Introduction

Hey Smogon!!
I'm IronBullet93 and this is my first RMT. I started competitive battling around 5 months ago. I started off in OU and tasted quite a bit of success. However after reading a few UU Warstories I was itching to try out UU. After the last round of testing many pokes were voted down into UU. I jumped on the oppurtunity to use Gallade after it was bumped down to UU and i havent regretted the decision one bit. This has been my most successful team so far and peaked at a CRE of 1685 and a leaderboard ranking of 2.
So this team is based around supporting a Gallade sweep and working to remove its counters in order to ensure one.
The Team Building Process
So the first pokemon I chose was obviously Gallade. Now SD Gallade was checked by quite a few Pokemon like Spiritomb, Uxie, Slowbro, Drapion, etc basically pokes with high defense. So i wanted a fierce special attacker with decent speed who could at worst 2HKO said counters. I chose Moltres as my second pokemon.


Gallade was also revenge killed easily by faster pokes like Swellow, Sceptile, etc so I wanted a fast revenge killer who could ensure that these pokes would not trouble Gallade by "trapping" them. Scarfkrow seemed perfect for this role.



Honchkrow and Moltrea shared an electric weakness. Hence now I looked for a poke that could absorb those attacks. Raikou was particularly threatening as it had Shadow Ball for Gallade. I chose Venusaur as it could laugh at Raikous attacks with its 100 base Special Defence and hurt it back with Power Whip.




Now I looked for a physical wall with good synergy for Venusaur, preferable a Water type. I wanted a poke to deal with stat uppers, especially ones with curse. Did someone say Milotic?





A Rapid Spinner was of necessity due to Moltres' and Honchkrow's rock weakness. I also needed a Stealth Rocker. Donphan easily won the last spot on my team.





A Quick Glance






The Team In Detail

Moltres@Life Orb
Modest, 64 HP, 252 Sp Attack, 192 Speed
- Fire Blast
- Air Slash
- HP Grass
- Roost
Description:
Moltres is my lead and early game sweeper. This guy is amazing as a lead thanks to the absence of rocks. Moltres has pulled off sweeps all by itself thanks to its ridiculously high base Special Attack. It 2HKOs nearly the whole metagame....cough Chansey cough......and takes out even dedicated special walls. Base 90 Speed is great in UU, letting it outspeed the majority of the metagame and especially those base 80s. Its bulk also allows it to take a few hits. Gotta love Moltres.
Moveset, EVs and Nature:
Max sp attack and Modest to pump up Fire Blasts power as much as possible in order to get those crucial OHKOs and 2HKOs. 64 HP to provide some bulk to Moltres and the rest put into speed to outrun neutral natured 80 speed pokes. It 2HKOs Slowbro, Milotic, and even Clefable that switch in to try and absorb its attacks. HP Grass to hit Milotic and OHKO Omastar and Rhyperior who strangely stay in onme sometimes. Roost ensures survivability and allows Moltres to continue to terrorize the opposition throughout the game. An amazing pokemon and an amazing lead.
Moltres against common leads:









As you can see, Moltres is effective against a wide variety of leads and almost always gives me an early game advantage.

Honchkrow@Choice Scarf
Jolly, 252 Atk, 252 Speed, 4 HP
- Night Slash
- Brave Bird
- Superpower
- Pursuit
Description:
One of the most important pokes of my team. Deals with threats such as Alakazam, Gallade, Mismagius, Venusaur, and Mixtile. I love to abandon those Sucker Punch mindgames and just all out destroy them, and in Alakazams case, its just a punching bag. The Scarf really helps out a lot in revenge killing as well. It doesnt act as a wall breaker, this is set is more intent on getting surprise kills and for plain pwnage:).
Moveset, EVs and Nature:
BB tears through a majority of the metagame even without a LO, Night Slash as a reliable STAB, Superpower to take care of Rocks/Steels, and Pursuit to effectively "trap" frail pokemon and take them out of the game.
Max Attack to maximize damage output, max speed to outspeed the whole metagame up to Electrode. Jolly nature is essential to outspeed base 120s and base 125s like Sceptile and Swellow.

Venusaur@Leftovers
Sassy, 252 HP, 252 SpDef, 4 Atk
- Sleep Powder
- Power Whip
- Sludge Bomb
- Synthesis
Description:
The Special Wall of my team. My main check for Raikou, Mismagius, LO Milotic and other special threats. This guy shrugs off special hits like they were nothing with his amazing special bulk. Its also my most reliable switch in for bulky waters and absorbs Toxic and TSpikes for the team.
Moveset, EVs and Nature:
I went with a Mixed Attacking Venusaur as it ensures that Venusaur can actually defeat the threats it keeps in check, while Sludge Bomb means that Honchkrow cant come in for free. Sleep Powder is standard, putting opposing walls out of commission and often letting Gallade grab an SD or two. Synthesis lets Venusaur stay healthy while recovering off residual damage.
Max HP and Special Defense to allow it to shrug off neutral special hits and even a few super effective ones, as those are the ones hes supposed to take. Sassy nature to let him deal as much damage with Power Whip and Sludge Bomb as possible.

