"Team Yet Another Sandstorm Team"
This team is used both on Shoddy, and on my actual HeartGold game. It's *generally* the same, but with some minor tweaks between the two. Or so, there *should* be some minor tweaks, they just haven't been made, yet.
"Constructing the crew"
=========================================
While making the team, I didn't have thoughts of Shoddy in my mind, I was making it solely for the purposes of playing against local players. This has a big impact of how I developed my team.
1) First off, I decided I wanted to play a weather based team. I weighed the pros and cons of each type of weather and decided making a successful Sandstorm team would probably be the easiest. This in mind, a stall team peaked my interest, so of the two most common leads I picked Hippowdon!
2) Well that was easy! I had already picked up a Stealth Rock user and a prime physical wall for my team. Next up I wanted a secondary physical wall, as well as more entry hazards. Forretress quickly got my eye!

3) All was looking well, I had two impressive walls, 2 kinds of entry hazards, and a permanent Sandstorm was taken care of. But it was missing something, a special wall. I was deciding between Tentacruel and Blissey, both were hit by SS. Blissey was at first a stronger wall all together, but then I decided that the Jellyfish had something I wanted, Toxic Spikes and another Rapid Spin user. Oh boy!


4) Oh yeah, I was getting pretty pumped. Ready to stall out some kids, right? Well I knew I wasn't going to have 6 walls and wait for my opponent to drop his DS out of fatigue. I knew I had to dish out some dmg somehow, and i've always loved Scyther, I was quite pleased when I learned about Scizor's prowess. So he was quickly tacked onto my team!



5) With Scizor in the ranks I started to notice that anything carrying flamethrower was going to destroy my combo of having 2 4x weaknesses to Fire. Sure I had Tentacruel, but I had bigger Jellyfish to fry. And so I brought in an all-time favorite. It helped my choice in that he wasn't OU and I wanted to be a bit more unique and not "Yet another Sandstorm Team".




6) Rhyperior was up and rockin'. Taking an Ice Beam from a Swampert on that Rhyperior without even breaking the Substitute made me giddy! But there was still room for a 6th Pokemon. Like I even needed one at this point? But I may as well, and I needed a handy dandy Choice Scarfin' revenge killer! Garchomp I chosse you!





The perfect team, I was ready to roll out and crack skulls.
No, complete lie, not true at all. Tentacruel and Rhyperior weren't working, I had but one leftovers in-game and crippled these two by giving my only one to Hippowdon. This wasn't going to work at all, for a lot of reasons. I switched out the Squid for a Blissey as a Special Wall that could sustain itself well without the presence of leftovers and Rhyperior for a Tyranitar, keeping my ability to deal with my Fire weakness and giving me a second source of Sandstorm.





This was a bit better, but ultimately I took Blissey out fairly quick and brought in a Dual Screen Bronzong, then removed Forretress for Skarmory.
I was just about to hit up Shoddy when I hit a bump in the road, Garchomp. Damnit Garchomp, why are you so cool? I took him out and threw in an Empoleon.
And this is what i'm left with!
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=========================================
Team Yet Another Sandstorm Team!






