the most amazing team made by a noob ever!

forestflamerunner

Ain't no rest for the wicked
ok, i am new to competitive battling, and i want to know what are any glaring weaknesses in my team. I’ve played against a few teams, and lost most of my matches, but that might be due to my inexperience. I won my last one, so I might be getting better 

Kingdra Modest EV: 4 HP/252 spd/ 252 spA
life orb
swift swim

Rain Dance
HP electric
Hydro Pump
Draco Meteor

this is my lead. im planning on first using rain dance and then sweep. i can use hydro pump to crush bulkier leads like aerodactyl and use hp electric for others. draco meteor is mostly in case salamence switches in. life orb and the ev spread make sure I can outspeed and OHKO a lot of common threats. My main goal is to destroy anything that may stealth rock me and then switch to tentacruel to spin the rocks away.

Swampert impish EV: 252 HP/ 4 atk/252 Def
expert belt
torrent

stealth rock
roar
earthquake
ice beam

swampert is my stealthrocker. i'll send him in after kingdra kills the opponents lead if enemy stealth rocks aren’t up. My main goal is to set up stealth rocks and then use roar. If I find something I think I can beat, I’ll kill it with avalanche or earthquake.

Tentacruel calm EV:252 HP/ 120 def/ 136 spD
black sludge
liquid ooze

toxic spikes
rapid spin
hidden power (electric)
surf

tentacruel sets up poison spikes for my team. i kept my different feild hazards on seperate pokemon so if one should faint and then the hazards get spun away, i still can set up a few of them. black sludge functions the same as leftovers, and since i needed leftovers for blissey, i gave tentacruel this. surf is for stab and to kill infernape, and HP electric is for taking out bulky waters such as suicune late game.

Skarmory impish EV: 252 HP/ 64 Atk/ 176 def/ 16 spd
shed shell
keen eye

spikes
whirlwind
roost
brave bird

spikes are my last entry hazard, and skarmory is fairly good at setting them up. it also doubles as a phazer. roost is to keep it alive and functioning as a physical wall, while brave bird is for stab. i gave it shed shell to escape magnezone.

Blissey calm EV:252 Def/ 80 SpA/176 SpD
leftovers
natural cure

wish
protect
flamethrower
grass knot

i use wish because i need some way of healing my team. I also use it to absorb a smeargle leads spore, which works pretty well as some people forget about blisseys natural cure. flamethrower is for scizor and metagross switches and grass knot is for tyranitar. it also is my main special wall.

scizor Adamant EV: 248 HP/ 252 Atk/ 8 spd
choice band
technician

pursuit
bullet punch
u turn
superpower

this is my priority sweeper and revenge killer. if there is something that needs to be dead and none of my other pokemon can take it, then scizor is my go to. i beleive it can kill most threats like ttar, and no pokemon resists everything in the set. plus, bullet punch OHKO's a bunch of stuff, which is great. pursuit catches anything on its way out.

thats my team. Tell me what you think of it.
 
Hmm...Mixnite with thunderbolt gives this team trouble. Pretty much the only pokemon it can't OHKO or 2HKO is Swampert.

Consider running a Zapdos with HP Ice over Tentacruel.
 
thanks for the input. i tried switching out tentacruel, but that created the problem of no rapid spinner and my team was decimated. what should i do
 
Try a Starmie over Tentacruel-gives you Rapid Spin and covers said Mixnite Weakness with Ice Beam-not to mention a Taunt Gyarados check with Thunderbolt.

Starmie@Leftovers

Ice Beam
Surf
Rapid Spin
Recover/Thunderbolt

I'd go with Thunderbolt as Wish on Blissey can heal Starmie up.

Hope I helped and good luck.
 
quick question though. in shoddy battles, are you allowed to use the same item twice? if not, then what should i give starmie, since blissey has leftovers, or should i take leftovers from blissey and give it to starmie. also, if its allowed to have more than one of the same item, would you recommend leftovers on swampert?
 
Yes, provided you don't have the One-Item clause on, which is usual for ladder matches, you can use the same item on more than one pokemon.

