Mirror Match Tournament - Round 6

Status
Not open for further replies.

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
General rules on entering a tournament.

approved by Sonuis

R1

R2

R3

R4

R5

Mirror Match Tournament

This tournament is designed to remove three large parts of the game, in order to examine in detail one aspect of competitive Pokemon: Skill. This will be achieved by making sure that each player is always using the same team as their opponent.

Here is what is removed:

  • There is no need to build a "good" team, your opponent will always start with whatever you do. You may try building a team which you will be more comfortable with than your opponent, but will not have a material advantage.
  • You will not be guessing about your opponent's team during the battle, you will know exactly what choices they have and may make your moves accordingly. This lack of uncertainty allows for much more long term planing.
  • There will never be an uneven team matchup, which often makes a match one sided despite even skill levels and effort put into team building.


Rules:

In short:



  1. In each match you will be using the same team as your opponent.
  2. Each pairing will play three games, one with a team made by each player and one made by me or a guest team builder.
  3. The team builder will set clauses for battles using their team (timed battle and sleep clause must be on). All teams will be posted in the current round's thread.



Rules in detail:

Each pairing will have three matches, the player with the most wins will go through. If one player wins the first two matches you are not required to play the third.

Each match will take place with a different team. One will be with a team of your design, one will be with a team made by your opponent and one with a team which I (or a guest team builder) will make and post in the OP of each round.

Your team may use any Pokemon (including Ubers) at any level, it may break the species clause, it may include Pokemon with OHKO moves, Evasion boosting moves, or any other move. The team may not contain illegal movesets, EV spreads (Watch out for Arceus, it may not have more than 100 EVs per stat.) or anything else that is not possible in game (this includes CaPs). All shoddy clauses other than Timed Battle, Self KO Clause, and Sleep Clause, which must be on, and Random Battle, which must be off, are at the discretion of the team builder. If all Pokemon of a species have different nicknames in the team builder's team, both teams must use different names for all Pokemon of that species. If the team builder uses same nicknames for a species, both players should use same nicknames for that species. Otherwise feel free to change nicknames, it will make the log more readable.

I want you guys to have to think about this. Battles decided by who can be bothered to wait through an extreme PP stall or a near instant/unavoidable coin flip are uninteresting. Restrictions I will impose on team building are:





  • If a team is specifically designed for endless or near endless stall against itself, and the battle ends up as an excessively long stall war (running into the hundreds of turns) then the win for that match will be awarded to the player who did not design the team.
  • If a team is specifically designed to turn the match into a simple coin flip (e.g. a team of Pokemon who learn only Explosion or Memento), then it will be disqualified. Note that this does not exclude teams that use luck based strategy, only those that try to "play the system" and make the match into an overly simple battle that is determined purely or almost purely by luck.





If you are unsure about an opponent's team, contact me before playing them. Logs will be required if a battle is disputed, be sure to save them. There is no need to PM me logs so please don't unless you have good reason, you may post logs in the current round's thread if you wish.

When you have made your team for a round use Shoddy Battle's Export to text feature (Tools -> Export to text) and post it in this thread (you must specify any non-31-all IV spread or non-Lv. 100 Pokemon since export to text misses these. Hidden Power users, LC players, and legends beware) then PM, VM or otherwise contact your opponent with a link to your post (can be found by clicking the number in the upper right of each post). Once you have posted your team you may not edit it, unless you clearly and directly inform your opponent that you changed your team after posting before you play your match.

When reconstructing a team made by another player double check everything. Use textdiff and export to text. If you make a mistake you will be disqualified unless your opponent decides to allow a rebattle (it is entirely their choice, do not try to pressure them). Any intentional changing of teams to make the matchup not even will result in you being instantly disqualified and banned from entering tournaments. Don't risk it.

The player who made the team should select the clauses and send the challenge. Unless otherwise agreed the team made by the player listed first in the match pairings should be used first, followed by the team made by me or a guest team builder, followed by the team made by the player listed second.

For example:
Player A Vs Player B
Players A's team would be used first, then the team which everyone uses, then Player B's team.

