong will 2HKO Mewtwo with Payback after Stealth Rock damage (and Life Orb recoil in Naive Mewtwo's case). Specially defensive Jirachi will also never be 2HKOed by Thunder, and can cripple Mewtwo with paralysis from Thunder Wave or Body Slam. Finally, if using Grass Knot, specially defensive Skarmory can attempt to stall Mewtwo with Roost. Groudon makes a superb teammate in this case. Groudon can generally handle Scizor's U-turns, and can scare out Metagross and Jirachi with the threat of STAB Earthquake. Groudon also has the option of using Overheat to fry incoming Skarmory and weaken Bronzong. Kyogre can switch into Metagross's Meteor Mash, Bronzong's Payback, or Skarmory's Roost, and threaten to crush them all with Surf. Heatran can easily switch into all of the Steel-types listed, and threaten to crisp them with its STAB Fire-type attacks. In a similar manner, Dialga can threaten to roast all of the above Steel-types with Fire Blast, or hit Metagross hard with Earth Power. Hidden Power Latios can be a good Scizor lure in the sun as well.</p>

<p>There are 3 Pokémon in particular who will almost always force Mewtwo to use Selfdestruct if faced with them. Unless Mewtwo has Stone Edge, Ho-Oh will scoff at most of Mewtwo's non-suicidal attacks, and smash it with Sacred Fire or Brave Bird. Even Thunder will fail to OHKO Ho-Oh without Stealth Rock, and the sunny weather that often comes with Ho-Oh will lower Thunder's accuracy to 50%. Blissey's massive Special Defense and HP laughs at Mewtwo's attempts to hurt her, and can even use Protect if Selfdestruct is predicted. Finally, unless Mewtwo uses Fire Blast in the sun as Wobbuffet switches in, Mewtwo will be forced to use Selfdestruct in fear that Wobbuffet will destroy Mewtwo with Mirror Coat. Ho-Oh doesn't have a true counter, thus the best way to deal with it is to either revenge kill it with a faster Pokémon who has Stone Edge, or a faster Kyogre. Due to Shadow Tag, Wobbuffet also has no true counters. If you want a surefire way of defeating Blissey, you can use Tickle Wobbuffet with a Pursuit user to ensure Blissey's demise. Alternately, you can use Dugtrio to finish off a Blissey whom Wobbuffet has Encored into a support move, such as Toxic. Mixed attackers who pose as Choice Scarf users (such as Dialga and Palkia) are a great way of luring in Blissey and weakening Wobbuffet into Mewtwo's KO range. Strong physical attackers, such as Groudon, Garchomp, and Lucario, will usually force Blissey out as well.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Ice Beam
move 3: Thunder
move 4: Aura Sphere / Flamethrower / Fire Blast
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set takes a different approach to the first Calm Mind set, attempting to sweep with only one Calm Mind under its belt instead of several. After just one use of Calm Mind, Mewtwo will be able to OHKO the majority of the Ubers metagame!</p>

<p>Much like the Life Orb set, Ice Beam's main purpose is to OHKO Rayquaza, Garchomp, and Shaymin-S before a boost. With one Calm Mind under it's belt, Mewtwo's Ice Beam will OHKO most Giratina-O and all but the most specially defensive of Groudon. Lugia and Latios are also OHKOed by a boosted Ice Beam after taking Stealth Rock damage, while Giratina takes a massive 76.7%-90.7% from the same attack (an OHKO after Stealth Rock and Spikes damage). Even Latias is always 2HKOed by a boosted Ice Beam, and thanks to Mewtwo's insane 130 base Speed, Latias can not save itself by using Calm Mind. If you decide to forgo using Aura Sphere, Ice Beam will also 2HKO all Dialga variants with the exception of Bulk Up Dialga. Thunder is Mewtwo's most powerful attack in the rain. After one Calm Mind, maximum HP Kyogre is OHKOed by Thunder 100% of the time, making this Mewtwo a great Kyogre lure since most Mewtwo struggle to get past it. Both Lugia and Ho-Oh are OHKOed around 74% of the time by a boosted Thunder (be warned, the sunlight that often accompanies Ho-Oh will reduce Thunder's accuracy to 50%), while offensive Mewtwo are OHKOed by a boosted Thunder after taking Stealth Rock damage. Finally, a boosted Thunder will OHKO Palkia, Metagross, Forretress, and Scizor after they take Stealth Rock and Spikes damage, while Wobbuffet, Bronzong, and specially defensive Jirachi are 2HKOed by a +1 Thunder. If you settle for Flamethrower or Fire Blast as your last move and have ways of dealing with Ho-Oh and Heatran, Grass Knot is an acceptable alternative to Thunder that has the bonus of being 100% accurate in the sun.</p>

<p>The last moveslot is contested between Aura Sphere, Flamethrower, and Fire Blast. Aura Sphere is usually the best choice for several reasons. Like the Life Orb set, Aura Sphere makes Mewtwo an excellent Darkrai revenge killer before a Calm Mind. After one use of Calm Mind, Aura Sphere will OHKO all variants of Tyranitar, OHKO the most specially defensive of Heatran after Stealth Rock damage, and OHKO all Dialga sets after Stealth Rock damage with the exception of Bulk Up Dialga. Flamethrower does have a few advantages over Aura Sphere though when used in the sun. In the sun, Flamethrower will be able to OHKO Darkrai after it takes Stealth Rock damage, while a +1 Flamethrower will still OHKO offensive Dialga and Mewtwo, and 2HKO Bulk Up Dialga. Flamethrower will also ensure that Mewtwo will destroy most Steel-types in the sun without relying on the shaky 50% accurate Thunder. If you prefer power over reliability, Fire Blast can be a workable choice over Flamethrower as well. Fire Blast's main advantages over Flamethrower are that in the sun, a +1 Fire Blast will OHKO specially defensive Mewtwo and support Dialga, in addition to having around a 58% chance to OHKO Calm Wobbuffet after Stealth Rock damage (100% chance with both Spikes and Stealth Rock). The main downfalls of choosing a Fire-type attack over Aura Sphere is that Mewtwo will have a much harder time against Tyranitar. Bulk Up Dialga can also be a pain in the rain, and Heatran can be difficult to take down in the sun.</p>

[Additional Comments]

<p>By far the most troubling Pokémon for this set is Blissey. Although Blissey is actually 2HKOed by a +2 Aura Sphere, she can cripple Mewtwo with Toxic or Thunder Wave before it beats Blissey. Wobbuffet can also be a serious problem, being able to survive everything but a +1 Fire Blast in the sun with ease, thus putting you in the tough situation of deciding whether to Calm Mind again to survive Mirror Coat, or attack in fear of Encore. Specially defensive Jirachi can also be problematic if you lack a Fire-type attack or it's raining, as it can threaten to paralyze Mewtwo with Thunder Wave or Body Slam. If you chose a Fire-type attack over Aura Sphere, Tyranitar can be a serious problem, scoffing at most of Mewtwo's attacks bar Grass Knot, and then smashing it with Crunch, or Pursuit if Mewtwo attempts to flee. Specially defensive Choice Band Tyranitar is especially problematic, as it will survive even a boosted Grass Knot. Aura Sphere-less Mewtwo will also struggle against Bulk Up Dialga in the rain and Heatran in the sun.</p>

<p>Since Blissey is usually the only defensive Pokémon on most teams who can stop Mewtwo, the Tickle Wobbuffet + Pursuit-user strategy can spell doom to not only Blissey, but also allow Mewtwo to sweep through whole teams! Scizor is an excellent choice of a Pursuit user, and also has the bonuses of being able to Bullet Punch Tyranitar to its death and scare out Blissey. Tyranitar is not only a capable user of Pursuit, but can also revenge kill Wobbuffet and defeat Heatran. Mixed attackers who pose as Choice Scarf users (mainly Palkia and Dialga) are once again a useful asset due to their ability to lure in and defeat Blissey, and weaken Wobbuffet into Mewtwo's KO range. A mixed Kyogre with Waterfall can also be a good teammate, being a good Blissey lure, a good revenge killer of Tyranitar and Heatran, and providing the rain support that makes Thunder never miss. Groudon is an excellent response to specially defensive Jirachi, Tyranitar, Blissey, and Bulk Up Dialga, scaring them all out with the thought of STAB Earthquakes. Groudon can also revenge kill Heatran, though it should be weary of Fire Blast. Groudon is also notable for providing the sun that will power up Mewtwo's Fire-type attacks if it uses them. A Bulk Up Dialga of your own will laugh at Jirachi's paralysis attempts, and can set up on Blissey and Choice Band Tyranitar.</p>


[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Reflect / Thunder / Ice Beam
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 226 Def / 32 Spe

[SET COMMENTS]
<p>When you first see this set, the first thing that may come into your mind is, "What on earth?". Yes, "what on earth?" is a fairly logical and acceptable response, as turning Mewtwo into a physical wall is very unexpected. </p>

<p>This set attempts to abuse Mewtwo's underrated physically defensive capabilities via Reflect and Will-O-Wisp, a move learned by so few in the Uber metagame. With Will-O-Wisp and Reflect, Mewtwo can quickly shut down many of its usual counters, such as Scizor, Tyranitar, and Metagross, as well as stopping pretty much all physical sweepers dead in their tracks. Taunt prevents recovery, so even Blissey will be hard pressed to bring a stop to this set. With Taunt, Mewtwo can also prevent Pokémon such as Jirachi and Forretress from suffocating it with Toxic, or setting up Spikes / Toxic Spikes. Taunt, in tandem with Recover on the same set, is something no other physical walls in Ubers besides Deoxys-D can boast; however, Mewtwo's superior Speed allows it to abuse Taunt more efficiently, thus Mewtwo is not simply an inferior Giratina or Lugia and should not be treated as such. Thunder is an option over Reflect if you feel it's absolutely necessary to have an attacking move on the set. Thunder covers up Ho-Oh and Kyogre rather nicely, as they don't suffer much from your other three moves. Ice Beam and Seismic Toss are other options that can be used in that slot. Ice Beam hits Rayquaza, Garchomp, and Groudon while Seismic Toss will deal consistent damage and helps with wearing down foes faster. If you do not feel you need an attacking move, you may also use Substitute in the second slot to help Mewtwo protect itself against status, and to also help it outstall slower opponents such as Palkia or Dialga.</p>

<p>The EVs generate 416 HP, 272 Defense, and 334 Speed. The 334 Speed allows Mewtwo to outrun max Speed Jolly Garchomp, the fastest physical attacker you'll see in Ubers, as well as max Speed base 100s like Mew and Palkia.</p>

[Additional Comments]

