Tyranitar (Taunt Dragon Dance)

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aVocado

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I have been testing this set for a while now and it's been a huge success for me, it's basically the Dragon Dance set from Smogon but with Taunt to ruin Stall teams.


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Tyranitar

[SET]
name: Dragon Dance (Taunting Dancer maybe?)
move 1: Dragon Dance
move 2: Stone Edge
move 3: Earthquake
move 4: Taunt
nature: Jolly / Adamant
item: Lum Berry
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
- Functions as a great and naturally bulky set-up sweeper.
- Stone Edge for STAB.
- Earthquake gives Stone Edge great coverage, but is resisted by Pokemon such as Breloom, Bronzong (Levitate), Flygon and Claydol.
- Bronzong gives this set big troubles.
- Takes care of the common Vaporeon switch-ins.
- Can shut down stall teams using Taunt and turning them into set-up bait.
- EVs are assigned to hit as hard as possible while being as fast as possible, running Jolly and an EV spread of 250 Spe / 252 Atk / 8 HP will outspeed Timid 252 Spe Starmie at +1.
- Shuts down TormenTran and any version of Skarmory.

[ADDITIONAL COMMENTS]
- Sometimes needs Stealth Rock to get the KO on Vaporeon using Stone Edge at +1.
- Breloom and Bronzong wall this, especially Levitate Bronzong and defensive Breloom.
- Having a Gengar on the team will help out taking Breloom and is a great teammate.
- Torterra checks this set.
- Celebi pretty much plays with Tyranitar as it's toy if it lacks Crunch.


This is my first thread in these forums, so excuse me if i did something wrong. :toast:
 
- Earthquake gives Stone Edge great coverage that only Breloom and Bronzong resist.

flygon, torterra, claydol all resist it too

Also, I dont think it would be considered an Update, so you might want to change the title to Tyranitar (taunt DD)
 
I tried editing the title, but how do you do that ?

And i'll add those Pokemon. Forgot about those. :)
 
Okay, Taunt lets you set up on Skarmory, but that's pretty much it. What else deals with Tyranitar by using non-attacking moves? Rotom-A, but it's outsped and OHKOed by Crunch, or it's Scarfed and Taunt is useless. Machamp would rather punch your face, and Swampert can 2HKO with EQ while you fail to 2HKO with Stone Edge or EQ or Crunch. Same with Vaporeon, same with Suicune. Celebi might Thunder Wave you, but you OHKO with Crunch on the standard set so whatever. It's not like Taunt prevents anything from setting up on Tyranitar, as you'd have to be a moron to try and set up on an angry Tyranitar at +1/+1.

The only thing Taunt does for DDTar is prevent it from being PHazed by Skarmory, but it's really not achieving anything special outside of that.
 
You can edit your title by clicking Edit on the opening post, clicking Go Advanced, and changing the title of the opening post.

Also, the loss of coverage that used to be provided by the 3rd move is too great in comparison to what little benefit you gain from Taunt.
 
Okay, Taunt lets you set up on Skarmory, but that's pretty much it. What else deals with Tyranitar by using non-attacking moves? Rotom-A, but it's outsped and OHKOed by Crunch, or it's Scarfed and Taunt is useless. Machamp would rather punch your face, and Swampert can 2HKO with EQ while you fail to 2HKO with Stone Edge or EQ or Crunch. Same with Vaporeon, same with Suicune. Celebi might Thunder Wave you, but you OHKO with Crunch on the standard set so whatever. It's not like Taunt prevents anything from setting up on Tyranitar, as you'd have to be a moron to try and set up on an angry Tyranitar at +1/+1.

The only thing Taunt does for DDTar is prevent it from being PHazed by Skarmory, but it's really not achieving anything special outside of that.

Machamp is a threat to any version of Tyranitar, that's obvious.

As for Vaporeon, it can be taken care of without switching, unless it decides to Wish Protect stall or something. [it would waste a turn if it Toxic'd.]

Jolly 252 Atk +1 Stone Edge vs. 188 HP/252 Def Bold Vaporeon: 55% - 65.1%
Same stuff using Earthquake: 36.7% - 43.4

High chance of an 2HKO, and a Stone Edge followed by an Earthquake will do the job if you're afraid of Stone Edge missing.

Plus Vaporeon has a big chance of failing to 2HKO Tyranitar with Surf [if stealth rock isn't in play]
No SpA Vaporeon vs. No SpD 8 HP Tyranitar in sandstorm: 43.7% - 51.3%



Rotom-form can't switch-in on a +1 Stone Edge and generally won't switch-in fearing a Crunch, but if it does so, here are the calcs: [if it tricks a scarf, you have a +1 Atk and +2 Spe beast, if it doesn't and Will-O-Wisps the first turn, taunt it the second.]

+1 Stone Edge 252 Atk vs. no hp/def Rotom-form: 89.6% - 105.8%

And another calc for Celebi:

+1 Stone Edge 252 Atk vs. 252 HP/Def Bold Celebi: 44.6% - 52.7%
I know it doesn't OHKO most of these Pokemon, but this Tyranitar can seriously wreck Stall teams if used right.


Suicune might be a bitch, but that's taken care of with proper team support and teammates.

Anyway, here are the calcs on CroCune:
Jolly 252 Atk +1 Stone Edge vs. +252/252 max Suicune: 40.3% - 47.8%

51% max with Leftovers and Stealth Rock, with little prediction it can be taken care of, and can also be revenge-killed with something.

However, keeping Tyranitar on a full health Suicune is redundant since it's ability is gonna dry out Stone Edge's PP.





While it is true that giving up Crunch might sound bad, but it's worth it from the results I've got using this set.

