Team at a glance:
As some of you may or may not know, I have been around RMT rating rain dance teams. I’ve been working on this one for quite a while, and I would like to get some opinions on it. It first appeared on RMT about a month ago, and has been massively redone since then. Good old rain- use your eight turns to beat your opponent into a pulp and claim victory. I’ve played hundreds of battles with this team and have a lot to say about it, so bear with me. Enough of an introduction, on to the team.
Changes are in Italics.
Azelf @ Damp Rock
Levitate
Jolly
252 HP/4 Atk/252 Spe
Rain Dance
Stealth Rock
Taunt
Explosion
Azelf is my lead of choice to set up rocks and rain, then leave a parting gift that either severely dents or kills something. Damp Rock is to extend my rain’s duration, and has proved the superior option overall. Most Azelf leads hold a Focus Sash, so most people assume that I am carrying one. Therefore, they rarely use moves that OHKO my bulkier version of Azelf, as a 2HKO is the best they are able to muster against most Azelf in the first place and therefore all they are equipped to do. Exceptions to this rule are of course out there, such as a Tyraniboah lead (don’t laugh; I’ve seen two so far today). Stealth Rock is obvious, Taunt messes up bulky leads that can’t hurt me (read: Swampert and Hippowdon), and Explosion is always fun. 252 HP Ev’s gives a slight chance to live through a Metagross Meteor Mash and follow up Bullet Punch. Max speed is mandatory, and the extra is put into attack to power up explosion.
When Azelf explodes, a ghost/steel type often comes in to absorb the blast. This is generally seen as a bad thing, however I do not see it as such. Many steel types (Metagross, Jirachi etc.) are not OHKO’d by Ludicolo’s surf, and are put into the OHKO range by explosion. Ghosts are not quite as good of a situation, but I still get a free switch-in for one of my sweepers. Taunt has been good for the slower leads, but has recently not seen as much use, so I have debated putting U-Turn over it. If anyone has an opinion on this, feel free to speak up.
When faced with a lead that I am not guaranteed to get SR and RD up, I go for RD as a higher priority, then get the rocks up later from Bronzong. This double-rocks strategy has helped me more than it has hurt, but it still seems a little redundant.
Against the Top 10 Leads:
Azelf: Sets up SR, RD, then explodes to break the sash. I am usually able to pull it off, unless they taunt me.
Metagross: Set up rain first, and rocks if I am not MM/BP into the depths. I then explode if I can still manage to get off a move.
Jirachi: Switch to Bronzong to let him take the Iron Heads. Bronzong then get rocks and rain up consistently.
Swampert: Taunt shuts these guys down completely, and then I get up rocks and rain as they helplessly try to dent me or switch out.
Aerodactyl: Don’t do so well. They generally taunt me before I can move, so I just switch to Scizor to BP them to death.
Infernape: Set up rocks then rain, and explode if I have not been KO’d.
Hippowdon: Taunt to shut it down, and then get the rocks and rain going to start the party. Follow it up with a good explosion.
Ninjask: Attempt to taunt, then get the rocks and rain up and switch out on a predicted protect. One of the few times where I do not explode.
Bronzong: Taunt followed by the now-standard rocks and rain.
Roserade: Taunt it. If it was scarfed, I go to sleep and Bronzong sets up. If not, I get off my rocks and rain. Leaf Storm will never OHKO.
Bronzong @ Damp Rock
Heatproof
Careful
252 HP/168 Def/88 Sp Def
Rain Dance
Stealth Rock
Explosion
Reflect
Bronzong is the first of my rain replenishes. He comes in once the rain is down, covers the rocks if Azelf failed to do so, and can explode to dent something on the way out. Reflect sees very little use and I have debated dropping it for a vast array of moves, but have never found one I liked over the other. The Ev’s give him maximum bulk from both sides of the spectrum. While the analysis says that SpD Ev’s are not needed for a RD zong, I disagree. As it is true the only special he really gets hit with is fire-type, and fire is weakened in rain, he leaves as soon as the rain is up, and spends very little time actually in it. Therefore, I believe the SpD Ev’s and boosting nature are warranted. Due to the fact that two of my Rain Dancers explode, I have debated using Jirachi over him for U-Turn and Thunder. Heatproof helps to hold at bay Heatrans and Infernapes that try to OHKO me, and makes for an easier time at setting up rain.
