Huntail (Revamp)

Oglemi

Zoltraak
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huntail.png


http://www.smogon.com/dp/pokemon/huntail

[OVERVIEW]
<p>Huntail is an unfortunate Pokemon. He's stuck in a sea of Water-types who share his ability, Swift Swim, and has no shining stat or quirk to separate him from the pack. As a physical rain sweeper, Huntail is generally outclassed by the likes of Kabutops, Qwilfish, and Ludicolo; as a special rain sweeper, he's outclassed by Omastar and his pink counterpart, Gorebyss. Huntail, however, has one saving grace available to him: his ability to act as a mixed rain sweeper.</p>

[SET]
name: Mixed Rain Sweeper
move 1: Aqua Tail / Waterfall
move 2: Ice Beam
move 3: Hydro Pump
move 4: Hidden Power Grass
item: Life Orb
nature: Naughty
evs: 88 Atk / 200 SpA / 220 Spe

[SET COMMENTS]
<p>This set is designed for Huntail to come in late-game and finish off the remainder of an opponent's team, hitting the final few Pokemon in their weaker defensive stats. In order to be effective, Huntail needs to have rain falling, which not only doubles Huntail's awful Speed with Swift Swim, but also increases the power of his STAB moves.</p>

<p>Aqua Tail is Huntail's strongest physical STAB move, and with it, he can 2HKO 252/0 Registeel and OHKO Chansey after Stealth Rock. Waterfall can be used instead if you're worried about accuracy issues; however, it misses out on many KOs that Aqua Tail provides, making it an inferior choice. Ice Beam is for any Grass-type who would otherwise wall Huntail, such as Tangrowth and Leafeon, dealing an OHKO to each after Stealth Rock. A combination of Aqua Tail and Ice Beam also KOes 252/252 Calm Venusaur. Hydro Pump deals a clean 2HKO on physically defensive Uxie and Registeel, who would normally wall this set entirely. Hidden Power Grass is for weaker Water-types who would normally have their way with Huntail; however, it still isn't strong enough to break through bulkier Water-types, such as Milotic, Blastoise, Poliwrath, and Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Huntail to get the KOs listed and ensure that he is dealing the most damage as possible from both attacking stats. With this spread, Huntail reaches a Speed stat of 390, enough to outpace everyone in the tier under rain bar Electrode and certain Choice Scarf users, such as Rotom and positive Speed Venusaur.</p>

<p>Other notable moves available to Huntail include Sucker Punch and Super Fang. Super Fang can be used in place of Hydro Pump to strip Huntail's counters of half of their health and force them to heal themselves, during which one of Huntail's teammates, such as Ludicolo, can come in for free. However, without Hydro Pump, Huntail misses out on the KOs on Uxie and Registeel, who can then proceed to paralyze Huntail with Thunder Wave, effectively ending his sweep. Sucker Punch can be used in place of Hidden Power Grass, giving Huntail some utility and priority outside of rain; however, it doesn't give Huntail any further coverage and has little use under rain, which is where Huntail should always be used. Huntail can set up his own Rain Dance, with his decent defensive stats protecting him from whatever onslaught may ensue; however, he needs as much coverage as possible to allow him to sweep, and Huntail is usually too slow to set up himself.</p>

<p>As a mixed rain sweeper, Huntail faces competition from Floatzel, who can use almost the same set and is faster than Huntail even without any Speed investment. Huntail, however, has a few notable perks over Floatzel. Firstly, Huntail has far greater bulk than Floatzel, which protects him from random weak attacks like Mach Punch from Hitmontop and Earthquake from Tangrowth. Second, Huntail has access to Hydro Pump and a slightly higher Special Attack stat, allowing him to bypass physically defensive Uxie and Registeel, which Floatzel can't do. And lastly, Huntail's priority in Sucker Punch provides greater power than Floatzel's Aqua Jet outside of rain, though in rain, Aqua Jet proves more powerful.</p>

