Luxray (Update)

Status: awaiting approval

The primary reason for doing this revamp is that Luxray gained Superpower from HGSS, which boosts its usefulness a lot.

Other things I've changed:

Moved Rivalry to Other Options.

Removed the Howl set: at +1, Luxray has basically turned Spark into a normal STAB move. Other pokemon can achieve much more with a single boost.

Changed the Mixed Set to be more physically oriented in light of what Superpower can do. Also, made it first, since it seems way more useful than the Choice Bander.

Changed some things about the defensive set, although if anyone has experience with it I'd be glad to hear about it. The old set was designed to beat Hypno and Grumpig, who aren't really considerations any more.

http://www.smogon.com/dp/pokemon/luxray


[Overview]
<p>Luxray is a rather unique Electric-type, sporting high Attack, low Speed, and Intimidate, which augments his decent bulk. This means that while most other pure Electric-types take on a sweeping role, Luxray is best suited to functioning as a wallbreaker. Luxray's offensive movepool—although he lacks a strong physical STAB move—is very good. With access to key wallbreaking moves in Superpower and Thunderbolt, and coverage moves like Crunch, Hidden Power, and Ice Fang, he can seriously damage just about anything with the correct move. Intimidate also lets him run defensive sets that play some niche defensive roles against physical Water- and Flying-types, making him a decent counter to the extremely troublesome physical rain sweepers.</p>

<p>Despite these strong points, Luxray is generally overlooked in favor of other wallbreakers such as Blaziken, Nidoking, and Magmortar, who have numerous advantages over him in terms of power, versatility, and special coverage. Luxray retains some advantages over his fellow wallbreakers, namely his physical power and ease with which he deals with Water-types. Keep this in mind when choosing Luxray over other Pokemon who compete for his team slot. Luxray is also somewhat let down by his low Speed stat, which limits his offensive ability to taking out walls and hitting things on the switch. Intimidate is useful in this regard, as it helps Luxray force switches. Overall, Luxray has the potential to be very useful to your team, but make sure you play to his unique advantages. </p>

[SET]
name: Mixed Wallbreaker
move 1: Thunderbolt
move 2: Superpower
move 3: Crunch
move 4: Hidden Power Grass / Hidden Power Water / Ice Fang
item: Life Orb
ability: Intimidate
nature: Naughty
evs: 204 Atk / 156 SpA / 148 Spe

[Set Comments]

<p>This set takes advantage of Luxray's mixed attacking stats, making him a good wallbreaker in UU. Thunderbolt deals with bulky Water-types, while Superpower decimates most special walls and does good damage to Rock- and Steel-types. Crunch damages Uxie and Claydol and OHKOes Rotom and Mismagius. There are many options for the final moveslot. Hidden Power Grass and Hidden Power Water both cover Ground-types, with Donphan and Rhyperior being 2HKOed by a combination of Superpower and Hidden Power. Hidden Power Grass covers Quagsire, while Hidden Power Water allows Luxray to 2HKO Steelix with Superpower followed by Hidden Power Water. Ice Fang hits Venusaur and Altaria on their weaker Defense stat, while dealing hefty damage to Torterra, though you lose the ability to significantly damage most Ground-types. Hidden Power Ice is a final option to maintain coverage on Ground-types while still having decent coverage against Venusaur.</p>

[Additional Comments]

<p>Superpower is the best move to open with, as Milotic, Rhyperior, Donphan, and Steelix are all 2HKOed by Superpower followed by the appropriate special move, while special walls expecting Thunderbolt or a weak Spark are 2HKOed or OHKOed. If you discover that your opponent is using a Ghost- or Psychic-type to wall Superpower, choose Crunch (or Thunderbolt for Spiritomb) next time Luxray is in.</p>

<p>As a wallbreaker, Luxray faces heavy competition from Blaziken, Nidoking, and Magmortar. As such, if you are using Luxray, make sure you are taking advantage of what sets him apart from other wallbreakers. Blaziken generally has a lot more power than Luxray, with STAB on Superpower, higher Special Attack, and Fire Blast as a special move. Luxray's main advantage over Blaziken is his ability to deal with bulky Water- and Flying-types, who often give Blaziken trouble. In comparison to Nidoking, Luxray's main advantage is that he has much higher attacking stats, which allow him to easily defeat Pokemon such as Clefable. Magmortar boasts more power and better type coverage on the special side, but has significantly less physical power. Luxray also has higher defenses than Blaziken, Nidoking, and Magmortar, especially when considering Intimidate, and lacks the Water-type weakness that the three of them share.</p>

<p>The EVs give a nice balance to Luxray's offenses. The Special Attack EVs are enough to always OHKO Slowbro after Stealth Rock damage, while a heavy investment in Attack powers up Superpower as much as possible. The Speed EVs allow Luxray to reach 213, outspeeding every UU wall except for Uxie, who will likely paralyze Luxray with Thunder Wave anyway.</p>

<p>When choosing teammates for Luxray, be sure to include a Ground-type immunity or resist. Flying-types and Pokemon with the ability Levitate can range from bulky Pokemon like Claydol and Altaria to offensive threats such as Mismagius and Moltres. Dugtrio can revenge kill Luxray, so have something such as SubPunch Aggron or a Ground-weak Choice Scarf user who can lure Dugtrio. Luxray also works well with Pokemon who appreciate the removal of certain walls. Arcanine and Moltres enjoy having Luxray take out Water-types and Rhyperior, while special sweepers such as Alakazam appreciate having Registeel and Chansey gone.</p>

[SET]
name: Choice Band
move 1: Spark
move 2: Ice Fang
move 3: Superpower
move 4: Crunch
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[Set Comments]
<p>Luxray has a high Attack stat and excellent type coverage, so a Choice Band set can work well. Electric / Ice and Dark / Fighting are well known two-move coverage combinations, and having both together is one of the main draws of this set. Superpower is your most powerful move here, and it helps that Slowbro and Flying-types are not likely to switch in on Luxray for fear of an Electric-type attack. Spark is better than Thunder Fang for physical STAB, as the 30% paralysis rate can really help Luxray with his low Speed stat.</p>

[Additional Comments]
<p>The Speed EVs give Luxray 230 Speed, which is enough to outrun base 95 Pokemon who don't invest in Speed, such as Uxie. Since Luxray isn't going to outspeed many important Pokemon, an Adamant nature is preferable to hit as hard as possible, while a small HP investment helps make use of Intimidate.</p>

<p>Like the other sets, Luxray needs teammates who can switch in on Ground-type attacks. Due to the hit-and-run nature of Choice sets, it is recommended that you include immunities and 4x resists, so that revenge killers do not become too much of a liability. This is standard practice for highly offensive teams, which is where Choice Band Luxray is likely to fit in.</p>

[SET]
name: Defensive
move 1: Discharge / Thunderbolt
move 2: Hidden Power Grass
move 3: Toxic / Thunder Wave
move 4: Protect / Roar
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[Set Comments]

<p>Intimidate is a great ability for Luxray, despite his rather average defensive capabilities. A few useful resistances allow him to take quite a few hits before fainting. When factoring in Intimidate, Luxray is capable of surviving Swords Dance-boosted Bug Bite from Scyther and Stone Edge from Kabutops to hit them back with Discharge. Unfortunately, with the removal of Crobat, Honchkrow, and Staraptor from the UU tier, this set has lost some of its relevance. Still, he makes a decent switch against physical Water-types, Scyther, and Swellow, while keeping the useful Electric-type STAB and acting as a status platform.</p>

[Additional Comments]

<p>Toxic cripples walls, while Discharge has a chance to cripple fast sweepers with paralysis. Thunder Wave is an option over Toxic if you prefer a more reliable way of spreading paralysis. Thunderbolt is an option over Discharge if you are using Thunder Wave, or if you don't want to accidentally paralyze something that you want to poison with Toxic. It also has more power, but against the aforementioned threats, both are equally good. Luxray's support movepool is lackluster, but Protect works nicely with Toxic and helps recover health, while forcing Swellow to take another turn of poison or burn damage if he tries to use U-turn to escape. Roar is nice on any defensive Pokemon, but has poor synergy with Intimidate.</p>

