"Hax Team With a Gliscor Finish" - a Shoddy and WiFi Team (OU)

"Hax Team With a Gliscor Finish" (OU)


Hi! This'll be my second RMT here at Smogon. This team is centered around paralyzing the whole opposition, then flinching and confusing them on the way, eventually setting up a Gliscor sweep. Keep in mind when rating this team that it is for WiFi and Shoddy play, so don't suggest Rotom-A or anything, please. That being said, I've played with this team for quite a while on Shoddy now, and it's been used to some pretty good success, though I don't play enough to see if I'm able to get on the leaderboard or anything. Anyway, Enjoy!​





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That's the team. Jirachi starts it off with paralysis and Stealth Rock. Togekiss is my other paralysis / flincher. Lanturn is for paralysis / confusion. Machamp absorbs status and confuses. Tyranitar sets up sandstorm for Gliscor, and Gliscor sweeps!​





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Jirachi @ Leftovers
EVs: 240 HP / 236 Attack / 32 Speed
Nature: Adamant
Ability: Serene Grace
- Stealth Rock
- Body Slam
- Iron Head
- U-turn

Description: Jirachi's an awesome lead for this team, really. He's absolutely amazing at what he does. Stealth Rock is for obvious reasons. Body Slam is for paralysis (hits ground types, bonus!) Iron Head is for flinching and STAB. U-turn is for scouting and works amazingly when paired with Body Slam, because paralysis usually causes switches, which is where I would U-turn and get the advantageous switch. He's also the only Steel-type this team has, which also means Dragon resist, which can be pretty crucial. I don't play him like a suicide lead, I try to keep him alive so that I can paralyse and flinch more things later on.

EVs / Nature / Ability: 240 HP EVs is so that I can hit 401 HP, which is an odd number and allows me to survive 4 Seismic Tosses. 32 Speed lets me out-run a max Speed Timid Magnezone and Jolly Tyranitar. The rest went into Attack for overall power.

Synergy:

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- Lanturn, Tyranitar

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- Togekiss, Gliscor






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Togekiss @ Leftovers
EVs: 252 HP / 4 Defense / 252 Special Defense
Nature: Calm
Ability: Serene Grace
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere

Description: Togekiss is my second paralyzer and flincher. Thunder Wave is for obvious reasons. Roost is for survivability. Air Slash is for flinching and STAB, and Aura Sphere is to hit things that resist Air Slash. A bonus is that Togekiss is really specially-bulky, so I can switch in on a lot of hits and Thunder Wave on the switch. I might even replace Roost with Wish, since my team would benefit from Wish support.

EVs / Nature / Ability: A standard 252 / 252 / 4 spread to achieve maximum bulkiness. I've been considering running a more physically bulky Togekiss, though.

Synergy:

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- Lanturn, Gliscor

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- Jirachi, Lanturn

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- Jirachi, Machamp






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Lanturn @ Leftovers
EVs: 40 HP / 252 Defense / 180 Special Defense / 36 Speed
Nature: Calm
Ability: Volt Absorb
- Thunder Wave
- Confuse Ray
- Thunderbolt
- Surf

Description: I love Lanturn. He provides a ton of resistances for my team, which is very useful. I used to use a Rotom-S in this slot, but I tested Lanturn on Shoddy so that I could make the team for WiFi, and it worked out beautifully. Thunder Wave and Confuse Ray make a great pair, when a Pokemon is paralyzed and confused they only have a 37.5% chance of attacking. Thunderbolt and Surf also make a good pair, having great neutral coverage and are both of Lanturn's STABs. For me, Lanturn was an obvious choice because he's one of the only Pokemon who learns Thunder Wave and Confuse Ray. His awesome typing is icing on the cake.

EVs / Nature / Ability: The spread is pretty complicated. 36 Speed lets me out-speed base 70 Pokemon like Skarmory. 40 HP is to hit 401 HP, for an odd number and so that I can survive 5 Seismic Tosses. I maxed Defense, then the rest went towards Special Defense.

