Well, I have done RMTs for all sorts of tiers; however, Ubers was the only one in where I did not feature my very first team.
Ironically, Ubers is also the tier where I do not readily use my first team, but oh well. I credit that to the fact that it later split into two halves, and also that it is not exactly "Generic," but themed, in this case, Rain.
The original team consisted of Defense Deoxys, Darkrai, Kyogre, Manaphy, Kingdra, and Bronzong, three days after I first touched Shoddy and immediately began building on improving my gameplay (I wasn't exactly a true noob, I had some experience in the field, so it wasn't hard for me to catch on.) This was to uphold my goal at the time to construct "generic" teams in all tiers.
A similar team was made in a few hours, Pikachu slotted over Kingdra. Pikachu never did anything, and I removed it after Grass Knot did 75% to Groudon. It never lost its three games, however.
My first Uber team was the first after I molded the skeleton of my first, about three days later. Three days LATER, I was told to run Palkia, so out went Darkrai. January 3, 2010, I scavenged through the Recycle Bin to employ another version, this time utilizing Electivire and Darkrai over Kingdra and Bronzong (I wanted to establish a way to capitalize on Kyogre's Thunder problem).
If it seems inconsistent, I don't blame you, I never was much good at history. The main point is, I got two sister teams for you today:
Ultra Ball set-Blockade, DENYACCESS: The D in DNAS!

☼

Light Clay
Pressure
252 HP/80 Def/176 Special Def
Impish (+Def, -Special Attack)
Stealth Rock
Light Screen
Reflect
Spikes
Just threw together a "run-of-the-mill" lead here. Got some hazards going on, dual screens...and gets mangled by Taunt. However, Deoxys offers very sturdy power in what it has to do. Taunts are generally easy to see coming, which, in the end, just means a free switch.
Dive Ball set-Ripple, OCEANLORD: Bringer of the Acid Rain!

☼

Choice Scarf
Drizzle
4 HP/252 Speed/252 Special Attack
Modest (+Special Attack, -Attack)
Water Spout
Thunder
Surf
Ice Beam
The infamous ScarfOgre, capable of busting things open with Water Spout... I'm actually running no Rapid Spin nor Wish, so any damage done here is as good as permanent. Still, I expect Kyogre to be switched in as soon as possible and to stay in as long as possible. Scarf is a flexible yet highly offensive set, but in the end, I really do not care as long as it is Raining.
Dive Ball set-Bubble, AQUAMARINE: Robes of Sapphire!

☼

Leftovers
Hydration
212 HP/216 Speed/252 Special Attack
Timid (+Speed, -Attack)
Calm Mind
Surf
Rest
Grass Knot on Kingdra/Bronzong team
Ice Beam on Darkrai/Electivire team
Another famed hard Water hitter, this one focuses on the durability of Hydration-spam and growing stability from Calm Mind rather than the power of Water Spout mixed with Scarf. As Special Def increases, Manaphy's Special Attack steadily grows as well.
Grass Knot and Ice Beam were decided upon based on the coverage provided of the two different team slots, obviously.
Repeat Ball set-Disrupt, SPACEARCEUS: Rewinder of the Mind!

☼

Lustrous Orb
Pressure
252 Attack/252 Speed/4 Special Attack
Hasty (+Speed, -Def)
Spacial Rend
Aqua Tail
Aura Sphere
Outrage
As I have learned, Palkia fits into Rain teams very comfortably. However, diversity would be nice as well. I do not know if my EVs are very dubious, but I am focusing on my most powerful consistent moves, from the physical side. Spacial Rend and Aura Sphere are for backup, also extra coverage if necessary.
Alternatively, on the Darkrai/Electivire team, a Choice Scarf Palkia is run instead, armed with many aggressive moves like Kyogre:

4 HP/252 Special Attack/252 Speed
Pressure
Timid (+Speed, -Attack)
Fire Blast
Spacial Rend
Thunder
Hydro Pump
Dive Ball set-Whirl, OCEANSTORM: Majestic Shine!



