Shelgon (Analysis)

shrang

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http://www.smogon.com/dp/pokemon/shelgon

[Overview]
<p>Shelgon is a rather overlooked Pokemon in UU, mainly due to his NFE status. However, one who looks past such a label will notice quite a few reasons to use him. With the strongest Outrage in the UU metagame, good physical Defense, and a good boosting move in Dragon Dance, Shelgon can sweep unprepared teams.</p>

<p>However, Shelgon is not without downsides. His Speed and Special Defense are extremely poor. While he can boost his Speed with Dragon Dance, he will still be outsped by faster attackers like Mismagius and Alakazam, who are extremely common in the UU tier. His poor Special Defense means that you must go out of your way to compensate in order for Shelgon to be used effectively. Shelgon needs to be well-supported in a team or not used at all.</p>

[SET]
name: Dragon Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Brick Break
move 4: Dragon Claw
item: Life Orb
ability: Rock Head
nature: Adamant / Jolly
evs: 28 HP / 252 Atk / 228 Spe

[SET COMMENTS]
<p>Boasting the strongest Outrage in UU, Shelgon can easily poke gaping holes into the opposition's team after a Dragon Dance. The idea is simple: Dragon Dance up whenever you get the chance and start attacking. Outrage is for pure power, while Brick Break is Shelgon's strongest option against the Steel-types in UU who resist Outrage. Dragon Claw is mainly a filler move, but it allows Shelgon to dish out damage without having to lock itself into Outrage and potentially getting revenge killed.</p>

<p>To demonstrate the power of Shelgon after he has used Dragon Dance, here are some damage calculations:</p>

<ul class=”damage_calculation”>
<li>Outrage vs max HP / max Def Milotic: 73.44% - 86.72%</li>
<li>Outrage vs max HP / max Def Slowbro: 57.87% - 68.02%</li>
<li>Outrage vs max HP / max Def Uxie: 57.06% - 67.23%</li>
<li>Outrage vs max HP / max Def Tangrowth: 51.98% - 61.14%</li>
<li>Brick Break vs. max HP / 0 Def Registeel: 54.95% - 64.84%</li>
<li>Brick Break vs. max HP / 0 Def Steelix: 43.12% - 50.92% (43.52% to 2HKO with 1 layer of Spikes and Leftovers)</li>
</ul>

[ADDITIONAL COMMENTS]
<p>The EVs are relatively simple. Attack is maximized to deal as much damage as possible. 228 Speed EVs allow Shelgon to outrun neutral base 95s after a Dragon Dance, assuming an Adamant nature, although one may elect to run Jolly to outspeed their positive-natured counterparts. The rest of the EVs are dumped in HP, giving Shelgon some bulk. An alternative spread of 252 HP / 28 Atk / 228 Spe can also be used if one prefers bulk over immediate power. With this spread, Substitute and Leftovers can replace Dragon Claw and Life Orb, as the aim is for a more gradual sweep.</p>

<p>While Shelgon packs enormous power, his poor Speed and Special Defense make it difficult to be able set up a Dragon Dance. It is a good idea to incorporate Encore and U-Turn users to give Shelgon a free switch and an opportunity to set up. Dual screens are extremely beneficial to Shelgon. Clefable is possibly one of the best Encore users in UU due to her bulk and reliable recovery. She can also act as a defensive pivot to take special attacks aimed at Shelgon. Poliwrath and Azumarill can Encore and are capable of switching into the Ice attacks that are normally aimed at Shelgon. Lopunny and Mr. Mime gets special mentions for being able to use Encore and allowing Shelgon to switch in with Baton Pass; however, they are also defensively lacking and add to a team's frailty. Shelgon should preferably Dragon Dance on relatively weak-hitting enemies like Chansey and Uxie, but one must watch out for Thunder Wave and other forms of status, as they will either completely cripple Shelgon or deeply cut into his sweep.</p>