Bronzong also attracts fire-types out into play (that can't do anything with Heatproof), which after he explodes and a sweeper comes in, means that I either get a free kill, or a free hit on something that resists my STAB, but I can probably 2HKO anyway (including the switch-in hit). For example, Heatran will switch into Bronzong as a use RD. I will explode as I take a Fire Blast that does not OHKO bar a critical. I send out Kingdra. Fearing the incoming Hydro Pump, they switch in Empoleon, a big threat to this team if he sets up. Hydro Pump does around 50% damage, a guaranteed 2HKO with SR, and now I can easily pick it off with another Hydro Pump or HP [Electric]. You might say he acts as a sort of double-lure strategy to bring out problem pokes. Gyarados, Celebi, and Latias all meet similar fates as the Empoleon described above.
Scizor @ Damp Rock
Technician
Adamant
248 HP/240 SpD/20 Atk
Rain Dance
Roost
Bullet Punch
U-Turn
Scizor is my only Rain Dancer that does not suicide on its way out. 248 HP because 252 is a SR number, 240 SpD to give it a chance to live through non-STAB fire attacks, mainly HP [fire] form Magnezone in rain and live to tell the tale with U-Turn, and 20 Atk for a little bit of force behind the BP. No speed investment because I never want to go before another Scizor: Most times I am U-Turning out and going first would mean something would have to take a Superpower, which would be bad. Bullet Punch picks off weakened stuff, but Kabutop’s Aqua Jet does a better job of that. I’ve debated dropping it for Superpower, but I am afraid that using a Scizor without BP would get me kicked off of Smogon :).
Scizor is part of my strategy to handle Blissey, another threat to this team. Scizor can safely switch into Blissey, as unless my opponent can predict I am coming in (and he won’t if he hasn’t seen me yet) he is not hurt. Thunderbolt and Ice Beam scratch him, he doesn’t mind paralysis, and is immune to toxic. Then, I U-Turn as Blissey either runs away or takes a hit. Generally, they run, so I get a free switch in to Kabutops. Assuming it’s raining, I should have a nice sweep that Blissey cannot ruin, and will weaken my opponent’s team so that Blissey is the last or one of the last two on their team. When she is by herself, Blissey becomes a lot less threatening.
Kingdra @ Life Orb
Swift Swim
Timid
32 HP/252 SpA/224 Spe
Hydro Pump
Dragon Pulse
Signal Beam
Hidden Power [Electric]
Kingdra is the first of my swift swim sweepers. Max special attack is obvious, and I use Timid with 224 speed to outrun anything, even other Kingdras and save myself from getting revenged, period. The loss in power is not a problem, as any KO'd pokes that modest would pick up are weakened and easily finished. The 32 HP is a LO number. Hydro Pump is chosen over Surf because it helps break down common pokes that try to ruin my sweep, such as Rotom-A and Machamp (both of which are OHKO’d after SR by Hydro Pump, but not by Surf). The misses can be annoying, but the good outweighs the bad. Dragon Pulse is secondary STAB and is chosen over Draco Meteor because the special attack drop stinks, and the only KO’s I miss out on are defensive Nite and Latias. Signal Beam rips apart Celebi, HP [Electric] is for Gyarados. Credit to joel22 for this set.
Kingdra also functions as a lure for Rotom-A, Dusknoir, and Scarf Latias. As most Kingdra are physical, the former two will come in hoping to sponge a Waterfall then cripple with WoW, but instead get OHKO’d by Hydro Pump. Most rain Kingdra run 16 speed, so Scarf Latias thinks that she can revenge me, then gets a Dragon Pulse to the face. Scarf Gengars can fall to this too, but it is not as common.
Kabutops @ Life Orb
Swift Swim
Adamant
32 HP/252 Atk/224 Spe
Waterfall
Stone Edge
Aqua Jet
Swords Dance
Kabutops is the physical portion of my swift swim trio. 32 HP puts me on a LO number, max attack was a given, and 204 speed was required to outrun +Nature +1 Flygon/Salamence. The remaining 20 Ev’s were put into speed, so that I could outrun stuff not nice enough to fall on a speed tier. Waterfall is my main STAB, Stone Edge is secondary STAB and is chosen over Rock Slide as it holds the power to OHKO Gyarados after SR and Intimidate, which Rock Slide Cannot do. Aqua Jet is priority to finish off weakened pokes and even sweep after a SD. Swords Dance is for predicted switches, and it brings Kabutops up to 722 attack, which is more than enough to rip the metagame to shreds.
