Got tired of OU...check out my UU team

Registeel @ Leftovers
Clear Body
252 HP / 100 Atk / 156 SDef
Careful
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave

This is my lead. Stealth Rocks gets laid down 90% of the time. Stealth Rock is a fantastic support move, and as such, Registeel is one of the most reliable Pokémon to set it up. It can then proceed to spread status. T-Wave and Iron Head provide the ultimate annoyance. Earthquake is there for coverage. He has great synergy w/ the rest of my team so I try and save him for later if needed.

Synergy:
Fire - Ninetails, Blastoise
Fight - Mismagius
Ground - Mismagius, Sceptile





Blastoise @ Leftovers
252 HP / 150 Def / 98 SpDef / 4 Spe
Bold
- Surf
- Rapid Spin
- Toxic
- Protect

Good 'ol tanking turtle...one of the premier defensive walls in UU and my FAVORITE pokemon of all time. Surf is so I have an attack. Toxic is for Slowbrow and Tangrowth and whoever else decides to switch in that won't like being poisoned. Rapid Spin is to blow are Stealth Rock and Spikes. 6 speed ev's is to outspeed/tie opposing Blastoise. I used to have Milotic but the Toxic/Protect combo has saved me sooooo many times it's not even funny!!! The ev's are to help take special attacks from Houndoom/Ninetails and other neutral special attacks.

Synergy:
Grass - Sceptile, Ninetails, Registeel, Toxicroak
Electric - Sceptile





Toxicroak @ Life Orb
Dry Skin
6 HP / 252 Atk / 252 Spe
Jolly
- Brick Break
- Ice Punch
- Poison Jab
- Sucker Punch

I used to have Technician Hitmontop but I changed it to this guy. I need a poison type to take Toxics from bulky waters. I chose Brick Break over Cross Chop b/c I don't like the 80% accuracy of Cross Chop. Ice punch is for Venusaur. Poision Jab is for coverage and STAB. Sucker Punch is for Psychics, Ghosts and any other pokemon that's fast and frail(Dugtrio, Swellow I'm lookin' at you kid).


Synergy:
Psychic - Registeel
Flying - Registeel
Ground - Mismagius, Sceptile
Fire - Blastoise, Ninetails




Mismagius @ Life Orb
Levitate
6 HP / 252 SpAtk / 252 Spe
Timid
- HP Ground
- Shadow Ball
- Thunderbolt
- Substitute

My special attacker. HP Ground has about the same coverage as HP Fighting except is can hit Drapion now. Plus, I don't like the imperfect speed. Shadow Ball is for STAB and to hit Slowbrow and Uxie hard. T-Bolt is there for coverage. I usually switch into an Earthquake, fighting move, or normal move and substitute on the switch for scouting.

Synergy:
Ghost - Registeel
Dark - Registeel, Toxicroak





Ninetales @ Life Orb
Ability: Flash Fire
EVs: 72 Hp / 216 SpAtk / 220 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Energy ball
- Hidden Power [Rock]

My other special attacker. I saw this set on someone else's RMT and it works pretty well. When I suspect a W-O-W to Toxicroak or Sceptile or Flamethrowers to Registeel or Sceptile, I switch to Ninetails. Energy Ball is for waters and grounds(except for Dugtrio which is bye-bye Ninetails) who otherwise would walk all over Ninetails. HP Rock is for other fire types and flyers(looking at you Moltres) that would otherwise wall this set.

Synergy:
Water - Sceptile, Blastoise, Toxicroak
Ground - Sceptile, Mismagius
Rock - Registeel, Sceptile, Toxicroak





Sceptile @ Life Orb
Overgrow
6 HP / 252 Atk / 252 Spe
Jolly
- Sword Dance
- Leaf Blade
- Earthquake
- Rock Slide

The third part of the "fire-water-grass" defense. He's super fast and can hit hard after a Sword Dance. Once the Weezings and Swellows of UU are gone, this is a great late-game sweeper. Rock Slide is for fires...especially Moltres. Earthquake is for Steels who would otherwise wall me completely.

Synergy:
Ice - Registeel, Blastoise, Ninetails
Bug - Registeel, Toxicroak, Ninetails
Flying - Registeel
Posion - Registeel, Toxicroak





And there you have it. Any help it appreciated. I would really like to get a poison type in here like Venusaur or Toxicroak to absorb Toxic/Toxic Spikes but I can't figure out a way without ruining my synergy/coverage.
 
First of all remember to place 4 HP Evs on Sceptile, Nintales, Mismagius and 4 Defense Evs on Hitmontop.

Mismagius can't really sweep a team without Choice Specs or a boosting move for this reason I suggest you to replace HP Ground with Nasty Plot. After a +2 in special attack and the amazing coverage of T.Bolt and Shadow Ball you won't need HP Ground but if you really want to keep it then use it instead of Substitute. This change will give you really perfect coverage but won't protect you from status/sucker punch/revenge killers.