<p>It is best to keep Shelgon for late-game, when faster special attackers have been eliminated or incapacitated, before attempting to sweep. It is also a good idea to eliminate or weaken any Steel-types on the opposing team as well. While this may sound like a lot of support, there are Pokemon who can do more than one of the above simultaneously. Magneton can trap Steels like Steelix and Registeel and hammer them with STAB Thunderbolts or a super effective Hidden Power Fire, although Magneton will generally lose to Registeel with Seismic Toss. It can also set up dual screens for Shelgon. Dugtrio is another great partner to run alongside Shelgon, as he can trap and severely wound Steels not named Steelix so that Shelgon can just Brick Break through them. Bulky status spreaders like Uxie can also Thunder Wave faster opponents while setting up dual screens for Shelgon. Uxie can also use Memento to give Shelgon a free switch. Pokemon who can lay down Spikes also help Shelgon out immensely, as they can wear down opponents enough to get them into Outrage's kill range. Omastar and Cloyster are probably the best Spikers in the UU tier due to their great Defense and their ability to switch into Ice attacks directed at Shelgon and proceed to set up Spikes.</p>

[Optional Changes]
<p>A Choice Band set with attacks like Crunch, Rock Slide, and Fire Fang can be used, but is inadvisable due to Shelgon's terrible Speed and Special Defense. On the topic of Shelgon's other attacks, while they are available to Shelgon, it is best to stick to the moves given, as the rest of the attacks lack power and do not provide much additional coverage. Shelgon also has a wonderful special movepool, but his lackluster Special Attack does let him down. However, one may use a Choice Specs Shelgon lure in physical walls like Steelix or Slowbro and 2HKO them with Fire Blast or Draco Meteor. Iron Defense is also an option, but would generally be useless because Shelgon would be forced out by special attacks anyway.</p>

<p>Shelgon can also go on a defensive route by utilizing a set with Wish, Protect, and Roar to wall physical threats like Aggron and Rhyperior. However, lack of Attack investment means it is difficult to threaten said physical threats in any way, meaning Shelgon will lose eventually. Similarly, Shelgon can also run a RestTalk set, but again, lack of the Attack investment means he is not going to win against many physical threats either.</p>

[Counters]
<p>Steelix and Registeel are easily the best counters to Shelgon, only fearing a boosted Brick Break when they drop to around 60% health. Steelix can easily force Shelgon out with Roar, and Registeel can use Thunder Wave to cripple it.</p>

<p>Generally, the easiest way to remove Shelgon is by preying on his horrible Speed and attacking him with a powerful special attack. Anything faster than base 100 Speed with a powerful special attack that hits for neutral or super effective damage can either force Shelgon out or just KO him if he's locked into Outrage.</p>
 
[Overview]
<p>Shelgon is a rather overlooked Pokemon in UU, mainly due to its NFE status. However, if one were to look past such a label, one would be able to notice quite a few reasons to use Shelgon. With the strongest Outrage in the UU metagame, good physical Defense, and a reasonable movepool with moves like Dragon Dance and Wish, Shelgon can either sweep unprepared teams or be an excellent team player.</p>

[SET]
name: Wish Passer
move 1: Wish
move 2: Protect
move 3: Dragon Claw
move 4: Roar / Toxic
item: Leftovers
ability: Rock Head
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
<p>Shelgon's easiest way to find a place in a team is the role of a Wish Passer and pseudo hazer. With its good Defense, Shelgon can take on a myriad of powerful physical attacks and live to tell the tale. Here are some damage calculations showing Shelgon's ability to take on physical attacks:</p>

<p>_ vs Impish 252 HP / 252 Def Shelgon:
+2 Life Orb Adamant 252 Atk Absol Night Slash: 70.36% - 82.93%
Life Orb Adamant 252 Atk Aggron Head Smash: 66.77% - 79.04%
Life Orb Adamant 252 Atk Rhyperior Earthquake / Stone Edge: 53.29% - 62.87%
+1 Jolly 252 Swellow Facade (140 Base Power): 55.69% - 65.57%</p>

You have to use certain tags to do damage calculations, and unfortunately these aren't the right ones. I'm not sure what are, but if you scout around in the Archive of Uploaded Analysises I'm sure you can find one that will show you how to properly use them.