Kabutops is my main answer to Blisskarm, as he already laughs at Blissey, and can OHKO a Skarmory after SR and a SD. He does well breaking through residual damage stall, but fails against the likes of bulky waters and Restalk Cresselia. He is a fine addition to this team, but sometimes I think there is a better set for him out there. I have tried Qwilfish here, but STAB Stone Edge is better than STAB Poison Jab IMO. If anyone else would like to add to the Kabutops vs. Qwilfish debate, be my guest.
Ludicolo @ Life Orb
Swift Swim
Modest
32 HP/4 Def/252 SpA/220 Spe
Surf
Energy Ball
Ice Beam
HP [Electric]
Ludicolo is my clean-up swift swimmer. The Ev's give a LO number, max SpA, and enough speed to outrun Timid Scarf Roserade, who can be a threat to this team. The four leftover are put into defense to help with Bullet Punch/Ice Shard etc. Surf is chosen over Hydro Pump because most things that Hydro Pump picks up the KO on are either weakened or gone. Energy Ball over Grass Knot because it is my only way of dealing with Vaporeon. Ice Beam rounds out the coverage and hits Dragons that have been saved until late game for a chance to sweep for a OHKO, and HP [Electric] is for Gyarados as without Grass Knot, I lost a 2HKO, so this gives me a OHKO. Every time I watch this guy dance his way to victory, I think of Miror B from the GC games. Let the music play!
This team has done me very well on Shoddy, and I hope to continue using it there, and eventually create it on my Platinum game. Thank you for reading the entire RMT, and feel free to give any opinion over this team. Credits to joel22 for helping with several of my sets and helping me out big-time. The threat list is mainly for people who just want to know, you can skip it if you don’t really care how my team fights Zapdos or Breloom.
Threat List:
Green is little threat.
Yellow is annoying.
Red is “Don’t Taze me, Bro!”
Blissey: See the descriptions of Scizor and Kabutops. I generally play around and can use the forced switch out of Kabutops to set up a sweep, but other than that is really hard to kill. Thunder Wave is very annoying to this team bar Bronzong and Scizor.
Bronzong: These guys are no problem at all. 2HKO’d by whatever I use, they can’t scratch my team outside of explosion. Dual Screens can be annoying, but they only get one up, so I abuse the other side of the spectrum for a while.
Celebi: Can be annoying if it gets in a free switch, but is OHKO’d by Signal Beam/HP [Bug] after SR and is 2HKO’d by Hydro Pump in rain. Mainly poses a threat to Kabutops. Scizor has U-Turn.
Cradily: My bug moves are SE, and outside of sandstorm, it fears STAB and boosted Water attacks. Not a problem Pokémon to wear down.
Cresselia: Difficult to wear down, but with Moonlight’s healing at half power, only Restalk versions can be annoying. Just attack and pray. Once again, dual screens are a pain.
Crobat: OHKO’d and outrun by any of my three Swift Swimmers. Not much else to say.
Donphan: Same story as Crobat. Outrun and OHKO’d.
Drapion: Outrun and OHKO’d.
Dusknoir: Takes two hits to KO, but can’t hurt anyone on my team bar Kabutops (Scizor doesn’t actually need any attack). Not a big deal.
Empleon: The number one threat to this team if it can set up and carries Grass Knot. If it is a SubPetaya Agility set as well, I will have to sacrifice several somethings to kill it. If it is not set up, not a problem.
Forretress: OHKO’d by the special side of my swift swimmers.
Gliscor: OHKO’d by anything special, and doesn’t like taking my physical moves, either.
Gyarados: OHKO’d by Kabutops and Kingdra, and 2HKO’d by Grass Knot from Ludicolo. Doesn’t bother me at all.
Hariyama: I can just hit it hard and call it a day.
Heatran: I laugh at these guys. I can even force them out to let Kabutops set up. Can annoy Bronzong/Scizor, though.