<p>As mentioned earlier, Huntail is stopped cold by bulky Water-types, so teammates who can dispose of them make good partners to Huntail. Ludicolo in particular can easily dispose of the pesky Water-types and also makes a good sweeping partner to Huntail, either softening up the opposing team and removing Water-types who would otherwise prevent Huntail from sweeping, or sweeping after Huntail has disposed of problematic Pokemon such as Uxie, Registeel, or Venusaur. Lanturn also makes a good partner to Huntail, absorbing any Electric attacks or Thunder Waves that may come in Huntail's direction. Lanturn also enjoys Huntail's ability to remove special walls such as Chansey from play, who would normally wall Lanturn to oblivion and back.</p>

<p>Gardevoir with Trace, Golduck with Cloud Nine, Toxicroak with Dry Skin, and Electrode have few problems countering this set, so bulky Pokemon who can withstand their attacks make good partners to Huntail. Uxie makes a good partner, taking little damage from whatever the opposing Pokemon may throw at Huntail and paralyzing them with Thunder Wave (or in Toxicroak's case, removing him with Psychic) to allow Huntail to come in later in the match and dispose of them. Uxie can also provide Stealth Rock support, which Huntail thrives on, as it allows him to accumulate many of the listed KOs.</p>

[SET]
name: Physical Rain Sweeper
move 1: Aqua Tail
move 2: Double-Edge
move 3: Ice Beam
move 4: Crunch / Sucker Punch
item: Life Orb
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Unlike the previous set, this one focuses on Huntail's higher base 104 Attack stat. While offensively weaker than Kabutops, Huntail sports better typing and a way to bypass bulky Grass-types. Because of this, Huntail and Kabutops can be used on the same team, with Huntail softening up the opposing team and Kabutops coming in later to finish the job. Aqua Tail and Double-Edge are the crux of this set, providing Huntail with the awesome type combination of Water/Normal, resisted only by Shedinja in UU. Ice Beam is for any bulky Grass-types who are bull-headed enough to think they can counter this set. Crunch makes an appearance on this set to allow Huntail to dispose of Slowking and also deals decent damage to his counterpart, Slowbro. Sucker Punch gives Huntail some use outside of rain and is a nice way to hit Pokemon like Scarf Rotom or Mismagius, who would otherwise outpace Huntail even in the rain and KO with Thunderbolt.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are simple and maximize Huntail's physical prowess. With this spread, Huntail reaches a Speed stat of 406 under the rain, outrunning the standard lead Electrode by two points. Naughty is the recommended nature to allow Ice Beam to get the 2HKO on Leafeon and Tangrowth while still raising Huntail's attack stat.</p>

<p>Unlike the previous set, this one has some troubles with physically defensive Uxie, who can paralyze Huntail and end his sweep. Therefore, partners who can set up on or wall Uxie, such as Mismagius or Registeel, make good teammates for Huntail. However, Mismagius must also be wary of Thunder Wave, and Registeel has to watch out for Trick sets. Ludicolo and Lanturn make good partners to Huntail, removing any bulky Water-types who block Huntail's path. Special sweepers who enjoy special walls such as Chansey out of the picture, such as Omastar and Gorebyss, also make good teammates, as they in turn remove Pokemon such as Toxicroak, Uxie, and Registeel with little trouble.</p>

[Team Options]

<p>Huntail needs Rain Dance in play to be effective, so Pokemon who can reliably set up rain make good partners for Huntail. Uxie makes an awesome teammate for Huntail, capable of setting up both Rain Dance and Stealth Rock with little trouble and switching into stronger attacks aimed at Huntail outside of rain. Claydol also makes a decent partner for Huntail, as it can absorb any Electric attacks aimed at Huntail and can set up both Rain Dance and Stealth Rock as well as remove any entry hazards on Huntail's side of the field with Rapid Spin. However, they both share a glaring weakness to Grass-type attacks, so pairing them with a Pokemon who can absorb them with little trouble, such as Registeel, is recommended.</p>