Synergy:

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- Jirachi, Togekiss

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- Togekiss, Gliscor






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Machamp @ Leftovers
EVs: 252 HP / 252 Attack / 4 Speed
Nature: Adamant
Ability: No Guard
- DynamicPunch
- Payback
- Rest
- Sleep Talk

Description: Machamp fits this team really well. He's an awesome status absorber that has a 100 base power move (with STAB) and a 100% chance to confuse, to boot. Payback is for good coverage paired with DynamicPunch. Rest / Sleep Talk are so that I can absorb status and have a reliable way of healing. Machamp's going first when the opponent is paralyzed, so he can wreak havoc with DynamicPunch. Payback hits the Rotom formes, which can be a pretty big *****.

EVs / Nature / Ability: It's a standard 252 / 252 / 4 spread. 252 HP is for the best overall survivability, and 252 Attack is for the best damage output. 4 Speed is to out-pace minumum Speed Blissey.

Synergy:

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- Jirachi, Lanturn, Tyranitar

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- Jirachi, Tyranitar






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Tyranitar @ Expert Belt
EVs: 252 Attack / 232 Special Attack / 24 Speed
Nature: Brave
Ability: Sand Stream
- Stone Edge
- Crunch
- Fire Blast
- Ice Beam

Description: Tyranitar is pretty much the glue of this team. It sets up Sandstorm for Gliscor, so it always comes in atleast once before he does. I used to have a Choice Band Tyranitar here, but it didn't work really well. This MixTar is so much better on this team. Stone Edge / Crunch are just for general hard-hitting STABs, and Fire Blast / Ice Beam are for wall-breaking. The surprise factor makes this set. If I can manage to kill one Pokemon, they always think that I'm choiced, so they switch in another, only to get OHKO'd, or seriously hurt, by a different attack. It almost always nets me atleast one kill. It also works insanely well with paralysis support.

EVs / Nature / Ability: Pretty simple. Max Attack for the most damage output on the physical side. 232 Special Attack was all I had left over after I put the 24 in Speed in order to out-speed Blissey. You might have noticed that I have a - Speed nature, but I invested EVs in Speed. This is because I don't want to minus one of Tyranitar's great defenses.

Synergy:

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- Lanturn

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- Jirachi, Togekiss

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- Gliscor

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- Togekiss, Gliscor

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- Togekiss, Machamp, Gliscor

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- Jirachi, Lanturn






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Gliscor @ BrightPowder
EVs: 252 HP / 252 Attack / 4 Special Defense
Nature: Adamant
Ability: Sand Veil
- Substitute
- Swords Dance
- Earthquake
- Stone Edge

Description: Yes. The showstopper. This Gliscor is almost impossible to take down if I can manage to set-up on someone who's paralyzed and / or confused. I ALWAYS make sure that I get Sandstorm up before I send him in. The combination of Substitute, BrightPowder and Sand Veil is amazing. When a Pokemon is paralyzed and confused, they can only attack 37.5% of the time, right? Now imagine that with 30% evasion. Yeah, I know. You'll only be able to hit Gliscor 37.5% of the time, and if you do manage to get past that, a 100 accuracy move is reduced to 70 accuracy. Earthquake and Stone Edge round the set off with great OU coverage, only resisted by a handful. I've been able to pull so many wins out of my ass with this Gliscor that it's not even funny.

EVs / Nature / Ability: A standard 252 / 252 / 4 spread of my own. 252 HP for overall survivability and 252 Attack for max damage output. I was considering running a more bulky spread, but the fact that I barely get hit at all makes it a bit of a turn-off.

Synergy:

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- Lanturn

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- Jirachi, Lanturn
 
Team Building Process

I started with only one intention: to make a team centered around taking advantage of hax. With that in mind, I wanted a lead that could set up Stealth Rock and also paralyse. Jirachi came to mind with Body Slam or Thunder Wave, Stealth Rock AND Iron Head or Zen Headbutt for flinching.




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Okay. I knew that I wanted 3 paralyzers on my team. I went with Togekiss because she can take a hit and can also flinch. I haven't regretted that choice.




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I needed one more. I originally went with Rotom-S, because he could paralyze, confuse and flinch. I needed a Pokemon for WiFi play, though. I tried out Lanturn, and he worked pretty well.




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I had my 3 paralyzing Pokemon. I didn't really know what to add at this point, to be honest. I added Machamp because he could absorb status and No Guard DynamicPunch with paralysis support was very hard to turn down.




