Mareep (Gen 4, LC Analysis)*

Brambane

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stupid sheep

Status: complete
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[OVERVIEW]

<p>If cuteness was a stat, Mareep would have base 255. However, it isn't, and thus Mareep suffers. It could be called the worst Electric-type in Little Cup and few people would raise an eyebrow. The Screening Sheep can be effective, but there are still better dual screeners, such as Bronzor and Magnemite. Unless you really like Mareep, want to have a bunch of fun playing Pokémon, or have a theme going, use something else.</p>

[SET]
name: The Screening Sheep
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave / Hidden Power Grass / Hidden Power Ice
move 4: Thunderbolt / Discharge
item: Oran Berry / Light Clay
ability: Static
nature: Bold / Calm
evs: 236 HP / 196 Def / 78 SpD

[SET COMMENTS]

<p> Mareep isn't the bulkiest thing alive, but it can take a hit or two. Using this set isn't hard, and can be pretty helpful to any team. All you do is switch in, set up Reflect and Light Screen, and switch to a set up sweeper. However, Mareep does have an extra trick up its...wool. Mareep can use Thunder Wave to stop sweepers in their tracks as long as they aren't named Glameow or have Ground-typing. This also helps compensate for Mareep's bad Speed. The problem is this set is countered by Ground-types, unless you are running Hidden Power Grass or Ice. That means Mareep is going to be luring in Ground-types like ants to honey, which hampers its ability to spread paralysis. Hidden Power Grass is great since it keeps Mareep from being walled by Ground-types and Chinchou. With Reflect and Hidden Power Ice, Mareep can lure in Gligar and take it out. Hidden Power Ice also gets excellent coverage with Discharge. Thunderbolt is the Mareep's main attacking option, although Mareep won't being doing much damage with its 13 Special Attack. Discharge works well with Hidden Power Grass due to the higher chance of paralyzing the opponent.</p>

[ADDITIONAL COMMENTS]

<p>Oran Berry is the item of choice. It gives Mareep much more survivability, especially with the screens up. However, Light Clay is an option if you want the screens to last much longer; which can help with some sweepers that need two or three boosts to sweep effectively. Both Bold and Calm nature are effective, and can be changed to fit your needs. If you fear Pokémon like Dratini and other physical sweepers, use Bold. If Mantyke and other special attackers give you the chills, then run Calm. The EVs are pretty straight forward. Max HP gives Mareep a decent 25 HP, the same HP stat as Bronzor. The EVs in the defenses mean Mareep will have 14 Defense and 12 Special Defense with Bold nature, or 13 in each stat with a Calm nature.</p>

<p>Mareep has only one weakness: Ground. This means that Flying-types or Levitators are great teammates for Mareep. Set up sweepers are the best, since they can benefit the most from Reflect and Light Screen. Gligar, Drifloon, Mantyke, and Gastly are all great examples of Pokémon that can take advantage of Mareep's weakness. Rapid Spinners are also great teammates with Mareep, since it will be switching in a lot to set up screens. Squirtle is a great option, since Mareep can easily switch in on Electric-type attacks being used to take out the tiny turtle.</p>

[SET]
name: Choice Specs
move 1: Discharge
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Power Gem
move 4: Signal Beam
item: Choice Specs
ability: Static
nature: Modest
evs: 156 HP / 40 Def / 236 SpA / 78 SpD

[SET COMMENTS]

<p>This set takes a more offensive approach with Mareep. Discharge is Mareep's main STAB attack. While it is weaker than Thunderbolt, Discharge comes with a nifty 30% chance of paralyzing the foe, which helps with Mareep's poor Speed. Hidden Power Ice provides great coverage with Discharge, and is only resisted by Magnemite and Chinchou. Hidden Power Grass is useful for taking down Chinchou and Rock-types, such as Geodude. Power Gem is the only thing that separates the Mareep's attacking movepool from other Electric-types. Power Gem is useful for putting the hurt on Ice- and Bug-types, such as Snover and Venonat. Signal Beam hits Psychic-types, and hits Grass-types harder than HP Ice. As you can see, Mareep doesn't have much of a movepool to work with, but it has enough to make this set viable.</p>

[ADDITIONAL COMMENTS]