Life Orb
Swift Swim
16 Attack/252 Special Atk/240 Special Def
Hasty (+Speed, -Def)
Waterfall
Outrage
Draco Meteor
Surf
Name previously SEADRAGON. This set was formerly Scarf with Lonely 252 EVs in both Attack and Special Attack (Dragon Pulse was also ran over Draco Meteor and Hidden Fighting Power over Surf).
With the new changes, Kingdra is no longer inhibited by Choice and now has access to abuse stronger moves. I am unsure if the changes were satisfactory, however.
I still outrun things up to Timid Scarf Skymin. I still fail to Scarf Deoxys and Mewtwo, but I do not know if that is a prominient problem.
Finally, I fail to 2HKO either max Def Blissey or max HP Kyogre (Waterfall and Outrage should be at the same power in Rain). However, I am still able to secure a 2HKO on Tyranitar in the Sand by using Surf.
Premier Ball set-Echo, DOTAKUDON: Hollow Note!

☼

Leftovers
Levitate
252 HP/96 Attack/8 Def/152 Special Def
Relaxed (+Def, -Speed)
Explosion
Gyro Ball
Hypnosis
Toxic
Bronzong just seemed like an ideal wall (strengthed from the fact it is difficult to hurt hard thanks to the Type, Ability, and Rain support, along with generic high Stats, coupled with DualScreens...). Spam Sleep, then spam some Poison (my only way of hurting Shedinja outside of Deoxys). Gyro Ball serves as an extremely powerful move in this sort of environment, with Explosion the final lick.
OR
Dusk Ball set-Disorder, KURAICURSE: Misfortune Teller!

☼

Life Orb
Bad Dreams
4 HP/252 Speed/252 Special Attack
Timid (+Speed, -Attack)
Dark Void
Dark Pulse
Ice Beam
Thunder
Yeah, so I'm identifying it with a Dusk Ball. Not very creative, but hey, the Dusk Ball animation suits Darkrai best than any other Ball.
Anyways, Dark Void throws out a swift Sleep, the worst Status one can be afflicted with. Freeze edges out over Sleep in certain situations, and Darkrai really CAN inflict a Freeze. However, Paralysis is much more easily spammed. That is, assuming I don't outright Faint the targets, I haven't even begun to touch on the type coverage Darkrai gets.
And yeah, I guess Dark Void can Flinch, as well. All in all a solid slot.
Poké Ball set-Supply, BATTERYSOCKET: Flash Generator!



Choice Scarf
Motor Drive
240 Attack/120 Speed/150 Special Attack
Lonely (+Attack, -Def)
Ice Punch
Thunder
Signal Beam
Cross Chop
Just sort of compiled this set. I don't know what I was thinking at the time concerning EVs, but she has proven herself rather worthy. The moves all provide a healthy coverage, especially with spamming Thunder alongside Darkrai for a Paralysis fest. Choice Scarf + Motor Drive seems redundant, especially with the 124 Speed EVs. However, Motor Drive boosts are not always guaranteed, and when it does, I will be able to outspeed incredibly fast Scarfers, such as Sky Shaymin, Mewtwo, Garchomp, Groudon after a Rock Polish (after taking a ThunderPunch, of course). It should be noted that without full Speeds EVs, this Electivire still fails to Scarf Groudon/Kyogre/Dialga at 252 EVs.
Threats
Shedinja outright walls unprepared Uber teams. As for this team, aside from my Deoxys' hazards (no Shedinja goes without Rapid Spin, and seeing as I don't carry a Ghost, those Rapid Spins will have a high chance of going off.
Other than that, Bronzong can use Toxic and Darkrai can use Dark Void (Dark Pulse if Void is not available). Shedinja still has potential to wreak havoc, but it will not be able to find itself to switch to safety as much due to the pure chaos Bronzong/Darkrai can bring.
Also, the team is rather suspectible to Thunder Wave and/or Scizor spamming Choice Band U-turn (without Paralysis, it will be hard for Scizor to get a hit in under most circumstances).
Without Kingdra or Bronzong, I am also exposed to Scarfed Dragons.
Of course, Darkrai resembles Bronzong and Electivire to Kingdra. However, Kingdra/Bronzong are more extremes in their fields, while Darkrai/Electivire are more balanced. I do not favor one over the other (the inferior one would suffer deletion otherwise, of course). Speaking of Dragons, I have small concerns towards Bulk Up Dialga.
I am on Shoddy Battle: Smogon Server every day, most of the time.
www.youtube.com/PhilosophicalPsycho
Philosophy: It's interesting as to how humans can shoot animals and call it "game," but when a single animal kills a human for food or protection with its own natural powers, all hell can just break loose.
In this next segment, the last segment, the segment after I do the serious philosophy, I usually put a "moment of fail" (my Sanding OU did a complete tour of Shoddy Battle). Here, I'm trying to get permission to post a battle log of me and this team.
Ironically, Ubers is also the tier where I do not readily use my first team, but oh well. I credit that to the fact that it later split into two halves, and also that it is not exactly "Generic," but themed, in this case, Rain.
The original team consisted of Defense Deoxys, Darkrai, Kyogre, Manaphy, Kingdra, and Bronzong, three days after I first touched Shoddy and immediately began building on improving my gameplay (I wasn't exactly a true noob, I had some experience in the field, so it wasn't hard for me to catch on.) This was to uphold my goal at the time to construct "generic" teams in all tiers.
A similar team was made in a few hours, Pikachu slotted over Kingdra. Pikachu never did anything, and I removed it after Grass Knot did 75% to Groudon. It never lost its three games, however.
My first Uber team was the first after I molded the skeleton of my first, about three days later. Three days LATER, I was told to run Palkia, so out went Darkrai. January 3, 2010, I scavenged through the Recycle Bin to employ another version, this time utilizing Electivire and Darkrai over Kingdra and Bronzong (I wanted to establish a way to capitalize on Kyogre's Thunder problem).
If it seems inconsistent, I don't blame you, I never was much good at history. The main point is, I got two sister teams for you today:
Ultra Ball set-Blockade, DENYACCESS: The D in DNAS!