<p>This Mewtwo has a lot of trouble with most special attackers in the Uber tier. Dialga, Palkia, Latias, and Latios can easily piledrive Mewtwo into the ground with their powerful Dragon-type strikes. Heatran is immune to Will-O-Wisp and will beat Mewtwo senseless with its powerful Fire Blast. Kyogre can come in on anything but Thunder and OHKO Mewtwo with Water Spout. Darkrai can outspeed this variant of Mewtwo, put it to sleep with Dark Void, and set up on it with Nasty Plot. Opposing Mewtwo can also be a pain as they will usually carry a faster Taunt and can set up using Calm Mind while shrugging off any attack that this Mewtwo can throw at it. Finally, Ho-Oh is one of the few physical attackers that Mewtwo will have serious trouble trying to beat, as it is immune to Will-O-Wisp, does not fear Mewtwo's other moves, and will usually be able to overpower Mewtwo with sun-boosted Sacred Fires. Scizor is an excellent choice to pair with this Mewtwo, as it can trap and KO Latias, Latios, and Mewtwo without a Fire-type attack with Pursuit, OHKO to Darkrai with U-turn, and can come in on Choiced Dragon-type attacks from Dialga and Palkia to easily slam them both with Superpower. Kyogre can easily survive a boosted Dark Pulse from Darkrai and most non-super effective attacks from Mewtwo and will OHKO them back with Surf. Kyogre also does not fear Ho-Oh or Heatran that much and can use said Surf to drown the fiery duo. Latias is a great answer to Kyogre, able to survive any of its attacks, destroy it with Grass Knot, and can easily Recover off any damage dealt.</p>

[SET]
name: Specially Defensive
move 1: Light Screen
move 2: Toxic / Will-O-Wisp
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 160 SpD / 96 Spe

[SET COMMENTS]

<p>This Mewtwo is the special defensive counterpart of the physical defensive Mewtwo mentioned above. With Light Screen, Mewtwo can soak up many special attacks, including a Surf from a Rest/Talk Kyogre, Spacial Rends from either Choice Scarf or Specs Palkia, as well as Dialga's Specs Draco Meteor without much of a hassle. (Substitute is also an option on this set for reason mentioned in the previous set, if you do not feel Light Screen is necessary.) Mewtwo can then proceed to inflict a status ailment of choice on the opponent; Will-O-Wisp is the preferred option as it cushions Mewtwo's more vulnerable physical side, allowing it to switch out of Tyranitar or Scizor Pursuits with HP to spare, as well as having the added bonus of being able to damage Dialga and Jirachi. Toxic is can also be used as it takes down opponents much faster than Will-O-Wisp can, and as such it will be more useful against Pokémon against whom Mewtwo doesn't want a prolonged stay, such as Ho-Oh and more offensive variants of Kyogre. Taunt stops any attempt of recovering, supporting, and statusing Mewtwo, making it very hard for Pokémon such as Blissey to get past it. Finally, Mewtwo is fortunate enough to be gifted with a reliable recovery move in Recover, allowing Mewtwo to replenish its health quickly and efficiently, and coupled with Mewtwo's Pressure ability, allows it to stall out low PP moves like the aforementioned Draco Meteor and Spacial Rend.</p>

<p>The given Speed EVs allow Mewtwo to outpace Latias and Latios. This allows Mewtwo to Taunt and set up Light Screen without being interrupted.</p>

[Additional Comments]

<p>This Mewtwo, like the other defensive set, has problems with Ho-Oh, Heatran, faster Mewtwo with Taunt, Offensive Kyogre variants, and Darkrai. Without Will-O-Wisp, one must be especially careful of Scizor, Tyranitar, and Metagross as both have little to fear from this Mewtwo. All three have access to Pursuit should Mewtwo switch out, and they both pack attacks that can severely hurt Mewtwo if it doesn't (U-turn in Scizor's case, Crunch in Tyranitar's case, Meteor Mash in Metagross' case). Groudon can handle Scizor, Tyranitar, and Metagross with ease thanks to its high Defense stat and STAB Earthquake, as is mentioned many times before. A Groudon with Stone Edge and a high Speed investment can also serve as a decent Ho-Oh check, but must be careful of swapping into Sacred Fire. A defensive Kyogre can easily take attacks from Ho-Oh, Mewtwo, and Darkrai while possessing a powerful STAB Surf to destroy them. Latias, once again, makes for a great Kyogre counter thanks to her very high Special Defense and Thunder. Latias can also check Ho-Oh and Heatran with Thunder if necessary, but only if the sun is not shining, as then Latias will not be able to stop Ho-Oh and some Heatran reliably.</p>

[SET]
name: Choice Scarf
move 1: Ice Beam
move 2: Thunder / Flamethrower
move 3: Grass Knot
move 4: Trick / Aura Sphere / Selfdestruct
item: Choice Scarf
ability: Pressure
nature: Timid
evs: 136 Def / 196 SpA / 176 Spe

[SET COMMENTS]

<p>Mewtwo's high Special Attack means it is undoubtedly capable of dealing lots of damage, but often Mewtwo fails to find turns to utilize it, mostly because of the high usage of Choice Scarf in Ubers. Giving Mewtwo a Choice Scarf of its own immediately transforms it into an astonishingly quick revenge killer, and Mewtwo's solid defenses also allow it to take a hit or two late-game, where it is often able to clean up the opponent's team with a move of choice.</p>

<p>Ice Beam, Thunder, and Grass Knot are Mewtwo's best attacking options for a set designed to revenge kill and check offensive threats. Together, you hit your main revenge kill targets—Rayquaza, Groudon, and Kyogre—for super effective damage. Rayquaza can threaten teams via either Swords Dance or Dragon Dance, but Mewtwo will always be able to take a +2 Life Orb ExtremeSpeed (even after Stealth Rock) and OHKO back with Ice Beam, whereas Dragon Dance versions are much less threatening and can only muster up to a maximum of 65% damage with a +1 Adamant Life Orb ExtremeSpeed. Mewtwo also checks Rock Polish Groudon, as Mewtwo outspeeds all Adamant +2 Groudon and deals 85-100% damage to 112 HP / 0 SpD Groudon, which is an OHKO after Stealth Rock and one turn of Life Orb recoil. Admittedly, +2 Jolly Groudon is not outsped, but it will fail to OHKO Mewtwo with a Life Orb Earthquake, even after two switches into Stealth Rock. In a straight 1v1 situation, Kyogre will beat Choice Scarf Mewtwo, but the 62% minimum damage to 4 HP / 0 SpD Kyogre with either Thunder or Grass Knot is hardly shabby. Kyogre also runs the risk of being crippled by paralysis from Thunder. If one is using this Mewtwo in a sun-centric team, Flamethrower is the preferred option in slot three so Mewtwo can still hit Steel-types, such as Scizor and Forretress, for good damage. Kyogre and Lugia will still be covered by Grass Knot and Ice Beam, respectively, although without Thunder Mewtwo will not be able to deal significant damage to Ho-Oh.</p>

<p>Trick is the best general move for the last slot, as it allows you to play mind games and plan out a strong late-game plan, also crippling Blissey and Latias. However, there are other options. Aura Sphere will help against Darkrai and Dialga (and can alternatively be changed for the much riskier Focus Blast). Selfdestruct can damage most Pokemon even with a hindering nature (Mewtwo needs its defenses), and can put the pain on Blissey and Latias.</p>

[Additional Comments]

<p>Mewtwo's downfalls with this set are its hugely exploitable Pursuit weakness, and its ability to be trapped and easily KOed by Wobbuffet. Forretress makes a superb supporting teammate, easily Spiking/Rapid Spinning on Choiced Scizor and Tyranitar stuck on Pursuit, while also being able to Spike against Wobbuffet. Wobbuffet can Encore, but in reality most Uber threats are setting up on Forretress anyway, so its importance is often not great. Choice Specs Dialga can blast holes in opposing teams, especially if an opponent's Scizor has been weakened, or their Blissey Tricked. A bulky Kyogre also goes very well with Mewtwo, providing rain so that Thunder is 100% accurate, while also being able to sponge status and weaker special attacks if using Rest. Stacking up on fast and powerful sweepers such as Rayquaza, Lucario, and Darkrai is suggested, so you can fully utilize Mewtwo's ability to check lots of dangerous setup Pokemon who would otherwise destroy strong but frail teams.</p>

[SET]
name: Dual Screen
move 1: Taunt
move 2: Reflect
move 3: Light Screen
move 4: Selfdestruct
item: Light Clay
nature: Jolly
evs: 252 HP / 6 SpD / 252 Spe

[SET COMMENTS]

<p>This Mewtwo works very well as a team supporter as it is centered around preventing your opponent from setting up their strategies or using status moves, while raising protective screens to double the defenses of your team. While this set is almost identical to Deoxys-S' "Dual Screens" set, Mewtwo has significantly higher base HP, so it can oftentimes set up the screens more reliably. Selfdestruct allows Mewtwo to take down a Pokemon after setting up while allowing a free switch in for another teammate.</p>

<p>Taunt, in conjunction with Mewtwo's high base Speed, allows Mewtwo to shut down any slower support leads such as Dialga and Groudon. Under a Light Screen, Mewtwo will always outpace, set up a Light Screen and survive a Choice Specs Kyogre's Water Spout and a Choice Specs Dialga's Draco Meteor. Likewise, Reflect + Taunt, easily stops supporting Groudon and Bulk Up Dialga from doing any major damage. Light Clay is the preferred item for this set. It boosts the length of screens from five turns to eight, a welcome addition to any team in the fast-paced Uber metagame.</p>

[Additional Comments]

<p>Mewtwo mainly dislikes Pokemon who will hamper its set up. Scizor, Mixed Dialga, and Mixed Rayquaza commonly carry Brick Break, which breaks the screens, and all three of them can take advantage of this opening to KO Mewtwo. Mewtwo also hates Pokemon with a faster Taunt. Fortunately, this usually only applies to Deoxys-S, who is almost always a suicide lead and is usually KOed early on in the match. While Ghost-types are immune to Brick Break, most of them can't handle Scizor, Mixed Dialga, or Mixed Rayquaza by themselves. Choice Scarf Gengar probably comes the closest, as it can come in on Brick Break and inflict serious damage to Scizor with Hidden Power Fire, Dialga with Focus Blast, and Rayquaza with Hidden Power Ice. (You will have to choose which Hidden Power to use depending on whether you want to OHKO Scizor or Rayquaza. It should be noted, however, that Scizor will still take a lot of damage from Focus Blast, as will Rayquaza from Shadow Ball.) Garchomp will not take too much from Brick Break, and also has a super effective attack for Scizor (Fire Fang), Dialga (Earthquake), and Rayquaza (Dragon Claw).</p>

