Gligar (Update)


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http://www.smogon.com/dp/pokemon/gligar

Hello C&C, this is my first full update (and second contribution), so hopefully I didn’t make any major formatting errors. These are the changes I have made to the analysis that is currently on-site;
- Removed Lead set, since it “loses” to almost all of the Top 10 leads.
- Moved Agility and Baton Pass in Boosting Sweeper set too AC.
- Moved Choiced Attacker to OO.
- Added FlareBlitz's SubRoost set.

STATUS: Written up, awaiting GP Checks
QC Approval: 2/2 [FlareBlitz][Bluewind]
GP Checks: 2/2 [Zystral][Flora]

[Overview]

<p>With a useful base 85 Speed and superb base 105 Defense to compliment its unique Ground / Flying typing, Gligar should not be frowned upon in the UU tier, despite its NFE status. Gligar's typing grants it both an Electric and Ground immunity, as well as neat resistances to Bug, Fighting, and Poison. Perhaps the most impressive niche about Gligar is its versatility; it can set up Swords Dance and/or Agility and Baton Pass the boosts to a teammate, use Toxic to stall its opponent, break stall with Taunt, or be a deadly set-up sweeper with Swords Dance. It's not all good though, Gligar's special stats are pitiful and its Attack stat is only average. However, as long as its teammates are able to cover up its unfortunate weaknesses to common Water- and Ice-type attacks, Gligar will make a formidable addition to your team.</p>

[SET]
name: UU SubRoost
move 1: Substitute
move 2: Roost
move 3: Taunt
move 4: Toxic / Earthquake
item: Leftovers
ability: Sand Veil
nature: Jolly
evs: 200 HP / 84 Def / 224 Spe

[SET COMMENTS]

<p>Due to its great Defense, superb typing, access to Taunt, and an instant recovery in Roost, it's no surprise that Gligar can run a SubRoost set effectively. This set makes a great addition to teams that have trouble breaking through key pieces of stall teams, such as Chansey, Spiritomb, and Clefable. The premise of this set is simple: bring Gligar in on something that can't do much to it, such as a Choiced Fighting-, Ground-, or Electric-type attacks, and Substitute on the switch. Then, let Gligar proceed to whittle away at its opponent's health with Toxic, while simultaneously preventing them from healing via Taunt and keeping itself healthy with Roost.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Gligar to outspeed max Speed Milotic, while the HP EVs gives a Leftovers number, allowing it to use Substitute five times. The rest of the EVs are thrown into Defense for additional bulk. You can run 232 Speed to outrun any neutral natured base 95 Pokemon, or you can move the Defense EVs into Special Defense if you want Gligar to be able to take special attacks slightly better. For instance, 56 Special Defense EVs stop Offensive Lead Uxie from 2HKOing Gligar with Psychic. Substitute prevents Gligar from being hit by status, and when used in a sandstorm, greatly increases its survivability.</p>

<p>If you choose to use Toxic, Poison- and Steel-types like Venusaur and Registeel, as well as Clefable and any Pokemon that can get behind a Substitute, will wall Gligar to no end. Earthquake allows Gligar to hit the aforementioned Pokemon, but leaves it vulnerable to Flyers and Levitators, such as Moltres and Rotom. You can choose to run either Aerial Ace or Rock Slide in the last slot so that Gligar can guarantee some damage against all opponents, particularly Weezing, but the damage output is less than sub-par.</p>

<p>Hippopotas is a good teammate for this set because it sets up sandstorm, which allows Gligar to abuse Sand Veil and negates possible Leftovers recovery on the opponent. A bulky Water-type like Milotic can switch into any Water- and Ice-type attacks aimed at Gligar, while luring Electric-type attacks for Gligar to switch in on. Drapion can set up Toxic Spikes, which frees up a moveslot space, trap Rotom and Mismagius with Pursuit, and attracts Ground-type attacks that Gligar can take advantage of. Cloyster can set up both Spikes and Toxic Spikes, but neither it nor Gligar like being targeted by special attacks.</p>

[SET]
name: UU Defensive
move 1: Taunt
move 2: Roost
move 3: Earthquake
move 4: Aerial Ace / Toxic
item: Leftovers
ability: Sand Veil
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>While this set may look similar to the SubRoost set, it has a different function: to be a reliable check to a number of physical threats in the tier. Gligar is able to check threats like Rhyperior, Aggron, and Hitmonlee without much trouble, thanks to its typing and base 105 Defense. Roost is a given on a defensive set, since it allows Gligar to recover half of its health, as well as play mind games with the opponent by removing its Flying-type. Due to Gligar's weak damage output, opponents will try to setup on Gligar; Taunt solves this issue by preventing Gligar's opponent from setting up on it. Earthquake is Gligar's STAB move of choice, as it allows Gligar to hit Rock-, Poison-, and Steel-types for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>An alternative spread of 252 HP / 4 Def / 252 Spe and a Jolly nature can be used. While Gligar will lose a significant portion of its bulk, this spread will allow Gligar to outrun max Speed Venusaur and Taunt the incoming Sleep Powder. It also lets Gligar outrun neutral natured base 95s and tie with Jolly Toxicroak. Toxic can be used over Aerial Ace if you want to have an easier time breaking stall. If you don't have any Stealth Rock users on your team, Gligar can use Stealth Rock instead of Taunt or Aerial Ace. Rock Slide and Knock Off are both viable options for Gligar’s final moveslot. Rock Slide can 2HKO both Moltres and Scyther, while Gligar can have an easier time Roosting off damage if it manages to Knock Off a boosting item.</p>

<p>Rotom and Mismagius are both troublesome to this set, partially due to Levitate, so Pokemon that can remove them, or set up on them, such as Spiritomb, Drapion, or Registeel, make great partners to this set. Spiritomb and Drapion can utilize Pursuit to prevent both threats from simply switching out, while Registeel can paralyze them with Thunder Wave and attack with Shadow Claw. As Gligar tends to lure in specially-based bulky Water-types, having a special wall such as Chansey can be helpful. Chansey has incredible special bulk, access to Thunder Wave, and the ability to lure in Fighting-type attacks for Gligar to switch in on. Slowbro also deserves a mention as a teammate, as it can take physical Ice and Water attacks that neither Gligar nor Chansey can take very well, while Gligar can switch into any Electric and Bug attacks that are aimed at Slowbro.</p>