<p>This Luxray set faces competition from Arcanine's defensive set, which works similarly. Arcanine may seem to overshadow Luxray due to the advantages of Morning Sun, Will-O-Wisp, and more powerful attacking choices; however, Luxray's two move coverage, Thunder Wave, and lack of a Stealth Rock weakness allow him to do some things that Arcanine can't. Crucially, Luxray can take on physically based Water-types, while Arcanine cannot.</p>

<p>Again, Luxray needs teammates to take Ground-type attacks. Entry hazards support this set well if you're using Roar, so Cloyster, Omastar, and Qwilfish are good considerations to lay down Spikes, while Stealth Rock users are plentiful. Dugtrio doesn't OHKO this set, but Luxray cannot OHKO him either, so having something to lure and deal with Dugtrio is also very helpful. This set counters physical Water- and Flying-types, so Fire-type sweepers like Ninetales, Houndoom, and Moltres, who fear users of Aqua Jet and being revenge killed by Swellow or Scyther, are ideal teammates. While adding more Pokemon to your team who are liable to getting trapped by Dugtrio may seem like a bad idea, equipping Ninetales or Houndoom with a Shuca Berry or using Sucker Punch on Houndoom can give Luxray the Dugtrio lure he needs.</p>

[SET]
name: RestTalk
move 1: Discharge / Thunderbolt
move 2: Roar / Hidden Power Grass
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[Set Comments]

<p>Although Luxray lacks a reliable recovery move such as Recover or Wish, he can utilize the RestTalk combo to recover health and cure status. Luxray's support movepool leaves much to be desired, so he doesn't really mind giving up moveslots for Rest and Sleep Talk. Since Luxray doesn't have room for Toxic or Thunder Wave on this set, Discharge is the primary option for the first move. Roar is useful to prevent threats from setting up on Luxray and works well in conjunction with entry hazards such as Stealth Rock and Spikes. Thanks to Rest and Sleep Talk, Luxray will be able to utilize Roar repeatedly, racking up a lot of entry hazard damage. Hidden Power Grass is still an option to 2HKO Rhyperior and Quagsire, but has little use other than that.</p>

[Additional Comments]

<p>This set has the potential to function well on a stall team, where its purpose is to cause entry hazard damage with Roar. Once you have eliminated Luxray's counters and any Rapid Spin users, you can pull off a late-game cleanup by utilizing Roar repeatedly, while healing yourself with Rest when necessary. As such, it is recommended that your team be able to use at least two types of entry hazards. Uxie, Claydol, and Torterra deserve a mention because they can set up Stealth Rock and switch in on the Ground-type attacks that Luxray is weak to. Unfortunately, the only UU Spikes user who resists Ground is Cacturne, who is too frail to take more than a couple of resisted hits. However, Cloyster's high Defense lets him take Earthquakes from Donphan and Rhyperior, making him an excellent candidate for an entry hazard-laying teammate. Cloyster is also the only user of Toxic Spikes in UU who isn't either weak to Ground or physically frail.</p>

[Team Options]
<p>Dugtrio is one of the biggest problems that Luxray faces, so Pokemon who lure him in are very useful. As mentioned before, Ground-type weak SubPunchers such as Aggron or Choice Scarf users such as Blaziken can do a good job of luring and eliminating Dugtrio. You should also have teammates capable of taking Ground-type attacks, which are easy to find thanks to the abundance of Pokemon with either a Flying typing or the ability Levitate. Fire-types enjoy having Luxray on their team, as he can switch in on Aqua Jet thanks to Intimidate and threaten Aqua Jet's main users with STAB Thunderbolt. The Mixed Wallbreaker set often lures Rhyperior, Donphan, and Registeel, so sweepers such as Drapion, Scyther, and Toxicroak are good teammates for it, as well as any Calm Mind user who fails to break through Registeel and Chansey.</p>

[Optional Changes]
<p>Offensively, Quick Attack is an option on mixed or Choice sets to pick off weakened foes, but it is very weak and doesn't hit anything super effectively. The defensive set has some other support options it can run; Light Screen can cushion it on the special side, and it also helps you gain momentum if the opponent sends in a special attacker to deal with Luxray. Magnet Rise can turn the tables on Rhyperior, Registeel, and Dugtrio, but is very situational. Shed Shell is also an option on defensive sets to escape from Dugtrio, but usually should only be used in conjunction with Rest to ensure Luxray has a way to recover HP. Rest can be used on non-Sleep Talk sets to keep Luxray around longer, but only if you have a cleric on your team to wake him up with Heal Bell or Aromatherapy. While Intimidate is usually the ability of choice, Rivalry can be used to gain extra power on offensive sets. Unfortunately, some players run all-female teams to counteract this, which will cause Luxray problems. It is even less reliable on Wi-fi, as the even distribution of sexes will surely cause Luxray to lose power at inopportune times.</p>

[Counters]
<p>Luxray boasts great type coverage and mixed attacking stats, so not many things can switch in safely. Physically defensive Grass-types can counter any set without Ice Fang (or Choice sets not using Ice Fang) easily. Tangrowth can even avoid a 2HKO from a Choice Banded Ice Fang, making him an effective counter. Regirock can switch in on anything but a Choice Banded Superpower and OHKO Luxray with Earthquake. Nidoqueen can switch in on Thunderbolt or Superpower and threaten Luxray with Earthquake, although she should watch out for Hidden Power Water or Ice Fang. Dugtrio can switch in on Thunderbolt, but must be careful, as a well-played Luxray won't just spam Electric-type attacks. Uxie can take a few hits from Crunch and cripple Luxray with paralysis or Toxic status, or set up dual screens and Stealth Rock.</p>

<p>Luxray's low Speed allows him to be checked by faster Pokemon with a little bit of prediction. Offensive Venusaur can come in on Thunderbolt or Superpower and dispatch of him with Earthquake. Moltres can take any attack that isn't Thunderbolt or Spark and beat Luxray with Fire Blast. Altaria can set up on any set without Ice Fang and KO Luxray with Earthquake.</p>

<p>The defensive set is fairly easy to counter. Venusaur only has to worry about being paralyzed by Discharge, while Chansey and Altaria can pretty much come in for free. Basically, anything that can take weak special attacks and doesn't mind status walks all over him, but must be careful switching in repeatedly with entry hazards up in case Luxray uses Roar.</p>
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Full edit, changes in bold:

[Overview]
<p>Luxray has all of the tools it needs to succeed - except for a good physical STAB attack. With great mixed attacking stats and a nice movepool, Luxray can cause a lot of damage when played well. Usable defenses bolstered by the excellent ability Intimidate also helps Luxray stand out from the crowd.</p>

[SET]
name: Mixed Wall Breaker
move 1: Thunderbolt
move 2: Superpower
move 3: Crunch
move 4: Hidden Power Grass / Hidden Power Water / Ice Fang
item: Life Orb
ability: Intimidate
nature: Naughty
evs: 212 Atk / 160 SpA / 136 Spe [Don't list the extra 2]

[Set Comments]

<p>This set takes advantage of Luxray's mixed attacking stats, [remove] making [remove] it a good wall breaker in UU. Thunderbolt deals with bulky Water-types, while Superpower decimates most special walls and does good damage to Rock- and Steel-types. Crunch damages Uxie, Claydol, and the ever-present Froslass. The final moveslot has many options to consider. Hidden Power Grass and Hidden Power Water both cover Ground-types; Donphan and Rhyperior being OHKOed by a combination of Superpower and Hidden Power. Hidden Power Grass covers Quagsire, while Hidden Power Water allows you to 2HKO Steelix with Superpower followed by Hidden Power. Ice Fang hits Venasaur and Altaria on their weaker Defense stat, while dealing hefty damage to Torterra, though you lose the ability to hurt most Ground types.</p>

[Additional Comments]

<p> Superpower is the best move to open with, as Milotic, Rhyperior, Donphan, and Steelix are all 2HKOed by Superpower followed by the appropriate special move, while special walls expecting Thunderbolt or a weak Spark are [remove] 2HKOed or OHKOed. [remove]If you discover that your opponent is using a Ghost- or Psychic-type to wall Superpower, choose Crunch (or Thunderbolt for Spiritomb) next time Luxray is in.</p>