Light Clay

Pressure
252 HP/80 Def/176 Special Def
Impish (+Def, -Special Attack)
Stealth Rock
Light Screen
Reflect
Spikes
Just threw together a "run-of-the-mill" lead here. Got some hazards going on, dual screens...and gets mangled by Taunt. However, Deoxys offers very sturdy power in what it has to do. Taunts are generally easy to see coming, which, in the end, just means a free switch.
Dive Ball set-Ripple, OCEANLORD: Bringer of the Acid Rain!




Choice Scarf

Drizzle
4 HP/252 Speed/252 Special Attack
Modest (+Special Attack, -Attack)
Water Spout
Thunder
Surf
Ice Beam
The infamous ScarfOgre, capable of busting things open with Water Spout... I'm actually running no Rapid Spin nor Wish, so any damage done here is as good as permanent. Still, I expect Kyogre to be switched in as soon as possible and to stay in as long as possible. Scarf is a flexible yet highly offensive set, but in the end, I really do not care as long as it is Raining.
Dive Ball set-Bubble, AQUAMARINE: Robes of Sapphire!




Leftovers

Hydration
212 HP/216 Speed/252 Special Attack
Timid (+Speed, -Attack)
Calm Mind
Surf
Rest
Grass Knot on Kingdra/Bronzong team
Ice Beam on Darkrai/Electivire team
Another famed hard Water hitter, this one focuses on the durability of Hydration-spam and growing stability from Calm Mind rather than the power of Water Spout mixed with Scarf. As Special Def increases, Manaphy's Special Attack steadily grows as well.
Grass Knot and Ice Beam were decided upon based on the coverage provided of the two different team slots, obviously.
Repeat Ball set-Disrupt, SPACEARCEUS: Rewinder of the Mind!




Lustrous Orb

Pressure
252 Attack/252 Speed/4 Special Attack
Hasty (+Speed, -Def)
Spacial Rend
Aqua Tail
Aura Sphere
Outrage
As I have learned, Palkia fits into Rain teams very comfortably. However, diversity would be nice as well. I do not know if my EVs are very dubious, but I am focusing on my most powerful consistent moves, from the physical side. Spacial Rend and Aura Sphere are for backup, also extra coverage if necessary.
Alternatively, on the Darkrai/Electivire team, a Choice Scarf Palkia is run instead, armed with many aggressive moves like Kyogre:



4 HP/252 Special Attack/252 Speed
Pressure
Timid (+Speed, -Attack)
Fire Blast
Spacial Rend
Thunder
Hydro Pump
Dive Ball set-Whirl, OCEANSTORM: Majestic Shine!