[SET]
name: UU Baton Pass
move 1: Swords Dance / Earthquake
move 2: Agility / Earthquake
move 3: Baton Pass
move 4: Taunt
item: Yache Berry / Passho Berry
ability: Hyper Cutter
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Being only one of three Pokemon in UU that has access to the combination of Swords Dance, Agility, and Baton Pass, Gligar takes after Gliscor as being one of the best Baton Passers in their respective tiers. The moves are fairly simple. Taunt can prevent Gligar's opponent from halting its boosts or phazing it out. Running both Swords Dance and Agility can make your recipient a deadly sweeper if Gligar can manage a successful pass. However, you can opt to use Earthquake instead of a second boosting move because it can be difficult to gain a +2 boost in both Attack and Speed without dual screen support or Defense boosts. The choice between Yache or Passho Berry depends on the resistances of your team; if your team has multiple Water resistances, Gligar is better off holding a Yache Berry, while if your team has more Ice resistances, Gligar should hold a Passho Berry.</p>

[ADDITIONAL COMMENTS]

<p>Providing dual screen support is an absolute must if you want this set to be as effective as possible. There are a slew of Pokemon that can set up dual screens for Gligar. Both Uxie and Gardevoir can set up dual screens and have access to Memento, which weakens the foe offensively and gives Gligar a free switch in. Mr. Mime has a great support movepool that includes Encore, Taunt, Calm Mind, and Baton Pass, and has Soundproof to prevent sound-based moves, like Perish Song and Roar, from working. Clefable can also set up dual screens with ease due to its great bulk, while also luring Fighting-type attacks that Gligar can switch in on.</p>

<p>As for selecting a receiver, there are several Pokemon to choose from. Physical Water-types are able to switch in easily on incoming Ice and Water attacks, and can make great use of any Swords Dance and Agility boosts. Azumarill has a max Attack stat of 436, thanks to Huge Power, and with a +2 boost on both Attack and Speed, it can absolutely tear through opposing teams. Feraligatr may not pack as much of a punch as Azumarill, but it is significantly faster, so it will be able to outspeed certain threats that Azumarill wouldn't be able to. Perhaps the best recipient for Gligar's boosts is the often mocked Bibarel. With Simple, Swords Dance and Agility each give an effective +4 boost, which allows Bibarel to hit harder than Azumarill after a boost and outrun much more threats than Feraligatr. Add in an unresisted (excluding Shedinja) STAB combination of Waterfall and Return, and Quick Attack for priority, and Bibarel can tear through teams if it can get the required boosts.</p>

[SET]
name: UU Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: X-Scissor / Roost
item: Life Orb
ability: Hyper Cutter
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While Gligar's other sets tend to play a more supportive or defensive role, this set is meant to remedy its rather mediocre Attack stat with Swords Dance, and use its respectable base 85 Speed to sweep. After a boost, Gligar reaches 498 Attack which allows it to OHKO or 2HKO all but the sturdiest of walls with its great coverage. As for the moves, Earthquake is Gligar's main way of dealing damage, thanks to its STAB, and Stone Edge completes the infamous QuakeEdge combo, resisted only by Claydol and Torterra in UU. X-Scissor allows Gligar to hit the previously mentioned Pokemon, in addition to bulky Psychic-types like Uxie, Mesprit, and Slowbro, for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>There are a few other options for Gligar to use in its last moveslot. Roost allows Gligar to heal any Life Orb recoil and turn walls like Registeel, Chansey, and Clefable into set-up bait, but you must be cautious of status attacks. Taunt can stop the opponent from inflicting Gligar with status, and can be used to help beat Weezing, which is a great counter to this set. Aerial Ace can ensure certain KOs against Fighting- and Grass-types. Baton Pass can let Gligar escape from its counters, while passing its boosts to a teammate that can handle your opponent's switch-in. Rock Polish can be used instead of Swords Dance as Gligar reaches and impressive 538 Speed with an Adamant nature. However, Gligar will not be dishing out much damage if it isn't hitting its opponent for super effective damage.</p>

<p>In order for this set to live up to its potential, it requires Stealth Rock and at least one layer of Spikes on your opponent's side of the field to get the necessary OHKOs. Registeel is a great candidate for Stealth Rock because it can lure Fighting- and Ground-type attacks, which Gligar can easily switch into. Qwilfish and Cloyster can both lay Spikes and then Explode, giving Gligar a free switch in and likely eliminating your opponent's Pokemon with it. Dusclops and Weezing are able to take a boosted attack from Gligar and cripple it with Will-O-Wisp, so a Flash Fire Pokemon like Houndoom or Ninetales can help by absorbing Will-O-Wisp and blasting the opposition with boosted Fire Blasts. Venusaur and Sceptile also make good teammates, since they can remove any bulky Waters with their STAB attacks, while luring Registeel for Gligar to set up on.</p>

[Team Options]

<p>To any Gligar, entry hazard support is greatly appreciated. Toxic Spikes can drain the HP of most common Gligar counters, such as Milotic, Cloyster, and Blastoise, while Stealth Rock and Spikes help weaken basically every Pokemon. You can utilize Cloyster to set up Toxic Spikes due to its impressive Defense and resistances to Gligar's weaknesses. Registeel is a good choice to set up Stealth Rock as it resists Ice-type attacks that are aimed at Gligar, and lures Ground- and Fighting-type attacks for Gligar to switch into. Uxie, despite having little defensive synergy with Gligar, can set up Stealth Rock without much trouble and force switches with Yawn and Toxic. Qwilfish is an excellent Pokemon to set up Spikes for Gligar since it can set up on most Water-types with ease, and remove Gligar's other counters with Destiny Bond or Explosion.</p>

<p>Since the most prominent counters to Gligar are Water-types, having a Grass-type is a huge benefit to Gligar. Defensively, Venusaur, Tangrowth, and Leafeon can absorb most attacks from the likes of Milotic and strike back with super effective Grass attacks. Both Venusaur and Tangrowth can sleep the opponent with Sleep Powder, while Leafeon can clear status with Heal Bell and provide Wish support. Offensively, Sceptile and Exeggutor have excellent Special Attack and Leaf Storm to destroy Water-types with; use Sceptile if you prefer Speed and Exeggutor if you prefer bulk. Moreover, Sceptile can utilize Swords Dance to weaken the opposition whereas Exeggutor can provide dual screen support.</p>

[Optional Changes]

<p>Due to its good physical movepool, Gligar could be an ideal Choice user, but its mediocre Attack makes the idea moot. Gligar can also use Screech to force switches, and use U-turn to take advantage of the switch. In terms of other attacking options, Night Slash allows Gligar to hit Ghost-types, most notably Rotom, for super effective damage. Aqua Tail can be used to hit bulky Ground-types, like Claydol, Rhyperior, and other Gligar. Since most physical attackers will have trouble 2HKOing Gligar without any super effective attacks, Counter can be used to strike back at them.</p>