<p>However, the best teammates for this Mewtwo are Pokemon who benefit from its screens. There aren't any Pokemon who won't benefit from dual screens, but there are a few who stand out. Mew can easily capitalize on the protection of the screens to use stat up moves such as Rock Polish and Swords Dance, allowing it to then Baton Pass the stats to a recipient such as Groudon, which will often spell death for your opponent if successful. Speaking of Groudon, a Double Dance set (one that utilizes both Rock Polish and Swords Dance) can easily take advantage of its bolstered defenses to use both boosting moves, and then go on to ravage the opponents team. Users of Substitute, such as Giratina-O, benefit greatly from dual screens, as they often get more time to stat up thanks to screens making their Substitutes harder to break. Any other sweepers, especially ones such as Rayquaza, Lucario, and Garchomp who only need one turn to wreak havoc on your opponent, will enjoy dual screen support, as it can give them more opportunities to set up and it makes them harder to revenge kill.</p>

[SET]
name: Choice Specs
move 1: Aura Sphere
move 2: Ice Beam
move 3: Thunder / Grass Knot
move 4: Flamethrower / Trick
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Choice Specs Mewtwo hits incredibly hard right off the bat, easily reaching a monstrous Special Attack stat of 611, although at the cost restricting itself to one attack. Aura Sphere and Ice Beam shuts down many Uber Pokémon while Thunder and Grass Knot handle Kyogre, the latter not relying on weather to affect its accuracy. Thunder's 30% paralysis rate is very appealing, as it still cripples most Pokémon who attempt to switch into Mewtwo. Flamethrower is the best option in slot four to hurt opposing Scizor, Forretress, and Metagross. Fire Blast should only be considered for the ability to OHKO those Scizor who concentrate EVs in Special Defense in the rain. If you don't care about Scizor, Forretress, or Metagross, Trick is a wonderful replacement for Flamethrower to cripple common switch-ins to Mewtwo, such as Blissey and Forretress. Take care to only use Trick against physical Pokémon: it isn't a very good idea to use this on Pokémon who focus on special attacks, even if they are a wall. (Unless it is Blissey.)</p>

[Additional Comments]

<p>This Mewtwo set has serious issues with Scizor, Metagross, Tyranitar, Latias, Latios, Blissey, and Wobbuffet. Scizor and Metagross can come into anything bar Fire Blast and KO Mewtwo with Pursuit, as it is often forced to switch out. Since Scizor and Metagross often carry Choice Items, Trick won't really affect them that much, and will make Mewtwo as good as dead since it will still be locked into Trick. Tyranitar does not care about anything but Aura Sphere (which it can survive once with the proper EV investment) and it, too, can vanquish Mewtwo with Crunch or Pursuit. Latias and Latios despise Ice Beam and Trick, but otherwise can switch in on any other move and start setting up for a sweep. Blissey also hates Trick, but it can absorb everything else and wear down Mewtwo with Toxic and Seismic Toss. Wobbuffet can trap Mewtwo thanks to Shadow Tag and destroy it with Mirror Coat. Groudon can easily squash Scizor, Metagross, Blissey, and Tyranitar with its STAB Earthquake and it can also lure in Latias and Latios only to cripple them with Toxic or Thunder Wave. Kyogre can do the same, and also has the advantage of being capable of 2HKOing Wobbuffet with Surf, but has less Defense to sponge Scizor's, Metagross's and Tyranitar's hits. A mixed attacker that usually has a Choice item, such as Palkia and Dialga, can also lure in Wobbuffet (and Blissey) and take it out by alternating between physical and special attacks. A Tickle Wobbuffet of your own paired with a Pursuit-equipped Pokemon (Scizor or Tyranitar) is an easy way to get rid of Blissey, Latias, and Latios, allowing Mewtwo to tear apart the opponent with little trouble.</p>

<p> After a KO, there are a lot of Pokemon who can come in and start setting up for a sweep, depending on what attack Mewtwo last used. Groudon can come in on Thunder, Rayquaza and Garchomp can come in on anything bar Ice Beam (or Aura Sphere for Garchomp), Lucario can come in on Ice Beam or Grass Knot, and Dialga can come in on anything bar Aura Sphere, and all of them can potentially set up a sweep that could potentially destroy your team. Revenge killers such as Choice Scarf Dialga, Palkia, and Garchomp can also easily switch in, outspeed, and KO Mewtwo after it KOes one of the opponent's Pokemon. An extremely defensive Impish Groudon can ward off most of the above threats, wearing down opposing Groudon, Dialga, and Lucario with Earthquake and Toxic (remember that Toxic doesn't affect Lucario or Dialga), and can use Dragon Claw against Rayquaza and Garchomp. Lugia can also use Whirlwind, Toxic, and Ice Beam to take on Lucario, Groudon, Garchomp, Dialga, and Rayquaza. Wobbuffet can also easily come in, trap Choice Scarfers such as Dialga and Palkia, and KO them with Mirror Coat.</p>

[Team Options]

<p>Mewtwo is primarily used as a sweeper, so entry hazard support is crucial to help Mewtwo turn many 2HKOs into OHKOs. Groudon is a good choice to provide Stealth Rock, Deoxys-S is a good lead who can use Stealth Rock and Spikes, Dialga resists all of Mewtwo's weaknesses and it too provides a good user of Stealth Rock, and Forretress can provide any of the 3 entry hazards. Toxic Spikes is especially useful for wearing down Blissey, a common counter to Mewtwo. Toxic Spikes, however, are also a large problem for Mewtwo, as it can mess up any of the sets badly, especially the defensive variants, so having a spinner is highly recommended when using Mewtwo. The aforementioned Forretress is really the only viable choice is Ubers, but that's not to say it is a bad pick, because it resists all of Mewtwo's weaknesses. Dual screen support is also helpful for the offensive sets, because it allows them to set up with greater ease and it also makes them harder to revenge kill. Deoxys-S, Lugia, Jirachi, and Bronzong can all use screens quite effectively.</p>

<p>When sweeping, Mewtwo will often have trouble with Scizor and Metagross, as they can usually survive any non-Fire-type attack thrown their way and will destroy Mewtwo with U-turn and Meteor Mash, respectively; they can also KO Mewtwo with Pursuit if it tries to switch out. Forretress also has the defenses to withstand most of Mewtwo's attacks and can either set up entry hazards against it or wear Mewtwo down with Payback. Since most Mewtwo are geared towards special attacking, Kyogre and Ho-Oh can possibly pose a threat to it. They can easily take any special attack Mewtwo can throw at it, as long as it isn't Thunder, and both have powerful STAB attacks that will do severe damage to Mewtwo. Tyranitar can be a pain as well, as it can switch in on anything but Aura Sphere and will annihilate Mewtwo with Crunch or Pursuit. Careful Tyranitar also usually has the defenses to take one Aura Sphere and live to tell the tale. Also, one can not forget about the fat blob of special walling power that is Blissey, as she is fairly comfortable against most of Mewtwo sets and can mess it up badly with debilitating status such as Toxic or Thunder Wave while wearing it down with Seismic Toss. Finally, Mewtwo is quite vulnerable to being revenged killed by Choice Scarfers such as Dialga, Palkia, Darkrai, Shaymin-S, and Garchomp. In fact, revenge killing Mewtwo is many teams' best way to dispose of it.</p>

<p>A physically based mixed Palkia is one of Mewtwo's best teammates, as it can lure in Scizor, Metagross, Forretress, and Tyranitar expecting the more common Choice Scarf set and can easily crush them with Fire Blast (or Aqua Tail for Tyranitar). Blissey will also be lured in quite often only to get OHKOed by Aqua Tail or Outrage. Palkia can also switch in on the disgustingly mighty Water-type attacks of Kyogre, and most of Ho-Oh's attacks as well, and can 2HKO them both with Outrage. A Kyogre of your own is also a good teammate, as it can easily destroy Scizor, Metagross, Ho-Oh, Tyranitar, and Forretress with extremely powerful Surfs, and can also use Rest/Sleep Talk and Calm Mind to turn Blissey into mere set-up bait. Scizor can easily take on Tyranitar, Choice Scarf Darkrai, Shaymin-S, and Garchomp thanks to Bullet Punch, and can also stand up to the inevitable Dragon-type attacks from Choice Scarf Dialga and Palkia and can weaken both of them with Superpower. Wobbuffet can easily revenge kill any Scarfer sans Darkrai by using Counter or Mirror Coat on the appropriate attack type, and can also make good use of Tickle when paired with a Pursuit-user (such as the previously mentioned Scizor) to easily remove Blissey from the match, enabling Mewtwo to pose a huge threat to your opponent's squad. Speaking of Pursuit, Lucario can be an excellent teammate for Mewtwo. Should Mewtwo fall to Pursuit, Lucario can jump in and easily set up for a sweep thanks to its 4x resistance to Dark-type attacks.</p>

<p>Mewtwo loves teammates who can take Ghost-, Dark-, and Bug-type strikes directed at its ugly mug. The most common users of such moves are Darkrai, Scizor, Tyranitar, Deoxys-A, opposing Mewtwo, Forretress, Metagross, Giratina-O, and Choice Scarf Heracross. As already said many times before, Scizor resists all three of the previously mentioned attack types, and can swiftly put an end to Tyranitar, Giratina-O, Heracross, and Deoxys-A, and it can give opposing Mewtwo who lack Fire-type attacks and Darkrai (look out for boosted Focus Blasts) the shaft with U-turn. Choice Scarf Dialga also resists all three attacks types, and can easily barbecue Scizor, Metagross, Heracross and Forretress with Fire Blast, smack Darkrai and Tyranitar with Aura Sphere, and has a deadly Draco Meteor just for opposing Mewtwo, Giratina-O, and Deoxys-A. Lucario can often come into Choiced Ghost-, Dark-, and Bug-type attacks and will often have an easy opportunity to set up for a sweep. Forretress also gets lots of free time to deploy entry hazards by switching in easily on any of Mewtwo's weaknesses. While it shares a weakness to Bug, Darkrai provides a resistance to Ghost- and Dark-type strikes and can incapacitate the attacker easily with Dark Void, and then possibly set up for a sweep of its own. Mewtwo also provides a resistance to Fighting in return.</p>


[Optional Changes]
<p>Grass Knot is acceptable on many of the sets listed here, able to hit both Groudon and Kyogre for super effective damage without being reliant on the weather, but with so many Pokémon in Ubers resisting it, it isn't the best option. Psychic is a STAB option, but has the same problems as Grass Knot has: too many Pokémon resist it, or, in Psychic's case, are immune to it. Bulk Up Mewtwo can allow Mewtwo to surprise opponents with its underrated base 110 Attack Stat. Mewtwo has many physical attacks to choose from with its decent Attack stat of 110, but without Bulk Up they won't be terribly effective. Mewtwo can also create 101 HP Substitutes and use Focus Punch.</p>

