vonFiedler
I Like Chopin
Overview
So in spite of being new to competitive Pokemon gaming, I decided to join the #Stark challenge and create a mono-Fighting team. Why not right? It got me off my ass and actually into ladder matches, which I was hesitant to try. And you know what? I've actually been doing pretty damn good all things considered. Sometimes it doesn't even feel like mono-Fighting is a handicap, but if that were the case all the time I wouldn't be here right?
The fact of the matter is most teams have 2, maybe 3 if I'm unlucky, Pokemon to counter my Fighting types in general. When they are removed, the game turns into a massacre. Also, it's been extremely easy to learn prediction with this group.
Lead
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spe/252 SpA
Hasty Nature (+Spe, -Def)
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
Running a lead has never been so easy for me. For one thing, on an all Fighting team I never have to worry about Stealth Rock. I don't care if my opponent gets it out. Likewise, Stealth Rock is wonderful for me as the opponent isn't going to totally resist it. I'm in love with Fake Out. It's the right move 95% of the time. The other 5% the opponent switches out, but I can still easily get Stealth Rock up. I have Focus Sash out so that Blaze can activate easily, however this usually doesn't happen. Infernape is easily my fastest Pokemon, so you'd think he'd be a good revenge killer, but his two STAB moves are mostly useful against Steel which isn't a threat to my team anyway. But I can't complain, as Lead he gets the job done and even gets kills sometimes.
Physical Sweeper
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Facade
- Close Combat
- Megahorn
This Pokemon steals the show from everyone else. In a really good game, I won't even take out Lucario, Machamp, or Gallade. I can get that Swords Dance up 90% of the time, and while 295 Speed isn't perfect I still manage to sweep like a motherfucker. Close Combat and Megahorn are both 120 BP STABS, though I usually go with Megahorn. Facade is useful for its 140 BP, in the rare instance that neither CC nor Megahorn will do neutral damage.
SporePuncher
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 48 HP/252 Atk/208 Spe
Adamant Nature (+Atk, -SpA)
- Spore
- Focus Punch
- Seed Bomb
- Stone Edge
I'm loving this Pokemon so much. Breloom is almost a guaranteed kill per fight, and once the opponent is out of Pokemon that resist Fighting Breloom can sweep too. I'll bring Breloom in as a counter, Spore the opponent, then I gotta do some predicting. See, they probably know Focus Punch is coming. And if they have any Flying Types that could threaten my team (TOGEKISS) they tend to switch in on Breloom. So I usually Stone Edge actually, killing Flyers outright. Now, I don't always do this, Focus Punch works wonders later in the fight. I have Seed Bomb to combat Water types, but I've honestly never used it to its full potential.
Reversal Sweeper
Lucario (M) @ Salac Berry
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
Adamant Nature (+Atk, -SpA)
- Endure
- Swords Dance
- Crunch
- Reversal
Now, I've had this set on other teams before and its power at sweeping is awesome. Unfortunately, Lucario is a late game sweeper, and the access to Crunch and being Steel type make him far too valuable as a counter. In a good game, Lucario isn't even used. In a bad game, Lucario is used too early and isn't effective. Long story short, I need a different Lucario set. I love this set, but it does nothing for this team.
RestTalker
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spe
Adamant Nature (+Atk, -SpA)
- DynamicPunch
- Ice Punch
- Rest
- Sleep Talk
Very useful Pokemon, but not for the reasons originally intended. Truth be told, I've yet to successfully use RestTalk with this Pokemon on this team. I love his bulk, I love his Leftovers, and the combination of DP and Ice Punch has worked so many wonders you'd think they were four attacks instead of two. Maybe I just need tips on using RestTalk right, I dunno. Anyway, Ice Punch is good against Flying types and those pesky Dragons. For everything else, even those resistant to DynamicPunch don't really want to be hit by it. I really don't have to be afraid of the opponent switching into DP. It's wonderful. But I dunno. Maybe I should switch Rest and Sleep Talk for something else.
