What up guys. A short while back I put my first RMT on here and it got pretty nice rates. I have been trying out that team on shoddy, to be honest not to much success. I dont think that the team suited my playstyle very well as quite a few people on shoddy were destroying me when I was quite certain I outplayed them. A very large part of this is that im pretty new to pokemon battling and I really need to adjust things. But anyway here is the team.
Metagross Lead @ Occa Berry
Nature: Adamant
EVs: 248 HP 232 ATK 28 SPE
Stealth Rock
Earthquake
Bullet Punch
Explosion
Here I have a standard lead metagross straight from the smogon analysis. I went for Earthquake and Occa Berry as I think they are the most effective choices. I personally think my problem lies in my lead, I was very excited about getting to use metagross in my team however it feels as if I'm not using him right on shoddy as I'm not having much success at the start. This is likely my lack of experience in competitive battling but I think the best way would be for me to list what I do vs other leads. PLEASE BE HONEST AND POINT OUT MISTAKES I MAKE HERE.
Azelf: Go for rocks hoping he does aswell, then occa will help me take the possible fire blast well and ill bullet/punch or explode not really sure here either
Aerodactyl: Most of the time expect the taunt and just go for bullet punch instead, on a very rare occasion I might try and get a sneaky rocks in if he overpredicts
Metagross: Go straight for earthquake
Swampert: NOT SURE HERE
Machamp: Rocks then explode (I think this isnt the best solution because I hate facing machamp)
SORRY FOR NOT INCLUDING MORE LEADS
Swampert @ Leftovers
Nature: Relaxed
EVs 240 HP 216 DEF 52 SPD
Surf
Ice Beam
Earthquake
Roar
Swampert functions as a tank and a phazer and to be honest surf, ice beam and earthquake is a nice attacking combination for this guy. In my last RMT I was advised to switch out swampert to either a vaporeon or rotom-w. I did try those out and I also gave Swampert a shot, still stuck on that decision.
Gyarados @ Life Orb
Nature: Adamant
EVs 252 ATK 4 DEF 252 SPE
Dragon Dance
Waterfall
Stone Edge
Earthquake
This is the offensive DD variant of gyarados another thing I got straight from the analysis. Given the right circumstances this thing is very brutal after some DDs however I found this to be very frail especially with the huge ammount of stealth rock damage it takes and the life orb recoil. I have lately considered switching it out to the bulky variation, but I dont know if the drop in power will be worth it. I love this thing when I manage to switch it in safely and get of a dragon dance but I also hate it dying prematurely.
Infernape @ Life Orb
Nature: Naive?
EVs 64 Atk 252 SpA 192 Spe
Fire Blast
Close Combat
Grass Knot
Hidden Power Ice/Nasty Plot?
Special MixApe has proven to be a fine addition to the team, he has probably been the most reliable team member on shoddy so far and I have been using nasty plot. The move synergy this guy has with gyarados is quite amazing and he can break those pesky physical walls that give my gyarados some trouble. I havent found a common switch in that my enemy uses against him yet but not many pokemon give this guy a really hard time. The nature and last move are bolded as im not fully sure about them.
Breloom @ Toxic Orb
Nature: Adamant
EVs 12 HP 252 ATK 244 SPE
Spore
Focus Punch
Seed Bomb
Substitute
I cant stand oposing brelooms, either I'm very unlucky or they are deliberately using different EVs to outspeed me. This is more of a complaint to other brelooms than a description of mine. Something I've tried a few times is to sacrifice something as sleep bait and try and get infernape in when this thing doesn't go for spore, but ofcourse this is very risky as it can result in him getting free subs or getting of a focus punch. BITCHING SESSION OVER. My breloom doesn't seem to be equally annoying as the others so if I decide to keep this in I think i need to revise when I switch it into play and I need to improve my predictions. The times I have used it succesfully usually means the end for the other player, I cant believe how annoying these things are.
Tyranitar @ Choice Scarf
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Crunch
Stone Edge
Pursuit
Earthquake
Formerly forretress and changed by recommendation, Im very glad I made this switch as this monster is just amazing. Usually this thing will just switch in and get a speedy K/O on something. It 100% suites me more than forretress ever will (sorry forretress :<) but man this is just the boss of my team. But as you all know its not without its weaknesses and ScarfTar may have the speed for certain matchups, it also lacks the power in some cases.
Be kind please and I would like to thank anyone in advance I am actually all for a complete team remake and I was wondering if maybe an anti/attack lead would fit the team better. My prime candidates are the anti lead dragonite and attack lead machamp from the analysis. Also if any one wouldn't mind I'm all for a test on shoddy where you give me feedback.