<p>Bulky Water-types, such as Milotic, Blastoise, Poliwrath, and Slowking, are the bane of Huntail's existence, so anyone who can remove them from play is Huntail's best friend. Ludicolo and Lanturn make awesome partners to Huntail, easily removing Water-types from play and allowing Huntail to come in later to sweep. Huntail also makes a good partner to Pokemon like Kabutops, Gorebyss, and Omastar, softening up or removing their counters, allowing them to come in later in the match to finish the job.</p>

[Other Options]

<p>Huntail doesn't have many other moves available to him. Super Fang has its merits on both sets, allowing Huntail to strip his counters, such as Milotic and Toxicroak, of half of their health, which can let someone like Ludicolo or Gorebyss to come in without taking damage and finish the job. Huntail also has access to Bounce, which grants Huntail the great type combination of Water/Flying, though the lack of STAB and the two turns required to use it usually leave it out of favor to moves like Return or Double-Edge. Huntail has Baton Pass, but can only pass Iron Defense and Substitute. Hidden Power Psychic can be used to annihilate Toxicroak and get a strong hit in on Poliwrath, but the other moves listed are usually more helpful.</p>

[Counters]

<p>Bulky Water-types, such as Milotic, Blastoise, Poliwrath, Slowbro, and Slowking, have little trouble with either of Huntail's sets and take little damage from Hidden Power Grass. Milotic and Slowbro/Slowking don't even mind Super Fang as they can just recover off the damage and continue to whittle down Huntail's health. Toxicroak can take anything from the Mixed Sweeper set and Swords Dance or Nasty Plot in Huntail's face. However, Toxicroak takes massive damage from Double-Edge on the Physical Sweeper set, and Huntail can surprise Toxicroak with Hidden Power Psychic for a OHKO.</p>

<p>Physically defensive Uxie and Registeel take little damage from anything from the Physical Sweeper set, but both take massive damage from Hydro Pump on the Mixed Sweeper set. Gardevoir with Trace and Golduck with Cloud Nine can both end Huntail's sweep. Gardevoir cannot switch into both Stealth Rock and Aqua Tail, but can outspeed Huntail once in and KO with either Thunderbolt or Energy Ball. Golduck can 2HKO Huntail with Hidden Power Grass if he switches into Aqua Tail and Encores it; however, if Golduck switches into Double-Edge or Hidden Power Grass, he will be KOed before he can KO Huntail. Electrode can outpace the Mixed Sweeper set and OHKO with Thunder or Thunderbolt, but unless he runs maximum Speed, he will be outsped by the physical sweeper and take massive damage from Aqua Tail before KOing Huntail. Scarf Rotom and positive Speed Scarf Venusaur can both outrun either set and OHKO Huntail with Thunderbolt or Leaf Storm respectively; however, Rotom must be wary of Sucker Punch and Venusaur will be maimed by Ice Beam if he switches into it.</p>
 
Wow Huntail actually has a really decent SpA stat. Huh.

I think the EVs should be something like this:

88 Atk/200 SpA/220 Spe, Naughty

(All calcs assume Rain)

The most important things this accomplishes over the other spread is 2hkoing 252/0 Registeel in the rain with Aqua Tail 95% of the time, ohking Chansey with Aqua Tail even if switches into Ice Beam, and very importantly the ability to 2hko 252/252 Calm Venusaur with Aqua Tail -> Ice Beam more consistently. All of this is worth the slight loss in special power imo, and the speed really isn't even that important, my spread outruns the same things in rain, although it loses to slower Milotic and really fast Rhyperior out of rain.

Also, the moves should be this. Drop the other slashes.