And Swampert with leftovers is always a great option, a little bit of health each turn to a wall/tank never hurts :)

If the One-Item clause is on, I would put Life Orb on Starmie and switch it into Lead to make it an effective Anti-Lead, and replace Kingdra's Item with Lum Berry to provide a shield against status.
 
I don't want to rip apart the team, but I can't really see what this team is made for. Stall? Bulky Offense? Hyper Offense? I'm guessing Stall because of the SkarmBliss duo.

I suggested replacing Tentacruel with Starmie as I said, Taunt Gyarados would give this team major problems, especially if it packed Earthquake. Kingdra was the only one who could take a hit really, and it's still took quite some damage.

If your pretty insistent on Toxic Spikes, might I suggest a bulky Roserade? Not only do you get your TS, you also get a counter to Swampert and can KO Scizor switch ins thinking they can wall you with Hidden Power (FIRE).

Roserade@Leftovers
Calm
252 HP, 126 Spec Def 120
Toxic Spikes
Grass Knot
Hidden Power (FIRE)
Sleep Powder

TS was chosen over the set's regular spikes as Skarmory has spikes already.


Finally, I would suggest a Spin Blocker over Scizor. Swampert counters Tyranitar, Skarmory, Blissey walls the standard Gengar, which is most likely the only one your going to see with ScarfTar and Band Scizor running rampart. A Scarf Rotom would be the answer here, who also serves as a extremely good counter to SD Lucario, who OHKO's the majority of your team. It also serves as a good check to Scizor too, the #1 pokemon I believe.

Rotom-H@Choice Scarf
Timid
4 HP 252 Spec Attk 252 Speed
Thunderbolt
Shadow Ball
Overheat
Trick

A final note, Grass Knot on Blissey isn't the best of options. Consider replacing it with a support move, such as Thunder-wave, Toxic or Heal Bell. Keep in mind that Toxic and T-wave could cause overlapping problems with Roserades Toxic Spikes. I'd also change the attack to Seismic Toss to give consistent damage, since Blissey's special attack isn't that good to say the least.

Sorry if it's not what you wanted-if your looking for a more offensive approach I'll be sure to suggest something :)

EDIT: I just realised my Blissey moveset change has nothing to hurt Gengar the only option really would be to stall it out. Keep Flamethrower on it-you can surprise Scizor switch ins and at least hit Gengar. And at least Rotom can outspeed it and KO with Shadow Ball. Keep the sub off it and Gengar should fall.
 
actually, i was looking for balence
however, you make a solid point. i already switched tentacruel for starmie and put thunderwave on blissey. i was thinking i'd keep flamethrower, since before my team got crushed by scizor amd celebi duo.
so kingdra, skarmory scizor starmie blissey and swampert, and i want to get rid of one in favor of rotom. a part of me really wants to keep scizor since it saved my ass loads of times. do you know any other pokemon i can expend. im not too crazy about toxic spikes, because most pokemon i've faced aren't affected by them.
i think the main thing im debating is rotom or scizor. i really think giving up scizor will cost me many kills, but you make a fair point about rotom. ill try playing around with both. tell me if you have any other ideas. thanks
 
I think replacing Kingdra would be the best option - to me, it looks like it has a mind of its own for this team. Kingdra's attacks also overlap with the attacks from Starmie and even Swampert, Ice-Type attacks taking on dragons and more, with Water-Type attacks from Starmie. Thunderbolt is essentially a stronger Hidden Power. Opposing Kindgra can be walled by Skarmory and Blissey depending on attacks _Hydro Pump, Waterfall, Draco Meteor and Outrage are the most common attacks. Skarmory can force switches if its a standard DD+Sub Kingdra, with Whirlwind.

