blast from the past UU rmt

Blast From the Past

Welcome Smogonites to my RMT. With the awaited english release of Heart Gold and Soul Silver, I wanted to make a team utilising only gen 1, 2 pokemon and their evolutions. This actually wasn't too hard as many of the gen 1 and 2 pokemon have been sent to UU. I have been working on this team for a while now having it go through several stages. The team focuses around balance rather than one certain pokemon. Several of the members are do damage in their own right. Being balance I at times worry that the defense will hold back the team ending the momentum. But I have found that this has yet to occur while the defensive members support the team to keep it going.​

At At Glance:
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What do you notice from just a glance? I have 3 physical sweepers, 2 supporting tanks, and a rapid spinner. The defense walls are more for opening up holes in the oppenents team while also acting as buffers between pure offense. With decent coverage most hits are taken with minimal damge.​

In Depth:

Lead
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Hitmontop @ Fist Plate
Ability: Technician
Nature: Adamant
Evs: 252 HP / 252 Atk / 4 Def
Moveset:
Fake Out
Mach Punch
Pursuit
Close Combat​

What they do...Technitop but as a lead. He works very similar to Ambipom. Why not use him? Well to begin top can actually take a hit compared to ambipom, he hits just as hard, while not having a fighting weakness that the other members of the team have. Fake Out is for free hit. Pursuit gets runners and ghosts. While mach punch provides stab priority. Close combat provides a strong stab. Evs and nature maximize attack while the rest give bulk to Top's decent defenses. Fist Plate boosts his fighting moves; chosen over life orb as didn't want recoil.​

Team Work... Top works on the team to wear down pokemon through the use of priority and damage switchers. This allows the other sweepers to finish them off later.​

"Stand Alone Sweeper"
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Honchkrow @ Life Orb
Ability: Insomnia
Nature: Adamant
Evs:4 HP / 252 Atk / 252 Spe
Moveset:
Brave Bird
Superpower
Sucker Punch
Roost​

What they do...Honchkrow can muscle his way through most of the tier. Sucker Punch provides and all reliable stab priority. Roost > Pursuit as it allows to heal up from recoil while roosting becomes easy as krow switches so many switches. Krow's survival is nessacary to for the best results and Roost allows for such. With a ground, psychic, and sleep immunity Krow is easier to get in and also gets more time to roost as he often forces switches. The Evs are standard allowing for maximum damage. Adamant was chosen as the loss in speed is made up for from priority sucker punch. Brave Bird provides a powerful stab that allows for muscle while super power rounds off for perfect if not near perfect coverage.​

Team Work... Krow's health is hinder by rocks which makes him rely on blastoise to spin away the hazards. Krow uses his resistances to protect the other members of the team. With his primary task of beating down the opponent.​

Cleric
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Umbreon @ Leftovers
Ability: Synchronize
Nature: Careful
Evs: 252 HP / 6 Atk / 252 SpD
Moveset:
Curse / Protect
Wish
Heal Bell
Payback​

What they do...I have found that the key to a balance team is, like stall in away, is keep all the members alive. For that purpose I chose Umbreon. With fantastic defense this shadow fox takes hits like a champ. Wish is for healing himself and the team. Heal Bell, the new toy, allows to rid of status that hinders the sweepers. Payback gives her and attack to do some damage. The final move is either curse or protect. I have not decided on one yet. Curse turns umbreon into a tank who hit hard. While protect allows for scouting and turns wish into an instant recovery move. Protect also also umbreon to stall out rain.​

Team Work... Being the empitome of team work Umbreon takes most hits while healing up status and health.​

Tank / Phazer / Rocker
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Steelix @ Leftovers
Ability:Rock Head
Nature: Careful
Evs: 252 HP / 6 Atk / 252 SpD
Moveset:
Stealth Rock
Roar
Crunch
Earthquake​

What they do... The metal snake comes back for another round to take some hits. Steelix plays the role of a supporter and a tank on the team. Stealth Rock puts some hazards up to rack of damage. By forcing switches getting rocks up becomes relatively easier. Roar Phazes out stat uppers. Earthquake does some damage from stab. Crunch was used to take care of ghosts coming in expecting to set up. The evs maximize sp def as its defense is already massive.​

Team Work... Being able to prevent to statuses is always helpful pair with resistances to electric. Then given amazing defenses Steelix can take several hits. With Umbreon ready to heal him up steelix is staying around for awhile to wall while dealing decent damage.​

Bulky Water / Spinner
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Blastoise @ Leftovers
Ability: Torrent
Nature: Timid
Evs: 6 HP / 252 SpA / 252 Spe
Moveset:
Surf / Hydro Pump
Hidden Power Grass
Ice Beam
Rapid Spin​