Hippowdon: Less of a problem than Heatran.
Jirachi: OHKO’d by Kingdra, 2HKO’d by Kabutops and Ludicolo. I outrun it, so Iron head is no problem.
Latias: 2HKO’d by my entire team. Offensive versions are OHKO’d by Kingdra’s Dragon Pulse. Does not like Scizor.
Ludicolo: I just pound the little guy into the ground. It’s fairly easy to do with other swift swimmers.
Machamp: Can be OHKO’d by Kingdra’s Hydro Pump, but that is it. Otherwise, something becomes a sacrifice.
Magnezone: Scizor has U-Turn and can survive HP [Fire] in rain. The rest of my team laughs at it.
Mesprit: I laugh and OHKO.
Metagross: Easily OHKO’d by the special side of my team. Just hope Hydro Pump does not miss to allow an explosion.
Milotic: Annoying to kill, but can’t really hurt me back. Stalls out LO recoil.
Miltank: Just pound her to the ground!
Porygon2: Easily OHKO’d.
Regirock: Falls to the OHKO.
Registeel: Easily 2HKO’d, and can’t do much damage back.
Rhyperior: Do I really need to explain this?
Rotom-A: OHKO’d by Kingdra’s Hydro Pump, however if Kingdra is not available, a sacrifice is sometimes required.
Salamence: OHKO’d by my entire fleet of Swift Swimmers.
Scizor: OHKO’d by the special side, and Kabutops KO’s with Waterfall and a follow-up Aqua Jet.
Shaymin: Rare and easily KO’d.
Shuckle: Does not like STAB boosted SE water attacks.
Skarmory: In Skarmbliss, very frightening. Otherwise, easily OHKO’d. Read the descriptions above for how I fight Skarmbliss.
Slaking: Pound that sucker!
Slowbro: Hit for SE damage by Grass Knot and HP [Bug]. Not an issue.
Snorlax: 2HKO’d by Hydro Pump. Easily taken down with Surfs/Waterfalls (without curses up).
Spiritomb: I just pound it down.
Starmie: Does not like SE Hidden Powers or Stone Edge.
Suicune: Grass Knot can 2HKO, even if it goes for a CM, but outside of that, difficult to kill.
Swampert: Grass Knot/Hydro Pump OHKO. Waterfall is a 2HKO.
Tentacruel: Can stall me for a long while, set up TS, and Knock of Life Orbs. Not fun, but can’t kill me by itself.
Togekiss: Can be OHKO’d by Kingdra after SR. Flinchax is annoying, though.
Tyranitar: SS is deadly. Is OHKO’d by Kabutops and 2HKO’d by everything else, but is still annoying.
Umbreon: Just hammer until it dies.
Vaporeon: I have no sure-fire counter. It can stall out my entire team, unless Kabutops can pull off a SD.
Walrein: With RD, he loses his hail, and becomes easy to pick off with SE moves on all swift swimmers.
Weezing: Hit it with special stuff.
Zapdos: Is fairly easily OHKO’d.
Azelf: Outrun and OHKO’d.
Breloom: Can be OHKO’d by Ludicolo and Kingdra, but if those two are not out, then something is sacrificed to spore.
Dugtrio: Outrun and OHKO’d. Sucker Punch doesn’t finish off any of my pokes, and Kabutops can use Aqua Jet to null that as well.
Electivire: Outran and OHKO’d.
Flygon: Outran and OHKO’d.
Gengar: Outran and OHKO’d by Kingdra, just OHKO’d by everything else if scarfed.
Heracross: Outran and OHKO’d.
Infernape: Outran and OHKO’d. Mach Punch only trouble Kabutops, who has Aqua Jet to help.
Kingdra: OHKO’d by my Kingdra, severely dented by everything else.
Lucario: Outran and OHKO’d. Kabutops resist ES.
Mamoswine: Outran and OHKO’d.
Ninjask: Can be easily OHKO’d, but is troublesome if it manages to pull off a Baton Pass.
Porygon-Z: Outran and OHKO’d.
Roserade: OHKO’d, but if scarfed can give leads problems and put something to sleep. TS are not fun.
Weavile: Outran and OHKO’d.
Yanmega: Annoying, but is easily KO’d.