Revenge Killer
Gallade (M) @ Choice Band
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Jolly Nature (+Spe, -SpA)
- Close Combat
- Psycho Cut
- Ice Punch
- X-Scissor
If there's any Pokemon I'd consider getting rid of, it'd be this guy. And truth be told, I'm not even sure why. If I have to switch him in, he usually gets a kill. But threats that truly need revenge killing, like Salamence and Togekiss, have bowled over him in the past. He does great damage. Can outspeed a variety of Pokemon. His attacks have great coverage, X-Scissor in particular has saved me from several Starmies.
Threat List
I left out most Steels and Waters. Why? Steels will crumble under my all Fighting team, and Water generally takes neutral damage and doesn't end up being all that threatening.
Probably one of the few leads that could give Infernape trouble, but he hasn't yet.
Gallade kills it.
I've yet to have a problem with a lead so far, and Azelf is no exception. They rarely seem to pack Psychic, so after a Fake Out a Fire Blast will usually kill it. If not, Gallade mops up.
LOLOLOLOLOLOLOLOLOLOLOLOLOL
Heracross and Breloom aren't afraid of Spore, neither is Machamp for that matter. Infernape will outspeed and him to death.
Just like Metagross, Infernape can outlead him and the rest of the team doesn't have much trouble with him.
Can Gallade say X-Scissor?
Gallade to the rescue.
Potentially as threatening as Salamence.
Last time I faced this guy he burned Lucario, but still got Crunched to death. When Trick Room was put into play, I took out Machamp.
Never faced one, not sure I have anything to worry about.
Nowhere near the threat of Salamence or Dragonite, Ice Punch suffices.
Never faced a Gengar before, but it'd probably go down the same as Rotom. He'd be a pest, die to neutral damage, and then I've won the game.
Machamp and Gallade can kill it, Heracross will sweep it.
Gyarados could pose a problem. Heracross will Facade all over his ass, and Gallade can usually outspeed him. But with Dragon Dance, all bets could be off. Perhaps Machamps bulk and DynamicPunch are the best counters in the long run.
Could be problematic if it sets up before my Heracross, but Infernape is usually faster anyway.
Jirachi's speed and Serene Grace can make him a pest, but he usually can't take 2 Fighting attacks, and god help him against Infernape.
Scary speed, but taken down pretty easily.
Gallade usually takes care of this guy.
Infernape will destroy this guy as a lead, otherwise the rest of my team usually doesn't have trouble with him.
Could probably OHKO it with every Pokemon I have, so not afraid of Baton Pass.
There's enough Ice and Fire on my team to deal with him.
Rotom is always a pest, but taking him out usually means I've won. Lucario can crunch him, and all my Pokemon can hit him for neutral damage. Breloom and Heracross don't fear burn either.
Here's the single biggest threat to my team. If a Dragon Dancer switches into Infernape, Heracross, or even Lucario at this point, it's GG. Machamp and Gallade can Ice Punch, Breloom can Spore, but after one Dragon Dance this beast is unstoppable.
Scizor is Steel. It doesn't stand much chance at living for long against my team, but with Bullet Punch it has been capable of at least one revenge kill in the past.
This guy just can't resist using Whirlwind on Heracross or even Lucario. Infernape toasts him though.
Never fought him, but he can't have much longevity. Still, tricky Pokemon.
Gallade has always been a surefire stop to Starmie.
Suicune is a beast, one I've been fortunate never to face. I know I'm pretty cocky about water types, but Suicune could actually pose a challenge.
Like Starmie, this Water type is best dealt with by Gallade. He can usually set up toxic spikes, but three of my Pokemon don't care about that.
When I predict right, Togekiss dies to a Stone Edge. When I predict wrong, Ice Punch can take care of him. However, I once had my whole team swept by a flinch lucky Togekiss. Once is too much I say.
Like Scizor, has the potential to kill but no potential to stay alive.