Aqua Tail/Waterfall
Hydro Pump/Surf
Ice Beam
HP Grass/Rain Dance

HP Grass is useful for Azumarill and Poliwrath, doing decent damage to both. Don't try to kill Milotic with it though. Rain Dance is there to restart a mini-sweep if you get the chance. Crunch and Sucker Punch and things have no business on this set, your water STAB is going to be more powerful in the rain, even resisted.

Make those changes and I will probably approve this.
 
After looking at Huntail's movepool, he does have a few moves he could probably use, or at least have in OC. Huntail has access to Bounce, which could hit Toxicroak and Poliwrath (Although it's pretty meh, since you're wasting Rain turns). He also has Super Fang, which can soften up stuff like Milotic so something like Ludicolo can Energy Ball through it.
 
OP updated with QC changes

- Added Bounce to OO, I really don't see its merits on either set tbh. Huntail doesn't get STAB, and the wasted Rain turns using it aren't really worth it. I'd rather use HP Psychic than Bounce for Toxicroak and Poliwrath.

- However, I did add Super Fang to the set comments on the Mixed Sweeper. I actually had used Super Fang when I played around with Huntail, I just forgot to mention it. However, Super Fang's only real use was for Milotic and Toxicroak, so while useful, it just wasn't as useful as the other moves when you're 2HKO'ing most of the tier anyway.
 
If there aren't any actual OHKOs/2HKOs that Huntail gets by using a Choice Band, then there's no need to slash it. Rain Dance abusers love to switch moves, and the only one that I can think of is Specs Gorebyss to 2HKO Chansey.
 
Yeah, I deslashed Choice Band. I couldn't find any significant changes between LO and CB. I just had it there because there was a set on-site already. I hadn't really played with it, but I thought the more immediate damage output would be worth it. Guess not, lol.
 
For the mixed sweeper set, I don't really feel that surf/hydro pump are really... doing anything. sure they kill registeel but that's not exactly an exculsive niche in a rain dance team due to the extreme amount of attacking power.... again, killing uxie is not too important IMO (as uxie cannot really do much bar t-wave and an extremely weak u-turn... but at that point it's already half dead due to aqua tail/waterfall whittling it down). Thus, just run Super Fang and manage to do something against Miltoic and friends.

[SET]
name: Mixed Rain Sweeper
move 1: Aqua Tail / Waterfall
move 2: Ice Beam
move 3: Super Fang
move 4: Hidden Power Grass / Rain Dance
item: Life Orb / Damp Rock
nature: Naughty
evs: 88 Atk / 200 SpA / 220 Spe

were the 2HKOs and OHKOs listed with LO or Damp Rock?
Seriously I really don't read well enough
Finally, is it really that good at setting up rain that it merits a moveslot?

Well, that's all I have to offer.
 
Actually considering the fact that Uxie or Registeel would put a dead stop to Huntail's sweep if they paralyzed him makes Hydro Pump the most appealing option. I do have Super Fang in the set comments for Milotic, as the rest of the Bulky waters are dented by HP Grass.

Here are some calcs with HP Grass:

vs. 240/0 Azumarill = 45.95% - 54.4%
vs. 252/252 Cloyster = 63.2% - 74.3%
vs. 148/0 Feraligatr = 51.1% - 60.3%
vs. 32/0 Golduck = 59.5% - 70.6%
vs. 248/0 Milotic = 32.1% - 38.2%
vs. 252/0 Poliwrath = 43.2% - 51%
vs. 252/0 Slowbro = 45.7% - 54.3%
vs. 212/252 Slowking = 27.1% - 32.3%

As you can see, the only common Bulky waters that aren't already 2HKO'd by HP Grass after SR are Milotic and Slowking, (Poliwrath has a very small chance to survive). So, having the option to eliminate Uxie and Registeel, two very common Pokemon, that could potentially screw Huntail over, and the rest of the team, slightly outweighs the benefit of stripping Milotic and Slowking of half of their health.