As some of you may or may not know, I have been around RMT rating rain dance teams. I’ve been working on this one for quite a while, and I would like to get some opinions on it. It first appeared on RMT about a month ago, and has been massively redone since then. Good old rain- use your eight turns to beat your opponent into a pulp and claim victory. I’ve played hundreds of battles with this team and have a lot to say about it, so bear with me. Enough of an introduction, on to the team.
Changes are in Italics.

Azelf @ Damp Rock
Levitate
Jolly
252 HP/4 Atk/252 Spe
Rain Dance
Stealth Rock
Taunt
Explosion
Azelf is my lead of choice to set up rocks and rain, then leave a parting gift that either severely dents or kills something. Damp Rock is to extend my rain’s duration, and has proved the superior option overall. Most Azelf leads hold a Focus Sash, so most people assume that I am carrying one. Therefore, they rarely use moves that OHKO my bulkier version of Azelf, as a 2HKO is the best they are able to muster against most Azelf in the first place and therefore all they are equipped to do. Exceptions to this rule are of course out there, such as a Tyraniboah lead (don’t laugh; I’ve seen two so far today). Stealth Rock is obvious, Taunt messes up bulky leads that can’t hurt me (read: Swampert and Hippowdon), and Explosion is always fun. 252 HP Ev’s gives a slight chance to live through a Metagross Meteor Mash and follow up Bullet Punch. Max speed is mandatory, and the extra is put into attack to power up explosion.
When Azelf explodes, a ghost/steel type often comes in to absorb the blast. This is generally seen as a bad thing, however I do not see it as such. Many steel types (Metagross, Jirachi etc.) are not OHKO’d by Ludicolo’s surf, and are put into the OHKO range by explosion. Ghosts are not quite as good of a situation, but I still get a free switch-in for one of my sweepers. Taunt has been good for the slower leads, but has recently not seen as much use, so I have debated putting U-Turn over it. If anyone has an opinion on this, feel free to speak up.
When faced with a lead that I am not guaranteed to get SR and RD up, I go for RD as a higher priority, then get the rocks up later from Bronzong. This double-rocks strategy has helped me more than it has hurt, but it still seems a little redundant.
Against the Top 10 Leads:
Azelf: Sets up SR, RD, then explodes to break the sash. I am usually able to pull it off, unless they taunt me.
Metagross: Set up rain first, and rocks if I am not MM/BP into the depths. I then explode if I can still manage to get off a move.
Jirachi: Switch to Bronzong to let him take the Iron Heads. Bronzong then get rocks and rain up consistently.
Swampert: Taunt shuts these guys down completely, and then I get up rocks and rain as they helplessly try to dent me or switch out.
Aerodactyl: Don’t do so well. They generally taunt me before I can move, so I just switch to Scizor to BP them to death.
Infernape: Set up rocks then rain, and explode if I have not been KO’d.
Hippowdon: Taunt to shut it down, and then get the rocks and rain going to start the party. Follow it up with a good explosion.
Ninjask: Attempt to taunt, then get the rocks and rain up and switch out on a predicted protect. One of the few times where I do not explode.
Bronzong: Taunt followed by the now-standard rocks and rain.
Roserade: Taunt it. If it was scarfed, I go to sleep and Bronzong sets up. If not, I get off my rocks and rain. Leaf Storm will never OHKO.

Bronzong @ Damp Rock
Heatproof
Careful
252 HP/168 Def/88 Sp Def
Rain Dance
Stealth Rock
Explosion
Reflect
Bronzong is the first of my rain replenishes. He comes in once the rain is down, covers the rocks if Azelf failed to do so, and can explode to dent something on the way out. Reflect sees very little use and I have debated dropping it for a vast array of moves, but have never found one I liked over the other. The Ev’s give him maximum bulk from both sides of the spectrum. While the analysis says that SpD Ev’s are not needed for a RD zong, I disagree. As it is true the only special he really gets hit with is fire-type, and fire is weakened in rain, he leaves as soon as the rain is up, and spends very little time actually in it. Therefore, I believe the SpD Ev’s and boosting nature are warranted. Due to the fact that two of my Rain Dancers explode, I have debated using Jirachi over him for U-Turn and Thunder. Heatproof helps to hold at bay Heatrans and Infernapes that try to OHKO me, and makes for an easier time at setting up rain.