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Okay, now I REALLY didn't know what to add. I originally went with Choice Band Tyranitar to Pursuit Heal Bell Celebis or Aromatherapy Blisseys.




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I had a lot of options with my last Pokemon. But.. I had an idea. I thought of how annoying a Gliscor would be in sandstorm with BrightPowder, and THEN add on paralysis / confuse support on top of that. It was just something that I couldn't say no to.




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The team was finished. I tried it out on Shoddy a few times, and it did pretty good. I had one little nit-pick with the Tyranitar, though. I didn't feel that it mixed in with the rest of the team. I needed Sandstorm for Gliscor, and Hippowdon couldn't really do much, so I can't get rid of him. I decided to try an Expert Belt MixTar set. It worked amazingly.




Final Product:

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Threat List

Black means that it's not a thread, orange means it's a moderate thread, and red means it's a huge threat.



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Aerodactyl:
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Alakazam:
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Azelf:
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Blissey:
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Breloom:
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Bronzong:
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Celebi:
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Cresselia:
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Donphan:
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Dragonite:
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Dugtrio:
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Dusknoir:
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Electivire:
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Empoleon:
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Flygon:
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Forretress:
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Gengar:
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Gliscor:
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Gyarados:
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Heatran:
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Heracross:
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Hippowdon:
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Infernape:
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Jirachi:
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Jolteon:
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Kingdra:
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Latias:
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Lucario:
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Machamp:
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Magnezone:
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Mamoswine:
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Metagross:
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Ninjask:
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Porygon-Z:
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Rhyperior:
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Rotom-A:
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Salamence:
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Scizor:
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Skarmory:
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Smeargle:
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Snorlax:
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Starmie:
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Suicune:
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Swampert:
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Tentacruel:
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Togekiss:
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Tyranitar:
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Vaporeon:
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Weavile:
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Yanmega:
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Zapdos:
 
Gotta love (more like hate amirite?) a parafuse flinchax team.

I think you could try a similar MixTar with Superpower / Dark Pulse / Flamethrower / Ice Beam. The reason is Superpower lets you knock out Blissey, while the special attacks can hit Skarm and company. Using Dark Pulse over Crunch means that you can beat Rotom even if burns you. Also, Dark Pulse can hit TTar's usual counters on the weaker SpDef stat. Of course you won't be hitting Latias as hard, but I don't see Latias being a huge threat since she will have a difficult time avoiding paralysis.
 
Gotta love (more like hate amirite?) a parafuse flinchax team.

I think you could try a similar MixTar with Superpower / Dark Pulse / Flamethrower / Ice Beam. The reason is Superpower lets you knock out Blissey, while the special attacks can hit Skarm and company. Using Dark Pulse over Crunch means that you can beat Rotom even if burns you. Also, Dark Pulse can hit TTar's usual counters on the weaker SpDef stat. Of course you won't be hitting Latias as hard, but I don't see Latias being a huge threat since she will have a difficult time avoiding paralysis.

Sounds interesting, I'd love to test it. To be honest, I'd probably run Fire Blast over Flamethrower. I'm already pushing my luck using this team, so I might aswell go that extra mile, I think. Dark Pulse also has a small chance to flinch, a small bonus! :D

Thanks for being my first rate!
 
Hmm watch out for DD/Mix Salamence, SD Glicor, Mixape, Swampert, DD Lum Kingdra, Electivire, Heatran etc. as you will have a hard time switching in on these...

Confuse Ray is kind of a risky move... Especially when Lanturn is a bit on the slow side...

You don't have something that is designated to receive Tricks from Choiced things and that could really screw with your team synergy.

This is generally a pretty slow team... Personally, I like to have at least two mons with >300 Speed per team. With TTar being as slow as it is you will need to really rely on a lot of prediction here to hit things hard. TTtar does have great Defenses, but without any HP EVs even its not exactly going to last too long...

Most likely people will force you to switch a lot... Eventually that will take its toll on your team... Especially when your TTar nulls 1/2 of your team's Lefties recovery.

It kinda feels like this team needs like some more bulk. Togekiss is alright, but its very hard to use with the Rotom forms flying all around and it is really hard to play with SR in a Sandstream as well.