[Counters]


<p>Most physically bulky Pokemon that can take a boosted attack from Gligar and deal super effective damage back make good counters for it. Any specially-based Water-type like Milotic and Slowbro can OHKO Gligar with Surf. Donphan can use its excellent physical bulk to switch in on Gligar and hit it with Ice Shard. Both Claydol and Torterra resist the infamous QuakeEdge combo and can OHKO or 2HKO Gligar with Ice Beam or Wood Hammer, respectively, but neither will enjoy taking a boosted X-Scissor. Pokemon with access to priority that super effectively damages Gligar can remove it once it has been weakened enough. Cloyster, Azumarill, and Feraligatr are all great examples of such Pokemon.</p>

[Overview]
- Access to Agility, Swords Dance and Baton Pass makes it a great Baton Passer
- Can be a powerful set-up sweeper with Swords Dance
- Base 85 Speed
- High Defense and great defensive typing
- Versatility

[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Taunt
move 4: Toxic/Earthquake
item: Leftovers
nature: Jolly
evs: 200 HP / 84 Def / 224 Spe
ability: Sand Veil

Why this set deserves to be on-site:
- Can stall out its common switch-ins with Taunt preventing healing.
- With Sand Veil, this set becomes incredibly hard to take down.
- HP EVs are Leftovers number +1, Speed is to outrun offensive Milotic.

Additional Comments:
- Can use Earthquake in the final slot so Gligar isn't Taunt bait, and isn't a free set up for Pokemon immune to Toxic (Steels, Drapion, Clefable, Venusaur).
- Aerial Ace can be used, as it allows Gligar to hit Weezing and Venusaur, but leaves it weaker against Steels.
- Rock Slide can be used to hit Rotom and Moltres.
- 232 Speed EVs can be used to outspeed neutral base 95s.
- The Defense EVs can be moved into Special Defense, if you want Gligar to take special hits better.

Teammates and Counters:
- Hippopotas sets up Sandstorm, giving Gligar a lot more survivability.
- Milotic can switch into Water and Ice attacks that are aimed at Gligar.
- Toxic Spikes allows Gligar to use an attack as an option for his final move slot.
- Weezing takes little from Gligar's attacks, but can easily be worn down if it's carrying Aerial Ace/Rock Slide.
- Rotom takes little to nothing from Gligar's attacks. Rock Slide has a small chance of breaking 0/0 Rotom's Subs.
- Drapion takes little from any of Gligar's attacks, bar Earthquake, and can set-up on/taunt Gligar.
- Clefable laughs at you if you don't have any attacks.

[SET]
name: Defensive
move 1: Taunt
move 2: Roost
move 3: Earthquake
move 4: Aerial Ace/Toxic
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 Spe
ability: Sand Veil

Why this set deserves to be on-site:
- A solid physical wall that has access to instant recovery.
- Stops most Rock and Fighting-types cold.
- Can cripple stall teams with Taunt and Toxic

Additional Comments:
- A spread of 252 HP / 4 Def / 252 Spe with a Jolly Nature can be used to outspeed max speed Venusaur and Adamant Arcanine/Drapion and to tie with max speed Heracross.
- Aerial Ace is for secondary STAB that hits Venusaur and Fighting-types for Supereffective damage.
- Toxic can be used since most of the Pokemon that are immune to Toxic will not like being hit by a STAB Earthquake.
- Gligar can use Stealth Rock instead of Taunt or Aerial Ace.
- Rock Slide can be used in the last slot for coverage.
- Knock Off can remove your opponent's item, which is a big loss for Pokemon that rely on Leftovers recovery, or the extra power provided by Life Orb.

Teammates and Counters:
- Mismagius and Rotom are immune to Earthquake and the latter resists Aerial Ace, and if behind a sub, Gligar cannot poison them with Toxic.
- Water types can scare Gligar with their STAB attacks.
- If you don't have Taunt or Toxic, Gligar is generally set-up bait for anything that resists or is immune to Earthquake
- Makes a good defensive core with Chansey and Slowbro.
- Toxic Spikes allows Gligar to have a second attacking move in the final slot.

[SET]
name: Baton Passer
move 1: Swords Dance / Earthquake
move 2: Agility / Earthquake
move 3: Baton Pass
move 4: Taunt
item: Yache Berry / Passho Berry
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
ability: Hyper Cutter

Why this set deserves to be on-site:
- Access to Swords Dance, Agility and Baton Pass makes Gligar one of the best Baton Passers in UU (Only Blaziken and Scyther have access to these three moves).
- Can easily gain and pass the boosts to a teammate with the proper support.
- Yache Berry will typically allow Gligar to gain one extra boost.
- Taunt prevents opponents from phazing/setting up their own Pokemon.
- Hyper Cutter gives it an advantage over other Baton Passers

Additional Comments:
- Desperately needs Screen support to be most effective.
- Water-types tend to be the best recipients, due to their resistances to Ice and Water attacks.
- Passho Berry can be used if you feel opponents will suspect Yache Berry and use Water attacks, as well as weakening Aqua Jets from Pokes like Azumarill.
- Earthquake can be used over Swords Dance/Agility since Gligar often has trouble getting boosts in multiple stats.

Teammates and Counters:
- Milotic can OHKO with Surf (after SR) or Haze away your boosts.
- Slowbro can OHKO with Surf (after SR)
- Pokes with access to Roar/Whirlwind can make you lose your boost, unless you Taunt them.
- Leafeon can switch into Surfs from bulky waters and KO with a boosted Leaf Blade, but must be careful for any Ice Beams.
- Physical Water-types, like Bibarel, Feraligator and Azumarill, make good recipients.
- Gardevoir and Uxie can both set up dual screens, and have access to Memento.
- Clefable can set up screens, while luring Fighting-types for Gligar to set up on.
- Hypno can set up screens, draws Physical attackers, and has access to Nasty Plot, Belly Drum and Baton Pass
- Mr. Mime can set up screens, has access to a nice support movepool and has Soundproof, which gives immunity to Roar and Perish Song.