[Counters]

<p>Blissey is probably the closest thing to a Mewtwo counter. Since most Mewtwo focus on boosting its Special Attack, the special wall should be able to handle it. Taunt and Substitute sets are Blissey's bane; without Seismic Toss, Taunt Mewtwo sets up on Blissey. With Substitute, Blissey has more issues to deal with. Selfdestruct will eliminate Blissey with little problems. While she is a fantastic counter to Mewtwo, you must always be on your guard against it.</p>

<p>Scizor and Metagross can make Mewtwo's life miserable if it lacks Flamethrower or Fire Blast. Scizor's Bullet Punch, U-turn, and Pursuit will put Mewtwo in a hard spot. Metagross has a weaker Pursuit; however, STAB Meteor Mash isn't something to underestimate either. Beware of Will-O-Wisp and Reflect: it will soften the impact from these attacks. Tyranitar has many powerful attacks at its disposal, and is capable of surviving an Aura Sphere from even a Choice Specs Mewtwo with a Special Defensive EV spread.</p>

<p>Kyogre and Ho-Oh don't have too many problems countering Calm Mind sets. Kyogre's massive Special Defense, resistance to Ice Beam, and its own ability to Calm Mind let it take on Mewtwo with ease. Furthermore, Surf really hurts Mewtwo due to the rain and its massive Special Attack. Ho-Oh, on the other hand, bypasses Mewtwo's Calm Mind boosted Special Defense with Sacred Fire or Punishment, and with its Special Defense rivaling Mewtwo's Special Attack, Ho-Oh easily shrugs off Ice Beam and Aura Sphere. Both should not be hasty in switching into Mewtwo, however, for there are chances where Mewtwo might carry Thunder or Selfdestruct. Heatran can easily revenge kill Mewtwo with a Choice Scarf, and immunity to Toxic and Will-O-Wisp make it well suited to countering defensive Mewtwo as well. Giratina-O is bulky enough to handle most hits from Mewtwo, and it can easily scare a 2HKO with Shadow Sneak while also bypassing Mewtwo's great Speed.</p>

<p>Otherwise, focus on being faster than Mewtwo. Any Deoxys formes, excluding Deoxys-D, are faster than Mewtwo. Choice Scarf users such as Palkia, Kyogre, Ho-Oh, Jirachi, Darkrai, and Dialga also make good options to eliminating Mewtwo.</p>
 
I think Grass Knot deserves a mention on the LO Mewtwo set, as some Groudons that invest a lot in SpD can survive a +0.3 Ice Beam and cripple you with Thunder Wave. Likewise, Grass Knot is the strongest move to use on Palkia (tied with Thunder) and best to be used under neutral weather conditions.
 
Expect the other sets to be done somewhere around next week, this stuff takes awhile. BTW, a small nit pick: I think in the opinion, you should mention that one of the most fearsome things about Mewtwo is its sheer versatility. Mewtwo is able to be a sweeper, wall, and supporter with much success, so its unpredictability makes Mewtwo absouluty uncounterable untill you know its set.
 
I have two things to say.

One. The Specs set is extremely uncommon, and I would move it below the Dual Screen set.

Two. On the Scarf set team comments, I would mention that Scarf Mewtwo is very prone to being trapped by Wobbuffet and Scizor. Wobbuffet can be forced out by SpecsOgre, and Scizor can be walled by Groudon or Skarmory and trapped by Magnezone.
 
Specs is rather rare so I moved it.

Scizor has already been mentioned, but I did add Wobb.

Thanks for the fixes guys.

EDIT- Jibaku suggested on IRC I put Sub in the set comments for the defensive sets, so I did.
 
STATUS: NOT FINISHED!!!

http://www.smogon.com/dp/pokemon/mewtwo
dpmfa150.png


Changes:
-Added Team Comments to sets
-Added Team Options
-Fleshed out existing comments a bit
-Moved Specs set below DS set, SpecsTwo is extremely uncommon

Theorymon wanted to help with this since he really, really, really, really, really, really, really likes Mewtwo, so he is doing the SubCM, Life Orb, Specially Defensive, and Bulk Up Sets. (Much appreciated :D)

[SET]
name: Taunt + Calm Mind
move 1: Taunt
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>This is a set perfectly designed for Mewtwo. Its bulk, 130 base Speed, and sky-high Special Attack make this set destructive when played correctly. Many walls: Blissey, Lugia, and Giratina in particular, carry moves that are easily shut down by Taunt. After using Taunt, proceed to Calm Mind, bolstering your Special Attack and Special Defense stats. Aura Sphere is the best option here, as it does severe damage to Pokémon such as Dialga and Blissey while hitting Scizor and Metagross for neutral damage. Ice Beam should be the next attack to consider. Fighting and Ice complement each other, especially since many Uber Pokémon are hit for super effective damage by this combination. Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with no problems. Shadow Ball, on the other hand, pairs well with Aura Sphere. Shadow Ball hits the abundant Psychic- and Ghost-types in Ubers while maintaining perfect coverage.</p>

<p>Leftovers is the best item for this set because it keeps Mewtwo alive so it can Calm Mind more times before it is forced to attack. Expert Belt and Life Orb sound very appealing; however, this set should focus on being as bulky as possible. While this Mewtwo does remarkably against stall teams, it is hampered by Forretress with Gyro Ball (Or Payback) and Blissey with Seismic Toss, provided Blissey hasn't switched into Mewtwo. To be fair, Mewtwo can 2HKO Blissey most of the time after 3 Calm Minds. In return, Mewtwo is suffering a 5HKO from Seismic Toss.</p>

<p>While this set is quite a powerful sweeper, there are still plenty of things that can stop it. Blissey with Seismic Toss can still hamper Mewtwo, as chances are Mewtwo will not be able to KO Blissey before it can KO Mewtwo in return. Specially defensive Forretress with Payback or Gyro Ball can also survive most of (removed "this") Mewtwo’s attacks and usually beat it down. Scizor and Metagross are probably the best counters to this set, as both of them can survive any of this set’s attacks and KO Mewtwo with a Choice Band U-turn and Meteor Mash, respectively, or eliminate poor Mewtwo with Pursuit if it tries to switch out. Tyranitar hates Aura Sphere, but if it has a ton of EVs in HP and Special Defensive, it will survive the assault and maul Mewtwo with a Choice Band Crunch or Pursuit. Without Thunder, Kyogre is a massive pain for Mewtwo, as it can shrug off anything Mewtwo can throw at it and deliver a swift OHKO with Surf. Ho-oh can bypass Mewtwo’s Special Defense boosts and smother it with sun-boosted Sacred Fires or super effective Punishments, and can easily brush off any of Mewtwo’s attacks bar Thunder. Finally, Mewtwo is very prone to being revenge killed by threats such as Palkia, Dialga, Shaymin-S, and Darkrai. (However, Darkrai can’t revenge kill Mewtwo if it is at full health.) A physically based mixed Palkia is a good partner for Mewtwo because Blissey will often switch in to Palkia expecting a special set only to be OHKOed by Outrage. Palkia can also fry Scizor, Metagross, and Forretress with Fire Blast and smash Tyranitar and Ho-oh with mighty Aqua Tails. Palkia can also switch in to Kyogre’s absurdly powerful Water-type strikes and will 2HKO any variant with Outrage. Kyogre is also good to have on the same team because it can easily defeat Scizor, Ho-oh, Forretress, Metagross, and Tyranitar with a mighty Surf. Kyogre can also set up on Seismic Toss Blissey and beat Darkrai with a combination of Rest/Sleep Talk and Calm Mind. Kyogre can also cripple Scarfers trying to revenge kill Mewtwo with Thunder Wave, and can also switch in on an opposing Kyogre’s Surf (Beware if the opposing Kyogre is holding Choice Specs) and zap it with Thunder or Thunder Wave. Mewtwo also enjoys rain support from Kyogre, allowing Mewtwo to fire off Thunder without fear of it missing, should Mewtwo have it. Wobbuffet can be used to help Mewtwo set up Calm Minds, use Encore to completely mess up Blissey, and can revenge kill any enemy Scarfer sans Darkrai with Mirror Coat. Wobbuffet can also revenge kill Scizor, Tyranitar, and Metagross as long as it doesn’t come in on a super effective attack or can use Tickle when paired with a Pursuit user (such as a Scizor or Tyranitar of your own) as an almost guaranteed way to get rid of Blissey. Scizor in particular is a good partner as it resists all of Mewtwo weaknesses, and can weaken Choice Scarf Dialga, Choice Scarf Palkia, Choice Scarf Darkrai, and Blissey with Superpower, smash Tyranitar and Shaymin-S with Bullet Punch, and can also use U-turn to weaken opposing Kyogre and Metagross, while also allowing you to switch to a counter for said Kyogre and Metagross.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
evs: 204 HP / 52 SpA / 252 Spe

[SET COMMENTS]
<p>Remember how it was mentioned that Taunt + Calm Mind Mewtwo has a slight issue with Blissey using Seismic Toss? Problem solved. By sacrificing some of Mewtwo’s Special Attack, it obtains 404 HP - enough to create a 101 HP Substitute. Afterwards, continue using a combination of Calm Mind and Substitute to help setup Mewtwo. The options are similar to the Taunt + Calm Mind moveset. Aura Sphere and Ice Beam, Aura Sphere and Shadow Ball, or Thunder and Ice Beam are the best attack combinations.</p>

<p></p>

[SET]
name: Life Orb
move 1: Thunder / Grass Knot
move 2: Ice Beam
move 3: Aura Sphere
move 4: Calm Mind / Selfdestruct / Fire Blast
item: Life Orb
nature: Timid / Hasty
evs: 40 Atk / 238 SpA / 232 Spe

[SET COMMENTS]
<p>A set that, in short, can single-handedly 2HKO most Pokémon in the Uber environment. The combination of Thunder, Ice Beam, and Aura Sphere hits most Pokémon for super effective damage with the exception of Psychic-types and Scizor (What about Metagross and Forretress, along with Shedinja?). Calm Mind can help bolster these 2HKOs into OHKOs. In fact, +2 Mewtwo can 2HKO 0 HP / 252 SpD Blissey with Aura Sphere. If one does not have rain support, it is probably better to use Grass Knot over Thunder. Ice Beam will not always OHKO specially defensive Groudon, who can then cripple Mewtwo with Thunder Wave, but Grass Knot will usually OHKO those Groudon variants. Grass Knot also hits Palkia and Kyogre for the same amount of damage as Thunder.</p>

