Sumo Team v1.0 (1st RMT!!)

Hi everyone this is my first RMT!!! I have always wanted to join the forum and post my team. As usual being lazy and not being certain what my team would be, I never joined. After a series of testing and many teams after i have made several to my liking and this is my newest set. I believe this team is unique and effective and fun to use! I look forward to all the help I can get and so without further due my team!!!​

Team Overall Look:
2010-09-09_1449.png

Team Purpose: This team functions as Bulky/Wall with half the team being bulky offensive and the other wall support defensive with the exception of Flygon that is. They all function together as team surprisingly well and a good decent winning under its belt after series of testing.


Individual Inspection:
Machamp.png

Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 60 HP / 248 Atk / 148 Def / 4 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Payback
- Bullet Punch
- Stone Edge
This has to one of my favorite Anti-leads of all time, Machamps durability and offensive power is nothing to laugh about as he can take down most teams just by himself before he faints. With the support of Blissey,Cresselia, and Dusknoir it makes it a force to be reckon with. I decided to go with the typical move set from smogon as it is the most effect in anti leading.​

Dusknoir.png

Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Pain Split
- Ice Punch
- Earthquake
This is my newest toy to play with, I have always underestimated Dusknoir due to his ability rather than sharing the same ability as his other ghost brethren. I had put him as joke when assembling this team but once he was put to the test, he has worked surprisingly well! I decided to run my own move set rather than follow smogon on this one. Trick Room help speed up the terrifying offensiveness of the Bulky teammates as well himself. I still can't decide whether to run Ice Punch or Thunderpunch.​

180px-330Flygon.png

Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- ThunderPunch
- Outrage
- U-Turn
With Salamance out of the picture in OU environment, it was either Dragonite or Flygon. Flygon won the decision after a series of testing. I needed a backup pokemon that could make up for the slow bulkyness of his other teammates if Dusknoir cannot set up trick room or is fainted. Has decent coverage of attacks. Though i feeling you guys might want to make me change him. His ability to dodge ground/electric attacks and doesn't get hurt by stealth rock as much works well in this team. But i have no problem changing him for other suggestions.​

Blastoise.jpg

Blastoise (M) @ Lum Berry
Trait: Torrent
EVs: 252 HP / 100 Def / 48 Spd / 108 SDef
Jolly Nature (+Spd, -SAtk)
- Rest
- Counter/Rapid Spin
- Yawn
- Seismic Toss
Ah the underdog of the team and the surprisingly bulky enough to withstand a lot of attacks from even his weakness except for leaf storm of course. Yawn forces switches or they will regret not to as the seismic toss will kill them pretty easily rapid succession with the exception of ghost pokemon. Counter is a new move I am experimenting with in this set rather than run the usual rapid spin support (this can change any Time). I find Blastoise surprisingly beastly in this team because most people do not see it coming as well act as a game changer upon that surprise. I am surprised that there isn't enough strategy based on him on smogon.
cresselis.png

Cresselia (F) @ Flame Orb
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Moonlight
- Psycho Shift
- Lunar Dance
- Ice Beam
There is a new trend with Cresselia now days rather than the typical support Cress. The ever suicidal psycho shifting cress makes the stage in this team as wall support. Lunar Dance is there to help heal a Bulky Offensive pokemon such as Machamp or Dusknoir if they have enough hp to survive hazards. Ice Beam is there to help take down pokemon weak to it as well 10-5% chance of freezing other pokemon or just run the usual pyscho burning.​

Blissy.png


Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 255 HP / 255 Def
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic
Ah Blissey the typical wall whore that everyone hate/loves. Blissey is very much needed in this team to support in health as well as take down powerful pokemon with its annoyance toxic/wish/protect stall combos and withstand special atks on switch in's. The only problem of course is Physical wall breakers and ghost pokemon. This blissey is the obvious wish support set from smogon.​


Suggestions on my team are greatly appriciated! thanks for looking!​
 
Hi Wulfcharmer, welcome to Smogon and congrats on your first RMT! I have some suggestions to make that I feel will benefit you overall.