Stone Edge and Ice Punch.
So in spite of being new to competitive Pokemon gaming, I decided to join the #Stark challenge and create a mono-Fighting team. Why not right? It got me off my ass and actually into ladder matches, which I was hesitant to try. And you know what? I've actually been doing pretty damn good all things considered. Sometimes it doesn't even feel like mono-Fighting is a handicap, but if that were the case all the time I wouldn't be here right?
The fact of the matter is most teams have 2, maybe 3 if I'm unlucky, Pokemon to counter my Fighting types in general. When they are removed, the game turns into a massacre. Also, it's been extremely easy to learn prediction with this group.
Lead
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spe/252 SpA
Hasty Nature (+Spe, -Def)
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
Running a lead has never been so easy for me. For one thing, on an all Fighting team I never have to worry about Stealth Rock. I don't care if my opponent gets it out. Likewise, Stealth Rock is wonderful for me as the opponent isn't going to totally resist it. I'm in love with Fake Out. It's the right move 95% of the time. The other 5% the opponent switches out, but I can still easily get Stealth Rock up. I have Focus Sash out so that Blaze can activate easily, however this usually doesn't happen. Infernape is easily my fastest Pokemon, so you'd think he'd be a good revenge killer, but his two STAB moves are mostly useful against Steel which isn't a threat to my team anyway. But I can't complain, as Lead he gets the job done and even gets kills sometimes.
Physical Sweeper
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Facade
- Close Combat
- Megahorn
This Pokemon steals the show from everyone else. In a really good game, I won't even take out Lucario, Machamp, or Gallade. I can get that Swords Dance up 90% of the time, and while 295 Speed isn't perfect I still manage to sweep like a motherfucker. Close Combat and Megahorn are both 120 BP STABS, though I usually go with Megahorn. Facade is useful for its 140 BP, in the rare instance that neither CC nor Megahorn will do neutral damage.
SporePuncher
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 48 HP/252 Atk/208 Spe
Adamant Nature (+Atk, -SpA)
- Spore
- Focus Punch
- Seed Bomb
- Stone Edge
I'm loving this Pokemon so much. Breloom is almost a guaranteed kill per fight, and once the opponent is out of Pokemon that resist Fighting Breloom can sweep too. I'll bring Breloom in as a counter, Spore the opponent, then I gotta do some predicting. See, they probably know Focus Punch is coming. And if they have any Flying Types that could threaten my team (TOGEKISS) they tend to switch in on Breloom. So I usually Stone Edge actually, killing Flyers outright. Now, I don't always do this, Focus Punch works wonders later in the fight. I have Seed Bomb to combat Water types, but I've honestly never used it to its full potential.
Reversal Sweeper
Lucario (M) @ Salac Berry
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
Adamant Nature (+Atk, -SpA)
- Endure
- Swords Dance
- Crunch
- Reversal
Now, I've had this set on other teams before and its power at sweeping is awesome. Unfortunately, Lucario is a late game sweeper, and the access to Crunch and being Steel type make him far too valuable as a counter. In a good game, Lucario isn't even used. In a bad game, Lucario is used too early and isn't effective. Long story short, I need a different Lucario set. I love this set, but it does nothing for this team.
RestTalker
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spe
Adamant Nature (+Atk, -SpA)
- DynamicPunch
- Ice Punch
- Rest
- Sleep Talk
Very useful Pokemon, but not for the reasons originally intended. Truth be told, I've yet to successfully use RestTalk with this Pokemon on this team. I love his bulk, I love his Leftovers, and the combination of DP and Ice Punch has worked so many wonders you'd think they were four attacks instead of two. Maybe I just need tips on using RestTalk right, I dunno. Anyway, Ice Punch is good against Flying types and those pesky Dragons. For everything else, even those resistant to DynamicPunch don't really want to be hit by it. I really don't have to be afraid of the opponent switching into DP. It's wonderful. But I dunno. Maybe I should switch Rest and Sleep Talk for something else.