<p>Wish is the key to this set, as Shelgon can either pass Wish onto its teammates or keep them for itself when it needs it by using Protect. Dragon Claw is for obligatory STAB, which hits everything except Steel-types for neutral damage at worst. The final move is up to the user. Roar can allow Shelgon to pseudo haze physical attackers like those listed above in an emergency, while Toxic works well with Wish and Protect to stall out enemy physical attackers.</p>

[ADDITIONAL COMMENTS]
<p>Although Shelgon can theoretically fit into any team and pass Wishes, it fits best onto a more stall-oriented team, especially one with special walls to take powerful special hits aimed at it. Chansey is the best special wall in the metagame, shrugging off attacks like Ice Beam with ease. While Chansey can use Wish herself, using Shelgon to pass Wish can mean Chansey has the option of running Softboiled, freeing up a moveslot for another move like Aromatherapy. Registeel is also a good Pokemon to run alongside Shelgon, resisting both of Shelgon's weaknesses while overcoming its lack of recovery with Wish passed on by Shelgon.</p>

<p>Wish Passing Shelgon will tend to force switches, so it is advised that it has teammates who can set up entry hazards. Omastar is an excellent Pokemon to set up entry hazards with, as it can set up all three entry hazards and can switch into Ice attacks directed at Shelgon. Froslass can easily set up Spikes and block Rapid Spin at the same time. Spin blockers should naturally be used alongside Shelgon to stop those entry hazards being spun away. Good spin blockers in UU include Spiritomb, bulky Mismagius, and bulky Rotom.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Brick Break
move 4: Dragon Claw / Substitute
item: Life Orb / Leftovers
ability: Rock Head
nature: Adamant / Jolly
evs: 32 HP / 252 Atk / 4 Def / 220 Spe

[SET COMMENTS]
<p>Not only can Shelgon be a defensive Wish Passer, but it can also become a deadly sweeper. Boasting the strongest Outrage in UU, Shelgon can easily poke gaping holes into the opposition's team after a Dragon Dance. The idea is simple. Dragon Dance up whenever you get the chance and start attacking. Outrage is for pure power, while Brick Break is Shelgon's strongest option against the Steel-types in UU who resist Outrage. The last move is optional. Dragon Claw allows Shelgon to dish out damage without having to lock itself into Outrage and potentially getting revenge killed, while Substitute can protect it against status and dangerous special attacks. It is recommended that should one opt to use Substitute, Leftovers is a better option to extend Shelgon's longetivity.</p>

<p>To demonstrate the power of Dragon Dancing Shelgon, here are some damage calculations:</p>

<p>+1 Adamant 252 Atk Life Orb Outrage vs:
Bold 252 HP / 252 Def Milotic: 73.44% - 86.72%
Bold 252 HP / 252 Def Slowbro: 57.87% - 68.02%
Bold / Impish 252 HP / 252 Def Uxie: 57.06% - 67.23%
Impish 252 HP / 228 Def Tangrowth: 52.23% - 61.88%</p>

<p>+1 Adamant 252 Atk Brick Break vs:
Careful 252 HP / 0 Def Registeel: 54.95% - 64.84%
Sassy/Careful 252 HP / 0 Def Steelix: 43.12% - 50.92% (43.52% to 2HKO with 1 layer of Spikes and Leftovers)</p>

Again, you need the proper damage calculations tag.

