ok, i am new to competitive battling, and i want to know what are any glaring weaknesses in my team. I’ve played against a few teams, and lost most of my matches, but that might be due to my inexperience. I won my last one, so I might be getting better
Kingdra Modest EV: 4 HP/252 spd/ 252 spA
life orb
swift swim
Rain Dance
HP electric
Hydro Pump
Draco Meteor
this is my lead. im planning on first using rain dance and then sweep. i can use hydro pump to crush bulkier leads like aerodactyl and use hp electric for others. draco meteor is mostly in case salamence switches in. life orb and the ev spread make sure I can outspeed and OHKO a lot of common threats. My main goal is to destroy anything that may stealth rock me and then switch to tentacruel to spin the rocks away.
Swampert impish EV: 252 HP/ 4 atk/252 Def
expert belt
torrent
stealth rock
roar
earthquake
ice beam
swampert is my stealthrocker. i'll send him in after kingdra kills the opponents lead if enemy stealth rocks aren’t up. My main goal is to set up stealth rocks and then use roar. If I find something I think I can beat, I’ll kill it with avalanche or earthquake.
Tentacruel calm EV:252 HP/ 120 def/ 136 spD
black sludge
liquid ooze
toxic spikes
rapid spin
hidden power (electric)
surf
tentacruel sets up poison spikes for my team. i kept my different feild hazards on seperate pokemon so if one should faint and then the hazards get spun away, i still can set up a few of them. black sludge functions the same as leftovers, and since i needed leftovers for blissey, i gave tentacruel this. surf is for stab and to kill infernape, and HP electric is for taking out bulky waters such as suicune late game.
Skarmory impish EV: 252 HP/ 64 Atk/ 176 def/ 16 spd
shed shell
keen eye
spikes
whirlwind
roost
brave bird
spikes are my last entry hazard, and skarmory is fairly good at setting them up. it also doubles as a phazer. roost is to keep it alive and functioning as a physical wall, while brave bird is for stab. i gave it shed shell to escape magnezone.
Blissey calm EV:252 Def/ 80 SpA/176 SpD
leftovers
natural cure
wish
protect
flamethrower
grass knot
i use wish because i need some way of healing my team. I also use it to absorb a smeargle leads spore, which works pretty well as some people forget about blisseys natural cure. flamethrower is for scizor and metagross switches and grass knot is for tyranitar. it also is my main special wall.
scizor Adamant EV: 248 HP/ 252 Atk/ 8 spd
choice band
technician
pursuit
bullet punch
u turn
superpower
this is my priority sweeper and revenge killer. if there is something that needs to be dead and none of my other pokemon can take it, then scizor is my go to. i beleive it can kill most threats like ttar, and no pokemon resists everything in the set. plus, bullet punch OHKO's a bunch of stuff, which is great. pursuit catches anything on its way out.
thats my team. Tell me what you think of it.
Kingdra Modest EV: 4 HP/252 spd/ 252 spA
life orb
swift swim
Rain Dance
HP electric
Hydro Pump
Draco Meteor
this is my lead. im planning on first using rain dance and then sweep. i can use hydro pump to crush bulkier leads like aerodactyl and use hp electric for others. draco meteor is mostly in case salamence switches in. life orb and the ev spread make sure I can outspeed and OHKO a lot of common threats. My main goal is to destroy anything that may stealth rock me and then switch to tentacruel to spin the rocks away.
Swampert impish EV: 252 HP/ 4 atk/252 Def
expert belt
torrent
stealth rock
roar
earthquake
ice beam
swampert is my stealthrocker. i'll send him in after kingdra kills the opponents lead if enemy stealth rocks aren’t up. My main goal is to set up stealth rocks and then use roar. If I find something I think I can beat, I’ll kill it with avalanche or earthquake.
Tentacruel calm EV:252 HP/ 120 def/ 136 spD
black sludge
liquid ooze
toxic spikes
rapid spin
hidden power (electric)
surf
tentacruel sets up poison spikes for my team. i kept my different feild hazards on seperate pokemon so if one should faint and then the hazards get spun away, i still can set up a few of them. black sludge functions the same as leftovers, and since i needed leftovers for blissey, i gave tentacruel this. surf is for stab and to kill infernape, and HP electric is for taking out bulky waters such as suicune late game.
Skarmory impish EV: 252 HP/ 64 Atk/ 176 def/ 16 spd
shed shell
keen eye
spikes
whirlwind
roost
brave bird
spikes are my last entry hazard, and skarmory is fairly good at setting them up. it also doubles as a phazer. roost is to keep it alive and functioning as a physical wall, while brave bird is for stab. i gave it shed shell to escape magnezone.
Blissey calm EV:252 Def/ 80 SpA/176 SpD
leftovers
natural cure
wish
protect
flamethrower
grass knot
i use wish because i need some way of healing my team. I also use it to absorb a smeargle leads spore, which works pretty well as some people forget about blisseys natural cure. flamethrower is for scizor and metagross switches and grass knot is for tyranitar. it also is my main special wall.
scizor Adamant EV: 248 HP/ 252 Atk/ 8 spd
choice band
technician
pursuit
bullet punch
u turn
superpower
this is my priority sweeper and revenge killer. if there is something that needs to be dead and none of my other pokemon can take it, then scizor is my go to. i beleive it can kill most threats like ttar, and no pokemon resists everything in the set. plus, bullet punch OHKO's a bunch of stuff, which is great. pursuit catches anything on its way out.
thats my team. Tell me what you think of it.