<p>With the given spread, Modest nature and Choice Specs, Mareep reaches a respectable 25 Special Attack. This set, unlike most Choice sweepers, is more focused on being able to take hits instead of outpacing them. With this spread, Mareep achieves 24 HP, 11 Defense and 12 Special Defense. While it isn't the bulkiest thing in the world, it is certainly enough to take a hit.</p>

<p>Flying-types and Levitators continue to be great partners with Mareep. They can switch in on Ground-type attacks and proceed to attack, set up, or use supporting moves. Taillow, Gligar, Drifloon, Gastly, and Doduo are all great examples. Mantyke is an especially good partner for Mareep, since Mareep can switch in on Electric-type moves. Also, this set is destroyed by Chinchou and Magnemite. This means Munchlax is a great team member, being able to Earthquake both of them while being able to survive their special offense. This set can also benefit from Trick Room support, since Mareep is so slow. Since Bronzor and Baltoy can easily come in on Ground-type moves and set up Trick Room, they are great teammates. Also, if you are using this in Trick Room, be sure to run Thunderbolt instead of Discharge and a Quiet nature; you don't want to paralyze your opponent in Trick Room.</p>

[Team Options]

<p> The Screening Sheep set does its job best when supporting Flying-type or Levitating sweepers. Gligar enjoys the safety that dual screens provide, and can either set up Rock Polish or Swords Dance. Gastly and Drifloon can switch in on Ground-moves and set up a Substitute. Taillow can use the turn it switches in as a free turn to activate Flame or Toxic Orb, and Mantyke can use Agility. Mareep also benefits from Rapid Spinners, since it will be switching in a lot in order to keep screens up. Squirtle is the best option, since Mareep shrugs off Electric attacks that threaten Squirtle. Baltoy is also a great option, who can switch in on Ground-type attacks thanks to Levitate. Mareep can also beat Water-types that would destroy Baltoy.</p>

<p>Choice Specs Mareep continues to benefit from the previously mentioned Pokémon, such as Gligar. However, Choice Specs Mareep needs a bit more help from teammates, since it will be attacking instead of supporting. Munchlax is the best help Mareep can get, since it can switch in on Chinchou and Magnemite's special attacks and hit back with Earthquake. Trick Room support can also help Mareep, since it is so slow, and it benefits Munchlax as well. Bronzor and Baltoy are the best ones at setting it up for Mareep, since they are immune to Ground-type attacks.</p>

[Optional Changes]

<p>Mareep has very few other options at its disposal. Heal Bell can be used so Mareep can act as a cleric, but has trouble finding a moveslot. Cotton Spore can be used to lower Speed two stages, but Thunder Wave is generally better, since the Speed drop is permanent and has the chance to incapacitate the foe. Offensively, Mareep could use Rain Dance and Thunder, and it is a fairly decent option for setting up rain. Lastly, Mareep can surprise Chinchou and Magnemite with Hidden Power Ground, and you get decent coverage with Power Gem. Substitute is always useful for getting a free turn. Mareep does hit 14 Speed, but it goes down fairly quickly without EVs in HP and Defense.</p>

[Counters]

<p>The Screening Sheep set is extremely easy to counter. Anything part Ground destroys it, unless it has Hidden Power Grass or Ice. Diglett, Gible, Gligar and Barboach are just a few examples of Pokémon that stop this thing. However, Mareep typically has the Ground-type immune partner in the wings, so be careful about using Earthquake. If Mareep is running Hidden Power Grass, Magnemite can stop it. Taunt also shuts it down completely, so Taunt Voltorb or Gligar do well against it. The Choice Specs set is beaten by prediction, like most Choice sets. If it uses Discharge, switch in Gligar, Gible, or any other Ground-type. Munchlax can easily switch in on Hidden Power Ice and hit back with super effective Earthquake. Gible, Diglett, and Aron can switch in on Power Gem and hit back with Earthquake as well. Aron can also switch in on Signal Beam. Also, Magnemite resists all four of those moves, and Chinchou can switch in on Discharge and Hidden Power Ice.</p>
 
So cute <3

Status: Needs Grammar edits and feedback
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[SET]

name: The Screening Sheep
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Thunderbolt
item: Oran Berry / Light Clay
ability: Static
nature: Bold / Calm
evs: 236 HP / 196 Def / 78 Sdef