<p>As a wall breaker, Luxray faces heavy competition from Blaziken and Nidoking. As such, if you are using Luxray, make sure you are taking advantage of what sets it apart from other wall breakers. Blaziken generally has a lot more power than Luxray, with STAB on Superpower, higher Special Attack, and Fire Blast as a special move. Luxray's main advantage over Blaziken is his ability to deal with bulky Water- and Flying-types, who often give Blaziken trouble. Luxray's main advantage over Nidoking is that it has much higher attacking stats, which allow it to easily defeat Umbreon and Clefable with Superpower[remove]. Luxray also has higher defenses than Blaziken and Nidoking, especially considering Intimidate, and lacks the Water weakness that they both share.</p>

<p>The EV's give a nice balance to Luxray's offenses, focusing on Attack to get as much out of Superpower as possible. The SpeedEVs allow you to reach 210, outspeeding every UU wall except for Uxie, who will paralyze[Remove words] you with Thunder Wave[remove].</p>

<p>When choosing teammates for Luxray, be sure to include a Ground immunity or resist. Flying-types and Levitators can range from bulky Pokemon like Claydol and Altaria to offensive threats such as Mismagius and Moltres[remove]. Dugtrio can [remove] revenge kill Luxray, so having something such as SubPunch Aggron or a Ground weak Choice Scarf user [remove] to lure Dugtrio is helpful. Luxray also works well with pokemon who appreciate the removal of certain [remove]. Arcanine enjoys having Luxray take out Water-types and Rhyperior, while Alakazam and Raikou appreciate having Registeel and Chansey gone.</p>

[SET]
name: Choice Band
move 1: Spark
move 2: Ice Fang
move 3: Superpower
move 4: Crunch
item: Life Orb (?)
ability: Intimidate
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[Set Comments]

<p>Luxray has a high Attack stat and excellent type coverage, so a Choice Band set can work well. Electric / Ice and Dark / Fighting are well known two-move coverage combinations, and having both together is one of the main draws of this set. Superpower is [remove] your most powerful move here, and it helps that Slowbro and Flying-types are not likely to switch into Luxray for fear of an Electric attack. Spark is better than Thunder Fang for physical STAB, as the 30% paralysis rate can really help Luxray with it's low Speed stat.</p>

[Additional Comments]

<p>The Speed EV's give Luxray 230 Speed, which is enough to outrun base 95 Pokemon who don't invest in Speed, such as Uxie. Since Luxray isn't going to outspeed many important Pokemon[Remove word], an Adamant nature is preferable to hit as hard as possible, while a small HP investment helps make use of Intimidate.</p>

<p>Like the other sets, Luxray needs teammates that can switch into Ground attacks. Due to the hit-and-run nature of Choicesets, it is recommended that you include immunities and 4x resists, so [remove] revenge killers do not become too much of a liability. This is standard practice for highly offensive teams, which is where Choice Band Luxray is likely to fit in.</p>

[SET]
name: Defensive
move 1: Discharge / Thunderbolt
move 2: Hidden Power Grass
move 3: Toxic / Thunder Wave [mention something about it crippling fast sweepers]
move 4: Protect / Roar
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 Spe [Don't list the extra 2]

[Set Comments]
<p>Intimidate is a great ability, [remove]even though Luxray has rather average defensive capabilities. A few useful resistances allow it to take quite a few hits before fainting[remove]. When factoring in Intimidate, [remove] Luxray is capable of surviving Swords Dance boosted hits from Scyther's Bug Bite and Kabutops' Stone Edge, while hitting them with Discharge. Unfortunately, with the removal of Crobat, Honchkrow, and Staraptor from the UU tier, this set has lost some of it's relevance. Still, it makes a decent switch against physical Water-types, Scyther, and Swellow, while keeping the useful Electric STAB and acting as a status platform.</p>

[Additional Comments]

<p>Thunderbolt is an option over Discharge if you don't want to accidentally paralyze something you should have poisoned with Toxic. It also gains some power, although against the aforementioned threats both are equally as good. Luxray's support movepool is lackluster, but Protect works nicely with Toxic and help recover health, while forcing Swellow to take another turn of poison damage if it tries to use U-Turn to escape. Roar is nice on any defensive Pokemon, but has bad synergy with Intimidate.</p>

<p>Again, Luxray needs teammates to take Ground attacks. Entry hazards support this set well if you're using Roar, so Froslass, Cloyster, and Omastar are good considerations to lay down Spikes, while Stealth Rock users are a dime a dozen. Dugtrio is unable to OHKO this set, but neither can you OHKO it, so having something to lure and deal with Dugtrio is also very helpful. This set counters physical Water- and Flying-types, so it is an ideal teammate to Fire-type sweepers like Ninetails, Houndoom, and Moltres, who fear users of Aqua Jet and being revenge killed by Swellow or Scyther.</p>

[Team Options]
<p>Dugtrio is the one of the biggest problems that Luxray faces, so Pokemon that lure him in are very useful. As mentioned before, Ground weak SubPunchers such as Aggron or Scarfers such as Blaziken can do a good job of luring and eliminating Dugtrio. You should also have teammates capable of taking Ground attacks, which are easy to find thanks to the proliferation[what?] of Pokemon with either a Flying-type or the ability Levitate. Fire-types enjoy having Luxray on their team, as it can switch in on Aqua Jet thanks to Intimidate, and can threaten the main users with STAB Thunderbolt. The Mixed Wall Breaker set often lures Rhyperior, Donphan, and Registeel, so sweepers such as Drapion, Scyther, and Toxicroak are good teammates for it, as well as [remove] any Calm Minder who fails to break through Registeel and Chansey.</p>

[Optional Changes]
<p>Offensively, Quick Attack is an option on mixed or Choice sets to pick off weakened foes, but it is very weak and doesn't hit anything super effectively.[remove] The defensive set has some other support options it can run; Light Screen can cushion it on the special side, and it also helps you gain momentum if the opponent sends a special attacker to deal with Luxray. Magnet Rise can turn the tables on Rhyperior, Registeel, and Dugtrio, but is very situational. Rest can be used to keep Luxray around longer, but only if you have a cleric on your team to wake him up with Heal Bell or Aromatherapy. While Intimidate is usually the ability of choice, Rivalry can be used to gain extra power on the offensive sets. Unfortunately, some players run all-female teams to counteract this [remove], which will cause Luxray problems. On Wifi, it is even less reliable, as the even distribution of sexes will surely cause Luxray to lose power at inopportune times. [remove]</p>

[Opinion] [Remove / merge with Overview, new format rules]
<p>STAB on Electric attacks, base 120 Attack, Intimidate... Sounds good so far. Sadly, Luxray is let down by poor Speed and the lack of a good physical Electric attack. Still, don't let this put you off entirely, as Luxray is a capable, yet flawed contender in UU battles.</p>

[Counters]
<p>Luxray boasts great type coverage and mixed attacking stats, so not many things can switch in safely. Physically defensive Grass-types can counter any set without Ice Fang (or Choice sets not [remove]using Ice Fang) easily. Tangrowth can avoid a 2HKO from anything on the Mixed Wall Breaker set, but must be weary of [remove words] Choice Banded Ice Fang after Stealth Rock damage, as it has the chance to 2HKO. Regirock can switch in on anything but a Choice Banded Superpower and KO Luxray with Earthquake[remove]. Nidoqueen can switch into Thunderbolt or Superpower and threaten Luxray with Earthquake, although it should watch out for Hidden Power Water or Ice Fang. Dugtrio can switch in on Thunderbolt, [remove] but must be [remove] careful as Luxray generally doesn't just spam Electric attacks. Uxie can take a few hits from Crunch and cripple Luxray with statusscreens and Stealth Rock.</p>

<p>Luxray's low Speed allows it to be countered by faster pokemon with a little bit of prediction. Offensive Venasaur can come in on Thunderbolt or Superpower and dispatch it with Earthquake.[remove] Moltres can take any attack that isn't Thunderbolt and KO Luxray with Fire Blast, as well. Altaria can set up on any set without Ice Fang, and is able to KO Luxray with Earthquake.</p>

<p>The defensive set is fairly easy to counter. Venasaur only has to worry about being paralyzed by Discharge, while Umbreon, Chansey, and Altaria can pretty much come in for free. Basically, anything that can take weak special attacks and doesn't mind status walks all over it.</p>

Good stuff.
 