<p>There are, however, a couple of other options to consider. If overkill Special Attack isn’t important, Selfdestruct and Fire Blast fit nicely in this set. The former will decimate a non-Ghost-type Pokémon by sacrificing Mewtwo. Not only does it OHKO Blissey, it will also deal 75.74% - 89.11% damage to 252 HP / 32 Def Adamant Groudon. On the other hand, Fire Blast works excellently in the sun. With Fire Blast thrown into the mix, it will crisp Scizor and Mewtwo into unconsciousness. Shadow Ball has been left out as an option; however, most of the attacks listed here fare better against the Uber environment than Shadow Ball would. It does, however, work effectively against opposing Mewtwo and Deoxys-D.</p>

<p>40 Attack isn’t necessary if you’re lacking Selfdestruct, so simply throw it into either HP, Special Attack, or Speed. The given Speed EVs ensure that Mewtwo will outspeed Timid Shaymin-S.</p>

<p></p>

[SET]
name: Choice Scarf
move 1: Focus Blast / Aura Sphere
move 2: Shadow Ball
move 3: Ice Beam / Trick
move 4: Selfdestruct
item: Choice Scarf
nature: Hasty
evs: 40 Atk / 238 SpA / 232 Spe

[SET COMMENTS]
<p>This set, if used as a lead, counters many common leads. No Pokémon resists both Focus Blast and Shadow Ball. With a Choice Scarf and the given EVs, Mewtwo has just enough to speed to outrun Timid Choice Scarf Shaymin-S and Timid Choice Scarf Darkrai, and hence anything else you are likely to encounter in Ubers. Mewtwo threatens to OHKO Shaymin-S with Ice Beam and OHKO Darkrai with Focus Blast. It may seem risky to rely on Focus Blast’s shaky accuracy, but in case of a miss, Mewtwo will always survive a Timid Choice Scarf Darkrai’s Dark Pulse. Focus Blast 2HKOes all variants of Dialga as well, with only Bulk Up Dialga having a slight chance of survival with Leftovers recovery (Bulk Up Dialga takes 52.48% - 61.88%). Shadow Ball hits many Ubers for super effective damage, 2HKOing Deoxys-S, Mew and opposing Mewtwo. Aura Sphere is a valid alternative to Focus Blast due to the significantly superior accuracy; be warned that it will only OHKO Darkrai a little over 7% of the time.</p>

<p>Ice Beam makes a great choice on such a fast Pokémon. It provides very good coverage in Ubers, hitting many of the Uber Dragon-types super effective, as well as Groudon, even hitting Rayquaza, Garchomp, and Shaymin-S for 4x damage. On that topic, Mewtwo is an ideal revenge killer to a Dragon Dance boosted Rayquaza, but unfortunately, Mewtwo cannot swap into a Life Orb Outrage, and will fall to Rayquaza’s Extremespeed after a single Swords Dance. Ice Beam always 2HKOs 252 HP / 4 SDef Groudon, and Mewtwo is never OHKOed by Groudon’s Earthquake without an item boost, even if Stealth Rock is in play. A Life Orb Adamant Groudon’s Earthquake only OHKOes Mewtwo 28.21% of the time if Stealth Rock is not in play. The other option over Ice Beam is Trick, which can be used to cripple walls like Blissey or Latias. In fact, after stealing Latias' Soul Dew, Shadow Ball has a 80.85% chance to 2HKO the standard set (Timid 112 HP / 0 SDef) without Stealth Rock damage, while in turn, she will only have a 19.79% chance to 2HKO with an unboosted Dragon Pulse if Stealth Rock is in play. Trick can also be used over Shadow Ball if Mewtwo is not being used as a lead, as hitting Deoxys and Mew super effective is less important.</p>

<p>Hasty is the preferred nature on this set. With a Hasty nature and 232 Speed EVs, Mewtwo is able to outspeed Timid Choice Scarf Shaymin-S and most Groudon after a Rock Polish boost, allowing this Mewtwo to be a useful revenge killer to Rock Polish Groudon as well. The 40 Attack EVs are used to power up Selfdestruct, which is Mewtwo’s only way of dealing with certain leads, mainly Kyogre. 40 Attack EVs guarantees an OHKO with Selfdestruct on 4 HP / 0 Def neutral nature Kyogre, Rayquaza and Palkia. Should the need arise, 4 HP / 252 Def Calm Blissey has a 98.93% chance of being OHKOed. Finally, the remaining 238 EVs are invested in Mewtwo's Special Attack to boost the power of Focus Blast, Shadow Ball, and Ice Beam.</p>

<p>Choice Scarf Mewtwo has most of the same problems as the Choice Specs set, so any of the partners from that set will also work well with this one. When using Mewtwo as a lead, it needs to watch out mainly for lead Scizor and Tyranitar. Scizor causes Mewtwo the same problems as it would normally, able to inflict serious injury to it with Bullet Punch, U-turn, or Pursuit if it switches out. Lead Tyranitar will usually survive Focus Blast and KO Mewtwo back with Crunch. Groudon can easily handle both of them thanks to its high Defense stat and powerful Earthquake. Also, lead or not, Mewtwo still has issues with Kyogre and Ho-oh, as both fear absolutely nothing from this set except Selfdestruct and can crush Mewtwo with their strong STAB attacks. Wobbuffet can also easily come in, trap Mewtwo, and KO it with Mirror Coat. Palkia possesses a 4x resistance to both Water- and Fire-type attacks and can fry both Kyogre and Ho-oh with Thunder. Wobbuffet can be OHKOed by Choice Specs Kyogre or lured in and killed by a mixed attacker such as Dialga or Palkia that normally carries a Choice Scarf.</p>

[SET]
name: Dual Screen
move 1: Taunt
move 2: Reflect
move 3: Light Screen
move 4: Shadow Ball / Selfdestruct
item: Lum Berry / Light Clay
nature: Timid
evs: 252 HP / 6 SpD / 252 Spe

[SET COMMENTS]
<p>This Mewtwo works very well as a lead (but also is just as good even when not in the lead position) as it is centered around preventing your opponent from setting up Stealth Rock or using sleep-inducing moves, while raising protective screens to double the defenses of your team. While this set is almost identical to Deoxys-S' "Dual Screens" set, Mewtwo has significantly higher base HP, and can always 2HKO Deoxys-S with Shadow Ball, who can only 3HKO back in return. Shadow Ball also hits much of the Uber metagame for super effective damage, and the only Pokémon you are likely to encounter that is immune to it (Blissey), is setup bait. If this set is not being used as a lead, Selfdestruct may be used over Shadow Ball, so you may safely swap in a teammate, and hopefully take down a Pokémon in the process. If so, change Mewtwo's nature to Jolly, and it's EVs to 212 HP / 252 Spe / 44 Atk, to guarantee an OHKO on 4 HP / 0 Def Kyogre, Rayquaza, Palkia and Mewtwo wtih Selfdestruct.</p>

<p>Taunt, in conjunction with Mewtwo's high base Speed, allows Mewtwo to shut down any slower support leads such as Dialga and Groudon. Under a Light Screen, Mewtwo will always outpace, set up a Light Screen and survive a Choice Specs Kyogre's Water Spout and a Choice Specs Dialga's Draco Meteor. Likewise, Reflect + Taunt, easily stops supporting Groudon and Bulk Up Dialga from doing any major damage.</p>

<p>Lum Berry is useful if your team really relies on screen support and Mewtwo has no time to Taunt its opposition. It also means that you can negate the effects of Scarf Darkrai's Dark Void, and Taunt it, forcing it to swap out. Light Clay is an option over Lum Berry. It boosts the length of screens from five turns to eight, a welcome addition to any team in the fast-paced Uber metagame. However, you then have no way of dealing with Scarf Darkrai. If you use Light Clay, do not use Mewtwo as a lead.</p>

<p>Mewtwo mainly dislikes Pokemon that will hamper its set up. Scizor, Mixed Dialga, and Mixed Rayquaza commonly carry Brick Break, which breaks the screens, and all three of them can take advantage of this opening to KO Mewtwo. Mewtwo also hates Pokemon with a faster Taunt. Fortunately, this usually only applies to Deoxys-S, who is almost always a suicide lead and is usually KOed early on in the match. While Ghost-types are immune to Brick Break, most of them can’t handle Scizor, Mixed Dialga, and Mixed Rayquaza by themselves. Choice Scarf Gengar probably comes the closest, as it can come in on Brick Break and inflict serious damage to Scizor with Hidden Power Fire, Dialga with Focus Blast, and Rayquaza with Hidden Power Ice. (You will have to choose which Hidden Power to use depending on whether you want to OHKO Scizor or Rayquaza. It should be noted, however, that Scizor will still take a lot of damage from Focus Blast, as will Rayquaza from Shadow Ball.) Garchomp will not take too much from Brick Break, and also has a super effective attack for Scizor (Fire Fang), Dialga (Earthquake), and Rayquaza (Dragon Claw).</p>

<p>However, the best teammates for this Mewtwo are Pokemon that benefit from its screens. There aren’t any Pokemon that won’t benefit from dual screens, but there are a few who stand out. Mew can easily capitalize on the protection of the screens to use stat up moves such as Rock Polish and Swords Dance, allowing it to then Baton Pass the stats to a recipient such as Groudon, which will often spell death for your opponent if successful. Speaking of Groudon, a Double Dance set (One that utilizes both Rock Polish and Swords Dance) can easily take advantage of its bolstered defenses to use both boosting moves, and then go on to ravage the opponents team. Users of Substitute, such as Giratina-O, benefit greatly from dual screens, as they often get more time to stat up thanks to screens making their Substitutes harder to break. Most any other sweeper, especially ones such as Rayquaza, Lucario, and Garchomp that only need one turn to wreak havoc on your opponent, will enjoy dual screen support, as it can give them more opportunities to set up and it makes them harder to revenge kill.</p>

[SET]
name: Choice Specs
move 1: Aura Sphere
move 2: Ice Beam
move 3: Thunder / Grass Knot
move 4: Flamethrower /Trick
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Choice Specs Mewtwo hits incredibly hard right off the bat, easily reaching a monstrous Special Attack stat of 611, although at the cost restricting itself to one attack. Aura Sphere and Ice Beam shuts down many Uber Pokémon while Thunder and Grass Knot handle Kyogre, the latter not relying on weather to affect its accuracy. Thunder’s 30% paralysis rate is very appealing, as it still cripples most Pokémon that attempt to switch into Mewtwo. Flamethrower is the best option in slot four to hurt opposing Scizor, Forretress, and Metagross. Fire Blast should only be considered for the ability to OHKO those Scizor that concentrate on Special Defense in the rain. If you don’t care about Scizor, Forretress, or Metagross, Trick is a wonderful replacement for Flamethrower to cripple common switch-ins to Mewtwo, such as Blissey and (removed "sometimes") Forretress. Take care to only use Trick against physical Pokémon: it isn’t a very good idea to use this on Pokémon that focus on the special side of the spectrum, even if they are a wall. (Unless it is Blissey.)</p>