This order is not strictly enforced, if players chose together to do the battles in another order (e.g. because not all teams are ready) it is perfectly acceptable.

There are no rules against collaborating on a team or strategy with other players, please do. Despite there being no direct advantage from team knowledge, scouting opponent's matches to gauge their playstyle is forbidden.

Final decisions on rules and clarifications will be made by me, or in cases that involve my matches by Sonuis or another Tournament Director.


The deadline for posting teams is Midnight GMT on the 17th of June. When you post your team, PM or VM your opponent with a link to your post and make it clear that you have done so. Failing to post your team by the deadline will count as forfeiting that match, which means you must win with both your opponent's team and the host team in order to advance.

The deadline for matches this round is Midnight GMT on the 20th of June. You may play matches as soon as you are able. I hope to finish this round early like the previous one, but take the time you need to familiarize yourself with the teams.

Extensions will only be granted in highly exceptional circumstances, "we got in contact a couple of days before the deadline and could not get a good time arranged" does not cut it.

Accompanying Stark thread for discussion of strategies and the concept.

The host team for this round is by Rising Dusk, and I'll let him explain it to you:

The goal of this team was to turn Smeargle into a fierce supporter and sweeper by way of altering the levels of the Pokemon on the team. Each Pokemon on the team outspeeds or is outsped by a key group of other Pokemon on the team, and certain members of the team utterly wall certain other members. Every Pokemon is crucial to victory, and both players have to predict perfectly at every juncture to avoid losing one or more of those Pokemon. This will be a true mind-game for the players, and hopefully be a lot of fun in the process.

Relevant Clauses:
Sleep Clause ON
Species Clause OFF

Sableye (M) @ Leftovers
Level: 100
Ability: Keen Eye
EVs: 52 HP / 252 Atk / 204 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Shadow Claw
- Fire Punch
- Moonlight
---
Wobbuffet (M) @ Leftovers
Level: 80
Ability: Shadow Tag
EVs: 4 HP / 252 Def / 252 SDef
Bold nature (+Def, -Atk)
- Encore
- Destiny Bond
- Counter
- Mirror Coat
---
Smeargle (M) @ Leftovers
Level: 100
Ability: Technician
EVs: 240 Atk / 16 Spd / 252 SAtk
Rash nature (+SAtk, -SDef)
- Spore
- Judgment
- Baton Pass
- Fake Out
---
Smeargle (M) @ Choice Band
Level: 100 (Shiny)
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Return
- Trick
- U-turn
---
Darkrai @ Life Orb
Level: 60
Ability: Bad Dreams
EVs: 156 Def / 100 Spd / 252 SAtk
IVs: 17 Atk
Rash nature (+SAtk, -SDef)
- Dark Void
- Dark Pulse
- Substitute
- Nasty Plot
---
Lucario (M) @ Choice Specs
Level: 80
Ability: Inner Focus
EVs: 172 Atk / 4 Def / 80 Spd / 252 SAtk
Naughty nature (+Atk, -SDef)
- Shadow Ball
- Fling
- Crunch
- Aura Sphere
---


Pairings:
(underlined=team posted, bold=won overall, strikeout=DQed)

zorbees Vs Earthworm
The_Chaser Vs Joel
 

Attachments

EspyJoel

Espy <3
is a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Will contact The_Chaser with a link to this post.

NONE ARE SHINY, nicknames required.