What they do...After coming across life orb spin starmie, I thought why not something like that in UU. This is not that rediculous as Blastoise is right around the speed tiers of UU allowing him to strike first. While with natural bulk he can still take hits. Surf provides stab while the other provide near perfect coverage. Rapid Spin allows for him to spin away hazards that would other wise hurt the team. Although based on life orb starmie I decided to keep leftovers to help keep the turtle spinning. The evs and nature maximize speed to beat the neutral 80 base tier while the rest of the evs go to specail attack.​

Team Work... Lacking a healing move himself, Blastoise relies on umbreon to heal him up. But spinning away hazards Blastoise provides alot of team supports as hazards are so common in UU. With a decent sp atk stat and good coverage blastoise can deal some damage to wear down.​

RK9
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Arcanine @ Life Orb
Ability: Intimidate
Nature: Naughty
Evs: 6 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz
Extremespeed
Morning Sun
Hidden Power Grass



What they do...This has become the new standard for arcanine. Flare Blitz is the primary move dealing massive damage to most of the tier. ExtremeSpeed is for revenging and taking out weaken opponents. Ex. With Stealth Rocks Extremespeed KOs Alakazam. Hidden Power Gras allows arcanine to beat several of the x4 grass weak pokemon in UU expecting to come in with no threat. While also allowing him to finish off weakened water types. Morning Sun to help with stay alive. With Intimidate and Morning Sun Arcanine usually ends up lasting all if not most of the battle. The Evs are to give max attack allowing Flare Blitz and Extremespeed hit harder. While the Naughty nature maxes the attack while not detrimenting any of the specail attacker for HP Grass. Life Orb is used to get extra power.

Team Work... Like Krow, Arcanines health is hinder by rocks which makes him rely on blastoise to spin away the hazards. Providing the fire power for the team to finish off many pokemon along side Krow


Well that is the team rate/hate/steal
I would like to give a specail thanks to Slumdog who helped build the team
Would like someone to test the team out on shoddy and give feedback
 
Team Building Process:
After no less then 20 different teams I became very frustrated. Upon reading up on some OU RMT's I came across Life Orb Starmie. It was here that I thought "There should be an UU version of this" It was there that I decided to have blastoise. He would spin away hazards while being able to outspeed the common base 80s and hit with great coverage. While retaining his natural bulk.
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With Blastoise my immediate reaction was to add a grass and a fire type to create an elemental core. Lately I have been experimenting with Arcanine and found his priority and and power to be too good to pass up. With intimidate to help his bulk I went maximized attack and speed to allow him to hit harder.
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As for the grass type of the core I wanted to add Venusuar as he was all the rage with Roserade moved to OU. However I got distracted upon seeing Honchkrow take out four pokemon by himself. I knew I would be a fool to pass up the power and Priority of Krow. While with Blastoise to spin away rocks he would be able to keep doing what he did best.
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With the offense I had; I realized that I need stealth rocks for hazards as they do a heft amount to many of UU's top threats. I also wanted something that could phaze out the multitude of stat-uppers in UU. From past experience I went with the tried and true steelix. Consistently getting rocks up, being able be take hits, roar out, and attack on his own I knew Steelix was the man for the job.
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After thinking of the basic jobs of a balance team, I knew I needed something to heal my pokemon up to keep them fighting. Because with balance teams you are only as strong as your weakest link. My cleric was choosen to be Umbreon as she can both heal status and health while having great defenses on both sides of the spectrum.
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There was only one slot left on the team being the lead. I wanted to start things off pretty offensive so Steelix was not the way to go. Plus with Low Kick Ambipom rapes Steelix. I tried Venusuar for a while but the set was lacking. I wanted to use Ambipom as I have seen him very successful but I couldn't let my self be that open to fighting. Eventually I came across top who can do almost all the stuff pom can do and more. Starting the team off with solid offense I chose him.
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I just read through it quickly and here's what I found:

Fist Plate is ugly on Hitmontop. Replace it with Lum Berry or something please.
Arcanine is Adamant...why is it running Hidden Power?

I also see a Fighting-weakness on your team, as well as a Ground-weakness. Gallade and Rhyperior are going to love setting up on your team and wrecking you over. Not toe mention Milotic easily walls this team as well. I'd suggest throwing a bulky variant of Venusaur on there to remedy this. You even run Sleep Powder / Swords Dance / Power Whip / Earthquake or Return if you want power and support rolled into one.

-Terywj
 
Fist Plate is ugly on Hitmontop. Replace it with Lum Berry or something please.
Arcanine is Adamant...why is it running Hidden Power?

The lum berry is useless as umbreon can heal up status. So I might as well get extra power. However Life Orb recovery is not that appealing so fist plate is used to boost the main move of mach punch.

Arcanine's Nature was a typo but is fixed

I also see a Fighting-weakness on your team, as well as a Ground-weakness. Gallade and Rhyperior are going to love setting up on your team and wrecking you over. Not toe mention Milotic easily walls this team as well. I'd suggest throwing a bulky variant of Venusaur on there to remedy this. You even run Sleep Powder / Swords Dance / Power Whip / Earthquake or Return if you want power and support rolled into one.

