Registeel @ Leftovers
Clear Body
252 HP / 100 Atk / 156 SDef
Careful
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
This is my lead. Stealth Rocks gets laid down 90% of the time. Stealth Rock is a fantastic support move, and as such, Registeel is one of the most reliable Pokémon to set it up. It can then proceed to spread status. T-Wave and Iron Head provide the ultimate annoyance. Earthquake is there for coverage. He has great synergy w/ the rest of my team so I try and save him for later if needed.
Synergy:
Fire - Ninetails, Blastoise
Fight - Mismagius
Ground - Mismagius, Sceptile
Blastoise @ Leftovers
252 HP / 150 Def / 98 SpDef / 4 Spe
Bold
- Surf
- Rapid Spin
- Toxic
- Protect
Good 'ol tanking turtle...one of the premier defensive walls in UU and my FAVORITE pokemon of all time. Surf is so I have an attack. Toxic is for Slowbrow and Tangrowth and whoever else decides to switch in that won't like being poisoned. Rapid Spin is to blow are Stealth Rock and Spikes. 6 speed ev's is to outspeed/tie opposing Blastoise. I used to have Milotic but the Toxic/Protect combo has saved me sooooo many times it's not even funny!!! The ev's are to help take special attacks from Houndoom/Ninetails and other neutral special attacks.
Synergy:
Grass - Sceptile, Ninetails, Registeel, Toxicroak
Electric - Sceptile
Toxicroak @ Life Orb
Dry Skin
6 HP / 252 Atk / 252 Spe
Jolly
- Brick Break
- Ice Punch
- Poison Jab
- Sucker Punch
I used to have Technician Hitmontop but I changed it to this guy. I need a poison type to take Toxics from bulky waters. I chose Brick Break over Cross Chop b/c I don't like the 80% accuracy of Cross Chop. Ice punch is for Venusaur. Poision Jab is for coverage and STAB. Sucker Punch is for Psychics, Ghosts and any other pokemon that's fast and frail(Dugtrio, Swellow I'm lookin' at you kid).
Synergy:
Psychic - Registeel
Flying - Registeel
Ground - Mismagius, Sceptile
Fire - Blastoise, Ninetails
Mismagius @ Life Orb
Levitate
6 HP / 252 SpAtk / 252 Spe
Timid
- HP Ground
- Shadow Ball
- Thunderbolt
- Substitute
My special attacker. HP Ground has about the same coverage as HP Fighting except is can hit Drapion now. Plus, I don't like the imperfect speed. Shadow Ball is for STAB and to hit Slowbrow and Uxie hard. T-Bolt is there for coverage. I usually switch into an Earthquake, fighting move, or normal move and substitute on the switch for scouting.
Synergy:
Ghost - Registeel
Dark - Registeel, Toxicroak
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 72 Hp / 216 SpAtk / 220 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Energy ball
- Hidden Power [Rock]
My other special attacker. I saw this set on someone else's RMT and it works pretty well. When I suspect a W-O-W to Toxicroak or Sceptile or Flamethrowers to Registeel or Sceptile, I switch to Ninetails. Energy Ball is for waters and grounds(except for Dugtrio which is bye-bye Ninetails) who otherwise would walk all over Ninetails. HP Rock is for other fire types and flyers(looking at you Moltres) that would otherwise wall this set.
Synergy:
Water - Sceptile, Blastoise, Toxicroak
Ground - Sceptile, Mismagius
Rock - Registeel, Sceptile, Toxicroak
Sceptile @ Life Orb
Overgrow
6 HP / 252 Atk / 252 Spe
Jolly
- Sword Dance
- Leaf Blade
- Earthquake
- Rock Slide
The third part of the "fire-water-grass" defense. He's super fast and can hit hard after a Sword Dance. Once the Weezings and Swellows of UU are gone, this is a great late-game sweeper. Rock Slide is for fires...especially Moltres. Earthquake is for Steels who would otherwise wall me completely.
Synergy:
Ice - Registeel, Blastoise, Ninetails
Bug - Registeel, Toxicroak, Ninetails
Flying - Registeel
Posion - Registeel, Toxicroak
And there you have it. Any help it appreciated. I would really like to get a poison type in here like Venusaur or Toxicroak to absorb Toxic/Toxic Spikes but I can't figure out a way without ruining my synergy/coverage.