Notable Threats

  • SD Lucario
This is definitely of the most dangerous threats to your team. If you ever lock yourself into Outrage on Flygon, the standard Lucario can set up a Swords Dance and proceed to 6-0 your team without much trouble.

  • SubSplit Gengar
Another very significant threat, Gengar can set up a Substitute on attacks such as Flygon's Earthquake, and will from that point on start to give your team a lot of trouble. Blissey will be unable to wall it due to its SubSplit strategy, and Cresselia takes super-effective damage from Shadow Ball. Every other member of the team is 2HKO'd by its Life Orbed attacks.

  • Trick Room conflicts
One of the unique things about this team is the fact that while it is not a fully Trick Room-based team, Dusknoir nevertheless runs that respective set. While most of your team is indeed relatively slow, Trick Room runs into a lot of complications with your Scarf Flygon who is crippled by the effect of becoming slower than all opposing Pokemon.

Suggestions

  • Replace Dusknoir
For the aforementioned reasons, I feel that Dusknoir isn't the best fit for this team. However, its Ghost typing does afford you some useful immunities to Normal, Fighting, and Ground, so I'd recommend using something like Scarf Rotom in its place. Here is the set:

Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Spe / 252 SpA
Timid nature (+Spe, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Overheat

Scarf Rotom is just an overall great Pokemon. It fixed up a lot of your team's problems with its ability to outspeed and kill Lucario with Overheat and Gyarados with Thunderbolt. It can also work to some degree as a Gengar check, although this is not always viable. Trick is excellent for the ability to cripple Blissey switch-ins and any bulkier stat-uppers.


Good luck with your team!
 
Hi Wulfcharmer, welcome to Smogon and congrats on your first RMT! I have some suggestions to make that I feel will benefit you overall.


Notable Threats

  • SD Lucario
This is definitely of the most dangerous threats to your team. If you ever lock yourself into Outrage on Flygon, the standard Lucario can set up a Swords Dance and proceed to 6-0 your team without much trouble.

  • SubSplit Gengar
Another very significant threat, Gengar can set up a Substitute on attacks such as Flygon's Earthquake, and will from that point on start to give your team a lot of trouble. Blissey will be unable to wall it due to its SubSplit strategy, and Cresselia takes super-effective damage from Shadow Ball. Every other member of the team is 2HKO'd by its Life Orbed attacks.



  • Trick Room conflicts
One of the unique things about this team is the fact that while it is not a fully Trick Room-based team, Dusknoir nevertheless runs that respective set. While most of your team is indeed relatively slow, Trick Room runs into a lot of complications with your Scarf Flygon who is crippled by the effect of becoming slower than all opposing Pokemon.

(I usually run Flygon as a last resort and won't run into trick room problems because i know it will conflict with it and Dusknoir Trick Room usually runs one or two times otherwise i do not rely on it so much because i will not need to.)

Suggestions

  • Replace Dusknoir
For the aforementioned reasons, I feel that Dusknoir isn't the best fit for this team. However, its Ghost typing does afford you some useful immunities to Normal, Fighting, and Ground, so I'd recommend using something like Scarf Rotom in its place. Here is the set:

Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Spe / 252 SpA
Timid nature (+Spe, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Overheat

Scarf Rotom is just an overall great Pokemon. It fixed up a lot of your team's problems with its ability to outspeed and kill Lucario with Overheat and Gyarados with Thunderbolt. It can also work to some degree as a Gengar check, although this is not always viable. Trick is excellent for the ability to cripple Blissey switch-ins and any bulkier stat-uppers.

(what about Gengar instead of Rotom?)

Good luck with your team!

Your suggestions are truly appreciated have not noticed about the gengar sub/pain threat for that i thank you. Most of the problem you suggested run with Flygon for obvious reason he seems to hold back the team? What would be a better Pokemon to run instead of Flygon? Dusknoir I feel must stay in but your suggestion on switching it with Rotom seems like a good idea and i will take in consideration for sure! =D anyone else?
 