[ADDITIONAL COMMENTS]
<p>The EVs are relatively simple. Attack is set to maximum to deal as much damage as possible. 220 Speed EVs allow Shelgon to outrun neutral base 95s, assuming an Adamant nature, although one may elect to run Jolly to outspeed their positive natured counterparts. The rest of the EVs are dumped in HP, allowing Shelgon to have a HP stat of 279, which allows it to take the lowest amount of recoil from Life Orb. The last 4 EVs can go anywhere. An alternative spread of 252 HP / 36 Atk / 220 Spe can also be used if one prefers bulk over immediate power. With this spread, Substitute and Leftovers should be the prefered final move and item respectively, as it aims for a more gradual sweep.</p>

<p>While Shelgon packs enormous power, its poor Speed is what really lets it down. It is best to keep Shelgon for late-game when faster special attackers have mean eliminated or incapacitated before attempting to sweep. It is also a good idea to eliminate or weaken any Steel-types on the opposing team as well. Dual screen support will also bolster Shelgon's defenses to aid in a sweep. While this may sound like a lot of support, there are Pokemon who can do more than one of the above simultaneously. Magneton can trap Steels like Steelix and Registeel and hammer them with STAB Thunderbolts or super effective Hidden Power Fire. It can also set up dual screens for Shelgon. Dugtrio is another great partner to run alongside Shelgon, as it can trap Steels not named Steelix and severely wound them so that Shelgon can just Brick Break through them. Dugtrio can also trap and kill fast special attackers like Raikou, who would outspeed and kill Shelgon even after a Dragon Dance. Bulky status spreaders like Uxie can also Thunder Wave faster opponents while setting up dual screens for Shelgon, then use Memento to give Shelgon a free switch. Pokemon who can lay down Spikes also help Shelgon out immensely, as they can wear down the opponent enough to get them into Outrage's kill range. Froslass is possibly the best Spiker in UU due her blistering Speed and ability to block Rapid Spin at the same time. Other good Spikers include Omastar and Cloyster.</p>

[SET]
name: RestTalker
move 1: Outrage / Dragon Claw
move 2: Rest
move 3: Sleep Talk
move 4: Roar / Dragon Dance / Brick Break
item: Leftovers
ability: Rock Head
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
<p>This set goes back to capitalising on that good physical Defense that Shelgon has. Wish Passing Shelgon has problems with status (especially Toxic), something the RestTalker can easily overcome. With this set, Shelgon can either act as a shuffler or a late-game sweeper. Rest and Sleep Talk are obviously the key to this set. When Sleep Talk picks Outrage, it does not lock Shelgon into it, therefore it is the preferred STAB attack. However, if one wants to play safe when Shelgon is awake, Dragon Claw is a perfectly fine option. The last move is, again, up to the user. Roar is a great move on Shelgon as it allows it to force switches, especially against powerful physical attackers like Swellow and Rhyperior. It also allows for the user to stack up residual damage against the opponent. However, if one wishes to be more aggressive, Dragon Dance is a great option. Shelgon can easily set up multiple Dragon Dances on weaker physical attackers lacking super effective attacks and proceed to sweep when it has set up enough Dragon Dances. Brick Break is another option should the user be afraid of Aggron.</p>

[ADDITIONAL COMMENTS]
<p>Shelgon's teammates should depend on what its last move is. If it is running Roar, the team should capitalise on its shuffling ability by littering the opponent's field with as many entry hazards as possible. Froslass, Omastar, Cloyster are all good entry hazard supporters; Froslass for her ability to easily set up Spikes and block Rapid Spin at the same time, while Omastar and Cloyster for their ability to set up multiple types of entry hazards. Naturally, a team would also need a Spin blocker. Good Spin blockers include Spiritomb, bulky Mismagius, and bulky Rotom.</p>

<p>On the other hand, if one elects to use Dragon Dance, it is best for such a Shelgon to be left to the late game when revenge killers and Steel-types have been removed. Dugtrio can eliminate many fast special attackers who would kill Shelgon while trapping and dipatching Registeel and Aggron. Magneton can trap Steel-types in UU and dispatch them through using STAB Thunderbolt or Hidden Power Fire. Bulky status inducers like Uxie can paralyze faster Pokemon to make Shelgon's sweep easier.</p>

