Hey, I'm SunkenS0ul. I'm new to the forums - you might have seen me on Shoddy - but here's a joint production by me and Yoz (mainly Yoz) for the Suspect Ladder.
This is mainly written by Yoz, but hey, I'll butt in when I can. ^_^
(He posted it himself, but he got it locked. Gratz xD)
So far, it has done extremely well on the ladder, taking advantage of it in many ways. This is easily my favourite team and many of the members on this team can work on very well individually and all work well together in a team each able to clinch victory with the odds stacked against them.
The team at a glance:
Originally, we wanted to make a team based around Ape, but quickly found him even more unviable in the Suspect Ladder with Mence and Latias gone weirdly enough. This may be due to the large numbers of Water types appearing. We also noticed that the metagame's majority was filled with Water/Grass/Fire types. So this team appeared...
How we made the Team:
Well we tried several test teams, and we quickly noticed the large numbers of grass types and especially Roserade leads so without a thought we put Aerodactyl as a lead. It does it job well so it has stayed as a lead throughout our test teams.
Next we realised with all the stall teams, we needed a way to get rid of all the Entry Hazards being put down. Enter Starmie.
After that we needed a sweeper able to deal with all the common threats in the metagame, Jirachi was our answer and is so far mine and SunkernS0ul's favourite member.
Originally we wanted Jolteon but the Ground weakness made for bad synergy. So we opted for Zapdos as a reliable revenge killer and so far he has done very well and also a personal favourite. With it's bulkyness, it is very reliable.
After that we wanted some sort of wall or status spreader which had an electic immunity/resistence as well as a resistence to water. In came Torterra. Torterra's subseed set did that perfectly for us.
Finally we wanted a pokemon to finish our team able to patch up our weaknesses and deal with Dragons. In came Heatran who had the added bonus of killing other steels and absorbing fire hits.
After a proper look at our weaknesses we changed Aero for Gliscor, Shaymin for Torterra and finally Flygon for Zapdos.
Our Team in Detail:
Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 Hp/ 32 Def/ 224 Spe
Nature: Jolly (+Spe -SpA)
Stealth Rock
Earthquake
U-turn
Taunt
Why this EV Spread and Nature:
We wanted it to be bulky hence the Hp EVs, however we took some EVs off def into speed to outspeed other Gliscors and other pokes of similar speed.
Why this Moveset:
Stealth Rock is for Entry Hazards, Taunt was to prevent the other lead for placing their own or doing something to us :( like Paralyze or Stat Upping.
EQ was put to deal with Heatran leads and is always useful.
Finally we scout with U-turn.
Why this Poke:
Well we needed a fast lead, able to cope with the majority of leads in Suspect. Gliscor does this extremely well, almost always being able to put up SR. If he can't, he just U-turns out. Finally, in some circumstances, he even sweeps, however unlikely. We couldn't ask for anything else.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Hp/ 252 SpA/ 252 Spe
Nature: Timid (+Spe -Atk)
Ice Beam
Surf
Thunderbolt
Grass Knot
Why this EV spread and Nature:
Well we put 8 Hp EVs to have as much Hp as possible without taking maximum damage from residual damage such as SR, Poison etc. then we put Max SpA Evs for maximum damage and put as near as top Speed as possible.
Why this Moveset:
Surf for STAB and to hit fire types and finally the famous classic BoltBeam combination to hit every type for at least neutral damage.
Well we scrapped Hidden Power as proposed and opted for Toxic instead as it was more useful on the switch. Recover was tried but was almost never used due to the pace of the matches and tended to get OHKO'ed anyway, or hurt so much that it didn't matter. Finally, Psychic is listed as a way for dealing with Machamps more effectively, however that isn't of absolute priority.
After a few more problems with Swampert, Grass knot seems to complete Starmie, ridding us of another counter.
Why this Poke:
Originally, this was a Rapid Spinner, but after changes, Entry hazards was feared no longer by our team. So we decided to change it to a Sweeper. It deals with bulky waters effectively, and can sacrfice itself if I have to deal with Machamp. Also it is a great Ape wall if they don't have U-turn. Starmie is one of our best sweepers although not our most important and often gives it's life for the team.
Synergy with the Team:
Change to Gliscor/Flygon/Shaymin
Change to Shaymin/Heatran
Change to Heatran (For Pursuit hit as hard as possible)
Change to Heatran
Change to Heatran
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Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 4 Hp/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe -SpA)
Iron Head
Thunderpunch
Ice Punch
Body Slam
Why this EV Spread and Nature:
Well for our sweeper we wanted to feign a Choice Scarf so Max Speed was necessary, and being our Sweeper we needed Max Atk. Any others were dumped into Hp.
