This idea is a bit ambitious, but it's something I think is at least worth taking into consideration.
Description: Basically it would be a "calculator" or table which would determine the effectiveness (4x, 2x, etc.) of a set of attacks against the Pokemon of a given tier. On the top of the x-axis, 1-4 moves (or move types) are selected, and on the y-axis are all of the defending Pokemon. In addition to the "Pokemon" column on the y-axis, there would just be the effectiveness multiplier for each type on each Pokemon in its own box.
Example:
Attacks: Outrage, Earthquake, Fire Blast.
Pokemon ...... Effectiveness
/
.... [2x] [0x] [.5x]
/
....... [.5x] [2x] [2x]
............... [.5x] [0x] [2x]
etc.
etc.
etc.
This example presents a couple situations that must be dealt with. First, it could be convenient to have Pokemon with identical typing share a row (depending on the on-site layout), but ability comes into play here, as shown by Bronzong being separate from Metagross and Jirachi. Therefore, an ability tab would be necessary for Pokemon with optional abilities that alter effectiveness (Miltank, Hariyama, Arcanine). Alternatively, the defending Pokemon could be sorted alphabetically or by usage. Although usage might be the most helpful of these sorting formats, it would require some maintanence, although this would really only be necessary for proven, significant changes in rank. Also there could be a hide button, so that a bunch of Pokemon could be hidden. This could come in handy if someone wanted to know which combination of moves works best against a certain group of pokes.
Purpose: For people who are extremely familiar with a given tier, this would probably not be the most valuable application, although it could still certainly come in handy. For example, people who have been playing UU consistently for a quite a while know what they are gaining and sacrificing when choosing between HP Fire and Ice for their Sceptile. However, it might not be so obvious to a new player. Similarly, it may be difficult for any player to determine what combination of two or three moves makes for the best neutral type coverage, especially when that combo is more "obscure" than something like Water / Ice / Electric (after 13 years of Pokemon I'm still never sure of the relationships between stuff like Bug, Poison, and Rock).
Basically I think this would have a lot of practical applications, especially for beginner and intermediate players, as well as those adapting to a new tier. I have no idea if this is something that would be difficult to create or not, as I know nothing about coding and all that fancy stuff. If this was explained poorly let me know.
Description: Basically it would be a "calculator" or table which would determine the effectiveness (4x, 2x, etc.) of a set of attacks against the Pokemon of a given tier. On the top of the x-axis, 1-4 moves (or move types) are selected, and on the y-axis are all of the defending Pokemon. In addition to the "Pokemon" column on the y-axis, there would just be the effectiveness multiplier for each type on each Pokemon in its own box.
Example:
Attacks: Outrage, Earthquake, Fire Blast.
Pokemon ...... Effectiveness





etc.
etc.
etc.
This example presents a couple situations that must be dealt with. First, it could be convenient to have Pokemon with identical typing share a row (depending on the on-site layout), but ability comes into play here, as shown by Bronzong being separate from Metagross and Jirachi. Therefore, an ability tab would be necessary for Pokemon with optional abilities that alter effectiveness (Miltank, Hariyama, Arcanine). Alternatively, the defending Pokemon could be sorted alphabetically or by usage. Although usage might be the most helpful of these sorting formats, it would require some maintanence, although this would really only be necessary for proven, significant changes in rank. Also there could be a hide button, so that a bunch of Pokemon could be hidden. This could come in handy if someone wanted to know which combination of moves works best against a certain group of pokes.
Purpose: For people who are extremely familiar with a given tier, this would probably not be the most valuable application, although it could still certainly come in handy. For example, people who have been playing UU consistently for a quite a while know what they are gaining and sacrificing when choosing between HP Fire and Ice for their Sceptile. However, it might not be so obvious to a new player. Similarly, it may be difficult for any player to determine what combination of two or three moves makes for the best neutral type coverage, especially when that combo is more "obscure" than something like Water / Ice / Electric (after 13 years of Pokemon I'm still never sure of the relationships between stuff like Bug, Poison, and Rock).
Basically I think this would have a lot of practical applications, especially for beginner and intermediate players, as well as those adapting to a new tier. I have no idea if this is something that would be difficult to create or not, as I know nothing about coding and all that fancy stuff. If this was explained poorly let me know.