Bronzong also attracts fire-types out into play (that can't do anything with Heatproof), which after he explodes and a sweeper comes in, means that I either get a free kill, or a free hit on something that resists my STAB, but I can probably 2HKO anyway (including the switch-in hit). For example, Heatran will switch into Bronzong as a use RD. I will explode as I take a Fire Blast that does not OHKO bar a critical. I send out Kingdra. Fearing the incoming Hydro Pump, they switch in Empoleon, a big threat to this team if he sets up. Hydro Pump does around 50% damage, a guaranteed 2HKO with SR, and now I can easily pick it off with another Hydro Pump or HP [Electric]. You might say he acts as a sort of double-lure strategy to bring out problem pokes. Gyarados, Celebi, and Latias all meet similar fates as the Empoleon described above.

Scizor @ Damp Rock
Technician
Adamant
248 HP/240 SpD/20 Atk
Rain Dance
Roost
Bullet Punch
U-Turn
Scizor is my only Rain Dancer that does not suicide on its way out. 248 HP because 252 is a SR number, 240 SpD to give it a chance to live through non-STAB fire attacks, mainly HP [fire] form Magnezone in rain and live to tell the tale with U-Turn, and 20 Atk for a little bit of force behind the BP. No speed investment because I never want to go before another Scizor: Most times I am U-Turning out and going first would mean something would have to take a Superpower, which would be bad. Bullet Punch picks off weakened stuff, but Kabutop’s Aqua Jet does a better job of that. I’ve debated dropping it for Superpower, but I am afraid that using a Scizor without BP would get me kicked off of Smogon :).
Scizor is part of my strategy to handle Blissey, another threat to this team. Scizor can safely switch into Blissey, as unless my opponent can predict I am coming in (and he won’t if he hasn’t seen me yet) he is not hurt. Thunderbolt and Ice Beam scratch him, he doesn’t mind paralysis, and is immune to toxic. Then, I U-Turn as Blissey either runs away or takes a hit. Generally, they run, so I get a free switch in to Kabutops. Assuming it’s raining, I should have a nice sweep that Blissey cannot ruin, and will weaken my opponent’s team so that Blissey is the last or one of the last two on their team. When she is by herself, Blissey becomes a lot less threatening.

Kingdra @ Life Orb
Swift Swim
Timid
32 HP/252 SpA/224 Spe
Hydro Pump
Dragon Pulse
Signal Beam
Hidden Power [Electric]
Kingdra is the first of my swift swim sweepers. Max special attack is obvious, and I use Timid with 224 speed to outrun anything, even other Kingdras and save myself from getting revenged, period. The loss in power is not a problem, as any KO'd pokes that modest would pick up are weakened and easily finished. The 32 HP is a LO number. Hydro Pump is chosen over Surf because it helps break down common pokes that try to ruin my sweep, such as Rotom-A and Machamp (both of which are OHKO’d after SR by Hydro Pump, but not by Surf). The misses can be annoying, but the good outweighs the bad. Dragon Pulse is secondary STAB and is chosen over Draco Meteor because the special attack drop stinks, and the only KO’s I miss out on are defensive Nite and Latias. Signal Beam rips apart Celebi, HP [Electric] is for Gyarados. Credit to joel22 for this set.
Kingdra also functions as a lure for Rotom-A, Dusknoir, and Scarf Latias. As most Kingdra are physical, the former two will come in hoping to sponge a Waterfall then cripple with WoW, but instead get OHKO’d by Hydro Pump. Most rain Kingdra run 16 speed, so Scarf Latias thinks that she can revenge me, then gets a Dragon Pulse to the face. Scarf Gengars can fall to this too, but it is not as common.

Kabutops @ Life Orb
Swift Swim
Adamant
32 HP/252 Atk/224 Spe
Waterfall
Stone Edge
Aqua Jet
Swords Dance
Kabutops is the physical portion of my swift swim trio. 32 HP puts me on a LO number, max attack was a given, and 204 speed was required to outrun +Nature +1 Flygon/Salamence. The remaining 20 Ev’s were put into speed, so that I could outrun stuff not nice enough to fall on a speed tier. Waterfall is my main STAB, Stone Edge is secondary STAB and is chosen over Rock Slide as it holds the power to OHKO Gyarados after SR and Intimidate, which Rock Slide Cannot do. Aqua Jet is priority to finish off weakened pokes and even sweep after a SD. Swords Dance is for predicted switches, and it brings Kabutops up to 722 attack, which is more than enough to rip the metagame to shreds.
