The Ballad of Gallade - A UU RMT (Peaked 2nd on the Leaderboard)

IronBullet

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Introduction



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Hey Smogon!!
I'm IronBullet93 and this is my first RMT. I started competitive battling around 5 months ago. I started off in OU and tasted quite a bit of success. However after reading a few UU Warstories I was itching to try out UU. After the last round of testing many pokes were voted down into UU.
I jumped on the oppurtunity to use Gallade after it was bumped down to UU and i havent regretted the decision one bit. This has been my most successful team so far and peaked at a CRE of 1685 and a leaderboard ranking of 2.
So this team is based around supporting a Gallade sweep and working to remove its counters in order to ensure one.



The Team Building Process

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So the first pokemon I chose was obviously Gallade. Now SD Gallade was checked by quite a few Pokemon like Spiritomb, Uxie, Slowbro, Drapion, etc basically pokes with high defense. So i wanted a fierce special attacker with decent speed who could at worst 2HKO said counters. I chose Moltres as my second pokemon.
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Gallade was also revenge killed easily by faster pokes like Swellow, Sceptile, etc so I wanted a fast revenge killer who could ensure that these pokes would not trouble Gallade by "trapping" them. Scarfkrow seemed perfect for this role.
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Honchkrow and Moltrea shared an electric weakness. Hence now I looked for a poke that could absorb those attacks. Raikou was particularly threatening as it had Shadow Ball for Gallade. I chose Venusaur as it could laugh at Raikous attacks with its 100 base Special Defence and hurt it back with Power Whip.

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Now I looked for a physical wall with good synergy for Venusaur, preferable a Water type. I wanted a poke to deal with stat uppers, especially ones with curse. Did someone say Milotic?

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A Rapid Spinner was of necessity due to Moltres' and Honchkrow's rock weakness. I also needed a Stealth Rocker. Donphan easily won the last spot on my team.

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A Quick Glance


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The Team In Detail


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Moltres@Life Orb

Modest, 64 HP, 252 Sp Attack, 192 Speed

- Fire Blast
- Air Slash
- HP Grass
- Roost

Description:

Moltres is my lead and early game sweeper. This guy is amazing as a lead thanks to the absence of rocks. Moltres has pulled off sweeps all by itself thanks to its ridiculously high base Special Attack. It 2HKOs nearly the whole metagame....cough Chansey cough......and takes out even dedicated special walls. Base 90 Speed is great in UU, letting it outspeed the majority of the metagame and especially those base 80s. Its bulk also allows it to take a few hits. Gotta love Moltres.

Moveset, EVs and Nature:

Max sp attack and Modest to pump up Fire Blasts power as much as possible in order to get those crucial OHKOs and 2HKOs. 64 HP to provide some bulk to Moltres and the rest put into speed to outrun neutral natured 80 speed pokes. It 2HKOs Slowbro, Milotic, and even Clefable that switch in to try and absorb its attacks. HP Grass to hit Milotic and OHKO Omastar and Rhyperior who strangely stay in onme sometimes. Roost ensures survivability and allows Moltres to continue to terrorize the opposition throughout the game
. An amazing pokemon and an amazing lead.

Moltres against common leads:
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- 2HKOs with Air Slash, while shrugging off Extremespeeds with Roost.
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- Lol HP Grass.
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- Fire Blast is a clean 2HKO, but if it has HP Rock Im stuffed.
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- Fire Blast 2HKOs, but I have to look out for Thunder Wave.
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- Fire Blast OHKOs.
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- Fire Blast.
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- Fire Blast to activate sash then begin the Destiny Bond mindgames.
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- Air Slash 2HKOs while Eruption does lol damage after the first Air Slash.
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- Switch to Donphan...cant do much to this guy.
As you can see, Moltres is effective against a wide variety of leads and almost always gives me an early game advantage.

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Honchkrow@Choice Scarf

Jolly, 252 Atk, 252 Speed, 4 HP

- Night Slash
- Brave Bird
- Superpower
- Pursuit

Description:

One of the most important pokes of my team. Deals with threats such as Alakazam, Gallade, Mismagius, Venusaur, and Mixtile. I love to abandon those Sucker Punch mindgames and just all out destroy them, and in Alakazams case, its just a punching bag. The Scarf really helps out a lot in revenge killing as well. It doesnt act as a wall breaker, this is set is more intent on getting surprise kills and for plain pwnage:).