EspyLead (Espeon) (F) @ Lum Berry
Ability: Synchronize
EVs: 252 HP/252 SDef
Calm nature (+SDef, -Atk)
- Detect
- Trick Room
- Wish
- Toxic
---
EspyHelp (Espeon) (F) @ Salac Berry
Ability: Synchronize
EVs: 252 HP/136 SDef
Hasty nature (+Spd, -Def)
- Calm Mind
- Baton Pass
- Shadow Ball
- Rest
---
EspyHit (Espeon) (M) @ Choice Band
Ability: Synchronize
EVs: 56 HP/252 Atk/200 Spd
Jolly nature (+Spd, -SAtk)
- Giga Impact
- Quick Attack
- Return
- Baton Pass
---
EspySpeed (Espeon) (M) @ Choice Scarf
Ability: Synchronize
EVs: 252 Def/252 SDef
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Trick
- Yawn
- Light Screen
---
EspyCalmSun (Espeon) (F) @ Leftovers
Ability: Synchronize
EVs: 100 HP/100 Def
Mild nature (+SAtk, -Def)
- Calm Mind
- Morning Sun
- Shadow Ball
- Light Screen
---
EspyBerry (Espeon) (M) @ Kasib Berry
Ability: Synchronize
EVs: 4 Spd/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Toxic
- Protect
- Light Screen
- Shadow Ball
---
 
I'll PM zorbees.

Swampert (M) @ Black Belt
Ability: Torrent
EVs: 4 HP/252 Atk/252 SDef
Lonely nature (+Atk, -Def)
- Surf
- Mirror Coat
- Focus Punch
- Stealth Rock
---
Umbreon (M) @ Lum Berry
Ability: Synchronize
IVs: 30 Def/30 Speed/30 SpAtk/30 SpDef
EVs: 4 HP/252 Spd/252 SDef
Timid nature (+Spd, -Atk)
- Mean Look
- Yawn
- Baton Pass
- Hidden Power [Fighting]
---
Mismagius (M) @ Colbur Berry
Ability: Levitate
EVs: 240 HP/252 Def/16 Spd
Bold nature (+Def, -Atk)
- Pain Split
- Perish Song
- Imprison
- Shadow Ball
---
Weavile (M) @ Tanga Berry
Ability: Pressure
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Punishment
- Screech
- Pursuit
- Ice Shard
---
Yanmega (M) @ Sitrus Berry
Ability: Speed Boost
EVs: 252 HP/80 Atk/176 Def
Adamant nature (+Atk, -SAtk)
- Bug Bite
- Roost
- Screech
- Pursuit
---
Lugia @ Liechi Berry
Ability: Pressure
IVs: 25 Speed/22 SpAtk
EVs: 252 HP/4 SAtk/252 SDef
Careful nature (+SDef, -SAtk)
- Calm Mind
- Icy Wind
- Shadow Ball
- Roost
---
 

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Hammer Arm
- Trick
---
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk (30 Atk and Def IVs)
Modest nature (+SAtk, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Explosion
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk (30 Def IV)
Hasty nature (+Spd, -Def)
- Flamethrower
- Earth Power
- Dragon Pulse
- Explosion
---
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 128 HP/128 Atk/252 Def
Careful nature (+SDef, -SAtk)
- Return
- Earthquake
- Pursuit
- Protect
---
Celebi @ Choice Specs
Ability: Natural Cure
EVs: 4 Atk/252 Spd/252 SAtk (28 SDef IV)
Naive nature (+Spd, -SDef)
- Grass Knot
- Earth Power
- U-turn
- Trick
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Earthquake
---


Will be interesting considering I didn't get to use EW's round2 team as my opponent was inactive.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Predictions:

zorbees Vs Earthworm - EW is EW. And seems great with this kind of match.
The_Chaser Vs Joel - Joel is using the espeon team, so The Chaser basically needs to win 2/2 matches to get through. This puts the odds firmly in Joel's favor. (do not lose with the Espeon team Joel)
 
That Espeon team is annoying :(, replying vm.

My Team
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 40 HP/40 Atk/176 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Stealth Rock
29 Atk IVS
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 100 HP/40 Atk/116 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Substitute
- Hidden Power [Fire]
- Explosion
30 Atk/30 Spd/30 SAtk IVS
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 190 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Toxic
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Roost
30 Atk/30 Spd/30 SAtk IVS
---
 
zorbees Vs Earthworm - He's to good and this way I lost to the winner of the whole thing
The_Chaser Vs Joel - Don't really know Joel so The_Chaser
 
it's pretty obvious zorbees is going to destroy earthworm, dunno why you're predicting against him
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top