[SET]
name: Boosting Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: X-Scissor/Roost
item: Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
ability: Hyper Cutter

Why this set deserves to be on-site:
- Swords Dance boosts Gligar’s mediocre Attack to 498.
- Earthquake + Stone Edge is unrestisted in UU except for Torterra and Claydol (who are both hit for SE damage with X-Scissor)
- Able to outspeed anything up to Adamant Arcanine

Additional Comments:
- Agility over Swords Dance and an Adamant nature if you want to hit faster/Scarfed opponents (Swellow, Scyther, Ninetales, Drapion).
- Baton Pass can give Gligar a chance to escape, while giving its boosts to a teammate.
- Roost can give Gligar some extra durability while healing Life Orb recoil. It allows Gligar to turn Pokemon like Registeel, Clefable and Chansey into set-up fodder.
- Quick Attack could be used for priority, but the low power means you still won’t be dealing much damage, even with a boost.
- Aerial Ace can be used in the last slot for Fighting types, but X-Scissor is generally better because of the extra power it has against levitating Psychics

Teammates and Counters:
- Bulky Milotic can survive a +2 Earthquake and OHKO with Ice Beam/Surf
- Slowbro can switch in on a SD or an unboosted attack, and OHKO with Surf
- Weezing can switch in on anything but a boosted Stone Edge and cripple Gligar with WoW
- NP Ninetales/Houndoom can switch into a WoW from Weezing and get a Flash Fire Boost, while luring bulky waters and being able to KO them or weaken them enough for Gligar.
- Venusaur/Sceptile can remove bulky waters with their STAB Grass attacks, while luring Registeel.

Team Options:
- Offense Gligar absolutely needs entry hazard support.
- Registeel can set up SR, while having good defensive synergy with Gligar.
- Omastar/Cloyster/Qwilfish can set up Spikes (the former two can Explode, giving Gligar a free switch-in).
- NP Ninetales/Houndoom and LO Arcanine make fantastic partners due to their ability to remove Weezing, Dusclops, Claydol and Torterra, while being able to lure and possibly kill bulky waters.
- Water-types have great synergy with Gligar, and can often set-up on opposing bulky waters.
- Sceptile and Venusaur both lure Registeel, who Gligar can set-up on, unless they have Explosion/Toxic.

Other Options:
- Aerial Ace could be used instead of X-Scissor on the Boosting Sweeper set, but is generally the inferior option, since X-Scissor still hits Grass types for SE damage.
- Counter can be used to retaliate against powerful physical attackers that severely damage Gligar while avoiding being OHKOed in return (Arcanine [Flare Blitz], Donphan [Ice Shard], Venusaur [Power Whip])
- A defensive set can be used to utilize Gligar’s unique defensive typing and above average stats.
- If your team doesn’t require both Agility and Swords Dance boosts from Gligar on the Baton Passer set, they can be replaced by Earthquake/Stone Edge.
- The Speed EVs on the BPer set can be placed into its defences, so Gligar can possibly get an extra boost.
- Gligar can use a Choice Band with its STAB Earthquake and access to U-Turn, but it is often outclassed by other choiced attackers, and is generally outclassed by the Boosting Sweeper set.

Counters:
- Weezing can come in and take little damage from most of Gligar’s attacks, and cripple it with WoW, or take Gligar down with Explosion.
- Milotic can OHKO all sets with Surf/Ice Beam and can Haze away any boosts that Gligar had, though it takes 62.8% - 74.3% from a +2 LO Earthquake.
- Slowbro is 2HKOed by a +2 LO Earthquake/X-Scissor, but if it switches in on the SD, it can scare Gligar away with its STAB Surf.
- Torterra and Claydol both resist the QuakEdge combo, but neither enjoy taking a boosted X-Scissor or a Choice Band U-Turn.
- Ice Shard / Aqua Jet users are all threatening to Gligar, particularly Azumarill, Cloyster and Donphan.
 

shrang

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- Moved Defensive set to OO, due to finding it underwhelming, but would definitely appreciate feedback on this (I will likely go back and test it again since I tested before Heracross was allowed on the ladder).
- Removed Lead set, since it “loses” to almost all of the Top 10 leads.
Whaaaaaat??? The defensive set is probably one of the most practical Gligar sets, especially with Heracross running around. However, I do feel the EV spread should be changed to 252 HP/4 Def/252 Spe Jolly, however, because it can check Heracross with Aerial Ace and all that stuff. That set should probably be turned in a stallbreaker set, like what Gliscor does in OU:

Gligar @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spe
Nature: Jolly
-Taunt/Stealth Rock
-Toxic/Aerial Ace
-Roost
-Earthquake

With Taunt/Toxic, Gligar can be used to Stall-break, while SR/Aerial Ace is better for balance and Heracross checking.

I can't see how the lead set "loses" to every lead. Yes, you lose to Ambipom, beat Mesprit and Uxie (Taunt says hi, no-one runs fast Uxie as a lead). Omastar you lose to, but you can Taunt it if you really want, Qwilfish you speed-tie, giving you a good chance of Taunting it.

Personally, I think the Choice set is underwhelming. I mean, Gligar has 75 base attack. Come on, you're damage output will be disappointing even with CB. Getting locked in EQ absolutely sucks. As a scarfer with U-Turn, I'd use Primeape any day.
 
OK, I will try that stall-breaking set today, after school.


I said that Gligar loses to almost all of the top ten leads.
Ambipom - Loss
Uxie - Win (as long as it isn't a TrickScarf)
Mesprit - It is a draw if they don't have Ice Beam or aren't TrickScarf, but otherwise it is a loss
Omastar - Loss
Qwilfish- Draw
Spiritomb - Draw against Offensive leads, Win against Defensive leads
Alakazam - Loss to both lead sets
Scyther - You can get SR up or you can kill him (as long as you have SE) and get revenged possibly before setting up SR, Draw/Loss
Hippopotas - Win
Cloyster - You can either Taunt or get SR, Loss

The way I see it, is that there are only 2/3 match-ups that are really favourable for Gligar and I don't think that deserves an analysis.But if QC decides that it should be in the analysis I will put it up.


I wasn't expecting good results from Choiced Gligar myself, but I was surprised, and found it fairly useful. With the Choice Band boost and entry hazards, Gligar was able to 2HKO a lot of its switch-ins (as long as I predicted right), and clear the way for another member of my team to sweep. However, the Choice Scarf wasn't all that great, since Gligar really needs some kind of boost in its attack if it wants too be an offensive threat.
 

shrang

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What??

You say:
I said that Gligar loses to almost all of the top ten leads.
then you say:
The way I see it, is that there are only 2/3 match-ups that are really favourable for Gligar and I don't think that deserves an analysis
1/3 = Almost all??

Beating 2/3 of leads is definitely worthy of a lead spot. Mesprit pretty much never runs Ice Beam on the lead spot either. Getting SR up against Scyther = a win in my book, especially since he can't come back later without losing 1/2 of his health.
 