[Team Options]
<p>As stated in the sets, Shelgon's main teammates should either remove obstacles to allow it to sweep, or to provide entry hazards for it to stall with. Defensive versions welcome teammates like Omastar, Cloyster, Uxie and Froslass with open arms. Spin blockers like Spiritomb are also advised to be paired with defensive Shelgon. Pokemon who have high Special Defense should also be partnered with Shelgon to overcome its terrible Special Defense. Registeel and Chansey are possibly the best Pokemon to sponge special attacks with; Registeel resists both of Shelgon's weaknesses and can set up Stealth Rock, while Chansey is best special wall in UU.</p>

<p>Offensive Shelgon need to be paired with Pokemon who can remove its checks. Dugtrio can trap and kill fast special attackers and Steel-types. Magneton can trap and kill Steel-types who resist Outrage. Bulky Pokemon like Uxie are also good partners for Shelgon, being able paralyze faster Pokemon with Thunder Wave, cripple walls with Trick, or set up dual screens and Memento for Shelgon to begin its sweep.</p>

[Optional Changes]
<p>A Choice Band set with attacks like Crunch, Rock Slide, and Fire Fang can be used, but is inadvisable due to Shelgon's terrible Speed and Special Defense. On the topic of Shelgon's other attacks, while they are available to Shelgon, it is best to stick to the moves given, as the rest of the attacks lack power. Shelgon also has a wonderful special movepool, but its lackluster Special Attack does lets it down. However, one may use a Choice Specs Shelgon lure in physical walls like Steelix and 2HKO them with Fire Blast or Draco Meteor. Iron Defense is also an option, but would generally be useless because Shelgon would be forced out by special attacks anyway.</p>

[Counters]
<p>Steelix and Registeel are easily the best counters to Shelgon, only fearing a boosted Brick Break when they drop to around 60% health. Steelix can easily force Shelgon out with Roar, and Registeel can use Thunder Wave to cripple it.</p>

<p>Generally, the easiest way to remove Shelgon is by preying on its horrible Speed and attacking it with a powerful special attack. Anything faster than base 95 speed with a powerful special attack that hits for neutral or super effective damage can either threaten Shelgon out or just KO it if it's locked into Outrage.</p>
 
Look over this analysis for some minor changes. Firstly, you forgot the <p> tags from just glancing at some paragraphs. Secondly, there proper format for these damage calculations is:

<ul class=”damage_calculation”>
<li>(insert your damage 1 here</li>
<li>(" " damage 2 here)</li>
</ul>

You should reduce the hype for Shelgon from your analysis, but that's just me because Shelgon really isn't that impressive to be honest bar the Dragon Dance set. Its not my duty to test these sets though, but from experience I think a Dragon Dance set is the only workable set here.

With that said, I have one suggestion for the Dragon Dance set:

-why don't you explain how Shelgon will get a dragon dance boost down? its really difficult with the small speed and all. i would recommend adding an encore user to open up dragon dance opportunities for shelgon. expand on setting up on weak physical attacking pokemon like chansey. overall, you should really emphasize how shelgon can set up. sure you explained his power, but getting the dance is important.

gl
 
Ah right, thanks, I was wondering what to do with the damage calculations. At the moment, I do feel the defensive ones are easy to use than the full-blown DD set, but that's probably just me. I'll get to work soon.
 
I just glanced at the first sentence and noticed you used myriad incorrectly (yes, I know that its use as a noun is being debated currently, but the commonly accepted use is as an adjective).

It should be "can take on myriad powerful attacks".
 
