Well hello everyone, welcome back to Shrang's RMTs!! This is my 3rd one, if I remember correctly (Of course I'm correct). So here is a UU team for you all. It has had decent success (Got me #30 on the leaderboard, which isn't really a big deal, but I'm quite the average player anyway). I was going to save this posting this team until later, but I've been so caught up playing with my new toy Shelgon that I'm probably not going to use this team too much now anyway. I'm not too sure what everyone would call this team, I would label it to be Semi-Stall like. Anyway, the main idea of this team is to set up Toxic Spikes (Which people really slam in UU for the number of good Poison types absorbing them, but whatever) and then stall the crap out them with Moltres. One great thing about this team is that every member of a team plays multiple roles in supporting it. If there was one feat this team achieved while I played it that I am really proud of, would be the fact that this team HAS NOT LOST A FUCKING GAME TO RAIN. EVER. Sorry, just had to get that out there. Anyway, here's the team:
The Powerful Anti-lead, Stealth Rocker, Rapid Spinner and Revenge Killer
SWORD RAGE (Kabutops) (F) @ Leftovers
Ability: Swift Swim
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Aqua Jet
- Rapid Spin
Kabutops is a really under-appreciated lead. According to the latest stats (January's), Kabutops is only #14. That makes me sad. Kabutops takes out Ambipoms and Froswhores like nobody's business, while setting up Stealth Rock and spinning away whatever the hell the opponent wants to set up. Stone Edge OHKOs any Froslass without a Sash, while those that do have a Sash would either die to Aqua Jet, or to Stealth Rock when they switch back in (Depends on the my mood on the day). Kabutops has also been a reasonable revenge killer, as Aqua Jet has killed heaps of 50-60% Moltres' that think they are safe when they are in.
Against the top 10 leads, here's how Kabutops fares:
Froslass – Stone Edge OHKOs unless she has a Sash. If she does, I'll probably set up Stealth Rock as she'll probably switch out (They know I'll Aqua Jet)
Uxie – Annoying as ever, I have no idea what they run. I'd normally just Stealth Rock, if they Trick me, so be it. I don't want my only Scarfer getting Thunder Waved because I misplayed. If they set up Stealth Rock as I set it up, I'll just Spin them away.
Ambipom – Most Ambipoms just Fake Out + U-Turn. Since I'm not going to be hitting the bastard (At least not hard enough anyway), I just set up Stealth Rock as they Fake Out and U-Turn away. If they Taunt me, then I'd Aqua Jet it or something (I DARE YOU TO TAUNT ME AGAIN AMBIPOM).
Moltres – Switch out to Moltres. I do not want to get OHKO'd by HP Grass, and Aqua Jet only does about 50% to it.
Alakazam – Always worried that it might be CounterZam, so I'd Rapid Spin on turn 1 to break his Sash. If he ends up Psychicing me, then whatever, I'll go to Drapion.
Electrode – Stone Edge as they'd normally Taunt on Turn 1, meaning he's 2HKO'd by Stone Edge + Aqua Jet. Kabutops doesn't particularly mind Rain being set up either.
Omastar – Set up SR, Rapid Spin away their hazards and go to Tangrowth (They normally won't go Ice Beam straight away).
Hippopotas – Set up SR, Spin away their Rocks, then go to Tangrowth. Sand teams are annoying though.
Rhyperior – Go to Tangrowth
Cloyster – Stone Edge would 2HKO, then I'd Spin away Spikes
The Specially Defensive Tank, Toxic Spiker and Phazer
TOXIC RAGE (Drapion) (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/12 Atk/244 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Toxic Spikes
- Whirlwind
Drapion is my Toxic Spiker and defensive tank. Now before anyone flames me for using Toxic Spikes, let me explain that they are not bad at all. Toxic Spikes are also one of the keys to my success against Rain teams, as only Qwilfish can absorb them. All you require is a bit of patience to lure in their Poison type and dispatch it with something. It might turn 10 when I finally eliminate it, but that doesn't matter to me. Drapion is also my main Raikou switch-in. LO CM ones don't OHKO after a Calm Mind while I will hit it with Earthquake (Damaging it enough so Hitmontop or Kabutops can just follow him up), Sub ones are usually phazed out (Or killed with Earthquake). Drapion also makes a nice Mismagius counter too, as he would usually survive a +1 or +2 Thunderbolt or HP Fighting and proceed to kill it with Crunch. Will-O-Wisping versions are plain annoying though.