The best recipient for Baton Pass Gligar is clearly Bibarel, due to its ability Simple, which doubles the effect of stat boosts and drops. This means Bibarel reaches +4 Attack and +4 Speed with one Swords Dance and one Agility. Also, Bibarel has dual STABs which gives him a much needed boost for his attacks as he gets the 1.5x boost on Return. He also has Quick Attack to combat against priority and Taunt to prevent status.

+4 (Adamant, 252HP, 252 Atk, 0 Spd) Bibarel's has 885 Attack and 534 Speed, STAB Return 102BP Waterfall 80BP Quick Attack 40BP
+2 (Adamant, 252 Atk, 252 Spd) Azumarill's 872 Attack and 398 Speed STAB Waterfall 80BP Aqua Jet 40BP
+2 (Jolly/Adamant, 252 Atk, 252 Spd) Marowak's 1036/1136 Attack and 414/378 Speed STAB Earthquake 100 BP but no priority
+2 (Adamant, 252 Atk, 252 Spd) Feraligatr's 678 Attack and 510 Speed STAB Waterfall 80BP Aqua Jet 40BP

shrang said:
Beating 2/3 of leads is definitely worthy of a lead spot.
He meant Gligar could only beat 2 or 3 Leads (out of those he listed the top 10), not 2 out of every 3 leads faced... ><
 

shrang

General Kenobi
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He meant Gligar could only beat 2 or 3 Leads (out of those he listed the top 10), not 2 out of every 3 leads faced... ><
That would probably clarify it a bit. However, I'll go through his lead matchups:

Ambipom: Loss
Uxie: Win
Mesprit: Win (Just Taunt+SR, even if they kill you, you got your job done)
Omastar: Loss, although you can just get SR up and leave it at that
Qwilfish: Draw, although Waterfall + Aqua Jet can't 2HKO on average, so it's really up to Speed ties
Spiritomb: Set up SR and U-Turn/switch out. I call that a win, actually (I mean, he didn't stop you)
Alakazam: Lose, although you can just U-Turn out and break its Sash. Psychic won't OHKO you.
Scyther: Set up SR and he can't kill you. Win
Hippo: Win
Cloyster: Loss
 
Is there anything wrong with what's currently on-site? I only scanned it briefly but it seems fine to me.
 

FlareBlitz

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I posted this a while back in another thread about Gligar, I'm reposting it here:

"I would recommend a set like this:

Gligar @ Leftovers
200 HP/84 Def/224 Spe, Jolly
-Substitute/Earthquake
-Toxic/Earthquake
-Taunt
-Roost

This is a significantly better set as far as stalling goes, pulling off a sort of SubToxic Moltres/Articuno thing without being fucked by SR and with an infuriating miss rate due to Sand Veil and further residual damage due to Sandstorm. This set has the capacity to outstall even Milotic, while your set is actually outsped by most variants and ohko'd. The moves aren't optimal either, Protect is an especially pointless waste of a slot and no instant healing on a wall that can learn instant healing makes QC cry.

Now, as for my set, substitute protects you against bulky waters and other things that try to ohko you with SE special hits. Substitute versus Earthquake is basically a question of whether you would rather lose to Milotic/Blastoise/[insert bulky water or thing with Ice-type attack] or Venusaur/Drapion/[insert thing immune to Poison]. I also slashed in Earthquake with Toxic because if you have Tspikes you can get rid of Toxic and basically have a perfect set, but if you don't have Tspikes Earthquake over Toxic is stupid.
The EVs on mine give enough for a leftovers number +1, enough Spe to outrun +base 81s (offensive Milotic) and everything below, and the Def EVs are just...there (they can be put into Sdef actually if you want)."

I know Shrang posted a set more relevant to the Heracross metagame, but I like my SubToxic one better. You can always replace Earthquake with Aerial Ace if you want...but then Steel types kinda fuck you. You do better against Cross and Saur though, so it's certainly worth it.
 

Bluewind

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I think that SubToxic set could be submitted as "Sand Annoyer" (I suck with names), and a different set should be written for the "Standart Tank" with EQ / Taunt / Roost / slashing Aerial Ace with Toxic and giving it a different EV spread (more defensive).
 
Okay, so I finally got around to testing the suggestions.

@ Shrang: I tried that set and I am just not having very much success with it. It could very easily be that I am just not playing it right/not giving it the proper support, but without having success with it I am obviously having trouble putting it in the update. If it receives more support I will add it.

@ YaM: Thank you for pointing out Bibarel, I cannot believe that I forgot to mention him.

@ FlareBlitz: I loved that set. It saved me in many battles and it certainly deserves an analysis. I removed the Earthquake slash with Substitute because in my experience, Substitute was much more important than Toxic (since Toxic Spikes can be set up by other Pokemon) for this set.

Also, since Gligar is a LC Pokemon as well, should I put the UU prefix on these sets? I'd appreciate it if someone can clear this up for me.
 
I have a couple of comments about this update. First, you mention Gliscor instead of Gligar four times in this update: Once in the Teammates & Counters section of the Baton Pass set (the part with Clefable), once in the T&C section of the SubRoost set (part with Milotic), and twice in overall Counters (Weezing & Ice Shard/Aqua Jet users). Also, on the SubRoost set, I think that Protect should be mentioned in AC, as it allows you to scout your opponent's attacks, help with Lefties recovery, keep your Sub intact, and stall your opponent with Sandstorm (and maybe Toxic) damage. Finally, you might want to consider taking out the Baton Pass set's part about Hypno luring in Physical attacks. I'm working on the Hypno update, and I have a set that is geared towards taking Physical hits better. However, it also has Wish on it, and Gligar's Baton Pass set lacks Roost, so Hypno is still a great partner. Also, Hypno can take Special attacks pretty well thanks to its high Special Defense stat, which Gligar will certainly attract. Other than that, good job!
 
Thank you for pointing out where I mentioned Gliscor instead of Gligar, I guess I didn't catch all of them. As for Hypno luring physical attacks, though you have a more physically defensive set in your update, most players will still first think of bringing in a physical attacker (ie Spiritomb or Drapion) against Hypno instead of a special attacker. I guess that Protect could get a mention in AC of the SubRoost set, but the other moves are often much better options than Protect.
 
I have been testing out Shrangs set, and i have found it to be very succesful. Knock Off deserves a slash between Toxic and Aerial Ace, or atleast a mention in the AC. I will begin testing everything else out when i get the chance.
 
i think sometimes simplicity is best. im running 252 hp / 252 def / 4 speed, and it outstalls so many potent threats. actually i think i ran enough speed for rhyperior, just so i could roost off those stone edged like nothing.
 