Moveset, EVs and Nature:

BB tears through a majority of the metagame even without a LO, Night Slash as a reliable STAB, Superpower to take care of Rocks/Steels, and Pursuit to effectively "trap" frail pokemon and take them out of the game.
Max Attack to maximize damage output, max speed to outspeed the whole metagame up to Electrode. Jolly nature is essential to outspeed base 120s and base 125s like Sceptile and Swellow.

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Venusaur@Leftovers

Sassy, 252 HP, 252 SpDef, 4 Atk

- Sleep Powder
- Power Whip
- Sludge Bomb
- Synthesis

Description:

The Special Wall of my team. My main check for Raikou, Mismagius, LO Milotic and other special threats. This guy shrugs off special hits like they were nothing with his amazing special bulk. Its also my most reliable switch in for bulky waters and absorbs Toxic and TSpikes for the team.


Moveset, EVs and Nature:

I went with a Mixed Attacking Venusaur as it ensures that Venusaur can actually defeat the threats it keeps in check, while Sludge Bomb means that Honchkrow cant come in for free. Sleep Powder is standard, putting opposing walls out of commission and often letting Gallade grab an SD or two. Synthesis lets Venusaur stay healthy while recovering off residual damage.
Max HP and Special Defense to allow it to shrug off neutral special hits and even a few super effective ones, as those are the ones hes supposed to take. Sassy nature to let him deal as much damage with Power Whip and Sludge Bomb as possible.

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Milotic@Leftovers

Bold, 252 Def, 108 Sp Atk, 148 HP

- Surf
- Hidden Power Grass
- Haze
- Recover

Description:

Ah Milotic. Without this guy I would be setup bait for many pokes. Umbreon grabbed too many Curses? Haze. Registeel done the same? Haze. Feraligatr DDed up? Haze. Milotic checks so many pokes its crazy. Truly the glue of the team. It has amazing durability with Recover and with Marvel Scale it becomes a defensive monster.

Moveset,EVs and Nature:

Surf for a solid STAB, HP Grass mainly for Azumarill, Kabutops, Poliwrath and rain sweepers. Haze has amazing utility and often wins me games. Recover for Milotic to stay healthy.
Max Defense and Bold to make Milotic as physically bulky as possible. 108 Sp Atk as suggested by the analysis to add some bite to her attacks, and the rest dumped into HP.

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Donphan@Leftovers

Adamant, 252 Atk, 204 Def, 52 HP

- Earthquake
- Stealth Rock
- Ice Shard
- Rapid Spin

Description:

Donphan sets up SR and spins away entry hazards for the team. It also hits like a truck and 2HKOs the common RS blocker that switches in, Spiritomb. It counters physical threats that Milotic cant handle, like Altaria, Honchkrow, Toxicroak, and Scyther. Also brings priority to the table in the form of Ice Shard, which has amazing utility for revenge killing weakened pokes.

Moveset,Evs and Nature:

Earthquake for an amazingly powerful STAB move coming off 372 Attack. Stealth Rock and Rapid Spin are standard, and Ice Shard for priority.
Max Attack and Adamant to allow Donphan to hit as hard as possible, getting the kills he needs. The rest put into Defense and HP to maximize Donphans potential to take physical hits.

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Gallade@Life Orb

Jolly, 252 Atk, 252 Speed, 4 HP

- Swords Dance
- Shadow Sneak
- Close Combat
- Psycho Cut

Description:

And here we have the star of the show, Gallade!! Absolutely rips teams to shreds after an SD, and cleans up amazingly late game. Very few pokes can reliably check this thing...cough Spiritomb cough Arcanine cough....and has decent speed to at worst speed tie with that whole bunch of base 80s. Also is an amazing pokemon to have mid-game, as if the goings tough, I can bring in Gallade to defeat 2 or 3 of their pokemon and allow the others to clean up.

Moveset, EVs and Nature:

Swords Dance is self-explanatory, Close Combat as an incredibly powerful STAB move and OHKOs Donphan after an SD. Shadow Sneak destroys Alakazam, Mismagius and OHKOs Duggy at +2. Psycho Cut as a 2nd STAB move and defeats Venusaur, Weezing, Hitmontop who are common switch ins to this guy. Definitely BL:P.
Max Attack to deal as much damage as possible, and max Speed and Jolly to at worse tie with all those base 80s.