Kabutops is my main answer to Blisskarm, as he already laughs at Blissey, and can OHKO a Skarmory after SR and a SD. He does well breaking through residual damage stall, but fails against the likes of bulky waters and Restalk Cresselia. He is a fine addition to this team, but sometimes I think there is a better set for him out there. I have tried Qwilfish here, but STAB Stone Edge is better than STAB Poison Jab IMO. If anyone else would like to add to the Kabutops vs. Qwilfish debate, be my guest.

Ludicolo @ Life Orb
Swift Swim
Modest
32 HP/4 Def/252 SpA/220 Spe
Surf
Energy Ball
Ice Beam
HP [Electric]
Ludicolo is my clean-up swift swimmer. The Ev's give a LO number, max SpA, and enough speed to outrun Timid Scarf Roserade, who can be a threat to this team. The four leftover are put into defense to help with Bullet Punch/Ice Shard etc. Surf is chosen over Hydro Pump because most things that Hydro Pump picks up the KO on are either weakened or gone. Energy Ball over Grass Knot because it is my only way of dealing with Vaporeon. Ice Beam rounds out the coverage and hits Dragons that have been saved until late game for a chance to sweep for a OHKO, and HP [Electric] is for Gyarados as without Grass Knot, I lost a 2HKO, so this gives me a OHKO. Every time I watch this guy dance his way to victory, I think of Miror B from the GC games. Let the music play!
This team has done me very well on Shoddy, and I hope to continue using it there, and eventually create it on my Platinum game. Thank you for reading the entire RMT, and feel free to give any opinion over this team. Credits to joel22 for helping with several of my sets and helping me out big-time. The threat list is mainly for people who just want to know, you can skip it if you don’t really care how my team fights Zapdos or Breloom.
Threat List:
Green is little threat.
Yellow is annoying.
Red is “Don’t Taze me, Bro!”
Blissey: See the descriptions of Scizor and Kabutops. I generally play around and can use the forced switch out of Kabutops to set up a sweep, but other than that is really hard to kill. Thunder Wave is very annoying to this team bar Bronzong and Scizor.
Bronzong: These guys are no problem at all. 2HKO’d by whatever I use, they can’t scratch my team outside of explosion. Dual Screens can be annoying, but they only get one up, so I abuse the other side of the spectrum for a while.
Celebi: Can be annoying if it gets in a free switch, but is OHKO’d by Signal Beam/HP [Bug] after SR and is 2HKO’d by Hydro Pump in rain. Mainly poses a threat to Kabutops. Scizor has U-Turn.
Cradily: My bug moves are SE, and outside of sandstorm, it fears STAB and boosted Water attacks. Not a problem Pokémon to wear down.
Cresselia: Difficult to wear down, but with Moonlight’s healing at half power, only Restalk versions can be annoying. Just attack and pray. Once again, dual screens are a pain.
Crobat: OHKO’d and outrun by any of my three Swift Swimmers. Not much else to say.
Donphan: Same story as Crobat. Outrun and OHKO’d.
Drapion: Outrun and OHKO’d.
Dusknoir: Takes two hits to KO, but can’t hurt anyone on my team bar Kabutops (Scizor doesn’t actually need any attack). Not a big deal.
Empleon: The number one threat to this team if it can set up and carries Grass Knot. If it is a SubPetaya Agility set as well, I will have to sacrifice several somethings to kill it. If it is not set up, not a problem.
Forretress: OHKO’d by the special side of my swift swimmers.
Gliscor: OHKO’d by anything special, and doesn’t like taking my physical moves, either.
Gyarados: OHKO’d by Kabutops and Kingdra, and 2HKO’d by Grass Knot from Ludicolo. Doesn’t bother me at all.
Hariyama: I can just hit it hard and call it a day.
Heatran: I laugh at these guys. I can even force them out to let Kabutops set up. Can annoy Bronzong/Scizor, though.