And yes, Milotic can put a complete stop to Huntail's sweep, but being poisoned by Toxic isn't nearly as threatening as being paralyzed by Thunder Wave as Huntail can come in later in the match and finish the job if he's hit by Toxic, not if he's hit by Thunder Wave.
 
I actually did notice that you had Super Fang in set comments; I simply felt that it deserved a slash as opposed to a mention. Anyway, you omitted leftovers from virtually all of the calcs; although I know that Feraligatr, Poliwrath, and Azumarill don't always run it, there certainly is a chance and Slowbro almost always does (as far as I know).

Here are some calcs with HP Grass:

vs. 240/0 Azumarill = 45.95% - 54.4% Sometimes 2HKO with Leftovers
vs. 252/252 Cloyster = 63.2% - 74.3% lol; this is a lead
vs. 148/0 Feraligatr = 51.1% - 60.3% Sometimes 2HKO with Leftovers
vs. 32/0 Golduck = 59.5% - 70.6% lol, this is a sweeper
vs. 248/0 Milotic = 32.1% - 38.2% you're not getting past this without super fang
vs. 252/0 Poliwrath = 43.2% - 51% NEVER 2HKOs with Leftovers
vs. 252/0 Slowbro = 45.7% - 54.3% Sometimes 2HKO with Leftovers
vs. 212/252 Slowking = 27.1% - 32.3% you're not getting past this without super fang... though it's quite rare, so it's negligible

What I was trying to say about Huntail is that it is not necessarily trying to sweep a team. If registeel or Uxie is not OHKOed, that's okay because another member can finish them off for Huntail. On the flipside, it's quite an accomplisment to instantly rid Milotic of half of its health, something no pokemon other than ludicolo can do. Super fang essentially opens up opportunities for pokemon like Kabutops to finsih off a weakened milotic and sweep.

Finally, you forgot blastoise T_T (I have serious doubts it will 2hko, but I honestly don't know)
 
I wil add Super Fang as a slash, but I really don't think it deserves one.

The problem with Milotic is, even if you Super Fang it, it's just going to Recover, putting Huntail back at square one. The turn Milotic uses to Recover allows something like Ludicolo to come in for free, but its not like once you get Milotic to half health its going to stay there.

And yes, I forgot Leftovers and Blastoise in the calcs, but its a trade off. Either kill Uxie and Registeel with Hydro Pump, or strip Milotic, Blastoise and Slowking of half their health. Super Fang really only neuters Blastoise, while Milotic and Slowking are just going to Recover/Slack Off.

And the problem with Uxie and Registeel is, they're usually on the same team. Milotic is more than likely there too, but being able to OHKO 2/3 of the core, instead of just damaging 3/3 of the core kind of makes Hydro Pump the superior option.

And its not like I'm saying Super Fang is a bad option, it is a good option to allow Ludicolo to come in and destroy things, it's just not that good of an option if Huntail is trying to sweep.

And yes, Huntail is trying to sweep. The set is called Rain Mixed Sweeper. Once Milotic and company are out, Huntail can pretty much sweep the entire team. Huntail can't do that if Uxie and Registeel are still alive and paralyzing you.
 
Have you compared Huntail to Floatzel? The extra speed on Floatzel really helps, in exchange for a little bulk I guess. Floatzel doesn't even need to invest in a single speed EV to outspeed Huntail heh. But that's not important.. What's important is that Floatzel can invest most/all its EVs into Attack and Special Attack if it wishes to be a Rain mixed sweeper like Huntail. (But it lacks Hydro Pump and has 9 base lower sp.atk)

For the pure physical attacker, Floatzel has Waterfall, Return, Ice Punch (which is better than Huntail's Ice Fang) and PURE speed. No more Scarf Rotom/Venusaur/Mismagius/Alakazam trouble, and Timid Gardevoir and Golduck are outsped. Once the Rain stops, Huntail with its poor speed is going to be raped by faster sweepers, but Floatzel isn't. I don't think Huntail's slightly better bulk (is it really bulkier?) is worth the extra speed.
 