Why this Moveset:
Well we had to have classic Iron Head for Jirachi, that was unquestionable, with 60% flinch chance, that is an offer too good to turn down. When in doubt Iron Head away. Then we have the physical version of the BoltBeam combo to hit every type in the game. However, we also put these two moves in to hurt Gyarados and Flygon.
Jirachi has won games on its own - as well as actually giving us the freedom to attack freely, the lack of Choice Scarf has made it so easy to cause our opponents to make a fatal switch.
Upon hearing about Body Slam's 60% paralyse chance, we decided we couldn't pass up on it, so dropped Fire Punch for it. Especially as we could deal with those weak to Fire in other ways, such as Electric/Ice/EQ moves as well as Heatran. Besides, we can always Outrage/Explode on whatever won't die.
Why this Poke:
This poke fits in nicely covering many of the teams weaknesses. It can support the team with either Paralyse or Freeze (not so much with the later due to only a 20% chance) and can sweep away with it's surprise factor as so many people expect a ScarfRachi or a CMJirachi.
Synergy with the Team:
Change to Heatran/Starmie
Change to Gliscor/Flygon/Shaymin
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Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 Hp/ 252 Atk/ 252 Spe
Nature: Adamant (+Atk -SpA)
Outrage
Earthquake
U-turn
Dragon Claw
Why this EV Spread and Nature:
We have Max Atk to make for a reliable revenge killer, also we have next to Max Speed to help this.
Why this Moveset:
Outrage sorted our Kingdra/Dragonite/Rotom problems able to even take down maybe 1 steel if lucky. EQ for the other STAB and just a great move. U-turn for scouting again. Finally Rock Slide was take out for Dragon Claw as it has almost no use, so now Dragon Claw is for while Steel types are still on the field, then when no one resist Flygon, We Outrage the life out of them. XD
Why this Poke:
Well Flygon is probably the Top Sweeper in the Team. Able to decimate entire teams after steel types have been dispatched. Yes we know he has similar typing as Gliscor, but because of the rest of the team, that actually is beneficial. Also, as ice type moves have reduced in number, there is less fear of having two 4x weaknesses. Also Flygon can work in conjunction with Gliscor, U-turning away the health from Bug weak pokes slowly, while taking minamal damage. Flygon can also work as a scout. Finally, Flygon as well is a very efficient revenge killer. Usually, Flygon is key to our winning of the game.
Synergy with the Team:
Change to Starmie/Jirachi/Heatran
Change to Starmie/Shaymin
Change to Jirachi/Heatran
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Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 Hp/ 252 SpA/ 224 Spe
Nature: Timid (+Spe -Atk)
Earth Power
Rest
Hidden Power
Seed Flare
Why this EV Spread and Nature:
We wanted Speed, hence the EVs there, also as it was to sweep, we needed Max SpA. Any other EVs were put into Hp.
Why this Moveset:
Well this is the Sweeping Set from Smogon, however, we decided not to go for Leech Seed as we didn't feel it was necessary and rather went for more type coverage. Of course Seed Flare is Shaymin's signature move. Fire was for Skarmory who would otherwise wall this set, and finally EPower for just another great move.
Why this Poke:
Well Shaymin is another important sweeper, also able to soak up Status effects and take down many walls. Also it can rest away any damage taken. People are often surprised at the power and speed of that little hamster. Another poke with a little surprise factor.
Synergy with Team:
Change to Heatran
Change to Heatran/Starmie/Flygon
Change to Gliscor/Jirachi/Flygon/Heatran
Change to Starmie/Jirachi/Heatran
Change to Gliscor/Jirachi/Flygon/Heatran
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Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Hp/ 252 SpA/ 252 Spe
Nature: Timid (+Spe -Atk)
Earth Power
Fire Blast
Dragon Pulse
Explosion
Why this EV Spread and Nature:
Well as a secondary sweeper/revenge kill we needed this set to be fast and strong. In fact it's so strong, it can 2HKO a Gyarados with Fire Blast.
Why this Move Set:
Well Earth Power and Fire Blast are the obvious STAB moves every Heatran has, Dragon Pulse is for all the Dragonite/Kingdra there are now, especially when it is capable of taking a Waterfall from Kingdra and finish it after that.
We found Explosion could take out many a Special Wall with ease, as well as obviously being a great way to end Heatran's work when it's too low health to go on.
Why this Move Set:
Well Earth Power and Fire Blast are the obvious STAB moves every Heatran has, Dragon Pulse is for all the Dragonite/Kingdra there are now, especially when it is capable of taking a Waterfall from Kingdra and finish it after that.
We found Explosion could take out many a Special Wall with ease, as well as obviously being a great way to end Heatran's work when it's too low health to go on.