I hope that all made sense. ^

A quick nit pick now, on Swamperts moveset it says Ice Beam but the analysis says Avalanche. Please change either one? It just seemed a bit confusing that's all :)
 
its ice beam
i think i will switch out kingdra. before i switched out scizor but that went terribly. ill try kingdra
ill go up against one of my friends with this set. i beat him with my original. lets see how this fairs
 
i think im going to stick with kingdra swampert starmie blissey scizor and skarmory. the sets you proposed probably are better, seeing as you have more experience, but i can't get the hang of them. kingdra does a very important job on my team: blocking stealthrockers. it can take any thing but smeargle easy and generally lives to tell the tale, making a decent endgame sweeper. i full y understand your logic, but its not working out for me. however, i must thank you for the advise on starmie. it saved me from gayridos twice and fits a lot better with my team than tentacruel. also, thanks for the advice on blissey, that helped a to :)
 
Didn't read other replies yet but here are some tips just off the top of my head I see.

I wouldn't use Kingdra as a lead, and especially not on a non rain dance team where it has to set it up itself.

You have 3 seperate pokemon all with a lightning weakness and only one immunity. Granted you have blissey but blissey often times finds itself crippled by trick or wiped out entirely by a predicted switch if you've already brang it out prior in the match and they know you have it.

You have no spin blocker yet use Toxic Spikes, Stealth Rock and spikes which can all be removed in 1 rapid spin if you don't get a blocker.

You don't have many pokemon that when they come in would force a switch as well meaning those Entry Hazards won't get much use if your Skarm goes down for any reason...Plus I think 3 types of Entry damage is too much to try to get up in one game any decent opponent isn't going to allow you to get up SR Spikes and Toxic Spikes all in one match you should really just settle for 2 types.

Thats based on your original team and really, I'm kinda new myself so I don't wanna go in-depth as I don't feel experienced enough those are just some things I saw.
 
what you are saying is not wrong, but the way I play this team is by using kingdra as a semi suicidal lead to crush as many opponents as i can. most taunting leads will taunt the first turn, giving time for me to use any one of my life orb boosted attacks. if the opposing lead is too slow, i use rain dance and sweep, hopefully killing the a couple pokemon. on average two or three pokemon fall to kingdra. on to your spin blocking idea. the main spinners in ou are forretress, starmie and tentacruel. i can often ohko starmie and forretress with bullet punch/pursuit, while tentacruel is taken care of by starmie. i may not have a set spin blocker for all enemies, but my makeshift ones generally can get the job done. i got rid of toxic spikes, so i dont need to worry about that. however, if there are any pokemon beside rotom that can be a spin blocker, tell me which and what should i replace. i'll try it.
 
I would suggest moving Swampert to the lead position and swapping kingdra for a Rotom-H.

This is a full blown stall team, without a rapid-spin blocker. A recipe for suicide. Rotom-H, as the best spinblocker in OU, also deals fairly well with DDGyara, who you have trouble with.

Also, Kingdra has no place on a stall team, and I don't think it does very well as an anti-lead.
 
You should give Swampert a Relaxed nature, Impish reduces your SpA, and you have Ice Beam so, that doesn't make much sense.

As a whole your team looks pretty good, although I see a huge MixMence weakness. To fix that I recomend giving Blissey Ice Beam instead of Grass Knot.
 
Full blown stall without a spin blocker? Dear me.

Swampert would do a much better job as a lead, thanks to the ability to set up early Rocks, as well as deal decent damage.

Rotom-A is probably the best spinblocker in the metagame. If, however, you have a reason that you can't use one (i.e. you're playing on Wifi), then suitable replacements include Dusknoir and Spiritomb. Dusknoir is a nifty Poke who has a nice attack stat, as well as elemental punches to scare off Starmie and Forretress. Spiritomb has no weaknesses, and has decent defenses to boot.

In place of your Kingdra, I recommend a Scarfed Flygon. Stall teams' biggest issues are dedicated wall breakers, the most prominent being Salamence and Infernape. Flygon can OHKO Infernape with Earthquake, while doing massive damage to Mixmence and possibly killing it after Life Orb recoil. Flygon also gives insurance against Trick, which can easily mess up a stall team.

If not a Scarfed Flygon, then I would go with the old Obi-Stall archetype with Hippowdon+Bliss+Rotom+3 Phazers. You've already Bliss and 2 phasers, so a Hippowdon would do well in racking up residual damage against the other team.

So in short, Spin Blocker, Trick Insurance, and Residual damage are what you should be going for.
 
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