Conclusion



Well thats the end of the RMT!! Go ahead, criticize, analyze, blah. Ive had great experiences with this team, abusing the newly voted UUs for my own selfish needs:P. Sadly, Im going to have to part with it with the Suspect Voting coming up. Feel free to suggest any changes or steal/copy it for YOUR own selfish needs:P. Hope you guys enjoyed reading!!



 
Threat List
(jacked from xianglogfa's RMT)
.......
Defensive Threats

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Blastoise --Venu takes it out easily, Moltres 2HKOs, Milotic can Hidden Power.

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Chansey -- Gallade forces it out and sets up, Venusaur and Honchkrow hurt it badly, heck Donphan can take it on too.

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Claydol -- Venusaur, Moltres, Milotic. Honchkrow handles it if it lacks Ice Beam.
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Clefable -- Moltres destroys it if it switches in, everyone else except Milotic handles it well.

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Cloyster -- Moltres and Gallade both OHKO it.

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Cradily -- Can be a pain with a few curses, but Venu can put it to sleep and Gallade can then KO it.

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Kangaskhan
-- Can do nothing to Milotic while Milotic hurts it back with Surf.

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Lanturn -- OHKOed by Gallade, Venu handles it pretty well.

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Lapras -- Gallade, Moltres, Venusaur and Milotic all handle it well.

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Mesprit -- Switch in Venusaur, lure in a Psychic to give Honch a free switch in and proceed to KO.

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Milotic -- Venusaur can take a few Ice Beams with the EVs while hurting it with Power Whip.

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Miltank -- Moltres, Gallade, Honchkrow. I have to watch out for TWave though.
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Nidoqueen -- Moltres, Gallade, Donphan, Milotic, Venusaur absorbs TSpikes.

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Quagsire -- Moltres, Milotic, Venusaur.

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Regirock -- Milotic handles it if it doesnt explode, Donphan sets up.
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Registeel -- Setup bait for Donphan, Moltres and Gallade handle it well.

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Rotom -- Bit annoying if it has both Reflect and Will O Wisp and outspeeds Moltres....I just try to put it to sleep(letting Venu take the burn) and KO it with Honchkrow.

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Slowbro -- Venusaur, Moltres KOs it if it switches in.

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Spiritomb -- Donphan 3HKOs if it comes in trying to block spin, Moltres comes in on Will O Wisp and 2HKOs with Fire Blast.

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Umbreon -- Unable to set up curse due to Gallade and Moltres applying constant pressure.

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Uxie -- I usually let Moltres get paralyzed in order to take it out early.
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Weezing -- Gallade, Moltres, Milotic.
.......
Offensive Threats


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Absol -- Honchkrow outspeeds and OHKOs, Donphan handles it well.

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Alakazam -- Honchkrow comes in on Psychic and destroys it.


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Altaria -- Milotic, Donphan take on DD Versions, Milotic takes on Mixed Ones.

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Ambipom -- Donphan, Gallade can take a Fake Out and then proceed to outspeed and KO.

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Arcanine -- Milotic, Moltres 2HKOs with Air Slash.

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Azumarill -- Milotic, Venusaur takes on versions without Ice Punch.

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Blaziken --

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Drapion -- Donphan, Milotic, Moltres, Honchkrow BBs weakened ones.
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Feraligatr -- Milotic, Moltres Hidden Powers while it sets up.

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Froslass -- Cant do anything to Milotic, Honchkrow outspeeds and KOs.

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Gallade -- Honchkrow

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Hariyama -- Honchkrow, Moltres, Gallade, Venusaur.

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Hitmonlee -- Honchkrow can take a Mach Punch and BB, Moltres handles non Stone Edge versions, Donphan takes on all versions.

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Hitmontop -- Moltres, Honchkrow, Venusaur, Gallade


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Houndoom -- Milotic, Honchkrow.

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Kabutops -- Gallade outspeeds most versions and CCs while a +2 Aqua Jet doesnt KO, Milotic can HP Grass.
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Leafeon -- Venusaur, Honchkrow.

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Magmortar -- Requires a bit of playing around, but Milotic handles it pretty well, Honchkrow can revenge kill.

