Steelix (ResTalk)

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Right, I've been using this set for Steelix for some time, and thought I should post it here.

P.S guys I'm new, I'm gonna give this my best shot.

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[Overview]

<p> Steelix is undoubtedly one of the best physical walls in existence, with a whopping base 200 defence stat and a passable base 75 Hp. However, one of the major things from Steelix being a threat is it's Low speed and sub-par Special Defence. However Steelix is still a sturdy tank and a top-tier contender for any UU team in need of a wall.

[Set]
Name: Rest-Talk
Move 1: Rest
Move 2: Sleep-talk
Move 3: Earthquake
Move 4: Gyro-ball/Stone Edge
Item: Leftovers
Ability: Sturdy
Nature: Sassy
Evs: 164 hp / 100 def / 244 spec def

[Set Comments]

<p> Steelix is often sneered at for having no form of self-recovery. This set allows Steelix to take weaker special attacks and bite back with powerful STAB'd attacks. An attack boosting nature is also plausible, but it gains no notable K.Os without significant investment.

<p> The last move choice is contested. Stone edge makes up the fabled "Quake-edge" combo but Gyro ball gains STAB and power due to the -speed nature.

[Additional comments]

<p> The Evs and nature allow Steelix to still comfortably take physical hits, while allowing it to take weaker hits from the special side. 164 hp evs is a leftovers number, while 244 special defence Evs provide a bonus point.

<p> Double edge+ Rock head has it's merits, but the over-abundance of ghost types (Mismagus in particular) will love the chance to switch in.
An Occa berry could be used to scout for random fire attacks, and toxic could also find a way onto the set. Roar could also be used to scout incoming counters, but is only useful with entry-hazard support.


Thanks for reading guys, C+C would be great.
 
Okay, first of all, the set comments are lacking some information (though it's a first analysis so I'll tell you what you need)

~You should mention that it blocks status such as burns and absorbs sleep for the team
~I believe a Sassy nature with 252 HP / 4 Atk / 252 SpD would be a better EV spead because Steelix's Defense is already sky-high and needs extra protection from special attacks (maybe you could mention Pokemon like Raikou, that can't hit you super effectively).
~Gyro Ball is definitely the best option in the last slot due to Steelix's awful Speed.
~You need to mention what Pokemon cause this set the biggest problems and offer a solution. These are mostly special sweepers so Chansey may have a mention, while Fire-types may be covered by Flash Fire Houndoom or something.

The main guidelines are here. And maybe you should take a look at the rest of the analysis (without copying it of course) I'll check back once you improve this :)
 
moving to quality control.

I don't like this set because Steelix can find much better use for its last two moves. it really doesn't need much recovery, since it walls everything that it walls very well. if you don't take unnecessary and stupid risks you'll usually find that Steelix almost always survives until the end-game or until it is no longer needed. on the other hand, it has low attack and gives free switches to quite a few dangerous Pokemon, which means it is debatable whether just keeping it around for the sake of keeping it around does much for the team. it is much better off using free turns to set up Stealth Rock or Roar the other team through entry hazards.

basically, this set probably won't faint ever but it also doesn't provide much team support beyond that whereas the current support set is a great team player and almost never dies prematurely.

consider this my rejection I suppose.
 
Yeah, I basically agree with everything whistle said. Additionally, Steelix doesn't really handle the #1 sleeper (Venusaur) very well.
 
moving to locked analyses forum because of two rejections for the same reasons (various qc members are gone so the threshold was lowered to two). also, the OP hasn't bothered responding to my original rejection which was over a week ago. hell he hasn't signed on since april 18th.
 
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