Not to mention this can pretty much set-up on the most famous walls, like Skarmory, Dusknoir [rarely used i know, but i see it quite often..] and Blissey, while completely destroying sweepers like Heatran, Jolteon, and Dragonite [assuming at +1 spe], while not being OHKO'd by anything due to natural bulk.

You can edit your title by clicking Edit on the opening post, clicking Go Advanced, and changing the title of the opening post.

Done.
 
In terms of Sweeping with DD Taunt's main use is really limited to skarmory. Though I will admit I have been swept by this when I relied on skarmory to phaze out DD tyranitars but I digress.

Taunt is very good on a non-DD attacking set. Taunt Pursuit Stone Edge Earthquake should work well, even Taunt SR [Dark Move] Earthquake/SE could be viable. This is all a bit muddled but what I'm trying to say is I think Taunt has some use on Tyranitar but I'm not totally sure if it's best use is on a dragon dance set.

What do you think?
 
Okay better question,

What is taunt really necessary for on this set? Could what it's necessary for be accomplished with another move that is more helpful in general? Basically, is running taunt really worth giving up Ice Beam/Fire Punch/Aqua Tail/Crunch etc. etc.
 
From my own experience, stopping Stall teams and wrecking them is enough reason to give up a move for Taunt, all they're gonna do is switch between Skarmory and Blissey while you Taunt and Dragon Dance on the switch then start sweeping with Stone Edge/Earthquake, Lum Berry will guarantee that Blissey won't Toxic-stall Tyranitar or cripple it with Thunder Wave, while Taunt can be used to prevent Skarmory from phazing and Blissey from using Toxic/Thunder Wave.

Strangely enough it can also Taunt Breloom (It outspeeds 244 Spe Adamant Breloom without a boost) and prevent it from using Spore/Substitute thinking i'm gonna switch and then switch to an appropriate counter (i personally like using ScarfRachi to do this, Ice Punch 2HKOs, Gengar can also do this with Shadow Ball or HP Fire, but both aren't an OHKO on Breloom) to kill it off.

(41.4% - 49% is how much 252 Adamant Breloom does to Gengar using Seed Bomb, 3HKO, i believe)
 
Or you could OHKO breloom with fire punch, 2HKO skarmory with Fire Punch/SE and OHKO Blissey with Stone Edge (if they are really using Blissey to take on your DD tyranitar after a DD then....:/). Normal DD tyranitar with Lum Berry seems to wreck stall just as well as DDTaunt tar.

Having Ice Beam or Aqua Tail would probably end up being more beneficial against "stall" as their primary tyranitar counter won't (shouldn't) be skarmory.
 
Define "stopping stall teams and wrecking them" because I'm not getting that vibe. If your opponent's only response to DDTar is to WW it out with Skarm, they're probably doing it wrong. Then again, why is Taunting it better than just statting up and then fuckwrecking it with Stone Edge or Fire Punch? Also, if you're really that scared of Blissey, then run Life Orb and Stone Edge it off the face of the earth with a >50% chance to OHKO after SR with Jolly Stone Edge. Skarmory also takes an extremely heavy hit from +1 Fire Punch, meaning that even if it does phaze you out, it's still likely to be crippled afterwards. This is, after all, why Life Orb is listed as a slash on the set.

As for Taunt on Tyranitar in general, the only thing it stops on a general purpose set is phazing, and that's only because it has negative priority. It's too slow to Taunt anything else useful, and on sets that boost Speed it's better off just punching them in the face rather than annoying them with Taunt. Why Taunt to annoy Skarmory when you can just Fire Blast it into next week instead?
 
@SDS Taunt stops CM Wish Jirachi (Crunch needs a defence drop I'm pretty sure) and Forretress/Skarmory in one moveslot. It works somewhat well on defensive tyranitars such as

Pursuit
Taunt
SR/Crunch/SE
SR/Crunch/SE

With some speed. If you had lum it would work very well as a "checkmate" to rotom, assuming you are fast enough. Pursuit T1, then Taunt the wisp and pursuit again or w/e as an example. You also wouuldn't have to waste special attack EVs or run a -def nature to deal with forretress and skarmory. So basically you could run a lot of hp EVs (you'd need speed too) because you don't need a lot of attack necessarily to do your job as you can taunt willowisp, recovery, spikes etc. etc.

Essentially, taunt would give you a 'safe' pursuit vs rotom and stop CM wish jirachi and spikers (status blissey too I suppose) in one slot.
 
@panamaxis- I'd be willing to check out a Taunt Tyranitar set, but I don't think it has any merit on DD sets. I'll try it out, but for now I wouldn't just put it on blind, and this specific set doesn't work for me.
 
I've been swept by this set before. It easily comes in on defensive Rotom-A and then Dances in your face as Lum Berry takes the burn. Then it Taunts you as you try to burn it again, so it ends up dancing the switch as well. From this point, I was screwed since this was late in the battle, I didn't have a Pokemon faster or bulky enough to withstand its onslaught (I might have had Skarmory, but that's not helping). While this set probably does not warrant its own set on site seeing as it is similar to the standard Dragon Dancer, Taunt deserves mention in AC or Optional Changes because Skarmory is really annoying and so is burn. You can't 2HKO Skarmory because it will WhirlWind you out before at and who knows what complications being forced out comes with (i.e. spikes!). This set doesn't even come close to beating a well made stall team because Hippowdon laughs at this set all day long. I also wouldn't be advocating a whole set just for Taunt (one w/o Dragon Dance). It would pretty much be BaitTar but with Taunt > Flamethrower. And quite frankly, I'd rather use Flamethrower because it KILLS Skarmory, Forretress, Scizor, etc. instead of just preventing them from setting up.
 
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