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=========================================
@Leftovers
"Distribute"
252 HP / 168 Def / 88 SpD
Impish [+Def, -SpA]
~ Earthquake
~ Stealth Rock
~ Slack Off
~ Roar
The Hippo lead, sets up Stealth Rocks and gets Sandstorm rockin'. Usually forced to switch quite early after setting up SR and SS. That's not to say that's all Hippowdon accomplishes, though. I'll normally make multiple more appearances mid-late game shuffling around the opposing team once other entry hazards from Skarmory have been laid down while Slacking Off (lulz) dmg I take to get off the Roars. I've taken out whole teams Roaring them in and out with Spikes and SR down, good Distribute, ya' done good.
@Lum Berry
"Vivacious"
248 HP / 88 Atk / 172 Spe
Adamant [+Atk, -SpA]
~ Baton Pass
~ Swords Dance
~ Roost
~ Bullet Punch
Baton Passing Scizor, I took Lum Berry not so much to avoid status, but because this team doubles as my in-game team where I don't have access to more than 1 Leftovers. This set really needs some revising, as my only Pokemon who truely benefits from being Baton Passed Swords Dance is my Tyranitar. I realized that as i'm typing this... That's pretty bad. I should probably look into Agility instead, yes? But he's legit cool factor!
@Leftovers
"Vigilance"
252 HP / 64 Atk / 192 Def
Impish [+Def, -SpA]
~ Spikes
~ Brave Bird
~ Roost
~ Whirlwind
Replaced Forretress by suggestion, and am diggin' it. Except that I don't have a Rapid Spinner anymore. I like the switch from Toxic Spikes (What I used with Forretress) to regular Spikes, along with the reliable recovery found in Roost. My team seems to be shifting from the Defensively oriented team I was originally trying to aim for to a more offensive team, which compliments the change to Spikes.
Also rockin' that Leftovers since I obtained a second leftovers in-game.
@Choice Scarf
"Initiative"
4 HP / 252 Atk / 252 Spe
Jolly [+Spe, -SpA]
~ Stone Edge
~ Pursuit
~ Crunch
~ Earthquake
I used to run a Mixtar set on Tyranitar, but I really wasn't getting much out of it. Decided to try out a Choice Scarf set to outspeed and KO certain threats and see how that works with Baton Passing Scizor. Also, Pursuit makes me happy in pants.
@Light Clay
"Restrict"
252 HP / 152 Atk / 8 Def / 96 SpD
Relaxed [+Def, -Spe]
~ Reflect
~ Light Screen
~ Gyro Ball
~ Explosion
I like the support gained from long-term screens, helps me make switches / setup. Bronzong doesn't seem to do too much, but i'm probably just doing it wrong. I basically bring this guy in to take Special Attacks since my SpD is lacking elsewhere, he never shows up to setup screen more than twice in a given game as I normally explode by the second time I screen and get a free switch-in.
@Petaya Berry
"Invalid"
24 Def / 252 SpA / 232 Spe
Modest [+SpA, -Atk]
~ Agility
~ Substitute
~ Surf
~ Grass Knot
Because I heard this set takes skill.
I took Grass Knot over Ice Beam due to the excessively hard time I have dealing with Water types. I enjoy this because it's easy to do and is just OP enough to win the game for me when I was completely outplayed, which is a lot of the time.
This is a Penguin.
=========================================
=========================================
@Choice Band / Choice Scarf (Depends on my mood)
"Calamity"
4 HP / 252 Atk / 252 Spe
Jolly [+Spe, -SpA]
~ Outrage
~ Stone Edge
~ Earthquake
~ Dragon Claw
lolGarchomp. Not used on Shoddy because he's Uber (obviously). I use this guy in-game exclusively. "lol baton pass a swords dance and sweep", pretty much. The only reason I even list Garchomp is because I want to work him into my in-game without removing Empoleon, and i'm too dumb to do it myself.
Currently in-game Garchomp is occupying Bronzong's spot. Not exactly the smartest thing since I have no real dedicated Special Wall. But tbh, Bronzong really wasn't carrying his weight in-game, maybe I just got shitty IVs or something. He does his job well on Shoddy *shrug*. Also the whole Scizor / Bronzong / Skarmory throwing a big ass "Fire fucks up my team" banner on my head wasn't helping his cause in keeping him.
This team is used both on Shoddy, and on my actual HeartGold game. It's *generally* the same, but with some minor tweaks between the two. Or so, there *should* be some minor tweaks, they just haven't been made, yet.
"Constructing the crew"
=========================================
While making the team, I didn't have thoughts of Shoddy in my mind, I was making it solely for the purposes of playing against local players. This has a big impact of how I developed my team.
1) First off, I decided I wanted to play a weather based team. I weighed the pros and cons of each type of weather and decided making a successful Sandstorm team would probably be the easiest. This in mind, a stall team peaked my interest, so of the two most common leads I picked Hippowdon!

2) Well that was easy! I had already picked up a Stealth Rock user and a prime physical wall for my team. Next up I wanted a secondary physical wall, as well as more entry hazards. Forretress quickly got my eye!


3) All was looking well, I had two impressive walls, 2 kinds of entry hazards, and a permanent Sandstorm was taken care of. But it was missing something, a special wall. I was deciding between Tentacruel and Blissey, both were hit by SS. Blissey was at first a stronger wall all together, but then I decided that the Jellyfish had something I wanted, Toxic Spikes and another Rapid Spin user. Oh boy!



4) Oh yeah, I was getting pretty pumped. Ready to stall out some kids, right? Well I knew I wasn't going to have 6 walls and wait for my opponent to drop his DS out of fatigue. I knew I had to dish out some dmg somehow, and i've always loved Scyther, I was quite pleased when I learned about Scizor's prowess. So he was quickly tacked onto my team!




5) With Scizor in the ranks I started to notice that anything carrying flamethrower was going to destroy my combo of having 2 4x weaknesses to Fire. Sure I had Tentacruel, but I had bigger Jellyfish to fry. And so I brought in an all-time favorite. It helped my choice in that he wasn't OU and I wanted to be a bit more unique and not "Yet another Sandstorm Team".





6) Rhyperior was up and rockin'. Taking an Ice Beam from a Swampert on that Rhyperior without even breaking the Substitute made me giddy! But there was still room for a 6th Pokemon. Like I even needed one at this point? But I may as well, and I needed a handy dandy Choice Scarfin' revenge killer! Garchomp I chosse you!