You might want to consider putting Swampert (perhaps Curespert or a Pert with Roar) over Lanturn and either consider replacing Togekiss or giving it Nasty Plot over Aura Sphere. Its nice to have at least a couple things that can stat up just in case one or more things go wrong.

A number of your strategies rely a lot on luck, so be careful.
 
Hmm watch out for DD/Mix Salamence, SD Glicor, Mixape, Swampert, DD Lum Kingdra, Electivire, Heatran etc. as you will have a hard time switching in on these...

Confuse Ray is kind of a risky move... Especially when Lanturn is a bit on the slow side...

You don't have something that is designated to receive Tricks from Choiced things and that could really screw with your team synergy.

This is generally a pretty slow team... Personally, I like to have at least two mons with >300 Speed per team. With TTar being as slow as it is you will need to really rely on a lot of prediction here to hit things hard. TTtar does have great Defenses, but without any HP EVs even its not exactly going to last too long...

Most likely people will force you to switch a lot... Eventually that will take its toll on your team... Especially when your TTar nulls 1/2 of your team's Lefties recovery.

It kinda feels like this team needs like some more bulk. Togekiss is alright, but its very hard to use with the Rotom forms flying all around and it is really hard to play with SR in a Sandstream as well.

You might want to consider putting Swampert (perhaps Curespert or a Pert with Roar) over Lanturn and either consider replacing Togekiss or giving it Nasty Plot over Aura Sphere. Its nice to have at least a couple things that can stat up just in case one or more things go wrong.

A number of your strategies rely a lot on luck, so be careful.

I tend to get most threats paralyzed or confused before they can do too much.

Of course, Lanturn's slow. But he can take a hit, and also has Thunder Wave.

Well, if Tyranitar's surprise factor is gone, then I take a Trick with him. If he's still unknown, then I usually take a Trick with Jirachi.

Yes, it's a slow team.. It's a team centered around paralysis. I generally don't have to predict that much because once Tyranitar's out, some or most of his Pokemon are paralyzed.

Sure, I switch a lot, but I don't see how that's more apparent with this team than any other team.

I want to have 3 Pokemon that can paralyze. No ifs, ands or buts. I can replace Togekiss with a Blissey, since they're fairly similar. She could also provide Wish support. But, on the other hand, Togekiss provides my team with a very appreciated Ground immunity.

I'm well aware that my team relies on luck. That's what it's about!

Just a nitpick, since I don't play OU. You said the SpA evs on Lanturn were to OHKO Salamence with Ice Beam, but you don't even have it. So i'd dump those evs into defnces.

Oh, haha. Good catch, thanks. I fixed that.
 
That's an OK team.

About Machamp: Maybe it's smart to run Guts since you run a RestTalk set?
And then replace Dynamicpunch with either CC/Low Kick/Cross Chop.
Close Combat gives you a Def and Sp.Def drop, so you better shouldn't use that on a RestTalk set. Low Kick is unreliable against light opponents (who don't roam around in OU a lot though) and Cross Chop has 80 acc but a high crit rate.
And maybe replace Payback with Bullet Punch so you can finish off weakened opponents and Scarf Users. Also Fighting + Steel = perfect coverage (except for Rotom-A).
 
Hey, I'm not the best of team raters but this team looks really interesting (and fucking annoying to play against, especially that Gliscor, lol).

I've used a team like this before, and I always found Togekiss / Blissey to be dead weight. I think you could swap it for an LO Shaymin, because your team seems to have some problems with bulky grounds, like Swampert and Hippowdon. Timid, 224 Spe / 252 SAtk / 32 HP, Seed Flare / Earth Power / HP Ice / Rest is the set I use. 224 speed outruns other Shaymin that go for 220, max special attack is obvious, and 32 HP gives a good Life Orb number. Also, two paralyzers is more than good enough, especially since you'll be spreading it right from the start.

One more thing, run 216 Spe / 252 Atk / 40 HP on Gliscor, this gives you a good check to SD Lucario.

Other than that, annoying team (by this I mean effective) and good luck (no pun intended)!
 
Black means that it's not a thread, orange means it's a moderate thread, and red means it's a huge threat.