Life Orb

Swift Swim
16 Attack/252 Special Atk/240 Special Def
Hasty (+Speed, -Def)
Waterfall
Outrage
Draco Meteor
Surf
Name previously SEADRAGON. This set was formerly Scarf with Lonely 252 EVs in both Attack and Special Attack (Dragon Pulse was also ran over Draco Meteor and Hidden Fighting Power over Surf).
With the new changes, Kingdra is no longer inhibited by Choice and now has access to abuse stronger moves. I am unsure if the changes were satisfactory, however.
I still outrun things up to Timid Scarf Skymin. I still fail to Scarf Deoxys and Mewtwo, but I do not know if that is a prominient problem.
Finally, I fail to 2HKO either max Def Blissey or max HP Kyogre (Waterfall and Outrage should be at the same power in Rain). However, I am still able to secure a 2HKO on Tyranitar in the Sand by using Surf.
Premier Ball set-Echo, DOTAKUDON: Hollow Note!




Leftovers

Levitate
252 HP/96 Attack/8 Def/152 Special Def
Relaxed (+Def, -Speed)
Explosion
Gyro Ball
Hypnosis
Toxic
Bronzong just seemed like an ideal wall (strengthed from the fact it is difficult to hurt hard thanks to the Type, Ability, and Rain support, along with generic high Stats, coupled with DualScreens...). Spam Sleep, then spam some Poison (my only way of hurting Shedinja outside of Deoxys). Gyro Ball serves as an extremely powerful move in this sort of environment, with Explosion the final lick.
OR
Dusk Ball set-Disorder, KURAICURSE: Misfortune Teller!




Life Orb

Bad Dreams
4 HP/252 Speed/252 Special Attack
Timid (+Speed, -Attack)
Dark Void
Dark Pulse
Ice Beam
Thunder
Yeah, so I'm identifying it with a Dusk Ball. Not very creative, but hey, the Dusk Ball animation suits Darkrai best than any other Ball.
Anyways, Dark Void throws out a swift Sleep, the worst Status one can be afflicted with. Freeze edges out over Sleep in certain situations, and Darkrai really CAN inflict a Freeze. However, Paralysis is much more easily spammed. That is, assuming I don't outright Faint the targets, I haven't even begun to touch on the type coverage Darkrai gets.
And yeah, I guess Dark Void can Flinch, as well. All in all a solid slot.
Poké Ball set-Supply, BATTERYSOCKET: Flash Generator!




Choice Scarf

Motor Drive
240 Attack/120 Speed/150 Special Attack
Lonely (+Attack, -Def)
Ice Punch
Thunder
Signal Beam
Cross Chop
Just sort of compiled this set. I don't know what I was thinking at the time concerning EVs, but she has proven herself rather worthy. The moves all provide a healthy coverage, especially with spamming Thunder alongside Darkrai for a Paralysis fest. Choice Scarf + Motor Drive seems redundant, especially with the 124 Speed EVs. However, Motor Drive boosts are not always guaranteed, and when it does, I will be able to outspeed incredibly fast Scarfers, such as Sky Shaymin, Mewtwo, Garchomp, Groudon after a Rock Polish (after taking a ThunderPunch, of course). It should be noted that without full Speeds EVs, this Electivire still fails to Scarf Groudon/Kyogre/Dialga at 252 EVs.
Threats
Shedinja outright walls unprepared Uber teams. As for this team, aside from my Deoxys' hazards (no Shedinja goes without Rapid Spin, and seeing as I don't carry a Ghost, those Rapid Spins will have a high chance of going off.
Other than that, Bronzong can use Toxic and Darkrai can use Dark Void (Dark Pulse if Void is not available). Shedinja still has potential to wreak havoc, but it will not be able to find itself to switch to safety as much due to the pure chaos Bronzong/Darkrai can bring.
Also, the team is rather suspectible to Thunder Wave and/or Scizor spamming Choice Band U-turn (without Paralysis, it will be hard for Scizor to get a hit in under most circumstances).
Without Kingdra or Bronzong, I am also exposed to Scarfed Dragons.
Of course, Darkrai resembles Bronzong and Electivire to Kingdra. However, Kingdra/Bronzong are more extremes in their fields, while Darkrai/Electivire are more balanced. I do not favor one over the other (the inferior one would suffer deletion otherwise, of course). Speaking of Dragons, I have small concerns towards Bulk Up Dialga.
I am on Shoddy Battle: Smogon Server every day, most of the time.
www.youtube.com/PhilosophicalPsycho
Philosophy: It's interesting as to how humans can shoot animals and call it "game," but when a single animal kills a human for food or protection with its own natural powers, all hell can just break loose.
In this next segment, the last segment, the segment after I do the serious philosophy, I usually put a "moment of fail" (my Sanding OU did a complete tour of Shoddy Battle). Here, I'm trying to get permission to post a battle log of me and this team.