FlareBlitz

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A few more notes on this:

- I'd like other QC input about set order. Currently I'm thinking SubRoost > Baton Pass > Boosting Sweeper > Choice [Unsure of viability]. If Defensive makes it in, it will come either immediately before or after SubRoost. Of course, this is extremely tentative, so input is welcome.

- Taunt is entirely necessary on the Baton Pass set; however, you could afford to skip either Agility or Swords Dance for an attack (expecting to successfully pass both boosts is...optimistic, to say the least). Make this clear in the set comments.

- Why does the Swords Dance set have X-Scissor and no mention of Aerial Ace? X-Scissor hits Psychic and Dark-types harder, which is nice, but Aerial Ace is more powerful against neutral targets, [all grass types especially Venusaur], Hariyama, Hitmontop, Poliwrath, etc. The Swords Dance set should also get a Leftovers slash on the item and possibly Taunt/Roost alongside...either Stone Edge or Aerial Ace.

- Mention Aerial Ace on SubRoost as well (AC would be fine).

- I'd also suggest a possible Passho Berry slash on Baton Pass. Most Milotic will probably opt to Surf you anyway, given the chance of an ice resist berry. This might help with that.


The choice set's viability is up in there air for me right now. Gligar has a pretty bad base Atk stat (75...) and while it has U-Turn and a nice STAB EQ, I don't see the benefit of running Choice over a life orb set that can also carry roost/taunt. Will test, but unsure of prospects.
 
- Taunt is entirely necessary on the Baton Pass set; however, you could afford to skip either Agility or Swords Dance for an attack (expecting to successfully pass both boosts is...optimistic, to say the least). Make this clear in the set comments.
True, I will unslash EQ with Taunt and move it to Agility/Swords Dance.
- Why does the Swords Dance set have X-Scissor and no mention of Aerial Ace? X-Scissor hits Psychic and Dark-types harder, which is nice, but Aerial Ace is more powerful against neutral targets, [all grass types especially Venusaur], Hariyama, Hitmontop, Poliwrath, etc. The Swords Dance set should also get a Leftovers slash on the item and possibly Taunt/Roost alongside...either Stone Edge or Aerial Ace.
Aerial Ace is stronger than X-Scissor for neutral hits, but is still weaker than Earthquake/Stone Edge. Grass types are still taken care of by X-Scissor (The only thing you miss is the guaranteed OHKO against BP Leafeon, RP Torterra and SubSeed Venusaur, and one layer of Spikes will guarantee those KOs). 80/252+ Hariyama still isn't OHKOd by a +2 Aerial Ace, and a +2 Earthquake has just over a 50% chance to OHKO CBYama. +2 Earthquake OHKO's 252/4 Hitmontop and without any attack investment, Hitmontop cannot do anything to Gligar. Poliwrath is the only fighting type that would make you want Gligar have Aerial Ace. While X-Scissor is really beneficial for dealing with bulky Psychics, such as Mesprit, Uxie, Slowbro and Claydol.
- Mention Aerial Ace on SubRoost as well (AC would be fine).
It already was.
- I'd also suggest a possible Passho Berry slash on Baton Pass. Most Milotic will probably opt to Surf you anyway, given the chance of an ice resist berry. This might help with that.
I already had a mention of Passho Berry in AC, since most people still think to attack the 4x Ice weakness, but if you think the benefits of Passho are enough I will make it a slash.
The choice set's viability is up in there air for me right now. Gligar has a pretty bad base Atk stat (75...) and while it has U-Turn and a nice STAB EQ, I don't see the benefit of running Choice over a life orb set that can also carry roost/taunt. Will test, but unsure of prospects.
As shrang said before, it's Attack stat leaves much to be desired. It was effective during testing, but it did require extensive amounts of entry hazards to be effective, and it probably wouldn't be the first choice user I would pick for my team.
 
i think sometimes simplicity is best. im running 252 hp / 252 def / 4 speed, and it outstalls so many potent threats. actually i think i ran enough speed for rhyperior, just so i could roost off those stone edged like nothing.
Max speed Rhyperior = 196 Speed

Impish 0 speed Gligar = 206 Speed

So how much speed did you run?
 
OK, so after having forgotten about this after some real-life issues (thanks Oglemi for the VM), I am back and able to continue this update.

So, after retesting some of the sets, I have put the Defensive set back in, and moved the Choiced Attacker set to OO. I have also rearranged the sets to the order Flareblitz had put.
 

Bluewind

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Sorry, so much stuff going on I even forgot about your PM. Looks good to me, consider it approved.
 

Komodo

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[Overview]

<p>(remove space)With a great 85 base Speed, in a tier where 80 is the benchmark, superb 105 base Defense to compliment its Ground / Flying typing, and a respectable base Attack of 75, Gligar should not be looked down upon in the UU tier, despite its NFE status. Perhaps the most impressive thing about Gligar is its versatility; it can set up a Swords Dance or an Agility and Baton Pass the boosts to a teammate, it can Toxic stall your opponent, break stall with Taunt, or it can be a deadly set up sweeper.</p>

[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Taunt
move 4: Toxic/Earthquake
item: Leftovers
nature: Jolly
evs: 200 HP / 84 Def / 224 Spe
ability: Sand Veil

[SET COMMENTS]

<p>With great Defense and defensive, decent (sounds repetetive) typing, and access to Taunt, and instant recovery, it's no surprise that Gligar can run a SubRoost set effectively. The premise of this set is simple, bring Gligar in on something that can't do much to it, like Choiced Fighting-, Ground-, or Electric-type attacks, and Substitute on the switch. Then you proceed to whittle away at your opponent's health, while preventing them from healing via Taunt and keeping yourself healthy with Roost. This set makes a great addition to teams that are have trouble breaking through key pieces of a stall team, like Chansey, Spiritomb, or Clefable.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Gligar to outspeed max Speed Milotic and gives a Leftovers number +1, which allowing it to use Substitute 5 times, while the rest are thrown into Defense. You can run 232 Speed to outrun any neutral natured base 95 Pokemon, or you can move the Defense EVs into Special Defense if you want Gligar to be able to take special attacks slightly better. Substitute prevents Gligar from being hit by status, and, when used in a sandstorm, greatly increases its survivability.</p>

<p>The final moveslot depends on what you would rather have wall Gligar. If you chose to use Toxic, Poison- and Steel-types like Venusaur and Registeel will wall you to no end, as well as Clefable and any Pokemon that can get behind a Sub before you poison them. Earthquake allows you to hit the aforementioned Pokemon, but leaves you vulnerable to Flyers and Levitators, such as Rotom and Moltres. You can choose to run either Aerial Ace or Rock Slide in the last slot so you can guarantee some damage against all opponents, particularly Weezing.</p>