Floatzel's defenses are 85/55/55 while Huntail's are 55/105/75, meaning Huntail takes less damage from nearly everything. Huntail has a slight chance to survive things like a LO Close Combat from Hitmonlee with no defensive investment, something Floatzel could only dream of doing.

I won't deny that Floatzel's speed is probably more important than Huntail's defenses, but if somebody wants a bulkier mixed rain sweeper that won't die to a pinprick Huntail should be left available to them. Huntail also can more reliably set up his own Rain Dance which Floatzel is hard-pressed to do without forcing something out first.

And, Huntail's Hydro Pump allows Huntail to 2HKO Uxie and Registeel, something which Floatzel just misses out on.

As for the physically based sweeper, Floatzel can't get by Slowking which Huntail can do with Crunch, while Floatzel can get by Tangrowth/Leafeon something Huntail wishes he could do. Huntail also has a stronger priority move to use outside of rain in Sucker Punch, while Floatzel only has Aqua Jet, albeit in the rain Aqua Jet is more useful. Floatzel and Kabutops are probably better physically based Rain Sweepers, but Huntail does have a couple of unique options over the other two, and its not like he's bad at it.
 
OK I see the merits of your argument.

Just note that Crunch would probably be exclusively used only for 2HKOing Slowking (and killing Shedinja!) because:

Physical Huntail using Crunch vs Bulky Water Slowbro 36.5% - 43.1%
 
^ Yeah, I guess I just meant Slowking. I'm so used to just grouping those two together >.> I also must've been thinking it did more than that.

I'm going to make Ice Fang the first slash then alongside Crunch as having Crunch and Sucker Punch on the same set makes it kind of redundant coverage wise.
 
You should expand on the counters section. Any Huntail will be outsped by Scarf Rotom, +speed Scarf Venusaur and Electrode, and will be OHKOed with a super effective STAB attack (not sure about Electrode's ability to OHKO.. Check no SpA+Thunder and 252SpA+LO+Thunderbolt vs Huntail) (out of these 3 Pokes only Venusaur doesn't really mind switching in) Gardevoir can Trace Swift Swim and outspeed Huntail to Thunderbolt or Energy Ball it to it's grave, but does not like switching in either. Golduck's Cloud Nine ability negates Rain's effects on the battle, thus Huntail will be outsped and hit with Hidden Power Grass. Huntail also greatly fears Thunder Wave.

Mixed Huntail has problems with Slowking... Physical Huntail has problems with Leafeon, Tangrowth, Slowbro and physically defensive Uxie.
 
Yeah, I forgot to add Electrode to the counters section after Flareblitz changed the EV spread. I used to be able to outspeed it... and yeah it's a OHKO with Thunder and Thunderbolt.

Added Gardevoir and Scarf Rotom and Venusaur. As for Golduck, if you can predict the switch in Huntail can 2HKO Golduck with HP Grass before it can Huntail, otherwise, Huntail is boned.

I was going to add Slowking along with Milotic, Toxicroak, Poliwrath, and Slowbro in the Mixed set. And I mention that Huntail can't get by Bulky Grass types in the physical set, I'll just explain it further.

Thanks for the input!
 
Okay, I tried it out. Huntail isn't overly impressive, but hey, it's rain, so it's turned out okay anyway.

In regards to the mixed sweeper, I found myself playing it like I would a regular physical sweeper. It's really situational, but I can see it working if it needs to. A few issues:

-Don't mention Rain Dance as a primary option, just in the set comments. The point of the set is mainly to sweep/break walls.
-Super Fang is cool in theory, but not so in practice. The thing about Super Fang is that if you're relying against a Pokemon, it means that you can't 2HKO it or else you'd have used a move that does more than 50%+. And if you can't 2HKO it, you probably should switch; you can't afford to waste three turns trying to KO a Pokemon, especially if you're not even setting up. Don't slash Super Fang; just mention it in set comments.