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Medicham -- Moltres, Milotic, Donphan.

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Mismagius -- Honchkrow comes in on NP/CM and KOs, Venusaur takes on all versions except ones with Will O Wisp.

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Moltres -- Milotic can beat it, Honchkrow BBs weakened ones.


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Nidoking -- Donphan, Milotic, Gallade.

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Omastar -- Moltres OHKOs lead versions, Milotic, Gallade, Venusaur.

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Pinsir -- Moltres, Honchkrow, Milotic.

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Raikou -- Venusaur, Honchkrow picks off weakened ones.
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Rhyperior -- Milotic, Venusaur, Moltres OHKOs.
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Sceptile
-- Venusaur, Honchkrow revenge kills.
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Scyther -- Donphan, Milotic.

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Swellow -- Donphan, Honchkrow outspeeds and KOs.

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Tauros
-- Milotic, Honchkrow.

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Torterra -- Milotic, Donphan.

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Typhlosion -- Milotic, Moltres takes on lead versions.

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Ursaring -- Milotic, Donphan, Honchkrow.

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Venusaur -- Honchkrow, Gallade, Moltres
 
I'd suggest using Blastoise >> Milotic as your PHazer.
Use this set:
Blastoise @ Leftovers
Nature: Bold
EV's: 252HP/252Def/4Sp.Atk
Moveset:
~ Surf
~ Toxic/Yawn
~ Ice Beam
~ Roar
Blastoise takes DD'd/Curse'd/SD'd hits like a champ and phazes away with Roar. The choice between Toxic and Yawn is yours, though I'd suggest Toxic, Surf is for STAB and Ice Beam hits at the Grass types .
 
As I told you on PM I really couldn't find anything to fix, the team is very solid and I was able to attest that when fighting you and stalking you on your battles xP. The only suggestion I have to make is transfering the SpAtk EVs of Milotic to HP. I have no big reasoning for that, because as far as I know this won't allow it to survive any attack in special; but due to the amount of threats Milotic is handling, I just think it needs as much bulk as possible. That's only personal preference though.

Good luck with the team, and go, Scarfkrow, go! =)

Edit: Franky made a point I completely ignored on my post, the lack of resistance to flying types; so I recommend you take his suggestion.
 
Sup Iron,

Got your pm. While I agree with Bluewind that there isn't anything to change by looking at it initially, however there are a few things you could consider. Firstly, I'd look to tweak Donphan's spread to 252 HP / 6 Atk / 252 Def. Slightly unusual for Donphan, but without Assurance I feel like those EVs are no longer needed. A more sturdy physical wall to reliably come in from the likes of Swellow, Honchkrow, and even take Power Whip Venusaur significantly better should fit. I have beaten this team before and Flying-types will be troublesome and a simple "smack-and-run" on Donphan will eventually bring it down. Here are some differences:

o.s = old spread
n.s = new spread

o.s - Honchkrow Adamant Brave Bird w/ Life Orb - 59.28% - 70.06%
n.s - Honchkrow Adamant Brave Bird w/ Life Orb - 44.79% - 53.13% (Small chance of 2HKO! with Leftovers)
o.s - Swellow Jolly Facade - 55.69% - 65.57%
n.s - Swellow Jolly Facade - 42.45% - 50.26%
and under certain circumstances the little percentages could make a difference..

o.s - Venusaur Jolly Life Orb Power Whip - 80.84% - 95.81%
n.s - Venusaur Jolly Life Orb Power Whip - 61.46% - 73.44%
As for other options, I think a 3-attack Milotic should fit over your current one. Ice Beam over Haze second guesses many Venusaur trying to sneak their way in. Offensive Venusaur will take around 40~ I believe, and with SR down that's around 50%~+ No one wants their Venusaurs injured in early stages of the match, so look for Ice Beam to threaten Venusaur. As an added bonus, it allows you to hit Sceptile trying to get a free switch in. With the removal of Haze, Curse users are not really problematic as Umbreon normally falls to Gallade and as a backup it will always fall to Modest Moltres. For Registeel, Moltres and Gallade can apply pressure and it will ultimately never get its Curse. Feraligatr could be problematic now, but fix the spread to 252 hp / 252 def / 6 spa and you could defenitely beat it 100% of the time with Hidden Power Grass. You need the defense at the moment. overall gl.
 