I have never tried an Expert Belt Ninetales since the Nasty Plot set (again) hits much harder but if you really like having coverage while not taking damage from your own Life Orb recoil there you have it.

Note that you have to be careful with Double Screen/Baton Pass leads because they can easily set up on Registeel and pave the way for powerful sweepers. You also lack a rapid spinner and a phazer so beware things Like Curse Registeel or Cosmic Power Clefable can set up while you get screwed by entry hazards.
If you feel you can't reallly handle them then replace Toxic with Haze on Milotic and Sucker Punch with Rapid Spin on Hitmontop.

You don't need Toxicroak because you are not Milotic weak and apart from absorbing T.Spikes it would be a copy of SD Sceptile.

Good Luck.
 
Bump. I would really love some suggestions on maybe fitting a posion type in here somewhere(maybe Drapion but then I'd loose the water/fire/grass defense). If Registeel is dead, there's no one to take Toxic from opposing Blastoise/Milotics.
 
Hi there nice team you got there. There are a few nitpicks that I have.

Team weak to:
-Heavy stall
-Cleric+Heavy offense combo.
-Status inducers

You wanted to add a Poison type so I'll help you with that:

Drapion seems to fit the bill nicely as he is bulky enough to come into most toxic inducing pokemon and counter them.

Drapion@Black Sludge
-Taunt
-Crunch
-Whirlwind
-Earthquake/Toxic spikes/Toxic
252hp/12Att/244Sp.def
Careful nature

This set is effective in many ways. you get to taunt slow status inducers such as Spiritomb and with your typing it can't do much to you. Toxic might be a good option for your fourth slot seeing as you don't have to get Blastoise poisoned just to hit toxic on other bulky waters. Whirlwind is excellent to phaze away pokemon such as CM slowbro and DD altaria who otherwise would give you alot of trouble.


Recommendation no.2 would be to remove protect on Blastoise for the simple reason that whenever you Poison a pokemon people would usually switch right of the bat to avoid residual damage. Replace protect with Rest, Ice beam or even Aqua jet to abuse torrent range priority on weakened Fragile sweepers. Although rest might be the best solution.

Recommendation no.3 would be to replace Hitmontop with Heracross.

Reason no.1: Hitmontop is greatly countered by many pokemon and it isn't too hard to predict round him. Spiritomb,Rotom,Donphan all make Hitmontop fail.

Reason no.2: Heracross has decent bulk and has resistances to alot of types. It can come in on far more pokemon than Hitmintop and can hit like a truck. He also doesn't mind being burnt or Poisoned due to his ability.

Heracross@Salac Berry
252Att/252Speed/4Hp
-Megahorn
-Close Combat
-Swords Dance
-Substitute
Jolly/Adamant

your call really on the nature I personally prefer Adamant just to hit things harder.


Anyways GL on your team there's only so much I can do without changing some pokemon around.
 
Reason no.2: Heracross has decent bulk and has resistances to alot of types. It can come in on far more pokemon than Hitmintop and can hit like a truck. He also doesn't mind being burnt or Poisoned due to his ability.

Heracross@Shuca Berry
252Att/252Speed/4Hp
-Megahorn
-Close Combat
-Swords Dance
-Substitute
Jolly/Adamant

your call really on the nature I personally prefer Adamant just to hit things harder.


Anyways GL on your team there's only so much I can do without changing some pokemon around.

While i do agree with this, but seriously, what would Shuca Berry do to Heracross when it already resists Ground attacks ? And Substitute on Heracross is absurd, because Heracross wouldn't mind status-inducing moves at all. (Except for Thunder-Wave, but still.)
 
The Shuca is a bit weird lol. Lefties would probably be a better choice, seeing as this is the Sub+3 atks set. Sub isn't absurd at all, since Heracross generally needs some prediction to pull off, and Sub eases that greatly.
 
While i do agree with this, but seriously, what would Shuca Berry do to Heracross when it already resists Ground attacks ? And Substitute on Heracross is absurd, because Heracross wouldn't mind status-inducing moves at all. (Except for Thunder-Wave, but still.)

I meant salac berry, pretty bad typo.
 
Hi there nice team you got there. There are a few nitpicks that I have.

You wanted to add a Poison type so I'll help you with that:

Drapion seems to fit the bill nicely as he is bulky enough to come into most toxic inducing pokemon and counter them.