<p>This Mewtwo set has serious issues with Scizor, Metagross, Tyranitar, Latias, Latios, Blissey, and Wobbuffet. Scizor and Metagross can come into anything bar Fire Blast and KO Mewtwo with Pursuit, as it is often forced to switch out. Since Scizor and Metagross often carry Choice Items, Trick won’t really affect them that much, and will make Mewtwo as good as dead since it will still be locked into Trick. Tyranitar does not care about anything but Aura Sphere (which it can survive once with the proper EV investment) and it, too, can vanquish Mewtwo with Crunch or Pursuit. Latias and Latios despise Ice Beam and Trick, but otherwise can switch in on any other move and start setting up for a sweep. Blissey also hates Trick, but it can absorb everything else and wear down Mewtwo with Toxic and Seismic Toss. Wobbuffet can trap Mewtwo thanks to Shadow Tag and destroy it with Mirror Coat. Groudon can easily squash Scizor, Metagross, Blissey, and Tyranitar with its STAB Earthquake and it can also lure in Latias and Latios only to cripple them with Toxic or Thunder Wave. Kyogre can do the same, and also has the advantage of being capable of 2HKOing Wobbuffet with Surf, but has less Defense to sponge Scizor’s, Metagross’s and Tyranitar’s hits. A mixed attacker that usually has a Choice item, such as Palkia and Dialga, can also lure in Wobbuffet (and Blissey) and take it out by alternating between physical and special attacks. A Tickle Wobbuffet of your own paired with a Pursuit-equipped (replaced "using" with "equipped" to make it sound more professional) Pokemon (Scizor or Tyranitar) is an easy way to get rid of Blissey, Latias, and Latios, allowing Mewtwo to tear apart the opponent with little trouble.</p>

<p> After a KO, there are a lot of Pokemon that can come in and start setting up for a sweep, depending on what attack Mewtwo last used. Groudon can come in on Thunder, Rayquaza and Garchomp can come in on anything bar Ice Beam (or Aura Sphere for Garchomp), Lucario can come in on Ice Beam or Grass Knot, and Dialga can come in on anything bar Aura Sphere, and all of them can potentially set up a sweep that could potentially destroy your team. Revenge killers such as Choice Scarf Dialga, Palkia, and Garchomp can also easily switch in, outspeed, and KO Mewtwo after it KOs one of the opponent's Pokemon. An extremely defensive Impish Groudon can ward off most of the above threats, wearing down opposing Groudon, Dialga, and Lucario with Earthquake and Toxic (Remember that Toxic doesn’t affect Lucario or Dialga.), and can use Dragon Claw against Rayquaza and Garchomp. Lugia can also use Whirlwind, Toxic, and Ice Beam to take on Lucario, Groudon, Garchomp, Dialga, and Rayquaza. Wobbuffet can also easily come in, trap Scarfers such as Dialga and Palkia, and KO them with Mirror Coat.</p>

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Reflect / Thunder / Ice Beam
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 226 Def / 32 Spe

[SET COMMENTS]
<p>When you first see this set, the first thing that may come into your mind is, "What on earth?". Yes, "what on earth?" is a fairly logical and acceptable response, as turning Mewtwo into a physical wall is very unexpected. </p>

<p>This set attempts to abuse Mewtwo's underrated physically defensive capabilities via Reflect and Will-O-Wisp, a move learned by so few in the Uber metagame. With Will-O-Wisp and Reflect, Mewtwo can quickly shut down many of its usual counters, such as Scizor, Tyranitar, and Metagross, as well as stopping pretty much all physical sweepers dead in their tracks. Taunt prevents recovery, so even Blissey will be hard pressed to bring a stop to this set. With Taunt, Mewtwo can also prevent Pokémon such as Jirachi and Forretress from suffocating it with Toxic, or setting up Spikes / Toxic Spikes. Taunt, in tandem with Recover on the same set, is something no other physical walls in Ubers besides Deoxys-D can boast; however, Mewtwo's superior Speed allows it to abuse Taunt more efficiently, thus Mewtwo is not simply an inferior Giratina or Lugia and should not be treated as such. Thunder is an option over Reflect if you feel it's absolutely necessary to have an attacking move on the set. Thunder covers up Ho-oh and Kyogre rather nicely, as they don't suffer much from your other three moves. Ice Beam and Seismic Toss are other options that can be used in that slot. Ice Beam hits Rayquaza, Garchomp, and Groudon while Seismic Toss will deal consistent damage and helps with wearing down foes faster.</p>

<p>The EVs generate 416 HP, 272 Defense, and 334 Speed. The 334 Speed allows Mewtwo to outrun max Speed Jolly Garchomp, the fastest physical attacker you'll see in Ubers, as well as max Speed base 100s like Mew and Palkia.</p>

<p>This Mewtwo has a lot of trouble with most special attackers in the Uber tier. Dialga, Palkia, Latias, and Latios can easily piledrive Mewtwo into the ground with their powerful Dragon-type strikes. Kyogre can come in on anything but Thunder and OHKO Mewtwo with Water Spout. Darkrai can outspeed this variant of Mewtwo, put it to sleep with Dark Void, and set up on it with Nasty Plot. Opposing Mewtwo can also be a pain as they will usually carry a faster Taunt and can set up using Calm Mind while shrugging off any attack that this Mewtwo can throw at it. Finally, Ho-oh is one of the few physical attackers that Mewtwo will have serious trouble trying to beat, as it is immune to Will-O-Wisp, does not fear Mewtwo’s other moves, and will usually be able to overpower Mewtwo with sun boosted Sacred Fires. Scizor is an excellent choice to pair with this Mewtwo, as it can trap and KO Latias, Latios, and Mewtwo without a Fire-type attack with Pursuit, OHKO to Darkrai with U-turn, and can come in on Choiced Dragon-type attacks from Dialga and Palkia to (replaced "and can" with "to" to make the setence less repetitive) easily slam them both with Superpower. Kyogre can easily survive a boosted Dark Pulse from Darkrai and most non-super effective attacks from Mewtwo and will OHKO them back with Surf. Kyogre also does not fear Ho-oh and can use said Surf to drown the fiery phoenix. Latias is a great answer to Kyogre, able to survive any of its attacks, destroy it with Grass Knot, and can easily Recover off any damage dealt.</p>

[SET]
name: Specially Defensive
move 1: Light Screen
move 2: Toxic / Will-O-Wisp
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 160 SpD / 92 Spe

[SET COMMENTS]
<p>This Mewtwo is the special defensive counterpart of the physical defensive Mewtwo mentioned above. With Light Screen, Mewtwo can soak up many special attacks, including a Surf from a Rest/Talk Kyogre, Spacial Rends from both Scarf and Specs Palkia, as well as Dialga's Specs Draco Meteor without much of a hassle. Mewtwo can then proceed to inflict a status ailment of choice on the opponent; Toxic is generally the preferred option as it takes down opponents much faster than Will-o-Wisp can, and as such it will be more useful against Pokémon that Mewtwo doesn’t want a prolonged stay against, such as Latias and Kyogre. Will-o-Wisp, however, cushions Mewtwo’s more vulnerable physical side, allowing it to switch out of Tyranitar or Scizor Pursuits with HP to spare, as well as having the added bonus of being able to damage Dialga and Jirachi. Taunt stops any attempt of recovering, supporting, and statusing Mewtwo, making it very hard for Pokémon such as Celebi (Why is Celebi mentioned here?) and Blissey to get past it. Finally, Mewtwo is fortunate enough to be gifted with a reliable recovery move in Recover, allowing Mewtwo to replenish its health quickly and efficiently, and coupled with Mewtwo's Pressure ability, allows it to stall out low PP moves like the aforementioned Draco Meteor and Spacial Rend.</p>

<p>Without Will-o-Wisp, one must be especially careful of Scizor and Metagross as both have little to fear from this Mewtwo. Both have access to Pursuit should Mewtwo switch out, and they both pack attacks that can severely hurt Mewtwo if he doesn’t (U-turn in Scizor’s case, Meteor Mash in Metagross’ case). Although it may not like Toxic, Tyranitar can really be a pain as it gets STAB on both Pursuit and Crunch, and a high physical attack score to further fuel their threat levels. In fact, Tyranitar can 2HKO a non-switching Mewtwo with Pursuit if it is lucky enough and with sandstorm around, Mewtwo will be hard pressed to try and stall it out with Toxic and Recover.</p>

<p>The given Speed EVs allow Mewtwo to outpace Latias and Latios. This allows Mewtwo to Taunt and set up Light Screen without being interrupted.</p>

<p></p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Ice Punch
move 3: Earthquake / Brick Break
move 4: Taunt / Selfdestruct
item: Leftovers / Expert Belt
nature: Adamant
evs: 36 HP / 252 Atk / 220 Spe

[SET COMMENTS]
<p>Physical Mewtwo is no joke, hitting most Ubers on their weaker defensive stat. Although Mewtwo lost Shadow Ball as a physical attack, and didn't get Shadow Claw to replace it, Ice Punch more than makes up for it. Earthquake covers stuff like Metagross, Heatran, and Dialga, while Brick Break provides more power against Blissey, Tyranitar, and Darkrai.</p>

<p>Just like on a Calm Mind set, Taunt is a great option, but there are a few other moves worth considering. Selfdestruct will take out almost anything that doesn't resist it, especially after a Bulk Up. If you want to improve type coverage, there are a couple of good options to use in place of Taunt or Selfdestruct. ThunderPunch helps against Kyogre, Manaphy, Skarmory, and Ho-oh, while Stone Edge utterly destroys Ho-oh, and gives Mewtwo a chance of 2HKOing Lugia after a single boost.</p>

<p>Leftovers is always a good choice, although if you switch to Expert Belt, Mewtwo can 2HKO max HP Groudon and OHKO Darkrai after a Bulk Up.</p>

<p>The given EVs outrun base 110 Speed Pokémon, like Latios and Latias. Don't bother trying to outspeed Darkrai unless you have Brick Break and Expert Belt, both of which are required to OHKO after a Bulk Up. Switch to Jolly and use 232 Speed EVs if you're going that route, as this will allow Mewtwo to outspeed both Timid Darkrai and Timid Shaymin-S.</p>