The physically defensive Sleeper
PLANT RAGE (Tangrowth) (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/92 Spd/164 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Synthesis
- Hidden Power [Ice]
- Leaf Storm
This is my own custom Tangrowth. This spot used to belong to Venusaur, but then I had a lot of trouble the Rhyperior and RP Torterra, who would all hit Venusaur very hard because he doesn't have a Ground resistance (And the fact he can't hit them back hard enough, as I had Power Whip on my Venusaur). So in his place, Tangrowth came along and patched up holes. The Speed EVs allow me to outspeed 136 Spe Choice Band Rhyperior, being able to switch into Stone Edge or Megahorn relatively safely and OHKO it with Leaf Storm. The rest of the EVs went into HP and Special Defense, allowing me to take weak Surfs and stuff without crumbling over and dying. Sleep Powder is there because it's awesome, and Synthesis keeps Tangrowth healthy for a looong time. HP Ice at least allows me to hit other Grass Pokemon for decent damage.
I'm considering running defensive Leafeon with Wish on this set, mainly because Tangrowth is very slow, and every Pokemon except for Moltres lacks recovery outside of Leftovers
The ghostly revenge killer, spin blocker and win condition
PHANTOM RAGE (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Trick
My spin-blocker and revenge killer, all in one. I would have gotten a bulkier Spin blocker like Spiritomb, but team slots were dear, so I had to settle for Rotom. Usually, he would only have to block once in the battle, so his bulk isn't too important anyway. Thunderbolt and Shadow Ball are great dual-STAB, while Hidden Power Ice allows me revenge stuff like DD Altaria (Although Moltres walls him pretty hard if Stealth Rock isn't up anyway). It also allows me to hit Torterra and Rhyperior for good damage (In Torterra's case, he's OHKO'd, unless he has an RP up and kill me first). Trick is to fuck around with Chansey, Registeel and Clefable if they dare to switch into me. I do prefer Modest for the nature since Timid Rotom doesn't hit hard enough IMO (Even Modest is shaky sometimes with ability to revenge something).
The bulky revenge killer and sweeper
SPIN RAGE (Hitmontop) (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Sucker Punch
- Stone Edge
Probably one of the most overlooked members of my team, but a great one at that. Hitmontop has saved my ass from defeat too many times to count. There'd be times which I'd be 4-1 down or something and Hitmontop manages to sweep the rest of the opponent's team. He covers so many things it's not funny. Mach and Sucker Punchs allow me to revenge troublesome enemies, and Bulk Up allows him to sweep. Hitmontop doesn't particularly mind paralysis, so I can easily bring him in on Chansey, Clefable, Registeel (Without Explosion) and any bulky Thunder Waver and set up Bulk Ups for a sweep. After a Bulk Up, he's not dying easily either, and he could actually win a duel with Rhyperior if I happen to have a Bulk Up in hand already (Provided Hitmontop is at good health). Stone Edge stops Moltres from coming in and Roosting too readily (And other Flying Pokemon, I guess, and annoying Mismagius thinking they can Sub on Sucker Punch)
The annoying staller and late game cleaner
RAGEQUIT (Moltres) @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Def/184 Spd
Timid nature (+Spd, -Atk)
- Flamethrower
- Substitute
- Roost
- Toxic
<Insert Star of the show here>. Moltres was the Pokemon this whole team is based around. Stalltres is absolutely ridiculous in the fact that he just does not die. I've stalled out stuff like Raining Kabutops with this thing. Once Moltres has a Substitute up, he can just Toxic whoever he pleases. Flamethrower is for things that are immune to Toxic, namely Registeel and other Steels, while Poison Pokemon not named Qwilfish would not have fun eating Flamethrowers either. You may question why I have Toxic AND Toxic Spikes on my team, the reason is there are plenty of dangerous Pokemon that are immune to Toxic Spikes but not Toxic, namely Levitators and Flying-types. It is invaluable to Poison Moltres, for example and start a stall which would usually result in the opposing Moltres dying to Poison and Life Orb unless Air Slash gets a crit or Flinches me. This Moltres is also one of the best Arcanine and Venusaur counters ever. As long as I don't switch into Sleep Powder, Moltres can easily just set up a Substitute against them and stall them for an eternity (In the case of Venusaur, I'd just Flamethrower it). The Speed EVs allow Moltres to outspeed Timid Milotic (Yes, I know they are rare, but if someone happens to be using it, it could cause me a lot of problems). 248 HP EVs makes sure Moltres can switch into Stealth Rock twice, and the rest are dumped into Defense. Moltres is probably one of the best stallers ever, even with his weakness to Stealth Rock. This is because no other Pokemon in the game apart from the mighty Ho-oh has the combination of Toxic, a recovery move, super-effective-against-Steel STAB and most importantly, Pressure.