Clear Body
252 HP / 100 Atk / 156 SDef
Careful
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
This is my lead. Stealth Rocks gets laid down 90% of the time. Stealth Rock is a fantastic support move, and as such, Registeel is one of the most reliable Pokémon to set it up. It can then proceed to spread status. T-Wave and Iron Head provide the ultimate annoyance. Earthquake is there for coverage. He has great synergy w/ the rest of my team so I try and save him for later if needed.
Synergy:
Fire - Ninetails, Blastoise
Fight - Mismagius
Ground - Mismagius, Sceptile
Blastoise @ Leftovers
252 HP / 150 Def / 98 SpDef / 4 Spe
Bold
- Surf
- Rapid Spin
- Toxic
- Protect
Good 'ol tanking turtle...one of the premier defensive walls in UU and my FAVORITE pokemon of all time. Surf is so I have an attack. Toxic is for Slowbrow and Tangrowth and whoever else decides to switch in that won't like being poisoned. Rapid Spin is to blow are Stealth Rock and Spikes. 6 speed ev's is to outspeed/tie opposing Blastoise. I used to have Milotic but the Toxic/Protect combo has saved me sooooo many times it's not even funny!!! The ev's are to help take special attacks from Houndoom/Ninetails and other neutral special attacks.
Synergy:
Grass - Sceptile, Ninetails, Registeel, Toxicroak
Electric - Sceptile
Toxicroak @ Life Orb
Dry Skin
6 HP / 252 Atk / 252 Spe
Jolly
- Brick Break
- Ice Punch
- Poison Jab
- Sucker Punch
I used to have Technician Hitmontop but I changed it to this guy. I need a poison type to take Toxics from bulky waters. I chose Brick Break over Cross Chop b/c I don't like the 80% accuracy of Cross Chop. Ice punch is for Venusaur. Poision Jab is for coverage and STAB. Sucker Punch is for Psychics, Ghosts and any other pokemon that's fast and frail(Dugtrio, Swellow I'm lookin' at you kid).
Synergy:
Psychic - Registeel
Flying - Registeel
Ground - Mismagius, Sceptile
Fire - Blastoise, Ninetails
Mismagius @ Life Orb
Levitate
6 HP / 252 SpAtk / 252 Spe
Timid
- HP Ground
- Shadow Ball
- Thunderbolt
- Substitute
My special attacker. HP Ground has about the same coverage as HP Fighting except is can hit Drapion now. Plus, I don't like the imperfect speed. Shadow Ball is for STAB and to hit Slowbrow and Uxie hard. T-Bolt is there for coverage. I usually switch into an Earthquake, fighting move, or normal move and substitute on the switch for scouting.
Synergy:
Ghost - Registeel
Dark - Registeel, Toxicroak
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 72 Hp / 216 SpAtk / 220 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Energy ball
- Hidden Power [Rock]
My other special attacker. I saw this set on someone else's RMT and it works pretty well. When I suspect a W-O-W to Toxicroak or Sceptile or Flamethrowers to Registeel or Sceptile, I switch to Ninetails. Energy Ball is for waters and grounds(except for Dugtrio which is bye-bye Ninetails) who otherwise would walk all over Ninetails. HP Rock is for other fire types and flyers(looking at you Moltres) that would otherwise wall this set.
Synergy:
Water - Sceptile, Blastoise, Toxicroak
Ground - Sceptile, Mismagius
Rock - Registeel, Sceptile, Toxicroak
Sceptile @ Life Orb
Overgrow
6 HP / 252 Atk / 252 Spe
Jolly
- Sword Dance
- Leaf Blade
- Earthquake
- Rock Slide
The third part of the "fire-water-grass" defense. He's super fast and can hit hard after a Sword Dance. Once the Weezings and Swellows of UU are gone, this is a great late-game sweeper. Rock Slide is for fires...especially Moltres. Earthquake is for Steels who would otherwise wall me completely.
Synergy:
Ice - Registeel, Blastoise, Ninetails
Bug - Registeel, Toxicroak, Ninetails
Flying - Registeel
Posion - Registeel, Toxicroak
And there you have it. Any help it appreciated. I would really like to get a poison type in here like Venusaur or Toxicroak to absorb Toxic/Toxic Spikes but I can't figure out a way without ruining my synergy/coverage.