I'm not sure the current Rest-Talker set is viable. While Shelgon's defenses are decent, they're certainly nothing to write home about, and definitely not enough to survive 3 turns of attacks. (Hello base 50 Special Defense.) If you are going to do a rest-talk set, I'd say DD Outrage should be the two other moves, so that Shelgon becomes remotely threatening.
 
<p>However, Shelgon is not without downsides; its Speed and Special Defense are extremely poor. While Shelgon can boost its Speed with Dragon Dance, it will still be outsped by faster attackers like Mismagius and Alakazam, all of whom are extremely common in the UU tier. Its poor Special Defense means the team would need to go out of its way to compensate in order for Shelgon to be used at maximum efficiency. Shelgon needs to be used in a well-supported team or not at all.</p>

Just noticed a few changes where you forgot to capitalize the names of stats. Also, I think the words in red should be removed since it sounds better without them. I'll take a look at the rest later.
 
In my expereince with Shelgon in UU, it was sort of shakey, so Im moving this to QC so the experts can weigh in.
 
Thank you Theorymon.

Also, Shrang if you no longer want to do this analysis, just let someone know.

Anyway, as far as I'm concerned, the WishPass set at the Restalk Set is definitely pushing it, but I've been doing some calcs and the DD / CB sets are surprisingly good. Jolly CB Outrage 2HKOes max/max+ Milotic with SR, and an Adamant +1 Life Orb Outrage can OHKO it with SR + Spikes.

I'll test all of them.
 
Thank you Theorymon.

Also, Shrang if you no longer want to do this analysis, just let someone know.

Anyway, as far as I'm concerned, the WishPass set at the Restalk Set is definitely pushing it, but I've been doing some calcs and the DD / CB sets are surprisingly good. Jolly CB Outrage 2HKOes max/max+ Milotic with SR, and an Adamant +1 Life Orb Outrage can OHKO it with SR + Spikes.

I'll test all of them.



Ah... I don't want to weigh you down Shrang, but wouldn't CB Gabite be a superior choice?
Adamant CB Gabite still gets the 2HKO on Milotic with Outrage
(53.7% - 63.4%) and it's still faster than Jolly Shelgon.

I reckon DD is the better choice here.
 
Whoa, I thought this thread died somewhere. Anyway, in my experience, the DD set is a bit hard to get going, since he's so slow and frail on the special side. The Wish set is actually probably a bit easier to get done in practise, because it's basically "Switch into physical attacker, Wish, pass it off". That's probably just my opinion though.
 
Alright so I tested Shelgon for a while today, I found the DD set to be actually surprisingly good. Without Froslass/Raikou around, it easily deals with common Pokemon such as Leafeon, Arcanine, and Azumarill and sets up on them. Not to mention +1 Adamant Life Orb Outrage OHKOes Milotic. It also 2HKOes Donphan with SR and no boosts.

The CB set just doesn't really work out for me. It can't really switch in that often, and when it does, it's likely going to be outsped or something regardless. The Life Orb set can at least set up, use one of three attacks, and then Outrage when possible.

So really the only set I'd approve is the Dragon Dance set.
 
Have you tested the Wish set yet?? I mean, I can put the RestTalk set into Other Options, but I do think Wish set is quite viable (At least it's the one I find easiest to use).
 
Yea, it didn't work well. It's helpful to wall certain threats, but you don't do enough to stop them from setting up without Dragon Dance and max Attack. The attacks it can take without defensive EVs and with Defensive EVs are actually pretty similar. I'll test it again, if you would like me to, but so far it really hasn't impressed me.

I do have a history of not liking defensive sets, however.
 
agree with heysup. offensive dragon dance is the only set i like. the wish set can't do much of anything to the pokemon it walls besides toxic and hope to survive enough hits to kill them. dragon claw off no attack investment barely does 50% to swellow, not to mention stuff that doesn't have paper thin defenses. restalk has the same problems defensively and is inferior to altaria in most cases offensively.

not much of a point in keeping substitute as the only thing you might ever need it for is registeel's thunder wave. just mention leftovers and substitute in set comments and keep the set life orb + dragon claw, which provides more overall utility.