Main threats:
After doing a full threat list for my Ubers RMT and realising how fucking long it takes, I'm not going to bother this time. I'll just name some of the Pokemon that cause me problems more problems than usual (There aren't many).
Clefable: Clefable is a fucking bitch because she doesn't care about poison. Due to this, nothing on my team apart from Hitmontop can hurt it much. If Hitmontop is down, I'm a load of shit. The next best thing to do would be Stone Edge with Kabutops, I guess, but Clefable can Thunder Wave and Softboiled stall me. Rotom can Trick a Scarf onto her as an emergency.
Hariyama: This thing can be so bulky!! If it's specially defensive, I'm not going to be hurting enough for it to severely hurt my team.
Moltres: Moltres does well against it, but if Stealth Rock is up, I'm in trouble. Modest Moltres' 2HKO me if I don't Roost (And I'd like to Toxic it if possible), so it'll be a matter of Life Orb stalling at best. Timid ones miss out on the 2HKO with Air Slash, fortunately, so I can Roost, but if one Air Slash flinches me, I'm knee deep in shit.
There you have it, Team Ragequit!! Have fun rating.
The Powerful Anti-lead, Stealth Rocker, Rapid Spinner and Revenge Killer
SWORD RAGE (Kabutops) (F) @ Leftovers
Ability: Swift Swim
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Aqua Jet
- Rapid Spin
Kabutops is a really under-appreciated lead. According to the latest stats (January's), Kabutops is only #14. That makes me sad. Kabutops takes out Ambipoms and Froswhores like nobody's business, while setting up Stealth Rock and spinning away whatever the hell the opponent wants to set up. Stone Edge OHKOs any Froslass without a Sash, while those that do have a Sash would either die to Aqua Jet, or to Stealth Rock when they switch back in (Depends on the my mood on the day). Kabutops has also been a reasonable revenge killer, as Aqua Jet has killed heaps of 50-60% Moltres' that think they are safe when they are in.
Against the top 10 leads, here's how Kabutops fares:
The Specially Defensive Tank, Toxic Spiker and Phazer
TOXIC RAGE (Drapion) (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/12 Atk/244 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Toxic Spikes
- Whirlwind
Drapion is my Toxic Spiker and defensive tank. Now before anyone flames me for using Toxic Spikes, let me explain that they are not bad at all. Toxic Spikes are also one of the keys to my success against Rain teams, as only Qwilfish can absorb them. All you require is a bit of patience to lure in their Poison type and dispatch it with something. It might turn 10 when I finally eliminate it, but that doesn't matter to me. Drapion is also my main Raikou switch-in. LO CM ones don't OHKO after a Calm Mind while I will hit it with Earthquake (Damaging it enough so Hitmontop or Kabutops can just follow him up), Sub ones are usually phazed out (Or killed with Earthquake). Drapion also makes a nice Mismagius counter too, as he would usually survive a +1 or +2 Thunderbolt or HP Fighting and proceed to kill it with Crunch. Will-O-Wisping versions are plain annoying though.
The physically defensive Sleeper
PLANT RAGE (Tangrowth) (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/92 Spd/164 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Synthesis
- Hidden Power [Ice]
- Leaf Storm
This is my own custom Tangrowth. This spot used to belong to Venusaur, but then I had a lot of trouble the Rhyperior and RP Torterra, who would all hit Venusaur very hard because he doesn't have a Ground resistance (And the fact he can't hit them back hard enough, as I had Power Whip on my Venusaur). So in his place, Tangrowth came along and patched up holes. The Speed EVs allow me to outspeed 136 Spe Choice Band Rhyperior, being able to switch into Stone Edge or Megahorn relatively safely and OHKO it with Leaf Storm. The rest of the EVs went into HP and Special Defense, allowing me to take weak Surfs and stuff without crumbling over and dying. Sleep Powder is there because it's awesome, and Synthesis keeps Tangrowth healthy for a looong time. HP Ice at least allows me to hit other Grass Pokemon for decent damage.