Revenge Killer
Gallade (M) @ Choice Band
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Jolly Nature (+Spe, -SpA)
- Close Combat
- Psycho Cut
- Ice Punch
- X-Scissor
If there's any Pokemon I'd consider getting rid of, it'd be this guy. And truth be told, I'm not even sure why. If I have to switch him in, he usually gets a kill. But threats that truly need revenge killing, like Salamence and Togekiss, have bowled over him in the past. He does great damage. Can outspeed a variety of Pokemon. His attacks have great coverage, X-Scissor in particular has saved me from several Starmies.
Threat List
I left out most Steels and Waters. Why? Steels will crumble under my all Fighting team, and Water generally takes neutral damage and doesn't end up being all that threatening.
Probably one of the few leads that could give Infernape trouble, but he hasn't yet.
Gallade kills it.
I've yet to have a problem with a lead so far, and Azelf is no exception. They rarely seem to pack Psychic, so after a Fake Out a Fire Blast will usually kill it. If not, Gallade mops up.
LOLOLOLOLOLOLOLOLOLOLOLOLOL
Heracross and Breloom aren't afraid of Spore, neither is Machamp for that matter. Infernape will outspeed and him to death.
Just like Metagross, Infernape can outlead him and the rest of the team doesn't have much trouble with him.
Can Gallade say X-Scissor?
Gallade to the rescue.
Potentially as threatening as Salamence.
Last time I faced this guy he burned Lucario, but still got Crunched to death. When Trick Room was put into play, I took out Machamp.
Never faced one, not sure I have anything to worry about.
Nowhere near the threat of Salamence or Dragonite, Ice Punch suffices.
Never faced a Gengar before, but it'd probably go down the same as Rotom. He'd be a pest, die to neutral damage, and then I've won the game.
Machamp and Gallade can kill it, Heracross will sweep it.
Gyarados could pose a problem. Heracross will Facade all over his ass, and Gallade can usually outspeed him. But with Dragon Dance, all bets could be off. Perhaps Machamps bulk and DynamicPunch are the best counters in the long run.
Could be problematic if it sets up before my Heracross, but Infernape is usually faster anyway.
Jirachi's speed and Serene Grace can make him a pest, but he usually can't take 2 Fighting attacks, and god help him against Infernape.
Scary speed, but taken down pretty easily.
Gallade usually takes care of this guy.
Infernape will destroy this guy as a lead, otherwise the rest of my team usually doesn't have trouble with him.
Could probably OHKO it with every Pokemon I have, so not afraid of Baton Pass.
There's enough Ice and Fire on my team to deal with him.
Rotom is always a pest, but taking him out usually means I've won. Lucario can crunch him, and all my Pokemon can hit him for neutral damage. Breloom and Heracross don't fear burn either.
Here's the single biggest threat to my team. If a Dragon Dancer switches into Infernape, Heracross, or even Lucario at this point, it's GG. Machamp and Gallade can Ice Punch, Breloom can Spore, but after one Dragon Dance this beast is unstoppable.
Scizor is Steel. It doesn't stand much chance at living for long against my team, but with Bullet Punch it has been capable of at least one revenge kill in the past.
This guy just can't resist using Whirlwind on Heracross or even Lucario. Infernape toasts him though.
Never fought him, but he can't have much longevity. Still, tricky Pokemon.
Gallade has always been a surefire stop to Starmie.
Suicune is a beast, one I've been fortunate never to face. I know I'm pretty cocky about water types, but Suicune could actually pose a challenge.
Like Starmie, this Water type is best dealt with by Gallade. He can usually set up toxic spikes, but three of my Pokemon don't care about that.
When I predict right, Togekiss dies to a Stone Edge. When I predict wrong, Ice Punch can take care of him. However, I once had my whole team swept by a flinch lucky Togekiss. Once is too much I say.
Like Scizor, has the potential to kill but no potential to stay alive.
Stone Edge and Ice Punch.