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Aerodactyl:
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Alakazam:
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Azelf:
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Blissey:
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Breloom:
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Bronzong:
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Celebi:
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Cresselia:
dpiconani232.gif
Donphan:
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Dragonite:
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Dugtrio:
dpiconani477.gif
Dusknoir:
dpiconani466.gif
Electivire:
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Empoleon:
dpiconani330.gif
Flygon:
dpiconani205.gif
Forretress:
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Gengar:
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Gliscor:
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Gyarados:
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Heatran:
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Heracross:
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Hippowdon:
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Infernape:
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Jirachi:
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Jolteon:
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Kingdra:
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Latias:
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Lucario:
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Machamp:
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Magnezone:
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Mamoswine:
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Metagross:
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Ninjask:
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Porygon-Z:
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Rhyperior:
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Rotom-A:
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Salamence:
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Scizor:
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Skarmory:
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Smeargle:
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Snorlax:
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Starmie:
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Suicune:
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Swampert:
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Tentacruel:
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Togekiss:
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Tyranitar:
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Vaporeon:
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Weavile:
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Yanmega:
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Zapdos:

That's pretty overconfident of you to say something like that. Nobody's even a moderate threat, huh?
 
Hey,

Don't you think Max Speed should be used on Gliscor? Speed is more important in my opinion, because you're trying to sweep. How about a simple EV Spread of 4 HP / 252 Atk /252 Spe with a Jolly nature instead? You don't lose out on that much power, but the extra Speed does help you outspeed a lot of Pokemon who outspeed you with your current EV Spread.

Good luck!
 
Hey,

Don't you think Max Speed should be used on Gliscor? Speed is more important in my opinion, because you're trying to sweep. How about a simple EV Spread of 4 HP / 252 Atk /252 Spe with a Jolly nature instead? You don't lose out on that much power, but the extra Speed does help you outspeed a lot of Pokemon who outspeed you with your current EV Spread.

Good luck!

Yeah, if you're going to sweep, you might as well get the speed and lose the bulk. Also, why don't you change your Fire Blast and Ice Beam from you Tyranitar to Fire Fang and Ice Punch, therefore, you don't need to invest on Sp.Atk and build more on bulk and speed if need be.
 
Because Tyranitar can function as a great wall-breaker ? Otherwise Skarmory walls Tyranitar to no end.

And Fire Fang is just a horrible move.
 
How come flygon is not red on your threat list. The common scarfer with Stone edge but rapes your team.

Jirachi, 2hkoed by EQ (Outsped, can't OHKO Flygon)
Togekiss, 2hkoed by Stone edge/Outrage (Outsped can't OHKO Flygon, and flygon is imune to t-wave)
Lanturn, OHKOed by EQ (Outsped, can't OHKO flygon
Machamp, 2hkoed by Outrage (Outsped can't OHKO Flygon)
Tyranitar 2hkoed By EQ (Outsped can't OHKO Flygon)
Gliscor 3hkoed by Outrage (Can't touch Flygon)

As you can see, the common scarf flygon just destroys every member of your team 1 vs 1, and you have no one that can safely switch into it. A flygon can easily pick off every single member of your team, and you have nothing to counter it.

This is ignoring Jolly Choice band Flygon, who still outspeds everyone on your team and can just destroy all of them.

Jirachi - OHKOed by EQ
Togekiss - OHKOed by Stone edge after SR
Lanturn - OHKOed by EQ
Tyranitar - OHKOed by EQ
Machamp - Almost OHKOed by Outrage
Gliscor - 2hkoed by Outrage

Come to think of it, all ground types pose a huge threat to this team, they are imune to t-wave and your only way to hurt them back is Lanturn who is very slow and OHKOed by EQ from most Ground types.

To solve this problem I would change your gliscor set to:

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Gliscor @ Leftovers
252 hp, 252 speed, 4 defence (Tweek the ev spread if you want)
Jolly (Impish is also an option)
- Taunt
- Toxic
- Roost
- Earthquake (EQ)

Taunt and Toxic, with Roost make a great stalling combination. Taunt prevents substitute, recovery, heal bell, rest etc, Roost allows you to stall, especially with sand veil and Earthquake hit's the steel types immune to Toxic.

This set walls all ground types nicely, and makes a good switch in to scarf flygon. This Gliscor can just tank through whatever pokemon the oponent has left, healing off damage. Toxic may seem like conflicting status, but it allows you to poisen the ground types. Ice fang/Stone edge are an option over toxic though.
 
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