Drapion@Black Sludge
-Taunt
-Crunch
-Whirlwind
-Earthquake/Toxic spikes/Toxic
252hp/12Att/244Sp.def
Careful nature

This set is effective in many ways. you get to taunt slow status inducers such as Spiritomb and with your typing it can't do much to you. Toxic might be a good option for your fourth slot seeing as you don't have to get Blastoise poisoned just to hit toxic on other bulky waters. Whirlwind is excellent to phaze away pokemon such as CM slowbro and DD altaria who otherwise would give you alot of trouble.

Who would you remove for Drapion?
 
Who would you remove for Drapion?

Been thinking for quite sometime of a way to integrate him in the team without removing your solid water/fire/grass core.

Take out both Hitmontop and Mismagius they won't be breaking any team synergy gone.

Now, In hitmontop's Place add Weezing. This is to counter primarily sweepers that you don't want your blastoise/registeel to take hits from such as Heracross and Toxicroak. Also you won't be destroyed by rock polish Torterra who seems to be a big threat.

Weezing@Black Sludge

-Flamethrower/Fire Blast
-Pain split
-ThunderBolt
-SludgeBomb/Will-o-wisp
252hp/252def/4Sp.def
Bold


Now you got an additional partner to your defensive core Registeel+weezing+Blastoise

Now I'd strongly recommend you to change Blastoise's ev spread to be able to handle LO moltres and NP houndoom better.

Now you won't be 2HKO'd by Hidden power from timid LO moltres and Dark pulse from LO houndoom;p

Last but not least is change Mismagius for the new king, Drapion. If your team suffers from Alakazam and mismagius weakness you can always add Pursuit instead of crunch.

Good luck.
 
Been thinking for quite sometime of a way to integrate him in the team without removing your solid water/fire/grass core.

Take out both Hitmontop and Mismagius they won't be breaking any team synergy gone.

Now, In hitmontop's Place add Weezing. This is to counter primarily sweepers that you don't want your blastoise/registeel to take hits from such as Heracross and Toxicroak. Also you won't be destroyed by rock polish Torterra who seems to be a big threat.

Weezing@Black Sludge

-Flamethrower/Fire Blast
-Pain split
-ThunderBolt
-SludgeBomb/Will-o-wisp
252hp/252def/4Sp.def
Bold


Now you got an additional partner to your defensive core Registeel+weezing+Blastoise

Now I'd strongly recommend you to change Blastoise's ev spread to be able to handle LO moltres and NP houndoom better.

Now you won't be 2HKO'd by Hidden power from timid LO moltres and Dark pulse from LO houndoom;p

Last but not least is change Mismagius for the new king, Drapion. If your team suffers from Alakazam and mismagius weakness you can always add Pursuit instead of crunch.

Good luck.


Thank you! I'll test it out and see what happens.

I can't take out Mismagius. She's my counter to fighters and normal moves...especially stealth rock. I've changed Blastoise to have max hp, 300 def, and 270 spdef
 
Thank you! I'll test it out and see what happens.

I can't take out Mismagius. She's my counter to fighters and normal moves...especially stealth rock. I've changed Blastoise to have max hp, 300 def, and 270 spdef

Ah, but weezing takes on any fighting move(especially since most fighting move in UU are held by hard hitting physical attackers such as Hitmonlee and toxicroak). However if you feel you cannot replace Mismagius all I can suggest is to replace Hitmontop with this:

Toxicroak@Leftovers
-Substitute
-Focus punch
-Ice punch
-Sucker Punch
if you want bulk 200HP/252ATT/58SPE
OR
the standard 252ATT/252SPEED

Adamant/Jolly

This helps you suck toxic spikes and toxic from bulky water types and since your immune to their attacks set up a sub as they swtch and wreck havoc;p Toxicroak+ninetales is a beautiful combo and works well. GL, let me know how things go;p
 
Ah, but weezing takes on any fighting move(especially since most fighting move in UU are held by hard hitting physical attackers such as Hitmonlee and toxicroak). However if you feel you cannot replace Mismagius all I can suggest is to replace Hitmontop with this:

Toxicroak@Leftovers
-Substitute
-Focus punch
-Ice punch
-Sucker Punch
if you want bulk 200HP/252ATT/58SPE
OR
the standard 252ATT/252SPEED

Adamant/Jolly

This helps you suck toxic spikes and toxic from bulky water types and since your immune to their attacks set up a sub as they swtch and wreck havoc;p Toxicroak+ninetales is a beautiful combo and works well. GL, let me know how things go;p


Ya I was thinking about Toxicroak. And I meant Mismagius is my rapid spin block...not stealth rock lol.
 
Uhhh... I would recommend replacing NP Ninetales with maybe NP Houndoom as it sports a higher SpA but i've taken a long leave in the UU tier so I haven't really seen what's gone on there. I would also recommend replacing SD Sceptile with SD Venusaur because Venusaur still maintains reasonable bulk while being able to pummel through teams.

Hope you found this rate to help. Good Luck and Have Fun(:
 
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