Why this Poke:
Well Heatran patches up many of the teams weaknesses and has his weaknesses patched up by the other members of the team as shown below. He can kill dragons and Steels, take hits, and most importantly, break stall with Explosion.
Synergy with Team:
Change to Gliscor/Starmie/Shaymin
Change to Gliscor/Flygon/Shaymin
Change to Starmie/Shaymin
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Anyway, feel free to rate and comment, and thanks for Yoz for being awesome to work with. I'll post my rather unique Hitmontop team, also a collab with him, in a while!
This is mainly written by Yoz, but hey, I'll butt in when I can. ^_^
(He posted it himself, but he got it locked. Gratz xD)
So far, it has done extremely well on the ladder, taking advantage of it in many ways. This is easily my favourite team and many of the members on this team can work on very well individually and all work well together in a team each able to clinch victory with the odds stacked against them.
The team at a glance:
Originally, we wanted to make a team based around Ape, but quickly found him even more unviable in the Suspect Ladder with Mence and Latias gone weirdly enough. This may be due to the large numbers of Water types appearing. We also noticed that the metagame's majority was filled with Water/Grass/Fire types. So this team appeared...
How we made the Team:
Well we tried several test teams, and we quickly noticed the large numbers of grass types and especially Roserade leads so without a thought we put Aerodactyl as a lead. It does it job well so it has stayed as a lead throughout our test teams.
Next we realised with all the stall teams, we needed a way to get rid of all the Entry Hazards being put down. Enter Starmie.
After that we needed a sweeper able to deal with all the common threats in the metagame, Jirachi was our answer and is so far mine and SunkernS0ul's favourite member.
Originally we wanted Jolteon but the Ground weakness made for bad synergy. So we opted for Zapdos as a reliable revenge killer and so far he has done very well and also a personal favourite. With it's bulkyness, it is very reliable.
After that we wanted some sort of wall or status spreader which had an electic immunity/resistence as well as a resistence to water. In came Torterra. Torterra's subseed set did that perfectly for us.
Finally we wanted a pokemon to finish our team able to patch up our weaknesses and deal with Dragons. In came Heatran who had the added bonus of killing other steels and absorbing fire hits.
After a proper look at our weaknesses we changed Aero for Gliscor, Shaymin for Torterra and finally Flygon for Zapdos.
Our Team in Detail:
Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 Hp/ 32 Def/ 224 Spe
Nature: Jolly (+Spe -SpA)
Why this EV Spread and Nature:
We wanted it to be bulky hence the Hp EVs, however we took some EVs off def into speed to outspeed other Gliscors and other pokes of similar speed.
Why this Moveset:
Stealth Rock is for Entry Hazards, Taunt was to prevent the other lead for placing their own or doing something to us :( like Paralyze or Stat Upping.
EQ was put to deal with Heatran leads and is always useful.
Finally we scout with U-turn.
Why this Poke:
Well we needed a fast lead, able to cope with the majority of leads in Suspect. Gliscor does this extremely well, almost always being able to put up SR. If he can't, he just U-turns out. Finally, in some circumstances, he even sweeps, however unlikely. We couldn't ask for anything else.
-------------------------------------------------------------------------
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Hp/ 252 SpA/ 252 Spe
Nature: Timid (+Spe -Atk)
Why this EV spread and Nature:
Well we put 8 Hp EVs to have as much Hp as possible without taking maximum damage from residual damage such as SR, Poison etc. then we put Max SpA Evs for maximum damage and put as near as top Speed as possible.
Why this Moveset:
Surf for STAB and to hit fire types and finally the famous classic BoltBeam combination to hit every type for at least neutral damage.
Well we scrapped Hidden Power as proposed and opted for Toxic instead as it was more useful on the switch. Recover was tried but was almost never used due to the pace of the matches and tended to get OHKO'ed anyway, or hurt so much that it didn't matter. Finally, Psychic is listed as a way for dealing with Machamps more effectively, however that isn't of absolute priority.
After a few more problems with Swampert, Grass knot seems to complete Starmie, ridding us of another counter.
Why this Poke:
Originally, this was a Rapid Spinner, but after changes, Entry hazards was feared no longer by our team. So we decided to change it to a Sweeper. It deals with bulky waters effectively, and can sacrfice itself if I have to deal with Machamp. Also it is a great Ape wall if they don't have U-turn. Starmie is one of our best sweepers although not our most important and often gives it's life for the team.
Synergy with the Team:
-------------------------------------------------------------------------
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 4 Hp/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe -SpA)
Why this EV Spread and Nature:
Well for our sweeper we wanted to feign a Choice Scarf so Max Speed was necessary, and being our Sweeper we needed Max Atk. Any others were dumped into Hp.