[SET COMMENTS]

<p>If you are going to be using Mareep, this is the best way to use it. You can't exactly call Mareep the bulkiest thing alive, but you can't call it frail either. However, this set can make Mareep quite bulky, and hopefully spread some paralysis in the process.</p>

<p>Using this set isn't hard to use. All you do is switch in, set up Reflect and Light Screen, and switch to a set up sweeper. However, Mareep does have an extra trick up its...wool. Mareep can use Thunder Wave to stop sweepers in their tracks, as long as they aren't named Glameow or are Ground-types[have a Ground-typing.]. This also helps compensate for Mareep's bad Speed. This would be great, if it weren't for the fact that Mareep was weak to Ground[erm, what?]. That means Mareep is going to be luring in Ground-types like ants to honey, which hampers its ability to spread paralysis. Thunderbolt is the electric sheep's main attacking option. Although, Mareep won't being doing much damage with its 13 [base] Special Attack.</p>

<p>Oran Berry is the item of choice. It gives Mareep much more surviability, especially with [the] Screens up. However, Light Clay is an option if you want [the] Screens to last much longer,[;] which can help with some sweepers that need two or three boosts to sweep effectively. Both Bold and Calm nature are effective, and [can] be changed to fit your needs. If you fear Pokemon like Dratini and Totodile, use Bold. If Misdreavus and Mantyke give you the chills, then run Calm. The EVs are pretty straight forward. Max HP gives Mareep a decent 25 HP, the same HP stats[stat] as Bronzor. The EVs in the defenses mean Mareep will have 13 Defense and 12 Special Defense with Bold nature, or the opposite with a Calm nature.</p>

<p>Mareep has only one weakness: Ground. This means that Flying-types or Levitators are great teammated[team mates] for Mareep. Set up sweepers are the best, since they can benefit from [the dual] Screens. Gligar, Drifloon, Mantyke and Misdreavus are all great examples of Pokemon that can take advantage of Mareep's weakness. Rapid Spinners are also great teammates with Mareep, since the sheep with[will] be switching in a lot to set up Screens. Squirtle is a great option, since Mareep can easily switch in on Electric-type attacks being used to take out the tiny turtle.</p>

[SET]

name: Choice Specs
move 1: Discharge
move 2: Hidden Power Ice
move 3: Power Gem
move 4: Signal Beam
item: Choice Specs
ability: Static
nature: Modest
evs: 156 HP / 40 Def / 236 Satk / 78 Sdef

[SET COMMENTS]

<p>This set takes a more offensive approach with Mareep. It's not as effective as The Screening Sheep[sheep need not be capitalized (old school ftw)], but it is still a decent option for Mareep.</p>

<p>Discharge is Mareep's main STAB attack. While it is weaker than Thunderbolt, Discharge comes with a nifty 30% chance of paralyzing the foe, which helps with Mareep's poor Speed. Hidden Power Ice provides great coverage with Discharge, and is only resisted by Magnemite and Chinchou. Power Gem is the only thing that seperates the thunder sheep's attacking movepool from other Electric-types. Power Gem is useful for putting the hurt on Ice- and Bug-types, such as Snover and Venonat. Signal Beam hits Psychic-types, and hits Grass-types harder then[than] HP Ice. As you can see, Mareep doesn't have much of a movepool to wrok[work] with, but it has enough to make this set work.</p>

<p>With the given spread, Modest nature and Choice Specs, Mareep reaches a respectable 25 Special Attack. This set, unlike most Choice sweepers, is more focused on being able to take hits instead of outspeeding them. With this spread, Mareep achieves 24 HP, 11 Defense and 12 Special Defense. While it isn't the bulkiest thing in the world, it is certainly enough to take a hit.</p>

<p>Flying-types and Levitators continue to be great partners with Mareep. They can switch in on Ground-type attacks and proceed to attack, set up, or use supporting moves. Taillow, Gligar, Drifloon, Misdreavus, Duskull...the list can go['goes' works too] on. Also, this set is destroyed by Chinchou and Magnemite. This means Munchlax is a great team member, being able to Earthquake both of them. This set can also benefit from Trick Room support, since Mareep is so slow. Since Bronzor and Baltoy can easiliy come in on Ground-type moves and set up Trick Room, they are great teammates. Also, if you are using this in Trick Room, be sure to run Thunderbolt instead of Discharge, and a Quiet nature. You don't want to paralyze your opponent in Trick Room.</p>