I'm considering running defensive Leafeon with Wish on this set, mainly because Tangrowth is very slow, and every Pokemon except for Moltres lacks recovery outside of Leftovers
The ghostly revenge killer, spin blocker and win condition
PHANTOM RAGE (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Trick
My spin-blocker and revenge killer, all in one. I would have gotten a bulkier Spin blocker like Spiritomb, but team slots were dear, so I had to settle for Rotom. Usually, he would only have to block once in the battle, so his bulk isn't too important anyway. Thunderbolt and Shadow Ball are great dual-STAB, while Hidden Power Ice allows me revenge stuff like DD Altaria (Although Moltres walls him pretty hard if Stealth Rock isn't up anyway). It also allows me to hit Torterra and Rhyperior for good damage (In Torterra's case, he's OHKO'd, unless he has an RP up and kill me first). Trick is to fuck around with Chansey, Registeel and Clefable if they dare to switch into me. I do prefer Modest for the nature since Timid Rotom doesn't hit hard enough IMO (Even Modest is shaky sometimes with ability to revenge something).
The bulky revenge killer and sweeper
SPIN RAGE (Hitmontop) (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Sucker Punch
- Stone Edge
Probably one of the most overlooked members of my team, but a great one at that. Hitmontop has saved my ass from defeat too many times to count. There'd be times which I'd be 4-1 down or something and Hitmontop manages to sweep the rest of the opponent's team. He covers so many things it's not funny. Mach and Sucker Punchs allow me to revenge troublesome enemies, and Bulk Up allows him to sweep. Hitmontop doesn't particularly mind paralysis, so I can easily bring him in on Chansey, Clefable, Registeel (Without Explosion) and any bulky Thunder Waver and set up Bulk Ups for a sweep. After a Bulk Up, he's not dying easily either, and he could actually win a duel with Rhyperior if I happen to have a Bulk Up in hand already (Provided Hitmontop is at good health). Stone Edge stops Moltres from coming in and Roosting too readily (And other Flying Pokemon, I guess, and annoying Mismagius thinking they can Sub on Sucker Punch)
The annoying staller and late game cleaner
RAGEQUIT (Moltres) @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Def/184 Spd
Timid nature (+Spd, -Atk)
- Flamethrower
- Substitute
- Roost
- Toxic
<Insert Star of the show here>. Moltres was the Pokemon this whole team is based around. Stalltres is absolutely ridiculous in the fact that he just does not die. I've stalled out stuff like Raining Kabutops with this thing. Once Moltres has a Substitute up, he can just Toxic whoever he pleases. Flamethrower is for things that are immune to Toxic, namely Registeel and other Steels, while Poison Pokemon not named Qwilfish would not have fun eating Flamethrowers either. You may question why I have Toxic AND Toxic Spikes on my team, the reason is there are plenty of dangerous Pokemon that are immune to Toxic Spikes but not Toxic, namely Levitators and Flying-types. It is invaluable to Poison Moltres, for example and start a stall which would usually result in the opposing Moltres dying to Poison and Life Orb unless Air Slash gets a crit or Flinches me. This Moltres is also one of the best Arcanine and Venusaur counters ever. As long as I don't switch into Sleep Powder, Moltres can easily just set up a Substitute against them and stall them for an eternity (In the case of Venusaur, I'd just Flamethrower it). The Speed EVs allow Moltres to outspeed Timid Milotic (Yes, I know they are rare, but if someone happens to be using it, it could cause me a lot of problems). 248 HP EVs makes sure Moltres can switch into Stealth Rock twice, and the rest are dumped into Defense. Moltres is probably one of the best stallers ever, even with his weakness to Stealth Rock. This is because no other Pokemon in the game apart from the mighty Ho-oh has the combination of Toxic, a recovery move, super-effective-against-Steel STAB and most importantly, Pressure.
Main threats:
After doing a full threat list for my Ubers RMT and realising how fucking long it takes, I'm not going to bother this time. I'll just name some of the Pokemon that cause me problems more problems than usual (There aren't many).
There you have it, Team Ragequit!! Have fun rating.