<p>Hippopotas is a good teammate for this set, because it sets up sandstorm, which activates with Sand Veil, and negates possible Leftovers recovery on your opponent. A bulky Water-type like Milotic can switch into any Water and Ice attacks aimed at Gligar, while luring Electric-type attacks for Gligar to switch in on. Drapion can set up Toxic Spikes, which frees up space in Gligar's final moveslot, trap Rotom and Mismagius with Pursuit, and it lures Ground-type attacks, for Gligar to switch into. Cloyster can set up both Spikes and Toxic Spikes, but neither it nor Gligar like being targeted by special attacks.</p>

[SET]
name: Defensive
move 1: Taunt
move 2: Roost
move 3: Earthquake
move 4: Aerial Ace/Toxic
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 Spe
ability: Sand Veil

[SET COMMENTS]

<p>While this set may look similar to the SubRoost set, and uses Gligar's same attributes, this set serves a different function. This set is designed to be a reliable check to a number of physical threats in the tier. Gligar is able check threats like Rhyperior, Aggron, Hitmonlee, and Heracross without much trouble, thanks to its typing and 105 Defense. Roost is a given on a defensive set, since it allows Gligar to recover half of its health, as well as play mind games with the opponent by removing its Flying-type. Taunt is to prevent your opponent from setting up on Gligar, because it generally won't be doing enough damage, without any EV investment, to scare off a lot of set up sweepers. Earthquake is Gligar's STAB move of choice, and allows it to hit Rock-/(space)Steel-types for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is to give Gligar as much physical bulk as possible, so it can take as many attacks as possible. An alternative spread of 252 HP / 4 Def / 252 Spe and a Jolly nature can be used. While it will lose a significant portion of its bulk, this spread will allow Gligar to outrun max Speed Venusaur, and Taunt the incoming Sleep Powder, neutral natured base 95s, and tie with Jolly Heracross and possibly OHKO it with Aerial Ace before it gets a chance to attack. The choice between Aerial Ace and Toxic in the last slot depends if you want to have an easier time breaking stall, are getting rid of your opponent's Fighting- and Grass-Types(I don't know what you're trying to say here). If you don't have any other Pokemon to set it up, Gligar can use Stealth Rock instead of Taunt or Aerial Ace. Rock Slide and Knock Off are both viable options for Gligar's final move slot; if Gligar is able to remove an opponent's Life Orb, many possible 2HKOs will become 3HKOs, allowing it to Roost away any damage.</p>

<p>Rotom and Mismagius are both troublesome to this set, partially due to Levitate, so Pokemon that can remove them, or set up on them, like Spiritomb, Drapion, or Registeel, make great partners to this set. Gligar also lures bulky Waters, so you'll want something that can deal with them, like Chansey, who can also wall Rotom and Mismagius, while luring Fighting attacks for Gligar to switch in to. Slowbro also deserves a mention as a teammate, as it can take physical Ice and Water attacks that neither Gligar or Chansey can take very well, while Gliscor can switch into any Electric and Bug attacks that are aimed at Slowbro.</p>

[SET]
name: Baton Pass
move 1: Swords Dance / Earthquake
move 2: Agility / Earthquake
move 3: Baton Pass
move 4: Taunt
item: Yache Berry / Passho Berry
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
ability: Hyper Cutter

[SET COMMENTS]

<p>Being only one of three Pokemon in UU that has access to Swords Dance, Agility, and Baton Pass, Gligar takes after Gliscor as being one of the best Baton Passers in their respective tiers. Although there are two other Pokemon, Blaziken and Scyther, that have access to all three of those moves, Gligar has significant advantages over them. It has far superior typing compared to both of them, with weaknesses only to Ice- and Water-type attacks while having immunities to Electric- and Ground-type attacks. With a base 105 Defense and access to Taunt, Gligar can often gain multiple boosts, while simultaneously preventing your boosts from from being phazed away.</p>

<p>The moves are fairly simple, Taunt is to prevent your opponent from phazing your boosts, or Taunting your own Pokemon, while you have the option to run both Swords Dance and Agility, or you can opt to use Earthquake instead of a second boosting move because it can be difficult to gain a +2 boost in both Attack and Speed without screen support or Defense boosts. The EVs are meant to give Gligar a good amount of bulk while maxing out its Speed. This allows it to outspeed every Pokemon after an Agility, so you can Taunt any attempts to ruin your Baton Pass, or so you can Baton Pass to another teammate that can take the incoming attack. The choice between Yache or Passho Berry depends on whether or not you think your opponent will suspect a Yache Berry and go for a Water-type attack.</p>(are you sure? I think you should mention your team's resistances, for example, if you have a Water resist, you should use they Yache berry)

[ADDITIONAL COMMENTS]

<p>Providing dual screen support is an absolute must if you want to this set to be as effective as possible. There are a slew of Pokemon that can set up screens for Gligar. Both Uxie and Gardevoir can set up screens and have access to Memento, giving Gligar a free switch in. Mr. Mime has a great support movepool that includes: Encore, Taunt, Calm Mind, Tickle, and Baton Pass, and has Soundproof, which prevents sound based moves, like Perish Song and Roar, from working. Clefable can also set up screens with its great mixed bulk, while luring Fighting-type attacks, which Gligar switches into easily can switch into.

<p>As for selecting a receiver, there are several Pokemon to choose from. Physical Water-types are able to switch in easily on incoming Ice and Water attacks, and can make great use of any Swords Dance and Agility boosts. Azumarill has a max Attack stat of 436 (which is only 2 less then max Groudon), thanks to Huge Power, and with a +2 boost and respectable bulk it can tear through opposing teams. Feraligator may not pack as much of a punch as Azumarill, but it is significantly faster, so it will be able to outspeed certain threats that Azumarill wouldn't be able to. Perhaps the best recipient for Gligar's boosts is the often mocked Bibarel. With Simple, Swords Dance and Agility each give a +4 boost, which allows Bibarel to hit harder than Azumarill after a boost and outrun Feraligator. Add in an unresisted (excluding Shedinja) STAB combination with Waterfall and Return, and Quick Attack for priority, Bibarel can tear through teams if it can get the required boosts.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: X-Scissor / Roost
item: Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
ability: Hyper Cutter

[SET COMMENTS]