[Team Options]

<p> The Screening Sheep does its job best when supporting Flying-type or Levitating sweepers. Gligar enjoys the safety that Screens provide, and can either set up Rock Polish or Swords Dance. Misdreavus can switch in on Ground-moves and set up a Substitute, and start setting up Nastly Plot or Calm Mind. Drifloon works in the same way. Taillow can use it as a free turn to activate Flame or Toxic Orb, and Mantyke can use Agility. Mareep also benefits from Rapid Spinners, since it will be switching in a lot in order to keep Screens up. Squirtle is the best option, since Mareep shrugs off Electric attacks. Baltoy is also a great option, who can switch in on Ground-type attacks thanks to Levitate[it's also worth mentioning that Mareep beats the waters that give Baltoy trouble].</p>

<p>Specs[Choice Specs] Mareep continues to benefit from the previously mentioned Pokemon, such as Gligar. However, Specs[Choice Specs] Mareep needs a bit more help from teammates, since it will be attacking instead of supporting. Munchlax is the best help Mareep can get, since it can switch in on Chinchou and Magnemite's Special Attacks and hit back with Earthquake. Trick Room support can also help Mareep, since it is so slow, and it benefits Munchlax as well. Bronzor and Baltoy are the best ones at setting it up for Mareep, since they are immune to Ground.</p>

[Other Options]

<p>Mareep has very few other options at its disposal. Heal Bell can be used so Mareep can act as a cleric, but has trouble finding a moveslot. Cotton Spore can be used to lower Speed two stages, but Thunder Wave us[is] generally better, since the Speed drop is permanent. Offensivly, Mareep could use Rain Dance and Thunder, and it is a fairly decent option for setting up rain. Lastly, Mareep can surprise Chinchou and Magnemite with HP Ground, and you get decent coverage with Power Gem.</p>

[EVs]

<p>For The Screening Sheep, you are going to want to run max HP. 196 Defense EVs and 78 Special Defense EVs give Mareep 12 points in both defenses, and can be boosted to 13 by choosing Bold or Calm nature. On the Specs set, you are going to want to run max Special Attack. 156 HP, 40 Defense and 78 Special Defense EVs give Mareep 24 HP, and a point in each Defense. This allows Mareep to retain some bulk while still hit hard.</p>

[Opinion]

<p>If cuteness was a stat, Mareep would have base 255. However, it isn't, and thus Mareep suffers. Mareep could be called the worst Electric-type in Little Cup, and few people would raise an eyebrow. The Screening Sheep can be effective, but there are still better Screeners, such as Bronzor. Unless you really like Mareep, want to have a bunch of fun playing Pokemon, or have a theme going, use something else. It is extremely cute, though. You got to admit that.</p>

[Counters]

<p>The Screening Sheep is extremely easy to counter. Anything part Ground destroys it. Diglett, Gible, Gligar and Barboach are just a few examples of Pokemon that stop this thing. However, Mareep typically has the Ground-type immune partner in the wings, so be careful about using Earthquake. The Specs[Choice Specs] set is beaten by prediction, like most Choice sets. If it uses Disharge, switch in Gligar, Gible, or any other Ground-type. Munchlax can easily switch in on Hidden Power Ice, and hit back with Earthquake. Gible, Diglett, and Aron can switch in on Power Gem, and hit back with Earthquake as well. Aron can also switch in on Signal Beam. Also, Magnemite resists all four of those moves, and Chinchou can switch in on Discharge and Hidden Power Ice.</p>
<3 draco
 
Why not slash in Hidden Power Grass/Ice as an option over ThunderWave on the first set? You mention multiple times that your set has a gaping problem against Grounds, and there are plenty of OU Ground types. But even with 13 Special Attack, Mareep could at least threaten Ground switch-ins which is much better than allowing Gligar or whoever to come in and then utterly murder Mareep/set-up.
 