Hi, welcome to smogon. I think i have faced this team before on PO, and i literally wrecked it. Anyways on the rate,

Threats
DD Gyarados, SD Lucario, Subspilt Gengar, Lack of Entry Hazards, Lack of power (damage), Choice Scarf Jirachi, SD Scizor, Trick room conflicts

Solutions
I wonder why you are having a Anti-Lead Machamp, this isn't a offensive team nor balanced, its more into stall. You can use Anti-Lead Dragonite, which is much more better than Machamp during this metagame or you can use Hippowdon. Having blastoise is no good, he is outclassed by Rapid Spinner Starmie. Here is the moveset: Starmie @ Life Orb | Natural Cure | Timid | 252 SpA / 252 Spe / 4 Hp | Surf / Thunderbolt / Ice Beam / Rapid Spin |. With that, starmie beats Infernape,Gyarados,Gengar. I agree on replacing Dusknoir with Rotom-H, since Rotom-H resists steel, which can help you on killing Scizor. Gengar is frail, so i won't recommend him. Fire punch is useless on Flygon, as well as Crunch, i recommend you replacing them with U-Turn and Thunderpunch. Fire Punch hits steels, which Earthquake hits. U-Turn is much more better since it scouts. Stealth Rock could be use on Blissey, so think about it.

Good Luck!
 
Hello, pretty good looking team. I just have a few sugestions.

Consider changing trick room on dusknoir (if you keep him) to another move such as a second elemental punch, wilo o wisp although you already have burn support coming as a surprise from cresselia, shadow sneak to use his nice atk stat while ignoring his not so good speed, also if you keep dusknoir consider a more bulky set.

Gengar can deal with most of your team fairly easily. Flygon's crunch hurts him pretty bad as will shadow sneek from Dusknoir. I also recomend switching fire punch to U turn for scouting purposes.

Your team is fairly stall based. You need something to take out opposing stall while still walling your opponent. Lucario also poses a huge threat and because of this I recomend Gliscor, notably the Stallbreaker or British Gliscor Set.

Gliscor
@Leftovers
Jolly
252 HP 4 Def 252 Spd
-Taunt
-Earthquake
-Roost
-Toxic (U-turn can also be used)
If you use this set watch for gengar as you can't do anything to it.
As for who to replace, possibly cresselia as you can get burns from dusknoir and have reliable spDef in blissey and Def in Gliscor who also has reliable recovery.

One last thing I noticed was that you don't need lum berry if you're running rest as you can rest off statuses. Chesto Berry could be useful or you could use leftovers and run aromatherapy on Blissey so you can rest on Blastoise switch out, use aromatherapy and bring him back in at full.

Your team looks pretty nice and I like the creativity. Good Luck with it.
 
Thanks all for your suggestions! I have forgetten to mentioned this is pretty much a fun/competetive team. I just faced a hazard team and won 4-2 the guy forfeit. Machamp took half his team while he set up hazards. i cautionally played it right with my team. But i will change Flygon's moves. I kept crunch for gengar especially if its not a scarfgar. i'll try out the shadow punch on dusknoir. I might try out something different than cresselia, maybe bulky gyra with taunt/dd/waterfall/???- ?
 
Hi, welcome to smogon. I think i have faced this team before on PO, and i literally wrecked it. Anyways on the rate,

Threats
DD Gyarados, SD Lucario, Subspilt Gengar, Lack of Entry Hazards, Lack of power (damage), Choice Scarf Jirachi, SD Scizor, Trick room conflicts

Solutions
I wonder why you are having a Anti-Lead Machamp, this isn't a offensive team nor balanced, its more into stall. You can use Anti-Lead Dragonite, which is much more better than Machamp during this metagame or you can use Hippowdon. Having blastoise is no good, he is outclassed by Rapid Spinner Starmie. Here is the moveset: Starmie @ Life Orb | Natural Cure | Timid | 252 SpA / 252 Spe / 4 Hp | Surf / Thunderbolt / Ice Beam / Rapid Spin |. With that, starmie beats Infernape,Gyarados,Gengar. I agree on replacing Dusknoir with Rotom-H, since Rotom-H resists steel, which can help you on killing Scizor. Gengar is frail, so i won't recommend him. Fire punch is useless on Flygon, as well as Crunch, i recommend you replacing them with U-Turn and Thunderpunch. Fire Punch hits steels, which Earthquake hits. U-Turn is much more better since it scouts. Stealth Rock could be use on Blissey, so think about it.