<p>While Gligar's other sets tend to play a more supportive or defensive role, this set is meant to remedy a rather mediocre Attack stat with Swords Dance, and use Gligar's respectable base 85 Speed to sweep. After a boost, Gligar reaches 498 Attack which allows it to OHKO or/2HKO all but the sturdiest of walls with its great coverage. As for the moves, Earthquake is Gligar's main way of dealing damage, thanks to its STAB, and Stone Edge completes the infamous QuakeEdge combo, that is only resisted by Claydol and Torterra in UU. X-Scissor allows Gligar to hit the previously mentioned Pokemon for super effective damage, as well as being Gligar's best attack against the bulky Psychic-types, like Uxie, Mesprit, and Slowbro.</p>

[ADDITIONAL COMMENTS]

<p>There are a few options for Gligar to use in its last moveslot. Roost allows Gligar to heal any Life Orb recoil and turn walls like Registeel, Chansey, and Clefable into set-up bait, but you must be cautious of being hit with status. Taunt can stop your opponent from inflicting Gligar with status, and can be used to help it beat Weezing, who is a great counter to this set. Aerial Ace can be used to ensure certain KOs against certain Fighting- and Grass-types, if you are unable to get a layer of Spikes on the field as well. Baton Pass can let Gligar escape from its counters, while passing its boosts to a teammate that can handle your opponent's switch in. Rock Polish can be used instead of Swords Dance, and Gligar would reach 538 Speed with an Adamant nature. However, Gligar will not be doing very much if it isn't hitting its opponent for super effective damage.</p>

<p>In order for this set to live up to its potential, it requires Stealth Rock and at least one layer of Spikes on your opponents side of the field to get the necessary OHKOs. Registeel is a great candidate for Stealth Rock because it can lure Fighting and Ground attacks, which Gligar can easily switch into. Qwilfish and Cloyster can both lay Spikes, and explode, which gives Gligar a free switch in, likely taking your opponent's Pokemon with it. Dusknoir and Weezing are able to take a boosted attack from Gligar, and can cripple it with Will-O-Wisp, so a Houndoom or Ninetales of your own can switch into any Will-O-Wisp and can lure and severely weaken or even kill your opponents bulky Water, clearing the way for Gligar to sweep. Venusaur and Sceptile also make good teammates, since they can remove any bulky Waters with their STAB attacks, while luring Registeel for Gligar to set up on.</p>

[Team Options]

<p>It doesn't matter what set Gligar is running, it loves to be used with entry hazards. The Boosting Sweeper set needs entry hazards, at least Stealth Rock and a layer of Spikes, to get certain OHKOes or/2HKOes. The more defensive sets can force a lot of switches and the entry hazards will chip away at your opponent's health. Registeel is a good choice to set up Stealth Rock, resisting Ice attacks that are aimed at Gligar, and luring Ground- and Fighting-type attacks for Gligar to switch into. Uxie, despite having little defensive synergy with Gligar, can take set up Stealth Rock without much trouble and force switches with Yawn and Toxic. Qwilfish is an excellent Pokemon to set up Spikes for Gligar; Qwilfish is able to set up Spikes on two of Gligar's biggest counters, Milotic and Slowbro (but you must be careful of Psychic), and is also able to remove other counters with Destiny Bond and Explosion.<p>

<p>If Gligar is running the Baton Passer or Boosting Sweeper set, dual screen support is strongly recommended. With the support, Gligar will have a much easier time getting the necessary boosts, while keeping fairly healthy, allowing it to sweep or pass its boosts to a sweeper on your team. Many Psychic-types are great choices to set up screens, luring physical attacks for Gligar to switch into, and often having many other support options.</p>

<p>When attempting to sweep, Gligar will have a lot of trouble with physically bulky threats that can KO it before it can them. Weezing, Dusclops, Torterra, Claydol, Slowbro, and Donphan all threaten Gligar. Houndoom makes a great offensive partner for Gligar, being able to hit 4 of the previously mentioned Pokemon for super effective damage with its STAB attacks. Houndoom is also able to switch into any Will-O-Wisp from Weezing and Dusclops, gaining a Flash Fire boost, allowing it to OHKO Donphan and Weezing with Fire Blast. Sceptile is also able to deal with many of these Pokemon with its STAB Leaf Storm, while luring Registeel, giving Gligar and easy switch in.</p>

[Other Options]

<p>With its unique typing and good physical movepool, Gligar would be an ideal Choice user if it wasn't for its rather mediocre Attack. But With Earthquake, Stone Edge, U-turn, and multiple choices for the fourth move slot, Gligar can make a decent scout and revenge killer for your team, with either a Choice Band or Choice Scarf. Gligar can also use Screech to force switches, and U-turn to the appropriate counter. Gligar has a few other attacking options to use other than the ones listed. Night Slash allows Gligar to hit Ghost-types, most notably Rotom, for super effective damage. Aqua Tail can be used to hit bulky Ground-types, like Claydol, Rhyperior, and other Gligar. Since most physical attackers will have trouble 2HKOing Gligar without any super effective attacks, Counter can be used to strike back at them, while keeping yourself healthy with Roost.</p>

<p>If it's trying to be an offensive threat, Gligar should always run 252 EVs in Attack and Speed so it can hit as hard and fast as possible. But when playing a defensive role, Gligar should have a heavy investment in its HP and Defense so it can survive as many physical attacks as possible. EVs from Defense can be moved into Speed, so Gligar can outpace certain threats like Venusaur and Modest Moltres. Speed EVs from the Baton Passer set can also be moved to either of Gligar's defenses so it can take more hits, but it is not recommended, since Gligar should be fast enough to Taunt any attempts to stop it from setting up.</p>

[Counters]

<p>Most physically bulky Pokemon that can take a boosted attack from Gligar make good counters for it. Weezing and Dusclops are both able to take any +2 attack and burn Gligar, crippling it for the remainder of the battle. Milotic and Slowbro can OHKO Gligar with Surf, and Donphan can use its excellent bulk to switch in to Gligar and hit it with Ice Shard. Both Claydol and Torterra resist the infamous QuakeEdge combo, but neither will enjoy taking a boosted X-Scissor. Pokemon with access to priority that hits for super effective damage are able to stop Gligar in its tracks. Cloyster, Lapras, and the previously mentioned Donphan can all hit Gligar with Ice Shard, while Azumarill, Feraligator, and Kabutops can end Gligar's sweep with an Aqua Jet.</p>


Red is removals
Blue is changes
Bold is comments / suggestions

A few misplaced commas, some bad Poke-grammar in places, and I standardized all the apostrophes for you too. Any questions, feel free to PM me :)
 

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