With max speed it hits 14, just enough to make a viable Scarf set. Guess it has stiff competition from Magnemite there, but it does everywhere, and should work half decently.

Sub is at least OO worthy on almost everything, and with a not very full movepool, should slot in somewhere in the analysis.

An endure/sub+berry set seems worth testing, though maybe not good enough for its own set.
 
<p>If you are going to be using Mareep, this is the best way to use it. You can't exactly call Mareep the bulkiest thing alive, but you can't call it frail either. This set utilizes dual screens to increase Mareep's bulk and allow it to spread more paralysis.</p>

<p>Using this set isn't hard to use. All you do is switch in, set up Reflect and Light Screen, and switch to a set up sweeper. However, Mareep does have an extra trick up its...wool. Mareep can use Thunder Wave to stop sweepers in their tracks, as long as they aren't named Glameow or have Ground-typing. This also helps compensate for Mareep's bad Speed. The problem is this set is countered by Ground-types. That means Mareep is going to be luring in Ground-types like ants to honey, which hampers its ability to spread paralysis. Hidden Power Grass is great since it keeps Mareep from being walled by Ground-types and Chinchou. Thunderbolt is the electric sheep's main attacking option, although Mareep won't being doing much damage with its 13 Special Attack.</p>

<p>Mareep has only one weakness: Ground. This means that Flying-types or Levitators are great teammates for Mareep. Set up sweepers are the best, since they can benefit the most from Reflect and Light Screen. Gligar, Drifloon, Mantyke, and Misdreavus are all great examples of Pokemon that can take advantage of Mareep's weakness. Rapid Spinners are also great teammates with Mareep, since the sheep with wool of lightning will be switching in a lot to set up screens. Squirtle is a great option, since Mareep can easily switch in on Electric-type attacks being used to take out the tiny turtle.</p>

<p>This set takes a more offensive approach with Mareep. It's not as popular (since they don't do the same thing) as The Screening Sheep set, but it is still a decent option for Mareep.</p>

<p>Discharge is Mareep's main STAB attack. While it is weaker than Thunderbolt, Discharge comes with a nifty 30% chance of paralyzing the foe, which helps with Mareep's poor Speed. Hidden Power Ice provides great coverage with Discharge, and is only resisted by Magnemite and Chinchou. Hidden Power Grass is useful for taking down Chinchou and Rock-types, such as Geodude. Power Gem is the only thing that separates the thunder sheep's attacking movepool from other Electric-types. Power Gem is useful for putting the hurt on Ice- and Bug-types, such as Snover and Venonat. Signal Beam hits Psychic-types, and hits Grass-types harder than HP Ice. As you can see, Mareep doesn't have much of a movepool to work with, but it has enough to make this set viable.</p>

<p>With the given spread, Modest nature and Choice Specs, Mareep reaches a respectable 25 Special Attack. This set, unlike most Choice sweepers, is more focused on being able to take hits instead of outpacing them. With this spread, Mareep achieves 24 HP, 11 Defense and 12 Special Defense. While it isn't the bulkiest thing in the world, it is certainly enough to take a hit.</p>

<p>Flying-types and Levitators continue to be great partners with Mareep. They can switch in on Ground-type attacks and proceed to attack, set up, or use supporting moves. Taillow, Gligar, Drifloon, Misdreavus, and Dodou are all great examples. Mantyke is an especially good partner for Mareep, since Mareep can switch in on Electric-type moves. Also, this set is destroyed by Chinchou and Magnemite. This means Munchlax is a great team member, being able to Earthquake both of them while being able to survive their special offense. This set can also benefit from Trick Room support, since Mareep is so slow. Since Bronzor and Baltoy can easiliy come in on Ground-type moves and set up Trick Room, they are great teammates. Also, if you are using this in Trick Room, be sure to run Thunderbolt instead of Discharge and a Quiet nature; you don't want to paralyze your opponent in Trick Room.</p>