[SET]
name: Choice Band
move 1: Spark
move 2: Ice Fang
move 3: Superpower
move 4: Crunch
item: Life Orb
ability: Intimidate
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe
I don't think LO fits in a CB set, if you know what I mean.
 

Erazor

✓ Just Doug It
is a Smogon Media Contributor Alumnus
What makes the mixed set better than, say, Magmortar? Magmortar absolutely rapes bulky waters with Thunderbolt, and can use Cross Chop/ Focus Punch to beat Chansey. You need to mention Luxray's advantages as well as those compared to Blaziken and Nidoking(for example,it doesn't have an SR weakness.)
 
Wouldn't a Rest/Talk set be completely viable?

Something like Bold, 252HP/252Def/6SpA, should be mentioned imo. I would probably put it in other options, or in the description of the defensive set. :)
 
I don't think LO fits in a CB set, if you know what I mean.
Lol, don't know how I managed to miss that...

What makes the mixed set better than, say, Magmortar? Magmortar absolutely rapes bulky waters with Thunderbolt, and can use Cross Chop/ Focus Punch to beat Chansey. You need to mention Luxray's advantages as well as those compared to Blaziken and Nidoking(for example,it doesn't have an SR weakness.)
To be honest, not a whole lot. Mostly that his fighting move is way more powerful (important vs. Umbreon), and that he has a lot more chances to switch in with no SR weak and Intimidate. Also, he can afford to attack a full health Milotic, Slowbro, or Blastoise. I think he at least has enough to warrant using him in some situations. If you think I should add mention of Magmortar to the analysis, I can, but I don't want that paragraph to get too bulky. Also I'm not really sure what you're asking for in that last sentence.

Wouldn't a Rest/Talk set be completely viable?

Something like Bold, 252HP/252Def/6SpA, should be mentioned imo. I would probably put it in other options, or in the description of the defensive set. :)
It's possible, though I have some doubts. At any rate, the only set I've played is the Mixed one. I felt fine updating the Choice Band set because all I did was replace Return with Superpower, which is pretty obvious. I took Crunch off of the defensive set because nobody cares about Hypno and Grumpig any more, and Toxic hurts them plenty anyway.

I don't really feel comfortable adding a whole new set, though. If you want to test it and post some good logs, I'll be glad to upload it. In fact, if anyone has experience with the Defensive or Choice Band sets, I'd love to hear about it.
 
Well to be fair you should be testing every set you decide to put in the analysis. I'd say that given how poor Luxray's support/defensive movepool is, RestTalk is a pretty good option. Something along the lines of

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Thunderbolt
move 4: Hidden Power Ice / Roar
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
Defensively, it is a decent check to a lot of UU attackers (specifically Water-types)...

+1 Absol LO Sucker Punch: 58.8% - 69.5%
+0 Altaria LO Earthquake: 48.4% - 57.1%
-1 Ambipom LO Return: 28% - 33%
-1 Arcanine Adamant LO Flare Blitz: 38.2% - 45.3%
-1 Azumarill Choice Band Waterfall: 36.5% - 43.1%
-1 Blaziken LO Superpower: 29.9% - 35.7%
+1 Drapion LO Night Slash: 39.8% - 47.3%
+0 Feraligatr LO Waterfall: 37.1% - 43.7%
-1 Hariyama "Physical Tank" Brick Break: 16.8% - 20.1%
-1 Hitmonlee LO Close Combat: 40.7% - 48.1%
-1 Hitmontop Choice Band Close Combat: 39.6% - 47%
+1 Kabutops Life Orb Waterfall: 58.8% - 69.5%
+1 Leafeon Life Orb Leaf Blade: 58.8% - 69.5%
-1 Poliwrath Choice Band Waterfall: 25% - 29.7%
+1 Scyther Life Orb X-Scissor: 51.9% - 61.3%
-1 Swellow Statused Facade: 26.4% - 31.3%
+1 Toxicroak Life Orb Cross Chop: 70.1% - 82.4%

...and with RestTalk it can basically abuse that by repeatedly taking physical hits throughout the entire battle. Hidden Power Ice lets you beat Altaria and Leafeon on your own, but Roar is probably the best option given how bad Luxray's Special Attack is without any investment. Something to think about...

Also, please correct everything September pointed out. Nice job on the analysis and thanks for helping :) It's looking good so far.
 
Well to be fair you should be testing every set you decide to put in the analysis. I'd say that given how poor Luxray's support/defensive movepool is, RestTalk is a pretty good option. Something along the lines of



Defensively, it is a decent check to a lot of UU attackers (specifically Water-types)...

+1 Absol LO Sucker Punch: 58.8% - 69.5%
+0 Altaria LO Earthquake: 48.4% - 57.1%
-1 Ambipom LO Return: 28% - 33%
-1 Arcanine Adamant LO Flare Blitz: 38.2% - 45.3%
-1 Azumarill Choice Band Waterfall: 36.5% - 43.1%
-1 Blaziken LO Superpower: 29.9% - 35.7%
+1 Drapion LO Night Slash: 39.8% - 47.3%
+0 Feraligatr LO Waterfall: 37.1% - 43.7%
-1 Hariyama "Physical Tank" Brick Break: 16.8% - 20.1%
-1 Hitmonlee LO Close Combat: 40.7% - 48.1%
-1 Hitmontop Choice Band Close Combat: 39.6% - 47%
+1 Kabutops Life Orb Waterfall: 58.8% - 69.5%
+1 Leafeon Life Orb Leaf Blade: 58.8% - 69.5%
-1 Poliwrath Choice Band Waterfall: 25% - 29.7%
+1 Scyther Life Orb X-Scissor: 51.9% - 61.3%
-1 Swellow Statused Facade: 26.4% - 31.3%
+1 Toxicroak Life Orb Cross Chop: 70.1% - 82.4%

...and with RestTalk it can basically abuse that by repeatedly taking physical hits throughout the entire battle. Hidden Power Ice lets you beat Altaria and Leafeon on your own, but Roar is probably the best option given how bad Luxray's Special Attack is without any investment. Something to think about...

Also, please correct everything September pointed out. Nice job on the analysis and thanks for helping :) It's looking good so far.
That does seem viable. I'll test it out a bit. As I mentioned before, the reason I felt okay with changing the other sets was because of Superpower or other very obvious issues (everything else I left the same). Also, I don't think it's all that unfair to ask someone to back up a new set that they propose. Still, in the coming days I'll try to make a team with Resttalk Luxray to see how it goes.

And no, I didn't ignore September's post :). I haven't gotten to it yet.

Thanks everyone for the help so far!
 

Flora

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I've used the RestTalk set myself and it's completely viable. Rest/Sleep Talk/Discharge/Hidden Power (Grass or Ice) does well. I like Discharge on such a defensive set to take advantage of the increased chance of paralyzation. Although, I've never thought of stuffing Roar on it, but it looks like a good idea as well for phazing around threats Luxray can't manage.

I'll be doing a peer edit after you do September's.
 
I usually liked Discharge/Hidden Power Grass/Rest/Sleep Talk. I thought about trying Roar, but I never had the chance to test it. It is very suprisingly bulky, and it is a real shame this is Luxray's only form of Recovery. xD

In my opinion, you should list some things Defensive Luxray has to offer over Defensive Arcanine. Arcanine has Morning Sun, Will o Wisp, and Extreme Speed. You should list some reasons why you would use defensive Luxray over defensive Arcanine. IE:Better typing, Light Screen, no SR weakness, etc.
 

Erazor

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I just meant for you to mention why you would use him over Magmortar in that paragraph. I do agree that he has just about enough going for him, I just wanted you to mention it in the analysis.
 
Added the changes to the current sets. I still haven't had a chance to test the Rest Talk set, but it seems to have a lot of support so I'm planning on adding it once I do some testing.

There was one edit that I wasn't sure about, so I'm posting it to see what you guys think.