QCstamp.png

this is for the dragon dance set.
 
So, I should pretty much just mention Wish and RestTalk in Other Options and keep Dragon Dance, right??
 
Obviously approve the DD set, I've discussed it in the past with Theorymon and we've theorymonned its use, its quite powerful.

QCstamp.png
 
Removed Wish and RestTalk sets and mentioned them in Other Options. I've also removed all traces of Froslass and Raikou in the OP as well.
 
Ok, I slightly adjusted the OP so that Shelgon indeed outspeeds base 95s now (I can't believe I missed that before) and removed Substitute/Leftovers and mentioned them in Set Comments.
 
Blue = Add / Change
Red = Delete
Bold = Comments

[Overview]
<p>Shelgon is a rather overlooked Pokemon in UU, mainly due to its NFE status. However, if one were to look past such a label, one would be able to notice quite a few reasons to use Shelgon. With the strongest Outrage in the UU metagame, good physical Defense, and a good boosting move in the name of Dragon Dance, Shelgon is more than capable of sweeping unprepared teams.</p> [Thought that made it sound better]

<p>However, Shelgon is not without downsides. Its Speed and Special Defense are extremely poor. While it can boost its Speed with Dragon Dance, it will still be outsped by faster attackers like Mismagius and Alakazam, all of whom are extremely common in the UU tier. Its poor Special Defense means the team would need to go out of its way to compensate in order for Shelgon to be used at maximum efficiency. Shelgon needs to be used in a well-supported team or not at all.</p>

[SET]
name: Dragon Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Brick Break
move 4: Dragon Claw
item: Life Orb
ability: Rock Head
nature: Adamant / Jolly
evs: 28 HP / 252 Atk / 228 Spe

[SET COMMENTS]
<p>Shelgon can become quite a deadly sweeper. Boasting the strongest Outrage in UU, Shelgon can easily poke gaping holes into the opposition's team after a Dragon Dance. The idea is simple. Dragon Dance up whenever you get the chance and start attacking. Outrage is for pure power, while Brick Break is Shelgon's strongest option against the Steel-types in UU who resist Outrage. The last move is optional. Dragon Claw allows Shelgon to dish out damage without having to lock itself into Outrage and potentially getting revenge killed, while Substitute can protect it against status and dangerous special attacks [Remove mention of Substitute if you unslashed it]. It is recommended that Should one opt to use Substitute, Leftovers is a better option to extend Shelgon's longetivity.</p>

<p>To demonstrate the power of Dragon Dancing Shelgon, here are some damage calculations:</p>

<ul class=”damage_calculation”>
<li>Outrage vs max HP / max Def Milotic: 73.44% - 86.72%</li>
<li>Outrage vs max HP / max Def Slowbro: 57.87% - 68.02%</li>
<li>Outrage vs max HP / max Def Uxie: 57.06% - 67.23%</li>
<li>Outrage vs max HP / 228 Def Tangrowth: 52.23% - 61.88%</li>
<li>Brick Break vs. max HP / 0 Def Registeel: 54.95% - 64.84%</li>
<li>Brick Break vs. max HP / 0 Def Steelix: 43.12% - 50.92% (43.52% to 2HKO with 1 layer of Spikes and Leftovers)</li>
</ul>

[ADDITIONAL COMMENTS]
<p>The EVs are relatively simple. Attack is set to maximum to deal as much damage as possible. 228 Speed EVs allow Shelgon to outrun neutral base 95s, assuming an Adamant nature, although one may elect to run Jolly to outspeed their positive natured counterparts. The rest of the EVs are dumped in HP, giving Shelgon as some bulk. An alternative spread of 252 HP / 28 Atk / 228 Spe can also be used if one prefers bulk over immediate power. With this spread, Substitute and Leftovers can replace Dragon Claw and Life Orb, as it aims for a more gradual sweep.</p> [Again, remove mentions of Substitute unless you decide to slash it in there after all]