<p></p>

[Other Options]
<p>Grass Knot is acceptable on many of the sets listed here, able to hit both Groudon and Kyogre for super effective damage without being reliant on the weather, but with so many Pokémon in Ubers resisting it, it isn't the best option. Psychic is a STAB option, but has the same problems as Grass Knot has: too many Pokémon resist it, or, in Psychic's case, are immune to it. Mewtwo has many physical attacks to choose from with its decent Attack stat of 110, but without Bulk Up they won't be terribly effective. Mewtwo can create 101 HP Substitutes and use Focus Punch.</p>

[EVs]
<p>A +Speed nature and 232 Speed EVs is highly recommended on most sets, as it hits a stat of 389, outrunning Timid Darkrai and Timid Shaymin-S. Max Special Attack for special sweeping sets, max Attack for physical sets. Any remaining EVs should go in HP.</p>

<p>204 EVs in HP reaches a stat of 404, enabling Mewtwo to make Substitutes that are unbreakable by a single Seismic Toss or Night Shade.</p>

[Team Options]
<p>Mewtwo is primarily used as a sweeper, so entry hazard support is crucial to help Mewtwo turn many 2HKOes into OHKOes. Groudon is a good choice to provide Stealth Rock, Deoxys-S is a good lead who can use Stealth Rock and Spikes, Dialga resists all of Mewtwo’s weaknesses and it too provides a good user of Stealth Rock, and Forretress can provide any of the 3 entry hazards. Toxic Spikes is especially useful for wearing down Blissey, a common counter to Mewtwo. Toxic Spikes, however, are also a large problem for Mewtwo, as it can mess up any of the sets badly, especially the defensive variants, so having a spinner is highly recommended when using Mewtwo. The aforementioned Forretress is really the only viable choice is Ubers, but that’s not to say it is a bad pick, because it resists all of Mewtwo’s weaknesses. Dual screen support is also helpful for the offensive sets, because it allows them to set up with greater ease and it also makes them harder to revenge kill. Deoxys-S, Lugia, Jirachi, and Bronzong can all use screens quite effectively.</p>

<p>When sweeping, Mewtwo will often have trouble with Scizor and Metagross, as they can usually survive any non-Fire-type attack thrown their way and will destroy Mewtwo with U-turn and Meteor Mash, respectively, or they can KO Mewtwo with Pursuit if it tries to switch out. Forretress also has the defenses to withstand most of Mewtwo’s attacks and can either set up entry hazards against it or wear Mewtwo down with Payback. Since most Mewtwo are geared towards special attacking, Kyogre and Ho-oh can possibly pose a threat to it. They can easily take any special attack Mewtwo can throw at it, as long as it isn’t Thunder, and both have powerful STAB attacks that will do severe damage to Mewtwo. Tyranitar can be a pain as well, as it can switch in on anything but Aura Sphere and will annihilate Mewtwo with Crunch or Pursuit. Careful Tyranitar also usually has the defenses to take one Aura Sphere and live to tell the tale. Also, one can not forget about the fat blob of special walling power that is Blissey, as it is fairly comfortable against most of Mewtwo sets and can mess it up badly with debilitating status such as Toxic or Thunder Wave while wearing it down with Seismic Toss. Finally, Mewtwo is quite vulnerable to being revenged killed by Scarfers such as Dialga, Palkia, Darkrai, Shaymin-S, and Garchomp. In fact, revenge killing Mewtwo is many teams’ best way to (removed "get") dispose of it. A physically based mixed Palkia is one of Mewtwo’s best teammates, as it can lure in Scizor, Metagross, Forretress, and Tyranitar expecting the more common Choice Scarf set and can easily crush them with Fire Blast (Or Aqua Tail for Tyranitar). Blissey will also be lured in quite often only to get OHKOed by Aqua Tail or Outrage. Palkia can also switch in on the disgustingly mighty Water-type attacks of Kyogre, and most of Ho-oh’s attacks as well, and can 2HKO them both with Outrage. A Kyogre of your own is also a good teammate, as it can easily destroy Scizor, Metagross, Ho-oh, Tyranitar, and Forretress with extremely powerful Surfs, and can also use Rest/Sleep Talk and Calm Mind to turn Blissey into mere set up bait. Scizor can easily take on Tyranitar, Choice Scarf Darkrai, Shaymin-S, and Garchomp thanks to Bullet Punch, and can also stand up to Choice Scarf Dialga and Palkia’s Dragon-type attacks inevitably coming in Mewtwo’s direction and can weaken both of them with Superpower. Wobbuffet can easily revenge kill any Scarfer sans Darkrai by using Counter or Mirror Coat on the appropriate attack type, and can also make good use of Tickle when paired with a Pursuit user (Such as the previously mentioned Scizor) to easily remove Blissey from the match, enabling Mewtwo to pose a huge threat to your opponent’s squad. Speaking of Pursuit, Lucario can be an excellent teammate for Mewtwo. Should Mewtwo fall to Pursuit, Lucario can jump in and easily set up for a sweep thanks to its 4x resistance to Dark-type attacks.</p>

<p>Mewtwo loves teammates who can take Ghost-, Dark-, and Bug-type strikes directed at its ugly mug. The most common users of such moves are Darkrai, Scizor, Tyranitar, Deoxys-A, opposing Mewtwo, Forretress, Metagross, Giratina-O, and Choice Scarf Heracross. As already said many times before, Scizor resists all three of the previously mentioned attack types, and can swiftly put an end to Tyranitar, Giratina-O, Heracross, and Deoxys-A, and it can give opposing Mewtwo that lack Fire-type attacks and Darkrai (Look out for boosted Focus Blasts) the shaft with U-turn. Choice Scarf Dialga also resists all three attacks types, and can easily barbeque Scizor, Metagross, Heracross and Forretress with Fire Blast, smack Darkrai and Tyranitar with Aura Sphere, and has a deadly Draco Meteor just for opposing Mewtwo, Giratina-O, and Deoxys-A. Lucario can often come into Choiced Ghost-, Dark-, and Bug-type attacks and will often have an easy opportunity to set up for a sweep. Forretress also gets lots of free time to deploy entry hazards by switching in easily on any of Mewtwo’s weaknesses. While it shares a weakness to Bug, Darkrai provides a resistance to Ghost- and Dark-type strikes and can incapacitate the attacker easily with Dark Void, and then possibly set up for a sweep of its own. Mewtwo also provides a resistance to Fighting in return.</p>

<p>The Pokemon that will usually give Mewtwo headaches - Scizor, Metagross, Forretress, Tyranitar, Kyogre, Ho-oh, and Scarfers such as Dialga, Palkia, opposing Mewtwo, Darkrai and Garchomp - are usually paired with Lugia, Giratina, Rayquaza, Groudon, Wobbuffet, and each other. Mewtwo does not care about Lugia or Giratina at all, so no extra teammate is required for them. Mewtwo can’t switch in on Groudon or Rayquaza unless it is running the Physically Defensive set, so it is good to make sure you have a teammate who can stop them from sweeping. Lugia is a good choice since it can handle both of them with ease thanks to Reflect, Roost, and Ice Beam. Wobbuffet can only beat Mewtwo if it lacks Taunt, but otherwise Wobbuffet can pose quite a problem to Mewtwo thanks to Mirror Coat, Encore, and Shadow Tag. Mewtwo can’t switch out of Wobbuffet, therefore, you can’t counter it, but Wobbuffet can easily be lured in by a mixed attacker that usually carries a Choice Item, such as Dialga or Palkia. Wobbuffet will usually switch in expecting you to be Choiced, only to be wiped out from a powerful attack from the opposite spectrum. Darkrai is also easily able to revenge kill Wobbuffet thanks to its STAB super effective Dark Pulse and immunity to Mirror Coat.</p>

[Opinion]
<p>Mewtwo, also known as the classic “God” of Pokémon, is certainly no slouch. Its offensive stats are hard to compare with other Pokémon, and it’s much bulkier than Deoxys-A. Mewtwo might have to share its throne with said Deoxys-A and other powerful threats; however, Mewtwo has a lot going for it with its “perfectly placed” stats and vast movepool. One of Mewtwo's most fearsome qualities is its amazing versatility. It can function well as a sweeper, wall, or a supporter, so one must be extremely careful of Mewtwo's sheer unpredictability. “Fear” is the one thing you should think about when facing a Mewtwo.</p>

[Counters]
<p>Blissey is probably Mewtwo’s best counter. Since most Mewtwo focus on boosting its Special Attack, the special wall should be able to handle it. Taunt and Substitute sets are Blissey’s bane; without Seismic Toss, Taunt Mewtwo sets up on Blissey. With Substitute, Blissey has more issues to deal with. Selfdestruct will eliminate Blissey with little problems. While she is a fantastic counter to Mewtwo, you must always be on your guard against it.</p>

<p>Scizor and Metagross can make Mewtwo’s life miserable if it lacks Flamethrower or Fire Blast. Scizor’s Bullet Punch, U-turn, and Pursuit will put Mewtwo in a hard spot. Metagross has a weaker Pursuit; however, STAB Meteor Mash isn’t something to underestimate either. Beware of Will-O-Wisp and Reflect: it will soften the impact from these attacks. Tyranitar has many powerful attacks at its disposal, and is capable of surviving an Aura Sphere from even a Choice Specs Mewtwo with a Special Defensive EV spread.</p>

<p>Kyogre and Ho-oh don't have too many problems countering Calm Mind sets. Kyogre's massive Special Defense, resistance to Ice Beam, and its own ability to Calm Mind let it take on Mewtwo with ease. Furthermore, Surf really hurts Mewtwo due to the rain and its massive Special Attack. Ho-oh, on the other hand, bypasses Mewtwo's Calm Mind boosted Special Defense with Sacred Fire or Punishment, and with its Special Defense rivaling Mewtwo's Special Attack, Ho-oh easily shrugs off Ice Beam and Aura Sphere. Both should not be hasty in switching into Mewtwo, however, for there are chances where Mewtwo might carry Thunder.</p>

<p>Otherwise, focus on being faster than Mewtwo. Any Deoxys formes, excluding Deoxys-D, are faster than Mewtwo. Choice Scarf users such as Palkia, Darkrai, and Dialga also make good options to eliminating Mewtwo.</p>

I did a general proofread of the analysis and it looked extremely solid to me. There were a few capitalization errors I fixed, and you either misplaced or added extra words, so I fixed that for you. It is obvious you put a lot of work into this analysis. Very nice job!

As always, I may have missed some errors, so make sure to get others to proofread as well. Let me know when Theorymon gets around to completing the remaining sets so I can proofread the respective team options.
 
I'm sure you've noticed this, but you have paragraph tags (<p></p>)placed randomly throughout the revamp, between sets and sections. I just wanted to point out that there usage is not consistant, and should either be deleted or included throughout.
 