In the Team Options:
which are easy to find thanks to the abundance of Pokemon with either a Flying type or the ability Levitate.
Here September said to change "Flying type" to "Flying-type". However, I'm pretty sure that "Flying-type" always functions as either an adjective, or as noun which stands in place of "Flying-type pokemon". In this sentence I am describing the type, so "Flying" is an adjective, while "type" is a noun. I'm pretty sure connecting words with hypens always causes them to act cumulatively as a single part of speech (i.e. devil-may-care attitude), so I don't think the hyphen is appropriate in this case.
 
actually it should be "Flying type". you use the hyphenated version when you are using "Flying-type" as your adjective, but the non-hyphenated version when you are using "type" as a noun and "Flying" as the adjective that modifies the noun.

Pidgeot is a Flying-type Pokemon.
Pidgeot has a Flying type in addition to a Normal type.
 
actually it should be "Flying type". you use the hyphenated version when you are using "Flying-type" as your adjective, but the non-hyphenated version when you are using "type" as a noun and "Flying" as the adjective that modifies the noun.

Pidgeot is a Flying-type Pokemon.
Pidgeot has a Flying type in addition to a Normal type.
Ok then, I've switched it back : ). The last set hasn't been edited by anyone yet, but otherwise I think this is about ready to go.
 

Flora

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Grammar and comments.

Overview said:
<p>Luxray has all of the tools it needs to succeed - except for a good physical STAB attack. With great mixed attacking stats and a (replaced) otherwise (remove) nice movepool, Luxray can cause a lot of damage when played well. Usable defenses bolstered by the excellent ability Intimidate also helps Luxray stand out from the crowd.</p>
Mixed Wall Breaker said:
<p>This set takes advantage of Luxray's mixed attacking stats, making it a good wall breaker in UU. Thunderbolt deals with bulky Water-types, while Superpower decimates most special walls and does good damage to Rock- and Steel-types. Crunch damages Uxie, Claydol, and the ever-present Froslass. The final moveslot has many options to consider. Hidden Power Grass and Hidden Power both Water cover Ground-types, (replaced semi-colon with comma) with Donphan and Rhyperior being 2HKOed by a combination of Superpower and Hidden Power. Hidden Power Grass covers Quagsire, while Hidden Power Water allows you to 2HKO Steelix with Superpower followed by Hidden Power (remove). Ice Fang hits Venasaur and Altaria on their weaker Defense stat, while dealing hefty damage to Torterra, though you lose the ability to hurt most Ground-types.</p>
I saw the stuff with the typings in whistle's post, though I'm pretty sure the hyphen is needed here.

Mixed Wall Breaker said:
<p>(backspace the space here)Superpower is the best move to open with, as Milotic, Rhyperior, Donphan, and Steelix are all 2HKOed by Superpower followed by the appropriate special move, while special walls expecting Thunderbolt or a weak Spark are 2HKOed or OHKOed. If you discover that your opponent is using a Ghost- or Psychic-type to wall Superpower, choose Crunch (or Thunderbolt for Spiritomb) next time Luxray is in.</p>
Mixed Wall Breaker said:
<p>As a wall breaker, Luxray faces heavy competition from Blaziken, Nidoking, and Magmortar. As such, if you are using Luxray, make sure you are taking advantage of what sets it apart from other wall breakers. Blaziken generally has a lot more power than Luxray, with STAB on Superpower, higher Special Attack, and Fire Blast as a special move. Luxray's main advantage over Blaziken is its ability to deal with bulky Water- and Flying-types, who often give Blaziken trouble. In comparison to Nidoking, Luxray's main advantage over Nidoking (remove) is that it has much higher attacking stats, which allow it to easily defeat Umbreon and Clefable. Magmortar boasts more power and better type coverage on the special side, but has significantly less power on the physical side. Luxray also has higher defenses than Blaziken, Nidoking, and Magmortar, especially considering Intimidate, and lacks the Water weakness that the three of them share.</p>
Avoiding the "Luxray" same starting sentences repetition.

Mixed Wall Breaker said:
<p>The EVs give a nice balance to Luxray's offenses, focusing on Attack to get as much out of Superpower as possible. The Speed EVs allow you to reach 210, outspeeding every UU wall except for Uxie, who will likely paralyze you with Thunder Wave.</p>
I've added "likely" because not every Uxie has Thunder Wave.

Mixed Wall Breaker said:
<p>When choosing teammates for Luxray, be sure to include a Ground immunity or resist. Flying-types and Levitators can range from bulky Pokemon like Claydol and Altaria to offensive threats such as Mismagius and Moltres. Dugtrio can revenge kill Luxray, so having something such as SubPunch Aggron or a Ground weak Choice Scarf user can help to lure Dugtrio is helpful (you already said "help" so remove these). Luxray also works well with Pokemon who appreciate the removal of certain walls. Arcanine enjoys having Luxray take out Water-types and Rhyperior, while Alakazam and Raikou appreciate having Registeel and Chansey gone.</p>
Choice Band said:
<p>Luxray has a high Attack stat and excellent type coverage, so a Choice Band set can work well. Electric / Ice and Dark / Fighting are well known two-move coverage combinations, and having both together is one of the main draws of this set. Superpower is your most powerful move here, and it helps that Slowbro and Flying-types are not likely to switch into Luxray for fear of an Electric attack. Spark is better than Thunder Fang for physical STAB, as the 30% paralysis rate can really help Luxray with its low Speed stat.</p>
Defensive said:
<p>Intimidate is a great ability for Luxray despite its rather average defensive capabilities. A few useful resistances allow it to take quite a few hits before fainting. When factoring in Intimidate, Luxray is capable of surviving Swords Dance boosted hits from Scyther's Bug Bite and Kabutops' Stone Edge, while hitting them with Discharge. Unfortunately, with the removal of Crobat, Honchkrow, and Staraptor from the UU tier, this set has lost some of its relevance. Still, it makes a decent switch against physical Water-types, Scyther, and Swellow, while keeping the useful Electric STAB and acting as a status platform.</p>
I know the top change doesn't seem needed, but I just felt like making the sentence a little shorter. But, the older version still didn't flow right anyways.

Defensive said:
<p>Toxic cripples walls, while Discharge has a chance to cripple fast sweepers with paralysis. Thunder Wave is an option over Toxic if you prefer a more reliable way of spreading paralysis. Thunderbolt is an option over Discharge if you are using Thunder Wave, or if you don't want to accidentally paralyze something that you should have poisoned with Toxic. It also has more power, although against the aforementioned threats both are equally good. Luxray's support movepool is lackluster, but Protect works nicely with Toxic and helps recover health, while forcing status abusing Pokemon like Swellow to take another turn of status damage if they try to attack. Roar is nice on any defensive Pokemon, but has bad synergy with Intimidate.</p>
For the Swellow part, some may also be using Flame Orb instead of Toxic Orb. And, although this may be just assuming that Luxray has used Toxic on Swellow, that's not going to happen every time.

Defensive said:
<p>Again, Luxray needs teammates to take Ground attacks. Entry hazards support this set well if you're using Roar, so Froslass, Cloyster, and Omastar are good considerations to lay down Spikes, while Stealth Rock users are plentiful (I wouldn't be using stuff like "a dime a dozen" in an analysis especially). Dugtrio doesn't OHKO this set, but neither can you OHKO it, so having something to lure and deal with Dugtrio is also very helpful. This set counters physical Water- and Flying-types, so it is an ideal teammate to (remove) Fire-type sweepers like Ninetales, Houndoom, and Moltres, who fear users of Aqua Jet and being revenge killed by Swellow or Scyther, are ideal teammates.</p>
RestTalk said:
<p>One of the main flaws of the previous set is the lack of recovery. This set fixes that by using the Rest-Sleep Talk combo to recover health and cure status. Luxray's support movepool leaves much to be desired, so it doesn't really mind giving up moveslots for Rest and Sleep Talk. Since Luxray doesn't have room for Toxic or Thunder Wave on this set (this is very contradictory here, so consider some revising), Discharge is the primary option for the first move. Roar is useful to prevent threats from setting up on you and of course works well in conjunction with entry hazards such as Stealth Rock and Spikes. Thanks to Rest and Sleep Talk, Luxray will be able to utilize Roar repeatedly, racking up a lot of entry hazard damage. Hidden Power Grass is still an option to 2HKO Rhyperior and Quagsire, but has little use other than that.</p>
RestTalk said:
<p>This set has the potential to function well on a stall team, where its purpose would be to cause entry hazard damage with Roar. Once you have eliminated Luxray's counters and any Rapid Spin users, you can pull off a late-game sweep of sorts (remove) by utilizing Roar repeatedly while healing yourself with Rest when necessary. As such, is it recommended that your team is able to use at least two types of entry hazards. Uxie, Claydol, and Torterra deserve mention because they can set up Stealth Rock and switch into the Ground-type attacks that Luxray is weak to. Unfortunately, the only UU Spikes user that resists Ground is Cacturne, who is too frail to take more than a couple of resisted hits. However, Cloyster's high Defense lets it take Earthquakes from Donphan and Rhyperior, making it a consideration for an entry-hazard-laying teammate. Cloyster is also the only user of Toxic Spikes in UU who isn't either weak to Ground or physically frail.</p>
I think mentions of Discharge vs Thunderbolt should be included here. There is no mention of Thunderbolt in this set although it is in the moveset.