<p> The Screening Sheep set does its job best when supporting Flying-type or Levitating sweepers. Gligar enjoys the safety that dual screens provide, and can either set up Rock Polish or Swords Dance. Misdreavus and Drifloon can switch in on Ground-moves, set up a Substitute, and start setting up with ease. Taillow can use the turn it switches in as a free turn to activate Flame or Toxic Orb, and Mantyke can use Agility. Mareep also benefits from Rapid Spinners, since it will be switching in a lot in order to keep screens up. Squirtle is the best option, since Mareep shrugs off Electric attacks that threaten Squirtle. Baltoy is also a great option, who can switch in on Ground-type attacks thanks to Levitate. Mareep can also beat Water-types that would destroy Baltoy.</p>

<p>Choice Specs Mareep continues to benefit from the previously mentioned Pokemon, such as Gligar. However, Choice Specs Mareep needs a bit more help from teammates, since it will be attacking instead of supporting. Munchlax is the best help Mareep can get, since it can switch in on Chinchou and Magnemite's special attacks and hit back with Earthquake. Trick Room support can also help Mareep, since it is so slow, and it benefits Munchlax as well. Bronzor and Baltoy are the best ones at setting it up for Mareep, since they are immune to Ground-type attacks.</p>

<p>Mareep has very few other options at its disposal. Heal Bell can be used so Mareep can act as a cleric, but has trouble finding a moveslot. Cotton Spore can be used to lower Speed two stages, but Thunder Wave us generally better, since the Speed drop is permanent and has the chance to incapacitate the foe. Offensivly, Mareep could use Rain Dance and Thunder, and it is a fairly decent option for setting up rain. Lastly, Mareep can surprise Chinchou and Magnemite with Hidden Power Ground, and you get decent coverage with Power Gem. Substitute is always useful for getting a free turn. Mareep does hit 14 Speed, but it goes down fairly quickly without EVs in HP and Defense.</p>

<p>For The Screening Sheep, you are going to want to run max HP. 196 Defense EVs and 78 Special Defense EVs give Mareep 12 points in both defenses, and can be boosted to 13 by choosing Bold or Calm nature. On the Choice Specs set, you are going to want to run max Special Attack. 156 HP, 40 Defense and 78 Special Defense EVs give Mareep 24 HP and a point in each defense. This allows Mareep to retain some bulk while still hit hard.</p>

<p>If cuteness was a stat, Mareep would have base 255. However, it isn't, and thus Mareep suffers. It could be called the worst Electric-type in Little Cup, and few people would raise an eyebrow. The Screening Sheep can be effective, but there are still better dual screeners, such as Bronzor. Unless you really like Mareep, want to have a bunch of fun playing Pokemon, or have a theme going, use something else. It is extremely cute, though. You got to admit that.</p>

<p>The Screening Sheep set is extremely easy to counter. Anything part Ground destroys it, unless it has Hidden Power Grass. Diglett, Gible, Gligar and Barboach are just a few examples of Pokemon that stop this thing. However, Mareep typically has the Ground-type immune partner in the wings, so be careful about using Earthquake. If Mareep is running Hidden Power Grass, Magnemite can stop it. Taunt also shuts it down completely, so Taunt Voltorb or Gligar do great against it. The Choice Specs set is beaten by prediction, like most Choice sets. If it uses Disharge, switch in Gligar, Gible, or any other Ground-type. Munchlax can easily switch in on Hidden Power Ice and hit back with super effective Earthquake. Gible, Diglett, and Aron can switch in on Power Gem and hit back with Earthquake as well. Aron can also switch in on Signal Beam. Also, Magnemite resists all four of those moves, and Chinchou can switch in on Discharge and Hidden Power Ice.</p>
 
Why not slash in Hidden Power Grass/Ice as an option over ThunderWave on the first set? You mention multiple times that your set has a gaping problem against Grounds, and there are plenty of OU Ground types. But even with 13 Special Attack, Mareep could at least threaten Ground switch-ins which is much better than allowing Gligar or whoever to come in and then utterly murder Mareep/set-up.
Agreed. Discharge could work as an in-between option, and HP Ice should probably be used in the fourth slot. Otherwise, Gligar and other Grounds walk right over the set.
 
made grammar edits (thank you Xia) and added Discharge the the Screening Sheep. I'm still debating about HP Ice, though.
 
Well it might be worth it, since I doubt Gligar can OHKO Mareep with Reflect in play and HP Ice definitely should OHKO Gligar. It would be a nice Gligar lure.
 
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