Quick comment: The correct switch against Ambipom is Gallade, not Donphan. Gallade doesn't take physical hits very well, but it gets a speed boost from the Fake Out flinch and then OHKOs Ambipom with CC and outspeeds pretty much anything except fast Scarfers with a Steadfast boost to possibly get two quick KOs. (You might want Night Slash over Psycho Cut for the hit on the obvious Ghost switch-ins.)
 
Quick comment: The correct switch against Ambipom is Gallade, not Donphan. Gallade doesn't take physical hits very well, but it gets a speed boost from the Fake Out flinch and then OHKOs Ambipom with CC and outspeeds pretty much anything except fast Scarfers with a Steadfast boost to possibly get two quick KOs. (You might want Night Slash over Psycho Cut for the hit on the obvious Ghost switch-ins.)

Ummm... hate to burst your bubble, but coming in on the switch does not activate Steadfast. And keep Psycho Cut. Shadow Sneak does more to most Ghosts anyways.

---
Your team is quite Honchkrow-weak - I suggest you go with Franky's set on Donphan to counter this.

Considering that you seem to be using Milotic defensively, I would suggest Blastoise instead in this slot, max HP/max defense, with Surf/Sleep Talk/Roar/Rest. It fits in rather nicely, though you may occasionally miss it on the special side.

If you do do this, then I'd suggest keeping the current Donphan spread.

Albeit, in any case, I'd suggest taking a bit more out of Attack to get a semi-decent amount of bulk.

I can't really see much else on the team that needs correction, though running Lum Gallade is a possibility. It's gotta be good, considering your rating.

Anyways, good luck with the team.
 
Hello! =D

Just a VERY small nitpick, and something you could possibly try out.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP/116 Atk/112 Def/28 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

This set on Donphan, gives you a 100% chance to survive HP Ice coming off a CM Raikou, and you always OHKO back with Earthquake. It also survives a +2 Hidden Power Ice coming off a Nasty Plot Plusle, if you ever see 1. :P

This is NOT my original creation, so I take no credit. But I thought I would offer this to you. ^^ Very clean team. Nicely done!
 
Ah. I remember versing you multiple times, on my Alt Streamline. If you remember, I was running full stall. Idno if you remember or not, but the only reason I bet you the one time I did, was because your Gallade had no Leaf Blade and my Blastoise could phaze without much difficulties. You could put Leaf Blade over Psycho Cut but it's just preference. Also, I could see you having some trouble with full Stall (what I was running) if they got down all their hazards. But, besides that, nothing wrong with it imo, it's a great all round team, as the success you had shows. Congrats man.
 
K I will rate it <.<

First of all, LO raikou with Extrasensory and HP Grass gives you a lot of trouble.I suggest changing sludge bomb or synthesis to EQ. That allows you to actually do something to Pokemon like Registeel and effectively weaken Raikou (or even KO if it has low health).

Secondly...you don't need the special attack EVs on Milotic. Transfer them to HP.That will make Milotic a better Moltres counter.

That's all...I think. The team is great ;P. You are kinda rain weak but Venusaur and Milotic kind of deal with it.

Good luck.
 
I know that most posts in RMTs are to offer suggestions or point out something the OP might have missed, but there's nothing that needs changing in my opinion, even after looking through other suggestions. I enjoy playing against Donphans with only 4 Attack EVs, as they can't even 2HKO Swellow or Honchkrow. With Milotic's Special Attack investment allowing Surf to deal a lot of damage to frail Flying-types, Ice Beam doesn't seem necessary, and I know how annoying HP Grass Milotic is when using a Rain team. This team is incredibly solid, and I don't see any Pokemon that can give your entire team trouble, except maybe Scarf Magmortar and Moltres, but this requires your opponent to not only weaken Milotic to about 45% of its health, but also maneuver their Fire-type around Stealth Rock so it can survive long enough to take advantage of Milotic's absence. Then, the rest of their team would have to deal with the free shots that a choiced HP Grass/Thunderbolt allows your Venusaur or Donphan to take. Great team :D
 
It's a well-built team; all I see are some nitpicks.

For Venusaur:

You're going to want to switch Power Whip with Earthquake so you don't actually lose to Calm Mind Raikou. Your Venusaur set actually loses.