Also, are you sure Roar sweeps teams? Especially when it gets to the last Pokemon, I don't think Roar is sweeping, but weakening.

Team Options said:
<p>Dugtrio is the one of the biggest problems that Luxray faces, so Pokemon that lure it in are very useful. As mentioned before, Ground weak SubPunchers such as Aggron or Scarfers such as Blaziken can do a good job of luring and eliminating Dugtrio. You should also have teammates capable of taking Ground attacks, which are easy to find thanks to the abundance of Pokemon with either a Flying type or the ability Levitate. Fire-types enjoy having Luxray on their team, as it can switch in on Aqua Jet thanks to Intimidate, and can threaten the main users with STAB Thunderbolt. The Mixed Wall Breaker set often lures and destroys Rhyperior, Donphan, and Registeel, so sweepers that appreciate the mentioned Pokemon's removal such as Drapion, Scyther, and Toxicroak are good teammates for it, as well as any Calm Minder who fails to break through Registeel and Chansey.</p>
Optional Changes said:
<p>Offensively, Quick Attack is an option on mixed or Choice sets to pick off weakened foes, but it is very weak and doesn't hit anything super effectively. The defensive set has some other support options it can run. (period instead of semi-colon) Light Screen can cushion Luxray and its teammates while also help them gain momentum on the special side against special attacks. Magnet Rise can turn the tables on Rhyperior, Registeel, and Dugtrio, but is very situational. Rest without Sleep Talk can be used to keep Luxray around longer, but only if you have a cleric on your team to wake him up with Heal Bell or Aromatherapy. While Intimidate is usually the ability of choice, Rivalry can be used to gain extra power on the offensive sets. Unfortunately, some players run all-female teams to counteract this, which will cause Luxray problems. On Wi-Fi, it is even less reliable, as the even distribution of sexes will surely cause Luxray to lose power at inopportune times.</p>
If you were to be using a semi-colon, you'd be listing and listing the other options alongside more semi-colons.

Counters said:
<p>Luxray boasts great type coverage and mixed attacking stats, so not many things can switch in safely. Physically defensive Grass-types can counter any set without Ice Fang (or Choice sets not using Ice Fang) easily. Tangrowth can avoid a 2HKO from anything on the Mixed Wall Breaker set, but must be weary of Choice Banded Ice Fang after Stealth Rock damage, as it has the chance to 2HKO. Regirock can switch in on anything but a Choice Banded Superpower and KO Luxray with Earthquake. Nidoqueen can switch into Thunderbolt or Superpower and threaten Luxray with Earthquake, although it should watch out for Hidden Power Water or Ice Fang. Dugtrio can switch in on Thunderbolt, but must be careful as Luxray generally doesn't just spam Electric attacks. Uxie can take a few hits from Crunch and cripple Luxray with status or set up with screens and Stealth Rock.</p>
Counters said:
<p>Luxray's low Speed allows it to be countered by faster Pokemon with a little bit of prediction. Offensive Venasaur can come in on Thunderbolt or Superpower and dispatch it with Earthquake. Moltres can take any attack that isn't Thunderbolt and KO Luxray with Fire Blast, as well (remove). Altaria can set up on any set without Ice Fang, and KO Luxray with Earthquake.</p>
Counters said:
<p>The defensive set is fairly easier to counter. Venasaur only has to worry about being paralyzed by Discharge, while Umbreon, Chansey, and Altaria can pretty much come in for free. Basically, anything that can take weak special attacks and doesn't mind status walks all over it.</p>
I guess you should add in the RestTalk's set to be more global around the analysis? Maybe instead of plain "defensive set", it will be "defensive sets".


I should have asked beforehand, but are we capitalization "pokemon" or is the site auto-changing it to capitalization or something?
 
Thanks for the proofread! Added in most of those edits, although a couple of things I left the same or changed in different ways than you suggested.

For the Swellow part, some may also be using Flame Orb instead of Toxic Orb. And, although this may be just assuming that Luxray has used Toxic on Swellow, that's not going to happen every time.

The scenario is specific to Swellow. If you switch in on any other status orb attacker and the opponent knows they can't beat you, they'll switch. Swellow almost always uses U-turn to switch out, however, so using Protect forces it to stay in and take another round of status damage. This isn't really relevant to anything except for Swellow. I did change "poison damage" to "poison or burn damage", though.

Also, are you sure Roar sweeps teams? Especially when it gets to the last Pokemon, I don't think Roar is sweeping, but weakening.

It's not technically a sweep, which is why I said "sweep or sorts". Using Roar with entry hazards does cause weakening mid game, but when a layer team gets it's layers up and eliminates it's pHazer's counters, it enters a stage of the game very similar to a sweep, where the pHazer just uses Roar or Roar + attacks over and over without having to switch out. I think a "sweep of sorts" describes what is going on pretty well, though I am open to other ways of expressing this. So far I'd rather refer to is as such, as opposed to removing mention of it altogether because it's not technically a "sweep". Edit: perhaps "late-game cleanup?"
 

Flora

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Yeah, I like "poison or burn damage". That's fine.

"late-game cleanup" sounds nice as well.

Nice job overall!
 
one of the best analyses I’ve ever read tbh

I would consider running an extra 12 Speed EVs on the Mixed Wall Breaker set to hit 213 Speed which beats Milotic aiming to beat Adamant Torterra (which also means if you try to kill Torterra with Ice Fang you won’t get outsped lol)

is the CB set any good? I can't really see any reason to use it over the Mix set if I wanted an offensive Luxray to be honest...

this means something was changed or added
this means something that used to be here was deleted (not that you should delete what is currently colored)
brackets are notes and should be taken out; the rest of the proofread can be copy-pasted if that works best for you

@ Eo -- probably ready for upload after the viability of the CB set is resolved

[Overview]
<p>Luxray has all of the tools it needs to succeed - except for a good physical STAB attack. With great mixed attacking stats and a nice movepool, Luxray can cause a lot of damage when played well. Usable defenses bolstered by the excellent ability Intimidate also helps Luxray stand out from the crowd.</p>

[SET]
name: Mixed Wall Breaker
move 1: Thunderbolt
move 2: Superpower
move 3: Crunch
move 4: Hidden Power Grass / Hidden Power Water / Ice Fang
item: Life Orb
ability: Intimidate
nature: Naughty
evs: 212 Atk / 120 SpA / 136 Spe

[Set Comments]

<p>This set takes advantage of Luxray's mixed attacking stats, making it a good wall breaker in UU. Thunderbolt deals with bulky Water-types, while Superpower decimates most special walls and does good damage to Rock- and Steel-types. Crunch damages Uxie, Claydol, and the ever-present Froslass. The final moveslot has many options to consider. Hidden Power Grass and Hidden Power both Water cover Ground-types, with Donphan and Rhyperior being 2HKOed by a combination of Superpower and Hidden Power. Hidden Power Grass covers Quagsire, while Hidden Power Water allows you to 2HKO Steelix with Superpower followed by Hidden Power. Ice Fang hits Venusaur and Altaria on their weaker Defense stat, while dealing hefty damage to Torterra, though you lose the ability to significantly damage most Ground-types.</p>