Good Luck!

I don't believe in having stealth rock in every SINGLE team made. If you think thats what needed to win with every team then your sorely mistaken. I am not saying this team is perfect or is it my only team i have. This is basically a stall/offensive team for fun and works against competative OU fights when i have tested. You can go ahead test this team if you want and find out yourself, change the moves whatever etc. This team can bring most matches down 1vs1 or 3-0, at times 5-0. And of course i know the obvious weakness of this team are Boosters which is why i was thinking of having a phazer in the team or simply adding roar to one of em.
 
O really? Your team doesn't need it? Then Gyarados, Zapdos, Togekiss and more can go in safely, and stall. Subtoxic Zapdos is trouble for this team, since only Blissey counter's it. Gyarados can taunt, set-up on every member of your team except for dusknoir. To prevent that, reduce the chances of them keep going in and out by using SR.

Hope that answers you.
 
Togekiss has never been a threat to this team. As for Zapdos and Gyarados yes they can be a problem if not dealt with quickly. Update on team moves. -Trick Room +shadow Sneak, -Fire punch -Crunch +ThunderPunch +U-turn. I have tested like 5 matches with it and it has worked well with these moves. =D so keep the suggestion coming or what type pokemon to replace with something similar in workings. The idea is stall/offensive.

*update: I asked to against a competative ou team and one of them had tyranitar/gyarados/togekiss/azelf/scizor/swampert, i won 3-0. made One mistake which would been a decent play if wasnt for stealth rock other wise it would been 4-0. He took out his gyarados knowing it he would probably dd with it so i switched it to my blastoise, he dd's and i press counter forgot wat moved he used but it wasnt enough to kill my blastoise and counter goes through kills it. XD*
 
As other people noted your team really doesn't fit into a category. I recomend Switching it all to stall or to an ofensive team, as of now you have a bulky team attempting to be offensive, not an mixed team. I suggest a bulkier EV spread on dusknoir and give it will o wisp.
With blastoise, while it is unexpected, it is a free set up for ghosts. Also seismic toss is usually at least a 3 hit ko, which may not be strong enough to keep up with most of OU. If you still want to surprise people I reccomend this.

Lapras (LapDance Set)
@Leftovers/Life Orb
Water Absorb
32 HP / 252 Atk / 224 Spe
-Dragon Dance
-Waterfall
-Return
-Ice Shard/Substitute

Set up with this on things that will likely flee such as Flygon, Gliscor, Dragonite
Bulky waters such as Vaporeon and CroCune also can't do anything to you
 
is this better?

Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 60 HP / 248 Atk / 148 Def / 4 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Payback
- Bullet Punch
- Stone Edge


Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Pain Split
- Ice Punch
- Earthquake


Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge


Jirachi @ Life Orb
Trait: Serene Grace
EVs: 252 Atk / 60 Def / 136 Spd / 60 SDef
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Wish
- Zen Headbutt
- Fire Punch


Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Hidden Power [Ice]


Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Protect
- Seismic Toss
- Toxic
 
A sumo team without Hariyama? A crime! I think Dusknoir really wants Will-O-Wisp over Shadow Sneak so that he could actually foil attempts at physical attackers that want to set up on him (Most notably Gyarados).
 
hmm i'll give it a try but shadow sneak really has helped me cover his speed weakness for low hp kills. used to have thunder punch over ice punch for gyarados but now that i run bulky zapdos it dont matter. my only question is which jirachi to run?
 
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