Why this Moveset:
Well we had to have classic Iron Head for Jirachi, that was unquestionable, with 60% flinch chance, that is an offer too good to turn down. When in doubt Iron Head away. Then we have the physical version of the BoltBeam combo to hit every type in the game. However, we also put these two moves in to hurt Gyarados and Flygon.
Jirachi has won games on its own - as well as actually giving us the freedom to attack freely, the lack of Choice Scarf has made it so easy to cause our opponents to make a fatal switch.
Upon hearing about Body Slam's 60% paralyse chance, we decided we couldn't pass up on it, so dropped Fire Punch for it. Especially as we could deal with those weak to Fire in other ways, such as Electric/Ice/EQ moves as well as Heatran. Besides, we can always Outrage/Explode on whatever won't die.
Why this Poke:
This poke fits in nicely covering many of the teams weaknesses. It can support the team with either Paralyse or Freeze (not so much with the later due to only a 20% chance) and can sweep away with it's surprise factor as so many people expect a ScarfRachi or a CMJirachi.
Synergy with the Team:
-------------------------------------------------------------------------
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 Hp/ 252 Atk/ 252 Spe
Nature: Adamant (+Atk -SpA)
Why this EV Spread and Nature:
We have Max Atk to make for a reliable revenge killer, also we have next to Max Speed to help this.
Why this Moveset:
Outrage sorted our Kingdra/Dragonite/Rotom problems able to even take down maybe 1 steel if lucky. EQ for the other STAB and just a great move. U-turn for scouting again. Finally Rock Slide was take out for Dragon Claw as it has almost no use, so now Dragon Claw is for while Steel types are still on the field, then when no one resist Flygon, We Outrage the life out of them. XD
Why this Poke:
Well Flygon is probably the Top Sweeper in the Team. Able to decimate entire teams after steel types have been dispatched. Yes we know he has similar typing as Gliscor, but because of the rest of the team, that actually is beneficial. Also, as ice type moves have reduced in number, there is less fear of having two 4x weaknesses. Also Flygon can work in conjunction with Gliscor, U-turning away the health from Bug weak pokes slowly, while taking minamal damage. Flygon can also work as a scout. Finally, Flygon as well is a very efficient revenge killer. Usually, Flygon is key to our winning of the game.
Synergy with the Team:
-------------------------------------------------------------------------
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 Hp/ 252 SpA/ 224 Spe
Nature: Timid (+Spe -Atk)
Why this EV Spread and Nature:
We wanted Speed, hence the EVs there, also as it was to sweep, we needed Max SpA. Any other EVs were put into Hp.
Why this Moveset:
Well this is the Sweeping Set from Smogon, however, we decided not to go for Leech Seed as we didn't feel it was necessary and rather went for more type coverage. Of course Seed Flare is Shaymin's signature move. Fire was for Skarmory who would otherwise wall this set, and finally EPower for just another great move.
Why this Poke:
Well Shaymin is another important sweeper, also able to soak up Status effects and take down many walls. Also it can rest away any damage taken. People are often surprised at the power and speed of that little hamster. Another poke with a little surprise factor.
Synergy with Team:
-------------------------------------------------------------------------
Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Hp/ 252 SpA/ 252 Spe
Nature: Timid (+Spe -Atk)
Why this EV Spread and Nature:
Well as a secondary sweeper/revenge kill we needed this set to be fast and strong. In fact it's so strong, it can 2HKO a Gyarados with Fire Blast.
Why this Move Set:
Well Earth Power and Fire Blast are the obvious STAB moves every Heatran has, Dragon Pulse is for all the Dragonite/Kingdra there are now, especially when it is capable of taking a Waterfall from Kingdra and finish it after that.
We found Explosion could take out many a Special Wall with ease, as well as obviously being a great way to end Heatran's work when it's too low health to go on.
Why this Move Set:
Well Earth Power and Fire Blast are the obvious STAB moves every Heatran has, Dragon Pulse is for all the Dragonite/Kingdra there are now, especially when it is capable of taking a Waterfall from Kingdra and finish it after that.
We found Explosion could take out many a Special Wall with ease, as well as obviously being a great way to end Heatran's work when it's too low health to go on.
Why this Poke:
Well Heatran patches up many of the teams weaknesses and has his weaknesses patched up by the other members of the team as shown below. He can kill dragons and Steels, take hits, and most importantly, break stall with Explosion.
Synergy with Team:
--------------------------------------------------------------------------------------------------------------------------------------------
Anyway, feel free to rate and comment, and thanks for Yoz for being awesome to work with. I'll post my rather unique Hitmontop team, also a collab with him, in a while!