[Additional Comments]

<p>Superpower is the best move to open with, as Milotic, Rhyperior, Donphan, and Steelix are all 2HKOed by Superpower followed by the appropriate special move, while special walls expecting Thunderbolt or a weak Spark are 2HKOed or OHKOed. If you discover that your opponent is using a Ghost- or Psychic-type to wall Superpower, choose Crunch (or Thunderbolt for Spiritomb) next time Luxray is in.</p>

<p>As a wall breaker, Luxray faces heavy competition from Blaziken, Nidoking, and Magmortar. As such, if you are using Luxray, make sure you are taking advantage of what sets it apart from other wall breakers. Blaziken generally has a lot more power than Luxray, with STAB on Superpower, higher Special Attack, and Fire Blast as a special move. Luxray's main advantage over Blaziken is its ability to deal with bulky Water- and Flying-types, who often give Blaziken trouble. In comparison to Nidoking, Luxray's main advantage is that it has much higher attacking stats, which allow it to easily defeat Umbreon and Clefable. Magmortar boasts more power and better type coverage on the special side, but has significantly less power on the physical side. Luxray also has higher defenses than Blaziken, Nidoking, and Magmortar, especially considering Intimidate, and lacks the Water weakness that the three of them share.</p>

<p>The EV's give a nice balance to Luxray's offenses, focusing on Attack to get as much out of Superpower as possible. [is there a specific reason that spread is chosen? 2HKOs etc] The Speed EVs allow you to reach 210, outspeeding every UU wall except for Uxie, who will likely paralyze you with Thunder Wave anyways.</p>

<p>When choosing teammates for Luxray, be sure to include a Ground immunity or resist. Flying-types and Levitators can range from bulky Pokemon like Claydol and Altaria to offensive threats such as Mismagius and Moltres. Dugtrio can revenge kill Luxray, so having something such as SubPunch Aggron or a Ground weak Choice Scarf user can help to lure Dugtrio. Luxray also works well with Pokemon who appreciate the removal of certain walls. Arcanine enjoys having Luxray take out Water-types and Rhyperior, while Alakazam and Raikou appreciate having Registeel and Chansey gone.</p>

[SET]
name: Choice Band
move 1: Spark
move 2: Ice Fang
move 3: Superpower
move 4: Crunch
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[Set Comments]
<p>Luxray has a high Attack stat and excellent type coverage, so a Choice Band set can work well. Electric / Ice and Dark / Fighting are well known two-move coverage combinations, and having both together is one of the main draws of this set. Superpower is your most powerful move here, and it helps that Slowbro and Flying-types are not likely to switch into Luxray for fear of an Electric attack. Spark is better than Thunder Fang for physical STAB, as the 30% paralysis rate can really help Luxray with its low Speed stat.</p>

[Additional Comments]
<p>The Speed EVs give Luxray 230 Speed, which is enough to outrun base 95 Pokemon who don't invest in Speed, such as Uxie. Since Luxray isn't going to outspeed many important Pokemon, an Adamant nature is preferable to hit as hard as possible, while a small HP investment helps make use of Intimidate.</p>

<p>Like the other sets, Luxray needs teammates that can switch into Ground attacks. Due to the hit-and-run nature of Choice sets, it is recommended that you include immunities and 4x resists, so that revenge killers do not become too much of a liability. This is standard practice for highly offensive teams, which is where Choice Band Luxray is likely to fit in.</p>

[SET]
name: Defensive
move 1: Discharge / Thunderbolt
move 2: Hidden Power Grass
move 3: Toxic / Thunder Wave
move 4: Protect / Roar
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[Set Comments]

<p>Intimidate is a great ability for Luxray despite its rather average defensive capabilities. A few useful resistances allow it to take quite a few hits before fainting. When factoring in Intimidate, Luxray is capable of surviving Swords Dance boosted hits from Scyther's Bug Bite and Kabutops' Stone Edge, while hitting them with Discharge. Unfortunately, with the removal of Crobat, Honchkrow, and Staraptor from the UU tier, this set has lost some of its relevance. Still, it makes a decent switch against physical Water-types, Scyther, and Swellow, while keeping the useful Electric STAB and acting as a status platform.</p>

[Additional Comments]

<p>Toxic cripples walls, while Discharge has a chance to cripple fast sweepers with paralysis. Thunder Wave is an option over Toxic if you prefer a more reliable way of spreading paralysis. Thunderbolt is an option over Discharge if you are using Thunder Wave, or if you don't want to accidentally paralyze something that you should have poisoned with Toxic. It also has more power, although against the aforementioned threats both are equally good. Luxray's support movepool is lackluster, but Protect works nicely with Toxic and helps recover health, while forcing Swellow to take another turn of poison damage if it tries to use U-Turn to escape. Roar is nice on any defensive Pokemon, but has bad synergy with Intimidate.</p>

<p>This Luxray set faces competition from Arcanine's defensive set, which works very similarly. Arcanine may seem to overshadow Luxray due to the advantages of Morning Sun, Will-O-Wisp, and more powerful attacking choices; however, Luxray's better two move coverage, Thunder Wave, and lack of a Stealth Rock weakness allows it to do some things that Arcanine can’t. Crucially, Luxray can take on physically based Water-types, while Arcanine cannot.</p>

<p>Again, Luxray needs teammates to take Ground attacks. Entry hazards support this set well if you're using Roar, so Froslass, Cloyster, and Omastar are good considerations to lay down Spikes, while Stealth Rock users are plentiful. Dugtrio doesn't OHKO this set, but neither can you OHKO it, so having something to lure and deal with Dugtrio is also very helpful. This set counters physical Water- and Flying-types, so Fire-type sweepers like Ninetails, Houndoom, and Moltres, who fear users of Aqua Jet and being revenge killed by Swellow or Scyther, are ideal teammates. While adding more Pokemon to your team that are liable to getting trapped by Dugtrio may seem like a bad idea, equipping Ninetales or Houndoom with a Shuca Berry or using Sucker Punch on Houndoom can give Luxray the Dugtrio lure it needs.</p>

[SET]
name: RestTalk
move 1: Discharge / Thunderbolt
move 2: Roar / Hidden Power Grass
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[Set Comments]

One of the main flaws of defensive Luxray is its lack of recovery [set comments shouldn’t explicitly refer to other sets]. This set fixes that by using the RestTalk combo to recover health and cure status. Luxray's support movepool leaves much to be desired, so it doesn't really mind giving up moveslots for Rest and Sleep Talk. Since Luxray doesn't have room for Toxic or Thunder Wave on this set, Discharge is the primary option for the first move. Roar is useful to prevent threats from setting up on you and of course works well in conjunction with entry hazards such as Stealth Rock and Spikes. Thanks to Rest and Sleep Talk, Luxray will be able to utilize Roar repeatedly, racking up a lot of entry hazard damage. Hidden Power Grass is still an option to 2HKO Rhyperior and Quagsire, but has little use other than that.

[Additional Comments]

This set has the potential to function well on a stall team, where its purpose would be to cause entry hazard damage with Roar. Once you have eliminated Luxray's counters and any Rapid Spin users, you can pull off a late-game cleanup by utilizing Roar repeatedly while healing yourself with Rest when necessary. As such, is it recommended that your team be able to use at least two types of entry hazards. Uxie, Claydol, and Torterra deserve mention because they can set up Stealth Rock and switch into the Ground-type attacks that Luxray is weak to. Unfortunately, the only UU Spikes user that resists Ground is Cacturne, who is too frail to take more than a couple of resisted hits. However, Cloyster's high Defense lets it take Earthquakes from Donphan and Rhyperior, making it an excellent candidate for an entry-hazard-laying teammate. Cloyster is also the only user of Toxic Spikes in UU who isn't either weak to Ground or physically frail.