Who would you recommend changing for venusaur. Gallade can't do anything to Honchrow but i do see you point. Rhyperior will usually switch in to arcanine only to have the surprise of HP grass which does around 80% but I also see how he could be an issue. Milotic is just set up and heal time for umbreon
 
The first thing I see is the the inability to 2HKO the Standard Bulky Froslass, but unfortunately to do so you would need Life Orb, so it's your call.

This actually looks like a pretty great team, it only has a minor weakness to Gallade (you can revenge kill it with Arcanine and Krow, but it can easily OHKO something when it comes in) and Rhyperior. The only thing I would suggest is to make Blastoise bulkier, but otherwise it looks pretty good. Great Job!
 
The first thing I see is the the inability to 2HKO the Standard Bulky Froslass, but unfortunately to do so you would need Life Orb, so it's your call.
If I need Life Orb I will change it. I am interested to know if expert belt would clinch the 2hko as I am still weary on the recoil.

This actually looks like a pretty great team, it only has a minor weakness to Gallade (you can revenge kill it with Arcanine and Krow, but it can easily OHKO something when it comes in) and Rhyperior. The only thing I would suggest is to make Blastoise bulkier, but otherwise it looks pretty good. Great Job!

I am truly flattered that you think it is a good team. As for the gallade issue that is waht I end up doing. As for Blastoise bulk he still can take a hit from rhyperior and finish him off. While Arcanine can finish any weakened rhyperiors.
 
As has been pointed out already: both your tanks are Fighting weak, which causes a rather large problem, especially if a sub puncher gets a sub up.

Technitop wants a Life Orb.

I would suggest actually dropping Blastoise and replacing him with Mismagius. Firstly, you have only 1 SR weak on your team and he has a recovery move, so it's not a huge deal. Spikes could present a slight problem, but there are really more Anti-Froslass leads today than there are Froslass leads and as a threat they aren't quite as widespread, even so, Mismagius would give you a useful immunity to spikes as well as a powerful sweeper in place of an at-best mediocre one. This also adds a fighting/normal immunity which is completely invaluable for your team.

Mismagius@Leftovers
-Nasty Plot
-Thunderbolt
-Shadow Ball
-Hidden Power [Fighting]

Would probably be the best set. You have a cleric in Umbreon and a T-wave/Toxic immunity in Steelix, so Taunt to prevent status isn't quite as big a deal, and you can predict around sucker punches by just boosting more. This also gives you a decent sweeper on the special side. If you're really paranoid about Gallade, you can stick sub over HP so he can't revenge kill you with Shadow Sneak.

That's all off the top of my head, might add more later.
 
Sub punchers are a problem for this team

Top has performed quite well without it but if I will try it out

I actaully used mismagius here before blastoise because of the fighting weakness. However she just wasn't performing well enough well blastoise hindered stall while also outspeeding the neutral base 80s flooding the UU and killing them. Blastoise has saved me numberous times while providing great coverage and allowing for krow and arcanine to stay alive. I will test her out again though and see what happens
 
Hey Gauntlet, cool team you've got here. I can see Moltres to be a problem to an extent (same goes for any offensive Fire type really) as Blastoise cannot take hits forever. So I suggest using a Milotic over Blastoise.

Milotic @ Leftovers | Marvel Scale
Bold | 252 HP / 252 Def / 4 Spe
Surf / Hidden Power Grass | Recover | Haze

You can opt to use more Speed EVs. Milotic will help out with the slight Fire weakness as well as Azumarill, Kabutops (to an extent), etc. Haze helps against those stat boosters as if they get a few boosts they can be quite problematic to take down.

Steelix @ Leftovers | Sturdy
Sassy | 252 HP / 4 Atk / 252 SpD
Gyro Ball / Earthquake / Roar / Stealth Rock

I think Gyro Ball would better serve you as you can hit most Pokemon rather hard. Steelix can also 2HKO Froslass and OHKO those bulky ones. As a lead it can lay down Stealth Rock early on most leads so getting that early layer can be helpful against many Pokemon. Crunch seems mainly for Ghost types but here are some damage calculations against 2 Ghost types weak to Crunch.

207 Atk vs. 4 HP Timid Rotom
32.23% - 38.02%
207 Atk vs. 4 HP Timid Mismagius
79.01% - 93.13%

Hitmontop @ Leftovers | Intimidate
Adamant | 248 HP | 252 Atk / 8 Spe
Close Combat / Foresight / Rapid Spin / Pursuit or Mach Punch

Foresight bypasses Ghost immunities allowing you to Rapid Spin away entry hazards. The last move is up to preference really. Would you rather trap or revenge kill. The latter makes you vulnerable to Ghost if you haven't gotten that Foresight in.

Hope I helped!
 
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