Milotic@Leftovers
Bold, 252 Def, 108 Sp Atk, 148 HP
- Surf
- Hidden Power Grass
- Haze
- Recover
Description:
Ah Milotic. Without this guy I would be setup bait for many pokes. Umbreon grabbed too many Curses? Haze. Registeel done the same? Haze. Feraligatr DDed up? Haze. Milotic checks so many pokes its crazy. Truly the glue of the team. It has amazing durability with Recover and with Marvel Scale it becomes a defensive monster.
Moveset,EVs and Nature:
Surf for a solid STAB, HP Grass mainly for Azumarill, Kabutops, Poliwrath and rain sweepers. Haze has amazing utility and often wins me games. Recover for Milotic to stay healthy.
Max Defense and Bold to make Milotic as physically bulky as possible. 108 Sp Atk as suggested by the analysis to add some bite to her attacks, and the rest dumped into HP.

Donphan@Leftovers
Adamant, 252 Atk, 204 Def, 52 HP
- Earthquake
- Stealth Rock
- Ice Shard
- Rapid Spin
Description:
Donphan sets up SR and spins away entry hazards for the team. It also hits like a truck and 2HKOs the common RS blocker that switches in, Spiritomb. It counters physical threats that Milotic cant handle, like Altaria, Honchkrow, Toxicroak, and Scyther. Also brings priority to the table in the form of Ice Shard, which has amazing utility for revenge killing weakened pokes.
Moveset,Evs and Nature:
Earthquake for an amazingly powerful STAB move coming off 372 Attack. Stealth Rock and Rapid Spin are standard, and Ice Shard for priority.
Max Attack and Adamant to allow Donphan to hit as hard as possible, getting the kills he needs. The rest put into Defense and HP to maximize Donphans potential to take physical hits.

Gallade@Life Orb
Jolly, 252 Atk, 252 Speed, 4 HP
- Swords Dance
- Shadow Sneak
- Close Combat
- Psycho Cut
Description:
And here we have the star of the show, Gallade!! Absolutely rips teams to shreds after an SD, and cleans up amazingly late game. Very few pokes can reliably check this thing...cough Spiritomb cough Arcanine cough....and has decent speed to at worst speed tie with that whole bunch of base 80s. Also is an amazing pokemon to have mid-game, as if the goings tough, I can bring in Gallade to defeat 2 or 3 of their pokemon and allow the others to clean up.
Moveset, EVs and Nature:
Swords Dance is self-explanatory, Close Combat as an incredibly powerful STAB move and OHKOs Donphan after an SD. Shadow Sneak destroys Alakazam, Mismagius and OHKOs Duggy at +2. Psycho Cut as a 2nd STAB move and defeats Venusaur, Weezing, Hitmontop who are common switch ins to this guy. Definitely BL:P.
Max Attack to deal as much damage as possible, and max Speed and Jolly to at worse tie with all those base 80s.
Conclusion
Well thats the end of the RMT!! Go ahead, criticize, analyze, blah. Ive had great experiences with this team, abusing the newly voted UUs for my own selfish needs:P. Sadly, Im going to have to part with it with the Suspect Voting coming up. Feel free to suggest any changes or steal/copy it for YOUR own selfish needs:P. Hope you guys enjoyed reading!!
Moveset, EVs and Nature:
Swords Dance is self-explanatory, Close Combat as an incredibly powerful STAB move and OHKOs Donphan after an SD. Shadow Sneak destroys Alakazam, Mismagius and OHKOs Duggy at +2. Psycho Cut as a 2nd STAB move and defeats Venusaur, Weezing, Hitmontop who are common switch ins to this guy. Definitely BL:P.
Max Attack to deal as much damage as possible, and max Speed and Jolly to at worse tie with all those base 80s.
Conclusion
Well thats the end of the RMT!! Go ahead, criticize, analyze, blah. Ive had great experiences with this team, abusing the newly voted UUs for my own selfish needs:P. Sadly, Im going to have to part with it with the Suspect Voting coming up. Feel free to suggest any changes or steal/copy it for YOUR own selfish needs:P. Hope you guys enjoyed reading!!