[Team Options]
<p>Dugtrio is the one of the biggest problems that Luxray faces, so Pokemon that lure him in are very useful. As mentioned before, Ground weak SubPunchers such as Aggron or Scarfers such as Blaziken can do a good job of luring and eliminating Dugtrio. You should also have teammates capable of taking Ground attacks, which are easy to find thanks to the abundance of Pokemon with either a Flying type or the ability Levitate. Fire-types enjoy having Luxray on their team, as it can switch in on Aqua Jet thanks to Intimidate and threaten Aqua Jet’s main users with STAB Thunderbolt. The Mixed Wall Breaker set often lures Rhyperior, Donphan, and Registeel, so sweepers such as Drapion, Scyther, and Toxicroak are good teammates for it, as well as any Calm Minder who fails to break through Registeel and Chansey.</p>

[Optional Changes]
<p>Offensively, Quick Attack is an option on mixed or Choice sets to pick off weakened foes, but it is very weak and doesn't hit anything super effectively. The defensive set has some other support options it can run; Light Screen can cushion it on the special side, and it also helps you gain momentum if the opponent sends a special attacker to deal with Luxray. Magnet Rise can turn the tables on Rhyperior, Registeel, and Dugtrio, but is very situational. Rest can be used on non-Sleep Talk sets to keep Luxray around longer, but only if you have a cleric on your team to wake him up with Heal Bell or Aromatherapy. While Intimidate is usually the ability of choice, Rivalry can be used to gain extra power on offensive sets. Unfortunately, some players run all-female teams to counteract this, which will cause Luxray problems. On Wi-Fi [using the label used for the forum since the term is not in grammar standards nor the Pokemon dictionary], it is even less reliable, as the even distribution of sexes will surely cause Luxray to lose power at inopportune times.</p>

[Counters]
<p>Luxray boasts great type coverage and mixed attacking stats, so not many things can switch in safely. Physically defensive Grass-types can counter any set without Ice Fang (or Choice sets not using Ice Fang) easily. Tangrowth can avoid a 2HKO from anything on the Mixed Wall Breaker set, but must be wary of Choice Banded Ice Fang after Stealth Rock damage, as it has a chance to 2HKO [untrue at least without Rivalry -- 558 Atk vs 383 Def & 404 HP (65 Base Power): 136 - 162 (33.66% - 40.10%)]. Regirock can switch in on anything but a Choice Banded Superpower and KO Luxray with Earthquake. Nidoqueen can switch into Thunderbolt or Superpower and threaten Luxray with Earthquake, although it should watch out for Hidden Power Water or Ice Fang. Dugtrio can switch in on Thunderbolt, but must be careful as well-played Luxray shouldn’t just spam Electric attacks. Uxie can take a few hits from Crunch and cripple Luxray with paralysis or Toxic status or set up with dual screens and Stealth Rock.</p>

<p>Luxray's low Speed allows it to be checked by faster pokemon with a little bit of prediction. Offensive Venusaur can come in on Thunderbolt or Superpower and dispatch it with Earthquake. Moltres can take any attack that isn't Thunderbolt and KO Luxray with Fire Blast. Altaria can set up on any set without Ice Fang, and KO Luxray with Earthquake.</p>

<p>The defensive set is fairly easy to counter. Venusaur only has to worry about being paralyzed by Discharge, while Umbreon, Chansey, and Altaria can pretty much come in for free. Basically, anything that can take weak special attacks and doesn't mind status walks all over it, but must be careful switching in repeatedly with entry hazards up in case Luxray uses Roar.</p>
 
Thanks!

Added the edits, including the EV's.

I tested the Choice Band set a bit and it's at least worth having the set listed. The advantages are the lack of Life Orb recoil, lack of a SpDef lowering nature, and a little extra power. It's probably not as good as the mixed set, so it goes second, but it's at least worth using if you prefer it's better speed, slightly better staying power, and stronger Superpower and Crunch. Also Spark's paralysis came in handy.
 
<p>Like the other sets, Luxray needs teammates who can switch into Ground attacks. Due to the hit-and-run nature of Choice sets, it is recommended that you include immunities and 4x resists (removed comma) so that revenge killers do not become too much of a liability. This is standard practice for highly offensive teams, which is where Choice Band Luxray is likely to fit in.</p>
<p>Again, Luxray needs teammates to take Ground attacks. Entry hazards support this set well if you're using Roar, so Froslass, Cloyster, and Omastar are good considerations to lay down Spikes, while Stealth Rock users are plentiful. Dugtrio doesn't OHKO this set, but neither can you OHKO it, so having something to lure and deal with Dugtrio is also very helpful. This set counters physical Water- and Flying-types, so Fire-type sweepers like Ninetails, Houndoom, and Moltres, who fear users of Aqua Jet and being revenge killed by Swellow or Scyther, are ideal teammates. While adding more Pokemon to your team who are liable to getting trapped by Dugtrio may seem like a bad idea, equipping Ninetales or Houndoom with a Shuca Berry or using Sucker Punch on Houndoom can give Luxray the Dugtrio lure it needs.</p>
This set has the potential to function well on a stall team, where its purpose would be to cause entry hazard damage with Roar. Once you have eliminated Luxray's counters and any Rapid Spin users, you can pull off a late-game cleanup by utilizing Roar repeatedly while healing yourself with Rest when necessary. As such, is it recommended that your team be able to use at least two types of entry hazards. Uxie, Claydol, and Torterra deserve mention because they can set up Stealth Rock and switch into the Ground-type attacks that Luxray is weak to. Unfortunately, the only UU Spikes user who resists Ground is Cacturne, who is too frail to take more than a couple of resisted hits. However, Cloyster's high Defense lets it take Earthquakes from Donphan and Rhyperior, making it an excellent candidate for an entry-hazard-laying teammate. Cloyster is also the only user of Toxic Spikes in UU who isn't either weak to Ground or physically frail.
<p>Dugtrio is the one of the biggest problems that Luxray faces, so Pokemon who lure him in are very useful. As mentioned before, Ground weak SubPunchers such as Aggron or Scarfers such as Blaziken can do a good job of luring and eliminating Dugtrio. You should also have teammates capable of taking Ground attacks, which are easy to find thanks to the abundance of Pokemon with either a Flying type or the ability Levitate. Fire-types enjoy having Luxray on their team, as it can switch in on Aqua Jet thanks to Intimidate and threaten Aqua Jet’s main users with STAB Thunderbolt. The Mixed Wall Breaker set often lures Rhyperior, Donphan, and Registeel, so sweepers such as Drapion, Scyther, and Toxicroak are good teammates for it, as well as any Calm Minder who fails to break through Registeel and Chansey.</p>
You also need to add paragraph tags (<p></p>) to the RestTalk set. Otherwise I like how the analysis isn't too bulky!! Good job.
 

macle

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[SET]
name: Mixed Wall Breaker
move 1: Thunderbolt
move 2: Superpower
move 3: Crunch
move 4: Hidden Power Grass / Hidden Power Water / Ice Fang
item: Life Orb
ability: Intimidate
nature: Naughty
evs: 204 Atk / 156 SpA / 148 Spe


[Additional Comments]

<p>The EVs give a nice balance to Luxray's offenses. The Special Attack EVs are enough to always OHKO Slowbro after Stealth Rock damage, while a heavy investment in Attack powers up Superpower as much as possible. The Speed EVs allow you to reach 213, outspeeding every UU wall except for Uxie, who will likely paralyze you with Thunder Wave anyways.</p>

<p>When choosing teammates for Luxray, be sure to include a Ground immunity or resist. Flying-types and Pokemon with Levitate as an ability can range from bulky Pokemon like Claydol and Altaria to offensive threats such as Mismagius and Moltres. Dugtrio can revenge kill Luxray, so having something such as SubPunch Aggron or a Ground weak Choice Scarf user can help to lure Dugtrio. Luxray also works well with Pokemon who appreciate the removal of certain walls. Arcanine enjoys having Luxray take out Water-types and Rhyperior, while Alakazam and Raikou appreciate having Registeel and Chansey gone.</p>

[Counters]

<p>Luxray's low Speed allows it to be checked by faster Pokemon with a little bit of prediction. Offensive Venusaur can come in on Thunderbolt or Superpower and dispatch it with Earthquake. Moltres can take any attack that isn't Thunderbolt or Spark and KO Luxray with Fire Blast. Altaria can set up on any set without Ice Fang, and KO Luxray with Earthquake.</p>
small things..
 

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