It might have happened while I was fixing stuff. I'll go ahead and fix that, thanks.

EDIT-
Well, I left some empty spaces without writing to indicate that the set was not written yet, so that may have been what you were talking about.
 
This is not intended to be a bump.

Mewtwo got a few new toys from HGSS so they'll need testing. Thank you for your patience.

Theorymon and I ARE STILL DOING this but we have both been EXTREMELY busy lately.
 
Not exactly a grammar check but:


<p>While this set is quite a powerful sweeper, there are still plenty of things that can stop it. Blissey with Seismic Toss can still hamper Mewtwo, as chances are Mewtwo will not be able to KO Blissey before it can KO Mewtwo in return. Specially defensive Forretress with Payback or Gyro Ball can also survive most of
Mewtwo’s attacks and usually beat it down. Scizor and Metagross are probably the best counters to this set, as both of them can survive any of this set’s attacks and KO Mewtwo with a Choice Band U-turn and Meteor Mash, respectively, or eliminate poor Mewtwo with Pursuit if it tries to switch out. Tyranitar hates Aura Sphere, but if it has a ton of EVs in HP and Special Defensive, it will survive the assault and maul Mewtwo with a Choice Band Crunch or Pursuit. Without Thunder, Kyogre is a massive pain for Mewtwo, as it can shrug off anything Mewtwo can throw at it and deliver a swift OHKO with Surf. Ho-oh can bypass Mewtwo’s Special Defense boosts and smother it with sun-boosted Sacred Fires or super effective Punishments, and can easily brush off any of Mewtwo’s attacks bar Thunder. Finally, Mewtwo is very prone to being revenge killed by threats such as Palkia, Dialga, Shaymin-S, and Darkrai. (However, Darkrai can’t revenge kill Mewtwo if it is at full health.)</p>

<p>A
physically based mixed Palkia is a good partner for Mewtwo because Blissey will often switch in to Palkia expecting a special set only to be OHKOed by Outrage. Palkia can also fry Scizor, Metagross, and Forretress with Fire Blast and smash Tyranitar and Ho-oh with mighty Aqua Tails. Palkia can also switch in to Kyogre’s absurdly powerful Water-type strikes and will 2HKO any variant with Outrage. Kyogre is also good to have on the same team because it can easily defeat Scizor, Ho-oh, Forretress, Metagross, and Tyranitar with a mighty Surf. Kyogre can also set up on Seismic Toss Blissey and beat Darkrai with a combination of Rest/Sleep Talk and Calm Mind. Kyogre can also cripple Scarfers trying to revenge kill Mewtwo with Thunder Wave, and can also switch in on an opposing Kyogre’s Surf (Beware if the opposing Kyogre is holding Choice Specs) and zap it with Thunder or Thunder Wave. Mewtwo also enjoys rain support from Kyogre, allowing Mewtwo to fire off Thunder without fear of it missing, should Mewtwo have it. Wobbuffet can be used to help Mewtwo set up Calm Minds, use Encore to completely mess up Blissey, and can revenge kill any enemy Scarfer sans Darkrai with Mirror Coat. Wobbuffet can also revenge kill Scizor, Tyranitar, and Metagross as long as it doesn’t come in on a super effective attack or can use Tickle when paired with a Pursuit user (such as a Scizor or Tyranitar of your own) as an almost guaranteed way to get rid of Blissey. Scizor in particular is a good partner as it resists all of Mewtwo weaknesses, and can weaken Choice Scarf Dialga, Choice Scarf Palkia, Choice Scarf Darkrai, and Blissey with Superpower, smash Tyranitar and Shaymin-S with Bullet Punch, and can also use U-turn to weaken opposing Kyogre and Metagross, while also allowing you to switch to a counter for said Kyogre and Metagross.</p>

Just a suggestion to break the Taunt + Calm Mind's stuff.

Also I'm putting some doubts on some of the "threats". For example, I doubt Tyranitar is taking a +1 Aura Sphere, which it might commonly see (unless Taunt is being conjured while Tyranitar is being switched in). Might glance at this one (Mewtwo) in general since I've used him before as well and, of course, is one of my favorites (he doesn't say his name when he talks!!!).
 
For example, I doubt Tyranitar is taking a +1 Aura Sphere, which it might commonly see (unless Taunt is being conjured while Tyranitar is being switched in)
Although this statement is true with Stealth Rock on the field

CMed Aura Sphere from 407 Atk vs max/max Careful Tyranitar: 79.2%-94.1%
 
Although this statement is true with Stealth Rock on the field

CMed Aura Sphere from 407 Atk vs max/max Careful Tyranitar: 79.2%-94.1%
...I stand corrected. Then I would mention how Tyranitar can only survive if Mewtwo didn't get a Calm Mind and Tyranitar isn't stepping into Stealth Rock.
 
A set that, in short, can single-handedly 2HKO most Pokémon in the Uber environment.

The in short and single-handedly both not only add nothing but also make this sentence confusing and muddled.
 
I'll be posting what I think can substituted for better understanding

Many walls: Blissey, Lugia, and Giratina in particular, carry moves that are easily shut down by Taunt.
Change this to: Many walls such as Blissey, Lugia, and Giratina in particular can easily be shut down by Taunt.

After using Taunt, proceed to Calm Mind, bolstering your Special Attack and Special Defense stats
After using Taunt, proceed to Calm Mind, boosting your already high Special Attack and Special Defense stats.

as it does more damage to Pokémon such as Dialga and Blissey while hitting Scizor and Metagross for neutral damage.
Ice Beam should be the next attack to consider since Fighting and Ice complement each other, especially since many Uber Pokémon are hit for super effective damage by this combination.
Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with no problems
I think it would sound better this way: Thunder also pairs well with Ice Beam, being able to obliterate both Groudon and Kyogre without any problems.

Leftovers is the best item for this set because it keeps Mewtwo alive so it can Calm Mind more times before it is forced to attack
Leftovers is the superior item because it allows Mewtwo to Calm Mind a couple more times before it is forced to attack.

Expert Belt and Life Orb may sound very appealing; however, this set is focused on being as bulky as possible.


On the Sub Calm mind set it sounds kind of weird how you mention stuff from another analysis. I think you can basicly say the same thing with less reference:

This set has something that the Taunt + Calm Mind doesn't; the ability to set up on Blissey. By sacrificing some of your offensive power you are able to hit 404 HP enough to generate 101 HP substitutes which take to Seismic Tosses to break.
 
Sorry for not replying until now.

All of your grammar fixes are good, but Theorymon will be changing a lot of stuff so I'm going to hold off on implementing them until he is done.

EDIT-
Ok, I went ahead and did the Team Options for the Specially Defensive set. Theorymon and I also decided to remove the Bulk Up set for the time being since it needs work.
 
[SET]
name: Taunt + Calm Mind
move 1: Taunt
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p> This is a set perfectly designed for Mewtwo. Its bulk, 130 base Speed, and sky-high Special Attack make this set destructive when played correctly. Many walls: Blissey, Lugia, and Giratina in particular, carry moves that are easily shut down by Taunt. After using Taunt, proceed to Calm Mind, bolstering your Special Attack and Special Defense stats. Aura Sphere is the best option here, as it does severe damage to Pokémon such as Dialga and Blissey while hitting Scizor and Metagross for neutral damage. Ice Beam should be the next attack to consider. Fighting and Ice complement each other, especially since many Uber Pokémon are hit for super effective damage by this combination. Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with no problems. Shadow Ball, on the other hand, pairs well with Aura Sphere. Shadow Ball hits the abundant Psychic- and Ghost-types in Ubers while maintaining perfect coverage.</p>

<p>Leftovers is the best item for this set because it keeps Mewtwo alive so it can Calm Mind more times before it is forced to attack. Expert Belt and Life Orb sound very appealing; however, this set should focus on being as bulky as possible. While this Mewtwo does remarkably against stall teams, it is hampered by Forretress with Payback or Gyro Ball and Blissey with Seismic Toss, provided Blissey hasn't switched into Mewtwo. To be fair, Mewtwo can 2HKO Blissey most of the time after 3 Calm Minds. In return, Mewtwo is suffering a 5HKO from Seismic Toss.</p>

Payback should be mentioned first, as it is the more common (and better) move on Forry. The brackets were unnecessary anyways.
 
Mention Thunderbolt somewhere, just because Ho-oh completely stops Mewtwo in the sun without it. I'm not sure, but I think it can do over 50% to some Ho-oh, for the surprise kill after Rocks.
 
Just a little thing with 3 of the sets.

[SET]
name: Dual Screen
move 1: Taunt
move 2: Reflect
move 3: Light Screen
move 4: Selfdestruct / Shadow Ball
item: Lum Berry / Light Clay
nature: Jolly / Timid
evs: 252 HP / 6 SpD / 252 Spe
You suggest that the only attacking move be Selfdestruct, so you should put Jolly as the nature.

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Reflect / Thunder / Ice Beam
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid / Jolly
evs: 252 HP / 226 Def / 32 Spe
Jolly should be allowed for this set if using Reflect because it does not matter what attack stat is dropped.

[SET]
name: Specially Defensive
move 1: Light Screen
move 2: Toxic / Will-O-Wisp
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid / Jolly
evs: 252 HP / 160 SpD / 92 Spe
Since it doesn't matter what attack stat is lowered as there are no attacking moves, you should suggest Jolly too.
 
Just a little thing with 3 of the sets.


You suggest that the only attacking move be Selfdestruct, so you should put Jolly as the nature.

Jolly should be allowed for this set if using Reflect because it does not matter what attack stat is dropped.

Since it doesn't matter what attack stat is lowered as there are no attacking moves, you should suggest Jolly too.

For the last two sets, Timid is probably better since you can have perfect IVs, while if you use Jolly, you can't (Although it doesn't really matter, you can just drop your Attack IVs, I guess)
 
For the Defensive sets, Timid is best for one small, nitpicky reason: This will allow you to take less damage from hitting yourself in confusion.

Anyways, sorry for the lack of progress everyone! Now that real life is starting to calm down, I should have time to finish this soon!
 
For the last two sets, Timid is probably better since you can have perfect IVs, while if you use Jolly, you can't (Although it doesn't really matter, you can just drop your Attack IVs, I guess)
There is a 31/31/31/1/31/31 Jolly Spread.

For the Defensive sets, Timid is best for one small, nitpicky reason: This will allow you to take less damage from hitting yourself in confusion.
Yes, but I still think it should be listed as a 2nd choice because it can still be usable with the spreads but with a small drawback of more confusion damage. I just want to make sure that if someone catches a Jolly Mewtwo and they go "Oh what can I use this for" and they check the analysis to see what sets use Jolly that those don't escape him simply because of Confusion damage.
 
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