Once again thanks in advance
Zaze out
Metagross Lead @ Occa Berry
Nature: Adamant
EVs: 248 HP 232 ATK 28 SPE
Stealth Rock
Earthquake
Bullet Punch
Explosion
Here I have a standard lead metagross straight from the smogon analysis. I went for Earthquake and Occa Berry as I think they are the most effective choices. I personally think my problem lies in my lead, I was very excited about getting to use metagross in my team however it feels as if I'm not using him right on shoddy as I'm not having much success at the start. This is likely my lack of experience in competitive battling but I think the best way would be for me to list what I do vs other leads. PLEASE BE HONEST AND POINT OUT MISTAKES I MAKE HERE.
Azelf: Go for rocks hoping he does aswell, then occa will help me take the possible fire blast well and ill bullet/punch or explode not really sure here either
Aerodactyl: Most of the time expect the taunt and just go for bullet punch instead, on a very rare occasion I might try and get a sneaky rocks in if he overpredicts
Metagross: Go straight for earthquake
Swampert: NOT SURE HERE
Machamp: Rocks then explode (I think this isnt the best solution because I hate facing machamp)
SORRY FOR NOT INCLUDING MORE LEADS
Swampert @ Leftovers
Nature: Relaxed
EVs 240 HP 216 DEF 52 SPD
Surf
Ice Beam
Earthquake
Roar
Swampert functions as a tank and a phazer and to be honest surf, ice beam and earthquake is a nice attacking combination for this guy. In my last RMT I was advised to switch out swampert to either a vaporeon or rotom-w. I did try those out and I also gave Swampert a shot, still stuck on that decision.
Gyarados @ Life Orb
Nature: Adamant
EVs 252 ATK 4 DEF 252 SPE
Dragon Dance
Waterfall
Stone Edge
Earthquake
This is the offensive DD variant of gyarados another thing I got straight from the analysis. Given the right circumstances this thing is very brutal after some DDs however I found this to be very frail especially with the huge ammount of stealth rock damage it takes and the life orb recoil. I have lately considered switching it out to the bulky variation, but I dont know if the drop in power will be worth it. I love this thing when I manage to switch it in safely and get of a dragon dance but I also hate it dying prematurely.
Infernape @ Life Orb
Nature: Naive?
EVs 64 Atk 252 SpA 192 Spe
Fire Blast
Close Combat
Grass Knot
Hidden Power Ice/Nasty Plot?
Special MixApe has proven to be a fine addition to the team, he has probably been the most reliable team member on shoddy so far and I have been using nasty plot. The move synergy this guy has with gyarados is quite amazing and he can break those pesky physical walls that give my gyarados some trouble. I havent found a common switch in that my enemy uses against him yet but not many pokemon give this guy a really hard time. The nature and last move are bolded as im not fully sure about them.
Breloom @ Toxic Orb
Nature: Adamant
EVs 12 HP 252 ATK 244 SPE
Spore
Focus Punch
Seed Bomb
Substitute
I cant stand oposing brelooms, either I'm very unlucky or they are deliberately using different EVs to outspeed me. This is more of a complaint to other brelooms than a description of mine. Something I've tried a few times is to sacrifice something as sleep bait and try and get infernape in when this thing doesn't go for spore, but ofcourse this is very risky as it can result in him getting free subs or getting of a focus punch. BITCHING SESSION OVER. My breloom doesn't seem to be equally annoying as the others so if I decide to keep this in I think i need to revise when I switch it into play and I need to improve my predictions. The times I have used it succesfully usually means the end for the other player, I cant believe how annoying these things are.
Tyranitar @ Choice Scarf
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Crunch
Stone Edge
Pursuit
Earthquake
Formerly forretress and changed by recommendation, Im very glad I made this switch as this monster is just amazing. Usually this thing will just switch in and get a speedy K/O on something. It 100% suites me more than forretress ever will (sorry forretress :<) but man this is just the boss of my team. But as you all know its not without its weaknesses and ScarfTar may have the speed for certain matchups, it also lacks the power in some cases.
Be kind please and I would like to thank anyone in advance I am actually all for a complete team remake and I was wondering if maybe an anti/attack lead would fit the team better. My prime candidates are the anti lead dragonite and attack lead machamp from the analysis. Also if any one wouldn't mind I'm all for a test on shoddy where you give me feedback.
Once again thanks in advance
Zaze out