Hippowdon: Less of a problem than Heatran.
Jirachi: OHKO’d by Kingdra, 2HKO’d by Kabutops and Ludicolo. I outrun it, so Iron head is no problem.
Latias: 2HKO’d by my entire team. Offensive versions are OHKO’d by Kingdra’s Dragon Pulse. Does not like Scizor.
Ludicolo: I just pound the little guy into the ground. It’s fairly easy to do with other swift swimmers.
Machamp: Can be OHKO’d by Kingdra’s Hydro Pump, but that is it. Otherwise, something becomes a sacrifice.
Magnezone: Scizor has U-Turn and can survive HP [Fire] in rain. The rest of my team laughs at it.
Mesprit: I laugh and OHKO.
Metagross: Easily OHKO’d by the special side of my team. Just hope Hydro Pump does not miss to allow an explosion.
Milotic: Annoying to kill, but can’t really hurt me back. Stalls out LO recoil.
Miltank: Just pound her to the ground!
Porygon2: Easily OHKO’d.
Regirock: Falls to the OHKO.
Registeel: Easily 2HKO’d, and can’t do much damage back.
Rhyperior: Do I really need to explain this?
Rotom-A: OHKO’d by Kingdra’s Hydro Pump, however if Kingdra is not available, a sacrifice is sometimes required.
Salamence: OHKO’d by my entire fleet of Swift Swimmers.
Scizor: OHKO’d by the special side, and Kabutops KO’s with Waterfall and a follow-up Aqua Jet.
Shaymin: Rare and easily KO’d.
Shuckle: Does not like STAB boosted SE water attacks.
Skarmory: In Skarmbliss, very frightening. Otherwise, easily OHKO’d. Read the descriptions above for how I fight Skarmbliss.
Slaking: Pound that sucker!
Slowbro: Hit for SE damage by Grass Knot and HP [Bug]. Not an issue.
Snorlax: 2HKO’d by Hydro Pump. Easily taken down with Surfs/Waterfalls (without curses up).
Spiritomb: I just pound it down.
Starmie: Does not like SE Hidden Powers or Stone Edge.
Suicune: Grass Knot can 2HKO, even if it goes for a CM, but outside of that, difficult to kill.
Swampert: Grass Knot/Hydro Pump OHKO. Waterfall is a 2HKO.
Tentacruel: Can stall me for a long while, set up TS, and Knock of Life Orbs. Not fun, but can’t kill me by itself.
Togekiss: Can be OHKO’d by Kingdra after SR. Flinchax is annoying, though.
Tyranitar: SS is deadly. Is OHKO’d by Kabutops and 2HKO’d by everything else, but is still annoying.
Umbreon: Just hammer until it dies.
Vaporeon: I have no sure-fire counter. It can stall out my entire team, unless Kabutops can pull off a SD.
Walrein: With RD, he loses his hail, and becomes easy to pick off with SE moves on all swift swimmers.
Weezing: Hit it with special stuff.
Zapdos: Is fairly easily OHKO’d.
Azelf: Outrun and OHKO’d.
Breloom: Can be OHKO’d by Ludicolo and Kingdra, but if those two are not out, then something is sacrificed to spore.
Dugtrio: Outrun and OHKO’d. Sucker Punch doesn’t finish off any of my pokes, and Kabutops can use Aqua Jet to null that as well.
Electivire: Outran and OHKO’d.
Flygon: Outran and OHKO’d.
Gengar: Outran and OHKO’d by Kingdra, just OHKO’d by everything else if scarfed.
Heracross: Outran and OHKO’d.
Infernape: Outran and OHKO’d. Mach Punch only trouble Kabutops, who has Aqua Jet to help.
Kingdra: OHKO’d by my Kingdra, severely dented by everything else.
Lucario: Outran and OHKO’d. Kabutops resist ES.
Mamoswine: Outran and OHKO’d.
Ninjask: Can be easily OHKO’d, but is troublesome if it manages to pull off a Baton Pass.
Porygon-Z: Outran and OHKO’d.
Roserade: OHKO’d, but if scarfed can give leads problems and put something to sleep. TS are not fun.
Weavile: Outran and OHKO’d.
Yanmega: Annoying, but is easily KO’d.