For Milotic:

That EV spread is an OU spread, it was made to survive some sort of Garchomp attack or something iirc. Try a spread with max HP and max Defense, and maybe put 8 EVs in Speed to outpace Adamant Aggron.

For Donphan:

Same thing as Milotic, that's and OU spread. Try something like 252 HP / 240 Atk / 16 Speed so that you outpace other base 50s and still hit nearly as hard. Max HP is important because you need the added special bulk for dealing with Raikou.
 
Thanks for all the rates so far. Warning: Quote Overload coming up:P

I'd suggest using Blastoise >> Milotic as your PHazer.
Use this set:
Blastoise @ Leftovers
Nature: Bold
EV's: 252HP/252Def/4Sp.Atk
Moveset:
~ Surf
~ Toxic/Yawn
~ Ice Beam
~ Roar
Blastoise takes DD'd/Curse'd/SD'd hits like a champ and phazes away with Roar. The choice between Toxic and Yawn is yours, though I'd suggest Toxic, Surf is for STAB and Ice Beam hits at the Grass types .

I considered this, Milotic is pretty much my only way to handle Moltres, and Blastoise is 2HKOed by its attacks.
Thanks for the rate.

As I told you on PM I really couldn't find anything to fix, the team is very solid and I was able to attest that when fighting you and stalking you on your battles xP. The only suggestion I have to make is transfering the SpAtk EVs of Milotic to HP. I have no big reasoning for that, because as far as I know this won't allow it to survive any attack in special; but due to the amount of threats Milotic is handling, I just think it needs as much bulk as possible. That's only personal preference though.

Good luck with the team, and go, Scarfkrow, go! =)

Edit: Franky made a point I completely ignored on my post, the lack of resistance to flying types; so I recommend you take his suggestion.

Thanks for the rate Stalker:P. Yea I took your suggestion and maxed out Milotics defenses...working out pretty well.

Sup Iron,

Got your pm. While I agree with Bluewind that there isn't anything to change by looking at it initially, however there are a few things you could consider. Firstly, I'd look to tweak Donphan's spread to 252 HP / 6 Atk / 252 Def. Slightly unusual for Donphan, but without Assurance I feel like those EVs are no longer needed. A more sturdy physical wall to reliably come in from the likes of Swellow, Honchkrow, and even take Power Whip Venusaur significantly better should fit. I have beaten this team before and Flying-types will be troublesome and a simple "smack-and-run" on Donphan will eventually bring it down. Here are some differences:

o.s = old spread
n.s = new spread

and under certain circumstances the little percentages could make a difference..

As for other options, I think a 3-attack Milotic should fit over your current one. Ice Beam over Haze second guesses many Venusaur trying to sneak their way in. Offensive Venusaur will take around 40~ I believe, and with SR down that's around 50%~+ No one wants their Venusaurs injured in early stages of the match, so look for Ice Beam to threaten Venusaur. As an added bonus, it allows you to hit Sceptile trying to get a free switch in. With the removal of Haze, Curse users are not really problematic as Umbreon normally falls to Gallade and as a backup it will always fall to Modest Moltres. For Registeel, Moltres and Gallade can apply pressure and it will ultimately never get its Curse. Feraligatr could be problematic now, but fix the spread to 252 hp / 252 def / 6 spa and you could defenitely beat it 100% of the time with Hidden Power Grass. You need the defense at the moment. overall gl.

Thanks Franky. I am running a 3 attack Milotic with your spread and its working out well, like you said, hitting unsuspecting Venusaurs on the switch. Also fixed Donphans spread and takes hits much better now.

Your team is quite Honchkrow-weak - I suggest you go with Franky's set on Donphan to counter this.

Considering that you seem to be using Milotic defensively, I would suggest Blastoise instead in this slot, max HP/max defense, with Surf/Sleep Talk/Roar/Rest. It fits in rather nicely, though you may occasionally miss it on the special side.

If you do do this, then I'd suggest keeping the current Donphan spread.

Albeit, in any case, I'd suggest taking a bit more out of Attack to get a semi-decent amount of bulk.

I can't really see much else on the team that needs correction, though running Lum Gallade is a possibility. It's gotta be good, considering your rating.

Anyways, good luck with the team.

Im not running Lum Gallade as LO Gallade packs much more power, and importantly OHKOs Donphan after an SD boost.