<p>While Shelgon packs enormous power, its poor Speed and Special Defense make it difficult to be able to be able set up a Dragon Dance. It is a good idea to incorporate Encore and U-Turn users to give Shelgon a free switch and an opportunity to set up. Dual Screens would also be extremely beneficial to Shelgon. Clefable is possibly one the best Encore users in UU to her bulk and reliable recovery. She can also act as a defensive pivot to take special attacks aimed at Shelgon. Poliwrath and Azumarill can Encore while being able to switch into attacks that are normally aimed at Shelgon. Lopunny and Mr. Mime get special mentions for being able to use Encore and allowing Shelgon to switch in with Baton Pass. Preferably, Shelgon should be Dragon Dancing on relatively weak hitting opponents like Chansey and Uxie; however, one must watch out for Thunder Wave and other forms of status, as they will either completely cripple Shelgon, or deeply cut into its sweep.</p>

<p>It is best to keep Shelgon for late-game, when faster special attackers have been eliminated or incapacitated, before attempting to sweep. It is also a good idea to eliminate or weaken any Steel-types on the opposing team as well. While this may sound like a lot of support, there are Pokemon who can do more than one of the above simultaneously. Magneton can trap Steels like Steelix and Registeel and hammer them with STAB Thunderbolts or a super effective Hidden Power Fire. It can also set up dual screens for Shelgon. Dugtrio is another great partner to run alongside Shelgon, as it can trap Steels not named Steelix and severely wound them to the point that Shelgon can just Brick Break through them. Bulky status spreaders like Uxie can also Thunder Wave faster opponents while setting up dual screens for Shelgon, then use Memento to give Shelgon a free switch. Pokemon who can lay down Spikes also help Shelgon out immensely, as they can wear down the opponent enough to get them into Outrage's kill range. Omastar and Cloyster are probably the spikers in the UU tier due to their great defenses and ability to switch into Ice-type attacks directed at Shelgon and proceed to set up Spikes.</p>

[Optional Changes]
<p>A Choice Band set with attacks like Crunch, Rock Slide, and Fire Fang can be used, but is inadvisable due to Shelgon's terrible Speed and Special Defense. On the topic of Shelgon's other attacks, while they are available to Shelgon, it is best to stick to the moves given, as the rest of the attacks lack power. Shelgon also has a wonderful special movepool, but its lackluster Special Attack makes them all but unusable. However, one may use a Choice Specs Shelgon lure in physical walls like Steelix or Slowbro and 2HKO them with Fire Blast or Draco Meteor. Iron Defense is also an option, but would generally be useless because Shelgon would be forced out by special attacks anyway.</p>

<p>Shelgon can also go on a defensive route by utilizing a set with Wish, Protect, and Roar to wall physical threats like Aggron and Rhyperior. However, a lack of Attack investment means it is difficult to threaten said physical threats back in anyway, meaning Shelgon will lose eventually. Similarly, Shelgon can also run a RestTalk set, but again, a lack of Attack investment mean it's not going to win against many physical threats either.</p>

[Counters]
<p>Steelix and Registeel are easily the best counters to Shelgon, only fearing a boosted Brick Break when they drop to around 60% health. Steelix can easily force Shelgon out with Roar, and Registeel can use Thunder Wave to cripple it.</p>

<p>Generally, the easiest way to remove Shelgon is by preying on its horrible Speed and attacking it with a powerful special attack. Anything faster than base 100 speed with a powerful special attack that hits for neutral or super effective damage can either threaten Shelgon out or just KO it if it's locked into Outrage.</p>
 
That's for the correction Dr. Reid, I'll edit the OP in a bit (About the Sub stuff, I am mentioning Sub in the Set Comments as an alternative, but not in the main set)
 
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