That being said, here is what I think the main set should look like:

[SET]
name: Mixed Rain Sweeper
move 1: Aqua Tail / Waterfall
move 2: Ice Beam
move 3: Hydro Pump
move 4: Hidden Power Grass
item: Life Orb
nature: Naughty
evs: 88 Atk / 200 SpA / 220 Spe

[mention Rain Dance and Damp Rock in the set comments]
[mention Super Fang in set comments]

Pure physical set looks fine, although I haven't tested it. After you address my comments on the first set, and I test the second set, I will stamp this.

EDIT: Actually, I was thinking Double-Edge > Return because Aqua Tail does about as much, and Double-Edge would kind of help more with Water-types. Oddly enough, Huntail can learn Double-Edge according to the Team Builder; however, it does not appear in Smogon's movelist.
 
Thanks Eo, edited in your comments.

I guess I totally missed Double-edge. Is it legal or a mistake on the server? I can't find it in Huntail's movelist on Serebii either. If it is legal, I'll totally add it in.

Edit: Nevermind, I found where Huntail learns Double-Edge. He learns it from the move tutor in FRLG.
 
So, Ice Fang kind of sucks. Even with -Atk, Ice Beam hits both Tangrowth and Leafeon harder, 2HKOing both. Ice Beam still KOes Torterra unless it's max hp / max SpD, in which case Ice Fang would be better, although it only has a minor chance to OHKO anyway.

As for Venusaur, offensive Venusaur is still 2HKOed by either Return or Aqua Tail under rain. 97-98% chance if SR isn't down and Venusaur has Leftovers - which are better odds than that of Ice Fang hitting. Double Edge is a clean 2HKO. Ice Fang would only matter against special defensive Venusaur (252 HP / 0 Def), but Double Edge 2HKOes that too.

Granted, Ice Fang is useful to hit Venusaur a bit harder; it obviously won't be at full health every time but I think Ice Beam has more merit in general.

So basically, I think the set should look like this:

name: Physical Rain Sweeper
move 1: Aqua Tail / Waterfall
move 2: Double-Edge
move 3: Ice Beam / Ice Fang
move 4: Sucker Punch / Crunch

Additional QC input would be nice, especially since there's some slashitis. Maybe move Crunch to set comments, since it's just for Slowbro(king).

Anyway:

QC Approved 1/2
 
Agreed with Eo's comments on the mixed set since it's basically the one I posted with fewer slashes.

Regarding the physical set, literally the only reason to use this is to soften up Kabutops' counters in a double-dragon strategy, because Kabutops almost 100% outclasses this otherwise. With that being the case, I second the recommendation for Double Edge and Ice Beam (with a nature change to Naughty so Ice Beam gets more damage, but keep the spread the same). I don't think Waterfall is necessary as a slash for the same reason Return isn't: Huntail isn't going to be sweeping like Kabutops, it just needs power to break down things that may try and wall Tops. Similarly, Ice Fang sucks when the primary targets of your ice moves are specially-weaker (except 'Saur and Altaria but your physical attacks take those out). I think Crunch and Sucker Punch should remain slashed (in that order) because it's a case of Slowbro v. priority. Weakening and possibly killing Slowbro is more important from this set from the perspective of helping other rain sweepers, but Slowbro is literally the only thing Crunch hits harder, so Sucker Punch deserves a slot for general utility.
 
I liked Sucker Punch for general out-of-rain utility and to hit Scarf Rotom (Huntail is too slow to outspeed it). Make sure to specify that (ability to hit Scarf Rotom) in set comments.
 
Duly noted Eo. Alright the rough draft is up! It's my first analysis, so go gentle on any stupid mistakes I may have made. ;) I tend to go overboard on using commmas and I'm not too sure on the proper way to write things like if using outrunning or outspeeding is the proper term...

Just need one more stamp for this too, so any other QC suggestions and critiques?
 
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