Yes I will miss the lack of special defense on Blastoise if I run it, its my main concern, and probably the only reason Ive chosen Milotic.

Thanks for the rate though.

Hello! =D

Just a VERY small nitpick, and something you could possibly try out.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP/116 Atk/112 Def/28 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

This set on Donphan, gives you a 100% chance to survive HP Ice coming off a CM Raikou, and you always OHKO back with Earthquake. It also survives a +2 Hidden Power Ice coming off a Nasty Plot Plusle, if you ever see 1. :P

This is NOT my original creation, so I take no credit. But I thought I would offer this to you. ^^ Very clean team. Nicely done!

Thanks, but my premier way of dealing with Raikou is Venusaur, and I really need max Defense to survive 2 hits from Honchkrow.

Ah. I remember versing you multiple times, on my Alt Streamline. If you remember, I was running full stall. Idno if you remember or not, but the only reason I bet you the one time I did, was because your Gallade had no Leaf Blade and my Blastoise could phaze without much difficulties. You could put Leaf Blade over Psycho Cut but it's just preference. Also, I could see you having some trouble with full Stall (what I was running) if they got down all their hazards. But, besides that, nothing wrong with it imo, it's a great all round team, as the success you had shows. Congrats man.

Psycho Cut is much more useful than you might think, KOing Weezing, Venusaur, Hariyama, Hitmontop among others. I dont think an unboosted Leaf Blade KOs Blastoise as it does as much as Close Combat.
Thanks for the rate.

K I will rate it <.<

First of all, LO raikou with Extrasensory and HP Grass gives you a lot of trouble.I suggest changing sludge bomb or synthesis to EQ. That allows you to actually do something to Pokemon like Registeel and effectively weaken Raikou (or even KO if it has low health).

Secondly...you don't need the special attack EVs on Milotic. Transfer them to HP.That will make Milotic a better Moltres counter.

That's all...I think. The team is great ;P. You are kinda rain weak but Venusaur and Milotic kind of deal with it.

Good luck.

Yes said Raikou does rape me, Im thinking of running Earthquake, but then Honchkrow gets pretty much a free switch in. Yes, I transferred the Sp Atk EVs to HP and they are working out great.
Thanks for the rate...took a bit of persuasion:P.

I know that most posts in RMTs are to offer suggestions or point out something the OP might have missed, but there's nothing that needs changing in my opinion, even after looking through other suggestions. I enjoy playing against Donphans with only 4 Attack EVs, as they can't even 2HKO Swellow or Honchkrow. With Milotic's Special Attack investment allowing Surf to deal a lot of damage to frail Flying-types, Ice Beam doesn't seem necessary, and I know how annoying HP Grass Milotic is when using a Rain team. This team is incredibly solid, and I don't see any Pokemon that can give your entire team trouble, except maybe Scarf Magmortar and Moltres, but this requires your opponent to not only weaken Milotic to about 45% of its health, but also maneuver their Fire-type around Stealth Rock so it can survive long enough to take advantage of Milotic's absence. Then, the rest of their team would have to deal with the free shots that a choiced HP Grass/Thunderbolt allows your Venusaur or Donphan to take. Great team :D

Thanks dude, yup absolutely right Magmortar and Moltres do give me trouble, but can be played around with prediction, and non Scarf Magmortar is dealt with by Honchkrow anyway.
Thanks again.

It's a well-built team; all I see are some nitpicks.

For Venusaur:

You're going to want to switch Power Whip with Earthquake so you don't actually lose to Calm Mind Raikou. Your Venusaur set actually loses.

For Milotic:

That EV spread is an OU spread, it was made to survive some sort of Garchomp attack or something iirc. Try a spread with max HP and max Defense, and maybe put 8 EVs in Speed to outpace Adamant Aggron.

For Donphan:

Same thing as Milotic, that's and OU spread. Try something like 252 HP / 240 Atk / 16 Speed so that you outpace other base 50s and still hit nearly as hard. Max HP is important because you need the added special bulk for dealing with Raikou.

Thanks Heysup, Im not sure whether or not to replace Power Whip with Earthquake, I think Im really going to miss the STAB, especially on Mismagius.

Altered spreads for Donphan and Milotic, but Im currently testing a max/max Defensive spread.
 
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