The perfect team, I was ready to roll out and crack skulls.
No, complete lie, not true at all. Tentacruel and Rhyperior weren't working, I had but one leftovers in-game and crippled these two by giving my only one to Hippowdon. This wasn't going to work at all, for a lot of reasons. I switched out the Squid for a Blissey as a Special Wall that could sustain itself well without the presence of leftovers and Rhyperior for a Tyranitar, keeping my ability to deal with my Fire weakness and giving me a second source of Sandstorm.






This was a bit better, but ultimately I took Blissey out fairly quick and brought in a Dual Screen Bronzong, then removed Forretress for Skarmory.
I was just about to hit up Shoddy when I hit a bump in the road, Garchomp. Damnit Garchomp, why are you so cool? I took him out and threw in an Empoleon.
And this is what i'm left with!
=========================================
=========================================
Team Yet Another Sandstorm Team!






=========================================
=========================================

"Distribute"
252 HP / 168 Def / 88 SpD
Impish [+Def, -SpA]
~ Earthquake
~ Stealth Rock
~ Slack Off
~ Roar
The Hippo lead, sets up Stealth Rocks and gets Sandstorm rockin'. Usually forced to switch quite early after setting up SR and SS. That's not to say that's all Hippowdon accomplishes, though. I'll normally make multiple more appearances mid-late game shuffling around the opposing team once other entry hazards from Skarmory have been laid down while Slacking Off (lulz) dmg I take to get off the Roars. I've taken out whole teams Roaring them in and out with Spikes and SR down, good Distribute, ya' done good.

"Vivacious"
248 HP / 88 Atk / 172 Spe
Adamant [+Atk, -SpA]
~ Baton Pass
~ Swords Dance
~ Roost
~ Bullet Punch
Baton Passing Scizor, I took Lum Berry not so much to avoid status, but because this team doubles as my in-game team where I don't have access to more than 1 Leftovers. This set really needs some revising, as my only Pokemon who truely benefits from being Baton Passed Swords Dance is my Tyranitar. I realized that as i'm typing this... That's pretty bad. I should probably look into Agility instead, yes? But he's legit cool factor!

"Vigilance"
252 HP / 64 Atk / 192 Def
Impish [+Def, -SpA]
~ Spikes
~ Brave Bird
~ Roost
~ Whirlwind
Replaced Forretress by suggestion, and am diggin' it. Except that I don't have a Rapid Spinner anymore. I like the switch from Toxic Spikes (What I used with Forretress) to regular Spikes, along with the reliable recovery found in Roost. My team seems to be shifting from the Defensively oriented team I was originally trying to aim for to a more offensive team, which compliments the change to Spikes.
Also rockin' that Leftovers since I obtained a second leftovers in-game.

"Initiative"
4 HP / 252 Atk / 252 Spe
Jolly [+Spe, -SpA]
~ Stone Edge
~ Pursuit
~ Crunch
~ Earthquake
I used to run a Mixtar set on Tyranitar, but I really wasn't getting much out of it. Decided to try out a Choice Scarf set to outspeed and KO certain threats and see how that works with Baton Passing Scizor. Also, Pursuit makes me happy in pants.

"Restrict"
252 HP / 152 Atk / 8 Def / 96 SpD
Relaxed [+Def, -Spe]
~ Reflect
~ Light Screen
~ Gyro Ball
~ Explosion
I like the support gained from long-term screens, helps me make switches / setup. Bronzong doesn't seem to do too much, but i'm probably just doing it wrong. I basically bring this guy in to take Special Attacks since my SpD is lacking elsewhere, he never shows up to setup screen more than twice in a given game as I normally explode by the second time I screen and get a free switch-in.

"Invalid"
24 Def / 252 SpA / 232 Spe
Modest [+SpA, -Atk]
~ Agility
~ Substitute
~ Surf
~ Grass Knot
Because I heard this set takes skill.
I took Grass Knot over Ice Beam due to the excessively hard time I have dealing with Water types. I enjoy this because it's easy to do and is just OP enough to win the game for me when I was completely outplayed, which is a lot of the time.
This is a Penguin.
=========================================
=========================================

"Calamity"
4 HP / 252 Atk / 252 Spe
Jolly [+Spe, -SpA]
~ Outrage
~ Stone Edge
~ Earthquake
~ Dragon Claw
lolGarchomp. Not used on Shoddy because he's Uber (obviously). I use this guy in-game exclusively. "lol baton pass a swords dance and sweep", pretty much. The only reason I even list Garchomp is because I want to work him into my in-game without removing Empoleon, and i'm too dumb to do it myself.
Currently in-game Garchomp is occupying Bronzong's spot. Not exactly the smartest thing since I have no real dedicated Special Wall. But tbh, Bronzong really wasn't carrying his weight in-game, maybe I just got shitty IVs or something. He does his job well on Shoddy *shrug*. Also the whole Scizor / Bronzong / Skarmory throwing a big ass "Fire fucks up my team" banner on my head wasn't helping his cause in keeping him.